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EffectSsStone1 Ok (#730)
* EffectSsStone1 OK * gameplay object stuff * unk_C -> reg0 * Fix * Reverse order of stone textures * undef syms
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@@ -625,11 +625,11 @@ void EffectSsSibuki_SpawnBurst(GlobalContext* globalCtx, Vec3f* pos) {
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// EffectSsStone1 Spawn Functions
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void EffectSsStone1_Spawn(GlobalContext* globalCtx, Vec3f* pos, s32 arg2) {
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void EffectSsStone1_Spawn(GlobalContext* globalCtx, Vec3f* pos, s32 reg0) {
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EffectSsStone1InitParams initParams;
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initParams.pos = *pos;
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initParams.unk_C = arg2;
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initParams.reg0 = reg0;
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EffectSs_Spawn(globalCtx, EFFECT_SS_STONE1, 128, &initParams);
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}
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