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EffectSsSbn OK (#751)
* Ok * Cleanup and document * File header description * rename scroll related regs * undef syms * Cleanup for PR * Move comment * Add todo
This commit is contained in:
@@ -1287,27 +1287,27 @@
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<Texture Name="gameplay_keep_Tex_0707F0" OutName="tex_0707F0" Format="i4" Width="32" Height="32" Offset="0x707F0" />
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<Texture Name="gameplay_keep_Tex_0709F0" OutName="tex_0709F0" Format="i4" Width="64" Height="64" Offset="0x709F0" />
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<TextureAnimation Name="gameplay_keep_Matanimheader_0711F8" Offset="0x711F8" />
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<DList Name="gameplay_keep_DL_071230" Offset="0x71230" />
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<DList Name="gEffPoppedDekuBubbleSlidingDL" Offset="0x71230" />
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<TextureAnimation Name="gameplay_keep_Matanimheader_0712F8" Offset="0x712F8" />
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<Texture Name="gameplay_keep_Tex_071300" OutName="tex_071300" Format="i4" Width="32" Height="64" Offset="0x71300" />
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<Texture Name="gameplay_keep_Tex_071700" OutName="tex_071700" Format="i4" Width="32" Height="64" Offset="0x71700" />
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<Texture Name="gameplay_keep_Tex_071B00" OutName="tex_071B00" Format="i4" Width="32" Height="64" Offset="0x71B00" />
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<Texture Name="gameplay_keep_Tex_071F00" OutName="tex_071F00" Format="i4" Width="32" Height="64" Offset="0x71F00" />
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<Texture Name="gameplay_keep_Tex_072300" OutName="tex_072300" Format="i4" Width="32" Height="64" Offset="0x72300" />
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<Texture Name="gameplay_keep_Tex_072700" OutName="tex_072700" Format="i4" Width="32" Height="64" Offset="0x72700" />
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<Texture Name="gameplay_keep_Tex_072B00" OutName="tex_072B00" Format="i4" Width="32" Height="64" Offset="0x72B00" />
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<Texture Name="gameplay_keep_Tex_072F00" OutName="tex_072F00" Format="i4" Width="32" Height="64" Offset="0x72F00" />
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<Texture Name="gameplay_keep_Tex_073300" OutName="tex_073300" Format="i4" Width="32" Height="64" Offset="0x73300" />
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<Texture Name="gameplay_keep_Tex_073700" OutName="tex_073700" Format="i4" Width="32" Height="64" Offset="0x73700" />
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<Texture Name="gameplay_keep_Tex_073B00" OutName="tex_073B00" Format="i4" Width="32" Height="64" Offset="0x73B00" />
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<Texture Name="gameplay_keep_Tex_073F00" OutName="tex_073F00" Format="i4" Width="32" Height="64" Offset="0x73F00" />
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<DList Name="gameplay_keep_DL_074330" Offset="0x74330" />
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<Texture Name="gEffPoppedDekuBubbleSliding1Tex" OutName="eff_popped_deku_bubble_sliding_1" Format="i4" Width="32" Height="64" Offset="0x71300" />
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<Texture Name="gEffPoppedDekuBubbleSliding2Tex" OutName="eff_popped_deku_bubble_sliding_2" Format="i4" Width="32" Height="64" Offset="0x71700" />
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<Texture Name="gEffPoppedDekuBubbleSliding3Tex" OutName="eff_popped_deku_bubble_sliding_3" Format="i4" Width="32" Height="64" Offset="0x71B00" />
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<Texture Name="gEffPoppedDekuBubbleSliding4Tex" OutName="eff_popped_deku_bubble_sliding_4" Format="i4" Width="32" Height="64" Offset="0x71F00" />
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<Texture Name="gEffPoppedDekuBubbleSliding5Tex" OutName="eff_popped_deku_bubble_sliding_5" Format="i4" Width="32" Height="64" Offset="0x72300" />
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<Texture Name="gEffPoppedDekuBubbleSliding6Tex" OutName="eff_popped_deku_bubble_sliding_6" Format="i4" Width="32" Height="64" Offset="0x72700" />
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<Texture Name="gEffPoppedDekuBubbleSliding7Tex" OutName="eff_popped_deku_bubble_sliding_7" Format="i4" Width="32" Height="64" Offset="0x72B00" />
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<Texture Name="gEffPoppedDekuBubbleSliding8Tex" OutName="eff_popped_deku_bubble_sliding_8" Format="i4" Width="32" Height="64" Offset="0x72F00" />
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<Texture Name="gEffPoppedDekuBubbleSliding9Tex" OutName="eff_popped_deku_bubble_sliding_9" Format="i4" Width="32" Height="64" Offset="0x73300" />
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<Texture Name="gEffPoppedDekuBubbleSliding10Tex" OutName="eff_popped_deku_bubble_sliding_10" Format="i4" Width="32" Height="64" Offset="0x73700" />
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<Texture Name="gEffPoppedDekuBubbleSliding11Tex" OutName="eff_popped_deku_bubble_sliding_11" Format="i4" Width="32" Height="64" Offset="0x73B00" />
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<Texture Name="gEffPoppedDekuBubbleSliding12Tex" OutName="eff_popped_deku_bubble_sliding_12" Format="i4" Width="32" Height="64" Offset="0x73F00" />
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<DList Name="gEffPoppedDekuBubbleDL" Offset="0x74330" />
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<Blob Name="gameplay_keep_DL_0743F0" Size="0x10" Offset="0x743F0" />
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<Texture Name="gameplay_keep_Tex_074400" OutName="tex_074400" Format="i4" Width="32" Height="64" Offset="0x74400" />
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<Texture Name="gameplay_keep_Tex_074800" OutName="tex_074800" Format="i4" Width="32" Height="64" Offset="0x74800" />
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<Texture Name="gameplay_keep_Tex_074C00" OutName="tex_074C00" Format="i4" Width="32" Height="64" Offset="0x74C00" />
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<Texture Name="gameplay_keep_Tex_075000" OutName="tex_075000" Format="i4" Width="32" Height="64" Offset="0x75000" />
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<Texture Name="gameplay_keep_Tex_075400" OutName="tex_075400" Format="i4" Width="32" Height="64" Offset="0x75400" />
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<Texture Name="gEffPoppedDekuBubble1Tex" OutName="eff_popped_deku_bubble_1" Format="i4" Width="32" Height="64" Offset="0x74400" />
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<Texture Name="gEffPoppedDekuBubble2Tex" OutName="eff_popped_deku_bubble_2" Format="i4" Width="32" Height="64" Offset="0x74800" />
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<Texture Name="gEffPoppedDekuBubble3Tex" OutName="eff_popped_deku_bubble_3" Format="i4" Width="32" Height="64" Offset="0x74C00" />
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<Texture Name="gEffPoppedDekuBubble4Tex" OutName="eff_popped_deku_bubble_4" Format="i4" Width="32" Height="64" Offset="0x75000" />
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<Texture Name="gEffPoppedDekuBubble5Tex" OutName="eff_popped_deku_bubble_5" Format="i4" Width="32" Height="64" Offset="0x75400" />
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<Texture Name="gameplay_keep_Tex_075800" OutName="tex_075800" Format="i4" Width="32" Height="32" Offset="0x75800" />
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<DList Name="gSquareShadowDL" Offset="0x75A40" />
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<Texture Name="gameplay_keep_Tex_075AA8" OutName="tex_075AA8" Format="i4" Width="16" Height="16" Offset="0x75AA8" />
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@@ -257,6 +257,7 @@ typedef struct {
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/* 0x18 */ u8 unk18; // Always 1?
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} EffectSsOverlay; // size = 0x1C
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//! TODO: Review reuse of vec/gfx/actor fields across all effects
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typedef struct EffectSs {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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@@ -3411,8 +3411,7 @@ beginseg
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name "ovl_Effect_Ss_Sbn"
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compress
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include "build/src/overlays/effects/ovl_Effect_Ss_Sbn/z_eff_ss_sbn.o"
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include "build/data/ovl_Effect_Ss_Sbn/ovl_Effect_Ss_Sbn.data.o"
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include "build/data/ovl_Effect_Ss_Sbn/ovl_Effect_Ss_Sbn.reloc.o"
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include "build/src/overlays/effects/ovl_Effect_Ss_Sbn/ovl_Effect_Ss_Sbn_reloc.o"
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endseg
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beginseg
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@@ -357,10 +357,10 @@ void func_8088ACE0(EnArrow* this, GlobalContext* globalCtx) {
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if ((this->unk_262 != 0) && (this->actor.wallBgId == BG_ACTOR_MAX)) {
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Math_Vec3f_Copy(&sp84.unk_00, &this->actor.world.pos);
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sp84.unk_0C = this->actor.wallPoly;
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sp84.unk_10 = this->bubble.unk_144;
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EffectSs_Spawn(globalCtx, EFFECT_SS_SBN, 128, &sp84.unk_00);
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Math_Vec3f_Copy(&sp84.pos, &this->actor.world.pos);
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sp84.colPoly = this->actor.wallPoly;
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sp84.scale = this->bubble.unk_144;
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EffectSs_Spawn(globalCtx, EFFECT_SS_SBN, 128, &sp84);
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}
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}
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Actor_MarkForDeath(&this->actor);
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@@ -1,30 +1,208 @@
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/*
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* File: z_eff_ss_sbn.c
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* Overlay: ovl_Effect_Ss_Sbn
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* Description:
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* Description: Popped Deku Bubble
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*
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* Note: The gfx field is used to store the colPoly, not anything gfx related
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* This is not a problem since gfx is already void*
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*/
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#include "z_eff_ss_sbn.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#define rScrollStep regs[0]
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#define rScroll regs[1]
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#define rTexIndex regs[2]
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#define rAlpha regs[3]
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#define rReg4 regs[4]
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#define rReg4Step regs[5]
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#define rRotAngle regs[6]
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#define rScale regs[7]
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#define rReg8 regs[8]
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#define PARAMS ((EffectSsSbnInitParams*)initParamsx)
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s32 EffectSsSbn_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
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u32 EffectSsSbn_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
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void EffectSsSbn_Update(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void func_80AC8ECC(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void func_80AC9164(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void EffectSsSbn_DrawSliding(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void EffectSsSbn_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
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#if 0
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const EffectSsInit Effect_Ss_Sbn_InitVars = {
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EFFECT_SS_SBN,
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EffectSsSbn_Init,
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};
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#endif
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static TexturePtr sSlidingTextures[] = {
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gEffPoppedDekuBubbleSliding1Tex, gEffPoppedDekuBubbleSliding2Tex, gEffPoppedDekuBubbleSliding3Tex,
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gEffPoppedDekuBubbleSliding4Tex, gEffPoppedDekuBubbleSliding5Tex, gEffPoppedDekuBubbleSliding6Tex,
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gEffPoppedDekuBubbleSliding7Tex, gEffPoppedDekuBubbleSliding8Tex, gEffPoppedDekuBubbleSliding9Tex,
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gEffPoppedDekuBubbleSliding10Tex, gEffPoppedDekuBubbleSliding11Tex, gEffPoppedDekuBubbleSliding12Tex,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_Sbn/EffectSsSbn_Init.s")
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static TexturePtr sTextures[] = {
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gEffPoppedDekuBubble1Tex, gEffPoppedDekuBubble2Tex, gEffPoppedDekuBubble3Tex,
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gEffPoppedDekuBubble4Tex, gEffPoppedDekuBubble5Tex,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_Sbn/func_80AC8ECC.s")
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u32 EffectSsSbn_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
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EffectSsSbnInitParams* initParams = PARAMS;
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CollisionPoly* colPoly;
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MtxF mtx;
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Vec3f normal;
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Vec3f colPolyVec;
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Vec3f bubbleVec;
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f32 angle;
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f32 opposite;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_Sbn/func_80AC9164.s")
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Math_Vec3f_Copy(&this->pos, &initParams->pos);
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Math_Vec3f_Copy(&this->velocity, &gZeroVec3f);
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Math_Vec3f_Copy(&this->accel, &gZeroVec3f);
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this->flags = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_Sbn/EffectSsSbn_Update.s")
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this->gfx = initParams->colPoly;
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this->rScroll = 0;
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this->rScrollStep = 7;
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this->rTexIndex = 0;
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this->rAlpha = 200;
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this->rReg4 = 250;
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this->rReg4Step = 30;
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this->rScale = randPlusMinusPoint5Scaled(100.0f) + (initParams->scale * 120.0f);
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if (this->rScale < 600) {
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this->rScale = 600;
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} else if (this->rScale > 1500) {
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this->rScale = 1500;
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}
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this->rReg8 = 1000;
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this->rRotAngle = 0;
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this->life = 93;
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this->draw = EffectSsSbn_DrawSliding;
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this->update = EffectSsSbn_Update;
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if (this->gfx != NULL) {
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colPoly = this->gfx;
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func_800C0094(colPoly, this->pos.x, this->pos.y, this->pos.z, &mtx);
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normal.x = COLPOLY_GET_NORMAL(colPoly->normal.x);
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normal.y = COLPOLY_GET_NORMAL(colPoly->normal.y);
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normal.z = COLPOLY_GET_NORMAL(colPoly->normal.z);
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if ((normal.y > 0.95f) || (normal.y < -0.95f)) {
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this->draw = EffectSsSbn_Draw;
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return 1;
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}
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if (normal.y > 0.05f) {
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colPolyVec.x = normal.x * 10.0f;
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colPolyVec.y = (-(SQ(normal.x) + SQ(normal.z)) * 10.0f) / normal.y;
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colPolyVec.z = normal.z * 10.0f;
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} else if (normal.y < -0.05f) {
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colPolyVec.x = -normal.x * 10.0f;
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colPolyVec.y = (-(SQ(normal.x) + SQ(normal.z)) * 10.0f) / -normal.y;
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colPolyVec.z = -normal.z * 10.0f;
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} else {
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colPolyVec.x = 0.0f;
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colPolyVec.y = -10.0f;
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colPolyVec.z = 0.0f;
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}
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bubbleVec.x = -mtx.mf[2][0] * 10.0f;
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bubbleVec.y = -mtx.mf[2][1] * 10.0f;
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bubbleVec.z = -mtx.mf[2][2] * 10.0f;
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Math3D_AngleBetweenVectors(&colPolyVec, &bubbleVec, &angle);
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opposite = (SQ(angle) >= 1.0f) ? 0.0f : sqrtf(1.0f - SQ(angle));
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if (((mtx.mf[0][0] * colPolyVec.x) + (mtx.mf[0][1] * colPolyVec.y) + (mtx.mf[0][2] * colPolyVec.z)) < 0.0f) {
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this->rRotAngle = Math_FAtan2F(angle, opposite);
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} else {
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this->rRotAngle = -Math_FAtan2F(angle, opposite);
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}
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}
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return 1;
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}
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void EffectSsSbn_DrawSliding(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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MtxF mtx;
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f32 scale = this->rScale * 0.001f;
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s32 pad;
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func_800C0094(this->gfx, this->pos.x, this->pos.y, this->pos.z, &mtx);
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SkinMatrix_MulYRotation(&mtx, this->rRotAngle);
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Matrix_InsertMatrix(&mtx, MTXMODE_NEW);
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Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
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Matrix_Scale(0.05f, 0.05f, 0.05f, MTXMODE_APPLY);
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OPEN_DISPS(gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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func_8012C2DC(gfxCtx);
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gDPSetRenderMode(POLY_XLU_DISP++, G_RM_FOG_SHADE_A, G_RM_ZB_XLU_DECAL2);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, this->rAlpha);
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if (this->rTexIndex < ARRAY_COUNT(sSlidingTextures)) {
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{
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TexturePtr tex = sSlidingTextures[this->rTexIndex];
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gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(tex));
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}
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this->rTexIndex++;
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this->rScroll += this->rScrollStep;
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} else {
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gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(gEffPoppedDekuBubbleSliding12Tex));
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if ((this->rScrollStep >= 2) && ((globalCtx->state.frames % 2) == 0)) {
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this->rScrollStep--;
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}
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this->rScroll += this->rScrollStep;
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}
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gSPSegment(POLY_XLU_DISP++, 0x09,
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Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 0x20, 0x40, 1, 0, this->rScroll, 0x20, 0x20));
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gSPDisplayList(POLY_XLU_DISP++, gEffPoppedDekuBubbleSlidingDL);
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CLOSE_DISPS(gfxCtx);
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}
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void EffectSsSbn_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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MtxF mtx;
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f32 scale = this->rScale * 0.001f;
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func_800C0094(this->gfx, this->pos.x, this->pos.y, this->pos.z, &mtx);
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SkinMatrix_MulYRotation(&mtx, this->rRotAngle);
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Matrix_InsertMatrix(&mtx, MTXMODE_NEW);
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Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
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Matrix_Scale(0.05f, 0.05f, 0.05f, MTXMODE_APPLY);
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OPEN_DISPS(gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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func_8012C2DC(gfxCtx);
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gDPSetRenderMode(POLY_XLU_DISP++, G_RM_FOG_SHADE_A, G_RM_ZB_XLU_DECAL2);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 255, 255, 255, this->rAlpha);
|
||||
|
||||
if (this->rTexIndex < ARRAY_COUNT(sTextures)) {
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||||
{
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||||
TexturePtr tex = sTextures[this->rTexIndex];
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||||
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||||
gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(tex));
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}
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||||
this->rTexIndex++;
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||||
} else {
|
||||
gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(gEffPoppedDekuBubble5Tex));
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||||
}
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||||
gSPDisplayList(POLY_XLU_DISP++, gEffPoppedDekuBubbleDL);
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||||
|
||||
CLOSE_DISPS(gfxCtx);
|
||||
}
|
||||
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||||
void EffectSsSbn_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
if (this->life < 10) {
|
||||
this->rAlpha -= 20;
|
||||
} else if (this->life >= 45) {
|
||||
if (this->life < 85) {
|
||||
this->rReg8 += 12;
|
||||
this->rReg4 -= this->rReg4Step;
|
||||
} else {
|
||||
this->rReg8 = 1000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,11 +4,10 @@
|
||||
#include "global.h"
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec3f unk_00;
|
||||
/* 0x0C */ CollisionPoly* unk_0C;
|
||||
/* 0x10 */ f32 unk_10;
|
||||
/* 0x14 */ char unk_14[UNK_SIZE];
|
||||
} EffectSsSbnInitParams; // size = ?
|
||||
/* 0x00 */ Vec3f pos;
|
||||
/* 0x0C */ CollisionPoly* colPoly;
|
||||
/* 0x10 */ f32 scale;
|
||||
} EffectSsSbnInitParams; // size = 0x14
|
||||
|
||||
extern const EffectSsInit Effect_Ss_Sbn_InitVars;
|
||||
|
||||
|
||||
@@ -11997,8 +11997,8 @@
|
||||
0x80AC8A94:("TransitionWipe5_SetColor",),
|
||||
0x80AC8AA0:("TransitionWipe5_SetEnvColor",),
|
||||
0x80AC8B50:("EffectSsSbn_Init",),
|
||||
0x80AC8ECC:("func_80AC8ECC",),
|
||||
0x80AC9164:("func_80AC9164",),
|
||||
0x80AC8ECC:("EffectSsSbn_DrawSliding",),
|
||||
0x80AC9164:("EffectSsSbn_Draw",),
|
||||
0x80AC933C:("EffectSsSbn_Update",),
|
||||
0x80AC94C0:("func_80AC94C0",),
|
||||
0x80AC94FC:("ObjOcarinalift_Init",),
|
||||
|
||||
@@ -470,10 +470,6 @@ D_0406F380 = 0x0406F380;
|
||||
D_0406F9F0 = 0x0406F9F0;
|
||||
D_0406FAE0 = 0x0406FAE0;
|
||||
D_040706E0 = 0x040706E0;
|
||||
D_04071230 = 0x04071230;
|
||||
D_04073F00 = 0x04073F00;
|
||||
D_04074330 = 0x04074330;
|
||||
D_04075400 = 0x04075400;
|
||||
D_04075A40 = 0x04075A40;
|
||||
D_04076BC0 = 0x04076BC0;
|
||||
D_04079B10 = 0x04079B10;
|
||||
|
||||
Reference in New Issue
Block a user