Merge remote-tracking branch 'mm/master' into z_en_box

This commit is contained in:
mzxrules
2022-03-04 22:57:52 -05:00
875 changed files with 57711 additions and 17367 deletions
Vendored
+4
View File
@@ -3,6 +3,10 @@ pipeline {
label 'mm'
}
options {
ansiColor('xterm')
}
stages {
stage('Check formatting') {
steps {
+6 -2
View File
@@ -133,6 +133,8 @@ ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*") $(shell fi
## Assets binaries (PNGs, JPGs, etc)
ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
# Prevents building C files that will be #include'd
ASSET_BIN_DIRS_C_FILES := $(shell find assets/* -type d -not -path "assets/xml*" -not -path "assets/code*" -not -path "assets/overlays*")
ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin))
@@ -144,7 +146,7 @@ TEXTURE_FILES_JPG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.jpg))
TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),build/$f) \
$(foreach f,$(TEXTURE_FILES_JPG:.jpg=.jpg.inc.c),build/$f) \
C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS),$(wildcard $(dir)/*.c))
C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS_C_FILES),$(wildcard $(dir)/*.c))
S_FILES := $(shell grep -F "build/asm" spec | sed 's/.*build\/// ; s/\.o\".*/.s/') \
$(shell grep -F "build/data" spec | sed 's/.*build\/// ; s/\.o\".*/.s/')
BASEROM_FILES := $(shell grep -F "build/baserom" spec | sed 's/.*build\/// ; s/\.o\".*//')
@@ -174,7 +176,7 @@ build/src/libultra/flash/%.o: MIPS_VERSION := -mips1
build/src/code/audio/%.o: OPTFLAGS := -O2
build/assets/%.o: OPTFLAGS :=
build/assets/%.o: OPTFLAGS := -O1
# file flags
build/src/boot_O2_g3/fault.o: CFLAGS += -trapuv
@@ -205,6 +207,8 @@ build/src/overlays/fbdemos/%.o: CC := python3 tools/asm-processor/build.py $(CC)
build/src/overlays/gamestates/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
build/src/overlays/kaleido_scope/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
build/assets/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
#### Main Targets ###
uncompressed: $(ROM)
+168
View File
@@ -0,0 +1,168 @@
<Root>
<File Name="nes_font_static">
<!-- The two-digit number after the prefix is the character's codepoint: the hexadecimal byte it corresponds to in the text data -->
<!-- "ASCII" block -->
<!-- Not actually either ASCII or JIS X 0201: 0x5C is the yen symbol, 0x7E the tilde, 0x7F the masculine ordinal indicator -->
<Texture Name="gMsgChar20SpaceTex" OutName="msg_char_20_space" Format="i4" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gMsgChar21ExclamationMarkTex" OutName="msg_char_21_exclamation_mark" Format="i4" Width="16" Height="16" Offset="0x80"/>
<Texture Name="gMsgChar22QuotationMarkTex" OutName="msg_char_22_quotation_mark" Format="i4" Width="16" Height="16" Offset="0x100"/>
<Texture Name="gMsgChar23NumberSignTex" OutName="msg_char_23_number_sign" Format="i4" Width="16" Height="16" Offset="0x180"/>
<Texture Name="gMsgChar24DollarSignTex" OutName="msg_char_24_dollar_sign" Format="i4" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gMsgChar25PercentSignTex" OutName="msg_char_25_percent_sign" Format="i4" Width="16" Height="16" Offset="0x280"/>
<Texture Name="gMsgChar26AmpersandTex" OutName="msg_char_26_ampersand" Format="i4" Width="16" Height="16" Offset="0x300"/>
<Texture Name="gMsgChar27ApostropheTex" OutName="msg_char_27_apostrophe" Format="i4" Width="16" Height="16" Offset="0x380"/>
<Texture Name="gMsgChar28LeftParenthesesTex" OutName="msg_char_28_left_parentheses" Format="i4" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gMsgChar29RightParenthesesTex" OutName="msg_char_29_right_parentheses" Format="i4" Width="16" Height="16" Offset="0x480"/>
<Texture Name="gMsgChar2AAsteriskTex" OutName="msg_char_2a_asterisk" Format="i4" Width="16" Height="16" Offset="0x500"/>
<Texture Name="gMsgChar2BPlusSignTex" OutName="msg_char_2b_plus_sign" Format="i4" Width="16" Height="16" Offset="0x580"/>
<Texture Name="gMsgChar2CCommaTex" OutName="msg_char_2c_comma" Format="i4" Width="16" Height="16" Offset="0x600"/>
<Texture Name="gMsgChar2DHyphenMinusTex" OutName="msg_char_2d_hyphen_minus" Format="i4" Width="16" Height="16" Offset="0x680"/>
<Texture Name="gMsgChar2EFullStopTex" OutName="msg_char_2e_full_stop" Format="i4" Width="16" Height="16" Offset="0x700"/>
<Texture Name="gMsgChar2FSolidusTex" OutName="msg_char_2f_solidus" Format="i4" Width="16" Height="16" Offset="0x780"/>
<Texture Name="gMsgChar30Digit0Tex" OutName="msg_char_30_digit_0" Format="i4" Width="16" Height="16" Offset="0x800"/>
<Texture Name="gMsgChar31Digit1Tex" OutName="msg_char_31_digit_1" Format="i4" Width="16" Height="16" Offset="0x880"/>
<Texture Name="gMsgChar32Digit2Tex" OutName="msg_char_32_digit_2" Format="i4" Width="16" Height="16" Offset="0x900"/>
<Texture Name="gMsgChar33Digit3Tex" OutName="msg_char_33_digit_3" Format="i4" Width="16" Height="16" Offset="0x980"/>
<Texture Name="gMsgChar34Digit4Tex" OutName="msg_char_34_digit_4" Format="i4" Width="16" Height="16" Offset="0xA00"/>
<Texture Name="gMsgChar35Digit5Tex" OutName="msg_char_35_digit_5" Format="i4" Width="16" Height="16" Offset="0xA80"/>
<Texture Name="gMsgChar36Digit6Tex" OutName="msg_char_36_digit_6" Format="i4" Width="16" Height="16" Offset="0xB00"/>
<Texture Name="gMsgChar37Digit7Tex" OutName="msg_char_37_digit_7" Format="i4" Width="16" Height="16" Offset="0xB80"/>
<Texture Name="gMsgChar38Digit8Tex" OutName="msg_char_38_digit_8" Format="i4" Width="16" Height="16" Offset="0xC00"/>
<Texture Name="gMsgChar39Digit9Tex" OutName="msg_char_39_digit_9" Format="i4" Width="16" Height="16" Offset="0xC80"/>
<Texture Name="gMsgChar3AColonTex" OutName="msg_char_3a_colon" Format="i4" Width="16" Height="16" Offset="0xD00"/>
<Texture Name="gMsgChar3BSemicolonTex" OutName="msg_char_3b_semicolon" Format="i4" Width="16" Height="16" Offset="0xD80"/>
<Texture Name="gMsgChar3CLessThanSignTex" OutName="msg_char_3c_less_than_sign" Format="i4" Width="16" Height="16" Offset="0xE00"/>
<Texture Name="gMsgChar3DEqualsSignTex" OutName="msg_char_3d_equals_sign" Format="i4" Width="16" Height="16" Offset="0xE80"/>
<Texture Name="gMsgChar3EGreaterThanSignTex" OutName="msg_char_3e_greater_than_sign" Format="i4" Width="16" Height="16" Offset="0xF00"/>
<Texture Name="gMsgChar3FQuestionMarkTex" OutName="msg_char_3f_question_mark" Format="i4" Width="16" Height="16" Offset="0xF80"/>
<Texture Name="gMsgChar40CommercialAtTex" OutName="msg_char_40_commercial_at" Format="i4" Width="16" Height="16" Offset="0x1000"/>
<Texture Name="gMsgChar41LatinCapitalLetterATex" OutName="msg_char_41_latin_capital_letter_a" Format="i4" Width="16" Height="16" Offset="0x1080"/>
<Texture Name="gMsgChar42LatinCapitalLetterBTex" OutName="msg_char_42_latin_capital_letter_b" Format="i4" Width="16" Height="16" Offset="0x1100"/>
<Texture Name="gMsgChar43LatinCapitalLetterCTex" OutName="msg_char_43_latin_capital_letter_c" Format="i4" Width="16" Height="16" Offset="0x1180"/>
<Texture Name="gMsgChar44LatinCapitalLetterDTex" OutName="msg_char_44_latin_capital_letter_d" Format="i4" Width="16" Height="16" Offset="0x1200"/>
<Texture Name="gMsgChar45LatinCapitalLetterETex" OutName="msg_char_45_latin_capital_letter_e" Format="i4" Width="16" Height="16" Offset="0x1280"/>
<Texture Name="gMsgChar46LatinCapitalLetterFTex" OutName="msg_char_46_latin_capital_letter_f" Format="i4" Width="16" Height="16" Offset="0x1300"/>
<Texture Name="gMsgChar47LatinCapitalLetterGTex" OutName="msg_char_47_latin_capital_letter_g" Format="i4" Width="16" Height="16" Offset="0x1380"/>
<Texture Name="gMsgChar48LatinCapitalLetterHTex" OutName="msg_char_48_latin_capital_letter_h" Format="i4" Width="16" Height="16" Offset="0x1400"/>
<Texture Name="gMsgChar49LatinCapitalLetterITex" OutName="msg_char_49_latin_capital_letter_i" Format="i4" Width="16" Height="16" Offset="0x1480"/>
<Texture Name="gMsgChar4ALatinCapitalLetterJTex" OutName="msg_char_4a_latin_capital_letter_j" Format="i4" Width="16" Height="16" Offset="0x1500"/>
<Texture Name="gMsgChar4BLatinCapitalLetterKTex" OutName="msg_char_4b_latin_capital_letter_k" Format="i4" Width="16" Height="16" Offset="0x1580"/>
<Texture Name="gMsgChar4CLatinCapitalLetterLTex" OutName="msg_char_4c_latin_capital_letter_l" Format="i4" Width="16" Height="16" Offset="0x1600"/>
<Texture Name="gMsgChar4DLatinCapitalLetterMTex" OutName="msg_char_4d_latin_capital_letter_m" Format="i4" Width="16" Height="16" Offset="0x1680"/>
<Texture Name="gMsgChar4ELatinCapitalLetterNTex" OutName="msg_char_4e_latin_capital_letter_n" Format="i4" Width="16" Height="16" Offset="0x1700"/>
<Texture Name="gMsgChar4FLatinCapitalLetterOTex" OutName="msg_char_4f_latin_capital_letter_o" Format="i4" Width="16" Height="16" Offset="0x1780"/>
<Texture Name="gMsgChar50LatinCapitalLetterPTex" OutName="msg_char_50_latin_capital_letter_p" Format="i4" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gMsgChar51LatinCapitalLetterQTex" OutName="msg_char_51_latin_capital_letter_q" Format="i4" Width="16" Height="16" Offset="0x1880"/>
<Texture Name="gMsgChar52LatinCapitalLetterRTex" OutName="msg_char_52_latin_capital_letter_r" Format="i4" Width="16" Height="16" Offset="0x1900"/>
<Texture Name="gMsgChar53LatinCapitalLetterSTex" OutName="msg_char_53_latin_capital_letter_s" Format="i4" Width="16" Height="16" Offset="0x1980"/>
<Texture Name="gMsgChar54LatinCapitalLetterTTex" OutName="msg_char_54_latin_capital_letter_t" Format="i4" Width="16" Height="16" Offset="0x1A00"/>
<Texture Name="gMsgChar55LatinCapitalLetterUTex" OutName="msg_char_55_latin_capital_letter_u" Format="i4" Width="16" Height="16" Offset="0x1A80"/>
<Texture Name="gMsgChar56LatinCapitalLetterVTex" OutName="msg_char_56_latin_capital_letter_v" Format="i4" Width="16" Height="16" Offset="0x1B00"/>
<Texture Name="gMsgChar57LatinCapitalLetterWTex" OutName="msg_char_57_latin_capital_letter_w" Format="i4" Width="16" Height="16" Offset="0x1B80"/>
<Texture Name="gMsgChar58LatinCapitalLetterXTex" OutName="msg_char_58_latin_capital_letter_x" Format="i4" Width="16" Height="16" Offset="0x1C00"/>
<Texture Name="gMsgChar59LatinCapitalLetterYTex" OutName="msg_char_59_latin_capital_letter_y" Format="i4" Width="16" Height="16" Offset="0x1C80"/>
<Texture Name="gMsgChar5ALatinCapitalLetterZTex" OutName="msg_char_5a_latin_capital_letter_z" Format="i4" Width="16" Height="16" Offset="0x1D00"/>
<Texture Name="gMsgChar5BLeftSquareBracketTex" OutName="msg_char_5b_left_square_bracket" Format="i4" Width="16" Height="16" Offset="0x1D80"/>
<Texture Name="gMsgChar5CYenSignTex" OutName="msg_char_5c_yen_sign" Format="i4" Width="16" Height="16" Offset="0x1E00"/>
<Texture Name="gMsgChar5DRightSquareBracketTex" OutName="msg_char_5d_right_square_bracket" Format="i4" Width="16" Height="16" Offset="0x1E80"/>
<Texture Name="gMsgChar5ECircumflexAccentTex" OutName="msg_char_5e_circumflex_accent" Format="i4" Width="16" Height="16" Offset="0x1F00"/>
<Texture Name="gMsgChar5FLowLineTex" OutName="msg_char_5f_low_line" Format="i4" Width="16" Height="16" Offset="0x1F80"/>
<Texture Name="gMsgChar60GraveAccentTex" OutName="msg_char_60_grave_accent" Format="i4" Width="16" Height="16" Offset="0x2000"/>
<Texture Name="gMsgChar61LatinSmallLetterATex" OutName="msg_char_61_latin_small_letter_a" Format="i4" Width="16" Height="16" Offset="0x2080"/>
<Texture Name="gMsgChar62LatinSmallLetterBTex" OutName="msg_char_62_latin_small_letter_b" Format="i4" Width="16" Height="16" Offset="0x2100"/>
<Texture Name="gMsgChar63LatinSmallLetterCTex" OutName="msg_char_63_latin_small_letter_c" Format="i4" Width="16" Height="16" Offset="0x2180"/>
<Texture Name="gMsgChar64LatinSmallLetterDTex" OutName="msg_char_64_latin_small_letter_d" Format="i4" Width="16" Height="16" Offset="0x2200"/>
<Texture Name="gMsgChar65LatinSmallLetterETex" OutName="msg_char_65_latin_small_letter_e" Format="i4" Width="16" Height="16" Offset="0x2280"/>
<Texture Name="gMsgChar66LatinSmallLetterFTex" OutName="msg_char_66_latin_small_letter_f" Format="i4" Width="16" Height="16" Offset="0x2300"/>
<Texture Name="gMsgChar67LatinSmallLetterGTex" OutName="msg_char_67_latin_small_letter_g" Format="i4" Width="16" Height="16" Offset="0x2380"/>
<Texture Name="gMsgChar68LatinSmallLetterHTex" OutName="msg_char_68_latin_small_letter_h" Format="i4" Width="16" Height="16" Offset="0x2400"/>
<Texture Name="gMsgChar69LatinSmallLetterITex" OutName="msg_char_69_latin_small_letter_i" Format="i4" Width="16" Height="16" Offset="0x2480"/>
<Texture Name="gMsgChar6ALatinSmallLetterJTex" OutName="msg_char_6a_latin_small_letter_j" Format="i4" Width="16" Height="16" Offset="0x2500"/>
<Texture Name="gMsgChar6BLatinSmallLetterKTex" OutName="msg_char_6b_latin_small_letter_k" Format="i4" Width="16" Height="16" Offset="0x2580"/>
<Texture Name="gMsgChar6CLatinSmallLetterLTex" OutName="msg_char_6c_latin_small_letter_l" Format="i4" Width="16" Height="16" Offset="0x2600"/>
<Texture Name="gMsgChar6DLatinSmallLetterMTex" OutName="msg_char_6d_latin_small_letter_m" Format="i4" Width="16" Height="16" Offset="0x2680"/>
<Texture Name="gMsgChar6ELatinSmallLetterNTex" OutName="msg_char_6e_latin_small_letter_n" Format="i4" Width="16" Height="16" Offset="0x2700"/>
<Texture Name="gMsgChar6FLatinSmallLetterOTex" OutName="msg_char_6f_latin_small_letter_o" Format="i4" Width="16" Height="16" Offset="0x2780"/>
<Texture Name="gMsgChar70LatinSmallLetterPTex" OutName="msg_char_70_latin_small_letter_p" Format="i4" Width="16" Height="16" Offset="0x2800"/>
<Texture Name="gMsgChar71LatinSmallLetterQTex" OutName="msg_char_71_latin_small_letter_q" Format="i4" Width="16" Height="16" Offset="0x2880"/>
<Texture Name="gMsgChar72LatinSmallLetterRTex" OutName="msg_char_72_latin_small_letter_r" Format="i4" Width="16" Height="16" Offset="0x2900"/>
<Texture Name="gMsgChar73LatinSmallLetterSTex" OutName="msg_char_73_latin_small_letter_s" Format="i4" Width="16" Height="16" Offset="0x2980"/>
<Texture Name="gMsgChar74LatinSmallLetterTTex" OutName="msg_char_74_latin_small_letter_t" Format="i4" Width="16" Height="16" Offset="0x2A00"/>
<Texture Name="gMsgChar75LatinSmallLetterUTex" OutName="msg_char_75_latin_small_letter_u" Format="i4" Width="16" Height="16" Offset="0x2A80"/>
<Texture Name="gMsgChar76LatinSmallLetterVTex" OutName="msg_char_76_latin_small_letter_v" Format="i4" Width="16" Height="16" Offset="0x2B00"/>
<Texture Name="gMsgChar77LatinSmallLetterWTex" OutName="msg_char_77_latin_small_letter_w" Format="i4" Width="16" Height="16" Offset="0x2B80"/>
<Texture Name="gMsgChar78LatinSmallLetterXTex" OutName="msg_char_78_latin_small_letter_x" Format="i4" Width="16" Height="16" Offset="0x2C00"/>
<Texture Name="gMsgChar79LatinSmallLetterYTex" OutName="msg_char_79_latin_small_letter_y" Format="i4" Width="16" Height="16" Offset="0x2C80"/>
<Texture Name="gMsgChar7ALatinSmallLetterZTex" OutName="msg_char_7a_latin_small_letter_z" Format="i4" Width="16" Height="16" Offset="0x2D00"/>
<Texture Name="gMsgChar7BLeftCurlyBracketTex" OutName="msg_char_7b_left_curly_bracket" Format="i4" Width="16" Height="16" Offset="0x2D80"/>
<Texture Name="gMsgChar7CVerticalLineTex" OutName="msg_char_7c_vertical_line" Format="i4" Width="16" Height="16" Offset="0x2E00"/>
<Texture Name="gMsgChar7DRightCurlyBracketTex" OutName="msg_char_7d_right_curly_bracket" Format="i4" Width="16" Height="16" Offset="0x2E80"/>
<Texture Name="gMsgChar7ETildeTex" OutName="msg_char_7e_tilde" Format="i4" Width="16" Height="16" Offset="0x2F00"/>
<Texture Name="gMsgChar7FMasculineOrdinalIndicatorTex" OutName="msg_char_7f_masculine_ordinal_indicator" Format="i4" Width="16" Height="16" Offset="0x2F80"/>
<!-- Accented character section -->
<!-- These do not conform to any standard encoding, but this section is much more regular and expansive than the corresponding one in Ocarina of Time -->
<Texture Name="gMsgChar80LatinCapitalLetterAWithGraveTex" OutName="msg_char_80_latin_capital_letter_a_with_grave" Format="i4" Width="16" Height="16" Offset="0x3000"/>
<Texture Name="gMsgChar81LatinCapitalLetterAWithAcuteTex" OutName="msg_char_81_latin_capital_letter_a_with_acute" Format="i4" Width="16" Height="16" Offset="0x3080"/>
<Texture Name="gMsgChar82LatinCapitalLetterAWithCircumflexTex" OutName="msg_char_82_latin_capital_letter_a_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3100"/>
<Texture Name="gMsgChar83LatinCapitalLetterAWithDiaeresisTex" OutName="msg_char_83_latin_capital_letter_a_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3180"/>
<Texture Name="gMsgChar84LatinCapitalLetterCWithCedillaTex" OutName="msg_char_84_latin_capital_letter_c_with_cedilla" Format="i4" Width="16" Height="16" Offset="0x3200"/>
<Texture Name="gMsgChar85LatinCapitalLetterEWithGraveTex" OutName="msg_char_85_latin_capital_letter_e_with_grave" Format="i4" Width="16" Height="16" Offset="0x3280"/>
<Texture Name="gMsgChar86LatinCapitalLetterEWithAcuteTex" OutName="msg_char_86_latin_capital_letter_e_with_acute" Format="i4" Width="16" Height="16" Offset="0x3300"/>
<Texture Name="gMsgChar87LatinCapitalLetterEWithCircumflexTex" OutName="msg_char_87_latin_capital_letter_e_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3380"/>
<Texture Name="gMsgChar88LatinCapitalLetterEWithDiaeresisTex" OutName="msg_char_88_latin_capital_letter_e_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3400"/>
<Texture Name="gMsgChar89LatinCapitalLetterIWithGraveTex" OutName="msg_char_89_latin_capital_letter_i_with_grave" Format="i4" Width="16" Height="16" Offset="0x3480"/>
<Texture Name="gMsgChar8ALatinCapitalLetterIWithAcuteTex" OutName="msg_char_8a_latin_capital_letter_i_with_acute" Format="i4" Width="16" Height="16" Offset="0x3500"/>
<Texture Name="gMsgChar8BLatinCapitalLetterIWithCircumflexTex" OutName="msg_char_8b_latin_capital_letter_i_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3580"/>
<Texture Name="gMsgChar8CLatinCapitalLetterIWithDiaeresisTex" OutName="msg_char_8c_latin_capital_letter_i_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3600"/>
<Texture Name="gMsgChar8DLatinCapitalLetterNWithTildeTex" OutName="msg_char_8d_latin_capital_letter_n_with_tilde" Format="i4" Width="16" Height="16" Offset="0x3680"/>
<Texture Name="gMsgChar8ELatinCapitalLetterOWithGraveTex" OutName="msg_char_8e_latin_capital_letter_o_with_grave" Format="i4" Width="16" Height="16" Offset="0x3700"/>
<Texture Name="gMsgChar8FLatinCapitalLetterOWithAcuteTex" OutName="msg_char_8f_latin_capital_letter_o_with_acute" Format="i4" Width="16" Height="16" Offset="0x3780"/>
<Texture Name="gMsgChar90LatinCapitalLetterOWithCircumflexTex" OutName="msg_char_90_latin_capital_letter_o_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3800"/>
<Texture Name="gMsgChar91LatinCapitalLetterOWithDiaeresisTex" OutName="msg_char_91_latin_capital_letter_o_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3880"/>
<Texture Name="gMsgChar92LatinCapitalLetterUWithGraveTex" OutName="msg_char_92_latin_capital_letter_u_with_grave" Format="i4" Width="16" Height="16" Offset="0x3900"/>
<Texture Name="gMsgChar93LatinCapitalLetterUWithAcuteTex" OutName="msg_char_93_latin_capital_letter_u_with_acute" Format="i4" Width="16" Height="16" Offset="0x3980"/>
<Texture Name="gMsgChar94LatinCapitalLetterUWithCircumflexTex" OutName="msg_char_94_latin_capital_letter_u_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3A00"/>
<Texture Name="gMsgChar95LatinCapitalLetterUWithDiaeresisTex" OutName="msg_char_95_latin_capital_letter_u_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3A80"/>
<Texture Name="gMsgChar96GreekSmallLetterBetaTex" OutName="msg_char_96_greek_small_letter_beta" Format="i4" Width="16" Height="16" Offset="0x3B00"/><!-- Likely meant to be eszett -->
<Texture Name="gMsgChar97LatinSmallLetterAWithGraveTex" OutName="msg_char_97_latin_small_letter_a_with_grave" Format="i4" Width="16" Height="16" Offset="0x3B80"/>
<Texture Name="gMsgChar98LatinSmallLetterAWithAcuteTex" OutName="msg_char_98_latin_small_letter_a_with_acute" Format="i4" Width="16" Height="16" Offset="0x3C00"/>
<Texture Name="gMsgChar99LatinSmallLetterAWithCircumflexTex" OutName="msg_char_99_latin_small_letter_a_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3C80"/>
<Texture Name="gMsgChar9ALatinSmallLetterAWithDiaeresisTex" OutName="msg_char_9a_latin_small_letter_a_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3D00"/>
<Texture Name="gMsgChar9BLatinSmallLetterCWithCedillaTex" OutName="msg_char_9b_latin_small_letter_c_with_cedilla" Format="i4" Width="16" Height="16" Offset="0x3D80"/>
<Texture Name="gMsgChar9CLatinSmallLetterEWithGraveTex" OutName="msg_char_9c_latin_small_letter_e_with_grave" Format="i4" Width="16" Height="16" Offset="0x3E00"/>
<Texture Name="gMsgChar9DLatinSmallLetterEWithAcuteTex" OutName="msg_char_9d_latin_small_letter_e_with_acute" Format="i4" Width="16" Height="16" Offset="0x3E80"/>
<Texture Name="gMsgChar9ELatinSmallLetterEWithCircumflexTex" OutName="msg_char_9e_latin_small_letter_e_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3F00"/>
<Texture Name="gMsgChar9FLatinSmallLetterEWithDiaeresisTex" OutName="msg_char_9f_latin_small_letter_e_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3F80"/>
<Texture Name="gMsgCharA0LatinSmallLetterIWithGraveTex" OutName="msg_char_a0_latin_small_letter_i_with_grave" Format="i4" Width="16" Height="16" Offset="0x4000"/>
<Texture Name="gMsgCharA1LatinSmallLetterIWithAcuteTex" OutName="msg_char_a1_latin_small_letter_i_with_acute" Format="i4" Width="16" Height="16" Offset="0x4080"/>
<Texture Name="gMsgCharA2LatinSmallLetterIWithCircumflexTex" OutName="msg_char_a2_latin_small_letter_i_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x4100"/>
<Texture Name="gMsgCharA3LatinSmallLetterIWithDiaeresisTex" OutName="msg_char_a3_latin_small_letter_i_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x4180"/>
<Texture Name="gMsgCharA4LatinSmallLetterNWithTildeTex" OutName="msg_char_a4_latin_small_letter_n_with_tilde" Format="i4" Width="16" Height="16" Offset="0x4200"/>
<Texture Name="gMsgCharA5LatinSmallLetterOWithGraveTex" OutName="msg_char_a5_latin_small_letter_o_with_grave" Format="i4" Width="16" Height="16" Offset="0x4280"/>
<Texture Name="gMsgCharA6LatinSmallLetterOWithAcuteTex" OutName="msg_char_a6_latin_small_letter_o_with_acute" Format="i4" Width="16" Height="16" Offset="0x4300"/>
<Texture Name="gMsgCharA7LatinSmallLetterOWithCircumflexTex" OutName="msg_char_a7_latin_small_letter_o_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x4380"/>
<Texture Name="gMsgCharA8LatinSmallLetterOWithDiaeresisTex" OutName="msg_char_a8_latin_small_letter_o_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x4400"/>
<Texture Name="gMsgCharA9LatinSmallLetterUWithGraveTex" OutName="msg_char_a9_latin_small_letter_u_with_grave" Format="i4" Width="16" Height="16" Offset="0x4480"/>
<Texture Name="gMsgCharAALatinSmallLetterUWithAcuteTex" OutName="msg_char_aa_latin_small_letter_u_with_acute" Format="i4" Width="16" Height="16" Offset="0x4500"/>
<Texture Name="gMsgCharABLatinSmallLetterUWithCircumflexTex" OutName="msg_char_ab_latin_small_letter_u_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x4580"/>
<Texture Name="gMsgCharACLatinSmallLetterUWithDiaeresisTex" OutName="msg_char_ac_latin_small_letter_u_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x4600"/>
<Texture Name="gMsgCharADInvertedExclamationMarkTex" OutName="msg_char_ad_inverted_exclamation_mark" Format="i4" Width="16" Height="16" Offset="0x4680"/>
<Texture Name="gMsgCharAEInvertedQuestionMarkTex" OutName="msg_char_ae_inverted_question_mark" Format="i4" Width="16" Height="16" Offset="0x4700"/>
<Texture Name="gMsgCharAFFeminineOrdinalIndicatorTex" OutName="msg_char_af_feminine_ordinal_indicator" Format="i4" Width="16" Height="16" Offset="0x4780"/>
<!-- Controller buttons and target inverted triangle -->
<Texture Name="gMsgCharB0ButtonATex" OutName="msg_char_b0_button_a" Format="i4" Width="16" Height="16" Offset="0x4800"/>
<Texture Name="gMsgCharB1ButtonBTex" OutName="msg_char_b1_button_b" Format="i4" Width="16" Height="16" Offset="0x4880"/>
<Texture Name="gMsgCharB2ButtonCTex" OutName="msg_char_b2_button_c" Format="i4" Width="16" Height="16" Offset="0x4900"/>
<Texture Name="gMsgCharB3ButtonLTex" OutName="msg_char_b3_button_l" Format="i4" Width="16" Height="16" Offset="0x4980"/>
<Texture Name="gMsgCharB4ButtonRTex" OutName="msg_char_b4_button_r" Format="i4" Width="16" Height="16" Offset="0x4A00"/>
<Texture Name="gMsgCharB5ButtonZTex" OutName="msg_char_b5_button_z" Format="i4" Width="16" Height="16" Offset="0x4A80"/>
<Texture Name="gMsgCharB6ButtonCUpTex" OutName="msg_char_b6_button_c_up" Format="i4" Width="16" Height="16" Offset="0x4B00"/>
<Texture Name="gMsgCharB7ButtonCDownTex" OutName="msg_char_b7_button_c_down" Format="i4" Width="16" Height="16" Offset="0x4B80"/>
<Texture Name="gMsgCharB8ButtonCLeftTex" OutName="msg_char_b8_button_c_left" Format="i4" Width="16" Height="16" Offset="0x4C00"/>
<Texture Name="gMsgCharB9ButtonCRightTex" OutName="msg_char_b9_button_c_right" Format="i4" Width="16" Height="16" Offset="0x4C80"/>
<Texture Name="gMsgCharBAZTargetSignTex" OutName="msg_char_ba_z_target_sign" Format="i4" Width="16" Height="16" Offset="0x4D00"/>
<Texture Name="gMsgCharBBControlStickTex" OutName="msg_char_bb_control_stick" Format="i4" Width="16" Height="16" Offset="0x4D80"/>
</File>
</Root>
+136
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<Root>
<File Name="parameter_static" Segment="2">
<Texture Name="gHeartEmptyTex" OutName="heart_empty" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHeartQuarterTex" OutName="heart_quarter" Format="ia8" Width="16" Height="16" Offset="0x100"/>
<Texture Name="gHeartHalfTex" OutName="heart_half" Format="ia8" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHeartThreeQuarterTex" OutName="heart_three_quarter" Format="ia8" Width="16" Height="16" Offset="0x300"/>
<Texture Name="gHeartFullTex" OutName="heart_full" Format="ia8" Width="16" Height="16" Offset="0x400"/>
<Texture Name="gDefenseHeartEmptyTex" OutName="defense_heart_empty" Format="ia8" Width="16" Height="16" Offset="0x500"/>
<Texture Name="gDefenseHeartQuarterTex" OutName="defense_heart_quarter" Format="ia8" Width="16" Height="16" Offset="0x600"/>
<Texture Name="gDefenseHeartHalfTex" OutName="defense_heart_half" Format="ia8" Width="16" Height="16" Offset="0x700"/>
<Texture Name="gDefenseHeartThreeQuarterTex" OutName="defense_heart_three_quarter" Format="ia8" Width="16" Height="16" Offset="0x800"/>
<Texture Name="gDefenseHeartFullTex" OutName="defense_heart_full" Format="ia8" Width="16" Height="16" Offset="0x900"/>
<Texture Name="gFishermanMinigameTorchIconTex" OutName="fisherman_minigame_torch_icon" Format="ia8" Width="16" Height="30" Offset="0xA00"/>
<Texture Name="gSwordTrainingLogIconTex" OutName="sword_training_log_icon" Format="ia8" Width="24" Height="16" Offset="0xBE0"/>
<Texture Name="gSmallKeyCounterIconTex" OutName="small_key_counter_icon" Format="ia8" Width="16" Height="16" Offset="0xD60"/>
<Texture Name="gRupeeCounterIconTex" OutName="rupee_counter_icon" Format="ia8" Width="16" Height="16" Offset="0xE60"/>
<Texture Name="gButtonBackgroundTex" OutName="button_background" Format="ia8" Width="32" Height="32" Offset="0xF60"/>
<Texture Name="gEquippedItemOutlineTex" OutName="equipped_item_outline" Format="ia8" Width="32" Height="32" Offset="0x1360"/>
<Texture Name="gEmptyCLeftArrowTex" OutName="empty_c_left_arrow" Format="ia8" Width="32" Height="32" Offset="0x1760"/>
<Texture Name="gEmptyCDownArrowTex" OutName="empty_c_down_arrow" Format="ia8" Width="32" Height="32" Offset="0x1B60"/>
<Texture Name="gEmptyCRightArrowTex" OutName="empty_c_right_arrow" Format="ia8" Width="32" Height="32" Offset="0x1F60"/>
<Texture Name="gTimerClockIconTex" OutName="timer_clock_icon" Format="ia8" Width="16" Height="16" Offset="0x2360"/>
<Texture Name="gMapBossIconTex" OutName="map_boss_icon" Format="ia8" Width="8" Height="8" Offset="0x2460"/>
<Texture Name="gOcarinaATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x24A0"/>
<Texture Name="gOcarinaCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x25A0"/>
<Texture Name="gOcarinaCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x26A0"/>
<Texture Name="gOcarinaCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x27A0"/>
<Texture Name="gOcarinaCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x28A0"/>
<Texture Name="gOcarinaTrebleClefTex" OutName="ocarina_treble_clef" Format="i4" Width="16" Height="32" Offset="0x29A0"/>
<Texture Name="gSceneTitleCardGradientTex" OutName="scene_title_card_gradient" Format="i8" Width="64" Height="1" Offset="0x2AA0"/>
<!-- All four versions of Tatl textures are identical -->
<Texture Name="gTatlCUpENGTex" OutName="tatl_c_up_eng" Format="ia4" Width="32" Height="12" Offset="0x2AE0"/>
<Texture Name="gTatlCUpGERTex" OutName="tatl_c_up_ger" Format="ia4" Width="32" Height="12" Offset="0x2BA0"/>
<Texture Name="gTatlCUpFRATex" OutName="tatl_c_up_fra" Format="ia4" Width="32" Height="12" Offset="0x2C60"/>
<Texture Name="gTatlCUpESPTex" OutName="tatl_c_up_esp" Format="ia4" Width="32" Height="12" Offset="0x2D20"/>
<Texture Name="gCarrotIconTex" OutName="carrot_icon" Format="rgba32" Width="16" Height="16" Offset="0x2DE0"/>
<Texture Name="gGoldSkulltulaCounterIconTex" OutName="gold_skulltula_counter_icon" Format="rgba32" Width="24" Height="18" Offset="0x31E0"/>
<Texture Name="gBeaverRingIconTex" OutName="beaver_ring_icon" Format="rgba32" Width="24" Height="16" Offset="0x38A0"/>
<Texture Name="gMapDungeonEntranceIconTex" OutName="map_dungeon_entrance_icon" Format="rgba16" Width="8" Height="8" Offset="0x3EA0"/>
<Texture Name="gMapChestIconTex" OutName="map_chest_icon" Format="rgba16" Width="8" Height="8" Offset="0x3F20"/>
<Texture Name="gArcheryScoreIconTex" OutName="archery_score_icon" Format="rgba16" Width="24" Height="16" Offset="0x3FA0"/>
<!-- Looking through the lens of the pictograph box -->
<Texture Name="gPictoBoxFocusIconTex" OutName="picto_box_focus_icon" Format="i4" Width="32" Height="16" Offset="0x42A0"/>
<Texture Name="gPictoBoxFocusBorderTex" OutName="picto_box_focus_border" Format="ia4" Width="16" Height="16" Offset="0x43A0"/>
<Texture Name="gPictoBoxFocusTextTex" OutName="picto_box_focus_text" Format="i4" Width="32" Height="8" Offset="0x4420"/>
<Texture Name="gCounterDigit0Tex" OutName="counter_digit_0" Format="i8" Width="8" Height="16" Offset="0x44A0"/>
<Texture Name="gCounterDigit1Tex" OutName="counter_digit_1" Format="i8" Width="8" Height="16" Offset="0x4520"/>
<Texture Name="gCounterDigit2Tex" OutName="counter_digit_2" Format="i8" Width="8" Height="16" Offset="0x45A0"/>
<Texture Name="gCounterDigit3Tex" OutName="counter_digit_3" Format="i8" Width="8" Height="16" Offset="0x4620"/>
<Texture Name="gCounterDigit4Tex" OutName="counter_digit_4" Format="i8" Width="8" Height="16" Offset="0x46A0"/>
<Texture Name="gCounterDigit5Tex" OutName="counter_digit_5" Format="i8" Width="8" Height="16" Offset="0x4720"/>
<Texture Name="gCounterDigit6Tex" OutName="counter_digit_6" Format="i8" Width="8" Height="16" Offset="0x47A0"/>
<Texture Name="gCounterDigit7Tex" OutName="counter_digit_7" Format="i8" Width="8" Height="16" Offset="0x4820"/>
<Texture Name="gCounterDigit8Tex" OutName="counter_digit_8" Format="i8" Width="8" Height="16" Offset="0x48A0"/>
<Texture Name="gCounterDigit9Tex" OutName="counter_digit_9" Format="i8" Width="8" Height="16" Offset="0x4920"/>
<Texture Name="gCounterColonTex" OutName="counter_colon" Format="i8" Width="8" Height="16" Offset="0x49A0"/>
<Texture Name="gStrayFairyMapCounterSlashTex" OutName="stray_fairy_map_counter_slash" Format="i8" Width="8" Height="16" Offset="0x4A20"/>
<Texture Name="gAmmoDigit0Tex" OutName="ammo_digit_0" Format="ia8" Width="8" Height="8" Offset="0x4AA0"/>
<Texture Name="gAmmoDigit1Tex" OutName="ammo_digit_1" Format="ia8" Width="8" Height="8" Offset="0x4AE0"/>
<Texture Name="gAmmoDigit2Tex" OutName="ammo_digit_2" Format="ia8" Width="8" Height="8" Offset="0x4B20"/>
<Texture Name="gAmmoDigit3Tex" OutName="ammo_digit_3" Format="ia8" Width="8" Height="8" Offset="0x4B60"/>
<Texture Name="gAmmoDigit4Tex" OutName="ammo_digit_4" Format="ia8" Width="8" Height="8" Offset="0x4BA0"/>
<Texture Name="gAmmoDigit5Tex" OutName="ammo_digit_5" Format="ia8" Width="8" Height="8" Offset="0x4BE0"/>
<Texture Name="gAmmoDigit6Tex" OutName="ammo_digit_6" Format="ia8" Width="8" Height="8" Offset="0x4C20"/>
<Texture Name="gAmmoDigit7Tex" OutName="ammo_digit_7" Format="ia8" Width="8" Height="8" Offset="0x4C60"/>
<Texture Name="gAmmoDigit8Tex" OutName="ammo_digit_8" Format="ia8" Width="8" Height="8" Offset="0x4CA0"/>
<Texture Name="gAmmoDigit9Tex" OutName="ammo_digit_9" Format="ia8" Width="8" Height="8" Offset="0x4CE0"/>
<Texture Name="gAmmoDigitHalfTex" OutName="ammo_digit_half" Format="ia8" Width="16" Height="8" Offset="0x4D20"/>
<Texture Name="gMagicBarEndTex" OutName="magic_bar_end" Format="ia8" Width="8" Height="16" Offset="0x4DA0"/>
<Texture Name="gMagicBarMidTex" OutName="magic_bar_mid" Format="ia8" Width="24" Height="16" Offset="0x4E20"/>
<Texture Name="gMagicBarFillTex" OutName="magic_bar_fill" Format="ia8" Width="8" Height="8" Offset="0x4FA0"/>
<!-- The analog clock from day one until midnight of the final day -->
<Texture Name="gThreeDayClockDiamondTex" OutName="three_day_clock_diamond" Format="ia8" Width="40" Height="32" Offset="0x4FE0"/>
<Texture Name="gThreeDayClockMoonHourTex" OutName="three_day_clock_moon_hour" Format="ia8" Width="24" Height="24" Offset="0x54E0"/>
<Texture Name="gThreeDayClockSunHourTex" OutName="three_day_clock_sun_hour" Format="ia8" Width="24" Height="24" Offset="0x5720"/>
<Texture Name="gThreeDayClockBorderTex" OutName="three_day_clock_border" Format="i4" Width="64" Height="48" Offset="0x5960"/>
<Texture Name="gThreeDayClockHourLinesTex" OutName="three_day_clock_hour_lines" Format="i4" Width="64" Height="35" Offset="0x5F60"/>
<Texture Name="gThreeDayClockStarMinuteTex" OutName="three_day_clock_star_minute" Format="i4" Width="16" Height="16" Offset="0x63C0"/>
<Texture Name="gThreeDayClockHour12Tex" OutName="three_day_clock_hour_12" Format="i4" Width="16" Height="11" Offset="0x6440"/>
<Texture Name="gThreeDayClockHour1Tex" OutName="three_day_clock_hour_1" Format="i4" Width="16" Height="11" Offset="0x6498"/>
<Texture Name="gThreeDayClockHour2Tex" OutName="three_day_clock_hour_2" Format="i4" Width="16" Height="11" Offset="0x64F0"/>
<Texture Name="gThreeDayClockHour3Tex" OutName="three_day_clock_hour_3" Format="i4" Width="16" Height="11" Offset="0x6548"/>
<Texture Name="gThreeDayClockHour4Tex" OutName="three_day_clock_hour_4" Format="i4" Width="16" Height="11" Offset="0x65A0"/>
<Texture Name="gThreeDayClockHour5Tex" OutName="three_day_clock_hour_5" Format="i4" Width="16" Height="11" Offset="0x65F8"/>
<Texture Name="gThreeDayClockHour6Tex" OutName="three_day_clock_hour_6" Format="i4" Width="16" Height="11" Offset="0x6650"/>
<Texture Name="gThreeDayClockHour7Tex" OutName="three_day_clock_hour_7" Format="i4" Width="16" Height="11" Offset="0x66A8"/>
<Texture Name="gThreeDayClockHour8Tex" OutName="three_day_clock_hour_8" Format="i4" Width="16" Height="11" Offset="0x6700"/>
<Texture Name="gThreeDayClockHour9Tex" OutName="three_day_clock_hour_9" Format="i4" Width="16" Height="11" Offset="0x6758"/>
<Texture Name="gThreeDayClockHour10Tex" OutName="three_day_clock_hour_10" Format="i4" Width="16" Height="11" Offset="0x67B0"/>
<Texture Name="gThreeDayClockHour11Tex" OutName="three_day_clock_hour_11" Format="i4" Width="16" Height="11" Offset="0x6808"/>
<!-- The digital clock until moon crash after midnight of the final day -->
<Texture Name="gFinalHoursClockDigit0Tex" OutName="final_hours_clock_digit_0" Format="i8" Width="8" Height="8" Offset="0x6860"/>
<Texture Name="gFinalHoursClockDigit1Tex" OutName="final_hours_clock_digit_1" Format="i8" Width="8" Height="8" Offset="0x68A0"/>
<Texture Name="gFinalHoursClockDigit2Tex" OutName="final_hours_clock_digit_2" Format="i8" Width="8" Height="8" Offset="0x68E0"/>
<Texture Name="gFinalHoursClockDigit3Tex" OutName="final_hours_clock_digit_3" Format="i8" Width="8" Height="8" Offset="0x6920"/>
<Texture Name="gFinalHoursClockDigit4Tex" OutName="final_hours_clock_digit_4" Format="i8" Width="8" Height="8" Offset="0x6960"/>
<Texture Name="gFinalHoursClockDigit5Tex" OutName="final_hours_clock_digit_5" Format="i8" Width="8" Height="8" Offset="0x69A0"/>
<Texture Name="gFinalHoursClockDigit6Tex" OutName="final_hours_clock_digit_6" Format="i8" Width="8" Height="8" Offset="0x69E0"/>
<Texture Name="gFinalHoursClockDigit7Tex" OutName="final_hours_clock_digit_7" Format="i8" Width="8" Height="8" Offset="0x6A20"/>
<Texture Name="gFinalHoursClockDigit8Tex" OutName="final_hours_clock_digit_8" Format="i8" Width="8" Height="8" Offset="0x6A60"/>
<Texture Name="gFinalHoursClockDigit9Tex" OutName="final_hours_clock_digit_9" Format="i8" Width="8" Height="8" Offset="0x6AA0"/>
<Texture Name="gFinalHoursClockColonTex" OutName="final_hours_clock_colon" Format="i8" Width="8" Height="8" Offset="0x6AE0"/>
<Texture Name="gFinalHoursClockFrameTex" OutName="final_hours_clock_frame" Format="ia4" Width="80" Height="13" Offset="0x6B20"/>
<Texture Name="gMinigameCountdownGoTex" OutName="minigame_countdown_go" Format="ia8" Width="40" Height="32" Offset="0x6D28"/>
<Texture Name="gMinigameCountdown1Tex" OutName="minigame_countdown_1" Format="ia8" Width="24" Height="32" Offset="0x7228"/>
<Texture Name="gMinigameCountdown2Tex" OutName="minigame_countdown_2" Format="ia8" Width="24" Height="32" Offset="0x7528"/>
<Texture Name="gMinigameCountdown3Tex" OutName="minigame_countdown_3" Format="ia8" Width="24" Height="32" Offset="0x7828"/>
<!-- The letters of "PERFECT!" -->
<Texture Name="gMinigameLetterPTex" OutName="minigame_letter_p" Format="i4" Width="32" Height="33" Offset="0x7B28"/>
<Texture Name="gMinigameLetterETex" OutName="minigame_letter_e" Format="i4" Width="32" Height="33" Offset="0x7D38"/>
<Texture Name="gMinigameLetterRTex" OutName="minigame_letter_r" Format="i4" Width="32" Height="33" Offset="0x7F48"/>
<Texture Name="gMinigameLetterFTex" OutName="minigame_letter_f" Format="i4" Width="32" Height="33" Offset="0x8158"/>
<Texture Name="gMinigameLetterCTex" OutName="minigame_letter_c" Format="i4" Width="32" Height="33" Offset="0x8368"/>
<Texture Name="gMinigameLetterTTex" OutName="minigame_letter_t" Format="i4" Width="32" Height="33" Offset="0x8578"/>
<Texture Name="gMinigameExclamationTex" OutName="minigame_exclamation" Format="i4" Width="32" Height="33" Offset="0x8788"/>
<Texture Name="gStrayFairyWoodfallIconTex" OutName="stray_fairy_woodfall_icon" Format="rgba32" Width="32" Height="24" Offset="0x8998"/>
<Texture Name="gStrayFairySnowheadIconTex" OutName="stray_fairy_snowhead_icon" Format="rgba32" Width="32" Height="24" Offset="0x9598"/>
<Texture Name="gStrayFairyGreatBayIconTex" OutName="stray_fairy_great_bay_icon" Format="rgba32" Width="32" Height="24" Offset="0xA198"/>
<Texture Name="gStrayFairyStoneTowerIconTex" OutName="stray_fairy_stone_tower_icon" Format="rgba32" Width="32" Height="24" Offset="0xAD98"/>
<Texture Name="gStrayFairyGlowingCircleIconTex" OutName="stray_fairy_glowing_circle_icon" Format="i4" Width="32" Height="24" Offset="0xB998"/>
</File>
</Root>
+7
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<Root>
<File Name="week_static">
<Texture Name="gClockDay1stTex" OutName="clock_day_1st_tex" Format="i8" Width="48" Height="27" Offset="0x0"/>
<Texture Name="gClockDay2ndTex" OutName="clock_day_2nd_tex" Format="i8" Width="48" Height="27" Offset="0x510"/>
<Texture Name="gClockDayFinalTex" OutName="clock_day_final_tex" Format="i8" Width="48" Height="27" Offset="0xA20"/>
</File>
</Root>
+35
View File
@@ -0,0 +1,35 @@
<Root>
<File Name="scene_texture_01" Segment="6">
<Texture Name="scene_texture_01_Tex_000000" OutName="tex_000000" Format="ci8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="scene_texture_01_Tex_000100" OutName="tex_000100" Format="rgba16" Width="32" Height="32" Offset="0x100"/>
<Texture Name="scene_texture_01_Tex_000900" OutName="tex_000900" Format="ci8" Width="64" Height="16" Offset="0x900"/>
<Texture Name="scene_texture_01_Tex_000D00" OutName="tex_000D00" Format="ci8" Width="64" Height="16" Offset="0xD00"/>
<Texture Name="scene_texture_01_Tex_001100" OutName="tex_001100" Format="ci8" Width="16" Height="16" Offset="0x1100"/>
<Texture Name="scene_texture_01_Tex_001200" OutName="tex_001200" Format="ci8" Width="32" Height="16" Offset="0x1200"/>
<Texture Name="scene_texture_01_Tex_001400" OutName="tex_001400" Format="ci8" Width="32" Height="32" Offset="0x1400"/>
<Texture Name="scene_texture_01_Tex_001800" OutName="tex_001800" Format="rgba16" Width="16" Height="8" Offset="0x1800"/>
<Texture Name="scene_texture_01_Tex_001900" OutName="tex_001900" Format="ci8" Width="16" Height="16" Offset="0x1900"/>
<Texture Name="scene_texture_01_Tex_001A00" OutName="tex_001A00" Format="ci8" Width="32" Height="32" Offset="0x1A00"/>
<Texture Name="scene_texture_01_Tex_001E00" OutName="tex_001E00" Format="ci8" Width="32" Height="32" Offset="0x1E00"/>
<Texture Name="scene_texture_01_Tex_002200" OutName="tex_002200" Format="ci8" Width="16" Height="16" Offset="0x2200"/>
<Texture Name="scene_texture_01_Tex_002300" OutName="tex_002300" Format="ci8" Width="16" Height="32" Offset="0x2300"/>
<Texture Name="scene_texture_01_Tex_002500" OutName="tex_002500" Format="ci8" Width="16" Height="64" Offset="0x2500"/>
<Texture Name="scene_texture_01_Tex_002900" OutName="tex_002900" Format="ci8" Width="16" Height="64" Offset="0x2900"/>
<Texture Name="scene_texture_01_Tex_002D00" OutName="tex_002D00" Format="i8" Width="8" Height="8" Offset="0x2D00"/>
<!-- <Blob Name="scene_texture_01_Blob_002D40" Size="0x100" Offset="0x2D40"/> -->
<Texture Name="scene_texture_01_Tex_002E40" OutName="tex_002E40" Format="ci8" Width="16" Height="32" Offset="0x2E40"/>
<Texture Name="scene_texture_01_Tex_003040" OutName="tex_003040" Format="ci8" Width="32" Height="16" Offset="0x3040"/>
<Texture Name="scene_texture_01_Tex_003240" OutName="tex_003240" Format="ci8" Width="8" Height="8" Offset="0x3240"/>
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+14
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<Texture Name="scene_texture_02_Tex_000600" OutName="tex_000600" Format="ci8" Width="32" Height="8" Offset="0x600"/>
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<Texture Name="scene_texture_02_Tex_001C00" OutName="tex_001C00" Format="ci8" Width="16" Height="16" Offset="0x1C00"/>
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</Root>
+6
View File
@@ -0,0 +1,6 @@
<Root>
<File Name="scene_texture_03" Segment="6">
<!-- Seems like various trees in different formats -->
<Blob Name="scene_texture_03_Blob_002D40" Size="0x4800" Offset="0x0"/>
</File>
</Root>
+14
View File
@@ -0,0 +1,14 @@
<Root>
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<Texture Name="scene_texture_04_Tex_004A00" OutName="tex_004A00" Format="rgba16" Width="32" Height="32" Offset="0x4A00"/>
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</Root>
+17
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@@ -0,0 +1,17 @@
<Root>
<File Name="scene_texture_05" Segment="6">
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<Texture Name="scene_texture_05_Tex_001000" OutName="tex_001000" Format="rgba16" Width="16" Height="64" Offset="0x1000"/>
<Texture Name="scene_texture_05_Tex_001800" OutName="tex_001800" Format="i4" Width="64" Height="64" Offset="0x1800"/>
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<Texture Name="scene_texture_05_Tex_003000" OutName="tex_003000" Format="rgba16" Width="32" Height="32" Offset="0x3000"/>
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<Texture Name="scene_texture_05_Tex_004000" OutName="tex_004000" Format="rgba16" Width="32" Height="32" Offset="0x4000"/>
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<Texture Name="scene_texture_05_Tex_005000" OutName="tex_005000" Format="rgba16" Width="32" Height="32" Offset="0x5000"/>
<Texture Name="scene_texture_05_Tex_005800" OutName="tex_005800" Format="rgba16" Width="32" Height="32" Offset="0x5800"/>
<Texture Name="scene_texture_05_Tex_006000" OutName="tex_006000" Format="i4" Width="64" Height="64" Offset="0x6000"/>
</File>
</Root>
+18
View File
@@ -0,0 +1,18 @@
<Root>
<File Name="scene_texture_06" Segment="6">
<Texture Name="scene_texture_06_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="16" Offset="0x0"/>
<Texture Name="scene_texture_06_Tex_000400" OutName="tex_000400" Format="ci4" Width="128" Height="32" Offset="0x400"/>
<Texture Name="scene_texture_06_TLUT_000C00" OutName="tlut_000C00" Format="rgba16" Width="4" Height="4" Offset="0xC00"/>
<Texture Name="scene_texture_06_Tex_000C20" OutName="tex_000C20" Format="ci4" Width="64" Height="64" Offset="0xC20"/>
<Texture Name="scene_texture_06_TLUT_001420" OutName="tlut_001420" Format="rgba16" Width="4" Height="4" Offset="0x1420"/>
<Texture Name="scene_texture_06_Tex_001440" OutName="tex_001440" Format="ci4" Width="64" Height="64" Offset="0x1440"/>
<Texture Name="scene_texture_06_TLUT_001C40" OutName="tlut_001C40" Format="rgba16" Width="4" Height="4" Offset="0x1C40"/>
<Texture Name="scene_texture_06_Tex_001C60" OutName="tex_001C60" Format="rgba16" Width="32" Height="32" Offset="0x1C60"/>
<Texture Name="scene_texture_06_Tex_002460" OutName="tex_002460" Format="rgba16" Width="32" Height="32" Offset="0x2460"/>
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<Texture Name="scene_texture_06_Tex_003C60" OutName="tex_003C60" Format="i4" Width="64" Height="64" Offset="0x3C60"/>
<Texture Name="scene_texture_06_Tex_004460" OutName="tex_004460" Format="rgba16" Width="32" Height="32" Offset="0x4460"/>
<Texture Name="scene_texture_06_Tex_004C60" OutName="tex_004C60" Format="rgba16" Width="32" Height="32" Offset="0x4C60"/>
</File>
</Root>
+6
View File
@@ -0,0 +1,6 @@
<Root>
<File Name="scene_texture_07" Segment="6">
<!-- Empty file -->
<Blob Name="scene_texture_07_Blob_000" Size="0x10" Offset="0x0"/>
</File>
</Root>
+21
View File
@@ -0,0 +1,21 @@
<Root>
<File Name="scene_texture_08" Segment="6">
<Texture Name="scene_texture_08_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
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<Texture Name="scene_texture_08_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
<Texture Name="scene_texture_08_Tex_001800" OutName="tex_001800" Format="rgba16" Width="32" Height="32" Offset="0x1800"/>
<Texture Name="scene_texture_08_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
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<Texture Name="scene_texture_08_Tex_003000" OutName="tex_003000" Format="ia4" Width="64" Height="32" Offset="0x3000"/>
<Texture Name="scene_texture_08_Tex_003400" OutName="tex_003400" Format="ia8" Width="64" Height="32" Offset="0x3400"/>
<Texture Name="scene_texture_08_Tex_003C00" OutName="tex_003C00" Format="ia4" Width="64" Height="32" Offset="0x3C00"/>
<Texture Name="scene_texture_08_Tex_004000" OutName="tex_004000" Format="ia8" Width="64" Height="32" Offset="0x4000"/>
<Texture Name="scene_texture_08_Tex_004800" OutName="tex_004800" Format="rgba16" Width="32" Height="32" Offset="0x4800"/>
<Texture Name="scene_texture_08_Tex_005000" OutName="tex_005000" Format="ia4" Width="64" Height="64" Offset="0x5000"/>
<Texture Name="scene_texture_08_Tex_005800" OutName="tex_005800" Format="rgba16" Width="32" Height="32" Offset="0x5800"/>
<Texture Name="scene_texture_08_Tex_006000" OutName="tex_006000" Format="rgba16" Width="32" Height="32" Offset="0x6000"/>
<Texture Name="scene_texture_08_Tex_006800" OutName="tex_006800" Format="ia4" Width="64" Height="64" Offset="0x6800"/>
<Texture Name="scene_texture_08_Tex_007000" OutName="tex_007000" Format="rgba16" Width="32" Height="32" Offset="0x7000"/>
<Texture Name="scene_texture_08_Tex_007800" OutName="tex_007800" Format="rgba16" Width="32" Height="32" Offset="0x7800"/>
</File>
</Root>
+8
View File
@@ -0,0 +1,8 @@
<Root>
<File Name="story_static">
<Texture Name="gStoryMaskFestivalTex" OutName="story_mask_festival" Format="ci8" Width="320" Height="240" TlutOffset="0x25800" Offset="0x0"/>
<Texture Name="gStoryGiantsLeavingTex" OutName="story_giants_leaving" Format="ci8" Width="320" Height="240" TlutOffset="0x25A00" Offset="0x12C00"/>
<Texture Name="gStoryMaskFestivalTLUT" OutName="story_mask_festival_tlut" Format="rgba16" Width="16" Height="16" Offset="0x25800"/>
<Texture Name="gStoryGiantsLeavingTLUT" OutName="story_giants_leaving_tlut" Format="rgba16" Width="16" Height="16" Offset="0x25A00"/>
</File>
</Root>
+2 -2
View File
@@ -50,8 +50,8 @@
<Texture Name="gameplay_dangeon_keep_Tex_0162C0" OutName="tex_0162C0" Format="i8" Width="64" Height="64" Offset="0x162C0" />
<Texture Name="gameplay_dangeon_keep_Tex_0172C0" OutName="tex_0172C0" Format="rgba16" Width="32" Height="32" Offset="0x172C0" />
<Texture Name="gameplay_dangeon_keep_Tex_017AC0" OutName="tex_017AC0" Format="ia16" Width="4" Height="4" Offset="0x17AC0" />
<DList Name="gameplay_dangeon_keep_DL_017EA0" Offset="0x17EA0" />
<DList Name="gameplay_dangeon_keep_DL_018090" Offset="0x18090" />
<DList Name="gameplay_dangeon_keep_DL_017EA0" Offset="0x17EA0" /> <!-- pot displaylist -->
<DList Name="gameplay_dangeon_keep_DL_018090" Offset="0x18090" /> <!-- pot break shard displaylist -->
<DList Name="gameplay_dangeon_keep_DL_0182A0" Offset="0x182A0" />
<DList Name="gameplay_dangeon_keep_DL_0182A8" Offset="0x182A8" />
<Texture Name="gameplay_dangeon_keep_Tex_018350" OutName="tex_018350" Format="i8" Width="64" Height="64" Offset="0x18350" />
+4 -4
View File
@@ -26,12 +26,12 @@
<DList Name="gameplay_field_keep_DL_003870" Offset="0x3870" />
<DList Name="gameplay_field_keep_DL_003938" Offset="0x3938" />
<Collision Name="gameplay_field_keep_Colheader_003A60" Offset="0x3A60" />
<DList Name="gameplay_field_keep_DL_003FD0" Offset="0x3FD0" />
<DList Name="gameplay_field_keep_DL_004050" Offset="0x4050" />
<DList Name="gameplay_field_keep_DL_004228" Offset="0x4228" />
<DList Name="gFieldWoodDoorFrameDL" Offset="0x3FD0" />
<DList Name="gFieldWoodDoorLeftDL" Offset="0x4050" />
<DList Name="gFieldWoodDoorRightDL" Offset="0x4228" />
<Texture Name="gameplay_field_keep_Tex_004400" OutName="tex_004400" Format="rgba16" Width="16" Height="16" Offset="0x4400" />
<Texture Name="gameplay_field_keep_Tex_004600" OutName="tex_004600" Format="rgba16" Width="16" Height="16" Offset="0x4600" />
<Texture Name="gameplay_field_keep_Tex_004800" OutName="tex_004800" Format="i4" Width="64" Height="128" Offset="0x4800" />
<Texture Name="gFieldWoodDoorTex" OutName="wood_door" Format="i4" Width="64" Height="128" Offset="0x4800" />
<Texture Name="gameplay_field_keep_TLUT_005800" OutName="tlut_005800" Format="rgba16" Width="4" Height="4" Offset="0x5800" />
<Texture Name="gameplay_field_keep_Tex_005828" OutName="tex_005828" Format="ci4" Width="64" Height="64" Offset="0x5828" />
<DList Name="gameplay_field_keep_DL_0061E8" Offset="0x61E8" />
+40 -34
View File
@@ -873,14 +873,17 @@
<Texture Name="gameplay_keep_Tex_01F740" OutName="tex_01F740" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
<Texture Name="gameplay_keep_Tex_01F7C0" OutName="tex_01F7C0" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
<Texture Name="gameplay_keep_Tex_01F8C0" OutName="tex_01F8C0" Format="ia8" Width="16" Height="24" Offset="0x1F8C0" />
<DList Name="gameplay_keep_DL_01FA40" Offset="0x1FA40" />
<Texture Name="gameplay_keep_Tex_01FBE0" OutName="tex_01FBE0" Format="rgba16" Width="32" Height="32" Offset="0x1FBE0" />
<!-- Boulder Fragments -->
<DList Name="gBoulderFragmentsDL" Offset="0x1FA40" />
<Texture Name="gBoulderFragmentsTex" OutName="boulder_fragments" Format="rgba16" Width="32" Height="32" Offset="0x1FBE0" />
<Animation Name="gameplay_keep_Anim_0204B4" Offset="0x204B4" />
<Animation Name="gameplay_keep_Anim_0205A0" Offset="0x205A0" />
<Animation Name="gameplay_keep_Anim_020658" Offset="0x20658" />
<DList Name="gameplay_keep_DL_020B30" Offset="0x20B30" />
<DList Name="gameplay_keep_DL_020BB8" Offset="0x20BB8" />
<DList Name="gameplay_keep_DL_020D00" Offset="0x20D00" />
<DList Name="gDoorLeftDL" Offset="0x20BB8" />
<DList Name="gDoorRightDL" Offset="0x20D00" />
<Texture Name="gameplay_keep_Tex_020E38" OutName="tex_020E38" Format="rgba16" Width="32" Height="64" Offset="0x20E38" />
<DList Name="gameplay_keep_DL_0221B8" Offset="0x221B8" />
<Texture Name="gameplay_keep_Tex_0222E8" OutName="tex_0222E8" Format="i4" Width="32" Height="64" Offset="0x222E8" />
@@ -889,16 +892,16 @@
<Limb Name="gameplay_keep_Standardlimb_022AF4" Type="Standard" Offset="0x22AF4" />
<Limb Name="gameplay_keep_Standardlimb_022B00" Type="Standard" Offset="0x22B00" />
<Limb Name="gameplay_keep_Standardlimb_022B0C" Type="Standard" Offset="0x22B0C" />
<Skeleton Name="gameplay_keep_Skel_022B28" Type="Normal" LimbType="Standard" Offset="0x22B28" />
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x22B28" />
<Animation Name="gameplay_keep_Anim_022BE8" Offset="0x22BE8" />
<Animation Name="gameplay_keep_Anim_022CA8" Offset="0x22CA8" />
<Animation Name="gameplay_keep_Anim_022D90" Offset="0x22D90" />
<Animation Name="gameplay_keep_Anim_022E68" Offset="0x22E68" />
<Blob Name="gameplay_keep_zeroes_unk_00022E78" Size="0xA8" Offset="0x22E78" />
<Animation Name="gameplay_keep_Anim_022FF0" Offset="0x22FF0" />
<Collision Name="gameplay_keep_Colheader_023100" Offset="0x23100" />
<Collision Name="gDoorCol" Offset="0x23100" />
<DList Name="gameplay_keep_DL_023130" Offset="0x23130" />
<DList Name="gameplay_keep_DL_023210" Offset="0x23210" />
<DList Name="gOwlStatueWhiteFlashDL" Offset="0x23210" />
<DList Name="gameplay_keep_DL_023288" Offset="0x23288" />
<DList Name="gameplay_keep_DL_023348" Offset="0x23348" />
<DList Name="gameplay_keep_DL_0233B8" Offset="0x233B8" />
@@ -932,7 +935,7 @@
<DList Name="gameplay_keep_DL_029BE8" Offset="0x29BE8" />
<DList Name="gameplay_keep_DL_029CB0" Offset="0x29CB0" />
<DList Name="gameplay_keep_DL_029CF0" Offset="0x29CF0" />
<DList Name="gameplay_keep_DL_029D10" Offset="0x29D10" />
<DList Name="gameplay_keep_DL_029D10" Offset="0x29D10" /> <!-- Used in ObJ_Kinoko to radiate a purple glow -->
<Texture Name="gameplay_keep_Tex_029EF8" OutName="tex_029EF8" Format="rgba16" Width="32" Height="64" Offset="0x29EF8" />
<Limb Name="gameplay_keep_Standardlimb_02AEF8" Type="Standard" Offset="0x2AEF8" />
<Limb Name="gameplay_keep_Standardlimb_02AF04" Type="Standard" Offset="0x2AF04" />
@@ -996,7 +999,7 @@
<Skeleton Name="gameplay_keep_Skel_02F028" Type="Flex" LimbType="Standard" Offset="0x2F028" />
<Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F0EC" />
<Texture Name="gameplay_keep_Tex_02F100" OutName="tex_02F100" Format="i8" Width="64" Height="64" Offset="0x2F100" />
<DList Name="gameplay_keep_DL_030100" Offset="0x30100" />
<DList Name="gameplay_keep_DL_030100" Offset="0x30100" /> <!-- Floor shockwave ring -->
<DList Name="gameplay_keep_DL_0301B0" Offset="0x301B0" />
<Texture Name="gameplay_keep_Tex_030270" OutName="tex_030270" Format="ia8" Width="32" Height="32" Offset="0x30270" />
<Texture Name="gameplay_keep_Tex_030670" OutName="tex_030670" Format="ia8" Width="32" Height="32" Offset="0x30670" />
@@ -1038,15 +1041,15 @@
<Texture Name="gameplay_keep_Tex_0367B0" OutName="tex_0367B0" Format="i8" Width="64" Height="64" Offset="0x367B0" />
<DList Name="gameplay_keep_DL_0377B0" Offset="0x377B0" />
<DList Name="gameplay_keep_DL_037850" Offset="0x37850" />
<Texture Name="gameplay_keep_Tex_0378F0" OutName="tex_0378F0" Format="i8" Width="32" Height="40" Offset="0x378F0" />
<Texture Name="gameplay_keep_Tex_037DF0" OutName="tex_037DF0" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
<Texture Name="gameplay_keep_Tex_0382F0" OutName="tex_0382F0" Format="i8" Width="32" Height="40" Offset="0x382F0" />
<Texture Name="gameplay_keep_Tex_0387F0" OutName="tex_0387F0" Format="i8" Width="32" Height="40" Offset="0x387F0" />
<Texture Name="gameplay_keep_Tex_038CF0" OutName="tex_038CF0" Format="i8" Width="32" Height="40" Offset="0x38CF0" />
<Texture Name="gameplay_keep_Tex_0391F0" OutName="tex_0391F0" Format="i8" Width="32" Height="40" Offset="0x391F0" />
<Texture Name="gameplay_keep_Tex_0396F0" OutName="tex_0396F0" Format="i8" Width="32" Height="40" Offset="0x396F0" />
<Texture Name="gameplay_keep_Tex_039BF0" OutName="tex_039BF0" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
<DList Name="gameplay_keep_DL_03A0F0" Offset="0x3A0F0" />
<Texture Name="gExplosionSplashTex1" OutName="tex_0378F0" Format="i8" Width="32" Height="40" Offset="0x378F0" />
<Texture Name="gExplosionSplashTex2" OutName="tex_037DF0" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
<Texture Name="gExplosionSplashTex3" OutName="tex_0382F0" Format="i8" Width="32" Height="40" Offset="0x382F0" />
<Texture Name="gExplosionSplashTex4" OutName="tex_0387F0" Format="i8" Width="32" Height="40" Offset="0x387F0" />
<Texture Name="gExplosionSplashTex5" OutName="tex_038CF0" Format="i8" Width="32" Height="40" Offset="0x38CF0" />
<Texture Name="gExplosionSplashTex6" OutName="tex_0391F0" Format="i8" Width="32" Height="40" Offset="0x391F0" />
<Texture Name="gExplosionSplashTex7" OutName="tex_0396F0" Format="i8" Width="32" Height="40" Offset="0x396F0" />
<Texture Name="gExplosionSplashTex8" OutName="tex_039BF0" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
<DList Name="gExplosionSplashDL" Offset="0x3A0F0" />
<Texture Name="gameplay_keep_Tex_03A190" OutName="tex_03A190" Format="ia8" Width="32" Height="32" Offset="0x3A190" />
<Texture Name="gameplay_keep_Tex_03A590" OutName="tex_03A590" Format="ia8" Width="32" Height="32" Offset="0x3A590" />
<Texture Name="gameplay_keep_Tex_03A990" OutName="tex_03A990" Format="ia8" Width="32" Height="32" Offset="0x3A990" />
@@ -1313,15 +1316,18 @@
<Texture Name="gameplay_keep_Tex_077A40" OutName="tex_077A40" Format="ia8" Width="32" Height="128" Offset="0x77A40" />
<DList Name="gameplay_keep_DL_078A80" Offset="0x78A80" />
<Texture Name="gameplay_keep_Tex_078B10" OutName="tex_078B10" Format="rgba16" Width="32" Height="64" Offset="0x78B10" />
<Texture Name="gameplay_keep_Tex_079B10" OutName="tex_079B10" Format="i4" Width="64" Height="31" Offset="0x79B10" />
<Texture Name="gameplay_keep_Tex_079EF0" OutName="tex_079EF0" Format="i4" Width="64" Height="16" Offset="0x79EF0" />
<Texture Name="gameplay_keep_Tex_07A0F0" OutName="tex_07A0F0" Format="i4" Width="64" Height="17" Offset="0x7A0F0" />
<Texture Name="gameplay_keep_Tex_07A310" OutName="tex_07A310" Format="i4" Width="64" Height="31" Offset="0x7A310" />
<Texture Name="gameplay_keep_Tex_07A6F0" OutName="tex_07A6F0" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
<Texture Name="gameplay_keep_Tex_07A8F0" OutName="tex_07A8F0" Format="i4" Width="64" Height="17" Offset="0x7A8F0" />
<DList Name="gameplay_keep_DL_07AB10" Offset="0x7AB10" />
<!-- Sun Textures. These should be 64x64, but they get broken into pieces in gSunDL, and ZAPD cannot currently handle that. -->
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x79B10" />
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x79EF0" />
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="17" Offset="0x7A0F0" />
<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x7A310" />
<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="17" Offset="0x7A8F0" />
<DList Name="gameplay_keep_DL_07AB10" Offset="0x7AB10" /> <!-- sun (sparkles when small) displaylist -->
<DList Name="gameplay_keep_DL_07AB58" Offset="0x7AB58" />
<DList Name="gameplay_keep_DL_07AB70" Offset="0x7AB70" />
<DList Name="gSunDL" Offset="0x7AB70" />
<DList Name="gZTargetLockOnTriangleDL" Offset="0x7AE00" />
<DList Name="gameplay_keep_DL_07AFB0" Offset="0x7AFB0" />
<DList Name="gameplay_keep_DL_07B0B8" Offset="0x7B0B8" />
@@ -1399,14 +1405,14 @@
<Texture Name="gameplay_keep_Tex_08CEE0" OutName="tex_08CEE0" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
<Texture Name="gameplay_keep_Tex_08D2E0" OutName="tex_08D2E0" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" />
<Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />
<Texture Name="gameplay_keep_Tex_08DBE0" OutName="tex_08DBE0" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
<Texture Name="gameplay_keep_Tex_08DFE0" OutName="tex_08DFE0" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
<Texture Name="gameplay_keep_Tex_08E3E0" OutName="tex_08E3E0" Format="i8" Width="32" Height="32" Offset="0x8E3E0" />
<Texture Name="gameplay_keep_Tex_08E7E0" OutName="tex_08E7E0" Format="i8" Width="32" Height="32" Offset="0x8E7E0" />
<Texture Name="gameplay_keep_Tex_08EBE0" OutName="tex_08EBE0" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
<Texture Name="gameplay_keep_Tex_08EFE0" OutName="tex_08EFE0" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
<Texture Name="gameplay_keep_Tex_08F3E0" OutName="tex_08F3E0" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
<Texture Name="gameplay_keep_Tex_08F7E0" OutName="tex_08F7E0" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
<Texture Name="gDust1Tex" OutName="tex_08DBE0" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
<Texture Name="gDust2Tex" OutName="tex_08DFE0" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
<Texture Name="gDust3Tex" OutName="tex_08E3E0" Format="i8" Width="32" Height="32" Offset="0x8E3E0" />
<Texture Name="gDust4Tex" OutName="tex_08E7E0" Format="i8" Width="32" Height="32" Offset="0x8E7E0" />
<Texture Name="gDust5Tex" OutName="tex_08EBE0" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
<Texture Name="gDust6Tex" OutName="tex_08EFE0" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
<Texture Name="gDust7Tex" OutName="tex_08F3E0" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
<Texture Name="gDust8Tex" OutName="tex_08F7E0" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
<Texture Name="gameplay_keep_Tex_08FBE0" OutName="tex_08FBE0" Format="i8" Width="32" Height="64" Offset="0x8FBE0" />
<Texture Name="gameplay_keep_Tex_0903E0" OutName="tex_0903E0" Format="i8" Width="32" Height="64" Offset="0x903E0" />
<Texture Name="gameplay_keep_Tex_090BE0" OutName="tex_090BE0" Format="i8" Width="32" Height="64" Offset="0x90BE0" />
+17 -17
View File
@@ -1,8 +1,8 @@
<Root>
<File Name="object_am" Segment="6">
<Collision Name="object_am_Colheader_000118" Offset="0x118" />
<Animation Name="object_am_Anim_000238" Offset="0x238" />
<Animation Name="object_am_Anim_00033C" Offset="0x33C" />
<Animation Name="gArmosHopAnim" Offset="0x238" />
<Animation Name="gArmosPushedBackAnim" Offset="0x33C" />
<DList Name="object_am_DL_0005D0" Offset="0x5D0" />
<DList Name="object_am_DL_0007A8" Offset="0x7A8" />
<DList Name="object_am_DL_0016C8" Offset="0x16C8" />
@@ -21,21 +21,21 @@
<Texture Name="object_am_Tex_004C38" OutName="tex_004C38" Format="rgba16" Width="32" Height="32" Offset="0x4C38" />
<Texture Name="object_am_Tex_005438" OutName="tex_005438" Format="i4" Width="16" Height="8" Offset="0x5438" />
<Texture Name="object_am_Tex_005478" OutName="tex_005478" Format="rgba16" Width="16" Height="32" Offset="0x5478" />
<Limb Name="object_am_Standardlimb_005878" Type="Standard" Offset="0x5878" />
<Limb Name="object_am_Standardlimb_005884" Type="Standard" Offset="0x5884" />
<Limb Name="object_am_Standardlimb_005890" Type="Standard" Offset="0x5890" />
<Limb Name="object_am_Standardlimb_00589C" Type="Standard" Offset="0x589C" />
<Limb Name="object_am_Standardlimb_0058A8" Type="Standard" Offset="0x58A8" />
<Limb Name="object_am_Standardlimb_0058B4" Type="Standard" Offset="0x58B4" />
<Limb Name="object_am_Standardlimb_0058C0" Type="Standard" Offset="0x58C0" />
<Limb Name="object_am_Standardlimb_0058CC" Type="Standard" Offset="0x58CC" />
<Limb Name="object_am_Standardlimb_0058D8" Type="Standard" Offset="0x58D8" />
<Limb Name="object_am_Standardlimb_0058E4" Type="Standard" Offset="0x58E4" />
<Limb Name="object_am_Standardlimb_0058F0" Type="Standard" Offset="0x58F0" />
<Limb Name="object_am_Standardlimb_0058FC" Type="Standard" Offset="0x58FC" />
<Limb Name="object_am_Standardlimb_005908" Type="Standard" Offset="0x5908" />
<Skeleton Name="object_am_Skel_005948" Type="Normal" LimbType="Standard" Offset="0x5948" />
<Animation Name="object_am_Anim_005B3C" Offset="0x5B3C" />
<Limb Name="object_am_Standardlimb_005878" Type="Standard" EnumName="OBJECT_AM_LIMB_01" Offset="0x5878" />
<Limb Name="object_am_Standardlimb_005884" Type="Standard" EnumName="OBJECT_AM_LIMB_02" Offset="0x5884" />
<Limb Name="object_am_Standardlimb_005890" Type="Standard" EnumName="OBJECT_AM_LIMB_BODY" Offset="0x5890" />
<Limb Name="object_am_Standardlimb_00589C" Type="Standard" EnumName="OBJECT_AM_LIMB_04" Offset="0x589C" />
<Limb Name="object_am_Standardlimb_0058A8" Type="Standard" EnumName="OBJECT_AM_LIMB_05" Offset="0x58A8" />
<Limb Name="object_am_Standardlimb_0058B4" Type="Standard" EnumName="OBJECT_AM_LIMB_SHIELD" Offset="0x58B4" />
<Limb Name="object_am_Standardlimb_0058C0" Type="Standard" EnumName="OBJECT_AM_LIMB_07" Offset="0x58C0" />
<Limb Name="object_am_Standardlimb_0058CC" Type="Standard" EnumName="OBJECT_AM_LIMB_08" Offset="0x58CC" />
<Limb Name="object_am_Standardlimb_0058D8" Type="Standard" EnumName="OBJECT_AM_LIMB_SWORD" Offset="0x58D8" />
<Limb Name="object_am_Standardlimb_0058E4" Type="Standard" EnumName="OBJECT_AM_LIMB_0A" Offset="0x58E4" />
<Limb Name="object_am_Standardlimb_0058F0" Type="Standard" EnumName="OBJECT_AM_LIMB_0B" Offset="0x58F0" />
<Limb Name="object_am_Standardlimb_0058FC" Type="Standard" EnumName="OBJECT_AM_LIMB_BASE" Offset="0x58FC" />
<Limb Name="object_am_Standardlimb_005908" Type="Standard" EnumName="OBJECT_AM_LIMB_0D" Offset="0x5908" />
<Skeleton Name="object_am_Skel_005948" Type="Normal" LimbType="Standard" LimbNone="OBJECT_AM_LIMB_NONE" LimbMax="OBJECT_AM_LIMB_MAX" EnumName="object_am_Limbs" Offset="0x5948" />
<Animation Name="gArmosTakeDamageAnim" Offset="0x5B3C" />
<Collision Name="object_am_Colheader_005CF8" Offset="0x5CF8" />
</File>
</Root>
+63 -57
View File
@@ -1,61 +1,67 @@
<Root>
<File Name="object_ani" Segment="6">
<Animation Name="object_ani_Anim_0007FC" Offset="0x7FC" />
<Animation Name="object_ani_Anim_000C14" Offset="0xC14" />
<Animation Name="object_ani_Anim_0011CC" Offset="0x11CC" />
<Animation Name="object_ani_Anim_001584" Offset="0x1584" />
<Animation Name="object_ani_Anim_001D48" Offset="0x1D48" />
<Animation Name="object_ani_Anim_0027A0" Offset="0x27A0" />
<Limb Name="object_ani_Standardlimb_0027B0" Type="Standard" Offset="0x27B0" />
<Limb Name="object_ani_Standardlimb_0027BC" Type="Standard" Offset="0x27BC" />
<Limb Name="object_ani_Standardlimb_0027C8" Type="Standard" Offset="0x27C8" />
<Limb Name="object_ani_Standardlimb_0027D4" Type="Standard" Offset="0x27D4" />
<Limb Name="object_ani_Standardlimb_0027E0" Type="Standard" Offset="0x27E0" />
<Limb Name="object_ani_Standardlimb_0027EC" Type="Standard" Offset="0x27EC" />
<Limb Name="object_ani_Standardlimb_0027F8" Type="Standard" Offset="0x27F8" />
<Limb Name="object_ani_Standardlimb_002804" Type="Standard" Offset="0x2804" />
<Limb Name="object_ani_Standardlimb_002810" Type="Standard" Offset="0x2810" />
<Limb Name="object_ani_Standardlimb_00281C" Type="Standard" Offset="0x281C" />
<Limb Name="object_ani_Standardlimb_002828" Type="Standard" Offset="0x2828" />
<Limb Name="object_ani_Standardlimb_002834" Type="Standard" Offset="0x2834" />
<Limb Name="object_ani_Standardlimb_002840" Type="Standard" Offset="0x2840" />
<Limb Name="object_ani_Standardlimb_00284C" Type="Standard" Offset="0x284C" />
<Limb Name="object_ani_Standardlimb_002858" Type="Standard" Offset="0x2858" />
<Skeleton Name="object_ani_Skel_0028A0" Type="Flex" LimbType="Standard" Offset="0x28A0" />
<DList Name="object_ani_DL_004860" Offset="0x4860" />
<DList Name="object_ani_DL_004A50" Offset="0x4A50" />
<DList Name="object_ani_DL_004B38" Offset="0x4B38" />
<DList Name="object_ani_DL_004C30" Offset="0x4C30" />
<DList Name="object_ani_DL_004E20" Offset="0x4E20" />
<DList Name="object_ani_DL_004F08" Offset="0x4F08" />
<DList Name="object_ani_DL_005000" Offset="0x5000" />
<DList Name="object_ani_DL_005270" Offset="0x5270" />
<DList Name="object_ani_DL_005420" Offset="0x5420" />
<DList Name="object_ani_DL_005668" Offset="0x5668" />
<DList Name="object_ani_DL_005778" Offset="0x5778" />
<DList Name="object_ani_DL_005928" Offset="0x5928" />
<DList Name="object_ani_DL_005C50" Offset="0x5C50" />
<DList Name="object_ani_DL_005D60" Offset="0x5D60" />
<Texture Name="object_ani_TLUT_005E58" OutName="tlut_005E58" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
<Texture Name="object_ani_Tex_006058" OutName="tex_006058" Format="ci8" Width="8" Height="8" Offset="0x6058" />
<Texture Name="object_ani_Tex_006098" OutName="tex_006098" Format="ci8" Width="8" Height="8" Offset="0x6098" />
<Texture Name="object_ani_Tex_0060D8" OutName="tex_0060D8" Format="i8" Width="8" Height="8" Offset="0x60D8" />
<Texture Name="object_ani_Tex_006118" OutName="tex_006118" Format="ci8" Width="16" Height="16" Offset="0x6118" />
<Texture Name="object_ani_Tex_006218" OutName="tex_006218" Format="ci8" Width="16" Height="16" Offset="0x6218" />
<Texture Name="object_ani_TLUT_006318" OutName="tlut_006318" Format="rgba16" Width="16" Height="16" Offset="0x6318" />
<!-- <Blob Name="object_ani_Blob_006518" Size="0x380" Offset="0x6518" /> -->
<Texture Name="object_ani_Tex_006898" OutName="tex_006898" Format="ci8" Width="16" Height="16" Offset="0x6898" />
<Texture Name="object_ani_Tex_006998" OutName="tex_006998" Format="ci8" Width="8" Height="8" Offset="0x6998" />
<Texture Name="object_ani_Tex_0069D8" OutName="tex_0069D8" Format="ci8" Width="8" Height="8" Offset="0x69D8" />
<Texture Name="object_ani_Tex_006A18" OutName="tex_006A18" Format="ci8" Width="16" Height="16" Offset="0x6A18" />
<!-- <Blob Name="object_ani_Blob_006B18" Size="0x800" Offset="0x6B18" /> -->
<DList Name="object_ani_DL_007B58" Offset="0x7B58" />
<Animation Name="object_ani_Anim_009220" Offset="0x9220" />
<Animation Name="object_ani_Anim_009734" Offset="0x9734" />
<Animation Name="object_ani_Anim_009D34" Offset="0x9D34" />
<Animation Name="object_ani_Anim_00A460" Offset="0xA460" />
<Animation Name="object_ani_Anim_00A978" Offset="0xA978" />
<Animation Name="object_ani_Anim_00B2B0" Offset="0xB2B0" />
<Animation Name="object_ani_Anim_00B8AC" Offset="0xB8AC" />
<Animation Name="gAniTreeHangLosingBalanceAnim" Offset="0x7FC" />
<Animation Name="gAniFallOverHoldingFootAnim" Offset="0xC14" />
<Animation Name="gAniHoldingFootWrithingInPainAnim" Offset="0x11CC" />
<Animation Name="gAniUnusedSidesteppingAnim" Offset="0x1584" />
<Animation Name="gAniTreeHangingAnim" Offset="0x1D48" />
<Animation Name="gAniTreeHangingReachAnim" Offset="0x27A0" />
<Limb Name="gAniPelvisLimb" Type="Standard" EnumName="ANI_LIMB_PELVIS" Offset="0x27B0" />
<Limb Name="gAniLeftThighLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_THIGH" Offset="0x27BC" />
<Limb Name="gAniLeftCalfLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_CALF" Offset="0x27C8" />
<Limb Name="gAniLeftFootLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FOOT" Offset="0x27D4" />
<Limb Name="gAniRightThighLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_THIGH" Offset="0x27E0" />
<Limb Name="gAniRightCalfLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_CALF" Offset="0x27EC" />
<Limb Name="gAniRightFootLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FOOT" Offset="0x27F8" />
<Limb Name="gAniTorsoLimb" Type="Standard" EnumName="ANI_LIMB_TORSO" Offset="0x2804" />
<Limb Name="gAniLeftUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_UPPER_ARM" Offset="0x2810" />
<Limb Name="gAniLeftForArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FORARM" Offset="0x281C" />
<Limb Name="gAniLeftHandLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_HAND" Offset="0x2828" />
<Limb Name="gAniRightUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_UPPER_ARM" Offset="0x2834" />
<Limb Name="gAniRightForArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FORARM" Offset="0x2840" />
<Limb Name="gAniRightHandLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_HAND" Offset="0x284C" />
<Limb Name="gAniHeadLimb" Type="Standard" EnumName="ANI_LIMB_HEAD" Offset="0x2858" />
<Skeleton Name="gAniSkeleton" Type="Flex" LimbType="Standard" LimbNone="ANI_LIMB_NONE" LimbMax="ANI_LIMB_MAX" EnumName="ObjectAniLimbs" Offset="0x28A0" />
<DList Name="gAniRightHandDL" Offset="0x4860" />
<DList Name="gAniRightForArmDL" Offset="0x4A50" />
<DList Name="gAniRightUpperArmDL" Offset="0x4B38" />
<DList Name="gAniLeftHandDL" Offset="0x4C30" />
<DList Name="gAniLeftForArmDL" Offset="0x4E20" />
<DList Name="gAniLeftUpperArmDL" Offset="0x4F08" />
<DList Name="gAniTorsoDL" Offset="0x5000" />
<DList Name="gAniRightFootDL" Offset="0x5270" />
<DList Name="gAniRightCalfDL" Offset="0x5420" />
<DList Name="gAniRightThighDL" Offset="0x5668" />
<DList Name="gAniLeftFootDL" Offset="0x5778" />
<DList Name="gAniLeftCalfDL" Offset="0x5928" />
<DList Name="gAniLeftThighDL" Offset="0x5C50" />
<DList Name="gAniPelvisDL" Offset="0x5D60" />
<Texture Name="gAniGeneralTlut" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
<Texture Name="gAniUnkGradientTex" OutName="ani_unk_gradient1" Format="ci8" Width="8" Height="8" Offset="0x6058" />
<Texture Name="gAniFingersTex" OutName="ani_fingers" Format="ci8" Width="8" Height="8" Offset="0x6098" />
<Texture Name="gAniShirtEdgeTex" OutName="ani_shirt_edge" Format="i8" Width="8" Height="8" Offset="0x60D8" />
<Texture Name="gAniSandleBuckleTex" OutName="ani_sandle_buckle" Format="ci8" Width="16" Height="16" Offset="0x6118" />
<Texture Name="gAniPantsTex" OutName="ani_pants" Format="ci8" Width="16" Height="16" Offset="0x6218" />
<Texture Name="gAniEyeTlut" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
<Texture Name="gAniOpenEyeTex" OutName="ani_open_eye" Format="ci8" Width="32" Height="32" Offset="0x6498" TlutOffset="0x6318" />
<Texture Name="gAniMouthTex" OutName="ani_mouth" Format="ci8" Width="16" Height="16" Offset="0x6898" />
<Texture Name="gAniUnkGradient2Tex" OutName="ani_unk_gradient2" Format="ci8" Width="8" Height="8" Offset="0x6998" />
<Texture Name="gAniEarTex" OutName="ani_ear" Format="ci8" Width="8" Height="8" Offset="0x69D8" />
<Texture Name="gAniHairTex" OutName="ani_hair" Format="ci8" Width="16" Height="16" Offset="0x6A18" />
<Texture Name="gAniClosingEyeTex" OutName="ani_closing_eye" Format="ci8" Width="32" Height="32" Offset="0x6B18" TlutOffset="0x6318"/>
<Texture Name="gAniClosedEyeTex" OutName="ani_closed_eye" Format="ci8" Width="32" Height="32" Offset="0x6F18" TlutOffset="0x6318"/>
<DList Name="gAniHeadDL" Offset="0x7B58" />
<!-- Only the first half of the animation is used by EnAni when knocked out of tree -->
<Animation Name="gAniLandingThenStandingUpAnim" Offset="0x9220" />
<!-- used by EnOssan -->
<Animation Name="gAniHoldUpHandAnim" Offset="0x9734" />
<Animation Name="gAniStandingNormalAnim" Offset="0x9D34" />
<Animation Name="gAniHandBehindHeadApologyAnim" Offset="0xA460" />
<!-- left over from OOT firetemple deathmountain cutscene, unused in MM -->
<Animation Name="gAniKnockBackAnim" Offset="0xA978" />
<Animation Name="gAniKnockBackGettingUpAnim" Offset="0xB2B0" />
<!-- left over from OOT sitting on roof, unused in MM -->
<Animation Name="gAniSittingBackAnim" Offset="0xB8AC" />
</File>
</Root>
+78 -52
View File
@@ -1,56 +1,82 @@
<Root>
<!-- Object for Bomb Shop Lady -->
<File Name="object_bba" Segment="6">
<DList Name="object_bba_DL_002A80" Offset="0x2A80" />
<DList Name="object_bba_DL_002B70" Offset="0x2B70" />
<DList Name="object_bba_DL_002D88" Offset="0x2D88" />
<DList Name="object_bba_DL_002E90" Offset="0x2E90" />
<DList Name="object_bba_DL_002FA0" Offset="0x2FA0" />
<DList Name="object_bba_DL_0031B8" Offset="0x31B8" />
<DList Name="object_bba_DL_0032C0" Offset="0x32C0" />
<DList Name="object_bba_DL_0033D0" Offset="0x33D0" />
<DList Name="object_bba_DL_003618" Offset="0x3618" />
<DList Name="object_bba_DL_003760" Offset="0x3760" />
<DList Name="object_bba_DL_003968" Offset="0x3968" />
<DList Name="object_bba_DL_003F68" Offset="0x3F68" />
<DList Name="object_bba_DL_004078" Offset="0x4078" />
<DList Name="object_bba_DL_004180" Offset="0x4180" />
<Animation Name="object_bba_Anim_004910" Offset="0x4910" />
<Animation Name="object_bba_Anim_005154" Offset="0x5154" />
<Animation Name="object_bba_Anim_0058B8" Offset="0x58B8" />
<Animation Name="object_bba_Anim_005DC4" Offset="0x5DC4" />
<Limb Name="object_bba_Standardlimb_005DE0" Type="Standard" Offset="0x5DE0" />
<Limb Name="object_bba_Standardlimb_005DEC" Type="Standard" Offset="0x5DEC" />
<Limb Name="object_bba_Standardlimb_005DF8" Type="Standard" Offset="0x5DF8" />
<Limb Name="object_bba_Standardlimb_005E04" Type="Standard" Offset="0x5E04" />
<Limb Name="object_bba_Standardlimb_005E10" Type="Standard" Offset="0x5E10" />
<Limb Name="object_bba_Standardlimb_005E1C" Type="Standard" Offset="0x5E1C" />
<Limb Name="object_bba_Standardlimb_005E28" Type="Standard" Offset="0x5E28" />
<Limb Name="object_bba_Standardlimb_005E34" Type="Standard" Offset="0x5E34" />
<Limb Name="object_bba_Standardlimb_005E40" Type="Standard" Offset="0x5E40" />
<Limb Name="object_bba_Standardlimb_005E4C" Type="Standard" Offset="0x5E4C" />
<Limb Name="object_bba_Standardlimb_005E58" Type="Standard" Offset="0x5E58" />
<Limb Name="object_bba_Standardlimb_005E64" Type="Standard" Offset="0x5E64" />
<Limb Name="object_bba_Standardlimb_005E70" Type="Standard" Offset="0x5E70" />
<Limb Name="object_bba_Standardlimb_005E7C" Type="Standard" Offset="0x5E7C" />
<Limb Name="object_bba_Standardlimb_005E88" Type="Standard" Offset="0x5E88" />
<Limb Name="object_bba_Standardlimb_005E94" Type="Standard" Offset="0x5E94" />
<Limb Name="object_bba_Standardlimb_005EA0" Type="Standard" Offset="0x5EA0" />
<Skeleton Name="object_bba_Skel_005EF0" Type="Flex" LimbType="Standard" Offset="0x5EF0" />
<Animation Name="object_bba_Anim_006550" Offset="0x6550" />
<Animation Name="object_bba_Anim_006B10" Offset="0x6B10" />
<Texture Name="object_bba_TLUT_006B20" OutName="tlut_006B20" Format="rgba16" Width="16" Height="16" Offset="0x6B20" />
<!-- <Blob Name="object_bba_Blob_006D20" Size="0x19C0" Offset="0x6D20" /> -->
<Texture Name="object_bba_Tex_0086E0" OutName="tex_0086E0" Format="ci8" Width="8" Height="8" Offset="0x86E0" />
<Texture Name="object_bba_Tex_008720" OutName="tex_008720" Format="ci8" Width="32" Height="32" Offset="0x8720" />
<Texture Name="object_bba_Tex_008B20" OutName="tex_008B20" Format="ci8" Width="32" Height="32" Offset="0x8B20" />
<Texture Name="object_bba_Tex_008F20" OutName="tex_008F20" Format="ci8" Width="8" Height="8" Offset="0x8F20" />
<Texture Name="object_bba_Tex_008F60" OutName="tex_008F60" Format="ci8" Width="8" Height="8" Offset="0x8F60" />
<Texture Name="object_bba_Tex_008FA0" OutName="tex_008FA0" Format="ci8" Width="16" Height="16" Offset="0x8FA0" />
<Texture Name="object_bba_Tex_0090A0" OutName="tex_0090A0" Format="ci8" Width="16" Height="16" Offset="0x90A0" />
<Texture Name="object_bba_Tex_0091A0" OutName="tex_0091A0" Format="ci8" Width="16" Height="16" Offset="0x91A0" />
<Texture Name="object_bba_Tex_0092A0" OutName="tex_0092A0" Format="rgba16" Width="32" Height="32" Offset="0x92A0" />
<Texture Name="object_bba_Tex_009AA0" OutName="tex_009AA0" Format="ci8" Width="16" Height="16" Offset="0x9AA0" />
<Texture Name="object_bba_Tex_009BA0" OutName="tex_009BA0" Format="ci8" Width="32" Height="32" Offset="0x9BA0" />
<Texture Name="object_bba_Tex_009FA0" OutName="tex_009FA0" Format="ci8" Width="16" Height="16" Offset="0x9FA0" />
<!-- DLists -->
<DList Name="gBbaUpperLegsDL" Offset="0x2A80" />
<DList Name="gBbaRightHandDL" Offset="0x2B70" />
<DList Name="gBbaRightForearmDL" Offset="0x2D88" />
<DList Name="gBbaRightUpperArmDL" Offset="0x2E90" />
<DList Name="gBbaLeftHandDL" Offset="0x2FA0" />
<DList Name="gBbaLeftForearmDL" Offset="0x31B8" />
<DList Name="gBbaLeftUpperArmDL" Offset="0x32C0" />
<DList Name="gBbaTorsoDL" Offset="0x33D0" />
<DList Name="gBbaBagDL" Offset="0x3618" />
<DList Name="gBbaNeckDL" Offset="0x3760" />
<DList Name="gBbaHeadDL" Offset="0x3968" />
<DList Name="gBbaMiddleLegsDL" Offset="0x3F68" />
<DList Name="gBbaLowerLegsDL" Offset="0x4078" />
<DList Name="gBbaFeetDL" Offset="0x4180" />
<!-- Animations -->
<Animation Name="gBbaWalkingAnim" Offset="0x4910" /> <!-- Looks to be unused -->
<Animation Name="gBbaKnockedOverAnim" Offset="0x5154" />
<Animation Name="gBbaLyingDownAnim" Offset="0x58B8" />
<Animation Name="gBbaIdleHoldingBagAnim" Offset="0x5DC4" />
<!-- Skeleton -->
<Limb Name="gBbaUpperLegsLimb" Type="Standard" EnumName="BBA_LIMB_UPPER_LEGS" Offset="0x5DE0" />
<Limb Name="gBbaMiddleLegsLimb" Type="Standard" EnumName="BBA_LIMB_MIDDLE_LEGS" Offset="0x5DEC" />
<Limb Name="gBbaLowerLegsLimb" Type="Standard" EnumName="BBA_LIMB_LOWER_LEGS" Offset="0x5DF8" />
<Limb Name="gBbaFeetLimb" Type="Standard" EnumName="BBA_LIMB_FEET" Offset="0x5E04" />
<Limb Name="gBbaUpperRootLimb" Type="Standard" EnumName="BBA_LIMB_UPPER_ROOT" Offset="0x5E10" />
<Limb Name="gBbaNeckLimb" Type="Standard" EnumName="BBA_LIMB_NECK" Offset="0x5E1C" />
<Limb Name="gBbaHeadLimb" Type="Standard" EnumName="BBA_LIMB_HEAD" Offset="0x5E28" />
<Limb Name="gBbaBagLimb" Type="Standard" EnumName="BBA_LIMB_BAG" Offset="0x5E34" />
<Limb Name="gBbaTorsoLimb" Type="Standard" EnumName="BBA_LIMB_TORSO" Offset="0x5E40" />
<Limb Name="gBbaLeftUpperArmLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_UPPER_ARM" Offset="0x5E4C" />
<Limb Name="gBbaLeftLowerArmRootLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_LOWER_ARM_ROOT" Offset="0x5E58" />
<Limb Name="gBbaLeftForearmLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_FOREARM" Offset="0x5E64" />
<Limb Name="gBbaLeftHandLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_HAND" Offset="0x5E70" />
<Limb Name="gBbaRightUpperArmLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_UPPER_ARM" Offset="0x5E7C" />
<Limb Name="gBbaRightLowerArmRootLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_LOWER_ARM_ROOT" Offset="0x5E88" />
<Limb Name="gBbaRightForearmLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_FOREARM" Offset="0x5E94" />
<Limb Name="gBbaRightHandLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_HAND" Offset="0x5EA0" />
<Skeleton Name="gBbaSkel" Type="Flex" LimbType="Standard" LimbNone="BBA_LIMB_NONE" LimbMax="BBA_LIMB_MAX" EnumName="BbaLimbs" Offset="0x5EF0" />
<!-- Animations -->
<Animation Name="gBbaIdleAnim" Offset="0x6550" />
<Animation Name="gBbaWalkingHoldingBagAnim" Offset="0x6B10" />
<!-- TLUT -->
<Texture Name="gBbaTLUT" OutName="bba_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6B20" />
<!-- Unused Textures -->
<!-- These are just exact copies of the used textures -->
<Texture Name="gBbaUnusedHairSkinTex" OutName="bba_unused_hair_skin" Format="ci8" Width="32" Height="32" Offset="0x6D20" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedEarTex" OutName="bba_unused_ear" Format="ci8" Width="8" Height="8" Offset="0x7120" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedNostrilTex" OutName="bba_unused_nostril" Format="ci8" Width="8" Height="8" Offset="0x7160" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedEyeTex" OutName="bba_unused_eye" Format="rgba16" Width="32" Height="32" Offset="0x71A0"/>
<Texture Name="gBbaUnusedWrinklesTex" OutName="bba_unused_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x79A0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedCheekTex" OutName="bba_unused_cheek" Format="ci8" Width="16" Height="16" Offset="0x7DA0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedSkinTex" OutName="bba_unused_skin" Format="ci8" Width="8" Height="8" Offset="0x7EA0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedForeheadTex" OutName="bba_unused_forehead" Format="ci8" Width="32" Height="32" Offset="0x7EE0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedFingersTex" OutName="bba_unused_fingers" Format="ci8" Width="16" Height="16" Offset="0x82E0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedShirtTex" OutName="bba_unused_shirt" Format="ci8" Width="16" Height="16" Offset="0x83E0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedBagTex" OutName="bba_unused_bag" Format="ci8" Width="16" Height="16" Offset="0x84E0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedSkirtTex" OutName="bba_unused_skirt" Format="ci8" Width="16" Height="16" Offset="0x85E0" TlutOffset="0x6B20" />
<!-- Textures -->
<Texture Name="gBbaSkinTex" OutName="bba_skin" Format="ci8" Width="8" Height="8" Offset="0x86E0" />
<Texture Name="gBbaWrinklesTex" OutName="bba_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x8720" />
<Texture Name="gBbaHairSkinTex" OutName="bba_hair_skin" Format="ci8" Width="32" Height="32" Offset="0x8B20" />
<Texture Name="gBbaNostrilTex" OutName="bba_nostril" Format="ci8" Width="8" Height="8" Offset="0x8F20" />
<Texture Name="gBbaEarTex" OutName="bba_ear" Format="ci8" Width="8" Height="8" Offset="0x8F60" />
<Texture Name="gBbaFingersTex" OutName="bba_fingers" Format="ci8" Width="16" Height="16" Offset="0x8FA0" />
<Texture Name="gBbaBagTex" OutName="bba_bag" Format="ci8" Width="16" Height="16" Offset="0x90A0" />
<Texture Name="gBbaSkirtTex" OutName="bba_skirt" Format="ci8" Width="16" Height="16" Offset="0x91A0" />
<Texture Name="gBbaEyeTex" OutName="bba_eye" Format="rgba16" Width="32" Height="32" Offset="0x92A0" />
<Texture Name="gBbaCheekTex" OutName="bba_cheek" Format="ci8" Width="16" Height="16" Offset="0x9AA0" />
<Texture Name="gBbaForeheadTex" OutName="bba_forehead" Format="ci8" Width="32" Height="32" Offset="0x9BA0" />
<Texture Name="gBbaShirtTex" OutName="bba_shirt" Format="ci8" Width="16" Height="16" Offset="0x9FA0" />
</File>
</Root>
+1 -1
View File
@@ -3,7 +3,7 @@
<DList Name="object_bdoor_DL_0000C0" Offset="0xC0" />
<DList Name="object_bdoor_DL_000400" Offset="0x400" />
<DList Name="object_bdoor_DL_000530" Offset="0x530" />
<!-- <Blob Name="object_bdoor_Blob_0005C0" Size="0x1000" Offset="0x5C0" /> -->
<Texture Name="object_bdoor_Tex_0005C0" OutName="tex_0005C0" Format="rgba16" Width="32" Height="64" Offset="0x5C0" />
<DList Name="object_bdoor_DL_001790" Offset="0x1790" />
<DList Name="object_bdoor_DL_001850" Offset="0x1850" />
<Texture Name="object_bdoor_Tex_001910" OutName="tex_001910" Format="rgba16" Width="32" Height="64" Offset="0x1910" />
+3 -1
View File
@@ -74,7 +74,9 @@
<DList Name="object_bg_DL_00F350" Offset="0xF350" />
<DList Name="object_bg_DL_00F4E8" Offset="0xF4E8" />
<Texture Name="object_bg_TLUT_00F6F0" OutName="tlut_00F6F0" Format="rgba16" Width="16" Height="16" Offset="0xF6F0" />
<!-- <Blob Name="object_bg_Blob_00F8F0" Size="0xC00" Offset="0xF8F0" /> -->
<Texture Name="object_bg_Tex_00F8F0" OutName="tex_00F8F0" Format="ci8" Width="32" Height="32" Offset="0xF8F0" />
<Texture Name="object_bg_Tex_00FCF0" OutName="tex_00FCF0" Format="ci8" Width="32" Height="32" Offset="0xFCF0" />
<Texture Name="object_bg_Tex_0100F0" OutName="tex_0100F0" Format="ci8" Width="32" Height="32" Offset="0x100F0" />
<Texture Name="object_bg_Tex_0104F0" OutName="tex_0104F0" Format="ci8" Width="16" Height="32" Offset="0x104F0" />
<Texture Name="object_bg_Tex_0106F0" OutName="tex_0106F0" Format="ci8" Width="16" Height="16" Offset="0x106F0" />
<Texture Name="object_bg_Tex_0107F0" OutName="tex_0107F0" Format="ci8" Width="64" Height="32" Offset="0x107F0" />
+54 -54
View File
@@ -1,58 +1,58 @@
<Root>
<File Name="object_bigokuta" Segment="6">
<Animation Name="object_bigokuta_Anim_000444" Offset="0x444" />
<Animation Name="object_bigokuta_Anim_000A74" Offset="0xA74" />
<Animation Name="object_bigokuta_Anim_000D1C" Offset="0xD1C" />
<Animation Name="object_bigokuta_Anim_0014B8" Offset="0x14B8" />
<Animation Name="object_bigokuta_Anim_001CA4" Offset="0x1CA4" />
<DList Name="object_bigokuta_DL_004090" Offset="0x4090" />
<DList Name="object_bigokuta_DL_004158" Offset="0x4158" />
<DList Name="object_bigokuta_DL_0042A8" Offset="0x42A8" />
<DList Name="object_bigokuta_DL_0043D0" Offset="0x43D0" />
<DList Name="object_bigokuta_DL_0044F8" Offset="0x44F8" />
<DList Name="object_bigokuta_DL_004AB8" Offset="0x4AB8" />
<DList Name="object_bigokuta_DL_004CA0" Offset="0x4CA0" />
<DList Name="object_bigokuta_DL_004E10" Offset="0x4E10" />
<DList Name="object_bigokuta_DL_004EB8" Offset="0x4EB8" />
<DList Name="object_bigokuta_DL_004F90" Offset="0x4F90" />
<DList Name="object_bigokuta_DL_005038" Offset="0x5038" />
<DList Name="object_bigokuta_DL_005110" Offset="0x5110" />
<DList Name="object_bigokuta_DL_0051D0" Offset="0x51D0" />
<DList Name="object_bigokuta_DL_0053B0" Offset="0x53B0" />
<DList Name="object_bigokuta_DL_005470" Offset="0x5470" />
<DList Name="object_bigokuta_DL_005650" Offset="0x5650" />
<DList Name="object_bigokuta_DL_005710" Offset="0x5710" />
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0" />
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0" />
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90" />
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90" />
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90" />
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_006090" Format="rgba16" Width="16" Height="16" Offset="0x6090" />
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_006290" Format="rgba16" Width="8" Height="8" Offset="0x6290" />
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_006310" Format="rgba16" Width="8" Height="8" Offset="0x6310" />
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_006390" Format="rgba16" Width="16" Height="16" Offset="0x6390" />
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_006590" Format="rgba16" Width="16" Height="16" Offset="0x6590" />
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_006790" Format="rgba16" Width="8" Height="16" Offset="0x6790" />
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_006890" Format="rgba16" Width="16" Height="16" Offset="0x6890" />
<Limb Name="object_bigokuta_Standardlimb_006A90" Type="Standard" Offset="0x6A90" />
<Limb Name="object_bigokuta_Standardlimb_006A9C" Type="Standard" Offset="0x6A9C" />
<Limb Name="object_bigokuta_Standardlimb_006AA8" Type="Standard" Offset="0x6AA8" />
<Limb Name="object_bigokuta_Standardlimb_006AB4" Type="Standard" Offset="0x6AB4" />
<Limb Name="object_bigokuta_Standardlimb_006AC0" Type="Standard" Offset="0x6AC0" />
<Limb Name="object_bigokuta_Standardlimb_006ACC" Type="Standard" Offset="0x6ACC" />
<Limb Name="object_bigokuta_Standardlimb_006AD8" Type="Standard" Offset="0x6AD8" />
<Limb Name="object_bigokuta_Standardlimb_006AE4" Type="Standard" Offset="0x6AE4" />
<Limb Name="object_bigokuta_Standardlimb_006AF0" Type="Standard" Offset="0x6AF0" />
<Limb Name="object_bigokuta_Standardlimb_006AFC" Type="Standard" Offset="0x6AFC" />
<Limb Name="object_bigokuta_Standardlimb_006B08" Type="Standard" Offset="0x6B08" />
<Limb Name="object_bigokuta_Standardlimb_006B14" Type="Standard" Offset="0x6B14" />
<Limb Name="object_bigokuta_Standardlimb_006B20" Type="Standard" Offset="0x6B20" />
<Limb Name="object_bigokuta_Standardlimb_006B2C" Type="Standard" Offset="0x6B2C" />
<Limb Name="object_bigokuta_Standardlimb_006B38" Type="Standard" Offset="0x6B38" />
<Limb Name="object_bigokuta_Standardlimb_006B44" Type="Standard" Offset="0x6B44" />
<Limb Name="object_bigokuta_Standardlimb_006B50" Type="Standard" Offset="0x6B50" />
<Limb Name="object_bigokuta_Standardlimb_006B5C" Type="Standard" Offset="0x6B5C" />
<Limb Name="object_bigokuta_Standardlimb_006B68" Type="Standard" Offset="0x6B68" />
<Skeleton Name="object_bigokuta_Skel_006BC0" Type="Flex" LimbType="Standard" Offset="0x6BC0" />
<Animation Name="gBigOctoRiseOutOfWaterAnim" Offset="0x444" />
<Animation Name="gBigOctoDeathAnim" Offset="0xA74" />
<Animation Name="gBigOctoHitAnim" Offset="0xD1C" />
<Animation Name="gBigOctoIdleAnim" Offset="0x14B8" />
<Animation Name="gBigOctoWalkAnim" Offset="0x1CA4" />
<DList Name="gBigOctoBodyDL" Offset="0x4090" />
<DList Name="gBigOctoCenterSnoutDL" Offset="0x4158" />
<DList Name="gBigOctoLeftSnoutDL" Offset="0x42A8" />
<DList Name="gBigOctoRightSnoutDL" Offset="0x43D0" />
<DList Name="gBigOctoHeadShellDL" Offset="0x44F8" />
<DList Name="gBigOctoRightWeakPointDL" Offset="0x4AB8" />
<DList Name="gBigOctoLeftWeakPointDL" Offset="0x4CA0" />
<DList Name="gBigOctoRightTentacleBaseDL" Offset="0x4E10" />
<DList Name="gBigOctoRightTentacleTipDL" Offset="0x4EB8" />
<DList Name="gBigOctoLeftTentacleBaseDL" Offset="0x4F90" />
<DList Name="gBigOctoLeftTentacleTipDL" Offset="0x5038" />
<DList Name="gBigOctoBackRightArmBaseDL" Offset="0x5110" />
<DList Name="gBigOctoBackRightArmEndDL" Offset="0x51D0" />
<DList Name="gBigOctoBackLeftArmBaseDL" Offset="0x53B0" />
<DList Name="gBigOctoBackLeftArmEndDL" Offset="0x5470" />
<DList Name="gBigOctoFrontLeftArmBaseDL" Offset="0x5650" />
<DList Name="gBigOctoFrontLeftArmEndDL" Offset="0x5710" />
<DList Name="gBigOctoFrontRightArmBaseDL" Offset="0x58F0" />
<DList Name="gBigOctoFrontRightArmEndDL" Offset="0x59B0" />
<Texture Name="gBigOctoArmTopTex" OutName="big_octo_arm_top" Format="rgba16" Width="16" Height="16" Offset="0x5B90" />
<Texture Name="gBigOctoWeakPointCoverTex" OutName="big_octo_weak_point_cover" Format="rgba16" Width="8" Height="16" Offset="0x5D90" />
<Texture Name="gBigOctoEyeTex" OutName="big_octo_eye" Format="rgba16" Width="16" Height="16" Offset="0x5E90" />
<Texture Name="gBigOctoShellTex" OutName="big_octo_shell" Format="rgba16" Width="16" Height="16" Offset="0x6090" />
<Texture Name="gBigOctoHeadBaseTex" OutName="big_octo_head_base" Format="rgba16" Width="8" Height="8" Offset="0x6290" />
<Texture Name="gBigOctoBetweenEyesTex" OutName="big_octo_between_eyes" Format="rgba16" Width="8" Height="8" Offset="0x6310" />
<Texture Name="gBigOctoHeadUndersideTex" OutName="big_octo_head_underside" Format="rgba16" Width="16" Height="16" Offset="0x6390" />
<Texture Name="gBigOctoEyeShellTex" OutName="big_octo_eye_shell" Format="rgba16" Width="16" Height="16" Offset="0x6590" />
<Texture Name="gBigOctoSnoutEdgeTex" OutName="big_octo_snout_edge" Format="rgba16" Width="8" Height="16" Offset="0x6790" />
<Texture Name="gBigOctoArmBottomTex" OutName="big_octo_arm_bottom" Format="rgba16" Width="16" Height="16" Offset="0x6890" />
<Limb Name="gBigOctoBodyLimb" Type="Standard" Offset="0x6A90" />
<Limb Name="gBigOctoFrontRightArmBaseLimb" Type="Standard" Offset="0x6A9C" />
<Limb Name="gBigOctoFrontRightArmEndLimb" Type="Standard" Offset="0x6AA8" />
<Limb Name="gBigOctoFrontLeftArmBaseLimb" Type="Standard" Offset="0x6AB4" />
<Limb Name="gBigOctoFrontLeftArmEndLimb" Type="Standard" Offset="0x6AC0" />
<Limb Name="gBigOctoBackLeftArmBaseLimb" Type="Standard" Offset="0x6ACC" />
<Limb Name="gBigOctoBackLeftArmEndLimb" Type="Standard" Offset="0x6AD8" />
<Limb Name="gBigOctoBackRightArmBaseLimb" Type="Standard" Offset="0x6AE4" />
<Limb Name="gBigOctoBackRightArmEndLimb" Type="Standard" Offset="0x6AF0" />
<Limb Name="gBigOctoHeadShellLimb" Type="Standard" Offset="0x6AFC" />
<Limb Name="gBigOctoLeftTentacleBaseLimb" Type="Standard" Offset="0x6B08" />
<Limb Name="gBigOctoLeftTentacleTipLimb" Type="Standard" Offset="0x6B14" />
<Limb Name="gBigOctoRightTentacleBaseLimb" Type="Standard" Offset="0x6B20" />
<Limb Name="gBigOctoRightTentacleTipLimb" Type="Standard" Offset="0x6B2C" />
<Limb Name="gBigOctoLeftWeakPointLimb" Type="Standard" Offset="0x6B38" />
<Limb Name="gBigOctoRightWeakPointLimb" Type="Standard" Offset="0x6B44" />
<Limb Name="gBigOctoCenterSnoutLimb" Type="Standard" Offset="0x6B50" />
<Limb Name="gBigOctoRightSnoutLimb" Type="Standard" Offset="0x6B5C" />
<Limb Name="gBigOctoLeftSnoutLimb" Type="Standard" Offset="0x6B68" />
<Skeleton Name="gBigOctoSkel" Type="Flex" LimbType="Standard" Offset="0x6BC0" />
</File>
</Root>
+1
View File
@@ -1,4 +1,5 @@
<Root>
<!-- Assets for Big Poes -->
<File Name="object_bigpo" Segment="6">
<Animation Name="gBigpoSwingLampAttackAnim" Offset="0x158" />
<Animation Name="gBigpoShockAnim" Offset="0x454" />
+1
View File
@@ -1,4 +1,5 @@
<Root>
<!-- Assets for the Gekko, Minislime, and Bigslime -->
<File Name="object_bigslime" Segment="6">
<Animation Name="gGekkoFullFistPumpAnim" Offset="0x994" />
<Animation Name="gGekkoSurpriseJumpAnim" Offset="0x10F4" />
+3 -2
View File
@@ -31,10 +31,11 @@
<Texture Name="object_bji_Tex_004870" OutName="tex_004870" Format="ci8" Width="8" Height="8" Offset="0x4870" />
<Texture Name="object_bji_Tex_0048B0" OutName="tex_0048B0" Format="ci8" Width="16" Height="16" Offset="0x48B0" />
<Texture Name="object_bji_Tex_0049B0" OutName="tex_0049B0" Format="ci8" Width="8" Height="8" Offset="0x49B0" />
<!-- <Blob Name="object_bji_Blob_0049F0" Size="0x400" Offset="0x49F0" /> -->
<Texture Name="object_bji_Tex_0049F0" OutName="tex_0049F0" Format="ci8" Width="32" Height="32" Offset="0x49F0" />
<Texture Name="object_bji_Tex_004DF0" OutName="tex_004DF0" Format="ci8" Width="8" Height="8" Offset="0x4DF0" />
<Texture Name="object_bji_Tex_004E30" OutName="tex_004E30" Format="ci8" Width="8" Height="8" Offset="0x4E30" />
<!-- <Blob Name="object_bji_Blob_004E70" Size="0x82C" Offset="0x4E70" /> -->
<Texture Name="object_bji_Tex_004E70" OutName="tex_004E70" Format="ci8" Width="32" Height="32" Offset="0x4E70" />
<Texture Name="object_bji_Tex_005270" OutName="tex_005270" Format="ci8" Width="32" Height="32" Offset="0x5270" />
<Limb Name="object_bji_Standardlimb_00569C" Type="Standard" Offset="0x569C" />
<Limb Name="object_bji_Standardlimb_0056A8" Type="Standard" Offset="0x56A8" />
<Limb Name="object_bji_Standardlimb_0056B4" Type="Standard" Offset="0x56B4" />
+10 -8
View File
@@ -3,16 +3,16 @@
<Animation Name="object_boj_Anim_00041C" Offset="0x41C" />
<Animation Name="object_boj_Anim_0004D0" Offset="0x4D0" />
<Animation Name="object_boj_Anim_00071C" Offset="0x71C" />
<Animation Name="object_boj_Anim_0008C0" Offset="0x8C0" />
<Animation Name="object_boj_Anim_000AC4" Offset="0xAC4" />
<Animation Name="object_boj_Anim_0008C0" Offset="0x8C0" /> <!-- object_ginko_floorsmacking_anim -->
<Animation Name="object_boj_Anim_000AC4" Offset="0xAC4" /> <!-- object_ginko_advertising_anim -->
<Animation Name="object_boj_Anim_001494" Offset="0x1494" />
<Animation Name="object_boj_Anim_001908" Offset="0x1908" />
<Animation Name="object_boj_Anim_002734" Offset="0x2734" />
<Animation Name="object_boj_Anim_0033B0" Offset="0x33B0" />
<Animation Name="object_boj_Anim_004078" Offset="0x4078" />
<Animation Name="object_boj_Anim_0043F0" Offset="0x43F0" />
<Animation Name="object_boj_Anim_004A7C" Offset="0x4A7C" />
<Animation Name="object_boj_Anim_004F40" Offset="0x4F40" />
<Animation Name="object_boj_Anim_0043F0" Offset="0x43F0" /> <!-- object_ginko_sitting_anim -->
<Animation Name="object_boj_Anim_004A7C" Offset="0x4A7C" /> <!-- object_ginko_amazed_anim -->
<Animation Name="object_boj_Anim_004F40" Offset="0x4F40" /> <!-- object_ginko_stamp_reach_anim -->
<Animation Name="object_boj_Anim_005CE4" Offset="0x5CE4" />
<Animation Name="object_boj_Anim_005D9C" Offset="0x5D9C" />
<Texture Name="object_boj_TLUT_005DB0" OutName="tlut_005DB0" Format="rgba16" Width="16" Height="16" Offset="0x5DB0" />
@@ -20,7 +20,9 @@
<Texture Name="object_boj_Tex_006030" OutName="tex_006030" Format="ci8" Width="8" Height="8" Offset="0x6030" />
<Texture Name="object_boj_Tex_006070" OutName="tex_006070" Format="ci8" Width="32" Height="16" Offset="0x6070" />
<Texture Name="object_boj_Tex_006270" OutName="tex_006270" Format="ci8" Width="8" Height="8" Offset="0x6270" />
<!-- <Blob Name="object_boj_Blob_0062B0" Size="0x300" Offset="0x62B0" /> -->
<Texture Name="object_boj_Tex_0062B0" OutName="tex_0062B0" Format="ci8" Width="16" Height="16" Offset="0x62B0" />
<Texture Name="object_boj_Tex_0063B0" OutName="tex_0063B0" Format="ci8" Width="16" Height="16" Offset="0x63B0" />
<Texture Name="object_boj_Tex_0064B0" OutName="tex_0064B0" Format="ci8" Width="16" Height="16" Offset="0x64B0" />
<Texture Name="object_boj_Tex_0065B0" OutName="tex_0065B0" Format="ci8" Width="8" Height="8" Offset="0x65B0" />
<Texture Name="object_boj_Tex_0065F0" OutName="tex_0065F0" Format="i8" Width="16" Height="16" Offset="0x65F0" />
<Texture Name="object_boj_Tex_0066F0" OutName="tex_0066F0" Format="ci8" Width="8" Height="8" Offset="0x66F0" />
@@ -49,7 +51,7 @@
<Texture Name="object_boj_Tex_009E00" OutName="tex_009E00" Format="ci8" Width="16" Height="16" Offset="0x9E00" />
<Texture Name="object_boj_Tex_009F00" OutName="tex_009F00" Format="ci8" Width="16" Height="16" Offset="0x9F00" />
<DList Name="object_boj_DL_00AF90" Offset="0xAF90" />
<DList Name="object_boj_DL_00B1D8" Offset="0xB1D8" />
<DList Name="object_boj_DL_00B1D8" Offset="0xB1D8" /> <!-- object_ginko_limb15_dlist -->
<DList Name="object_boj_DL_00B3E8" Offset="0xB3E8" />
<DList Name="object_boj_DL_00B660" Offset="0xB660" />
<DList Name="object_boj_DL_00B878" Offset="0xB878" />
@@ -73,7 +75,7 @@
<Limb Name="object_boj_Standardlimb_00C1E0" Type="Standard" Offset="0xC1E0" />
<Limb Name="object_boj_Standardlimb_00C1EC" Type="Standard" Offset="0xC1EC" />
<Limb Name="object_boj_Standardlimb_00C1F8" Type="Standard" Offset="0xC1F8" />
<Skeleton Name="object_boj_Skel_00C240" Type="Flex" LimbType="Standard" Offset="0xC240" />
<Skeleton Name="object_boj_Skel_00C240" Type="Flex" LimbType="Standard" Offset="0xC240" /> <!-- object_ginko_skeleton -->
<Animation Name="object_boj_Anim_00DED8" Offset="0xDED8" />
<Animation Name="object_boj_Anim_00F920" Offset="0xF920" />
<Animation Name="object_boj_Anim_00FC1C" Offset="0xFC1C" />
+3 -3
View File
@@ -8,7 +8,7 @@
<Texture Name="object_boss02_TLUT_000340" OutName="tlut_000340" Format="rgba16" Width="4" Height="4" Offset="0x340" />
<Texture Name="object_boss02_TLUT_000360" OutName="tlut_000360" Format="rgba16" Width="4" Height="4" Offset="0x360" />
<Texture Name="object_boss02_TLUT_000380" OutName="tlut_000380" Format="rgba16" Width="4" Height="4" Offset="0x380" />
<!-- <Blob Name="object_boss02_Blob_0003A0" Size="0x800" Offset="0x3A0" /> -->
<Texture Name="object_boss02_Tex_0003A0" OutName="tex_0003A0" Format="ci4" Width="64" Height="64" Offset="0x3A0" />
<Texture Name="object_boss02_Tex_000BA0" OutName="tex_000BA0" Format="rgba16" Width="32" Height="32" Offset="0xBA0" />
<Texture Name="object_boss02_Tex_0013A0" OutName="tex_0013A0" Format="ci4" Width="64" Height="64" Offset="0x13A0" />
<Texture Name="object_boss02_Tex_001BA0" OutName="tex_001BA0" Format="ci4" Width="64" Height="64" Offset="0x1BA0" />
@@ -17,7 +17,7 @@
<Texture Name="object_boss02_Tex_002FA0" OutName="tex_002FA0" Format="ci4" Width="64" Height="64" Offset="0x2FA0" />
<Texture Name="object_boss02_Tex_0037A0" OutName="tex_0037A0" Format="rgba16" Width="16" Height="16" Offset="0x37A0" />
<Texture Name="object_boss02_Tex_0039A0" OutName="tex_0039A0" Format="rgba16" Width="32" Height="32" Offset="0x39A0" />
<!-- <Blob Name="object_boss02_Blob_0041A0" Size="0x810" Offset="0x41A0" /> -->
<Texture Name="object_boss02_Tex_0041A0" OutName="tex_0041A0" Format="ci4" Width="64" Height="64" Offset="0x41A0" />
<Animation Name="object_boss02_Anim_004A1C" Offset="0x4A1C" />
<DList Name="object_boss02_DL_006160" Offset="0x6160" />
<DList Name="object_boss02_DL_006820" Offset="0x6820" />
@@ -33,7 +33,7 @@
<DList Name="object_boss02_DL_007D18" Offset="0x7D18" />
<Texture Name="object_boss02_TLUT_007E30" OutName="tlut_007E30" Format="rgba16" Width="4" Height="4" Offset="0x7E30" />
<Texture Name="object_boss02_Tex_007E50" OutName="tex_007E50" Format="ci4" Width="64" Height="64" Offset="0x7E50" />
<!-- <Blob Name="object_boss02_Blob_008650" Size="0x1400" Offset="0x8650" /> -->
<Texture Name="object_boss02_Tex_008650" OutName="tex_008650" Format="ia8" Width="128" Height="40" Offset="0x8650" />
<Limb Name="object_boss02_Standardlimb_009A50" Type="Standard" Offset="0x9A50" />
<Limb Name="object_boss02_Standardlimb_009A5C" Type="Standard" Offset="0x9A5C" />
<Limb Name="object_boss02_Standardlimb_009A68" Type="Standard" Offset="0x9A68" />
+134 -89
View File
@@ -1,93 +1,138 @@
<Root>
<!--
Gyorg, his title card, the small fishes he summons, the seaweed in his boss arena,
and the bubbles in his intro cutscene. Also contains an unused copy of Majora's Wrath's
whip assets, along with an unused duplicate of the small fishes.
-->
<File Name="object_boss03" Segment="6">
<Animation Name="object_boss03_Anim_000088" Offset="0x88" />
<Texture Name="object_boss03_Tex_0000A0" OutName="tex_0000A0" Format="rgba16" Width="8" Height="16" Offset="0xA0" />
<DList Name="object_boss03_DL_000200" Offset="0x200" />
<DList Name="object_boss03_DL_000278" Offset="0x278" />
<DList Name="object_boss03_DL_0002A8" Offset="0x2A8" />
<DList Name="object_boss03_DL_003398" Offset="0x3398" />
<DList Name="object_boss03_DL_003A78" Offset="0x3A78" />
<DList Name="object_boss03_DL_003E38" Offset="0x3E38" />
<DList Name="object_boss03_DL_003FB8" Offset="0x3FB8" />
<DList Name="object_boss03_DL_0042D0" Offset="0x42D0" />
<DList Name="object_boss03_DL_004450" Offset="0x4450" />
<DList Name="object_boss03_DL_004768" Offset="0x4768" />
<DList Name="object_boss03_DL_004AC0" Offset="0x4AC0" />
<DList Name="object_boss03_DL_005010" Offset="0x5010" />
<!-- <Blob Name="object_boss03_Blob_005388" Size="0x8" Offset="0x5388" /> -->
<Texture Name="object_boss03_TLUT_005390" OutName="tlut_005390" Format="rgba16" Width="4" Height="4" Offset="0x5390" />
<Texture Name="object_boss03_TLUT_0053B0" OutName="tlut_0053B0" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
<Texture Name="object_boss03_TLUT_0053D0" OutName="tlut_0053D0" Format="rgba16" Width="4" Height="4" Offset="0x53D0" />
<Texture Name="object_boss03_TLUT_0053F0" OutName="tlut_0053F0" Format="rgba16" Width="4" Height="4" Offset="0x53F0" />
<Texture Name="object_boss03_Tex_005410" OutName="tex_005410" Format="rgba16" Width="32" Height="32" Offset="0x5410" />
<Texture Name="object_boss03_Tex_005C10" OutName="tex_005C10" Format="ci4" Width="64" Height="64" Offset="0x5C10" />
<Texture Name="object_boss03_Tex_006410" OutName="tex_006410" Format="ci4" Width="64" Height="64" Offset="0x6410" />
<Texture Name="object_boss03_Tex_006C10" OutName="tex_006C10" Format="ci4" Width="64" Height="64" Offset="0x6C10" />
<Texture Name="object_boss03_Tex_007410" OutName="tex_007410" Format="ci4" Width="64" Height="64" Offset="0x7410" />
<Texture Name="object_boss03_Tex_007C10" OutName="tex_007C10" Format="rgba16" Width="16" Height="16" Offset="0x7C10" />
<DList Name="object_boss03_DL_007E50" Offset="0x7E50" />
<DList Name="object_boss03_DL_007EB0" Offset="0x7EB0" />
<!-- <Blob Name="object_boss03_Blob_007EC8" Size="0x1400" Offset="0x7EC8" /> -->
<Limb Name="object_boss03_Standardlimb_0092C8" Type="Standard" Offset="0x92C8" />
<Limb Name="object_boss03_Standardlimb_0092D4" Type="Standard" Offset="0x92D4" />
<Limb Name="object_boss03_Standardlimb_0092E0" Type="Standard" Offset="0x92E0" />
<Limb Name="object_boss03_Standardlimb_0092EC" Type="Standard" Offset="0x92EC" />
<Limb Name="object_boss03_Standardlimb_0092F8" Type="Standard" Offset="0x92F8" />
<Limb Name="object_boss03_Standardlimb_009304" Type="Standard" Offset="0x9304" />
<Limb Name="object_boss03_Standardlimb_009310" Type="Standard" Offset="0x9310" />
<Limb Name="object_boss03_Standardlimb_00931C" Type="Standard" Offset="0x931C" />
<Limb Name="object_boss03_Standardlimb_009328" Type="Standard" Offset="0x9328" />
<Limb Name="object_boss03_Standardlimb_009334" Type="Standard" Offset="0x9334" />
<Limb Name="object_boss03_Standardlimb_009340" Type="Standard" Offset="0x9340" />
<Limb Name="object_boss03_Standardlimb_00934C" Type="Standard" Offset="0x934C" />
<Limb Name="object_boss03_Standardlimb_009358" Type="Standard" Offset="0x9358" />
<Limb Name="object_boss03_Standardlimb_009364" Type="Standard" Offset="0x9364" />
<Skeleton Name="object_boss03_Skel_0093A8" Type="Flex" LimbType="Standard" Offset="0x93A8" />
<Animation Name="object_boss03_Anim_009554" Offset="0x9554" />
<Animation Name="object_boss03_Anim_0098F0" Offset="0x98F0" />
<Animation Name="object_boss03_Anim_0099D0" Offset="0x99D0" />
<Animation Name="object_boss03_Anim_009C14" Offset="0x9C14" />
<Animation Name="object_boss03_Anim_009CF8" Offset="0x9CF8" />
<Animation Name="object_boss03_Anim_00A020" Offset="0xA020" />
<Animation Name="object_boss03_Anim_00A134" Offset="0xA134" />
<Animation Name="object_boss03_Anim_00A6C8" Offset="0xA6C8" />
<DList Name="object_boss03_DL_00A8B0" Offset="0xA8B0" />
<DList Name="object_boss03_DL_00A948" Offset="0xA948" />
<DList Name="object_boss03_DL_00A978" Offset="0xA978" />
<DList Name="object_boss03_DL_00A9A8" Offset="0xA9A8" />
<DList Name="object_boss03_DL_00A9D8" Offset="0xA9D8" />
<DList Name="object_boss03_DL_00AA08" Offset="0xAA08" />
<Texture Name="object_boss03_TLUT_00AAC0" OutName="tlut_00AAC0" Format="rgba16" Width="4" Height="4" Offset="0xAAC0" />
<Texture Name="object_boss03_TLUT_00AAE0" OutName="tlut_00AAE0" Format="rgba16" Width="4" Height="4" Offset="0xAAE0" />
<Texture Name="object_boss03_Tex_00AB00" OutName="tex_00AB00" Format="ci4" Width="64" Height="64" Offset="0xAB00" />
<Texture Name="object_boss03_Tex_00B300" OutName="tex_00B300" Format="ci4" Width="64" Height="64" Offset="0xB300" />
<!-- <Blob Name="object_boss03_Blob_00BB00" Size="0x10" Offset="0xBB00" /> -->
<DList Name="object_boss03_DL_00BD80" Offset="0xBD80" />
<DList Name="object_boss03_DL_00BE40" Offset="0xBE40" />
<DList Name="object_boss03_DL_00BF20" Offset="0xBF20" />
<DList Name="object_boss03_DL_00BFD8" Offset="0xBFD8" />
<DList Name="object_boss03_DL_00C0A8" Offset="0xC0A8" />
<DList Name="object_boss03_DL_00C160" Offset="0xC160" />
<Texture Name="object_boss03_TLUT_00C230" OutName="tlut_00C230" Format="rgba16" Width="4" Height="4" Offset="0xC230" />
<Texture Name="object_boss03_Tex_00C250" OutName="tex_00C250" Format="ci4" Width="64" Height="64" Offset="0xC250" />
<DList Name="object_boss03_DL_00CCC0" Offset="0xCCC0" />
<DList Name="object_boss03_DL_00CD80" Offset="0xCD80" />
<DList Name="object_boss03_DL_00CE60" Offset="0xCE60" />
<DList Name="object_boss03_DL_00CF18" Offset="0xCF18" />
<DList Name="object_boss03_DL_00CFE8" Offset="0xCFE8" />
<DList Name="object_boss03_DL_00D0A0" Offset="0xD0A0" />
<Texture Name="object_boss03_TLUT_00D170" OutName="tlut_00D170" Format="rgba16" Width="4" Height="4" Offset="0xD170" />
<Texture Name="object_boss03_Tex_00D190" OutName="tex_00D190" Format="ci4" Width="64" Height="64" Offset="0xD190" />
<Limb Name="object_boss03_Standardlimb_00D990" Type="Standard" Offset="0xD990" />
<Limb Name="object_boss03_Standardlimb_00D99C" Type="Standard" Offset="0xD99C" />
<Limb Name="object_boss03_Standardlimb_00D9A8" Type="Standard" Offset="0xD9A8" />
<Limb Name="object_boss03_Standardlimb_00D9B4" Type="Standard" Offset="0xD9B4" />
<Limb Name="object_boss03_Standardlimb_00D9C0" Type="Standard" Offset="0xD9C0" />
<Limb Name="object_boss03_Standardlimb_00D9CC" Type="Standard" Offset="0xD9CC" />
<Limb Name="object_boss03_Standardlimb_00D9D8" Type="Standard" Offset="0xD9D8" />
<Limb Name="object_boss03_Standardlimb_00D9E4" Type="Standard" Offset="0xD9E4" />
<Limb Name="object_boss03_Standardlimb_00D9F0" Type="Standard" Offset="0xD9F0" />
<Skeleton Name="object_boss03_Skel_00DA20" Type="Flex" LimbType="Standard" Offset="0xDA20" />
<Animation Name="object_boss03_Anim_00DAAC" Offset="0xDAAC" />
<Animation Name="gGyorgIdleAnim" Offset="0x88" /> <!-- Original name is "bus_base". Maybe unused? -->
<!-- Unused Majora's Wrath Whip Texture -->
<Texture Name="gGyorgUnusedMajorasWrathWhipTex" OutName="unused_majoras_wrath_whip" Format="rgba16" Width="8" Height="16" Offset="0xA0" />
<!-- Unused Majora's Wrath Whip DisplayLists -->
<DList Name="gGyorgUnusedMajorasWrathWhipDL1" Offset="0x200" />
<DList Name="gGyorgUnusedMajorasWrathWhipDL2" Offset="0x278" />
<DList Name="gGyorgUnusedMajorasWrathWhipDL3" Offset="0x2A8" />
<!--Gyorg Limb DisplayLists -->
<DList Name="gGyorgHeadDL" Offset="0x3398" />
<DList Name="gGyorgJawDL" Offset="0x3A78" />
<DList Name="gGyorgUpperLeftFinDL" Offset="0x3E38" />
<DList Name="gGyorgLowerLeftFinDL" Offset="0x3FB8" />
<DList Name="gGyorgUpperRightFinDL" Offset="0x42D0" />
<DList Name="gGyorgLowerRightFinDL" Offset="0x4450" />
<DList Name="gGyorgUpperTrunkDL" Offset="0x4768" />
<DList Name="gGyorgLowerTrunkDL" Offset="0x4AC0" />
<DList Name="gGyorgTailDL" Offset="0x5010" />
<!-- Unused Empty Texture Animation -->
<TextureAnimation Name="gGyorgUnused5388TexAnim" Offset="0x5388" />
<!-- Gyorg Textures -->
<Texture Name="gGyorgFinsSpikesAndJawTLUT" OutName="gyorg_fins_spikes_and_jaw_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5390" />
<Texture Name="gGyorgSidesTLUT" OutName="gyorg_sides_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
<Texture Name="gGyorgMouthAndSpikeBacksideTLUT" OutName="gyorg_mouth_and_spike_backside_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53D0" />
<Texture Name="gGyorgBellyAndFinFleshTLUT" OutName="gyorg_belly_and_fin_flesh_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53F0" />
<Texture Name="gGyorgEyeTex" OutName="gyorg_eye" Format="rgba16" Width="32" Height="32" Offset="0x5410" />
<Texture Name="gGyorgFinsSpikesAndJawTex" OutName="gyorg_fins_spikes_and_jaw" Format="ci4" Width="64" Height="64" Offset="0x5C10" />
<Texture Name="gGyorgSidesTex" OutName="gyorg_sides" Format="ci4" Width="64" Height="64" Offset="0x6410" />
<Texture Name="gGyorgMouthAndSpikeBacksideTex" OutName="gyorg_mouth_and_spike_backside" Format="ci4" Width="64" Height="64" Offset="0x6C10" />
<Texture Name="gGyorgBellyAndFinFleshTex" OutName="gyorg_belly_and_fin_flesh" Format="ci4" Width="64" Height="64" Offset="0x7410" />
<Texture Name="gGyorgHornsTeethAndClawsTex" OutName="gyorg_horns_teeth_claws" Format="rgba16" Width="16" Height="16" Offset="0x7C10" />
<!-- Bubble DisplayLists (texture comes from gameplay_keep) -->
<DList Name="gGyorgBubbleMaterialDL" Offset="0x7E50" />
<DList Name="gGyorgBubbleModelDL" Offset="0x7EB0" />
<!-- Gyorg Title Card -->
<Texture Name="gGyorgTitleCardTex" OutName="gyorg_title_card" Format="i8" Width="128" Height="40" Offset="0x7EC8" />
<!-- Gyorg Limbs -->
<Limb Name="gGyorgRootLimb" Type="Standard" Offset="0x92C8" />
<Limb Name="gGyorgHeadLimb" Type="Standard" Offset="0x92D4" />
<Limb Name="gGyorgBodyRootLimb" Type="Standard" Offset="0x92E0" />
<Limb Name="gGyorgUpperTrunkLimb" Type="Standard" Offset="0x92EC" />
<Limb Name="gGyorgLowerTrunkLimb" Type="Standard" Offset="0x92F8" />
<Limb Name="gGyorgTailLimb" Type="Standard" Offset="0x9304" />
<Limb Name="gGyorgRightFinRootLimb" Type="Standard" Offset="0x9310" />
<Limb Name="gGyorgUpperRightFinLimb" Type="Standard" Offset="0x931C" />
<Limb Name="gGyorgLowerRightFinLimb" Type="Standard" Offset="0x9328" />
<Limb Name="gGyorgLeftFinRootLimb" Type="Standard" Offset="0x9334" />
<Limb Name="gGyorgUpperLeftFinLimb" Type="Standard" Offset="0x9340" />
<Limb Name="gGyorgLowerLeftFinLimb" Type="Standard" Offset="0x934C" />
<Limb Name="gGyorgJawRootLimb" Type="Standard" Offset="0x9358" />
<Limb Name="gGyorgJawLimb" Type="Standard" Offset="0x9364" />
<!-- Gyorg Skeleton-->
<Skeleton Name="gGyorgSkel" Type="Flex" LimbType="Standard" Offset="0x93A8" />
<!-- Gyorg Animations -->
<Animation Name="gGyorgFloppingAnim" Offset="0x9554" /> <!-- Original name is "bus_dead" -->
<Animation Name="gGyorgJumpingAnim" Offset="0x98F0" /> <!-- Original name is "bus_jump". Maybe unused? -->
<Animation Name="gGyorgStunnedAnim" Offset="0x99D0" /> <!-- Original name is "bus_sibire" ("paralyzed") -->
<Animation Name="gGyorgBackingUpAnim" Offset="0x9C14" /> <!-- Original name is "bus_stop" -->
<Animation Name="gGyorgFastSwimmingAnim" Offset="0x9CF8" /> <!-- Original name is "bus_swim" -->
<Animation Name="gGyorgGentleSwimmingAnim" Offset="0xA020" /> <!-- Maybe unused? -->
<Animation Name="gGyorgTailSweepAnim" Offset="0xA134" /> <!-- Maybe unused? -->
<Animation Name="gGyorgCrawlingAnim" Offset="0xA6C8" />
<!-- Seaweed DisplayLists -->
<DList Name="gGyorgSeaweedPiece1DL" Offset="0xA8B0" />
<DList Name="gGyorgSeaweedPiece2DL" Offset="0xA948" />
<DList Name="gGyorgSeaweedPiece3DL" Offset="0xA978" />
<DList Name="gGyorgSeaweedPiece4DL" Offset="0xA9A8" />
<DList Name="gGyorgSeaweedPiece5DL" Offset="0xA9D8" />
<DList Name="gGyorgSeaweedTopDL" Offset="0xAA08" />
<!-- Seaweed Textures -->
<Texture Name="gGyorgSeaweedTopTLUT" OutName="gyorg_seaweed_top_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAAC0" />
<Texture Name="gGyorgSeaweedTLUT" OutName="gyord_seaweed_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAAE0" />
<Texture Name="gGyorgSeaweedTopTex" OutName="gyorg_seaweed_top" Format="ci4" Width="64" Height="64" Offset="0xAB00" />
<Texture Name="gGyorgSeaweedTex" OutName="gyorg_seaweed" Format="ci4" Width="64" Height="64" Offset="0xB300" />
<!-- Unused Empty Texture Animation -->
<TextureAnimation Name="gGyorgUnusedBB00TexAnim" Offset="0xBB00" />
<!-- Unused Duplicate of Small Fish Limb DisplayLists -->
<DList Name="gUnusedGyorgSmallFishHeadDL" Offset="0xBD80" />
<DList Name="gUnusedGyorgSmallFishTrunkDL" Offset="0xBE40" />
<DList Name="gUnusedGyorgSmallFishRightFinDL" Offset="0xBF20" />
<DList Name="gUnusedGyorgSmallFishDorsalFinDL" Offset="0xBFD8" />
<DList Name="gUnusedGyorgSmallFishLeftFinDL" Offset="0xC0A8" />
<DList Name="gUnusedGyorgSmallFishTailFinDL" Offset="0xC160" />
<!-- Unused Duplicate of Small Fish Textures -->
<Texture Name="gUnusedGyorgSmallFishTLUT" OutName="unused_small_fish_tlut" Format="rgba16" Width="4" Height="4" Offset="0xC230" />
<Texture Name="gUnusedGyorgSmallFishTex" OutName="unused_small_fish" Format="ci4" Width="64" Height="64" Offset="0xC250" />
<!-- Small Fishes Limb DisplayLists -->
<DList Name="gGyorgSmallFishHeadDL" Offset="0xCCC0" />
<DList Name="gGyorgSmallFishTrunkDL" Offset="0xCD80" />
<DList Name="gGyorgSmallFishRightFinDL" Offset="0xCE60" />
<DList Name="gGyorgSmallFishDorsalFinDL" Offset="0xCF18" />
<DList Name="gGyorgSmallFishLeftFinDL" Offset="0xCFE8" />
<DList Name="gGyorgSmallFishTailFinDL" Offset="0xD0A0" />
<!-- Small Fishes Textures -->
<Texture Name="gGyorgSmallFishTLUT" OutName="small_fish_tlut" Format="rgba16" Width="4" Height="4" Offset="0xD170" />
<Texture Name="gGyorgSmallFishTex" OutName="small_fish" Format="ci4" Width="64" Height="64" Offset="0xD190" />
<!-- Small Fishes Limbs -->
<Limb Name="gGyorgSmallFishRootLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_ROOT" Offset="0xD990" />
<Limb Name="gGyorgSmallFishBodyRootLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_BODY_ROOT" Offset="0xD99C" />
<Limb Name="gGyorgSmallFishTrunkRootLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_TRUNK_ROOT" Offset="0xD9A8" />
<Limb Name="gGyorgSmallFishTailFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_TAIL_FIN" Offset="0xD9B4" />
<Limb Name="gGyorgSmallFishTrunkLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_TRUNK" Offset="0xD9C0" />
<Limb Name="gGyorgSmallFishLeftFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_LEFT_FIN" Offset="0xD9CC" />
<Limb Name="gGyorgSmallFishDorsalFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_DORSAL_FIN" Offset="0xD9D8" />
<Limb Name="gGyorgSmallFishRightFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_RIGHT_FIN" Offset="0xD9E4" />
<Limb Name="gGyorgSmallFishHeadLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_HEAD" Offset="0xD9F0" />
<!-- Small Fishes Skeleton -->
<Skeleton Name="gGyorgSmallFishSkel" Type="Flex" LimbType="Standard" LimbNone="GYORG_SMALL_FISH_LIMB_NONE" LimbMax="GYORG_SMALL_FISH_LIMB_MAX" EnumName="GyorgSmallFishLimbs" Offset="0xDA20" />
<!-- Small Fishes Animation -->
<Animation Name="gGyorgSmallFishSwimAnim" Offset="0xDAAC" /> <!-- Original name is "minibus_b_swim" -->
</File>
</Root>
+1 -1
View File
@@ -33,7 +33,7 @@
<DList Name="object_boss_hakugin_DL_010500" Offset="0x10500" />
<Texture Name="object_boss_hakugin_Tex_010560" OutName="tex_010560" Format="rgba16" Width="36" Height="36" Offset="0x10560" />
<DList Name="object_boss_hakugin_DL_011100" Offset="0x11100" />
<DList Name="object_boss_hakugin_DL_011178" Offset="0x11178" />
<DList Name="object_boss_hakugin_DL_011178" Offset="0x11178" /> <!-- Stalactite -->
<DList Name="object_boss_hakugin_DL_011208" Offset="0x11208" />
<DList Name="object_boss_hakugin_DL_011278" Offset="0x11278" />
<Texture Name="object_boss_hakugin_Tex_011290" OutName="tex_011290" Format="i4" Width="32" Height="96" Offset="0x11290" />
+50 -43
View File
@@ -1,47 +1,54 @@
<Root>
<!-- Object for Unusued Hyrule Market NPC -->
<File Name="object_cne" Segment="6">
<!-- This file has unaligned textures -->
<!-- <Limb Name="object_cne_Standardlimb_000000" Type="Standard" Offset="0x0" /> -->
<!-- <Limb Name="object_cne_Standardlimb_00000C" Type="Standard" Offset="0xC" /> -->
<!-- <Limb Name="object_cne_Standardlimb_000018" Type="Standard" Offset="0x18" /> -->
<!-- <Limb Name="object_cne_Standardlimb_000024" Type="Standard" Offset="0x24" /> -->
<!-- <Limb Name="object_cne_Standardlimb_000030" Type="Standard" Offset="0x30" /> -->
<!-- <Limb Name="object_cne_Standardlimb_00003C" Type="Standard" Offset="0x3C" /> -->
<!-- <Limb Name="object_cne_Standardlimb_000048" Type="Standard" Offset="0x48" /> -->
<!-- <Limb Name="object_cne_Standardlimb_000054" Type="Standard" Offset="0x54" /> -->
<!-- <Limb Name="object_cne_Standardlimb_000060" Type="Standard" Offset="0x60" /> -->
<!-- <Limb Name="object_cne_Standardlimb_00006C" Type="Standard" Offset="0x6C" /> -->
<!-- <Limb Name="object_cne_Standardlimb_000078" Type="Standard" Offset="0x78" /> -->
<!-- <Limb Name="object_cne_Standardlimb_000084" Type="Standard" Offset="0x84" /> -->
<!-- <Limb Name="object_cne_Standardlimb_000090" Type="Standard" Offset="0x90" /> -->
<!-- <Limb Name="object_cne_Standardlimb_00009C" Type="Standard" Offset="0x9C" /> -->
<!-- <Limb Name="object_cne_Standardlimb_0000A8" Type="Standard" Offset="0xA8" /> -->
<!-- <Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" /> -->
<!-- <Texture Name="object_cne_TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" /> -->
<!-- <Texture Name="object_cne_Tex_0002FC" OutName="tex_0002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" /> -->
<!-- <Texture Name="object_cne_Tex_00033C" OutName="tex_00033C" Format="ci8" Width="8" Height="8" Offset="0x33C" /> -->
<!-- <Texture Name="object_cne_Tex_00037C" OutName="tex_00037C" Format="ci8" Width="8" Height="8" Offset="0x37C" /> -->
<!-- <Texture Name="object_cne_Tex_0003BC" OutName="tex_0003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC" /> -->
<!-- <Texture Name="object_cne_Tex_0003FC" OutName="tex_0003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC" /> -->
<!-- <Texture Name="object_cne_Tex_00047C" OutName="tex_00047C" Format="i8" Width="8" Height="8" Offset="0x47C" /> -->
<!-- <Texture Name="object_cne_Tex_0004BC" OutName="tex_0004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" /> -->
<!-- <DList Name="object_cne_DL_001300" Offset="0x1300" /> -->
<!-- <DList Name="object_cne_DL_001608" Offset="0x1608" /> -->
<!-- <DList Name="object_cne_DL_0016E8" Offset="0x16E8" /> -->
<!-- <DList Name="object_cne_DL_001808" Offset="0x1808" /> -->
<!-- <DList Name="object_cne_DL_0018C8" Offset="0x18C8" /> -->
<!-- <DList Name="object_cne_DL_0019A8" Offset="0x19A8" /> -->
<!-- <DList Name="object_cne_DL_001AC8" Offset="0x1AC8" /> -->
<!-- <DList Name="object_cne_DL_001B88" Offset="0x1B88" /> -->
<!-- <DList Name="object_cne_DL_001E50" Offset="0x1E50" /> -->
<!-- <DList Name="object_cne_DL_001F18" Offset="0x1F18" /> -->
<!-- <DList Name="object_cne_DL_001FE0" Offset="0x1FE0" /> -->
<!-- <DList Name="object_cne_DL_0020A8" Offset="0x20A8" /> -->
<!-- <DList Name="object_cne_DL_002170" Offset="0x2170" /> -->
<!-- <DList Name="object_cne_DL_002238" Offset="0x2238" /> -->
<!-- <DList Name="object_cne_DL_002300" Offset="0x2300" /> -->
<Texture Name="object_cne_Tex_0023D0" OutName="tex_0023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0" />
<Texture Name="object_cne_Tex_0024D0" OutName="tex_0024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0" />
<DList Name="object_cne_DL_002860" Offset="0x2860" />
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gCnePelvisLimb" LimbType="Standard" EnumName="CNE_LIMB_PELVIS" Offset="0x0"/>
<Limb Name="gCneLeftThighLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_THIGH" Offset="0xC"/>
<Limb Name="gCneLeftShinLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_SHIN" Offset="0x18"/>
<Limb Name="gCneLeftFootLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_FOOT" Offset="0x24"/>
<Limb Name="gCneRightThighLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_THIGH" Offset="0x30"/>
<Limb Name="gCneRightShinLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_SHIN" Offset="0x3C"/>
<Limb Name="gCneRightFootLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_FOOT" Offset="0x48"/>
<Limb Name="gCneTorsoLimb" LimbType="Standard" EnumName="CNE_LIMB_TORSO" Offset="0x54"/>
<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_UPPER_ARM" Offset="0x60"/>
<Limb Name="gCneLeftForearmLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_FOREARM" Offset="0x6C"/>
<Limb Name="gCneLeftHandLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_HAND" Offset="0x78"/>
<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_UPPER_ARM" Offset="0x84"/>
<Limb Name="gCneRightForearmLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_FOREARM" Offset="0x90"/>
<Limb Name="gCneRightHandLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_HAND" Offset="0x9C"/>
<Limb Name="gCneHeadLimb" LimbType="Standard" EnumName="CNE_LIMB_HEAD" Offset="0xA8"/>
<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" LimbNone="CNE_LIMB_NONE" LimbMax="CNE_LIMB_MAX" EnumName="CneLimbs" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC"/>
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
<DList Name="gCneRightHandDL" Offset="0x1608"/>
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
<DList Name="gCneRightFootDL" Offset="0x1E50"/>
<DList Name="gCneRightShinDL" Offset="0x1F18"/>
<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
<DList Name="gCneLeftShinDL" Offset="0x2170"/>
<DList Name="gCneLeftThighDL" Offset="0x2238"/>
<DList Name="gCnePelvisDL" Offset="0x2300"/>
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
</File>
</Root>
+53 -34
View File
@@ -1,38 +1,57 @@
<Root>
<!-- Assets for cows -->
<File Name="object_cow" Segment="6">
<Animation Name="object_cow_Anim_0001CC" Offset="0x1CC" />
<DList Name="object_cow_DL_001A80" Offset="0x1A80" />
<DList Name="object_cow_DL_001FE8" Offset="0x1FE8" />
<DList Name="object_cow_DL_002368" Offset="0x2368" />
<DList Name="object_cow_DL_002628" Offset="0x2628" />
<DList Name="object_cow_DL_002760" Offset="0x2760" />
<Texture Name="object_cow_TLUT_002880" OutName="tlut_002880" Format="rgba16" Width="16" Height="16" Offset="0x2880" />
<Texture Name="object_cow_Tex_002A80" OutName="tex_002A80" Format="ci8" Width="16" Height="16" Offset="0x2A80" />
<Texture Name="object_cow_Tex_002B80" OutName="tex_002B80" Format="ci8" Width="8" Height="8" Offset="0x2B80" />
<Texture Name="object_cow_Tex_002BC0" OutName="tex_002BC0" Format="ci8" Width="16" Height="16" Offset="0x2BC0" />
<Texture Name="object_cow_Tex_002CC0" OutName="tex_002CC0" Format="i8" Width="64" Height="64" Offset="0x2CC0" />
<Texture Name="object_cow_Tex_003CC0" OutName="tex_003CC0" Format="ci8" Width="8" Height="16" Offset="0x3CC0" />
<Texture Name="object_cow_Tex_003D40" OutName="tex_003D40" Format="rgba16" Width="16" Height="16" Offset="0x3D40" />
<Texture Name="object_cow_Tex_003F40" OutName="tex_003F40" Format="ci8" Width="8" Height="16" Offset="0x3F40" />
<Limb Name="object_cow_Standardlimb_003FC0" Type="Standard" Offset="0x3FC0" />
<Limb Name="object_cow_Standardlimb_003FCC" Type="Standard" Offset="0x3FCC" />
<Limb Name="object_cow_Standardlimb_003FD8" Type="Standard" Offset="0x3FD8" />
<Limb Name="object_cow_Standardlimb_003FE4" Type="Standard" Offset="0x3FE4" />
<Limb Name="object_cow_Standardlimb_003FF0" Type="Standard" Offset="0x3FF0" />
<Skeleton Name="object_cow_Skel_004010" Type="Flex" LimbType="Standard" Offset="0x4010" />
<Animation Name="object_cow_Anim_004264" Offset="0x4264" />
<Animation Name="object_cow_Anim_004348" Offset="0x4348" />
<DList Name="object_cow_DL_0046F0" Offset="0x46F0" />
<DList Name="object_cow_DL_0047D0" Offset="0x47D0" />
<DList Name="object_cow_DL_0048D0" Offset="0x48D0" />
<DList Name="object_cow_DL_0049D0" Offset="0x49D0" />
<DList Name="object_cow_DL_004AD0" Offset="0x4AD0" />
<Limb Name="object_cow_Standardlimb_004BE0" Type="Standard" Offset="0x4BE0" />
<Limb Name="object_cow_Standardlimb_004BEC" Type="Standard" Offset="0x4BEC" />
<Limb Name="object_cow_Standardlimb_004BF8" Type="Standard" Offset="0x4BF8" />
<Limb Name="object_cow_Standardlimb_004C04" Type="Standard" Offset="0x4C04" />
<Limb Name="object_cow_Standardlimb_004C10" Type="Standard" Offset="0x4C10" />
<Skeleton Name="object_cow_Skel_004C30" Type="Flex" LimbType="Standard" Offset="0x4C30" />
<Animation Name="object_cow_Anim_004E98" Offset="0x4E98" />
<Animation Name="gCowChewAnim" Offset="0x1CC" /> <!-- Original name is "usi_mogmog" (onomatopoeia for chewing) -->
<!-- Cow Limb DisplayLists -->
<DList Name="gCowBodyDL" Offset="0x1A80" />
<DList Name="gCowHeadDL" Offset="0x1FE8" />
<DList Name="gCowNoseDL" Offset="0x2368" />
<DList Name="gCowNoseRingDL" Offset="0x2628" />
<DList Name="gCowJawDL" Offset="0x2760" />
<!-- Cow Palettes -->
<Texture Name="gCowTLUT" OutName="cow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2880" />
<!-- Cow Textures -->
<Texture Name="gCowUdderTex" OutName="cow_udder" Format="ci8" Width="16" Height="16" Offset="0x2A80" />
<Texture Name="gCowNoseRingTex" OutName="cow_nose_ring" Format="ci8" Width="8" Height="8" Offset="0x2B80" />
<Texture Name="gCowNoseTex" OutName="cow_nose" Format="ci8" Width="16" Height="16" Offset="0x2BC0" />
<Texture Name="gCowSpotsTex" OutName="cow_spots" Format="i8" Width="64" Height="64" Offset="0x2CC0" />
<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" />
<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40" />
<Texture Name="gCowLegAndTailTex" OutName="cow_leg_and_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" />
<!-- Cow Limb DisplayLists -->
<Limb Name="gCowBodyLimb" Type="Standard" EnumName="COW_LIMB_BODY" Offset="0x3FC0" />
<Limb Name="gCowHeadLimb" Type="Standard" EnumName="COW_LIMB_HEAD" Offset="0x3FCC" />
<Limb Name="gCowJawLimb" Type="Standard" EnumName="COW_LIMB_JAW" Offset="0x3FD8" />
<Limb Name="gCowNoseLimb" Type="Standard" EnumName="COW_LIMB_NOSE" Offset="0x3FE4" />
<Limb Name="gCowNoseRingLimb" Type="Standard" EnumName="COW_LIMB_NOSE_RING" Offset="0x3FF0" />
<!-- Cow Skeleton -->
<Skeleton Name="gCowSkel" Type="Flex" LimbType="Standard" LimbNone="COW_LIMB_NONE" LimbMax="COW_LIMB_MAX" EnumName="CowLimbs" Offset="0x4010" />
<Animation Name="gCowMooAnim" Offset="0x4264" /> <!-- Original name is "usi_mooo" -->
<Animation Name="gCowTailIdleAnim" Offset="0x4348" /> <!-- Original name is "ust_daran" ("loosely") -->
<!-- Cow Tail Limb DisplayLists -->
<DList Name="gCowTailBaseDL" Offset="0x46F0" />
<DList Name="gCowTailUpperDL" Offset="0x47D0" />
<DList Name="gCowTailMiddleDL" Offset="0x48D0" />
<DList Name="gCowTailLowerDL" Offset="0x49D0" />
<DList Name="gCowTailEndDL" Offset="0x4AD0" />
<!-- Cow Tail Limbs -->
<Limb Name="gCowTailBaseLimb" Type="Standard" EnumName="COW_TAIL_LIMB_BASE" Offset="0x4BE0" />
<Limb Name="gCowTailUpperLimb" Type="Standard" EnumName="COW_TAIL_LIMB_UPPER" Offset="0x4BEC" />
<Limb Name="gCowTailMiddleLimb" Type="Standard" EnumName="COW_TAIL_LIMB_MIDDLE" Offset="0x4BF8" />
<Limb Name="gCowTailLowerLimb" Type="Standard" EnumName="COW_TAIL_LIMB_LOWER" Offset="0x4C04" />
<Limb Name="gCowTailEndLimb" Type="Standard" EnumName="COW_TAIL_LIMB_END" Offset="0x4C10" />
<!-- Cow Tail Skeleton -->
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" LimbNone="COW_TAIL_LIMB_NONE" LimbMax="COW_TAIL_LIMB_MAX" EnumName="CowTailLimbs"Offset="0x4C30" />
<Animation Name="gCowTailSwishAnim" Offset="0x4E98" /> <!-- Original name is "ust_furifuri" ("fluttery") -->
</File>
</Root>
+96 -59
View File
@@ -1,63 +1,100 @@
<Root>
<!-- Interior clocktower objects including the ceiling cog, rotating corridor, organ, center cog, stone doors, and water wheel -->
<File Name="object_ctower_rot" Segment="6">
<Texture Name="object_ctower_rot_TLUT_000000" OutName="tlut_000000" Format="rgba16" Width="4" Height="4" Offset="0x0" />
<Texture Name="object_ctower_rot_TLUT_000020" OutName="tlut_000020" Format="rgba16" Width="4" Height="4" Offset="0x20" />
<Texture Name="object_ctower_rot_TLUT_000040" OutName="tlut_000040" Format="rgba16" Width="16" Height="16" Offset="0x40" />
<Texture Name="object_ctower_rot_TLUT_000240" OutName="tlut_000240" Format="rgba16" Width="16" Height="16" Offset="0x240" />
<Texture Name="object_ctower_rot_TLUT_000440" OutName="tlut_000440" Format="rgba16" Width="4" Height="4" Offset="0x440" />
<Texture Name="object_ctower_rot_Tex_000460" OutName="tex_000460" Format="ci4" Width="64" Height="64" Offset="0x460" />
<Texture Name="object_ctower_rot_Tex_000C60" OutName="tex_000C60" Format="ci4" Width="64" Height="64" Offset="0xC60" />
<Texture Name="object_ctower_rot_Tex_001460" OutName="tex_001460" Format="ci8" Width="32" Height="32" Offset="0x1460" />
<Texture Name="object_ctower_rot_Tex_001860" OutName="tex_001860" Format="ci8" Width="32" Height="32" Offset="0x1860" />
<Texture Name="object_ctower_rot_Tex_001C60" OutName="tex_001C60" Format="ci8" Width="32" Height="64" Offset="0x1C60" />
<Texture Name="object_ctower_rot_Tex_002460" OutName="tex_002460" Format="ci8" Width="32" Height="64" Offset="0x2460" />
<Texture Name="object_ctower_rot_Tex_002C60" OutName="tex_002C60" Format="ci8" Width="32" Height="64" Offset="0x2C60" />
<Texture Name="object_ctower_rot_Tex_003460" OutName="tex_003460" Format="ci8" Width="32" Height="64" Offset="0x3460" />
<Texture Name="object_ctower_rot_Tex_003C60" OutName="tex_003C60" Format="ci8" Width="32" Height="32" Offset="0x3C60" />
<Texture Name="object_ctower_rot_Tex_004060" OutName="tex_004060" Format="rgba16" Width="32" Height="64" Offset="0x4060" />
<Texture Name="object_ctower_rot_Tex_005060" OutName="tex_005060" Format="ci8" Width="16" Height="64" Offset="0x5060" />
<Texture Name="object_ctower_rot_Tex_005460" OutName="tex_005460" Format="ci8" Width="64" Height="32" Offset="0x5460" />
<Texture Name="object_ctower_rot_Tex_005C60" OutName="tex_005C60" Format="ci8" Width="8" Height="64" Offset="0x5C60" />
<Texture Name="object_ctower_rot_Tex_005E60" OutName="tex_005E60" Format="ci8" Width="32" Height="32" Offset="0x5E60" />
<Texture Name="object_ctower_rot_Tex_006260" OutName="tex_006260" Format="ci8" Width="16" Height="128" Offset="0x6260" />
<Texture Name="object_ctower_rot_Tex_006A60" OutName="tex_006A60" Format="ia16" Width="32" Height="32" Offset="0x6A60" />
<Texture Name="object_ctower_rot_Tex_007260" OutName="tex_007260" Format="ci8" Width="16" Height="16" Offset="0x7260" />
<Texture Name="object_ctower_rot_Tex_007360" OutName="tex_007360" Format="ia16" Width="32" Height="64" Offset="0x7360" />
<Texture Name="object_ctower_rot_Tex_008360" OutName="tex_008360" Format="ia16" Width="16" Height="16" Offset="0x8360" />
<Texture Name="object_ctower_rot_Tex_008560" OutName="tex_008560" Format="i8" Width="32" Height="32" Offset="0x8560" />
<Texture Name="object_ctower_rot_Tex_008960" OutName="tex_008960" Format="ia8" Width="64" Height="64" Offset="0x8960" />
<Texture Name="object_ctower_rot_Tex_009960" OutName="tex_009960" Format="ia8" Width="64" Height="64" Offset="0x9960" />
<Texture Name="object_ctower_rot_Tex_00A960" OutName="tex_00A960" Format="ia16" Width="32" Height="32" Offset="0xA960" />
<Texture Name="object_ctower_rot_Tex_00B160" OutName="tex_00B160" Format="ia16" Width="32" Height="32" Offset="0xB160" />
<Texture Name="object_ctower_rot_Tex_00B960" OutName="tex_00B960" Format="ia16" Width="8" Height="64" Offset="0xB960" />
<Texture Name="object_ctower_rot_Tex_00BD60" OutName="tex_00BD60" Format="ia16" Width="32" Height="32" Offset="0xBD60" />
<Texture Name="object_ctower_rot_Tex_00C560" OutName="tex_00C560" Format="rgba16" Width="32" Height="32" Offset="0xC560" />
<Texture Name="object_ctower_rot_Tex_00CD60" OutName="tex_00CD60" Format="ia8" Width="64" Height="64" Offset="0xCD60" />
<Texture Name="object_ctower_rot_Tex_00DD60" OutName="tex_00DD60" Format="ci4" Width="64" Height="64" Offset="0xDD60" />
<Texture Name="object_ctower_rot_Tex_00E560" OutName="tex_00E560" Format="rgba16" Width="32" Height="32" Offset="0xE560" />
<Texture Name="object_ctower_rot_Tex_00ED60" OutName="tex_00ED60" Format="rgba16" Width="32" Height="32" Offset="0xED60" />
<Texture Name="object_ctower_rot_Tex_00F560" OutName="tex_00F560" Format="ia4" Width="32" Height="32" Offset="0xF560" />
<Texture Name="object_ctower_rot_Tex_00F760" OutName="tex_00F760" Format="ia4" Width="32" Height="32" Offset="0xF760" />
<Texture Name="object_ctower_rot_Tex_00F960" OutName="tex_00F960" Format="i4" Width="32" Height="16" Offset="0xF960" />
<Texture Name="object_ctower_rot_Tex_00FA60" OutName="tex_00FA60" Format="i4" Width="32" Height="16" Offset="0xFA60" />
<Texture Name="object_ctower_rot_Tex_00FB60" OutName="tex_00FB60" Format="i4" Width="32" Height="16" Offset="0xFB60" />
<Texture Name="object_ctower_rot_Tex_00FC60" OutName="tex_00FC60" Format="i4" Width="32" Height="16" Offset="0xFC60" />
<DList Name="object_ctower_rot_DL_010820" Offset="0x10820" />
<DList Name="object_ctower_rot_DL_010828" Offset="0x10828" />
<DList Name="object_ctower_rot_DL_0129D0" Offset="0x129D0" />
<DList Name="object_ctower_rot_DL_012DA0" Offset="0x12DA0" />
<Collision Name="object_ctower_rot_Colheader_0142E8" Offset="0x142E8" />
<DList Name="object_ctower_rot_DL_015F30" Offset="0x15F30" />
<DList Name="object_ctower_rot_DL_0160A0" Offset="0x160A0" />
<Collision Name="object_ctower_rot_Colheader_016E70" Offset="0x16E70" />
<DList Name="object_ctower_rot_DL_017010" Offset="0x17010" />
<DList Name="object_ctower_rot_DL_017018" Offset="0x17018" />
<DList Name="object_ctower_rot_DL_017220" Offset="0x17220" />
<Collision Name="object_ctower_rot_Colheader_017410" Offset="0x17410" />
<DList Name="object_ctower_rot_DL_0174E0" Offset="0x174E0" />
<Collision Name="object_ctower_rot_Colheader_017650" Offset="0x17650" />
<DList Name="object_ctower_rot_DL_018110" Offset="0x18110" />
<DList Name="object_ctower_rot_DL_018118" Offset="0x18118" />
<Collision Name="object_ctower_rot_Colheader_018588" Offset="0x18588" />
<!-- TLUTs -->
<Texture Name="gClockTowerCeilingCogWoodTLUT" OutName="clocktower_ceiling_cog_wood_tlut" Format="rgba16" Width="4" Height="4" Offset="0x0" />
<Texture Name="gClockTowerCeilingCogWoodMetalTLUT" OutName="clocktower_ceiling_cog_wood_metal_tlut" Format="rgba16" Width="4" Height="4" Offset="0x20" />
<Texture Name="gClockTowerCooridorTLUT" OutName="clocktower_cooridor_tlut" Format="rgba16" Width="16" Height="16" Offset="0x40" />
<Texture Name="gClockTowerOrganTLUT" OutName="clocktower_organ_tlut" Format="rgba16" Width="16" Height="16" Offset="0x240" />
<Texture Name="gClockTowerStoneDoorTLUT" OutName="clocktower_stone_door_tlut" Format="rgba16" Width="4" Height="4" Offset="0x440" />
<!-- Textures -->
<!-- CeilingCog -->
<Texture Name="gClockTowerCeilingCogWoodTex" OutName="clocktower_ceiling_cog_wood" Format="ci4" Width="64" Height="64" Offset="0x460" />
<Texture Name="gClockTowerCeilingCogWoodMetalTex" OutName="clocktower_ceiling_cog_wood_metal" Format="ci4" Width="64" Height="64" Offset="0xC60" />
<!-- Corridor -->
<Texture Name="gClockTowerCorridorStonePath1Tex" OutName="clocktower_corridor_stone_path_1" Format="ci8" Width="32" Height="32" Offset="0x1460" />
<Texture Name="gClockTowerCorridorStonePath2Tex" OutName="clocktower_corridor_stone_path_2" Format="ci8" Width="32" Height="32" Offset="0x1860" />
<Texture Name="gClockTowerCorridorStoneWallTex" OutName="clocktower_corridor_stone_wall" Format="ci8" Width="32" Height="64" Offset="0x1C60" />
<Texture Name="gClockTowerCorridorGrassyStoneWallTex" OutName="clocktower_corridor_grassy_stone_wall" Format="ci8" Width="32" Height="64" Offset="0x2460" />
<Texture Name="gClockTowerCorridorStonePillarTex" OutName="clocktower_corridor_stone_pillar" Format="ci8" Width="32" Height="64" Offset="0x2C60" />
<Texture Name="gClockTowerCorridorStoneCeilingTex" OutName="clocktower_corridor_stone_ceiling" Format="ci8" Width="32" Height="64" Offset="0x3460" />
<Texture Name="gClockTowerCorridorDirtPathTex" OutName="clocktower_corridor_dirt_path" Format="ci8" Width="32" Height="32" Offset="0x3C60" />
<Texture Name="gClockTowerCooridorFoliageTex" OutName="clocktower_corridor_foliage" Format="rgba16" Width="32" Height="64" Offset="0x4060" />
<Texture Name="gClockTowerCorridorWoodPillarTex" OutName="clocktower_corridor_wood_pillar" Format="ci8" Width="16" Height="64" Offset="0x5060" />
<Texture Name="gClockTowerCorridorWoodWallTex" OutName="clocktower_corridor_wood_wall" Format="ci8" Width="64" Height="32" Offset="0x5460" />
<Texture Name="gClockTowerCorridorGrassyCeilingTex" OutName="clocktower_corridor_grassy_ceiling" Format="ci8" Width="8" Height="64" Offset="0x5C60" />
<Texture Name="gClockTowerCorridorDirtTex" OutName="clocktower_corridor_dirt" Format="ci8" Width="32" Height="32" Offset="0x5E60" />
<!-- Organ -->
<Texture Name="gClockTowerOrganBackTex" OutName="clocktower_organ_back" Format="ci8" Width="16" Height="128" Offset="0x6260" />
<Texture Name="gClockTowerOrganSeatLegsTex" OutName="clocktower_organ_seat_legs" Format="ia16" Width="32" Height="32" Offset="0x6A60" />
<Texture Name="gClockTowerOrganSeatCushionTex" OutName="clocktower_organ_seat_cushion" Format="ci8" Width="16" Height="16" Offset="0x7260" />
<Texture Name="gClockTowerOrganSeatBackTex" OutName="clocktower_organ_seat_back" Format="ia16" Width="32" Height="64" Offset="0x7360" />
<Texture Name="gClockTowerOrganPedalTex" OutName="clocktower_organ_pedal" Format="ia16" Width="16" Height="16" Offset="0x8360" />
<Texture Name="gClockTowerOrganWoodTex" OutName="clocktower_organ_wood" Format="i8" Width="32" Height="32" Offset="0x8560" />
<Texture Name="gClockTowerOrganMetalPiece1Tex" OutName="clocktower_organ_metal_piece_1" Format="ia8" Width="64" Height="64" Offset="0x8960" />
<Texture Name="gClockTowerOrganMetalPiece2Tex" OutName="clocktower_organ_metal_piece_2" Format="ia8" Width="64" Height="64" Offset="0x9960" />
<Texture Name="gClockTowerOrganMetalPiece3Tex" OutName="clocktower_organ_metal_piece_3" Format="ia16" Width="32" Height="32" Offset="0xA960" />
<Texture Name="gClockTowerOrganMetalPiece4Tex" OutName="clocktower_organ_metal_piece_4" Format="ia16" Width="32" Height="32" Offset="0xB160" />
<Texture Name="gClockTowerOrganMetalPiece5Tex" OutName="clocktower_organ_metal_piece_5" Format="ia16" Width="8" Height="64" Offset="0xB960" />
<Texture Name="gClockTowerOrganMetalPiece6Tex" OutName="clocktower_organ_metal_piece_6" Format="ia16" Width="32" Height="32" Offset="0xBD60" />
<!-- CenterCog -->
<Texture Name="gClockTowerCenterCogBeamTex" OutName="clocktower_center_cog_beam" Format="rgba16" Width="32" Height="32" Offset="0xC560" />
<Texture Name="gClockTowerCenterCogTex" OutName="clocktower_center_cog" Format="ia8" Width="64" Height="64" Offset="0xCD60" />
<!-- StoneDoors -->
<Texture Name="gClockTowerStoneDoorTex" OutName="clocktower_stone_door" Format="ci4" Width="64" Height="64" Offset="0xDD60" />
<!-- Waterwheel -->
<Texture Name="gClockTowerWaterWheelWoodTex" OutName="clocktower_water_wheel_wood" Format="rgba16" Width="32" Height="32" Offset="0xE560" />
<Texture Name="gClockTowerWaterWheelGrassyWoodTex" OutName="clocktower_water_wheel_grassy_wood" Format="rgba16" Width="32" Height="32" Offset="0xED60" />
<!-- Organ Pipes -->
<Texture Name="gClockTowerOrganPipesThinTex" OutName="clocktower_organ_pipes_thin" Format="ia4" Width="32" Height="32" Offset="0xF560" />
<Texture Name="gClockTowerOrganPipesThickTex" OutName="clocktower_organ_pipes_thick" Format="ia4" Width="32" Height="32" Offset="0xF760" />
<!-- Organ Keys -->
<!-- Keys get progressively blurrier-->
<Texture Name="gClockTowerOrganKeys1Tex" OutName="clocktower_organ_keys_1" Format="i4" Width="32" Height="16" Offset="0xF960" />
<Texture Name="gClockTowerOrganKeys2Tex" OutName="clocktower_organ_keys_2" Format="i4" Width="32" Height="16" Offset="0xFA60" />
<Texture Name="gClockTowerOrganKeys3Tex" OutName="clocktower_organ_keys_3" Format="i4" Width="32" Height="16" Offset="0xFB60" />
<Texture Name="gClockTowerOrganKeys4Tex" OutName="clocktower_organ_keys_4" Format="i4" Width="32" Height="16" Offset="0xFC60" />
<!-- DLists and Collision -->
<!-- CeilingCog -->
<DList Name="gClockTowerEmpty1DL" Offset="0x10820" />
<DList Name="gClockTowerCeilingCogDL" Offset="0x10828" />
<!-- Corridor -->
<DList Name="gClockTowerCorridorFoliageDL" Offset="0x129D0" />
<DList Name="gClockTowerCorridorDL" Offset="0x12DA0" />
<Collision Name="gClockTowerCorridorCol" Offset="0x142E8" />
<!-- Organ -->
<DList Name="gClockTowerOrganPipesDL" Offset="0x15F30" />
<DList Name="gClockTowerOrganDL" Offset="0x160A0" />
<Collision Name="gClockTowerOrganCol" Offset="0x16E70" />
<!-- CenterCog -->
<DList Name="gClockTowerEmpty2DL" Offset="0x17010" />
<DList Name="gClockTowerCenterCogDL" Offset="0x17018" />
<!-- StoneDoorMain -->
<DList Name="gClockTowerStoneDoorMainDL" Offset="0x17220" />
<Collision Name="gClockTowerStoneDoorMainCol" Offset="0x17410" />
<!-- StoneDoor -->
<DList Name="gClockTowerStoneDoorDL" Offset="0x174E0" />
<Collision Name="gClockTowerStoneDoorCol" Offset="0x17650" />
<!-- WaterWheel -->
<DList Name="gClockTowerEmpty3DL" Offset="0x18110" />
<DList Name="gClockTowerWaterWheelDL" Offset="0x18118" />
<Collision Name="gClockTowerWaterWheelCol" Offset="0x18588" />
</File>
</Root>
+8 -4
View File
@@ -2,15 +2,18 @@
<File Name="object_dmask" Segment="6">
<Animation Name="object_dmask_Anim_00017C" Offset="0x17C" />
<Animation Name="object_dmask_Anim_0001A8" Offset="0x1A8" />
<!-- <Blob Name="object_dmask_Blob_0001B8" Size="0x28" Offset="0x1B8" /> -->
<Limb Name="object_dmask_Standardlimb_01C0" Type="Standard" Offset="0x1C0" />
<Skeleton Name="object_dmask_Skel_001D0" Type="Flex" LimbType="Standard" Offset="0x1D0" />
<DList Name="object_dmask_DL_000430" Offset="0x430" />
<Texture Name="object_dmask_Tex_000578" OutName="tex_000578" Format="i8" Width="64" Height="32" Offset="0x578" />
<Texture Name="object_dmask_Tex_000D78" OutName="tex_000D78" Format="i8" Width="32" Height="16" Offset="0xD78" />
<Animation Name="object_dmask_Anim_001090" Offset="0x1090" />
<!-- <Blob Name="object_dmask_Blob_0010A0" Size="0x20" Offset="0x10A0" /> -->
<Limb Name="object_dmask_Standardlimb_010A0" Type="Standard" Offset="0x10A0" />
<Skeleton Name="object_dmask_Skel_010B0" Type="Normal" LimbType="Standard" Offset="0x10B0" />
<Animation Name="object_dmask_Anim_0011A0" Offset="0x11A0" />
<Animation Name="object_dmask_Anim_0013A4" Offset="0x13A4" />
<!-- <Blob Name="object_dmask_Blob_0013B4" Size="0x2C" Offset="0x13B4" /> -->
<Limb Name="object_dmask_Standardlimb_013C0" Type="Standard" Offset="0x13C0" />
<Skeleton Name="object_dmask_Skel_013D0" Type="Normal" LimbType="Standard" Offset="0x13D0" />
<DList Name="object_dmask_DL_001E70" Offset="0x1E70" />
<Texture Name="object_dmask_Tex_002220" OutName="tex_002220" Format="rgba16" Width="32" Height="64" Offset="0x2220" />
<Texture Name="object_dmask_Tex_003220" OutName="tex_003220" Format="rgba16" Width="16" Height="16" Offset="0x3220" />
@@ -19,6 +22,7 @@
<Texture Name="object_dmask_Tex_003820" OutName="tex_003820" Format="rgba16" Width="16" Height="16" Offset="0x3820" />
<Texture Name="object_dmask_Tex_003A20" OutName="tex_003A20" Format="rgba16" Width="32" Height="32" Offset="0x3A20" />
<Animation Name="object_dmask_Anim_004288" Offset="0x4288" />
<!-- <Blob Name="object_dmask_Blob_004298" Size="0x28" Offset="0x4298" /> -->
<Limb Name="object_dmask_Standardlimb_042A0" Type="Standard" Offset="0x42A0" />
<Skeleton Name="object_dmask_Skel_042B0" Type="Normal" LimbType="Standard" Offset="0x42B0" />
</File>
</Root>
+3 -1
View File
@@ -9,7 +9,9 @@
<Texture Name="object_dnk_Tex_001380" OutName="tex_001380" Format="rgba16" Width="16" Height="16" Offset="0x1380" />
<Texture Name="object_dnk_Tex_001580" OutName="tex_001580" Format="rgba16" Width="8" Height="8" Offset="0x1580" />
<Texture Name="object_dnk_Tex_001600" OutName="tex_001600" Format="rgba16" Width="8" Height="8" Offset="0x1600" />
<!-- <Blob Name="object_dnk_Blob_001680" Size="0x180" Offset="0x1680" /> -->
<Texture Name="object_dnk_Tex_001680" OutName="tex_001680" Format="rgba16" Width="8" Height="8" Offset="0x1680" />
<Texture Name="object_dnk_Tex_001700" OutName="tex_001700" Format="rgba16" Width="8" Height="8" Offset="0x1700" />
<Texture Name="object_dnk_Tex_001780" OutName="tex_001780" Format="rgba16" Width="8" Height="8" Offset="0x1780" />
<DList Name="object_dnk_DL_001DD0" Offset="0x1DD0" />
<DList Name="object_dnk_DL_001E58" Offset="0x1E58" />
<DList Name="object_dnk_DL_001E68" Offset="0x1E68" />
+4 -1
View File
@@ -52,7 +52,10 @@
<Texture Name="object_dnp_Tex_00F5D0" OutName="tex_00F5D0" Format="rgba16" Width="16" Height="16" Offset="0xF5D0" />
<Texture Name="object_dnp_Tex_00F7D0" OutName="tex_00F7D0" Format="rgba16" Width="32" Height="32" Offset="0xF7D0" />
<Texture Name="object_dnp_Tex_00FFD0" OutName="tex_00FFD0" Format="rgba16" Width="16" Height="32" Offset="0xFFD0" />
<!-- <Blob Name="object_dnp_Blob_0103D0" Size="0x800" Offset="0x103D0" /> -->
<Texture Name="object_dnp_Tex_0103D0" OutName="tex_0103D0" Format="rgba16" Width="16" Height="16" Offset="0x103D0" />
<Texture Name="object_dnp_Tex_0105D0" OutName="tex_0105D0" Format="rgba16" Width="16" Height="16" Offset="0x105D0" />
<Texture Name="object_dnp_Tex_0107D0" OutName="tex_0107D0" Format="rgba16" Width="16" Height="16" Offset="0x107D0" />
<Texture Name="object_dnp_Tex_0109D0" OutName="tex_0109D0" Format="rgba16" Width="16" Height="16" Offset="0x109D0" />
<Limb Name="object_dnp_Standardlimb_010BD0" Type="Standard" Offset="0x10BD0" />
<Limb Name="object_dnp_Standardlimb_010BDC" Type="Standard" Offset="0x10BDC" />
<Limb Name="object_dnp_Standardlimb_010BE8" Type="Standard" Offset="0x10BE8" />
+41 -38
View File
@@ -1,42 +1,45 @@
<Root>
<!-- Assets for the King's Chamber Deku Guards -->
<File Name="object_dns" Segment="6">
<Animation Name="object_dns_Anim_0002A8" Offset="0x2A8" />
<Animation Name="object_dns_Anim_000734" Offset="0x734" />
<Animation Name="object_dns_Anim_0008F4" Offset="0x8F4" />
<Animation Name="object_dns_Anim_000BD8" Offset="0xBD8" />
<Animation Name="object_dns_Anim_000D58" Offset="0xD58" />
<Animation Name="object_dns_Anim_000FEC" Offset="0xFEC" />
<DList Name="object_dns_DL_001640" Offset="0x1640" />
<DList Name="object_dns_DL_0016F0" Offset="0x16F0" />
<DList Name="object_dns_DL_0017A0" Offset="0x17A0" />
<DList Name="object_dns_DL_0018B8" Offset="0x18B8" />
<DList Name="object_dns_DL_0019B8" Offset="0x19B8" />
<DList Name="object_dns_DL_001A50" Offset="0x1A50" />
<DList Name="object_dns_DL_001AD8" Offset="0x1AD8" />
<DList Name="object_dns_DL_001B90" Offset="0x1B90" />
<DList Name="object_dns_DL_001C20" Offset="0x1C20" />
<DList Name="object_dns_DL_001CB0" Offset="0x1CB0" />
<DList Name="object_dns_DL_001D40" Offset="0x1D40" />
<DList Name="object_dns_DL_001DD8" Offset="0x1DD8" />
<Texture Name="object_dns_Tex_001E68" OutName="tex_001E68" Format="rgba16" Width="32" Height="32" Offset="0x1E68" />
<Texture Name="object_dns_Tex_002668" OutName="tex_002668" Format="rgba16" Width="16" Height="16" Offset="0x2668" />
<Texture Name="object_dns_Tex_002868" OutName="tex_002868" Format="rgba16" Width="8" Height="8" Offset="0x2868" />
<!-- <Blob Name="object_dns_Blob_0028E8" Size="0x180" Offset="0x28E8" /> -->
<DList Name="object_dns_DL_002C48" Offset="0x2C48" />
<Limb Name="object_dns_Standardlimb_002D18" Type="Standard" Offset="0x2D18" />
<Limb Name="object_dns_Standardlimb_002D24" Type="Standard" Offset="0x2D24" />
<Limb Name="object_dns_Standardlimb_002D30" Type="Standard" Offset="0x2D30" />
<Limb Name="object_dns_Standardlimb_002D3C" Type="Standard" Offset="0x2D3C" />
<Limb Name="object_dns_Standardlimb_002D48" Type="Standard" Offset="0x2D48" />
<Limb Name="object_dns_Standardlimb_002D54" Type="Standard" Offset="0x2D54" />
<Limb Name="object_dns_Standardlimb_002D60" Type="Standard" Offset="0x2D60" />
<Limb Name="object_dns_Standardlimb_002D6C" Type="Standard" Offset="0x2D6C" />
<Limb Name="object_dns_Standardlimb_002D78" Type="Standard" Offset="0x2D78" />
<Limb Name="object_dns_Standardlimb_002D84" Type="Standard" Offset="0x2D84" />
<Limb Name="object_dns_Standardlimb_002D90" Type="Standard" Offset="0x2D90" />
<Limb Name="object_dns_Standardlimb_002D9C" Type="Standard" Offset="0x2D9C" />
<Skeleton Name="object_dns_Skel_002DD8" Type="Normal" LimbType="Standard" Offset="0x2DD8" />
<Animation Name="object_dns_Anim_003310" Offset="0x3310" />
<Animation Name="object_dns_Anim_0034EC" Offset="0x34EC" />
<Animation Name="gKingsChamberDekuGuardDanceAnim" Offset="0x2A8" /> <!-- Original name is "dns_dance" -->
<Animation Name="gKingsChamberDekuGuardFlipAnim" Offset="0x734" /> <!-- Original name is "dns_dancejump" -->
<Animation Name="gKingsChamberDekuGuardSurpriseStartAnim" Offset="0x8F4" /> <!-- Original name is "dns_furueru" ("to shiver") -->
<Animation Name="gKingsChamberDekuGuardSurpriseLoopAnim" Offset="0xBD8" />
<Animation Name="gKingsChamberDekuGuardRunStartAnim" Offset="0xD58" /> <!-- Original name is "dns_hasiru" ("to run") -->
<Animation Name="gKingsChamberDekuGuardRunLoopAnim" Offset="0xFEC" />
<DList Name="gKingsChamberDekuGuardRightFootDL" Offset="0x1640" />
<DList Name="gKingsChamberDekuGuardLeftFootDL" Offset="0x16F0" />
<DList Name="gKingsChamberDekuGuardSnoutDL" Offset="0x17A0" />
<DList Name="gKingsChamberDekuGuardHeadDL" Offset="0x18B8" />
<DList Name="gKingsChamberDekuGuardStalkDL" Offset="0x19B8" />
<DList Name="gKingsChamberDekuGuardEyesDL" Offset="0x1A50" />
<DList Name="gKingsChamberDekuGuardTorsoDL" Offset="0x1AD8" />
<DList Name="gKingsChamberDekuGuardLeftMustacheDL" Offset="0x1B90" />
<DList Name="gKingsChamberDekuGuardRightMustacheDL" Offset="0x1C20" />
<DList Name="gKingsChamberDekuGuardLeftLeafDL" Offset="0x1CB0" />
<DList Name="gKingsChamberDekuGuardCenterLeafDL" Offset="0x1D40" />
<DList Name="gKingsChamberDekuGuardRightLeafDL" Offset="0x1DD8" />
<Texture Name="gKingsChamberDekuGuardLeafTex" OutName="kings_chamber_deku_guard_leaf" Format="rgba16" Width="32" Height="32" Offset="0x1E68" />
<Texture Name="gKingsChamberDekuGuardBodyTex" OutName="kings_chamber_deku_guard_body" Format="rgba16" Width="16" Height="16" Offset="0x2668" />
<Texture Name="gKingsChamberDekuGuardMouthTex" OutName="kings_chamber_deku_guard_mouth" Format="rgba16" Width="8" Height="8" Offset="0x2868" />
<Texture Name="gKingsChamberDekuGuardEyeOpenTex" OutName="kings_chamber_deku_guard_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />
<Texture Name="gKingsChamberDekuGuardEyeHalfTex" OutName="kings_chamber_deku_guard_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x2968" />
<Texture Name="gKingsChamberDekuGuardEyeClosedTex" OutName="kings_chamber_deku_guard_eye_closed" Format="rgba16" Width="8" Height="8" Offset="0x29E8" />
<DList Name="gKingsChamberDekuGuardDekuFlower" Offset="0x2C48" />
<Limb Name="gKingsChamberDekuGuardTorsoLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_TORSO" Offset="0x2D18" />
<Limb Name="gKingsChamberDekuGuardHeadLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_HEAD" Offset="0x2D24" />
<Limb Name="gKingsChamberDekuGuardStalkLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_STALK" Offset="0x2D30" />
<Limb Name="gKingsChamberDekuGuardLeftLeafLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_LEFT_LEAF" Offset="0x2D3C" />
<Limb Name="gKingsChamberDekuGuardRightLeafLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_RIGHT_LEAF" Offset="0x2D48" />
<Limb Name="gKingsChamberDekuGuardCenterLeafLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_CENTER_LEAF" Offset="0x2D54" />
<Limb Name="gKingsChamberDekuGuardSnoutLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_SNOUT" Offset="0x2D60" />
<Limb Name="gKingsChamberDekuGuardRightMustacheLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_RIGHT_MUSTACHE" Offset="0x2D6C" />
<Limb Name="gKingsChamberDekuGuardLeftMustacheLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_LEFT_MUSTACHE" Offset="0x2D78" />
<Limb Name="gKingsChamberDekuGuardEyesLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_EYES" Offset="0x2D84" />
<Limb Name="gKingsChamberDekuGuardLeftFootLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_LEFT_FOOT" Offset="0x2D90" />
<Limb Name="gKingsChamberDekuGuardRightFootLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_RIGHT_FOOT" Offset="0x2D9C" />
<Skeleton Name="gKingsChamberDekuGuardSkel" Type="Normal" LimbType="Standard" LimbNone="KINGS_CHAMBER_DEKU_GUARD_LIMB_NONE" LimbMax="KINGS_CHAMBER_DEKU_GUARD_LIMB_MAX" EnumName="KingsChamberDekuGuardLimbs" Offset="0x2DD8" />
<Animation Name="gKingsChamberDekuGuardIdleAnim" Offset="0x3310" /> <!-- Original name is "dns_wait" -->
<Animation Name="gKingsChamberDekuGuardWalkAnim" Offset="0x34EC" /> <!-- Original name is "dns_walk" -->
</File>
</Root>
+3 -3
View File
@@ -1,7 +1,7 @@
<Root>
<File Name="object_dor02" Segment="6">
<DList Name="object_dor02_DL_000420" Offset="0x420" />
<DList Name="object_dor02_DL_000428" Offset="0x428" />
<Texture Name="object_dor02_Tex_000610" OutName="tex_000610" Format="rgba16" Width="32" Height="64" Offset="0x610" />
<DList Name="object_dor02_DL_000420" Offset="0x420"/>
<DList Name="gZoraHallDoorDL" Offset="0x428"/>
<Texture Name="gZoraHallDoorTex" OutName="zora_hall_door" Format="rgba16" Width="32" Height="64" Offset="0x610"/>
</File>
</Root>
+2 -2
View File
@@ -1,6 +1,6 @@
<Root>
<File Name="object_dor03" Segment="6">
<DList Name="object_dor03_DL_0003C0" Offset="0x3C0" />
<Texture Name="object_dor03_Tex_0004D0" OutName="tex_0004D0" Format="rgba16" Width="32" Height="64" Offset="0x4D0" />
<DList Name="gSwampDoorDL" Offset="0x3C0" />
<Texture Name="gSwampDoorTex" OutName="swamp_door" Format="rgba16" Width="32" Height="64" Offset="0x4D0" />
</File>
</Root>
+3 -3
View File
@@ -1,7 +1,7 @@
<Root>
<File Name="object_dor04" Segment="6">
<DList Name="object_dor04_DL_000460" Offset="0x460" />
<DList Name="object_dor04_DL_000468" Offset="0x468" />
<Texture Name="object_dor04_Tex_000658" OutName="tex_000658" Format="rgba16" Width="64" Height="32" Offset="0x658" />
<DList Name="gMagicHagPotionShopDoorEndDL" Offset="0x460"/>
<DList Name="gMagicHagPotionShopDoorDL" Offset="0x468"/>
<Texture Name="gMagicHagPotionShopDoorTex" OutName="magic_hag_potion_shop_door" Format="rgba16" Width="64" Height="32" Offset="0x658"/>
</File>
</Root>
+3
View File
@@ -15,6 +15,9 @@
<Texture Name="object_dy_obj_Tex_00D240" OutName="tex_00D240" Format="i4" Width="32" Height="32" Offset="0xD240" />
<Texture Name="object_dy_obj_Tex_00D440" OutName="tex_00D440" Format="i8" Width="16" Height="16" Offset="0xD440" />
<Texture Name="object_dy_obj_Tex_00D540" OutName="tex_00D540" Format="i8" Width="32" Height="64" Offset="0xD540" />
<Array Name="object_dy_obj_Vtx_00DD40" Count="27" Offset="0xDD40">
<Vtx/>
</Array>
<DList Name="object_dy_obj_DL_00DEF0" Offset="0xDEF0" />
<DList Name="object_dy_obj_DL_013810" Offset="0x13810" />
<DList Name="object_dy_obj_DL_013928" Offset="0x13928" />
+6 -6
View File
@@ -1,11 +1,11 @@
<Root>
<File Name="object_f52_obj" Segment="6">
<DList Name="object_f52_obj_DL_000570" Offset="0x570" />
<DList Name="object_f52_obj_DL_000698" Offset="0x698" />
<DList Name="object_f52_obj_DL_0007A8" Offset="0x7A8" />
<DList Name="object_f52_obj_DL_000840" Offset="0x840" />
<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" />
<DList Name="object_f52_obj_DL_000960" Offset="0x960" />
<DList Name="object_f52_obj_DL_000570" Offset="0x570" /> <!-- Bell post -->
<DList Name="object_f52_obj_DL_000698" Offset="0x698" /> <!-- Bell -->
<DList Name="object_f52_obj_DL_0007A8" Offset="0x7A8" /> <!-- Bell Base -->
<DList Name="object_f52_obj_DL_000840" Offset="0x840" /> <!-- Bell Shadow -->
<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" /> <!-- Bell Hook -->
<DList Name="object_f52_obj_DL_000960" Offset="0x960" /> <!-- Bell Designs -->
<Texture Name="object_f52_obj_Tex_000A10" OutName="tex_000A10" Format="rgba16" Width="32" Height="16" Offset="0xA10" />
<Texture Name="object_f52_obj_Tex_000E10" OutName="tex_000E10" Format="ia16" Width="16" Height="16" Offset="0xE10" />
<Texture Name="object_f52_obj_Tex_001010" OutName="tex_001010" Format="rgba16" Width="32" Height="16" Offset="0x1010" />
+50 -25
View File
@@ -1,31 +1,56 @@
<Root>
<!--
Contains the high-detail moon used in cutscenes and in Termina Field,
the debris that rises from the ground as the moon is crashing, the
ball of fire that surrounds the moon when it is crashing, and the ring
of fire that expands outward when the moon is almost done crashing.
-->
<File Name="object_fall" Segment="6">
<DList Name="object_fall_DL_000190" Offset="0x190" />
<DList Name="object_fall_DL_000198" Offset="0x198" />
<DList Name="object_fall_DL_000220" Offset="0x220" />
<Texture Name="object_fall_Tex_000260" OutName="tex_000260" Format="i8" Width="16" Height="16" Offset="0x260" />
<DList Name="object_fall_DL_000420" Offset="0x420" />
<DList Name="object_fall_DL_000428" Offset="0x428" />
<DList Name="object_fall_DL_000490" Offset="0x490" />
<DList Name="object_fall_DL_000498" Offset="0x498" />
<Array Name="object_fall_Vtx_0004C0" Count="209" Offset="0x4C0">
<!-- Debris -->
<DList Name="gMoonEmptyDL1" Offset="0x190" /> <!-- Was likely going to be used with gMoonDebrisModel1DL before they made all debris use the same material -->
<DList Name="gMoonDebrisMaterialDL" Offset="0x198" />
<DList Name="gMoonDebrisModel1DL" Offset="0x220" />
<Texture Name="gMoonDebrisTex" OutName="moon_debris" Format="i8" Width="16" Height="16" Offset="0x260" />
<DList Name="gMoonEmptyDL2" Offset="0x420" /> <!-- Was likely going to be used with gMoonDebrisModel2DL before they made all debris use the same material -->
<DList Name="gMoonDebrisModel2DL" Offset="0x428" />
<DList Name="gMoonEmptyDL3" Offset="0x490" /> <!-- Was likely going to be used with gMoonDebrisModel3DL before they made all debris use the same material -->
<DList Name="gMoonDebrisModel3DL" Offset="0x498" />\
<!-- Fireball Vertices -->
<Array Name="gMoonFireballVtx" Count="209" Offset="0x4C0">
<Vtx/>
</Array>
<DList Name="object_fall_DL_0011D0" Offset="0x11D0" />
<Texture Name="object_fall_Tex_001688" OutName="tex_001688" Format="i8" Width="64" Height="64" Offset="0x1688" />
<Texture Name="object_fall_Tex_002688" OutName="tex_002688" Format="i4" Width="64" Height="64" Offset="0x2688" />
<Texture Name="object_fall_Tex_002E88" OutName="tex_002E88" Format="i4" Width="64" Height="64" Offset="0x2E88" />
<DList Name="object_fall_DL_003C30" Offset="0x3C30" />
<Texture Name="object_fall_Tex_003E28" OutName="tex_003E28" Format="i8" Width="32" Height="64" Offset="0x3E28" />
<Texture Name="object_fall_Tex_004628" OutName="tex_004628" Format="i8" Width="32" Height="64" Offset="0x4628" />
<TextureAnimation Name="object_fall_Matanimheader_004E38" Offset="0x4E38" />
<TextureAnimation Name="object_fall_Matanimheader_004E58" Offset="0x4E58" />
<DList Name="object_fall_DL_0077F0" Offset="0x77F0" />
<Texture Name="object_fall_TLUT_0082F8" OutName="tlut_0082F8" Format="rgba16" Width="4" Height="4" Offset="0x82F8" />
<Texture Name="object_fall_TLUT_008318" OutName="tlut_008318" Format="rgba16" Width="4" Height="4" Offset="0x8318" />
<Texture Name="object_fall_Tex_008338" OutName="tex_008338" Format="rgba16" Width="32" Height="32" Offset="0x8338" />
<Texture Name="object_fall_Tex_008B38" OutName="tex_008B38" Format="rgba16" Width="64" Height="32" Offset="0x8B38" />
<Texture Name="object_fall_Tex_009B38" OutName="tex_009B38" Format="ci4" Width="64" Height="64" Offset="0x9B38" />
<Texture Name="object_fall_Tex_00A338" OutName="tex_00A338" Format="ci4" Width="64" Height="64" Offset="0xA338" />
<!-- Fireball DisplayList -->
<DList Name="gMoonFireballDL" Offset="0x11D0" />
<!-- Fireball Textures -->
<Texture Name="gMoonFireballFlecksTex" OutName="moon_fireball_flecks" Format="i8" Width="64" Height="64" Offset="0x1688" />
<Texture Name="gMoonFireballFlamesTex" OutName="moon_fireball_flames" Format="i4" Width="64" Height="64" Offset="0x2688" />
<Texture Name="gMoonFireballMaskTex" OutName="moon_fireball_mask" Format="i4" Width="64" Height="64" Offset="0x2E88" />
<!-- Fire Ring DisplayList -->
<DList Name="gMoonFireRingDL" Offset="0x3C30" />
<!-- Fire Ring Textures -->
<Texture Name="gMoonFireRingFlamesTex" OutName="moon_fire_ring_flames" Format="i8" Width="32" Height="64" Offset="0x3E28" />
<Texture Name="gMoonFireRingMaskTex" OutName="moon_fire_ring_mask" Format="i8" Width="32" Height="64" Offset="0x4628" />
<!-- Fire Ring Texture Animation -->
<TextureAnimation Name="gMoonFireRingTexAnim" Offset="0x4E38" />
<!-- Unused Fireball Texture Animation -->
<TextureAnimation Name="gMoonUnusedFireballTexAnim" Offset="0x4E58" /> <!-- Almost certainly scrapped for just doing the TwoTexScrolls manually in EnFall_Fireball_Draw -->
<!-- Moon DisplayList -->
<DList Name="gMoonDL" Offset="0x77F0" />
<!-- Moon Textures -->
<Texture Name="gMoonFarSideTLUT" OutName="moon_far_side_tlut" Format="rgba16" Width="4" Height="4" Offset="0x82F8" />
<Texture Name="gMoonFaceTLUT" OutName="moon_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x8318" />
<Texture Name="gMoonEyeTex" OutName="moon_eye" Format="rgba16" Width="32" Height="32" Offset="0x8338" />
<Texture Name="gMoonTeethTex" OutName="moon_teeth" Format="rgba16" Width="64" Height="32" Offset="0x8B38" />
<Texture Name="gMoonFarSideTex" OutName="moon_far_side" Format="ci4" Width="64" Height="64" Offset="0x9B38" />
<Texture Name="gMoonFaceTex" OutName="moon_face" Format="ci4" Width="64" Height="64" Offset="0xA338" />
</File>
</Root>
+11 -7
View File
@@ -1,12 +1,16 @@
<Root>
<!--
Open-mouth version of the moon and the "warp beam" that emerges from the
moon's mouth, both used in the cutscene before warping to the moon.
-->
<File Name="object_fall2" Segment="6">
<DList Name="object_fall2_DL_002970" Offset="0x2970" />
<Texture Name="object_fall2_TLUT_0034A8" OutName="tlut_0034A8" Format="rgba16" Width="4" Height="4" Offset="0x34A8" />
<Texture Name="object_fall2_TLUT_0034C8" OutName="tlut_0034C8" Format="rgba16" Width="4" Height="4" Offset="0x34C8" />
<Texture Name="object_fall2_Tex_0034E8" OutName="tex_0034E8" Format="rgba16" Width="32" Height="32" Offset="0x34E8" />
<Texture Name="object_fall2_Tex_003CE8" OutName="tex_003CE8" Format="ci4" Width="64" Height="64" Offset="0x3CE8" />
<Texture Name="object_fall2_Tex_0044E8" OutName="tex_0044E8" Format="ci4" Width="64" Height="64" Offset="0x44E8" />
<Texture Name="object_fall2_Tex_004CE8" OutName="tex_004CE8" Format="rgba16" Width="64" Height="32" Offset="0x4CE8" />
<DList Name="gOpenMouthMoonDL" Offset="0x2970" />
<Texture Name="gOpenMouthMoonFarSideTLUT" OutName="open_mouth_moon_far_side_tlut" Format="rgba16" Width="4" Height="4" Offset="0x34A8" />
<Texture Name="gOpenMouthMoonFaceTLUT" OutName="open_mouth_moon_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x34C8" />
<Texture Name="gOpenMouthMoonEyesTex" OutName="open_mouth_moon_eyes" Format="rgba16" Width="32" Height="32" Offset="0x34E8" />
<Texture Name="gOpenMouthMoonFarSideTex" OutName="open_mouth_moon_far_side" Format="ci4" Width="64" Height="64" Offset="0x3CE8" />
<Texture Name="gOpenMouthMoonFaceTex" OutName="open_mouth_moon_face" Format="ci4" Width="64" Height="64" Offset="0x44E8" />
<Texture Name="gOpenMouthMoonTeethTex" OutName="open_mouth_moon_teeth" Format="rgba16" Width="64" Height="32" Offset="0x4CE8" />
<!-- <Blob Name="object_fall2_Blob_005CE8" Size="0x228" Offset="0x5CE8" /> -->
<DList Name="object_fall2_DL_006E00" Offset="0x6E00" />
<DList Name="object_fall2_DL_006EF0" Offset="0x6EF0" />
+2 -1
View File
@@ -11,7 +11,8 @@
<Texture Name="object_fr_Tex_004BA0" OutName="tex_004BA0" Format="rgba16" Width="16" Height="16" Offset="0x4BA0" />
<Texture Name="object_fr_Tex_004DA0" OutName="tex_004DA0" Format="rgba16" Width="32" Height="32" Offset="0x4DA0" />
<Texture Name="object_fr_Tex_0055A0" OutName="tex_0055A0" Format="i8" Width="32" Height="32" Offset="0x55A0" />
<!-- <Blob Name="object_fr_Blob_0059A0" Size="0x400" Offset="0x59A0" /> -->
<Texture Name="object_fr_Tex_0059A0" OutName="tex_0059A0" Format="rgba16" Width="16" Height="16" Offset="0x59A0" />
<Texture Name="object_fr_Tex_005BA0" OutName="tex_005BA0" Format="rgba16" Width="16" Height="16" Offset="0x5BA0" />
<Texture Name="object_fr_Tex_005DA0" OutName="tex_005DA0" Format="ia16" Width="32" Height="32" Offset="0x5DA0" />
<Texture Name="object_fr_Tex_0065A0" OutName="tex_0065A0" Format="ia16" Width="32" Height="32" Offset="0x65A0" />
<DList Name="object_fr_DL_008EC0" Offset="0x8EC0" />
+6 -3
View File
@@ -31,13 +31,15 @@
<Texture Name="object_fsn_Tex_0056C0" OutName="tex_0056C0" Format="rgba16" Width="16" Height="16" Offset="0x56C0" />
<Texture Name="object_fsn_Tex_0058C0" OutName="tex_0058C0" Format="rgba16" Width="16" Height="16" Offset="0x58C0" />
<Texture Name="object_fsn_Tex_005AC0" OutName="tex_005AC0" Format="ci8" Width="16" Height="16" Offset="0x5AC0" />
<!-- <Blob Name="object_fsn_Blob_005BC0" Size="0x400" Offset="0x5BC0" /> -->
<Texture Name="object_fsn_Tex_005BC0" OutName="tex_005BC0" Format="ci8" Width="32" Height="32" Offset="0x5BC0" />
<Texture Name="object_fsn_Tex_005FC0" OutName="tex_005FC0" Format="ci8" Width="8" Height="8" Offset="0x5FC0" />
<Texture Name="object_fsn_Tex_006000" OutName="tex_006000" Format="ci8" Width="16" Height="16" Offset="0x6000" />
<Texture Name="object_fsn_Tex_006100" OutName="tex_006100" Format="ci8" Width="32" Height="32" Offset="0x6100" />
<Texture Name="object_fsn_Tex_006500" OutName="tex_006500" Format="ci8" Width="8" Height="8" Offset="0x6500" />
<Texture Name="object_fsn_Tex_006540" OutName="tex_006540" Format="rgba16" Width="32" Height="32" Offset="0x6540" />
<!-- <Blob Name="object_fsn_Blob_006D40" Size="0x4C98" Offset="0x6D40" /> -->
<Texture Name="object_fsn_Tex_006D40" OutName="tex_006D40" Format="ci8" Width="32" Height="32" Offset="0x6D40" />
<Texture Name="object_fsn_Tex_007140" OutName="tex_007140" Format="ci8" Width="32" Height="32" Offset="0x7140" />
<!-- <Blob Name="object_fsn_Blob_007540" Size="0x4498" Offset="0x7540" /> -->
<Animation Name="object_fsn_Anim_00B9D8" Offset="0xB9D8" />
<Animation Name="object_fsn_Anim_00C26C" Offset="0xC26C" />
<Animation Name="object_fsn_Anim_00C58C" Offset="0xC58C" />
@@ -53,7 +55,8 @@
<!-- <Blob Name="object_fsn_Blob_00FB30" Size="0x3040" Offset="0xFB30" /> -->
<Animation Name="object_fsn_Anim_012C34" Offset="0x12C34" />
<Animation Name="object_fsn_Anim_0131FC" Offset="0x131FC" />
<!-- <Blob Name="object_fsn_Blob_01320C" Size="0x124" Offset="0x1320C" /> -->
<LimbTable Name="object_fsn_LimbTable_0132DC" LimbType="Standard" Count="17" Offset="0x132DC"/> <!-- object_fsn_Skel_013320 specifies 18 limbs but only 17 exist, ZAPD breaks if this is not specified manually -->
<Skeleton Name="object_fsn_Skel_013320" Type="Flex" LimbType="Standard" Offset="0x13320" />
<Animation Name="object_fsn_Anim_0138B0" Offset="0x138B0" />
<Animation Name="object_fsn_Anim_01430C" Offset="0x1430C" />
</File>
+4 -1
View File
@@ -27,7 +27,10 @@
<Texture Name="object_fu_Tex_0056E0" OutName="tex_0056E0" Format="ci8" Width="32" Height="32" Offset="0x56E0" />
<Texture Name="object_fu_Tex_005AE0" OutName="tex_005AE0" Format="ci8" Width="32" Height="32" Offset="0x5AE0" />
<Texture Name="object_fu_Tex_005EE0" OutName="tex_005EE0" Format="ci8" Width="8" Height="8" Offset="0x5EE0" />
<!-- <Blob Name="object_fu_Blob_005F20" Size="0xC00" Offset="0x5F20" /> -->
<Texture Name="object_fu_Tex_005F20" OutName="tex_005F20" Format="ci8" Width="32" Height="32" Offset="0x5F20" />
<Texture Name="object_fu_Tex_006320" OutName="tex_006320" Format="ci8" Width="32" Height="32" Offset="0x6320" />
<Texture Name="object_fu_Tex_006720" OutName="tex_006720" Format="ci8" Width="32" Height="16" Offset="0x6720" />
<Texture Name="object_fu_Tex_006920" OutName="tex_006920" Format="ci8" Width="32" Height="16" Offset="0x6920" />
<Texture Name="object_fu_Tex_006B20" OutName="tex_006B20" Format="ci8" Width="8" Height="16" Offset="0x6B20" />
<Limb Name="object_fu_Standardlimb_006BA0" Type="Standard" Offset="0x6BA0" />
<Limb Name="object_fu_Standardlimb_006BAC" Type="Standard" Offset="0x6BAC" />
+16 -16
View File
@@ -51,24 +51,24 @@
<Texture Name="gGiantBeardTex" OutName="giant_beard" Format="rgba16" Width="16" Height="16" Offset="0x76C0" />
<!-- Giant Limbs -->
<Limb Name="gGiantHeadLimb" Type="Standard" Offset="0x78C0" />
<Limb Name="gGiantLeftThighLimb" Type="Standard" Offset="0x78CC" />
<Limb Name="gGiantLeftShinLimb" Type="Standard" Offset="0x78D8" />
<Limb Name="gGiantLeftFootLimb" Type="Standard" Offset="0x78E4" />
<Limb Name="gGiantRightThighLimb" Type="Standard" Offset="0x78F0" />
<Limb Name="gGiantRightShinLimb" Type="Standard" Offset="0x78FC" />
<Limb Name="gGiantRightFootLimb" Type="Standard" Offset="0x7908" />
<Limb Name="gGiantLeftShoulderLimb" Type="Standard" Offset="0x7914" />
<Limb Name="gGiantLeftUpperArmLimb" Type="Standard" Offset="0x7920" />
<Limb Name="gGiantLeftForearmLimb" Type="Standard" Offset="0x792C" />
<Limb Name="gGiantLeftHandLimb" Type="Standard" Offset="0x7938" />
<Limb Name="gGiantRightShoulderLimb" Type="Standard" Offset="0x7944" />
<Limb Name="gGiantRightUpperArmLimb" Type="Standard" Offset="0x7950" />
<Limb Name="gGiantRightForearmLimb" Type="Standard" Offset="0x795C" />
<Limb Name="gGiantRightHandLimb" Type="Standard" Offset="0x7968" />
<Limb Name="gGiantHeadLimb" Type="Standard" EnumName="GIANT_LIMB_HEAD" Offset="0x78C0" />
<Limb Name="gGiantLeftThighLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_THIGH" Offset="0x78CC" />
<Limb Name="gGiantLeftShinLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_SHIN" Offset="0x78D8" />
<Limb Name="gGiantLeftFootLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_FOOT" Offset="0x78E4" />
<Limb Name="gGiantRightThighLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_THIGH" Offset="0x78F0" />
<Limb Name="gGiantRightShinLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_SHIN" Offset="0x78FC" />
<Limb Name="gGiantRightFootLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_FOOT" Offset="0x7908" />
<Limb Name="gGiantLeftShoulderLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_SHOULDER" Offset="0x7914" />
<Limb Name="gGiantLeftUpperArmLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_UPPER_ARM" Offset="0x7920" />
<Limb Name="gGiantLeftForearmLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_FOREARM" Offset="0x792C" />
<Limb Name="gGiantLeftHandLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_HAND" Offset="0x7938" />
<Limb Name="gGiantRightShoulderLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_SHOULDER" Offset="0x7944" />
<Limb Name="gGiantRightUpperArmLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_UPPER_ARM" Offset="0x7950" />
<Limb Name="gGiantRightForearmLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_FOREARM" Offset="0x795C" />
<Limb Name="gGiantRightHandLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_HAND" Offset="0x7968" />
<!-- Giant Skeleton -->
<Skeleton Name="gGiantSkel" Type="Flex" LimbType="Standard" Offset="0x79B0" />
<Skeleton Name="gGiantSkel" Type="Flex" LimbType="Standard" LimbNone="GIANT_LIMB_NONE" LimbMax="GIANT_LIMB_MAX" EnumName="EnGiantLimbs" Offset="0x79B0" />
<!-- Giant Animations -->
<Animation Name="gGiantLookUpStartAnim" Offset="0x8394" /> <!-- Original name is "kyo_kaoage" ("raising face") -->
+5 -4
View File
@@ -1,15 +1,16 @@
<Root>
<!-- Assets for Nejiron -->
<File Name="object_gmo" Segment="6">
<Animation Name="gNejironIdleAnim" Offset="0x18" /> <!-- Original name might be "gm_default" -->
<DList Name="gNejironBodyDL" Offset="0xB70" />
<DList Name="gNejironEyesDL" Offset="0xE38" />
<Texture Name="gNejironBodyTLUT" OutName="nejiron_body_palette" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
<Texture Name="gNejironBodyTLUT" OutName="nejiron_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
<Texture Name="gNejironBodyTex" OutName="nejiron_body" Format="ci8" Width="32" Height="32" Offset="0x10C8" />
<Texture Name="gNejironEyeOpenTex" OutName="nejiron_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x14C8" />
<Texture Name="gNejironEyeHalfTex" OutName="nejiron_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x18C8" />
<Texture Name="gNejironEyeClosedTex" OutName="nejiron_eye_closed" Format="rgba16" Width="16" Height="32" Offset="0x1CC8" />
<Limb Name="gNejironBodyLimb" Type="Standard" Offset="0x20C8" />
<Limb Name="gNejironEyeLimb" Type="Standard" Offset="0x20D4" />
<Skeleton Name="gNejironSkel" Type="Normal" LimbType="Standard" Offset="0x20E8" />
<Limb Name="gNejironBodyLimb" Type="Standard" EnumName="NEJIRON_LIMB_BODY" Offset="0x20C8" />
<Limb Name="gNejironEyeLimb" Type="Standard" EnumName="NEJIRON_LIMB_EYES" Offset="0x20D4" />
<Skeleton Name="gNejironSkel" Type="Normal" LimbType="Standard" LimbNone="NEJIRON_LIMB_NONE" LimbMax="NEJIRON_LIMB_MAX" EnumName="NejironLimbs" Offset="0x20E8" />
</File>
</Root>
+7 -3
View File
@@ -1,7 +1,6 @@
<Root>
<File Name="object_hanareyama_obj" Segment="6">
<!-- <Blob Name="object_hanareyama_obj_Blob_000000" Size="0x8" Offset="0x0" /> -->
<DList Name="object_hanareyama_obj_DL_000008" Offset="0x8" />
<DList Name="object_hanareyama_obj_DL_000000" Offset="0x0" />
<DList Name="object_hanareyama_obj_DL_000020" Offset="0x20" />
<DList Name="object_hanareyama_obj_DL_000D70" Offset="0xD70" />
<DList Name="object_hanareyama_obj_DL_000E30" Offset="0xE30" />
@@ -59,7 +58,12 @@
<DList Name="object_hanareyama_obj_DL_003578" Offset="0x3578" />
<Texture Name="object_hanareyama_obj_Tex_003638" OutName="tex_003638" Format="i4" Width="64" Height="64" Offset="0x3638" />
<Texture Name="object_hanareyama_obj_Tex_003E38" OutName="tex_003E38" Format="rgba16" Width="32" Height="32" Offset="0x3E38" />
<!-- <Blob Name="object_hanareyama_obj_Blob_004638" Size="0x228" Offset="0x4638" /> -->
<Array Name="object_hanareyama_obj_DLArray_004638" Count="54" Offset="0x4638">
<Pointer Type="Gfx"/>
</Array>
<Array Name="object_hanareyama_obj_Vec_004710" Count="54" Offset="0x4710">
<Vector Type="s16" Dimensions="3" />
</Array>
<Collision Name="object_hanareyama_obj_Colheader_004D8C" Offset="0x4D8C" />
</File>
</Root>
+5 -4
View File
@@ -6,8 +6,8 @@
<TextureAnimation Name="object_in_Matanimheader_001C30" Offset="0x1C30" />
<Animation Name="object_in_Anim_001D10" Offset="0x1D10" />
<!-- <Blob Name="object_in_Blob_001D20" Size="0x1738" Offset="0x1D20" /> -->
<!-- <Texture Name="object_in_TLUT_003458" OutName="tlut_003458" Format="rgba16" Width="16" Height="16" Offset="0x3458" /> -->
<!-- <Blob Name="object_in_Blob_003658" Size="0x388" Offset="0x3658" /> -->
<Texture Name="object_in_Tex_003520" OutName="tex_003520" Format="ci8" Width="8" Height="8" Offset="0x3520" />
<Texture Name="object_in_Tex_0035E0" OutName="tex_0035E0" Format="ci8" Width="32" Height="32" Offset="0x35E0" />
<Texture Name="object_in_Tex_0039E0" OutName="tex_0039E0" Format="rgba16" Width="16" Height="16" Offset="0x39E0" />
<Texture Name="object_in_Tex_003BE0" OutName="tex_003BE0" Format="ci8" Width="16" Height="16" Offset="0x3BE0" />
<Texture Name="object_in_Tex_003CE0" OutName="tex_003CE0" Format="ci8" Width="16" Height="16" Offset="0x3CE0" />
@@ -17,9 +17,10 @@
<Texture Name="object_in_Tex_004120" OutName="tex_004120" Format="rgba16" Width="8" Height="16" Offset="0x4120" />
<Texture Name="object_in_Tex_004220" OutName="tex_004220" Format="ci8" Width="8" Height="16" Offset="0x4220" />
<Texture Name="object_in_Tex_0042A0" OutName="tex_0042A0" Format="ci8" Width="16" Height="16" Offset="0x42A0" />
<!-- <Blob Name="object_in_Blob_0043A0" Size="0x440" Offset="0x43A0" /> -->
<Texture Name="object_in_Tex_0043E0" OutName="tex_0043E0" Format="ci8" Width="32" Height="32" Offset="0x43E0" />
<Texture Name="object_in_Tex_0047E0" OutName="tex_0047E0" Format="ci8" Width="8" Height="8" Offset="0x47E0" />
<!-- <Blob Name="object_in_Blob_004820" Size="0x800" Offset="0x4820" /> -->
<Texture Name="object_in_Tex_004820" OutName="tex_004820" Format="ci8" Width="32" Height="32" Offset="0x4820" />
<Texture Name="object_in_Tex_004C20" OutName="tex_004C20" Format="ci8" Width="32" Height="32" Offset="0x4C20" />
<DList Name="object_in_DL_006780" Offset="0x6780" />
<DList Name="object_in_DL_0073E8" Offset="0x73E8" />
<DList Name="object_in_DL_007510" Offset="0x7510" />
+5 -5
View File
@@ -21,15 +21,15 @@
<DList Name="object_in2_DL_004AF8" Offset="0x4AF8" />
<Texture Name="object_in2_Tex_004C28" OutName="tex_004C28" Format="rgba16" Width="16" Height="16" Offset="0x4C28" />
<Texture Name="object_in2_TLUT_004E28" OutName="tlut_004E28" Format="rgba16" Width="16" Height="16" Offset="0x4E28" />
<!-- <Blob Name="object_in2_Blob_005028" Size="0x400" Offset="0x5028" /> -->
<Texture Name="object_in2_Tex_005028" OutName="tex_005028" Format="ci8" Width="32" Height="32" Offset="0x5028" />
<Texture Name="object_in2_Tex_005428" OutName="tex_005428" Format="ci8" Width="8" Height="8" Offset="0x5428" />
<Texture Name="object_in2_Tex_005468" OutName="tex_005468" Format="ci8" Width="8" Height="8" Offset="0x5468" />
<!-- <Blob Name="object_in2_Blob_0054A8" Size="0x400" Offset="0x54A8" /> -->
<Texture Name="object_in2_Tex_0054A8" OutName="tex_0054A8" Format="ci8" Width="32" Height="32" Offset="0x54A8" />
<Texture Name="object_in2_Tex_0058A8" OutName="tex_0058A8" Format="rgba16" Width="16" Height="16" Offset="0x58A8" />
<Texture Name="object_in2_Tex_005AA8" OutName="tex_005AA8" Format="ci8" Width="16" Height="16" Offset="0x5AA8" />
<Texture Name="object_in2_Tex_005BA8" OutName="tex_005BA8" Format="ci8" Width="16" Height="16" Offset="0x5BA8" />
<Texture Name="object_in2_Tex_005CA8" OutName="tex_005CA8" Format="i8" Width="8" Height="8" Offset="0x5CA8" />
<!-- <Blob Name="object_in2_Blob_005CE8" Size="0x400" Offset="0x5CE8" /> -->
<Texture Name="object_in2_Tex_005CE8" OutName="tex_005CE8" Format="ci8" Width="32" Height="32" Offset="0x5CE8" />
<Texture Name="object_in2_Tex_0060E8" OutName="tex_0060E8" Format="ci8" Width="16" Height="32" Offset="0x60E8" />
<Texture Name="object_in2_Tex_0062E8" OutName="tex_0062E8" Format="ci8" Width="16" Height="16" Offset="0x62E8" />
<Texture Name="object_in2_Tex_0063E8" OutName="tex_0063E8" Format="ci8" Width="8" Height="8" Offset="0x63E8" />
@@ -37,9 +37,9 @@
<Texture Name="object_in2_Tex_006528" OutName="tex_006528" Format="ci8" Width="16" Height="16" Offset="0x6528" />
<Texture Name="object_in2_Tex_006628" OutName="tex_006628" Format="i8" Width="16" Height="16" Offset="0x6628" />
<Texture Name="object_in2_Tex_006728" OutName="tex_006728" Format="i8" Width="16" Height="16" Offset="0x6728" />
<!-- <Blob Name="object_in2_Blob_006828" Size="0x400" Offset="0x6828" /> -->
<Texture Name="object_in2_Tex_006828" OutName="tex_006828" Format="ci8" Width="32" Height="32" Offset="0x6828" />
<Texture Name="object_in2_Tex_006C28" OutName="tex_006C28" Format="ci8" Width="8" Height="8" Offset="0x6C28" />
<!-- <Blob Name="object_in2_Blob_006C68" Size="0x400" Offset="0x6C68" /> -->
<Texture Name="object_in2_Tex_006C68" OutName="tex_006C68" Format="ci8" Width="32" Height="32" Offset="0x6C68" />
<Texture Name="object_in2_Tex_007068" OutName="tex_007068" Format="ci8" Width="8" Height="8" Offset="0x7068" />
<DList Name="object_in2_DL_007198" Offset="0x7198" />
<DList Name="object_in2_DL_0071A0" Offset="0x71A0" />
+114 -96
View File
@@ -1,100 +1,118 @@
<Root>
<File Name="object_jg" Segment="6">
<DList Name="object_jg_DL_003C50" Offset="0x3C50" />
<DList Name="object_jg_DL_003DC8" Offset="0x3DC8" />
<DList Name="object_jg_DL_004068" Offset="0x4068" />
<DList Name="object_jg_DL_004410" Offset="0x4410" />
<DList Name="object_jg_DL_004688" Offset="0x4688" />
<DList Name="object_jg_DL_004928" Offset="0x4928" />
<DList Name="object_jg_DL_004CD0" Offset="0x4CD0" />
<DList Name="object_jg_DL_004F50" Offset="0x4F50" />
<DList Name="object_jg_DL_005440" Offset="0x5440" />
<DList Name="object_jg_DL_0054F0" Offset="0x54F0" />
<DList Name="object_jg_DL_0055A8" Offset="0x55A8" />
<DList Name="object_jg_DL_005770" Offset="0x5770" />
<DList Name="object_jg_DL_005968" Offset="0x5968" />
<DList Name="object_jg_DL_005A48" Offset="0x5A48" />
<DList Name="object_jg_DL_005B28" Offset="0x5B28" />
<DList Name="object_jg_DL_005EE8" Offset="0x5EE8" />
<DList Name="object_jg_DL_006018" Offset="0x6018" />
<DList Name="object_jg_DL_006130" Offset="0x6130" />
<DList Name="object_jg_DL_006378" Offset="0x6378" />
<DList Name="object_jg_DL_006678" Offset="0x6678" />
<DList Name="object_jg_DL_0067A8" Offset="0x67A8" />
<DList Name="object_jg_DL_0068C0" Offset="0x68C0" />
<DList Name="object_jg_DL_006B08" Offset="0x6B08" />
<DList Name="object_jg_DL_006E08" Offset="0x6E08" />
<Animation Name="object_jg_Anim_0077CC" Offset="0x77CC" />
<Animation Name="object_jg_Anim_009440" Offset="0x9440" />
<Animation Name="object_jg_Anim_00A07C" Offset="0xA07C" />
<DList Name="object_jg_DL_00A3B0" Offset="0xA3B0" />
<Texture Name="object_jg_Tex_00A530" OutName="tex_00A530" Format="rgba16" Width="32" Height="32" Offset="0xA530" />
<Texture Name="object_jg_Tex_00AD30" OutName="tex_00AD30" Format="rgba16" Width="16" Height="16" Offset="0xAD30" />
<Animation Name="object_jg_Anim_00BDD8" Offset="0xBDD8" />
<Animation Name="object_jg_Anim_00C7A8" Offset="0xC7A8" />
<Animation Name="object_jg_Anim_00D630" Offset="0xD630" />
<Animation Name="object_jg_Anim_00DB54" Offset="0xDB54" />
<Animation Name="object_jg_Anim_00E8FC" Offset="0xE8FC" />
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<Animation Name="object_jg_Anim_011F50" Offset="0x11F50" />
<Animation Name="object_jg_Anim_0129F4" Offset="0x129F4" />
<Animation Name="object_jg_Anim_013DD8" Offset="0x13DD8" />
<Animation Name="object_jg_Anim_01436C" Offset="0x1436C" />
<Texture Name="object_jg_TLUT_014380" OutName="tlut_014380" Format="rgba16" Width="16" Height="16" Offset="0x14380" />
<Texture Name="object_jg_Tex_014580" OutName="tex_014580" Format="ci8" Width="8" Height="8" Offset="0x14580" />
<Texture Name="object_jg_Tex_0145C0" OutName="tex_0145C0" Format="ci8" Width="32" Height="16" Offset="0x145C0" />
<Texture Name="object_jg_Tex_0147C0" OutName="tex_0147C0" Format="ci8" Width="32" Height="32" Offset="0x147C0" />
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<Texture Name="object_jg_Tex_0150C0" OutName="tex_0150C0" Format="rgba16" Width="8" Height="16" Offset="0x150C0" />
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<Texture Name="object_jg_Tex_0156C0" OutName="tex_0156C0" Format="ci8" Width="8" Height="8" Offset="0x156C0" />
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<Texture Name="object_jg_Tex_016800" OutName="tex_016800" Format="ci8" Width="16" Height="32" Offset="0x16800" />
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<Texture Name="object_jg_Tex_016E00" OutName="tex_016E00" Format="ci8" Width="32" Height="64" Offset="0x16E00" />
<Animation Name="object_jg_Anim_018CE4" Offset="0x18CE4" />
<Animation Name="object_jg_Anim_01ADC0" Offset="0x1ADC0" />
<Limb Name="object_jg_Standardlimb_01ADD0" Type="Standard" Offset="0x1ADD0" />
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<Skeleton Name="object_jg_Skel_01AFF0" Type="Flex" LimbType="Standard" Offset="0x1AFF0" />
<Animation Name="object_jg_Anim_01B1E8" Offset="0x1B1E8" />
<!-- <Blob Name="object_jg_Blob_01B1F8" Size="0x28" Offset="0x1B1F8" /> -->
<!-- Goron Elder Limb DisplayLists -->
<DList Name="gGoronElderPelvisDL" Offset="0x3C50" />
<DList Name="gGoronElderRightShinDL" Offset="0x3DC8" />
<DList Name="gGoronElderRightFootDL" Offset="0x4068" />
<DList Name="gGoronElderRightThighDL" Offset="0x4410" />
<DList Name="gGoronElderLeftShinDL" Offset="0x4688" />
<DList Name="gGoronElderLeftFootDL" Offset="0x4928" />
<DList Name="gGoronElderLeftThighDL" Offset="0x4CD0" />
<DList Name="gGoronElderHeadDL" Offset="0x4F50" />
<DList Name="gGoronElderLowerBeardDL" Offset="0x5440" />
<DList Name="gGoronElderUpperBeardDL" Offset="0x54F0" />
<DList Name="gGoronElderLowerLipDL" Offset="0x55A8" />
<DList Name="gGoronElderHairBackDL" Offset="0x5770" />
<DList Name="gGoronElderRightHairEndDL" Offset="0x5968" />
<DList Name="gGoronElderLeftHairEndDL" Offset="0x5A48" />
<DList Name="gGoronElderUpperTorsoDL" Offset="0x5B28" />
<DList Name="gGoronElderRightForearmDL" Offset="0x5EE8" />
<DList Name="gGoronElderRightFingersDL" Offset="0x6018" />
<DList Name="gGoronElderRightHandAndThumbDL" Offset="0x6130" />
<DList Name="gGoronElderRightShoulderAndUpperArmDL" Offset="0x6378" />
<DList Name="gGoronElderLeftForearmDL" Offset="0x6678" />
<DList Name="gGoronElderLeftFingersDL" Offset="0x67A8" />
<DList Name="gGoronElderLeftHandAndThumbDL" Offset="0x68C0" />
<DList Name="gGoronElderLeftShoulderAndUpperArmDL" Offset="0x6B08" />
<DList Name="gGoronElderLowerTorsoDL" Offset="0x6E08" />
<!-- Goron Elder Animations -->
<Animation Name="gGoronElderThinkingAnim" Offset="0x77CC" /> <!-- Original name is "jg_are_loop" ("huh?") -->
<Animation Name="gGoronElderWalkAnim" Offset="0x9440" /> <!-- Original name is "jg_aruku" ("walk") -->
<Animation Name="gGoronElderCradleAnim" Offset="0xA07C" /> <!-- Original name is "jg_dakko" ("hug") -->
<!-- Drum DisplayList and Textures -->
<DList Name="gGoronElderDrumDL" Offset="0xA3B0" />
<Texture Name="gGoronElderDrumSidesTex" OutName="goron_elder_drum_sides" Format="rgba16" Width="32" Height="32" Offset="0xA530" />
<Texture Name="gGoronElderDrumTopTex" OutName="goron_elder_drum_top" Format="rgba16" Width="16" Height="16" Offset="0xAD30" />
<!-- Goron Elder Animations -->
<Animation Name="gGoronElderWavingAnim" Offset="0xBDD8" /> <!-- Original name is "jg_iran" ("refuse") -->
<Animation Name="gGoronElderHeadShakeAnim" Offset="0xC7A8" /> <!-- Original name is "jg_kubifuri" ("head shake") -->
<Animation Name="gGoronElderRememberingAnim" Offset="0xD630" /> <!-- Original name is "jg_mouichido" ("once more time") -->
<Animation Name="gGoronElderSurpriseStartAnim" Offset="0xDB54" /> <!-- Original name is "jg_odoroki" ("surprise") -->
<Animation Name="gGoronElderSurpriseLoopAnim" Offset="0xE8FC" /> <!-- Original name is "jg_odorokiLoop" -->
<Animation Name="gGoronElderStrongRememberingAnim" Offset="0xFE48" /> <!-- Original name is "jg_soujyatta" (something like "it was this way") -->
<Animation Name="gGoronElderTakeOutDrumAnim" Offset="0x11F50" /> <!-- Original name is "jg_taiko_dasu" ("get out drum") -->
<Animation Name="gGoronElderDrumIdleAnim" Offset="0x129F4" /> <!-- Original name is "jg_taiko_loop" ("drum loop") -->
<Animation Name="gGoronElderPlayingDrumAnim" Offset="0x13DD8" /> <!-- Original name is "jg_taiko_tataku" ("playing the drum") -->
<Animation Name="gGoronElderAngryAnim" Offset="0x1436C" /> <!-- Original name is "jg_takaburu" ("to become worked up") -->
<!-- Goron Elder Textures -->
<Texture Name="gGoronElderTLUT" OutName="goron_elder_palette" Format="rgba16" Width="16" Height="16" Offset="0x14380" />
<Texture Name="gGoronElderSkinTex" OutName="goron_elder_skin" Format="ci8" Width="8" Height="8" Offset="0x14580" />
<Texture Name="gGoronElderToesTex" OutName="goron_elder_toes" Format="ci8" Width="32" Height="16" Offset="0x145C0" />
<Texture Name="gGoronElderFootBottomTex" OutName="goron_elder_foot_bottom" Format="ci8" Width="32" Height="32" Offset="0x147C0" />
<Texture Name="gGoronElderVeinsTex" OutName="goron_elder_veins" Format="ci8" Width="32" Height="32" Offset="0x14BC0" />
<Texture Name="gGoronElderSpotsTex" OutName="goron_elder_spots" Format="ci8" Width="16" Height="16" Offset="0x14FC0" />
<Texture Name="gGoronElderLowerLipTex" OutName="goron_elder_lower_lip" Format="rgba16" Width="8" Height="16" Offset="0x150C0" />
<Texture Name="gGoronElderLipTex" OutName="goron_elder_lip" Format="rgba16" Width="8" Height="8" Offset="0x151C0" />
<Texture Name="gGoronElderHairTex" OutName="goron_elder_hair" Format="rgba16" Width="16" Height="32" Offset="0x15240" />
<Texture Name="gGoronElderNostrilAndBellyButtonTex" OutName="goron_elder_nostril_and_belly_button" Format="ci8" Width="8" Height="8" Offset="0x15640" />
<Texture Name="gGoronElderCheekTex" OutName="goron_elder_cheek" Format="ci8" Width="8" Height="8" Offset="0x15680" />
<Texture Name="gGoronElderBrowTex" OutName="goron_elder_brow" Format="ci8" Width="8" Height="8" Offset="0x156C0" />
<Texture Name="gGoronElderHairEndTex" OutName="goron_elder_hair_end" Format="rgba16" Width="32" Height="64" Offset="0x15700" />
<Texture Name="gGoronElderFingersTex" OutName="goron_elder_fingers" Format="ci8" Width="16" Height="16" Offset="0x16700" />
<Texture Name="gGoronElderGoronRubyTattooTex" OutName="goron_elder_goron_ruby_tattoo" Format="ci8" Width="16" Height="32" Offset="0x16800" />
<Texture Name="gGoronElderChestTex" OutName="goron_elder_chest" Format="ci8" Width="32" Height="32" Offset="0x16A00" />
<Texture Name="gGoronElderBackTex" OutName="goron_elder_back" Format="ci8" Width="32" Height="64" Offset="0x16E00" />
<!-- Goron Elder Animations -->
<Animation Name="gGoronElderDepressedAnim" Offset="0x18CE4" /> <!-- Original name is "jg_u_m_loop" -->
<Animation Name="gGoronElderIdleAnim" Offset="0x1ADC0" /> <!-- Original name is "jg_wait" -->
<!-- Goron Elder Limbs -->
<Limb Name="gGoronElderRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_ROOT" Offset="0x1ADD0" />
<Limb Name="gGoronElderUpperBodyRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_UPPER_BODY_ROOT" Offset="0x1ADDC" />
<Limb Name="gGoronElderLowerTorsoLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LOWER_TORSO" Offset="0x1ADE8" />
<Limb Name="gGoronElderUpperTorsoLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_UPPER_TORSO" Offset="0x1ADF4" />
<Limb Name="gGoronElderLeftArmRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_ARM_ROOT" Offset="0x1AE00" />
<Limb Name="gGoronElderLeftShoulderAndUpperArmLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_SHOULDER_AND_UPPER_ARM" Offset="0x1AE0C" />
<Limb Name="gGoronElderLeftForearmLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_FOREARM" Offset="0x1AE18" />
<Limb Name="gGoronElderLeftWristLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_WRIST" Offset="0x1AE24" />
<Limb Name="gGoronElderLeftHandAndThumbLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_HAND_AND_THUMB" Offset="0x1AE30" />
<Limb Name="gGoronElderLeftFingersLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_FINGERS" Offset="0x1AE3C" />
<Limb Name="gGoronElderRightArmRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_ARM_ROOT" Offset="0x1AE48" />
<Limb Name="gGoronElderRightShoulderAndUpperArmLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_SHOULDER_AND_UPPER_ARM" Offset="0x1AE54" />
<Limb Name="gGoronElderRightForearmLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_FOREARM" Offset="0x1AE60" />
<Limb Name="gGoronElderRightWristLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_WRIST" Offset="0x1AE6C" />
<Limb Name="gGoronElderRightHandAndThumbLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_HAND_AND_THUMB" Offset="0x1AE78" />
<Limb Name="gGoronElderRightFingersLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_FINGERS" Offset="0x1AE84" />
<Limb Name="gGoronElderNeckLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_NECK" Offset="0x1AE90" />
<Limb Name="gGoronElderLeftHairEndLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_HAIR_END" Offset="0x1AE9C" />
<Limb Name="gGoronElderRightHairEndLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_HAIR_END" Offset="0x1AEA8" />
<Limb Name="gGoronElderHairBackLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_HAIR_BACK" Offset="0x1AEB4" />
<Limb Name="gGoronElderHeadLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_HEAD" Offset="0x1AEC0" />
<Limb Name="gGoronElderLowerLipLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LOWER_LIP" Offset="0x1AECC" />
<Limb Name="gGoronElderBeardRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_BEARD_ROOT" Offset="0x1AED8" />
<Limb Name="gGoronElderUpperBeardLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_UPPER_BEARD" Offset="0x1AEE4" />
<Limb Name="gGoronElderLowerBeardLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LOWER_BEARD" Offset="0x1AEF0" />
<Limb Name="gGoronElderPelvisLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_PELVIS" Offset="0x1AEFC" />
<Limb Name="gGoronElderLeftLegRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_LEG_ROOT" Offset="0x1AF08" />
<Limb Name="gGoronElderLeftThighLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_THIGH" Offset="0x1AF14" />
<Limb Name="gGoronElderLeftShinLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_SHIN" Offset="0x1AF20" />
<Limb Name="gGoronElderLeftFootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_FOOT" Offset="0x1AF2C" />
<Limb Name="gGoronElderRightLegRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_LEG_ROOT" Offset="0x1AF38" />
<Limb Name="gGoronElderRightThighLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_THIGH" Offset="0x1AF44" />
<Limb Name="gGoronElderRightShinLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_SHIN" Offset="0x1AF50" />
<Limb Name="gGoronElderRightFootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_FOOT" Offset="0x1AF5C" />
<!-- Goron Elder Skeleton -->
<Skeleton Name="gGoronElderSkel" Type="Flex" LimbType="Standard" LimbNone="GORON_ELDER_LIMB_NONE" LimbMax="GORON_ELDER_LIMB_MAX" EnumName="GoronElderLimbs" Offset="0x1AFF0" />
<!-- Drum Animation, Limb, and Skeleton -->
<Animation Name="gGoronElderDrumTakeOutAnim" Offset="0x1B1E8" /> <!-- Original name is "jggakki_dasu" ("get out") -->
<Limb Name="gGoronElderDrumLimb" Type="Standard" EnumName="GORON_ELDER_DRUM_LIMB_ROOT" Offset="0x1B200" />
<Skeleton Name="gGoronElderDrumSkel" Type="Normal" LimbType="Standard" LimbNone="GORON_ELDER_DRUM_LIMB_NONE" LimbMax="GORON_ELDER_DRUM_LIMB_MAX" EnumName="GoronElderDrumLimbs"Offset="0x1B210" />
</File>
</Root>
+2 -2
View File
@@ -28,8 +28,8 @@
<Texture Name="object_kaizoku_obj_Tex_009108" OutName="tex_009108" Format="ci8" Width="32" Height="32" Offset="0x9108" />
<Texture Name="object_kaizoku_obj_Tex_009508" OutName="tex_009508" Format="ci4" Width="4" Height="4" Offset="0x9508" />
<Collision Name="object_kaizoku_obj_Colheader_009A88" Offset="0x9A88" />
<DList Name="object_kaizoku_obj_DL_009F20" Offset="0x9F20" />
<Texture Name="object_kaizoku_obj_Tex_00A210" OutName="tex_00A210" Format="rgba16" Width="16" Height="64" Offset="0xA210" />
<DList Name="gPiratesFortressDoorDL" Offset="0x9F20" />
<Texture Name="gPiratesFortressDoorTexDL" OutName="door_tex" Format="rgba16" Width="16" Height="64" Offset="0xA210" />
<Texture Name="object_kaizoku_obj_Tex_00AA10" OutName="tex_00AA10" Format="i4" Width="32" Height="32" Offset="0xAA10" />
<DList Name="object_kaizoku_obj_DL_00AD50" Offset="0xAD50" />
<Texture Name="object_kaizoku_obj_TLUT_00AF38" OutName="tlut_00AF38" Format="rgba16" Width="4" Height="4" Offset="0xAF38" />
+3
View File
@@ -98,6 +98,9 @@
<DList Name="object_knight_DL_0189F0" Offset="0x189F0" />
<DList Name="object_knight_DL_018AF0" Offset="0x18AF0" />
<TextureAnimation Name="object_knight_Matanimheader_018BC4" Offset="0x18BC4" />
<Array Name="object_knight_Vtx_018BD0" Count="18" Offset="0x18BD0">
<Vtx/>
</Array>
<DList Name="object_knight_DL_018CF0" Offset="0x18CF0" />
<DList Name="object_knight_DL_018DE0" Offset="0x18DE0" />
<DList Name="object_knight_DL_018E50" Offset="0x18E50" />
+3 -1
View File
@@ -3,7 +3,9 @@
<DList Name="object_lightswitch_DL_000260" Offset="0x260" />
<DList Name="object_lightswitch_DL_000398" Offset="0x398" />
<DList Name="object_lightswitch_DL_000408" Offset="0x408" />
<!-- <Blob Name="object_lightswitch_Blob_000420" Size="0x1800" Offset="0x420" /> -->
<Texture Name="object_lightswitch_Tex_000420" OutName="tex_000420" Format="rgba16" Width="32" Height="32" Offset="0x420" />
<Texture Name="object_lightswitch_Tex_000C20" OutName="tex_000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20" />
<Texture Name="object_lightswitch_Tex_001420" OutName="tex_001420" Format="rgba16" Width="32" Height="32" Offset="0x1420" />
<Texture Name="object_lightswitch_Tex_001C20" OutName="tex_001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20" />
</File>
</Root>
+9 -8
View File
@@ -1,12 +1,13 @@
<Root>
<!-- Low detail version of the moon used during gameplay (except in Termina Field) -->
<File Name="object_lodmoon" Segment="6">
<DList Name="object_lodmoon_DL_0010E0" Offset="0x10E0" />
<DList Name="object_lodmoon_DL_001158" Offset="0x1158" />
<Texture Name="object_lodmoon_TLUT_0015D8" OutName="tlut_0015D8" Format="rgba16" Width="4" Height="4" Offset="0x15D8" />
<Texture Name="object_lodmoon_TLUT_0015F8" OutName="tlut_0015F8" Format="rgba16" Width="4" Height="4" Offset="0x15F8" />
<Texture Name="object_lodmoon_Tex_001618" OutName="tex_001618" Format="rgba16" Width="32" Height="32" Offset="0x1618" />
<Texture Name="object_lodmoon_Tex_001E18" OutName="tex_001E18" Format="rgba16" Width="64" Height="32" Offset="0x1E18" />
<Texture Name="object_lodmoon_Tex_002E18" OutName="tex_002E18" Format="ci4" Width="64" Height="64" Offset="0x2E18" />
<Texture Name="object_lodmoon_Tex_003618" OutName="tex_003618" Format="ci4" Width="64" Height="64" Offset="0x3618" />
<DList Name="gLodmoonEyesDL" Offset="0x10E0" />
<DList Name="gLodmoonMoonDL" Offset="0x1158" />
<Texture Name="gLodmoonFaceTLUT" OutName="lodmoon_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x15D8" />
<Texture Name="gLodmoonFarSideTLUT" OutName="lodmoon_far_side_tlut" Format="rgba16" Width="4" Height="4" Offset="0x15F8" />
<Texture Name="gLodmoonEyesTex" OutName="lodmoon_eyes" Format="rgba16" Width="32" Height="32" Offset="0x1618" />
<Texture Name="gLodmoonTeethTex" OutName="lodmoon_teeth" Format="rgba16" Width="64" Height="32" Offset="0x1E18" />
<Texture Name="gLodmoonFaceTex" OutName="lodmoon_face" Format="ci4" Width="64" Height="64" Offset="0x2E18" />
<Texture Name="gLodmoonFarSideTex" OutName="lodmoon_far_side" Format="ci4" Width="64" Height="64" Offset="0x3618" />
</File>
</Root>
+12 -4
View File
@@ -1,13 +1,13 @@
<Root>
<File Name="object_ma1" Segment="6">
<DList Name="object_ma1_DL_0003B0" Offset="0x3B0" />
<DList Name="object_ma1_DL_0003B0" Offset="0x3B0" /> <!-- Bow -->
<Texture Name="object_ma1_TLUT_0005E0" OutName="tlut_0005E0" Format="rgba16" Width="16" Height="16" Offset="0x5E0" />
<Texture Name="object_ma1_Tex_0007E0" OutName="tex_0007E0" Format="ci8" Width="16" Height="16" Offset="0x7E0" />
<Texture Name="object_ma1_Tex_0008E0" OutName="tex_0008E0" Format="ci8" Width="8" Height="8" Offset="0x8E0" />
<DList Name="object_ma1_DL_000A20" Offset="0xA20" />
<DList Name="object_ma1_DL_000A20" Offset="0xA20" /> <!-- Box -->
<Texture Name="object_ma1_Tex_000AD0" OutName="tex_000AD0" Format="rgba16" Width="32" Height="64" Offset="0xAD0" />
<Animation Name="object_ma1_Anim_002A8C" Offset="0x2A8C" />
<DList Name="object_ma1_DL_0043A0" Offset="0x43A0" />
<DList Name="object_ma1_DL_0043A0" Offset="0x43A0" /> <!-- Sleeping -->
<Texture Name="object_ma1_TLUT_004CF8" OutName="tlut_004CF8" Format="rgba16" Width="16" Height="16" Offset="0x4CF8" />
<Texture Name="object_ma1_Tex_004EF8" OutName="tex_004EF8" Format="ci8" Width="16" Height="16" Offset="0x4EF8" />
<Texture Name="object_ma1_Tex_004FF8" OutName="tex_004FF8" Format="ci8" Width="8" Height="8" Offset="0x4FF8" />
@@ -54,7 +54,15 @@
<Texture Name="object_ma1_Tex_00FA48" OutName="tex_00FA48" Format="ci8" Width="16" Height="16" Offset="0xFA48" />
<Texture Name="object_ma1_Tex_00FB48" OutName="tex_00FB48" Format="ci8" Width="64" Height="16" Offset="0xFB48" />
<Texture Name="object_ma1_Tex_00FF48" OutName="tex_00FF48" Format="ci8" Width="8" Height="16" Offset="0xFF48" />
<!-- <Blob Name="object_ma1_Blob_00FFC8" Size="0x3800" Offset="0xFFC8" /> -->
<Texture Name="object_ma1_Tex_00FFC8" OutName="tex_00FFC8" Format="rgba16" Width="32" Height="32" Offset="0xFFC8" />
<Texture Name="object_ma1_Tex_0107C8" OutName="tex_0107C8" Format="rgba16" Width="32" Height="32" Offset="0x107C8" />
<Texture Name="object_ma1_Tex_010FC8" OutName="tex_010FC8" Format="rgba16" Width="32" Height="32" Offset="0x10FC8" />
<Texture Name="object_ma1_Tex_0117C8" OutName="tex_0117C8" Format="rgba16" Width="32" Height="32" Offset="0x117C8" />
<Texture Name="object_ma1_Tex_011FC8" OutName="tex_011FC8" Format="rgba16" Width="32" Height="32" Offset="0x11FC8" />
<Texture Name="object_ma1_Tex_0127C8" OutName="tex_0127C8" Format="rgba16" Width="32" Height="16" Offset="0x127C8" />
<Texture Name="object_ma1_Tex_012BC8" OutName="tex_012BC8" Format="rgba16" Width="32" Height="16" Offset="0x12BC8" />
<Texture Name="object_ma1_Tex_012FC8" OutName="tex_012FC8" Format="rgba16" Width="32" Height="16" Offset="0x12FC8" />
<Texture Name="object_ma1_Tex_0133C8" OutName="tex_0133C8" Format="rgba16" Width="32" Height="16" Offset="0x133C8" />
<Limb Name="object_ma1_Standardlimb_0137C8" Type="Standard" Offset="0x137C8" />
<Limb Name="object_ma1_Standardlimb_0137D4" Type="Standard" Offset="0x137D4" />
<Limb Name="object_ma1_Standardlimb_0137E0" Type="Standard" Offset="0x137E0" />
+11 -2
View File
@@ -6,7 +6,7 @@
<Animation Name="object_ma2_Anim_003D54" Offset="0x3D54" />
<Animation Name="object_ma2_Anim_004370" Offset="0x4370" />
<Animation Name="object_ma2_Anim_005314" Offset="0x5314" />
<DList Name="object_ma2_DL_005430" Offset="0x5430" />
<DList Name="gCremiaWoodenBox" Offset="0x5430" />
<Texture Name="object_ma2_Tex_0054E0" OutName="tex_0054E0" Format="rgba16" Width="32" Height="64" Offset="0x54E0" />
<Animation Name="object_ma2_Anim_0070EC" Offset="0x70EC" />
<Animation Name="object_ma2_Anim_007E28" Offset="0x7E28" />
@@ -48,7 +48,16 @@
<Texture Name="object_ma2_Tex_0113D8" OutName="tex_0113D8" Format="ci8" Width="16" Height="16" Offset="0x113D8" />
<Texture Name="object_ma2_Tex_0114D8" OutName="tex_0114D8" Format="rgba16" Width="16" Height="32" Offset="0x114D8" />
<Texture Name="object_ma2_Tex_0118D8" OutName="tex_0118D8" Format="rgba16" Width="16" Height="16" Offset="0x118D8" />
<!-- <Blob Name="object_ma2_Blob_011AD8" Size="0x4000" Offset="0x11AD8" /> -->
<Texture Name="object_ma2_Tex_011AD8" OutName="tex_011AD8" Format="rgba16" Width="32" Height="32" Offset="0x11AD8" />
<Texture Name="object_ma2_Tex_0122D8" OutName="tex_0122D8" Format="rgba16" Width="32" Height="32" Offset="0x122D8" />
<Texture Name="object_ma2_Tex_012AD8" OutName="tex_012AD8" Format="rgba16" Width="32" Height="32" Offset="0x12AD8" />
<Texture Name="object_ma2_Tex_0132D8" OutName="tex_0132D8" Format="rgba16" Width="32" Height="32" Offset="0x132D8" />
<Texture Name="object_ma2_Tex_013AD8" OutName="tex_013AD8" Format="rgba16" Width="32" Height="32" Offset="0x13AD8" />
<Texture Name="object_ma2_Tex_0142D8" OutName="tex_0142D8" Format="rgba16" Width="32" Height="32" Offset="0x142D8" />
<Texture Name="object_ma2_Tex_014AD8" OutName="tex_014AD8" Format="rgba16" Width="32" Height="16" Offset="0x14AD8" />
<Texture Name="object_ma2_Tex_014ED8" OutName="tex_014ED8" Format="rgba16" Width="32" Height="16" Offset="0x14ED8" />
<Texture Name="object_ma2_Tex_0152D8" OutName="tex_0152D8" Format="rgba16" Width="32" Height="16" Offset="0x152D8" />
<Texture Name="object_ma2_Tex_0156D8" OutName="tex_0156D8" Format="rgba16" Width="32" Height="16" Offset="0x156D8" />
<Limb Name="object_ma2_Standardlimb_015AD8" Type="Standard" Offset="0x15AD8" />
<Limb Name="object_ma2_Standardlimb_015AE4" Type="Standard" Offset="0x15AE4" />
<Limb Name="object_ma2_Standardlimb_015AF0" Type="Standard" Offset="0x15AF0" />
+15 -12
View File
@@ -1,22 +1,25 @@
<Root>
<!-- Textures for the title screen -->
<File Name="object_mag" Segment="6">
<Texture Name="gTitleScreenZeldaLogoTex" OutName="title_screen_zelda_logo" Format="rgba32" Width="144" Height="64" Offset="0x0"/>
<Texture Name="gTitleScreenMajorasMaskSubtitleTex" OutName="title_screen_majoras_mask_subtitle" Format="i8" Width="104" Height="16" Offset="0x9000"/>
<Texture Name="gTitleScreenMajorasMaskSubtitleMaskTex" OutName="title_screen_majoras_mask_subtitle_mask" Format="i8" Width="104" Height="16" Offset="0x9680"/><!-- Masking the flame effect -->
<Texture Name="gTitleScreenTheLegendOfTextTex" OutName="title_screen_the_legend_of_text" Format="i8" Width="72" Height="8" Offset="0x9D00"/>
<Texture Name="gTitleScreenMaskGlowDim00Tex" OutName="title_screen_mask_glow_dim_0_0" Format="i4" Width="64" Height="64" Offset="0x9F40"/>
<Texture Name="gTitleScreenMaskGlowDim01Tex" OutName="title_screen_mask_glow_dim_0_1" Format="i4" Width="64" Height="64" Offset="0xA740"/>
<Texture Name="gTitleScreenMaskGlowDim10Tex" OutName="title_screen_mask_glow_dim_1_0" Format="i4" Width="64" Height="64" Offset="0xAF40"/>
<Texture Name="gTitleScreenMaskGlowDim11Tex" OutName="title_screen_mask_glow_dim_1_1" Format="i4" Width="64" Height="64" Offset="0xB740"/>
<Texture Name="gTitleScreenZeldaGlow0Tex" OutName="title_screen_zelda_glow_0" Format="i4" Width="64" Height="64" Offset="0xBF40"/>
<Texture Name="gTitleScreenZeldaGlow1Tex" OutName="title_screen_zelda_glow_1" Format="i4" Width="64" Height="64" Offset="0xC740"/>
<Texture Name="gTitleScreenMaskGlowBright00Tex" OutName="title_screen_mask_glow_bright_0_0" Format="i4" Width="64" Height="64" Offset="0xCF40"/>
<Texture Name="gTitleScreenMaskGlowBright01Tex" OutName="title_screen_mask_glow_bright_0_1" Format="i4" Width="64" Height="64" Offset="0xD740"/>
<Texture Name="gTitleScreenMaskGlowBright10Tex" OutName="title_screen_mask_glow_bright_1_0" Format="i4" Width="64" Height="64" Offset="0xDF40"/>
<Texture Name="gTitleScreenMaskGlowBright11Tex" OutName="title_screen_mask_glow_bright_1_1" Format="i4" Width="64" Height="64" Offset="0xE740"/>
<Texture Name="gTitleScreenGlowRight0Tex" OutName="title_screen_glow_right_0" Format="i4" Width="64" Height="64" Offset="0xEF40"/>
<Texture Name="gTitleScreenGlowRight1Tex" OutName="title_screen_glow_right_1" Format="i4" Width="64" Height="64" Offset="0xF740"/>
<Texture Name="gTitleScreenDisplayEffectMask00Tex" OutName="title_screen_display_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0x9F40"/>
<Texture Name="gTitleScreenDisplayEffectMask01Tex" OutName="title_screen_display_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0xA740"/>
<Texture Name="gTitleScreenDisplayEffectMask10Tex" OutName="title_screen_display_effect_mask_1_0" Format="i4" Width="64" Height="64" Offset="0xAF40"/>
<Texture Name="gTitleScreenDisplayEffectMask11Tex" OutName="title_screen_display_effect_mask_1_1" Format="i4" Width="64" Height="64" Offset="0xB740"/>
<Texture Name="gTitleScreenDisplayEffectMask02Tex" OutName="title_screen_display_effect_mask_0_2" Format="i4" Width="64" Height="64" Offset="0xBF40"/>
<Texture Name="gTitleScreenDisplayEffectMask12Tex" OutName="title_screen_display_effect_mask_1_2" Format="i4" Width="64" Height="64" Offset="0xC740"/>
<Texture Name="gTitleScreenAppearEffectMask00Tex" OutName="title_screen_appear_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0xCF40"/>
<Texture Name="gTitleScreenAppearEffectMask01Tex" OutName="title_screen_appear_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0xD740"/>
<Texture Name="gTitleScreenAppearEffectMask10Tex" OutName="title_screen_appear_effect_mask_1_0" Format="i4" Width="64" Height="64" Offset="0xDF40"/>
<Texture Name="gTitleScreenAppearEffectMask11Tex" OutName="title_screen_appear_effect_mask_1_1" Format="i4" Width="64" Height="64" Offset="0xE740"/>
<Texture Name="gTitleScreenAppearEffectMask02Tex" OutName="title_screen_appear_effect_mask_0_2" Format="i4" Width="64" Height="64" Offset="0xEF40"/>
<Texture Name="gTitleScreenAppearEffectMask12Tex" OutName="title_screen_appear_effect_mask_1_2" Format="i4" Width="64" Height="64" Offset="0xF740"/>
<Texture Name="gTitleScreenFlame0Tex" OutName="title_screen_flame_0" Format="i8" Width="32" Height="32" Offset="0xFF40"/>
<Texture Name="gTitleScreenFlame1Tex" OutName="title_screen_flame_1" Format="i8" Width="32" Height="32" Offset="0x10340"/>
<Texture Name="gTitleScreenFlame2Tex" OutName="title_screen_flame_2" Format="i8" Width="32" Height="32" Offset="0x10740"/>
+1 -1
View File
@@ -5,6 +5,6 @@
<Texture Name="object_mbar_obj_Tex_000408" OutName="tex_000408" Format="i8" Width="32" Height="64" Offset="0x408" />
<Texture Name="object_mbar_obj_Tex_000C08" OutName="tex_000C08" Format="i8" Width="32" Height="32" Offset="0xC08" />
<Texture Name="object_mbar_obj_Tex_001008" OutName="tex_001008" Format="ia16" Width="16" Height="64" Offset="0x1008" />
<!-- <Blob Name="object_mbar_obj_Blob_001808" Size="0x1D8" Offset="0x1808" /> -->
<Collision Name="object_mbar_obj_Colheader_0019B4" Offset="0x19B4" />
</File>
</Root>
+2 -1
View File
@@ -12,7 +12,8 @@
<Texture Name="object_mm_Tex_002510" OutName="tex_002510" Format="ci8" Width="8" Height="8" Offset="0x2510" />
<Texture Name="object_mm_Tex_002550" OutName="tex_002550" Format="ci8" Width="16" Height="16" Offset="0x2550" />
<Texture Name="object_mm_Tex_002650" OutName="tex_002650" Format="ci8" Width="16" Height="16" Offset="0x2650" />
<!-- <Blob Name="object_mm_Blob_002750" Size="0x400" Offset="0x2750" /> -->
<Texture Name="object_mm_Tex_002750" OutName="tex_002750" Format="ci8" Width="32" Height="16" Offset="0x2750" />
<Texture Name="object_mm_Tex_002950" OutName="tex_002950" Format="ci8" Width="32" Height="16" Offset="0x2950" />
<Texture Name="object_mm_Tex_002B50" OutName="tex_002B50" Format="ci8" Width="16" Height="16" Offset="0x2B50" />
<Texture Name="object_mm_Tex_002C50" OutName="tex_002C50" Format="ci8" Width="32" Height="16" Offset="0x2C50" />
<Texture Name="object_mm_Tex_002E50" OutName="tex_002E50" Format="ci8" Width="16" Height="16" Offset="0x2E50" />
+9 -5
View File
@@ -1,9 +1,13 @@
<Root>
<!--
The Moon's Tear that can be seen falling from the telescope,
along with its associated fire trail.
-->
<File Name="object_moonston" Segment="6">
<DList Name="object_moonston_DL_000400" Offset="0x400" />
<DList Name="object_moonston_DL_0004C8" Offset="0x4C8" />
<Texture Name="object_moonston_Tex_000608" OutName="tex_000608" Format="i8" Width="32" Height="32" Offset="0x608" />
<Texture Name="object_moonston_Tex_000A08" OutName="tex_000A08" Format="i8" Width="32" Height="64" Offset="0xA08" />
<TextureAnimation Name="object_moonston_Matanimheader_001220" Offset="0x1220" />
<DList Name="gFallingMoonsTearDL" Offset="0x400" />
<DList Name="gFallingMoonsTearFireDL" Offset="0x4C8" />
<Texture Name="gFallingMoonsTearTex" OutName="falling_moons_tear" Format="i8" Width="32" Height="32" Offset="0x608" />
<Texture Name="gFallingMoonsTearFireTex" OutName="falling_moons_tear_fire" Format="i8" Width="32" Height="64" Offset="0xA08" />
<TextureAnimation Name="gFallingMoonsTearTexAnim" Offset="0x1220" />
</File>
</Root>
+2 -2
View File
@@ -31,7 +31,7 @@
<TextureAnimation Name="object_mtoride_Matanimheader_00AA50" Offset="0xAA50" />
<DList Name="object_mtoride_DL_00AF90" Offset="0xAF90" />
<DList Name="object_mtoride_DL_00AF98" Offset="0xAF98" />
<!-- <Blob Name="object_mtoride_Blob_00B1A0" Size="0x10" Offset="0xB1A0" /> -->
<TextureAnimation Name="object_mtoride_Matanimheader_00B1A0" Offset="0xB1A0" />
<DList Name="object_mtoride_DL_00DE50" Offset="0xDE50" />
<DList Name="object_mtoride_DL_00DF18" Offset="0xDF18" />
<DList Name="object_mtoride_DL_00F3C0" Offset="0xF3C0" />
@@ -40,7 +40,7 @@
<DList Name="object_mtoride_DL_00FAE0" Offset="0xFAE0" />
<DList Name="object_mtoride_DL_00FAE8" Offset="0xFAE8" />
<Collision Name="object_mtoride_Colheader_00FE5C" Offset="0xFE5C" />
<!-- <Blob Name="object_mtoride_Blob_00FE90" Size="0x10" Offset="0xFE90" /> -->
<TextureAnimation Name="object_mtoride_Matanimheader_00FE90" Offset="0xFE90" />
<Collision Name="object_mtoride_Colheader_010C3C" Offset="0x10C3C" />
<DList Name="object_mtoride_DL_010EF0" Offset="0x10EF0" />
<DList Name="object_mtoride_DL_010FD8" Offset="0x10FD8" />
+2 -2
View File
@@ -16,8 +16,8 @@
<Texture Name="object_niw_Tex_001880" OutName="tex_001880" Format="rgba16" Width="32" Height="32" Offset="0x1880" />
<Texture Name="object_niw_Tex_002080" OutName="tex_002080" Format="rgba16" Width="8" Height="16" Offset="0x2080" />
<Texture Name="object_niw_Tex_002180" OutName="tex_002180" Format="rgba16" Width="16" Height="16" Offset="0x2180" />
<DList Name="object_niw_DL_0023B0" Offset="0x23B0" />
<DList Name="object_niw_DL_002428" Offset="0x2428" />
<DList Name="gNiwFeatherMaterialDL" Offset="0x23B0" />
<DList Name="gNiwFeatherDL" Offset="0x2428" />
<Limb Name="object_niw_Standardlimb_002440" Type="Standard" Offset="0x2440" />
<Limb Name="object_niw_Standardlimb_00244C" Type="Standard" Offset="0x244C" />
<Limb Name="object_niw_Standardlimb_002458" Type="Standard" Offset="0x2458" />
+20 -16
View File
@@ -1,4 +1,5 @@
<Root>
<!-- Assets for actors in Woodfall Temple (doors, staircases, the wooden flower, poisoned/purified water) -->
<File Name="object_numa_obj" Segment="6">
<DList Name="object_numa_obj_DL_0007A0" Offset="0x7A0" />
<DList Name="object_numa_obj_DL_0007A8" Offset="0x7A8" />
@@ -11,27 +12,30 @@
<DList Name="object_numa_obj_DL_004448" Offset="0x4448" />
<DList Name="object_numa_obj_DL_0051B0" Offset="0x51B0" />
<DList Name="object_numa_obj_DL_0051B8" Offset="0x51B8" />
<DList Name="object_numa_obj_DL_005DF0" Offset="0x5DF0" />
<DList Name="gWoodfallDoorDL" Offset="0x5DF0" />
<Texture Name="object_numa_obj_Tex_005FC0" OutName="tex_005FC0" Format="rgba16" Width="32" Height="64" Offset="0x5FC0" />
<DList Name="object_numa_obj_DL_007150" Offset="0x7150" />
<Texture Name="object_numa_obj_Tex_0072B0" OutName="tex_0072B0" Format="rgba16" Width="32" Height="64" Offset="0x72B0" />
<DList Name="object_numa_obj_DL_008440" Offset="0x8440" />
<Texture Name="object_numa_obj_Tex_0085A0" OutName="tex_0085A0" Format="rgba16" Width="32" Height="64" Offset="0x85A0" />
<Collision Name="object_numa_obj_Colheader_009FE0" Offset="0x9FE0" />
<Collision Name="object_numa_obj_Colheader_00A740" Offset="0xA740" />
<DList Name="object_numa_obj_DL_00AB80" Offset="0xAB80" />
<DList Name="object_numa_obj_DL_00AB88" Offset="0xAB88" />
<DList Name="object_numa_obj_DL_00B920" Offset="0xB920" />
<DList Name="object_numa_obj_DL_00B928" Offset="0xB928" />
<DList Name="object_numa_obj_DL_00BE50" Offset="0xBE50" />
<DList Name="object_numa_obj_DL_00BE58" Offset="0xBE58" />
<Texture Name="object_numa_obj_Tex_00BFD0" OutName="tex_00BFD0" Format="rgba16" Width="32" Height="32" Offset="0xBFD0" />
<Texture Name="object_numa_obj_Tex_00C7D0" OutName="tex_00C7D0" Format="rgba16" Width="32" Height="64" Offset="0xC7D0" />
<Texture Name="object_numa_obj_Tex_00D7D0" OutName="tex_00D7D0" Format="rgba16" Width="32" Height="64" Offset="0xD7D0" />
<Texture Name="object_numa_obj_Tex_00E7D0" OutName="tex_00E7D0" Format="rgba16" Width="32" Height="64" Offset="0xE7D0" />
<Texture Name="object_numa_obj_Tex_00F7D0" OutName="tex_00F7D0" Format="rgba16" Width="32" Height="64" Offset="0xF7D0" />
<Texture Name="object_numa_obj_Tex_0107D0" OutName="tex_0107D0" Format="rgba16" Width="32" Height="64" Offset="0x107D0" />
<Texture Name="object_numa_obj_Tex_0117D0" OutName="tex_0117D0" Format="rgba16" Width="32" Height="64" Offset="0x117D0" />
<!-- Wooden Flower -->
<Collision Name="gWoodenFlowerOpenedFlowerCol" Offset="0x9FE0" />
<Collision Name="gWoodenFlowerClosedFlowerCol" Offset="0xA740" />
<DList Name="gWoodenFlowerEmpty1DL" Offset="0xAB80" /> <!-- Original name might be "m2_N_HANAin_modelT", may have originally been for transparency? -->
<DList Name="gWoodenFlowerInnerPetalDL" Offset="0xAB88" />
<DList Name="gWoodenFlowerEmpty2DL" Offset="0xB920" /> <!-- Original name might be "m2_N_HANAkuki_modelT", may have originally been for transparency? -->
<DList Name="gWoodenFlowerStalkDL" Offset="0xB928" />
<DList Name="gWoodenFlowerEmpty3DL" Offset="0xBE50" /> <!-- Original name might be "m2_N_HANAout_modelT", may have originally been for transparency? -->
<DList Name="gWoodenFlowerOuterPetalDL" Offset="0xBE58" />
<Texture Name="gWoodenFlowerPetalSidesTex" OutName="wooden_flower_petal_sides" Format="rgba16" Width="32" Height="32" Offset="0xBFD0" />
<Texture Name="gWoodenFlowerInnerPetalTopTex" OutName="wooden_flower_inner_petal_top" Format="rgba16" Width="32" Height="64" Offset="0xC7D0" />
<Texture Name="gWoodenFlowerInnerPetalBottomTex" OutName="wooden_flower_inner_petal_bottom" Format="rgba16" Width="32" Height="64" Offset="0xD7D0" />
<Texture Name="gWoodenFlowerStalkTopTex" OutName="wooden_flower_stalk_top" Format="rgba16" Width="32" Height="64" Offset="0xE7D0" />
<Texture Name="gWoodenFlowerStalkSidesTex" OutName="wooden_flower_stalk_sides" Format="rgba16" Width="32" Height="64" Offset="0xF7D0" />
<Texture Name="gWoodenFlowerOuterPetalTopTex" OutName="wooden_flower_outer_petal_top" Format="rgba16" Width="32" Height="64" Offset="0x107D0" />
<Texture Name="gWoodenFlowerOuterPetalBottomTex" OutName="wooden_flower_outer_petal_bottom" Format="rgba16" Width="32" Height="64" Offset="0x117D0" />
<Collision Name="object_numa_obj_Colheader_012818" Offset="0x12818" />
<DList Name="object_numa_obj_DL_0128E0" Offset="0x128E0" />
<DList Name="object_numa_obj_DL_0129C0" Offset="0x129C0" />
+1 -1
View File
@@ -1,6 +1,6 @@
<Root>
<File Name="object_obj_milk_bin" Segment="6">
<DList Name="object_obj_milk_bin_DL_0004B0" Offset="0x4B0" />
<DList Name="gMilkBinMilkJarDL" Offset="0x4B0" />
<Texture Name="object_obj_milk_bin_TLUT_0007C0" OutName="tlut_0007C0" Format="rgba16" Width="16" Height="16" Offset="0x7C0" />
<Texture Name="object_obj_milk_bin_Tex_0009C0" OutName="tex_0009C0" Format="ci8" Width="8" Height="8" Offset="0x9C0" />
<Texture Name="object_obj_milk_bin_Tex_000A00" OutName="tex_000A00" Format="ci8" Width="32" Height="64" Offset="0xA00" />
+77 -55
View File
@@ -1,59 +1,81 @@
<Root>
<!-- Contains objects related to the Clock Tower and various wall clocks. -->
<File Name="object_obj_tokeidai" Segment="6">
<Texture Name="object_obj_tokeidai_TLUT_000000" OutName="tlut_000000" Format="rgba16" Width="4" Height="4" Offset="0x0" />
<Texture Name="object_obj_tokeidai_TLUT_000020" OutName="tlut_000020" Format="rgba16" Width="4" Height="4" Offset="0x20" />
<Texture Name="object_obj_tokeidai_Tex_000040" OutName="tex_000040" Format="i8" Width="64" Height="64" Offset="0x40" />
<Texture Name="object_obj_tokeidai_Tex_001040" OutName="tex_001040" Format="rgba16" Width="32" Height="32" Offset="0x1040" />
<Texture Name="object_obj_tokeidai_Tex_001840" OutName="tex_001840" Format="rgba16" Width="32" Height="32" Offset="0x1840" />
<Texture Name="object_obj_tokeidai_Tex_002040" OutName="tex_002040" Format="rgba16" Width="32" Height="32" Offset="0x2040" />
<Texture Name="object_obj_tokeidai_Tex_002840" OutName="tex_002840" Format="rgba16" Width="32" Height="32" Offset="0x2840" />
<Texture Name="object_obj_tokeidai_Tex_003040" OutName="tex_003040" Format="rgba16" Width="16" Height="32" Offset="0x3040" />
<Texture Name="object_obj_tokeidai_Tex_003440" OutName="tex_003440" Format="rgba16" Width="8" Height="32" Offset="0x3440" />
<Texture Name="object_obj_tokeidai_Tex_003640" OutName="tex_003640" Format="rgba16" Width="16" Height="16" Offset="0x3640" />
<Texture Name="object_obj_tokeidai_Tex_003840" OutName="tex_003840" Format="rgba16" Width="16" Height="16" Offset="0x3840" />
<Texture Name="object_obj_tokeidai_Tex_003A40" OutName="tex_003A40" Format="rgba16" Width="16" Height="16" Offset="0x3A40" />
<Texture Name="object_obj_tokeidai_Tex_003C40" OutName="tex_003C40" Format="rgba16" Width="16" Height="32" Offset="0x3C40" />
<Texture Name="object_obj_tokeidai_Tex_004040" OutName="tex_004040" Format="rgba16" Width="16" Height="16" Offset="0x4040" />
<Texture Name="object_obj_tokeidai_Tex_004240" OutName="tex_004240" Format="rgba16" Width="32" Height="16" Offset="0x4240" />
<Texture Name="object_obj_tokeidai_Tex_004640" OutName="tex_004640" Format="rgba16" Width="32" Height="16" Offset="0x4640" />
<Texture Name="object_obj_tokeidai_Tex_004A40" OutName="tex_004A40" Format="rgba16" Width="32" Height="16" Offset="0x4A40" />
<Texture Name="object_obj_tokeidai_Tex_004E40" OutName="tex_004E40" Format="rgba16" Width="32" Height="16" Offset="0x4E40" />
<Texture Name="object_obj_tokeidai_Tex_005240" OutName="tex_005240" Format="ci4" Width="64" Height="64" Offset="0x5240" />
<Texture Name="object_obj_tokeidai_Tex_005A40" OutName="tex_005A40" Format="ci4" Width="64" Height="64" Offset="0x5A40" />
<Texture Name="object_obj_tokeidai_Tex_006240" OutName="tex_006240" Format="rgba16" Width="8" Height="8" Offset="0x6240" />
<!-- <Blob Name="object_obj_tokeidai_Blob_0062C0" Size="0x1000" Offset="0x62C0" /> -->
<Texture Name="object_obj_tokeidai_Tex_0072C0" OutName="tex_0072C0" Format="ia8" Width="32" Height="64" Offset="0x72C0" />
<Texture Name="object_obj_tokeidai_Tex_007AC0" OutName="tex_007AC0" Format="i8" Width="32" Height="32" Offset="0x7AC0" />
<Texture Name="object_obj_tokeidai_Tex_007EC0" OutName="tex_007EC0" Format="i4" Width="64" Height="64" Offset="0x7EC0" />
<Texture Name="object_obj_tokeidai_Tex_0086C0" OutName="tex_0086C0" Format="i4" Width="64" Height="64" Offset="0x86C0" />
<Texture Name="object_obj_tokeidai_Tex_008EC0" OutName="tex_008EC0" Format="i4" Width="64" Height="64" Offset="0x8EC0" />
<DList Name="object_obj_tokeidai_DL_009A00" Offset="0x9A00" />
<DList Name="object_obj_tokeidai_DL_009A08" Offset="0x9A08" />
<Texture Name="object_obj_tokeidai_Tex_009B48" OutName="tex_009B48" Format="rgba16" Width="32" Height="32" Offset="0x9B48" />
<Texture Name="object_obj_tokeidai_Tex_00A348" OutName="tex_00A348" Format="i4" Width="64" Height="64" Offset="0xA348" />
<DList Name="object_obj_tokeidai_DL_00B0C0" Offset="0xB0C0" />
<DList Name="object_obj_tokeidai_DL_00B208" Offset="0xB208" />
<TextureAnimation Name="object_obj_tokeidai_Matanimheader_00B4E4" Offset="0xB4E4" />
<DList Name="object_obj_tokeidai_DL_00BA70" Offset="0xBA70" />
<DList Name="object_obj_tokeidai_DL_00BA78" Offset="0xBA78" />
<DList Name="object_obj_tokeidai_DL_00BEE0" Offset="0xBEE0" />
<DList Name="object_obj_tokeidai_DL_00BEE8" Offset="0xBEE8" />
<DList Name="object_obj_tokeidai_DL_00C360" Offset="0xC360" />
<DList Name="object_obj_tokeidai_DL_00C368" Offset="0xC368" />
<DList Name="object_obj_tokeidai_DL_00CF20" Offset="0xCF20" />
<DList Name="object_obj_tokeidai_DL_00CF28" Offset="0xCF28" />
<DList Name="object_obj_tokeidai_DL_00D380" Offset="0xD380" />
<DList Name="object_obj_tokeidai_DL_00D388" Offset="0xD388" />
<DList Name="object_obj_tokeidai_DL_00D8E0" Offset="0xD8E0" />
<DList Name="object_obj_tokeidai_DL_00D8E8" Offset="0xD8E8" />
<Texture Name="object_obj_tokeidai_Tex_00DAC0" OutName="tex_00DAC0" Format="rgba16" Width="16" Height="32" Offset="0xDAC0" />
<DList Name="object_obj_tokeidai_DL_00E810" Offset="0xE810" />
<DList Name="object_obj_tokeidai_DL_00E818" Offset="0xE818" />
<DList Name="object_obj_tokeidai_DL_00F510" Offset="0xF510" />
<DList Name="object_obj_tokeidai_DL_00F518" Offset="0xF518" />
<Texture Name="object_obj_tokeidai_Tex_00F7F8" OutName="tex_00F7F8" Format="rgba16" Width="16" Height="32" Offset="0xF7F8" />
<Texture Name="object_obj_tokeidai_Tex_00FBF8" OutName="tex_00FBF8" Format="rgba16" Width="64" Height="32" Offset="0xFBF8" />
<Texture Name="object_obj_tokeidai_Tex_010BF8" OutName="tex_010BF8" Format="rgba16" Width="64" Height="32" Offset="0x10BF8" />
<Texture Name="object_obj_tokeidai_Tex_011BF8" OutName="tex_011BF8" Format="rgba16" Width="8" Height="8" Offset="0x11BF8" />
<Texture Name="gClockTowerClockFaceTopTLUT" OutName="clock_tower_clock_face_top_tlut" Format="rgba16" Width="4" Height="4" Offset="0x0" />
<Texture Name="gClockTowerClockFaceBottomTLUT" OutName="clock_tower_clock_face_bottom_tlut" Format="rgba16" Width="4" Height="4" Offset="0x20" />
<Texture Name="gClockTowerSpotlightShineTex" OutName="clock_tower_spotlight_shine" Format="i8" Width="64" Height="64" Offset="0x40" />
<!-- Generic brick texture used for multiple pieces of the Clock Tower (counterweight, unused tower wall, staircase to rooftop) -->
<Texture Name="gClockTowerBrickTex" OutName="clock_tower_bricks" Format="rgba16" Width="32" Height="32" Offset="0x1040" />
<Texture Name="gClockTowerCounterweightBeamSide1Tex" OutName="clock_tower_counterweight_beam_side1" Format="rgba16" Width="32" Height="32" Offset="0x1840" />
<Texture Name="gClockTowerCounterweightBeamSide2Tex" OutName="clock_tower_counterweight_beam_side2" Format="rgba16" Width="32" Height="32" Offset="0x2040" />
<Texture Name="gClockTowerExteriorGearFaceTex" OutName="clock_tower_exterior_gear_face" Format="rgba16" Width="32" Height="32" Offset="0x2840" />
<Texture Name="gClockTowerExteriorGearSidesAndMinuteRingBackTex" OutName="clock_tower_exterior_gear_sides_and_minute_ring_back" Format="rgba16" Width="16" Height="32" Offset="0x3040" />
<Texture Name="gClockTowerClockCenterTex" OutName="clock_tower_clock_center" Format="rgba16" Width="8" Height="32" Offset="0x3440" />
<Texture Name="gClockTowerClockCenterSidesTex" OutName="clock_tower_clock_center_sides" Format="rgba16" Width="16" Height="16" Offset="0x3640" />
<Texture Name="gClockTowerHandTex" OutName="clock_tower_hand" Format="rgba16" Width="16" Height="16" Offset="0x3840" />
<Texture Name="gClockTowerSunAndMoonPanelSidesTex" OutName="clock_tower_sun_and_moon_panel_sides" Format="rgba16" Width="16" Height="16" Offset="0x3A40" />
<Texture Name="gClockTowerSunAndMoonPanelMoonTex" OutName="clock_tower_sun_and_moon_panel_moon" Format="rgba16" Width="16" Height="32" Offset="0x3C40" />
<Texture Name="gClockTowerSunAndMoonPanelSunTex" OutName="clock_tower_sun_and_moon_panel_sun" Format="rgba16" Width="16" Height="16" Offset="0x4040" />
<Texture Name="gClockTowerMinuteRingFace1Tex" OutName="clock_tower_minute_ring_face_1" Format="rgba16" Width="32" Height="16" Offset="0x4240" />
<Texture Name="gClockTowerMinuteRingFace2Tex" OutName="clock_tower_minute_ring_face_2" Format="rgba16" Width="32" Height="16" Offset="0x4640" />
<Texture Name="gClockTowerMinuteRingFace3Tex" OutName="clock_tower_minute_ring_face_3" Format="rgba16" Width="32" Height="16" Offset="0x4A40" />
<Texture Name="gClockTowerMinuteRingSidesTex" OutName="clock_tower_minute_ring_sides" Format="rgba16" Width="32" Height="16" Offset="0x4E40" />
<Texture Name="gClockTowerClockFaceTopTex" OutName="clock_tower_clock_face_top" Format="ci4" Width="64" Height="64" Offset="0x5240" />
<Texture Name="gClockTowerClockFaceBottomTex" OutName="clock_tower_clock_face_bottom" Format="ci4" Width="64" Height="64" Offset="0x5A40" />
<Texture Name="gClockTowerClockFacePanelBarTex" OutName="clock_tower_clock_face_panel_bar" Format="rgba16" Width="8" Height="8" Offset="0x6240" />
<Texture Name="gClockTowerUnusedBrickTex" OutName="clock_tower_unused_bricks" Format="rgba16" Width="32" Height="32" Offset="0x62C0" />
<Texture Name="gClockTowerUnusedMaskTex" OutName="clock_tower_unused_mask" Format="i4" Width="64" Height="64" Offset="0x6AC0" />
<Texture Name="gClockTowerSpotlightBeamTex" OutName="clock_tower_spotlight_beam" Format="ia8" Width="32" Height="64" Offset="0x72C0" />
<Texture Name="gClockTowerSpotlightMaskTex" OutName="clock_tower_spotlight_mask" Format="i8" Width="32" Height="32" Offset="0x7AC0" />
<Texture Name="gClockTowerCounterweightMaskTex" OutName="clock_tower_counterweight_mask" Format="i4" Width="64" Height="64" Offset="0x7EC0" />
<Texture Name="gClockTowerUnusedTowerWallMaskTex" OutName="clock_tower_unused_tower_wall_mask" Format="i4" Width="64" Height="64" Offset="0x86C0" />
<Texture Name="gClockTowerStaircaseToRooftopMaskTex" OutName="clock_tower_staircase_to_rooftop_mask" Format="i4" Width="64" Height="64" Offset="0x8EC0" />
<!-- Probably intended to be used as the xluDList for Clock Tower Termina Field Walls -->
<DList Name="gClockTowerUnusedEmpty1DL" Offset="0x9A00" />
<DList Name="gClockTowerTerminaFieldWallsDL" Offset="0x9A08" />
<Texture Name="gClockTowerTerminaFieldWallsBrickTex" OutName="clock_tower_termina_field_walls_brick" Format="rgba16" Width="32" Height="32" Offset="0x9B48" />
<Texture Name="gClockTowerTerminaFieldWallsMask" OutName="clock_tower_termina_field_walls_mask" Format="i4" Width="64" Height="64" Offset="0xA348" />
<DList Name="gClockTowerSpotlightDL" Offset="0xB0C0" />
<DList Name="gClockTowerCounterweightDL" Offset="0xB208" />
<TextureAnimation Name="gClockTowerUnusedTexAnim" Offset="0xB4E4" />
<!-- Probably intended to be used as the xluDList for Clock Tower Exterior Gear -->
<DList Name="gClockTowerUnusedEmpty2DL" Offset="0xBA70" />
<DList Name="gClockTowerExteriorGearDL" Offset="0xBA78" />
<!-- Probably intended to be used as the xluDList for Clock Tower Center and Hand -->
<DList Name="gClockTowerUnusedEmpty3DL" Offset="0xBEE0" />
<DList Name="gClockTowerClockCenterAndHandDL" Offset="0xBEE8" />
<!-- Probably intended to be used as the xluDList for Clock Tower Sun and Moon Panel -->
<DList Name="gClockTowerUnusedEmpty4DL" Offset="0xC360" />
<DList Name="gClockTowerSunAndMoonPanelDL" Offset="0xC368" />
<!-- Probably intended to be used as the xluDList for Clock Tower Minute Ring -->
<DList Name="gClockTowerUnusedEmpty5DL" Offset="0xCF20" />
<DList Name="gClockTowerMinuteRingDL" Offset="0xCF28" />
<!-- Probably intended to be used as the xluDList for Clock Tower Unused Tower Wall -->
<DList Name="gClockTowerUnusedEmpty6DL" Offset="0xD380" />
<DList Name="gClockTowerUnusedTowerWallDL" Offset="0xD388" />
<!-- Used as the xluDList for Staircase to Rooftop -->
<DList Name="gClockTowerEmptyDL" Offset="0xD8E0" />
<DList Name="gClockTowerStaircaseToRooftopDL" Offset="0xD8E8" />
<Texture Name="gClockTowerClockFaceBackTex" OutName="clock_tower_clock_face_back" Format="rgba16" Width="16" Height="32" Offset="0xDAC0" />
<!-- Probably intended to be used as the xluDList for Clock Tower Clock Face -->
<DList Name="gClockTowerUnusedEmpty7DL" Offset="0xE810" />
<DList Name="gClockTowerClockFace" Offset="0xE818" />
<!-- Probably intended to be used as the xluDList for Wall Clock Clock Face -->
<DList Name="gClockTowerUnusedEmpty8DL" Offset="0xF510" />
<DList Name="gWallClockClockFace" Offset="0xF518" />
<Texture Name="gWallClockClockFaceBackTex" OutName="wall_clock_clock_face_back" Format="rgba16" Width="16" Height="32" Offset="0xF7F8" />
<Texture Name="gWallClockClockFaceBottomTex" OutName="wall_clock_clock_face_bottom" Format="rgba16" Width="64" Height="32" Offset="0xFBF8" />
<Texture Name="gWallClockClockFaceTopTex" OutName="wall_clock_clock_face_top" Format="rgba16" Width="64" Height="32" Offset="0x10BF8" />
<Texture Name="gWallClockClockFacePanelBarTex" OutName="wall_clock_clock_face_panel_bar" Format="rgba16" Width="8" Height="8" Offset="0x11BF8" />
</File>
</Root>
+3 -1
View File
@@ -29,7 +29,9 @@
<Texture Name="object_owl_Tex_0076B8" OutName="tex_0076B8" Format="rgba16" Width="32" Height="32" Offset="0x76B8" />
<Texture Name="object_owl_Tex_007EB8" OutName="tex_007EB8" Format="rgba16" Width="32" Height="32" Offset="0x7EB8" />
<Texture Name="object_owl_Tex_0086B8" OutName="tex_0086B8" Format="rgba16" Width="32" Height="32" Offset="0x86B8" />
<!-- <Blob Name="object_owl_Blob_008EB8" Size="0xC00" Offset="0x8EB8" /> -->
<Texture Name="object_owl_Tex_008EB8" OutName="tex_008EB8" Format="ci8" Width="32" Height="32" Offset="0x8EB8" />
<Texture Name="object_owl_Tex_0092B8" OutName="tex_0092B8" Format="ci8" Width="32" Height="32" Offset="0x92B8" />
<Texture Name="object_owl_Tex_0096B8" OutName="tex_0096B8" Format="ci8" Width="32" Height="32" Offset="0x96B8" />
<Texture Name="object_owl_Tex_009AB8" OutName="tex_009AB8" Format="rgba16" Width="32" Height="32" Offset="0x9AB8" />
<Texture Name="object_owl_Tex_00A2B8" OutName="tex_00A2B8" Format="rgba16" Width="16" Height="16" Offset="0xA2B8" />
<Texture Name="object_owl_Tex_00A4B8" OutName="tex_00A4B8" Format="rgba16" Width="64" Height="32" Offset="0xA4B8" />
+1 -1
View File
@@ -4,6 +4,6 @@
<DList Name="object_oyu_DL_000158" Offset="0x158" />
<Texture Name="object_oyu_Tex_000160" OutName="tex_000160" Format="rgba16" Width="32" Height="32" Offset="0x160" />
<TextureAnimation Name="object_oyu_Matanimheader_000968" Offset="0x968" />
<!-- <Blob Name="object_oyu_Blob_000970" Size="0x50" Offset="0x970" /> -->
<Collision Name="object_oyu_Colheader_000988" Offset="0x988" />
</File>
</Root>
+13 -7
View File
@@ -26,7 +26,13 @@
<Texture Name="object_pamera_Tex_0063E8" OutName="tex_0063E8" Format="ci8" Width="16" Height="16" Offset="0x63E8" />
<Texture Name="object_pamera_Tex_0064E8" OutName="tex_0064E8" Format="ci8" Width="16" Height="16" Offset="0x64E8" />
<Texture Name="object_pamera_Tex_0065E8" OutName="tex_0065E8" Format="ci8" Width="16" Height="16" Offset="0x65E8" />
<!-- <Blob Name="object_pamera_Blob_0066E8" Size="0x1600" Offset="0x66E8" /> -->
<Texture Name="object_pamera_Tex_0066E8" OutName="tex_0066E8" Format="ci8" Width="32" Height="32" Offset="0x66E8" />
<Texture Name="object_pamera_Tex_006AE8" OutName="tex_006AE8" Format="ci8" Width="32" Height="32" Offset="0x6AE8" />
<Texture Name="object_pamera_Tex_006EE8" OutName="tex_006EE8" Format="ci8" Width="32" Height="32" Offset="0x6EE8" />
<Texture Name="object_pamera_Tex_0072E8" OutName="tex_0072E8" Format="ci8" Width="16" Height="16" Offset="0x72E8" />
<Texture Name="object_pamera_Tex_0073E8" OutName="tex_0073E8" Format="ci8" Width="16" Height="16" Offset="0x73E8" />
<Texture Name="object_pamera_Tex_0074E8" OutName="tex_0074E8" Format="ci8" Width="32" Height="32" Offset="0x74E8" />
<Texture Name="object_pamera_Tex_0078E8" OutName="tex_0078E8" Format="ci8" Width="32" Height="32" Offset="0x78E8" />
<Texture Name="object_pamera_Tex_007CE8" OutName="tex_007CE8" Format="ci8" Width="16" Height="16" Offset="0x7CE8" />
<Texture Name="object_pamera_Tex_007DE8" OutName="tex_007DE8" Format="ci8" Width="32" Height="16" Offset="0x7DE8" />
<Texture Name="object_pamera_Tex_007FE8" OutName="tex_007FE8" Format="ci8" Width="16" Height="16" Offset="0x7FE8" />
@@ -55,17 +61,17 @@
<Limb Name="object_pamera_Standardlimb_0083D8" Type="Standard" Offset="0x83D8" />
<Limb Name="object_pamera_Standardlimb_0083E4" Type="Standard" Offset="0x83E4" />
<Skeleton Name="object_pamera_Skel_008448" Type="Flex" LimbType="Standard" Offset="0x8448" />
<Animation Name="object_pamera_Anim_008AE0" Offset="0x8AE0" />
<Animation Name="object_pamera_Anim_008AE0" Offset="0x8AE0" /> <!-- Pamela Walking -->
<Animation Name="object_pamera_Anim_008E38" Offset="0x8E38" />
<Animation Name="object_pamera_Anim_009870" Offset="0x9870" />
<Animation Name="object_pamera_Anim_009F54" Offset="0x9F54" />
<Animation Name="object_pamera_Anim_00A844" Offset="0xA844" />
<Animation Name="object_pamera_Anim_009F54" Offset="0x9F54" /> <!-- HoldBack En_Hgo -->
<Animation Name="object_pamera_Anim_00A844" Offset="0xA844" /> <!-- Pamela Looking down the well -->
<Animation Name="object_pamera_Anim_00B0C4" Offset="0xB0C4" />
<Animation Name="object_pamera_Anim_00B5B0" Offset="0xB5B0" />
<Animation Name="object_pamera_Anim_00BCC4" Offset="0xBCC4" />
<Animation Name="object_pamera_Anim_00B5B0" Offset="0xB5B0" /> <!-- PushBack En_Hgo -->
<Animation Name="object_pamera_Anim_00BCC4" Offset="0xBCC4" /> <!-- Defend En_Hgo -->
<Animation Name="object_pamera_Anim_00C9F4" Offset="0xC9F4" />
<Animation Name="object_pamera_Anim_00D0F0" Offset="0xD0F0" />
<Animation Name="object_pamera_Anim_00D9DC" Offset="0xD9DC" />
<Animation Name="object_pamera_Anim_00E16C" Offset="0xE16C" />
<Animation Name="object_pamera_Anim_00E16C" Offset="0xE16C" /> <!-- Hugging En_Hg -->
</File>
</Root>
+110 -110
View File
@@ -1,114 +1,114 @@
<Root>
<File Name="object_rd" Segment="6">
<Animation Name="object_rd_Anim_0009C4" Offset="0x9C4" />
<Animation Name="object_rd_Anim_000F1C" Offset="0xF1C" />
<Animation Name="object_rd_Anim_001600" Offset="0x1600" />
<Texture Name="object_rd_Tex_001610" OutName="tex_001610" Format="rgba16" Width="64" Height="32" Offset="0x1610" />
<Texture Name="object_rd_Tex_002610" OutName="tex_002610" Format="rgba16" Width="32" Height="16" Offset="0x2610" />
<DList Name="object_rd_DL_004270" Offset="0x4270" />
<DList Name="object_rd_DL_004350" Offset="0x4350" />
<DList Name="object_rd_DL_0044C0" Offset="0x44C0" />
<DList Name="object_rd_DL_004628" Offset="0x4628" />
<DList Name="object_rd_DL_004730" Offset="0x4730" />
<DList Name="object_rd_DL_004830" Offset="0x4830" />
<DList Name="object_rd_DL_004930" Offset="0x4930" />
<DList Name="object_rd_DL_004A38" Offset="0x4A38" />
<DList Name="object_rd_DL_004B38" Offset="0x4B38" />
<DList Name="object_rd_DL_004C38" Offset="0x4C38" />
<DList Name="object_rd_DL_004D48" Offset="0x4D48" />
<DList Name="object_rd_DL_004E40" Offset="0x4E40" />
<DList Name="object_rd_DL_004F58" Offset="0x4F58" />
<DList Name="object_rd_DL_005068" Offset="0x5068" />
<DList Name="object_rd_DL_005160" Offset="0x5160" />
<Limb Name="object_rd_Standardlimb_005258" Type="Standard" Offset="0x5258" />
<Limb Name="object_rd_Standardlimb_005264" Type="Standard" Offset="0x5264" />
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<Limb Name="object_rd_Standardlimb_00527C" Type="Standard" Offset="0x527C" />
<Limb Name="object_rd_Standardlimb_005288" Type="Standard" Offset="0x5288" />
<Limb Name="object_rd_Standardlimb_005294" Type="Standard" Offset="0x5294" />
<Limb Name="object_rd_Standardlimb_0052A0" Type="Standard" Offset="0x52A0" />
<Limb Name="object_rd_Standardlimb_0052AC" Type="Standard" Offset="0x52AC" />
<Limb Name="object_rd_Standardlimb_0052B8" Type="Standard" Offset="0x52B8" />
<Limb Name="object_rd_Standardlimb_0052C4" Type="Standard" Offset="0x52C4" />
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<Limb Name="object_rd_Standardlimb_005300" Type="Standard" Offset="0x5300" />
<Limb Name="object_rd_Standardlimb_00530C" Type="Standard" Offset="0x530C" />
<Limb Name="object_rd_Standardlimb_005318" Type="Standard" Offset="0x5318" />
<Limb Name="object_rd_Standardlimb_005324" Type="Standard" Offset="0x5324" />
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<Limb Name="object_rd_Standardlimb_005348" Type="Standard" Offset="0x5348" />
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<Limb Name="object_rd_Standardlimb_005360" Type="Standard" Offset="0x5360" />
<Limb Name="object_rd_Standardlimb_00536C" Type="Standard" Offset="0x536C" />
<Limb Name="object_rd_Standardlimb_005378" Type="Standard" Offset="0x5378" />
<Skeleton Name="object_rd_Skel_0053E8" Type="Flex" LimbType="Standard" Offset="0x53E8" />
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<Animation Name="object_rd_Anim_0061E4" Offset="0x61E4" />
<Animation Name="object_rd_Anim_006678" Offset="0x6678" />
<Animation Name="object_rd_Anim_006B08" Offset="0x6B08" />
<Animation Name="object_rd_Anim_006EEC" Offset="0x6EEC" />
<Animation Name="object_rd_Anim_0073A4" Offset="0x73A4" />
<Animation Name="object_rd_Anim_007BBC" Offset="0x7BBC" />
<Animation Name="object_rd_Anim_0081A8" Offset="0x81A8" />
<Animation Name="object_rd_Anim_009298" Offset="0x9298" />
<Animation Name="object_rd_Anim_009900" Offset="0x9900" />
<Animation Name="object_rd_Anim_00A450" Offset="0xA450" />
<Animation Name="object_rd_Anim_00ABE0" Offset="0xABE0" />
<Texture Name="object_rd_Tex_00ABF0" OutName="tex_00ABF0" Format="rgba16" Width="32" Height="64" Offset="0xABF0" />
<Texture Name="object_rd_Tex_00BBF0" OutName="tex_00BBF0" Format="rgba16" Width="32" Height="64" Offset="0xBBF0" />
<Texture Name="object_rd_Tex_00CBF0" OutName="tex_00CBF0" Format="rgba16" Width="16" Height="32" Offset="0xCBF0" />
<Texture Name="object_rd_Tex_00CFF0" OutName="tex_00CFF0" Format="rgba16" Width="16" Height="32" Offset="0xCFF0" />
<Texture Name="object_rd_Tex_00D3F0" OutName="tex_00D3F0" Format="i8" Width="32" Height="32" Offset="0xD3F0" />
<Texture Name="object_rd_Tex_00D7F0" OutName="tex_00D7F0" Format="rgba16" Width="32" Height="64" Offset="0xD7F0" />
<Texture Name="object_rd_Tex_00E7F0" OutName="tex_00E7F0" Format="rgba16" Width="32" Height="16" Offset="0xE7F0" />
<DList Name="object_rd_DL_00FAB0" Offset="0xFAB0" />
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<DList Name="object_rd_DL_010848" Offset="0x10848" />
<DList Name="object_rd_DL_010910" Offset="0x10910" />
<Limb Name="object_rd_Standardlimb_0109F8" Type="Standard" Offset="0x109F8" />
<Limb Name="object_rd_Standardlimb_010A04" Type="Standard" Offset="0x10A04" />
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<Limb Name="object_rd_Standardlimb_010A1C" Type="Standard" Offset="0x10A1C" />
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<Limb Name="object_rd_Standardlimb_010A88" Type="Standard" Offset="0x10A88" />
<Limb Name="object_rd_Standardlimb_010A94" Type="Standard" Offset="0x10A94" />
<Limb Name="object_rd_Standardlimb_010AA0" Type="Standard" Offset="0x10AA0" />
<Limb Name="object_rd_Standardlimb_010AAC" Type="Standard" Offset="0x10AAC" />
<Limb Name="object_rd_Standardlimb_010AB8" Type="Standard" Offset="0x10AB8" />
<Limb Name="object_rd_Standardlimb_010AC4" Type="Standard" Offset="0x10AC4" />
<Limb Name="object_rd_Standardlimb_010AD0" Type="Standard" Offset="0x10AD0" />
<Limb Name="object_rd_Standardlimb_010ADC" Type="Standard" Offset="0x10ADC" />
<Limb Name="object_rd_Standardlimb_010AE8" Type="Standard" Offset="0x10AE8" />
<Limb Name="object_rd_Standardlimb_010AF4" Type="Standard" Offset="0x10AF4" />
<Limb Name="object_rd_Standardlimb_010B00" Type="Standard" Offset="0x10B00" />
<Limb Name="object_rd_Standardlimb_010B0C" Type="Standard" Offset="0x10B0C" />
<Limb Name="object_rd_Standardlimb_010B18" Type="Standard" Offset="0x10B18" />
<Skeleton Name="object_rd_Skel_010B88" Type="Flex" LimbType="Standard" Offset="0x10B88" />
<Animation Name="object_rd_Anim_0113EC" Offset="0x113EC" />
<Animation Name="object_rd_Anim_0118D8" Offset="0x118D8" />
<Animation Name="object_rd_Anim_011DB8" Offset="0x11DB8" />
<Animation Name="object_rd_Anim_01216C" Offset="0x1216C" />
<Animation Name="gGibdoRedeadArmsUpStartAnim" Offset="0x9C4" /> <!-- Original name is "gibud_banzai" ("cheering"?)-->
<Animation Name="gGibdoRedeadArmsUpLoopAnim" Offset="0xF1C" /> <!-- Original name is "gibud_banzai_loop" -->
<Animation Name="gGibdoRedeadConvulsionAnim" Offset="0x1600" /> <!-- Original name is "gibud_keiren" ("convulsion") -->
<Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x1610" />
<Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x2610" />
<DList Name="gGibdoPelvisDL" Offset="0x4270" />
<DList Name="gGibdoHeadDL" Offset="0x4350" />
<DList Name="gGibdoTorsoDL" Offset="0x44C0" />
<DList Name="gGibdoRightShoulderAndUpperArmDL" Offset="0x4628" />
<DList Name="gGibdoRightForearmDL" Offset="0x4730" />
<DList Name="gGibdoRightHandDL" Offset="0x4830" />
<DList Name="gGibdoLeftShoulderAndUpperArmDL" Offset="0x4930" />
<DList Name="gGibdoLeftForearmDL" Offset="0x4A38" />
<DList Name="gGibdoLeftHandDL" Offset="0x4B38" />
<DList Name="gGibdoRightThighDL" Offset="0x4C38" />
<DList Name="gGibdoRightShinDL" Offset="0x4D48" />
<DList Name="gGibdoRightFootDL" Offset="0x4E40" />
<DList Name="gGibdoLeftThighDL" Offset="0x4F58" />
<DList Name="gGibdoLeftShinDL" Offset="0x5068" />
<DList Name="gGibdoLeftFootDL" Offset="0x5160" />
<Limb Name="gGibdoRootLimb" Type="Standard" EnumName="GIBDO_LIMB_ROOT" Offset="0x5258" />
<Limb Name="gGibdoLeftLegRootLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_LEG_ROOT" Offset="0x5264" />
<Limb Name="gGibdoLeftThighLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_THIGH" Offset="0x5270" />
<Limb Name="gGibdoLeftShinLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_SHIN" Offset="0x527C" />
<Limb Name="gGibdoLeftAnkleLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_ANKLE" Offset="0x5288" />
<Limb Name="gGibdoLeftFootLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_FOOT" Offset="0x5294" />
<Limb Name="gGibdoRightLegRootLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_LEG_ROOT" Offset="0x52A0" />
<Limb Name="gGibdoRightThighLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_THIGH" Offset="0x52AC" />
<Limb Name="gGibdoRightShinLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_SHIN" Offset="0x52B8" />
<Limb Name="gGibdoRightAnkleLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_ANKLE" Offset="0x52C4" />
<Limb Name="gGibdoRightFootLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_FOOT" Offset="0x52D0" />
<Limb Name="gGibdoUpperBodyRootLimb" Type="Standard" EnumName="GIBDO_LIMB_UPPER_BODY_ROOT" Offset="0x52DC" />
<Limb Name="gGibdoUpperBodyLimb" Type="Standard" EnumName="GIBDO_LIMB_UPPER_BODY" Offset="0x52E8" />
<Limb Name="gGibdoTorsoLimb" Type="Standard" EnumName="GIBDO_LIMB_TORSO" Offset="0x52F4" />
<Limb Name="gGibdoLeftArmRootLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_ARM_ROOT" Offset="0x5300" />
<Limb Name="gGibdoLeftShoulderAndUpperArmLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_SHOULDER_AND_UPPER_ARM" Offset="0x530C" />
<Limb Name="gGibdoLeftForearmLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_FOREARM" Offset="0x5318" />
<Limb Name="gGibdoLeftHandLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_HAND" Offset="0x5324" />
<Limb Name="gGibdoRightArmRootLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_ARM_ROOT" Offset="0x5330" />
<Limb Name="gGibdoRightShoulderAndUpperArmLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_SHOULDER_AND_UPPER_ARM" Offset="0x533C" />
<Limb Name="gGibdoRightForearmLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_FOREARM" Offset="0x5348" />
<Limb Name="gGibdoRightHandLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_HAND" Offset="0x5354" />
<Limb Name="gGibdoHeadRootLimb" Type="Standard" EnumName="GIBDO_LIMB_HEAD_ROOT" Offset="0x5360" />
<Limb Name="gGibdoHeadLimb" Type="Standard" EnumName="GIBDO_LIMB_HEAD" Offset="0x536C" />
<Limb Name="gGibdoPelvisLimb" Type="Standard" EnumName="GIBDO_LIMB_PELVIS" Offset="0x5378" />
<Skeleton Name="gGibdoSkel" Type="Flex" LimbType="Standard" LimbNone="GIBDO_LIMB_NONE" LimbMax="GIBDO_LIMB_MAX" EnumName="GibdoLimbs" Offset="0x53E8" />
<Animation Name="gGibdoRedeadSlumpStartAnim" Offset="0x5DF4" /> <!-- Original name is "gibud_stop" -->
<Animation Name="gGibdoRedeadSlumpLoopAnim" Offset="0x61E4" /> <!-- Original name is "gibud_stop_loop" -->
<Animation Name="gGibdoRedeadGrabAttackAnim" Offset="0x6678" /> <!-- Original name is "re_dead_attack" -->
<Animation Name="gGibdoRedeadGrabEndAnim" Offset="0x6B08" /> <!-- Original name is "re_dead_attack_end" -->
<Animation Name="gGibdoRedeadGrabStartAnim" Offset="0x6EEC" /> <!-- Original name is "re_dead_attack_start" -->
<Animation Name="gGibdoRedeadLookBackAnim" Offset="0x73A4" /> <!-- Original name is "re_dead_back_turn" -->
<Animation Name="gGibdoRedeadWipingTearsAnim" Offset="0x7BBC" /> <!-- Original name is "re_dead_cry" -->
<Animation Name="gGibdoRedeadSobbingAnim" Offset="0x81A8" /> <!-- Original name is "re_dead_cryB" -->
<Animation Name="gGibdoRedeadDeathAnim" Offset="0x9298" /> <!-- Original name is "re_dead_down" -->
<Animation Name="gGibdoRedeadDamageAnim" Offset="0x9900" /> <!-- Original name is "re_dead_hit" -->
<Animation Name="gGibdoRedeadStandUpAnim" Offset="0xA450" /> <!-- Original name is "re_dead_standing" -->
<Animation Name="gGibdoRedeadIdleAnim" Offset="0xABE0" /> <!-- Original name is "re_dead_wait" -->
<Texture Name="gRedeadBackTex" OutName="redead_back" Format="rgba16" Width="32" Height="64" Offset="0xABF0" />
<Texture Name="gRedeadTorsoTex" OutName="redead_torso" Format="rgba16" Width="32" Height="64" Offset="0xBBF0" />
<Texture Name="gRedeadFingersAndToesTex" OutName="redead_fingers_and_toes" Format="rgba16" Width="16" Height="32" Offset="0xCBF0" />
<Texture Name="gRedeadMuscleTex" OutName="redead_muscle" Format="rgba16" Width="16" Height="32" Offset="0xCFF0" />
<Texture Name="gRedeadMaskTex" OutName="redead_mask" Format="i8" Width="32" Height="32" Offset="0xD3F0" />
<Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xD7F0" />
<Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xE7F0" />
<DList Name="gRedeadPelvisDL" Offset="0xFAB0" />
<DList Name="gRedeadTorsoDL" Offset="0xFBD8" />
<DList Name="gRedeadLeftShoulderAndUpperArmDL" Offset="0xFED0" />
<DList Name="gRedeadLeftForearmDL" Offset="0xFFB0" />
<DList Name="gRedeadLeftHandDL" Offset="0x10070" />
<DList Name="gRedeadRightShoulderAndUpperArmDL" Offset="0x10140" />
<DList Name="gRedeadRightForearmDL" Offset="0x10218" />
<DList Name="gRedeadRightHandDL" Offset="0x102E8" />
<DList Name="gRedeadHeadDL" Offset="0x103B8" />
<DList Name="gRedeadLeftThighDL" Offset="0x104F8" />
<DList Name="gRedeadLeftShinDL" Offset="0x105D8" />
<DList Name="gRedeadLeftFootDL" Offset="0x106A0" />
<DList Name="gRedeadRightThighDL" Offset="0x10768" />
<DList Name="gRedeadRightShinDL" Offset="0x10848" />
<DList Name="gRedeadRightFootDL" Offset="0x10910" />
<Limb Name="gRedeadRootLimb" Type="Standard" EnumName="REDEAD_LIMB_ROOT" Offset="0x109F8" />
<Limb Name="gRedeadLeftLegRootLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_LEG_ROOT" Offset="0x10A04" />
<Limb Name="gRedeadLeftThighLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_THIGH" Offset="0x10A10" />
<Limb Name="gRedeadLeftShinLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_SHIN" Offset="0x10A1C" />
<Limb Name="gRedeadLeftAnkleLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_ANKLE" Offset="0x10A28" />
<Limb Name="gRedeadLeftFootLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_FOOT" Offset="0x10A34" />
<Limb Name="gRedeadRightLegRootLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_LEG_ROOT" Offset="0x10A40" />
<Limb Name="gRedeadRightThighLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_THIGH" Offset="0x10A4C" />
<Limb Name="gRedeadRightShinLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_SHIN" Offset="0x10A58" />
<Limb Name="gRedeadRightAnkleLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_ANKLE" Offset="0x10A64" />
<Limb Name="gRedeadRightFootLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_FOOT" Offset="0x10A70" />
<Limb Name="gRedeadUpperBodyRootLimb" Type="Standard" EnumName="REDEAD_LIMB_UPPER_BODY_ROOT" Offset="0x10A7C" />
<Limb Name="gRedeadUpperBodyLimb" Type="Standard" EnumName="REDEAD_LIMB_UPPER_BODY" Offset="0x10A88" />
<Limb Name="gRedeadTorsoLimb" Type="Standard" EnumName="REDEAD_LIMB_TORSO" Offset="0x10A94" />
<Limb Name="gRedeadLeftArmRootLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_ARM_ROOT" Offset="0x10AA0" />
<Limb Name="gRedeadLeftShoulderAndUpperArmLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_SHOULDER_AND_UPPER_ARM" Offset="0x10AAC" />
<Limb Name="gRedeadLeftForearmLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_FOREARM" Offset="0x10AB8" />
<Limb Name="gRedeadLeftHandLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_HAND" Offset="0x10AC4" />
<Limb Name="gRedeadRightArmRootLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_ARM_ROOT" Offset="0x10AD0" />
<Limb Name="gRedeadRightShoulderAndUpperArmLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_SHOULDER_AND_UPPER_ARM" Offset="0x10ADC" />
<Limb Name="gRedeadRightForearmLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_FOREARM" Offset="0x10AE8" />
<Limb Name="gRedeadRightHandLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_HAND" Offset="0x10AF4" />
<Limb Name="gRedeadHeadRootLimb" Type="Standard" EnumName="REDEAD_LIMB_HEAD_ROOT" Offset="0x10B00" />
<Limb Name="gRedeadHeadLimb" Type="Standard" EnumName="REDEAD_LIMB_HEAD" Offset="0x10B0C" />
<Limb Name="gRedeadPelvisLimb" Type="Standard" EnumName="REDEAD_LIMB_PELVIS" Offset="0x10B18" />
<Skeleton Name="gRedeadSkel" Type="Flex" LimbType="Standard" LimbNone="REDEAD_LIMB_NONE" LimbMax="REDEAD_LIMB_MAX" EnumName="RedeadLimbs" Offset="0x10B88" />
<Animation Name="gGibdoRedeadWalkAnim" Offset="0x113EC" /> <!-- Original name is "re_dead_walk" -->
<Animation Name="gGibdoRedeadPirouetteAnim" Offset="0x118D8" /> <!-- Original name is "wait_baree" ("ballet") -->
<Animation Name="gGibdoRedeadClappingDanceAnim" Offset="0x11DB8" /> <!-- Original name is "wait_dance_b" -->
<Animation Name="gGibdoRedeadSquattingDanceAnim" Offset="0x1216C" /> <!-- Original name is "wait_kosakku" ("Cossack" as in "Cossack Dance") -->
</File>
</Root>
+62 -62
View File
@@ -1,66 +1,66 @@
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<Animation Name="object_sdn_Anim_000A54" Offset="0xA54" />
<Animation Name="object_sdn_Anim_0020D8" Offset="0x20D8" />
<Animation Name="object_sdn_Anim_002A84" Offset="0x2A84" />
<Animation Name="object_sdn_Anim_003380" Offset="0x3380" />
<Animation Name="object_sdn_Anim_003BFC" Offset="0x3BFC" />
<Animation Name="object_sdn_Anim_004770" Offset="0x4770" />
<Animation Name="object_sdn_Anim_004AC0" Offset="0x4AC0" />
<Animation Name="object_sdn_Anim_005320" Offset="0x5320" />
<Animation Name="object_sdn_Anim_0057BC" Offset="0x57BC" />
<Animation Name="object_sdn_Anim_005D28" Offset="0x5D28" />
<Animation Name="object_sdn_Anim_0064C0" Offset="0x64C0" />
<Animation Name="object_sdn_Anim_006C18" Offset="0x6C18" />
<DList Name="object_sdn_DL_009EB0" Offset="0x9EB0" />
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<DList Name="object_sdn_DL_00A9A8" Offset="0xA9A8" />
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<Limb Name="object_sdn_Standardlimb_00D540" Type="Standard" Offset="0xD540" />
<Limb Name="object_sdn_Standardlimb_00D54C" Type="Standard" Offset="0xD54C" />
<Limb Name="object_sdn_Standardlimb_00D558" Type="Standard" Offset="0xD558" />
<Limb Name="object_sdn_Standardlimb_00D564" Type="Standard" Offset="0xD564" />
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<Limb Name="object_sdn_Standardlimb_00D57C" Type="Standard" Offset="0xD57C" />
<Limb Name="object_sdn_Standardlimb_00D588" Type="Standard" Offset="0xD588" />
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<Limb Name="object_sdn_Standardlimb_00D5A0" Type="Standard" Offset="0xD5A0" />
<Limb Name="object_sdn_Standardlimb_00D5AC" Type="Standard" Offset="0xD5AC" />
<Limb Name="object_sdn_Standardlimb_00D5B8" Type="Standard" Offset="0xD5B8" />
<Limb Name="object_sdn_Standardlimb_00D5C4" Type="Standard" Offset="0xD5C4" />
<Limb Name="object_sdn_Standardlimb_00D5D0" Type="Standard" Offset="0xD5D0" />
<Limb Name="object_sdn_Standardlimb_00D5DC" Type="Standard" Offset="0xD5DC" />
<Limb Name="object_sdn_Standardlimb_00D5E8" Type="Standard" Offset="0xD5E8" />
<Limb Name="object_sdn_Standardlimb_00D5F4" Type="Standard" Offset="0xD5F4" />
<Skeleton Name="object_sdn_Skel_00D640" Type="Flex" LimbType="Standard" Offset="0xD640" />
<Animation Name="object_sdn_Anim_00DC7C" Offset="0xDC7C" />
<DList Name="gSoldierBottleDL" Offset="0x630" />
<DList Name="gSoldierBottleContentsDL" Offset="0x768" />
<DList Name="gSoldierBottleEmptyContentsDL" Offset="0x800" />
<Texture Name="gSoldierBottleTex" OutName="soldier_bottle_tex" Format="i4" Width="16" Height="16" Offset="0x808" />
<Animation Name="gSoldierStandWithHandOnChest" Offset="0xA54" />
<Animation Name="gSoldierDrink" Offset="0x20D8" />
<Animation Name="gSoldierCheerWithSpear" Offset="0x2A84" />
<Animation Name="gSoldierSitAndReach" Offset="0x3380" />
<Animation Name="gSoldierWave" Offset="0x3BFC" />
<Animation Name="gSoldierStandUp" Offset="0x4770" />
<Animation Name="gSoldierLookDown" Offset="0x4AC0" />
<Animation Name="gSoldierComeUpHere" Offset="0x5320" />
<Animation Name="object_sdn_Anim_0057BC" Offset="0x57BC" /><!-- gSoldierHaltStart? -->
<Animation Name="object_sdn_Anim_005D28" Offset="0x5D28" /><!-- gSoldierHaltIdle? -->
<Animation Name="object_sdn_Anim_0064C0" Offset="0x64C0" /><!-- gSoldierHaltLoop? -->
<Animation Name="gSoldierStandHandOnHip" Offset="0x6C18" />
<DList Name="gSoldierTorsoDL" Offset="0x9EB0" />
<DList Name="gSoldierHeadDL" Offset="0xA1A8" />
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<DList Name="gSoldierRightForearmDL" Offset="0xA768" />
<DList Name="gSoldierRightHandWithSpearDL" Offset="0xA9A8" />
<DList Name="gSoldierLeftShoulderDL" Offset="0xADE0" />
<DList Name="gSoldierLeftForearmDL" Offset="0xAED0" />
<DList Name="gSoldierLeftHandDL" Offset="0xB120" />
<DList Name="gSoldierPelvisDL" Offset="0xB438" />
<DList Name="gSoldierRightThighDL" Offset="0xB5B0" />
<DList Name="gSoldierRightShinDL" Offset="0xB698" />
<DList Name="gSoldierRightFootDL" Offset="0xB988" />
<DList Name="gSoldierLeftThighDL" Offset="0xBAD0" />
<DList Name="gSoldierLeftShinDL" Offset="0xBBB8" />
<DList Name="gSoldierLeftFootDL" Offset="0xBEB8" />
<Texture Name="gSoldierSkinTLUT" OutName="soldier_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC000" />
<Texture Name="gSoldierGeneralTLUT" OutName="soldier_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC200" />
<Texture Name="gSoldierArmorStrapTex" OutName="soldier_armor_strap_tex" Format="ci8" Width="32" Height="32" Offset="0xC400" />
<Texture Name="gSoldierArmorPlate1Tex" OutName="soldier_armor_plate1_tex" Format="i8" Width="16" Height="16" Offset="0xC800" />
<Texture Name="gSoldierArmorEmblemTex" OutName="soldier_armor_emblem_tex" Format="i8" Width="32" Height="32" Offset="0xC900" />
<Texture Name="gSoldierSkinShadowGradient2Tex" OutName="soldier_skin_shadow_gradient2_tex" Format="ci8" Width="8" Height="8" Offset="0xCD00" />
<Texture Name="gSoldierShortsToLegTex" OutName="soldier_shorts_to_leg_tex" Format="ci8" Width="16" Height="16" Offset="0xCD40" />
<Texture Name="gSoldierArmorTex" OutName="soldier_armor_tex" Format="ci8" Width="8" Height="8" Offset="0xCE40" />
<Texture Name="gSoldierSkinShadowGradient1Tex" OutName="soldier_skin_shadow_gradient1_tex" Format="ci8" Width="8" Height="8" Offset="0xCE80" />
<Texture Name="gSoldierLipsTex" OutName="soldier_lips_tex" Format="ci8" Width="16" Height="16" Offset="0xCEC0" />
<Texture Name="gSoldierArmorCoatOfArmsTex" OutName="soldier_armor_coat_of_arms_tex" Format="ci8" Width="32" Height="32" Offset="0xCFC0" />
<Texture Name="gSoldierArmorPlate2Tex" OutName="soldier_armor_plate2_tex" Format="i8" Width="16" Height="8" Offset="0xD3C0" />
<Texture Name="gSoldierFingersTex" OutName="soldier_fingers_tex" Format="ci8" Width="16" Height="16" Offset="0xD440" />
<Limb Name="gSoldierRootLimb" Type="Standard" Offset="0xD540" />
<Limb Name="gSoldierPelvisLimb" Type="Standard" Offset="0xD54C" />
<Limb Name="gSoldierLeftThighLimb" Type="Standard" Offset="0xD558" />
<Limb Name="gSoldierLeftShinLimb" Type="Standard" Offset="0xD564" />
<Limb Name="gSoldierLeftFootLimb" Type="Standard" Offset="0xD570" />
<Limb Name="gSoldierRightThighLimb" Type="Standard" Offset="0xD57C" />
<Limb Name="gSoldierRightShinLimb" Type="Standard" Offset="0xD588" />
<Limb Name="gSoldierRightFootLimb" Type="Standard" Offset="0xD594" />
<Limb Name="gSoldierTorsoLimb" Type="Standard" Offset="0xD5A0" />
<Limb Name="gSoldierLeftShoulderLimb" Type="Standard" Offset="0xD5AC" />
<Limb Name="gSoldierLeftForearmLimb" Type="Standard" Offset="0xD5B8" />
<Limb Name="gSoldierLeftHandLimb" Type="Standard" Offset="0xD5C4" />
<Limb Name="gSoldierRightShoulderLimb" Type="Standard" Offset="0xD5D0" />
<Limb Name="gSoldierRightForearmLimb" Type="Standard" Offset="0xD5DC" />
<Limb Name="gSoldierRightHandWithSpearLimb" Type="Standard" Offset="0xD5E8" />
<Limb Name="gSoldierHeadLimb" Type="Standard" Offset="0xD5F4" />
<Skeleton Name="gSoldierSkeleton" Type="Flex" LimbType="Standard" Offset="0xD640" />
<Animation Name="gSoldierStandAndLookDown" Offset="0xDC7C" />
</File>
</Root>
+2 -2
View File
@@ -1,6 +1,6 @@
<Root>
<File Name="object_sek" Segment="6">
<DList Name="object_sek_DL_0001D0" Offset="0x1D0" />
<DList Name="gOwlStatueClosedDL" Offset="0x1D0" />
<Texture Name="object_sek_Tex_0003F0" OutName="tex_0003F0" Format="ci8" Width="32" Height="32" Offset="0x3F0" />
<Texture Name="object_sek_Tex_0007F0" OutName="tex_0007F0" Format="ci8" Width="32" Height="32" Offset="0x7F0" />
<DList Name="object_sek_DL_001110" Offset="0x1110" />
@@ -11,7 +11,7 @@
<Texture Name="object_sek_Tex_002410" OutName="tex_002410" Format="ci8" Width="32" Height="32" Offset="0x2410" />
<Texture Name="object_sek_Tex_002810" OutName="tex_002810" Format="ci8" Width="32" Height="32" Offset="0x2810" />
<Texture Name="object_sek_Tex_002C10" OutName="tex_002C10" Format="ci8" Width="32" Height="32" Offset="0x2C10" />
<DList Name="object_sek_DL_003770" Offset="0x3770" />
<DList Name="gOwlStatueOpenedDL" Offset="0x3770" />
<Texture Name="object_sek_Tex_003A70" OutName="tex_003A70" Format="ci8" Width="32" Height="64" Offset="0x3A70" />
<Texture Name="object_sek_Tex_004270" OutName="tex_004270" Format="ci8" Width="32" Height="64" Offset="0x4270" />
</File>
+5 -2
View File
@@ -18,7 +18,9 @@
<Texture Name="object_shn_TLUT_005688" OutName="tlut_005688" Format="rgba16" Width="16" Height="16" Offset="0x5688" />
<Texture Name="object_shn_TLUT_005888" OutName="tlut_005888" Format="rgba16" Width="16" Height="16" Offset="0x5888" />
<Texture Name="object_shn_Tex_005A88" OutName="tex_005A88" Format="ci8" Width="8" Height="8" Offset="0x5A88" />
<!-- <Blob Name="object_shn_Blob_005AC8" Size="0x1800" Offset="0x5AC8" /> -->
<Texture Name="object_shn_Tex_005AC8" OutName="tex_005AC8" Format="rgba16" Width="32" Height="32" Offset="0x5AC8" />
<Texture Name="object_shn_Tex_0062C8" OutName="tex_0062C8" Format="rgba16" Width="32" Height="32" Offset="0x62C8" />
<!-- <Blob Name="object_shn_Blob_006AC8" Size="0x800" Offset="0x6AC8" /> -->
<Texture Name="object_shn_Tex_0072C8" OutName="tex_0072C8" Format="ci8" Width="16" Height="16" Offset="0x72C8" />
<Texture Name="object_shn_Tex_0073C8" OutName="tex_0073C8" Format="ci8" Width="8" Height="8" Offset="0x73C8" />
<Texture Name="object_shn_Tex_007408" OutName="tex_007408" Format="ci8" Width="32" Height="32" Offset="0x7408" />
@@ -83,7 +85,8 @@
<DList Name="object_shn_DL_00F2D0" Offset="0xF2D0" />
<Texture Name="object_shn_TLUT_00F790" OutName="tlut_00F790" Format="rgba16" Width="16" Height="16" Offset="0xF790" />
<Texture Name="object_shn_TLUT_00F990" OutName="tlut_00F990" Format="rgba16" Width="16" Height="16" Offset="0xF990" />
<!-- <Blob Name="object_shn_Blob_00FB90" Size="0x1000" Offset="0xFB90" /> -->
<Texture Name="object_shn_Tex_00FB90" OutName="tex_00FB90" Format="rgba16" Width="32" Height="32" Offset="0xFB90" />
<Texture Name="object_shn_Tex_010390" OutName="tex_010390" Format="rgba16" Width="32" Height="32" Offset="0x10390" />
<Texture Name="object_shn_Tex_010B90" OutName="tex_010B90" Format="ci8" Width="32" Height="32" Offset="0x10B90" />
<Texture Name="object_shn_Tex_010F90" OutName="tex_010F90" Format="ci8" Width="8" Height="8" Offset="0x10F90" />
<Texture Name="object_shn_Tex_010FD0" OutName="tex_010FD0" Format="ci8" Width="16" Height="16" Offset="0x10FD0" />
+2 -2
View File
@@ -22,8 +22,8 @@
<Texture Name="object_st_Tex_0024D0" OutName="tex_0024D0" Format="rgba16" Width="16" Height="8" Offset="0x24D0" />
<Texture Name="object_st_Tex_0025D0" OutName="tex_0025D0" Format="i4" Width="16" Height="16" Offset="0x25D0" />
<Texture Name="object_st_Tex_002650" OutName="tex_002650" Format="rgba16" Width="8" Height="8" Offset="0x2650" />
<!-- <Blob Name="object_st_Blob_003C50" Size="0x358" Offset="0x3C50" /> -->
<DList Name="object_st_DL_003FA8" Offset="0x3FA8" />
<!-- <Blob Name="object_st_Blob_003C50" Size="0x360" Offset="0x3C50" /> -->
<DList Name="object_st_DL_003FB0" Offset="0x3FB0" />
<DList Name="object_st_DL_0043D8" Offset="0x43D8" />
<DList Name="object_st_DL_0045C0" Offset="0x45C0" />
<DList Name="object_st_DL_004658" Offset="0x4658" />
+3 -3
View File
@@ -1,8 +1,8 @@
<Root>
<File Name="object_syokudai" Segment="6">
<DList Name="object_syokudai_DL_0003A0" Offset="0x3A0" />
<DList Name="object_syokudai_DL_000870" Offset="0x870" />
<DList Name="object_syokudai_DL_000B90" Offset="0xB90" />
<DList Name="gObjectSyokudaiTypeSwitchCausesFlameDL" Offset="0x3A0" />
<DList Name="gObjectSyokudaiTypeNoSwitchDL" Offset="0x870" />
<DList Name="gObjectSyokudaiTypeFlameCausesSwitchDL" Offset="0xB90" />
<Texture Name="object_syokudai_Tex_000C90" OutName="tex_000C90" Format="rgba16" Width="32" Height="32" Offset="0xC90" />
<Texture Name="object_syokudai_Tex_001490" OutName="tex_001490" Format="rgba16" Width="32" Height="64" Offset="0x1490" />
<Texture Name="object_syokudai_Tex_002490" OutName="tex_002490" Format="rgba16" Width="32" Height="32" Offset="0x2490" />
+6 -2
View File
@@ -8,10 +8,14 @@
<Animation Name="object_tite_Anim_000C70" Offset="0xC70" />
<Animation Name="object_tite_Anim_000F50" Offset="0xF50" />
<Animation Name="object_tite_Anim_0012E4" Offset="0x12E4" />
<!-- <Blob Name="object_tite_Blob_0012F4" Size="0x70C" Offset="0x12F4" /> -->
<Texture Name="object_tite_Tex_001300" OutName="tex_001300" Format="rgba16" Width="16" Height="32" Offset="0x1300" />
<Texture Name="object_tite_Tex_001700" OutName="tex_001700" Format="rgba16" Width="16" Height="16" Offset="0x1700" />
<Texture Name="object_tite_Tex_001900" OutName="tex_001900" Format="rgba16" Width="8" Height="16" Offset="0x1900" />
<Texture Name="object_tite_Tex_001A00" OutName="tex_001A00" Format="rgba16" Width="4" Height="16" Offset="0x1A00" />
<Texture Name="object_tite_Tex_001A80" OutName="tex_001A80" Format="rgba16" Width="8" Height="8" Offset="0x1A80" />
<!-- <Blob Name="object_tite_Blob_001B00" Size="0x700" Offset="0x1B00" /> -->
<Texture Name="object_tite_Tex_001B00" OutName="tex_001B00" Format="rgba16" Width="16" Height="32" Offset="0x1B00" />
<Texture Name="object_tite_Tex_001F00" OutName="tex_001F00" Format="rgba16" Width="16" Height="16" Offset="0x1F00" />
<Texture Name="object_tite_Tex_002100" OutName="tex_002100" Format="rgba16" Width="8" Height="16" Offset="0x2100" />
<DList Name="object_tite_DL_002FF0" Offset="0x2FF0" />
<DList Name="object_tite_DL_003160" Offset="0x3160" />
<DList Name="object_tite_DL_003290" Offset="0x3290" />
+3 -1
View File
@@ -12,7 +12,9 @@
<Texture Name="object_tk_Tex_004210" OutName="tex_004210" Format="ci8" Width="8" Height="8" Offset="0x4210" />
<Texture Name="object_tk_Tex_004250" OutName="tex_004250" Format="ci8" Width="8" Height="8" Offset="0x4250" />
<Texture Name="object_tk_Tex_004290" OutName="tex_004290" Format="ci8" Width="16" Height="16" Offset="0x4290" />
<!-- <Blob Name="object_tk_Blob_004390" Size="0x1800" Offset="0x4390" /> -->
<Texture Name="object_tk_Tex_004390" OutName="tex_004390" Format="rgba16" Width="32" Height="32" Offset="0x4390" />
<Texture Name="object_tk_Tex_004B90" OutName="tex_004B90" Format="rgba16" Width="32" Height="32" Offset="0x4B90" />
<Texture Name="object_tk_Tex_005390" OutName="tex_005390" Format="rgba16" Width="32" Height="32" Offset="0x5390" />
<Texture Name="object_tk_Tex_005B90" OutName="tex_005B90" Format="ci8" Width="16" Height="16" Offset="0x5B90" />
<Texture Name="object_tk_Tex_005C90" OutName="tex_005C90" Format="ci8" Width="16" Height="16" Offset="0x5C90" />
<!-- <Blob Name="object_tk_Blob_005D90" Size="0x180" Offset="0x5D90" /> -->
+1
View File
@@ -1,4 +1,5 @@
<Root>
<!-- Assets for the Clock Tower steps -->
<File Name="object_tokei_step" Segment="6">
<DList Name="gClocktowerPanelEmptyDL" Offset="0x80" />
<DList Name="gClocktowerPanelDL" Offset="0x88" />
+1 -1
View File
@@ -3,7 +3,7 @@
<DList Name="object_uch_DL_000080" Offset="0x80" />
<Texture Name="object_uch_Tex_000130" OutName="tex_000130" Format="i8" Width="32" Height="32" Offset="0x130" />
<TextureAnimation Name="object_uch_Matanimheader_000550" Offset="0x550" />
<!-- <Blob Name="object_uch_Blob_000560" Size="0x10" Offset="0x560" /> -->
<TextureAnimation Name="object_uch_Matanimheader_000560" Offset="0x560" />
<Animation Name="object_uch_Anim_000608" Offset="0x608" />
<Animation Name="object_uch_Anim_0006C8" Offset="0x6C8" />
<DList Name="object_uch_DL_000720" Offset="0x720" />
+3 -3
View File
@@ -1,7 +1,7 @@
<Root>
<File Name="object_wdor04" Segment="6">
<DList Name="object_wdor04_DL_000500" Offset="0x500" />
<DList Name="object_wdor04_DL_000508" Offset="0x508" />
<Texture Name="object_wdor04_Tex_000670" OutName="tex_000670" Format="rgba16" Width="32" Height="64" Offset="0x670" />
<DList Name="gMilkBarDoorEndDL" Offset="0x500"/>
<DList Name="gMilkBarDoorDL" Offset="0x508"/>
<Texture Name="gMilkBarDoorTex" OutName="milk_bar_door_tex" Format="rgba16" Width="32" Height="64" Offset="0x670"/>
</File>
</Root>
+3 -3
View File
@@ -1,7 +1,7 @@
<Root>
<File Name="object_wdor05" Segment="6">
<DList Name="object_wdor05_DL_000500" Offset="0x500" />
<DList Name="object_wdor05_DL_000508" Offset="0x508" />
<Texture Name="object_wdor05_Tex_000670" OutName="tex_000670" Format="rgba16" Width="32" Height="64" Offset="0x670" />
<DList Name="gMusicBoxHouseEndDL" Offset="0x500"/>
<DList Name="gMusicBoxHouseDoorDL" Offset="0x508"/>
<Texture Name="gMusicBoxHouseDoorTex" OutName="music_box_house_door" Format="rgba16" Width="32" Height="64" Offset="0x670"/>
</File>
</Root>
+6 -4
View File
@@ -5,7 +5,7 @@
<Texture Name="object_wf_Tex_000180" OutName="tex_000180" Format="rgba16" Width="8" Height="8" Offset="0x180" />
<Texture Name="object_wf_Tex_000200" OutName="tex_000200" Format="rgba16" Width="8" Height="8" Offset="0x200" />
<Texture Name="object_wf_Tex_000280" OutName="tex_000280" Format="rgba16" Width="8" Height="8" Offset="0x280" />
<!-- <Blob Name="object_wf_Blob_000300" Size="0x200" Offset="0x300" /> -->
<Texture Name="object_wf_Tex_000300" OutName="tex_000300" Format="rgba16" Width="16" Height="16" Offset="0x300" />
<DList Name="object_wf_DL_001A20" Offset="0x1A20" />
<DList Name="object_wf_DL_001AE8" Offset="0x1AE8" />
<DList Name="object_wf_DL_001BD8" Offset="0x1BD8" />
@@ -20,7 +20,8 @@
<DList Name="object_wf_DL_002490" Offset="0x2490" />
<DList Name="object_wf_DL_0025A0" Offset="0x25A0" />
<DList Name="object_wf_DL_0026C8" Offset="0x26C8" />
<!-- <Blob Name="object_wf_Blob_0027D8" Size="0x400" Offset="0x27D8" /> -->
<Texture Name="object_wf_Tex_0027D8" OutName="tex_0027D8" Format="rgba16" Width="16" Height="16" Offset="0x27D8" />
<Texture Name="object_wf_Tex_0029D8" OutName="tex_0029D8" Format="rgba16" Width="16" Height="16" Offset="0x29D8" />
<DList Name="object_wf_DL_003488" Offset="0x3488" />
<DList Name="object_wf_DL_003528" Offset="0x3528" />
<DList Name="object_wf_DL_0035F0" Offset="0x35F0" />
@@ -67,13 +68,14 @@
<DList Name="object_wf_DL_007770" Offset="0x7770" />
<DList Name="object_wf_DL_007880" Offset="0x7880" />
<DList Name="object_wf_DL_007998" Offset="0x7998" />
<!-- <Blob Name="object_wf_Blob_007AA8" Size="0x200" Offset="0x7AA8" /> -->
<Texture Name="object_wf_Tex_007AA8" OutName="tex_007AA8" Format="rgba16" Width="16" Height="16" Offset="0x7AA8" />
<Texture Name="object_wf_Tex_007CA8" OutName="tex_007CA8" Format="rgba16" Width="16" Height="32" Offset="0x7CA8" />
<Texture Name="object_wf_Tex_0080A8" OutName="tex_0080A8" Format="rgba16" Width="8" Height="8" Offset="0x80A8" />
<Texture Name="object_wf_Tex_008128" OutName="tex_008128" Format="rgba16" Width="8" Height="8" Offset="0x8128" />
<Texture Name="object_wf_Tex_0081A8" OutName="tex_0081A8" Format="rgba16" Width="8" Height="8" Offset="0x81A8" />
<Texture Name="object_wf_Tex_008228" OutName="tex_008228" Format="rgba16" Width="8" Height="8" Offset="0x8228" />
<!-- <Blob Name="object_wf_Blob_0082A8" Size="0x400" Offset="0x82A8" /> -->
<Texture Name="object_wf_Tex_0082A8" OutName="tex_0082A8" Format="rgba16" Width="16" Height="16" Offset="0x82A8" />
<Texture Name="object_wf_Tex_0084A8" OutName="tex_0084A8" Format="rgba16" Width="16" Height="16" Offset="0x84A8" />
<DList Name="object_wf_DL_008E98" Offset="0x8E98" />
<DList Name="object_wf_DL_008F38" Offset="0x8F38" />
<DList Name="object_wf_DL_009000" Offset="0x9000" />
+54 -50
View File
@@ -1,57 +1,61 @@
<Root>
<File Name="object_yb" Segment="6">
<!-- animation wont play in z64utils, attempts to play in game are crash -->
<!-- actor uses link animation so this might be reading incorrectly -->
<Animation Name="object_yb_Anim_000200" Offset="0x200" />
<!-- since these blobs are right after the animation, and that animation doesnt work... assume this is part of why -->
<!-- <Blob Name="object_yb_Blob_002080" Size="0x30" Offset="0x2080" /> -->
<!-- <Blob Name="object_yb_Blob_002D50" Size="0x30" Offset="0x2D50" /> -->
<DList Name="object_yb_DL_003400" Offset="0x3400" />
<DList Name="object_yb_DL_003610" Offset="0x3610" />
<DList Name="object_yb_DL_0037B0" Offset="0x37B0" />
<DList Name="object_yb_DL_003900" Offset="0x3900" />
<DList Name="object_yb_DL_003BC8" Offset="0x3BC8" />
<DList Name="object_yb_DL_003D68" Offset="0x3D68" />
<DList Name="object_yb_DL_003EB8" Offset="0x3EB8" />
<DList Name="object_yb_DL_004108" Offset="0x4108" />
<DList Name="object_yb_DL_004110" Offset="0x4110" />
<DList Name="object_yb_DL_004310" Offset="0x4310" />
<DList Name="object_yb_DL_0047F8" Offset="0x47F8" />
<DList Name="object_yb_DL_004970" Offset="0x4970" />
<DList Name="object_yb_DL_004978" Offset="0x4978" />
<DList Name="object_yb_DL_004AA0" Offset="0x4AA0" />
<DList Name="object_yb_DL_004BC0" Offset="0x4BC0" />
<DList Name="object_yb_DL_004D98" Offset="0x4D98" />
<DList Name="object_yb_DL_004EC0" Offset="0x4EC0" />
<DList Name="object_yb_DL_004FE0" Offset="0x4FE0" />
<Texture Name="object_yb_TLUT_0051B8" OutName="tlut_0051B8" Format="rgba16" Width="16" Height="16" Offset="0x51B8" />
<Texture Name="object_yb_Tex_0053B8" OutName="tex_0053B8" Format="ci8" Width="8" Height="8" Offset="0x53B8" />
<Texture Name="object_yb_Tex_0053F8" OutName="tex_0053F8" Format="ci8" Width="8" Height="16" Offset="0x53F8" />
<Texture Name="object_yb_Tex_005478" OutName="tex_005478" Format="ci8" Width="16" Height="16" Offset="0x5478" />
<Texture Name="object_yb_Tex_005578" OutName="tex_005578" Format="ci8" Width="16" Height="16" Offset="0x5578" />
<Texture Name="object_yb_Tex_005678" OutName="tex_005678" Format="ci8" Width="16" Height="16" Offset="0x5678" />
<Texture Name="object_yb_Tex_005778" OutName="tex_005778" Format="ci8" Width="8" Height="16" Offset="0x5778" />
<Texture Name="object_yb_Tex_0057F8" OutName="tex_0057F8" Format="ci8" Width="16" Height="16" Offset="0x57F8" />
<Texture Name="object_yb_Tex_0058F8" OutName="tex_0058F8" Format="ci8" Width="32" Height="32" Offset="0x58F8" />
<Texture Name="object_yb_Tex_005CF8" OutName="tex_005CF8" Format="i8" Width="16" Height="16" Offset="0x5CF8" />
<Limb Name="object_yb_Standardlimb_005DF8" Type="Standard" Offset="0x5DF8" />
<Limb Name="object_yb_Standardlimb_005E04" Type="Standard" Offset="0x5E04" />
<Limb Name="object_yb_Standardlimb_005E10" Type="Standard" Offset="0x5E10" />
<Limb Name="object_yb_Standardlimb_005E1C" Type="Standard" Offset="0x5E1C" />
<Limb Name="object_yb_Standardlimb_005E28" Type="Standard" Offset="0x5E28" />
<Limb Name="object_yb_Standardlimb_005E34" Type="Standard" Offset="0x5E34" />
<Limb Name="object_yb_Standardlimb_005E40" Type="Standard" Offset="0x5E40" />
<Limb Name="object_yb_Standardlimb_005E4C" Type="Standard" Offset="0x5E4C" />
<Limb Name="object_yb_Standardlimb_005E58" Type="Standard" Offset="0x5E58" />
<Limb Name="object_yb_Standardlimb_005E64" Type="Standard" Offset="0x5E64" />
<Limb Name="object_yb_Standardlimb_005E70" Type="Standard" Offset="0x5E70" />
<Limb Name="object_yb_Standardlimb_005E7C" Type="Standard" Offset="0x5E7C" />
<Limb Name="object_yb_Standardlimb_005E88" Type="Standard" Offset="0x5E88" />
<Limb Name="object_yb_Standardlimb_005E94" Type="Standard" Offset="0x5E94" />
<Limb Name="object_yb_Standardlimb_005EA0" Type="Standard" Offset="0x5EA0" />
<Limb Name="object_yb_Standardlimb_005EAC" Type="Standard" Offset="0x5EAC" />
<Limb Name="object_yb_Standardlimb_005EB8" Type="Standard" Offset="0x5EB8" />
<Limb Name="object_yb_Standardlimb_005EC4" Type="Standard" Offset="0x5EC4" />
<Limb Name="object_yb_Standardlimb_005ED0" Type="Standard" Offset="0x5ED0" />
<Limb Name="object_yb_Standardlimb_005EDC" Type="Standard" Offset="0x5EDC" />
<Limb Name="object_yb_Standardlimb_005EE8" Type="Standard" Offset="0x5EE8" />
<Skeleton Name="object_yb_Skel_005F48" Type="Flex" LimbType="Standard" Offset="0x5F48" />
<DList Name="gYbPantsAndBellyButtonDL" Offset="0x3400" />
<DList Name="gYbRightThighDL" Offset="0x3610" />
<DList Name="gYbRightCalfDL" Offset="0x37B0" />
<DList Name="gYbRightFoodDL" Offset="0x3900" />
<DList Name="gYbLeftThighDL" Offset="0x3BC8" />
<DList Name="gYbLeftCalfDL" Offset="0x3D68" />
<DList Name="gYbLeftFootDL" Offset="0x3EB8" />
<DList Name="gYbEndDisplayList4108DL" Offset="0x4108" />
<DList Name="gYbUpperTorsoDL" Offset="0x4110" />
<DList Name="gYbHeadDL" Offset="0x4310" />
<DList Name="gYbPonyTailDL" Offset="0x47F8" />
<DList Name="gYbEndDisplayList4970DL" Offset="0x4970" />
<DList Name="gYbRightUpperArmDL" Offset="0x4978" />
<DList Name="gYbRightForArmDL" Offset="0x4AA0" />
<DList Name="gYbRightHandDL" Offset="0x4BC0" />
<DList Name="gYbLeftUpperArmDL" Offset="0x4D98" />
<DList Name="gYbLeftForArmDL" Offset="0x4EC0" />
<DList Name="gYbLeftHandDL" Offset="0x4FE0" />
<Texture Name="gYbTLUT" OutName="yb_tlut" Format="rgba16" Width="16" Height="16" Offset="0x51B8" />
<Texture Name="gYbForeheadBlotchTex" OutName="yb_forhead_blotch" Format="ci8" Width="8" Height="8" Offset="0x53B8" />
<Texture Name="gYbPonytailTex" OutName="yb_ponytail" Format="ci8" Width="8" Height="16" Offset="0x53F8" />
<Texture Name="gYbFingersTex" OutName="yb_fingers" Format="ci8" Width="16" Height="16" Offset="0x5478" />
<Texture Name="gYbToesTex" OutName="yb_toes" Format="ci8" Width="16" Height="16" Offset="0x5578" />
<Texture Name="gYbHairlineTex" OutName="yb_hairline" Format="ci8" Width="16" Height="16" Offset="0x5678" />
<Texture Name="gYbBellybuttonTex" OutName="yb_bellybutton" Format="ci8" Width="8" Height="16" Offset="0x5778" />
<Texture Name="gYbNoseTex" OutName="yb_nose" Format="ci8" Width="16" Height="16" Offset="0x57F8" />
<Texture Name="gYbEyeTex" OutName="yb_eye" Format="ci8" Width="32" Height="32" Offset="0x58F8" />
<Texture Name="gYbPantsTex" OutName="yb_pants" Format="i8" Width="16" Height="16" Offset="0x5CF8" />
<!-- some limbs wont highlight in z64utils, some guesswork here -->
<Limb Name="gYbMainRootLimb" Type="Standard" EnumName="YB_LIMB_MAIN_ROOT" Offset="0x5DF8" />
<Limb Name="gYbPantsLimb" Type="Standard" EnumName="YB_LIMB_PANTS" Offset="0x5E04" />
<Limb Name="gYbLegsRootLimb" Type="Standard" EnumName="YB_LIMB_LEGS_ROOT" Offset="0x5E10" />
<Limb Name="gYbRightThighLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_THIGH" Offset="0x5E1C" />
<Limb Name="gYbRightCalfLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_CALF" Offset="0x5E28" />
<Limb Name="gYbRightFootLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_FOOT" Offset="0x5E34" />
<Limb Name="gYbLeftThighLimb" Type="Standard" EnumName="YB_LIMB_LEFT_THIGH" Offset="0x5E40" />
<Limb Name="gYbLeftCalfLimb" Type="Standard" EnumName="YB_LIMB_LEFT_CALF" Offset="0x5E4C" />
<Limb Name="gYbLeftFootLimb" Type="Standard" EnumName="YB_LIMB_LEFT_FOOT" Offset="0x5E58" />
<Limb Name="gYbChestRootLimb" Type="Standard" EnumName="YB_LIMB_CHEST_ROOT" Offset="0x5E64" />
<Limb Name="gYbHeadLimb" Type="Standard" EnumName="YB_LIMB_HEAD" Offset="0x5E70" />
<Limb Name="gYbPonyTailLimb" Type="Standard" EnumName="YB_LIMB_PONYTAIL" Offset="0x5E7C" />
<Limb Name="gYbEmpty5E88Limb" Type="Standard" EnumName="YB_LIMB_EMPTY_5E88" Offset="0x5E88" />
<Limb Name="gYbLeftUpperArmLimb" Type="Standard" EnumName="YB_LIMB_LEFT_UPPER_ARM" Offset="0x5E94" />
<Limb Name="gYbLeftForArmLimb" Type="Standard" EnumName="YB_LIMB_LEFT_FORARM" Offset="0x5EA0" />
<Limb Name="gYbLeftHandLimb" Type="Standard" EnumName="YB_LIMB_LEFT_HAND" Offset="0x5EAC" />
<Limb Name="gYbRightUpperArmLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_UPPER_ARM" Offset="0x5EB8" />
<Limb Name="gYbRightForArmLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_FORARM" Offset="0x5EC4" />
<Limb Name="gYbRightHandLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_HAND" Offset="0x5ED0" />
<Limb Name="gYbEmpty5EDCLimb" Type="Standard" EnumName="YB_LIMB_EMPTY_5EDC" Offset="0x5EDC" />
<Limb Name="gYbUpperTorsoLimb" Type="Standard" EnumName="YB_LIMB_TORSO" Offset="0x5EE8" />
<Skeleton Name="gYbSkeleton" Type="Flex" LimbType="Standard" LimbNone="YB_LIMB_NONE" LimbMax="YB_LIMB_MAX" EnumName="ObjectYBLimbs" Offset="0x5F48" />
</File>
</Root>
+3 -2
View File
@@ -28,7 +28,7 @@
<Texture Name="object_zm_Tex_0082A8" OutName="tex_0082A8" Format="ci8" Width="8" Height="8" Offset="0x82A8" />
<Texture Name="object_zm_Tex_0082E8" OutName="tex_0082E8" Format="ci8" Width="32" Height="32" Offset="0x82E8" />
<Texture Name="object_zm_Tex_0086E8" OutName="tex_0086E8" Format="ci8" Width="32" Height="32" Offset="0x86E8" />
<!-- <Blob Name="object_zm_Blob_008AE8" Size="0x400" Offset="0x8AE8" /> -->
<Texture Name="object_zm_Tex_008AE8" OutName="tex_008AE8" Format="ci8" Width="32" Height="32" Offset="0x8AE8" />
<Texture Name="object_zm_Tex_008EE8" OutName="tex_008EE8" Format="ci8" Width="16" Height="16" Offset="0x8EE8" />
<Texture Name="object_zm_Tex_008FE8" OutName="tex_008FE8" Format="rgba16" Width="32" Height="32" Offset="0x8FE8" />
<Texture Name="object_zm_Tex_0097E8" OutName="tex_0097E8" Format="rgba16" Width="8" Height="8" Offset="0x97E8" />
@@ -36,7 +36,8 @@
<Texture Name="object_zm_Tex_009968" OutName="tex_009968" Format="ci8" Width="16" Height="16" Offset="0x9968" />
<Texture Name="object_zm_Tex_009A68" OutName="tex_009A68" Format="rgba16" Width="16" Height="16" Offset="0x9A68" />
<Texture Name="object_zm_Tex_009C68" OutName="tex_009C68" Format="ci8" Width="32" Height="32" Offset="0x9C68" />
<!-- <Blob Name="object_zm_Blob_00A068" Size="0x800" Offset="0xA068" /> -->
<Texture Name="object_zm_Tex_00A068" OutName="tex_00A068" Format="ci8" Width="32" Height="32" Offset="0xA068" />
<Texture Name="object_zm_Tex_00A468" OutName="tex_00A468" Format="ci8" Width="32" Height="32" Offset="0xA468" />
<Limb Name="object_zm_Standardlimb_00A868" Type="Standard" Offset="0xA868" />
<Limb Name="object_zm_Standardlimb_00A874" Type="Standard" Offset="0xA874" />
<Limb Name="object_zm_Standardlimb_00A880" Type="Standard" Offset="0xA880" />
+56 -54
View File
@@ -1,65 +1,67 @@
<Root>
<File Name="object_zo" Segment="6">
<Animation Name="object_zo_Anim_000598" Offset="0x598" />
<Animation Name="object_zo_Anim_000D48" Offset="0xD48" />
<Animation Name="object_zo_Anim_00219C" Offset="0x219C" />
<Animation Name="object_zo_Anim_002898" Offset="0x2898" />
<Texture Name="object_zo_Tex_0028B0" OutName="tex_0028B0" Format="ia8" Width="16" Height="16" Offset="0x28B0" />
<Animation Name="gZoraHandsOnHipsTappingFootAnim" Offset="0x598" />
<Animation Name="gZoraArmsOpenAnim" Offset="0xD48" />
<Animation Name="gZoraThrowRupeeAnim" Offset="0x219C" />
<Animation Name="gZoraWalkAnim" Offset="0x2898" />
<Texture Name="gZoraBubbleTex" OutName="bubble" Format="ia8" Width="16" Height="16" Offset="0x28B0" />
<DList Name="object_zo_DL_0029F0" Offset="0x29F0" />
<DList Name="object_zo_DL_002A50" Offset="0x2A50" />
<Texture Name="object_zo_Tex_002A70" OutName="tex_002A70" Format="i8" Width="16" Height="16" Offset="0x2A70" />
<Texture Name="gZoraSplashTex" OutName="splash" Format="i8" Width="16" Height="16" Offset="0x2A70" />
<DList Name="object_zo_DL_002BA0" Offset="0x2BA0" />
<DList Name="object_zo_DL_002C10" Offset="0x2C10" />
<Animation Name="object_zo_Anim_003610" Offset="0x3610" />
<Animation Name="gZoraSurfacingAnim" Offset="0x3610" />
<Animation Name="object_zo_Anim_004168" Offset="0x4168" />
<Animation Name="object_zo_Anim_004248" Offset="0x4248" />
<Texture Name="object_zo_TLUT_004260" OutName="tlut_004260" Format="rgba16" Width="16" Height="16" Offset="0x4260" />
<Texture Name="object_zo_Tex_004460" OutName="tex_004460" Format="ci8" Width="32" Height="32" Offset="0x4460" />
<Texture Name="object_zo_Tex_004860" OutName="tex_004860" Format="ci8" Width="32" Height="64" Offset="0x4860" />
<Animation Name="gZoraIdleAnim" Offset="0x4248" />
<Texture Name="gZoraTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x4260" />
<Texture Name="gZoraFinTex" OutName="fin" Format="ci8" Width="32" Height="32" Offset="0x4460" />
<Texture Name="gZoraBackAndHeadTailTex" OutName="back_head_tail" Format="ci8" Width="32" Height="64" Offset="0x4860" />
<Texture Name="object_zo_Tex_005060" OutName="tex_005060" Format="ci8" Width="8" Height="8" Offset="0x5060" />
<!-- <Blob Name="object_zo_Blob_0050A0" Size="0x1800" Offset="0x50A0" /> -->
<Texture Name="object_zo_Tex_0068A0" OutName="tex_0068A0" Format="rgba16" Width="32" Height="32" Offset="0x68A0" />
<Texture Name="object_zo_Tex_0070A0" OutName="tex_0070A0" Format="ci8" Width="16" Height="16" Offset="0x70A0" />
<Texture Name="object_zo_Tex_0071A0" OutName="tex_0071A0" Format="ci8" Width="8" Height="8" Offset="0x71A0" />
<DList Name="object_zo_DL_00A2A0" Offset="0xA2A0" />
<DList Name="object_zo_DL_00A448" Offset="0xA448" />
<DList Name="object_zo_DL_00A7C0" Offset="0xA7C0" />
<DList Name="object_zo_DL_00AA38" Offset="0xAA38" />
<DList Name="object_zo_DL_00ABD8" Offset="0xABD8" />
<DList Name="object_zo_DL_00AD70" Offset="0xAD70" />
<DList Name="object_zo_DL_00AF08" Offset="0xAF08" />
<DList Name="object_zo_DL_00B148" Offset="0xB148" />
<DList Name="object_zo_DL_00B3A8" Offset="0xB3A8" />
<DList Name="object_zo_DL_00B688" Offset="0xB688" />
<DList Name="object_zo_DL_00B890" Offset="0xB890" />
<DList Name="object_zo_DL_00BAF0" Offset="0xBAF0" />
<DList Name="object_zo_DL_00BDD0" Offset="0xBDD0" />
<DList Name="object_zo_DL_00BFD8" Offset="0xBFD8" />
<DList Name="object_zo_DL_00C2B8" Offset="0xC2B8" />
<DList Name="object_zo_DL_00C590" Offset="0xC590" />
<DList Name="object_zo_DL_00C858" Offset="0xC858" />
<DList Name="object_zo_DL_00CB38" Offset="0xCB38" />
<DList Name="object_zo_DL_00CE10" Offset="0xCE10" />
<Limb Name="object_zo_Standardlimb_00D0D8" Type="Standard" Offset="0xD0D8" />
<Limb Name="object_zo_Standardlimb_00D0E4" Type="Standard" Offset="0xD0E4" />
<Limb Name="object_zo_Standardlimb_00D0F0" Type="Standard" Offset="0xD0F0" />
<Limb Name="object_zo_Standardlimb_00D0FC" Type="Standard" Offset="0xD0FC" />
<Limb Name="object_zo_Standardlimb_00D108" Type="Standard" Offset="0xD108" />
<Limb Name="object_zo_Standardlimb_00D114" Type="Standard" Offset="0xD114" />
<Limb Name="object_zo_Standardlimb_00D120" Type="Standard" Offset="0xD120" />
<Limb Name="object_zo_Standardlimb_00D12C" Type="Standard" Offset="0xD12C" />
<Limb Name="object_zo_Standardlimb_00D138" Type="Standard" Offset="0xD138" />
<Limb Name="object_zo_Standardlimb_00D144" Type="Standard" Offset="0xD144" />
<Limb Name="object_zo_Standardlimb_00D150" Type="Standard" Offset="0xD150" />
<Limb Name="object_zo_Standardlimb_00D15C" Type="Standard" Offset="0xD15C" />
<Limb Name="object_zo_Standardlimb_00D168" Type="Standard" Offset="0xD168" />
<Limb Name="object_zo_Standardlimb_00D174" Type="Standard" Offset="0xD174" />
<Limb Name="object_zo_Standardlimb_00D180" Type="Standard" Offset="0xD180" />
<Limb Name="object_zo_Standardlimb_00D18C" Type="Standard" Offset="0xD18C" />
<Limb Name="object_zo_Standardlimb_00D198" Type="Standard" Offset="0xD198" />
<Limb Name="object_zo_Standardlimb_00D1A4" Type="Standard" Offset="0xD1A4" />
<Limb Name="object_zo_Standardlimb_00D1B0" Type="Standard" Offset="0xD1B0" />
<Skeleton Name="object_zo_Skel_00D208" Type="Flex" LimbType="Standard" Offset="0xD208" />
<Texture Name="gZoraEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x50A0" />
<Texture Name="gZoraEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x58A0" />
<Texture Name="gZoraEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x60A0" />
<Texture Name="gZoraMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="32" Offset="0x68A0" />
<Texture Name="gZoraHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x70A0" />
<Texture Name="gZoraKneeTex" OutName="knee" Format="ci8" Width="8" Height="8" Offset="0x71A0" />
<DList Name="gZoraPelvisDL" Offset="0xA2A0" />
<DList Name="gZoraTorsoDL" Offset="0xA448" />
<DList Name="gZoraHeadDL" Offset="0xA7C0" />
<DList Name="gZoraHeadTail1DL" Offset="0xAA38" />
<DList Name="gZoraHeadTail2DL" Offset="0xABD8" />
<DList Name="gZoraHeadTail3DL" Offset="0xAD70" />
<DList Name="gZoraHeadTailFinDL" Offset="0xAF08" />
<DList Name="gZoraRightUpperArmDL" Offset="0xB148" />
<DList Name="gZoraRightForearmDL" Offset="0xB3A8" />
<DList Name="gZoraRightHandDL" Offset="0xB688" />
<DList Name="gZoraLeftUpperArmDL" Offset="0xB890" />
<DList Name="gZoraLeftForearmDL" Offset="0xBAF0" />
<DList Name="gZoraLeftHandDL" Offset="0xBDD0" />
<DList Name="gZoraRightThighDL" Offset="0xBFD8" />
<DList Name="gZoraRightShinDL" Offset="0xC2B8" />
<DList Name="gZoraRightFootDL" Offset="0xC590" />
<DList Name="gZoraLeftThighDL" Offset="0xC858" />
<DList Name="gZoraLeftShinDL" Offset="0xCB38" />
<DList Name="gZoraLeftFootDL" Offset="0xCE10" />
<Limb Name="gZoraPelvisLimb" Type="Standard" Offset="0xD0D8" />
<Limb Name="gZoraLeftThighLimb" Type="Standard" Offset="0xD0E4" />
<Limb Name="gZoraLeftShinLimb" Type="Standard" Offset="0xD0F0" />
<Limb Name="gZoraLeftFootLimb" Type="Standard" Offset="0xD0FC" />
<Limb Name="gZoraRightThighLimb" Type="Standard" Offset="0xD108" />
<Limb Name="gZoraRightShinLimb" Type="Standard" Offset="0xD114" />
<Limb Name="gZoraRightFootLimb" Type="Standard" Offset="0xD120" />
<Limb Name="gZoraTorsoLimb" Type="Standard" Offset="0xD12C" />
<Limb Name="gZoraLeftUpperArmLimb" Type="Standard" Offset="0xD138" />
<Limb Name="gZoraLeftForearmLimb" Type="Standard" Offset="0xD144" />
<Limb Name="gZoraLeftHandLimb" Type="Standard" Offset="0xD150" />
<Limb Name="gZoraRightUpperArmLimb" Type="Standard" Offset="0xD15C" />
<Limb Name="gZoraRightForearmLimb" Type="Standard" Offset="0xD168" />
<Limb Name="gZoraRightHandLimb" Type="Standard" Offset="0xD174" />
<Limb Name="gZoraHeadLimb" Type="Standard" Offset="0xD180" />
<Limb Name="gZoraHeadTail1Limb" Type="Standard" Offset="0xD18C" />
<Limb Name="gZoraHeadTail2Limb" Type="Standard" Offset="0xD198" />
<Limb Name="gZoraHeadTail3Limb" Type="Standard" Offset="0xD1A4" />
<Limb Name="gZoraHeadTailFinLimb" Type="Standard" Offset="0xD1B0" />
<Skeleton Name="gZoraSkel" Type="Flex" LimbType="Standard" Offset="0xD208" />
<DList Name="object_zo_DL_00D220" Offset="0xD220" />
<DList Name="object_zo_DL_00D288" Offset="0xD288" />
<DList Name="object_zo_DL_00D2A0" Offset="0xD2A0" />
+3 -2
View File
@@ -11,10 +11,11 @@
<Texture Name="object_zoraegg_TLUT_002DF0" OutName="tlut_002DF0" Format="rgba16" Width="16" Height="16" Offset="0x2DF0" />
<Texture Name="object_zoraegg_Tex_002FF0" OutName="tex_002FF0" Format="ci8" Width="32" Height="32" Offset="0x2FF0" />
<Texture Name="object_zoraegg_Tex_0033F0" OutName="tex_0033F0" Format="ci8" Width="8" Height="8" Offset="0x33F0" />
<!-- <Blob Name="object_zoraegg_Blob_003430" Size="0x400" Offset="0x3430" /> -->
<Texture Name="object_zoraegg_Tex_003430" OutName="tex_003430" Format="ci8" Width="32" Height="32" Offset="0x3430" />
<Texture Name="object_zoraegg_Tex_003830" OutName="tex_003830" Format="ci8" Width="32" Height="64" Offset="0x3830" />
<Texture Name="object_zoraegg_Tex_004030" OutName="tex_004030" Format="ci8" Width="32" Height="32" Offset="0x4030" />
<!-- <Blob Name="object_zoraegg_Blob_004430" Size="0x800" Offset="0x4430" /> -->
<Texture Name="object_zoraegg_Tex_004430" OutName="tex_004430" Format="ci8" Width="32" Height="32" Offset="0x4430" />
<Texture Name="object_zoraegg_Tex_004830" OutName="tex_004830" Format="ci8" Width="32" Height="32" Offset="0x4830" />
<Limb Name="object_zoraegg_Standardlimb_004C30" Type="Standard" Offset="0x4C30" />
<Limb Name="object_zoraegg_Standardlimb_004C3C" Type="Standard" Offset="0x4C3C" />
<Limb Name="object_zoraegg_Standardlimb_004C48" Type="Standard" Offset="0x4C48" />
+4 -1
View File
@@ -35,7 +35,10 @@
<Texture Name="object_zos_Tex_00FC98" OutName="tex_00FC98" Format="rgba16" Width="32" Height="32" Offset="0xFC98" />
<Texture Name="object_zos_Tex_010498" OutName="tex_010498" Format="rgba16" Width="16" Height="32" Offset="0x10498" />
<Texture Name="object_zos_Tex_010898" OutName="tex_010898" Format="rgba16" Width="8" Height="8" Offset="0x10898" />
<!-- <Blob Name="object_zos_Blob_010918" Size="0x1800" Offset="0x10918" /> -->
<Texture Name="object_zos_Tex_010918" OutName="tex_010918" Format="rgba16" Width="32" Height="32" Offset="0x10918" />
<Texture Name="object_zos_Tex_011118" OutName="tex_011118" Format="rgba16" Width="32" Height="32" Offset="0x11118" />
<Texture Name="object_zos_Tex_011918" OutName="tex_011918" Format="rgba16" Width="32" Height="32" Offset="0x11918" />
<!-- <Blob Name="object_zos_Blob_012118" Size="0xF70" Offset="0x12118" /> -->
<DList Name="object_zos_DL_013088" Offset="0x13088" />
<DList Name="object_zos_DL_0136E0" Offset="0x136E0" />
<Texture Name="object_zos_Tex_013728" OutName="tex_013728" Format="rgba16" Width="32" Height="32" Offset="0x13728" />
+6 -4
View File
@@ -37,15 +37,17 @@
<Texture Name="object_zov_Tex_013478" OutName="tex_013478" Format="rgba16" Width="8" Height="16" Offset="0x13478" />
<Texture Name="object_zov_Tex_013578" OutName="tex_013578" Format="ci8" Width="8" Height="8" Offset="0x13578" />
<Texture Name="object_zov_Tex_0135B8" OutName="tex_0135B8" Format="ci8" Width="8" Height="8" Offset="0x135B8" />
<!-- <Blob Name="object_zov_Blob_0135F8" Size="0x400" Offset="0x135F8" /> -->
<Texture Name="object_zov_Tex_0135F8" OutName="tex_0135F8" Format="ci8" Width="32" Height="32" Offset="0x135F8" />
<Texture Name="object_zov_Tex_0139F8" OutName="tex_0139F8" Format="ci8" Width="16" Height="16" Offset="0x139F8" />
<Texture Name="object_zov_Tex_013AF8" OutName="tex_013AF8" Format="ci8" Width="8" Height="8" Offset="0x13AF8" />
<Texture Name="object_zov_Tex_013B38" OutName="tex_013B38" Format="ci8" Width="16" Height="16" Offset="0x13B38" />
<!-- <Blob Name="object_zov_Blob_013C38" Size="0x400" Offset="0x13C38" /> -->
<Texture Name="object_zov_Tex_013C38" OutName="tex_013C38" Format="ci8" Width="32" Height="32" Offset="0x13C38" />
<Texture Name="object_zov_Tex_014038" OutName="tex_014038" Format="ci8" Width="16" Height="16" Offset="0x14038" />
<!-- <Blob Name="object_zov_Blob_014138" Size="0x800" Offset="0x14138" /> -->
<Texture Name="object_zov_Tex_014138" OutName="tex_014138" Format="ci8" Width="32" Height="32" Offset="0x14138" />
<Texture Name="object_zov_Tex_014538" OutName="tex_014538" Format="ci8" Width="32" Height="32" Offset="0x14538" />
<Texture Name="object_zov_Tex_014938" OutName="tex_014938" Format="ci8" Width="32" Height="32" Offset="0x14938" />
<!-- <Blob Name="object_zov_Blob_014D38" Size="0x800" Offset="0x14D38" /> -->
<!-- <Blob Name="object_zov_Blob_014D38" Size="0x400" Offset="0x14D38" /> -->
<Texture Name="object_zov_Tex_015138" OutName="tex_015138" Format="ci8" Width="32" Height="32" Offset="0x15138" />
<Texture Name="object_zov_Tex_015538" OutName="tex_015538" Format="ci8" Width="8" Height="8" Offset="0x15538" />
<Texture Name="object_zov_Tex_015578" OutName="tex_015578" Format="ci8" Width="16" Height="16" Offset="0x15578" />
<Texture Name="object_zov_Tex_015678" OutName="tex_015678" Format="ci8" Width="16" Height="16" Offset="0x15678" />
+6 -5
View File
@@ -1,11 +1,12 @@
<Root>
<!-- Ice Arrow assets -->
<File Name="ovl_Arrow_Ice" BaseAddress="0x80922430" RangeStart="0x980" RangeEnd="0x1DA0">
<Texture Name="sIceArrow1Tex" OutName="ice_tex_1" Format="ia8" Width="32" Height="64" Offset="0x980"/>
<Texture Name="sIceArrow2Tex" OutName="ice_tex_2" Format="ia8" Width="32" Height="64" Offset="0x1180"/>
<Array Name="sIceArrowVtx" Count="43" Offset="0x1980">
<Texture Name="gIceArrowTex" OutName="ice_arrow" Format="ia8" Width="32" Height="64" Offset="0x980"/>
<Texture Name="gIceArrowMaskTex" OutName="ice_arrow_mask" Format="ia8" Width="32" Height="64" Offset="0x1180"/>
<Array Name="gIceArrowVtx" Count="43" Offset="0x1980">
<Vtx/>
</Array>
<DList Name="sIceArrowDL" Offset="0x1C30"/>
<DList Name="sIceArrowVtxDL" Offset="0x1CE0"/>
<DList Name="gIceArrowMaterialDL" Offset="0x1C30"/>
<DList Name="gIceArrowModelDL" Offset="0x1CE0"/>
</File>
</Root>
+7
View File
@@ -0,0 +1,7 @@
<Root>
<File Name="ovl_Dm_Char01" BaseAddress="0x80AA81E0" RangeStart="0x1BE0" RangeEnd="0x28B0">
<Array Name="ovl_dm_char01_Vtx_1BE0" Count="205" Offset="0x1BE0">
<Vtx/>
</Array>
</File>
</Root>
+9
View File
@@ -0,0 +1,9 @@
<Root>
<File Name="ovl_En_Bom" BaseAddress="0x80870DB0" RangeStart="0x2160" RangeEnd="0x3610">
<DList Name="ovl_En_Bom_DL_80872F98" Offset="0x21E8"/>
<DList Name="ovl_En_Bom_DL_80873020" Offset="0x2270"/>
<DList Name="ovl_En_Bom_DL_80873040" Offset="0x2290"/>
<DList Name="ovl_En_Bom_DL_80873CA0" Offset="0x2EF0"/>
<DList Name="ovl_En_Bom_DL_808742F8" Offset="0x3548"/>
</File>
</Root>
@@ -0,0 +1,6 @@
<Root>
<File Name="ovl_En_Bom_Bowl_Man" BaseAddress="0x809C4790" RangeStart="0x1A50" RangeEnd="0x1A70">
<DList Name="gEnBomBowlMan_D_809C61E0" Offset="0x1A50"/>
<DList Name="gEnBomBowlMan_D_809C61F0" Offset="0x1A60"/>
</File>
</Root>
+14
View File
@@ -0,0 +1,14 @@
<Root>
<File Name="ovl_En_Sth" BaseAddress="0x80B66D30" RangeStart="0x1890" RangeEnd="0x646C">
<DList Name="ovl_En_Sth_DL_0034A0" Offset="0x34A0"/>
<DList Name="ovl_En_Sth_DL_0037C0" Offset="0x37C0"/>
<Animation Name="ovl_En_Sth_Anim_003F50" Offset="0x3F50" />
<Animation Name="ovl_En_Sth_Anim_0045B4" Offset="0x45B4" />
<Animation Name="ovl_En_Sth_Anim_004CC0" Offset="0x4CC0" />
<Animation Name="ovl_En_Sth_Anim_00533C" Offset="0x533C" />
<Animation Name="ovl_En_Sth_Anim_0059B8" Offset="0x59B8" />
<Animation Name="ovl_En_Sth_Anim_005E40" Offset="0x5E40" />
<Animation Name="ovl_En_Sth_Anim_006354" Offset="0x6354" />
<Animation Name="ovl_En_Sth_Anim_00645C" Offset="0x645C" />
</File>
</Root>
@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_08.xml" OutPath="misc/scene_texture_08/"/>
<File Name="Z2_00KEIKOKU" Segment="2" Game="MM">
<Scene Name="Z2_00KEIKOKU" Offset="0x0"/>
</File>
@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
<File Name="Z2_10YUKIYAMANOMURA" Segment="2" Game="MM">
<Scene Name="Z2_10YUKIYAMANOMURA" Offset="0x0"/>
</File>
@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
<File Name="Z2_10YUKIYAMANOMURA2" Segment="2" Game="MM">
<Scene Name="Z2_10YUKIYAMANOMURA2" Offset="0x0"/>
</File>
@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
<File Name="Z2_11GORONNOSATO" Segment="2" Game="MM">
<Scene Name="Z2_11GORONNOSATO" Offset="0x0"/>
</File>
@@ -1,4 +1,5 @@
<Root>
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
<File Name="Z2_11GORONNOSATO2" Segment="2" Game="MM">
<Scene Name="Z2_11GORONNOSATO2" Offset="0x0"/>
</File>

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