mirror of
https://github.com/zeldaret/mm.git
synced 2026-08-08 18:42:59 -04:00
Merge remote-tracking branch 'mm/master' into z_en_box
This commit is contained in:
Vendored
+4
@@ -3,6 +3,10 @@ pipeline {
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label 'mm'
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}
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options {
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ansiColor('xterm')
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}
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stages {
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stage('Check formatting') {
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steps {
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@@ -133,6 +133,8 @@ ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*") $(shell fi
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## Assets binaries (PNGs, JPGs, etc)
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ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
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# Prevents building C files that will be #include'd
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ASSET_BIN_DIRS_C_FILES := $(shell find assets/* -type d -not -path "assets/xml*" -not -path "assets/code*" -not -path "assets/overlays*")
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ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
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ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin))
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@@ -144,7 +146,7 @@ TEXTURE_FILES_JPG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.jpg))
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TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_JPG:.jpg=.jpg.inc.c),build/$f) \
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C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS),$(wildcard $(dir)/*.c))
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C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS_C_FILES),$(wildcard $(dir)/*.c))
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S_FILES := $(shell grep -F "build/asm" spec | sed 's/.*build\/// ; s/\.o\".*/.s/') \
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$(shell grep -F "build/data" spec | sed 's/.*build\/// ; s/\.o\".*/.s/')
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BASEROM_FILES := $(shell grep -F "build/baserom" spec | sed 's/.*build\/// ; s/\.o\".*//')
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@@ -174,7 +176,7 @@ build/src/libultra/flash/%.o: MIPS_VERSION := -mips1
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build/src/code/audio/%.o: OPTFLAGS := -O2
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build/assets/%.o: OPTFLAGS :=
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build/assets/%.o: OPTFLAGS := -O1
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# file flags
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build/src/boot_O2_g3/fault.o: CFLAGS += -trapuv
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@@ -205,6 +207,8 @@ build/src/overlays/fbdemos/%.o: CC := python3 tools/asm-processor/build.py $(CC)
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build/src/overlays/gamestates/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/kaleido_scope/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/assets/%.o: CC := python3 tools/asm-processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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#### Main Targets ###
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uncompressed: $(ROM)
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@@ -0,0 +1,168 @@
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<Root>
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<File Name="nes_font_static">
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<!-- The two-digit number after the prefix is the character's codepoint: the hexadecimal byte it corresponds to in the text data -->
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<!-- "ASCII" block -->
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||||
<!-- Not actually either ASCII or JIS X 0201: 0x5C is the yen symbol, 0x7E the tilde, 0x7F the masculine ordinal indicator -->
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||||
<Texture Name="gMsgChar20SpaceTex" OutName="msg_char_20_space" Format="i4" Width="16" Height="16" Offset="0x0"/>
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||||
<Texture Name="gMsgChar21ExclamationMarkTex" OutName="msg_char_21_exclamation_mark" Format="i4" Width="16" Height="16" Offset="0x80"/>
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||||
<Texture Name="gMsgChar22QuotationMarkTex" OutName="msg_char_22_quotation_mark" Format="i4" Width="16" Height="16" Offset="0x100"/>
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||||
<Texture Name="gMsgChar23NumberSignTex" OutName="msg_char_23_number_sign" Format="i4" Width="16" Height="16" Offset="0x180"/>
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||||
<Texture Name="gMsgChar24DollarSignTex" OutName="msg_char_24_dollar_sign" Format="i4" Width="16" Height="16" Offset="0x200"/>
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||||
<Texture Name="gMsgChar25PercentSignTex" OutName="msg_char_25_percent_sign" Format="i4" Width="16" Height="16" Offset="0x280"/>
|
||||
<Texture Name="gMsgChar26AmpersandTex" OutName="msg_char_26_ampersand" Format="i4" Width="16" Height="16" Offset="0x300"/>
|
||||
<Texture Name="gMsgChar27ApostropheTex" OutName="msg_char_27_apostrophe" Format="i4" Width="16" Height="16" Offset="0x380"/>
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||||
<Texture Name="gMsgChar28LeftParenthesesTex" OutName="msg_char_28_left_parentheses" Format="i4" Width="16" Height="16" Offset="0x400"/>
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||||
<Texture Name="gMsgChar29RightParenthesesTex" OutName="msg_char_29_right_parentheses" Format="i4" Width="16" Height="16" Offset="0x480"/>
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||||
<Texture Name="gMsgChar2AAsteriskTex" OutName="msg_char_2a_asterisk" Format="i4" Width="16" Height="16" Offset="0x500"/>
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||||
<Texture Name="gMsgChar2BPlusSignTex" OutName="msg_char_2b_plus_sign" Format="i4" Width="16" Height="16" Offset="0x580"/>
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||||
<Texture Name="gMsgChar2CCommaTex" OutName="msg_char_2c_comma" Format="i4" Width="16" Height="16" Offset="0x600"/>
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||||
<Texture Name="gMsgChar2DHyphenMinusTex" OutName="msg_char_2d_hyphen_minus" Format="i4" Width="16" Height="16" Offset="0x680"/>
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||||
<Texture Name="gMsgChar2EFullStopTex" OutName="msg_char_2e_full_stop" Format="i4" Width="16" Height="16" Offset="0x700"/>
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||||
<Texture Name="gMsgChar2FSolidusTex" OutName="msg_char_2f_solidus" Format="i4" Width="16" Height="16" Offset="0x780"/>
|
||||
<Texture Name="gMsgChar30Digit0Tex" OutName="msg_char_30_digit_0" Format="i4" Width="16" Height="16" Offset="0x800"/>
|
||||
<Texture Name="gMsgChar31Digit1Tex" OutName="msg_char_31_digit_1" Format="i4" Width="16" Height="16" Offset="0x880"/>
|
||||
<Texture Name="gMsgChar32Digit2Tex" OutName="msg_char_32_digit_2" Format="i4" Width="16" Height="16" Offset="0x900"/>
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||||
<Texture Name="gMsgChar33Digit3Tex" OutName="msg_char_33_digit_3" Format="i4" Width="16" Height="16" Offset="0x980"/>
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||||
<Texture Name="gMsgChar34Digit4Tex" OutName="msg_char_34_digit_4" Format="i4" Width="16" Height="16" Offset="0xA00"/>
|
||||
<Texture Name="gMsgChar35Digit5Tex" OutName="msg_char_35_digit_5" Format="i4" Width="16" Height="16" Offset="0xA80"/>
|
||||
<Texture Name="gMsgChar36Digit6Tex" OutName="msg_char_36_digit_6" Format="i4" Width="16" Height="16" Offset="0xB00"/>
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||||
<Texture Name="gMsgChar37Digit7Tex" OutName="msg_char_37_digit_7" Format="i4" Width="16" Height="16" Offset="0xB80"/>
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||||
<Texture Name="gMsgChar38Digit8Tex" OutName="msg_char_38_digit_8" Format="i4" Width="16" Height="16" Offset="0xC00"/>
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||||
<Texture Name="gMsgChar39Digit9Tex" OutName="msg_char_39_digit_9" Format="i4" Width="16" Height="16" Offset="0xC80"/>
|
||||
<Texture Name="gMsgChar3AColonTex" OutName="msg_char_3a_colon" Format="i4" Width="16" Height="16" Offset="0xD00"/>
|
||||
<Texture Name="gMsgChar3BSemicolonTex" OutName="msg_char_3b_semicolon" Format="i4" Width="16" Height="16" Offset="0xD80"/>
|
||||
<Texture Name="gMsgChar3CLessThanSignTex" OutName="msg_char_3c_less_than_sign" Format="i4" Width="16" Height="16" Offset="0xE00"/>
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||||
<Texture Name="gMsgChar3DEqualsSignTex" OutName="msg_char_3d_equals_sign" Format="i4" Width="16" Height="16" Offset="0xE80"/>
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||||
<Texture Name="gMsgChar3EGreaterThanSignTex" OutName="msg_char_3e_greater_than_sign" Format="i4" Width="16" Height="16" Offset="0xF00"/>
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||||
<Texture Name="gMsgChar3FQuestionMarkTex" OutName="msg_char_3f_question_mark" Format="i4" Width="16" Height="16" Offset="0xF80"/>
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||||
<Texture Name="gMsgChar40CommercialAtTex" OutName="msg_char_40_commercial_at" Format="i4" Width="16" Height="16" Offset="0x1000"/>
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||||
<Texture Name="gMsgChar41LatinCapitalLetterATex" OutName="msg_char_41_latin_capital_letter_a" Format="i4" Width="16" Height="16" Offset="0x1080"/>
|
||||
<Texture Name="gMsgChar42LatinCapitalLetterBTex" OutName="msg_char_42_latin_capital_letter_b" Format="i4" Width="16" Height="16" Offset="0x1100"/>
|
||||
<Texture Name="gMsgChar43LatinCapitalLetterCTex" OutName="msg_char_43_latin_capital_letter_c" Format="i4" Width="16" Height="16" Offset="0x1180"/>
|
||||
<Texture Name="gMsgChar44LatinCapitalLetterDTex" OutName="msg_char_44_latin_capital_letter_d" Format="i4" Width="16" Height="16" Offset="0x1200"/>
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||||
<Texture Name="gMsgChar45LatinCapitalLetterETex" OutName="msg_char_45_latin_capital_letter_e" Format="i4" Width="16" Height="16" Offset="0x1280"/>
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||||
<Texture Name="gMsgChar46LatinCapitalLetterFTex" OutName="msg_char_46_latin_capital_letter_f" Format="i4" Width="16" Height="16" Offset="0x1300"/>
|
||||
<Texture Name="gMsgChar47LatinCapitalLetterGTex" OutName="msg_char_47_latin_capital_letter_g" Format="i4" Width="16" Height="16" Offset="0x1380"/>
|
||||
<Texture Name="gMsgChar48LatinCapitalLetterHTex" OutName="msg_char_48_latin_capital_letter_h" Format="i4" Width="16" Height="16" Offset="0x1400"/>
|
||||
<Texture Name="gMsgChar49LatinCapitalLetterITex" OutName="msg_char_49_latin_capital_letter_i" Format="i4" Width="16" Height="16" Offset="0x1480"/>
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||||
<Texture Name="gMsgChar4ALatinCapitalLetterJTex" OutName="msg_char_4a_latin_capital_letter_j" Format="i4" Width="16" Height="16" Offset="0x1500"/>
|
||||
<Texture Name="gMsgChar4BLatinCapitalLetterKTex" OutName="msg_char_4b_latin_capital_letter_k" Format="i4" Width="16" Height="16" Offset="0x1580"/>
|
||||
<Texture Name="gMsgChar4CLatinCapitalLetterLTex" OutName="msg_char_4c_latin_capital_letter_l" Format="i4" Width="16" Height="16" Offset="0x1600"/>
|
||||
<Texture Name="gMsgChar4DLatinCapitalLetterMTex" OutName="msg_char_4d_latin_capital_letter_m" Format="i4" Width="16" Height="16" Offset="0x1680"/>
|
||||
<Texture Name="gMsgChar4ELatinCapitalLetterNTex" OutName="msg_char_4e_latin_capital_letter_n" Format="i4" Width="16" Height="16" Offset="0x1700"/>
|
||||
<Texture Name="gMsgChar4FLatinCapitalLetterOTex" OutName="msg_char_4f_latin_capital_letter_o" Format="i4" Width="16" Height="16" Offset="0x1780"/>
|
||||
<Texture Name="gMsgChar50LatinCapitalLetterPTex" OutName="msg_char_50_latin_capital_letter_p" Format="i4" Width="16" Height="16" Offset="0x1800"/>
|
||||
<Texture Name="gMsgChar51LatinCapitalLetterQTex" OutName="msg_char_51_latin_capital_letter_q" Format="i4" Width="16" Height="16" Offset="0x1880"/>
|
||||
<Texture Name="gMsgChar52LatinCapitalLetterRTex" OutName="msg_char_52_latin_capital_letter_r" Format="i4" Width="16" Height="16" Offset="0x1900"/>
|
||||
<Texture Name="gMsgChar53LatinCapitalLetterSTex" OutName="msg_char_53_latin_capital_letter_s" Format="i4" Width="16" Height="16" Offset="0x1980"/>
|
||||
<Texture Name="gMsgChar54LatinCapitalLetterTTex" OutName="msg_char_54_latin_capital_letter_t" Format="i4" Width="16" Height="16" Offset="0x1A00"/>
|
||||
<Texture Name="gMsgChar55LatinCapitalLetterUTex" OutName="msg_char_55_latin_capital_letter_u" Format="i4" Width="16" Height="16" Offset="0x1A80"/>
|
||||
<Texture Name="gMsgChar56LatinCapitalLetterVTex" OutName="msg_char_56_latin_capital_letter_v" Format="i4" Width="16" Height="16" Offset="0x1B00"/>
|
||||
<Texture Name="gMsgChar57LatinCapitalLetterWTex" OutName="msg_char_57_latin_capital_letter_w" Format="i4" Width="16" Height="16" Offset="0x1B80"/>
|
||||
<Texture Name="gMsgChar58LatinCapitalLetterXTex" OutName="msg_char_58_latin_capital_letter_x" Format="i4" Width="16" Height="16" Offset="0x1C00"/>
|
||||
<Texture Name="gMsgChar59LatinCapitalLetterYTex" OutName="msg_char_59_latin_capital_letter_y" Format="i4" Width="16" Height="16" Offset="0x1C80"/>
|
||||
<Texture Name="gMsgChar5ALatinCapitalLetterZTex" OutName="msg_char_5a_latin_capital_letter_z" Format="i4" Width="16" Height="16" Offset="0x1D00"/>
|
||||
<Texture Name="gMsgChar5BLeftSquareBracketTex" OutName="msg_char_5b_left_square_bracket" Format="i4" Width="16" Height="16" Offset="0x1D80"/>
|
||||
<Texture Name="gMsgChar5CYenSignTex" OutName="msg_char_5c_yen_sign" Format="i4" Width="16" Height="16" Offset="0x1E00"/>
|
||||
<Texture Name="gMsgChar5DRightSquareBracketTex" OutName="msg_char_5d_right_square_bracket" Format="i4" Width="16" Height="16" Offset="0x1E80"/>
|
||||
<Texture Name="gMsgChar5ECircumflexAccentTex" OutName="msg_char_5e_circumflex_accent" Format="i4" Width="16" Height="16" Offset="0x1F00"/>
|
||||
<Texture Name="gMsgChar5FLowLineTex" OutName="msg_char_5f_low_line" Format="i4" Width="16" Height="16" Offset="0x1F80"/>
|
||||
<Texture Name="gMsgChar60GraveAccentTex" OutName="msg_char_60_grave_accent" Format="i4" Width="16" Height="16" Offset="0x2000"/>
|
||||
<Texture Name="gMsgChar61LatinSmallLetterATex" OutName="msg_char_61_latin_small_letter_a" Format="i4" Width="16" Height="16" Offset="0x2080"/>
|
||||
<Texture Name="gMsgChar62LatinSmallLetterBTex" OutName="msg_char_62_latin_small_letter_b" Format="i4" Width="16" Height="16" Offset="0x2100"/>
|
||||
<Texture Name="gMsgChar63LatinSmallLetterCTex" OutName="msg_char_63_latin_small_letter_c" Format="i4" Width="16" Height="16" Offset="0x2180"/>
|
||||
<Texture Name="gMsgChar64LatinSmallLetterDTex" OutName="msg_char_64_latin_small_letter_d" Format="i4" Width="16" Height="16" Offset="0x2200"/>
|
||||
<Texture Name="gMsgChar65LatinSmallLetterETex" OutName="msg_char_65_latin_small_letter_e" Format="i4" Width="16" Height="16" Offset="0x2280"/>
|
||||
<Texture Name="gMsgChar66LatinSmallLetterFTex" OutName="msg_char_66_latin_small_letter_f" Format="i4" Width="16" Height="16" Offset="0x2300"/>
|
||||
<Texture Name="gMsgChar67LatinSmallLetterGTex" OutName="msg_char_67_latin_small_letter_g" Format="i4" Width="16" Height="16" Offset="0x2380"/>
|
||||
<Texture Name="gMsgChar68LatinSmallLetterHTex" OutName="msg_char_68_latin_small_letter_h" Format="i4" Width="16" Height="16" Offset="0x2400"/>
|
||||
<Texture Name="gMsgChar69LatinSmallLetterITex" OutName="msg_char_69_latin_small_letter_i" Format="i4" Width="16" Height="16" Offset="0x2480"/>
|
||||
<Texture Name="gMsgChar6ALatinSmallLetterJTex" OutName="msg_char_6a_latin_small_letter_j" Format="i4" Width="16" Height="16" Offset="0x2500"/>
|
||||
<Texture Name="gMsgChar6BLatinSmallLetterKTex" OutName="msg_char_6b_latin_small_letter_k" Format="i4" Width="16" Height="16" Offset="0x2580"/>
|
||||
<Texture Name="gMsgChar6CLatinSmallLetterLTex" OutName="msg_char_6c_latin_small_letter_l" Format="i4" Width="16" Height="16" Offset="0x2600"/>
|
||||
<Texture Name="gMsgChar6DLatinSmallLetterMTex" OutName="msg_char_6d_latin_small_letter_m" Format="i4" Width="16" Height="16" Offset="0x2680"/>
|
||||
<Texture Name="gMsgChar6ELatinSmallLetterNTex" OutName="msg_char_6e_latin_small_letter_n" Format="i4" Width="16" Height="16" Offset="0x2700"/>
|
||||
<Texture Name="gMsgChar6FLatinSmallLetterOTex" OutName="msg_char_6f_latin_small_letter_o" Format="i4" Width="16" Height="16" Offset="0x2780"/>
|
||||
<Texture Name="gMsgChar70LatinSmallLetterPTex" OutName="msg_char_70_latin_small_letter_p" Format="i4" Width="16" Height="16" Offset="0x2800"/>
|
||||
<Texture Name="gMsgChar71LatinSmallLetterQTex" OutName="msg_char_71_latin_small_letter_q" Format="i4" Width="16" Height="16" Offset="0x2880"/>
|
||||
<Texture Name="gMsgChar72LatinSmallLetterRTex" OutName="msg_char_72_latin_small_letter_r" Format="i4" Width="16" Height="16" Offset="0x2900"/>
|
||||
<Texture Name="gMsgChar73LatinSmallLetterSTex" OutName="msg_char_73_latin_small_letter_s" Format="i4" Width="16" Height="16" Offset="0x2980"/>
|
||||
<Texture Name="gMsgChar74LatinSmallLetterTTex" OutName="msg_char_74_latin_small_letter_t" Format="i4" Width="16" Height="16" Offset="0x2A00"/>
|
||||
<Texture Name="gMsgChar75LatinSmallLetterUTex" OutName="msg_char_75_latin_small_letter_u" Format="i4" Width="16" Height="16" Offset="0x2A80"/>
|
||||
<Texture Name="gMsgChar76LatinSmallLetterVTex" OutName="msg_char_76_latin_small_letter_v" Format="i4" Width="16" Height="16" Offset="0x2B00"/>
|
||||
<Texture Name="gMsgChar77LatinSmallLetterWTex" OutName="msg_char_77_latin_small_letter_w" Format="i4" Width="16" Height="16" Offset="0x2B80"/>
|
||||
<Texture Name="gMsgChar78LatinSmallLetterXTex" OutName="msg_char_78_latin_small_letter_x" Format="i4" Width="16" Height="16" Offset="0x2C00"/>
|
||||
<Texture Name="gMsgChar79LatinSmallLetterYTex" OutName="msg_char_79_latin_small_letter_y" Format="i4" Width="16" Height="16" Offset="0x2C80"/>
|
||||
<Texture Name="gMsgChar7ALatinSmallLetterZTex" OutName="msg_char_7a_latin_small_letter_z" Format="i4" Width="16" Height="16" Offset="0x2D00"/>
|
||||
<Texture Name="gMsgChar7BLeftCurlyBracketTex" OutName="msg_char_7b_left_curly_bracket" Format="i4" Width="16" Height="16" Offset="0x2D80"/>
|
||||
<Texture Name="gMsgChar7CVerticalLineTex" OutName="msg_char_7c_vertical_line" Format="i4" Width="16" Height="16" Offset="0x2E00"/>
|
||||
<Texture Name="gMsgChar7DRightCurlyBracketTex" OutName="msg_char_7d_right_curly_bracket" Format="i4" Width="16" Height="16" Offset="0x2E80"/>
|
||||
<Texture Name="gMsgChar7ETildeTex" OutName="msg_char_7e_tilde" Format="i4" Width="16" Height="16" Offset="0x2F00"/>
|
||||
<Texture Name="gMsgChar7FMasculineOrdinalIndicatorTex" OutName="msg_char_7f_masculine_ordinal_indicator" Format="i4" Width="16" Height="16" Offset="0x2F80"/>
|
||||
|
||||
<!-- Accented character section -->
|
||||
<!-- These do not conform to any standard encoding, but this section is much more regular and expansive than the corresponding one in Ocarina of Time -->
|
||||
<Texture Name="gMsgChar80LatinCapitalLetterAWithGraveTex" OutName="msg_char_80_latin_capital_letter_a_with_grave" Format="i4" Width="16" Height="16" Offset="0x3000"/>
|
||||
<Texture Name="gMsgChar81LatinCapitalLetterAWithAcuteTex" OutName="msg_char_81_latin_capital_letter_a_with_acute" Format="i4" Width="16" Height="16" Offset="0x3080"/>
|
||||
<Texture Name="gMsgChar82LatinCapitalLetterAWithCircumflexTex" OutName="msg_char_82_latin_capital_letter_a_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3100"/>
|
||||
<Texture Name="gMsgChar83LatinCapitalLetterAWithDiaeresisTex" OutName="msg_char_83_latin_capital_letter_a_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3180"/>
|
||||
<Texture Name="gMsgChar84LatinCapitalLetterCWithCedillaTex" OutName="msg_char_84_latin_capital_letter_c_with_cedilla" Format="i4" Width="16" Height="16" Offset="0x3200"/>
|
||||
<Texture Name="gMsgChar85LatinCapitalLetterEWithGraveTex" OutName="msg_char_85_latin_capital_letter_e_with_grave" Format="i4" Width="16" Height="16" Offset="0x3280"/>
|
||||
<Texture Name="gMsgChar86LatinCapitalLetterEWithAcuteTex" OutName="msg_char_86_latin_capital_letter_e_with_acute" Format="i4" Width="16" Height="16" Offset="0x3300"/>
|
||||
<Texture Name="gMsgChar87LatinCapitalLetterEWithCircumflexTex" OutName="msg_char_87_latin_capital_letter_e_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3380"/>
|
||||
<Texture Name="gMsgChar88LatinCapitalLetterEWithDiaeresisTex" OutName="msg_char_88_latin_capital_letter_e_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3400"/>
|
||||
<Texture Name="gMsgChar89LatinCapitalLetterIWithGraveTex" OutName="msg_char_89_latin_capital_letter_i_with_grave" Format="i4" Width="16" Height="16" Offset="0x3480"/>
|
||||
<Texture Name="gMsgChar8ALatinCapitalLetterIWithAcuteTex" OutName="msg_char_8a_latin_capital_letter_i_with_acute" Format="i4" Width="16" Height="16" Offset="0x3500"/>
|
||||
<Texture Name="gMsgChar8BLatinCapitalLetterIWithCircumflexTex" OutName="msg_char_8b_latin_capital_letter_i_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3580"/>
|
||||
<Texture Name="gMsgChar8CLatinCapitalLetterIWithDiaeresisTex" OutName="msg_char_8c_latin_capital_letter_i_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3600"/>
|
||||
<Texture Name="gMsgChar8DLatinCapitalLetterNWithTildeTex" OutName="msg_char_8d_latin_capital_letter_n_with_tilde" Format="i4" Width="16" Height="16" Offset="0x3680"/>
|
||||
<Texture Name="gMsgChar8ELatinCapitalLetterOWithGraveTex" OutName="msg_char_8e_latin_capital_letter_o_with_grave" Format="i4" Width="16" Height="16" Offset="0x3700"/>
|
||||
<Texture Name="gMsgChar8FLatinCapitalLetterOWithAcuteTex" OutName="msg_char_8f_latin_capital_letter_o_with_acute" Format="i4" Width="16" Height="16" Offset="0x3780"/>
|
||||
<Texture Name="gMsgChar90LatinCapitalLetterOWithCircumflexTex" OutName="msg_char_90_latin_capital_letter_o_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3800"/>
|
||||
<Texture Name="gMsgChar91LatinCapitalLetterOWithDiaeresisTex" OutName="msg_char_91_latin_capital_letter_o_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3880"/>
|
||||
<Texture Name="gMsgChar92LatinCapitalLetterUWithGraveTex" OutName="msg_char_92_latin_capital_letter_u_with_grave" Format="i4" Width="16" Height="16" Offset="0x3900"/>
|
||||
<Texture Name="gMsgChar93LatinCapitalLetterUWithAcuteTex" OutName="msg_char_93_latin_capital_letter_u_with_acute" Format="i4" Width="16" Height="16" Offset="0x3980"/>
|
||||
<Texture Name="gMsgChar94LatinCapitalLetterUWithCircumflexTex" OutName="msg_char_94_latin_capital_letter_u_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3A00"/>
|
||||
<Texture Name="gMsgChar95LatinCapitalLetterUWithDiaeresisTex" OutName="msg_char_95_latin_capital_letter_u_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3A80"/>
|
||||
<Texture Name="gMsgChar96GreekSmallLetterBetaTex" OutName="msg_char_96_greek_small_letter_beta" Format="i4" Width="16" Height="16" Offset="0x3B00"/><!-- Likely meant to be eszett -->
|
||||
<Texture Name="gMsgChar97LatinSmallLetterAWithGraveTex" OutName="msg_char_97_latin_small_letter_a_with_grave" Format="i4" Width="16" Height="16" Offset="0x3B80"/>
|
||||
<Texture Name="gMsgChar98LatinSmallLetterAWithAcuteTex" OutName="msg_char_98_latin_small_letter_a_with_acute" Format="i4" Width="16" Height="16" Offset="0x3C00"/>
|
||||
<Texture Name="gMsgChar99LatinSmallLetterAWithCircumflexTex" OutName="msg_char_99_latin_small_letter_a_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3C80"/>
|
||||
<Texture Name="gMsgChar9ALatinSmallLetterAWithDiaeresisTex" OutName="msg_char_9a_latin_small_letter_a_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3D00"/>
|
||||
<Texture Name="gMsgChar9BLatinSmallLetterCWithCedillaTex" OutName="msg_char_9b_latin_small_letter_c_with_cedilla" Format="i4" Width="16" Height="16" Offset="0x3D80"/>
|
||||
<Texture Name="gMsgChar9CLatinSmallLetterEWithGraveTex" OutName="msg_char_9c_latin_small_letter_e_with_grave" Format="i4" Width="16" Height="16" Offset="0x3E00"/>
|
||||
<Texture Name="gMsgChar9DLatinSmallLetterEWithAcuteTex" OutName="msg_char_9d_latin_small_letter_e_with_acute" Format="i4" Width="16" Height="16" Offset="0x3E80"/>
|
||||
<Texture Name="gMsgChar9ELatinSmallLetterEWithCircumflexTex" OutName="msg_char_9e_latin_small_letter_e_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x3F00"/>
|
||||
<Texture Name="gMsgChar9FLatinSmallLetterEWithDiaeresisTex" OutName="msg_char_9f_latin_small_letter_e_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x3F80"/>
|
||||
<Texture Name="gMsgCharA0LatinSmallLetterIWithGraveTex" OutName="msg_char_a0_latin_small_letter_i_with_grave" Format="i4" Width="16" Height="16" Offset="0x4000"/>
|
||||
<Texture Name="gMsgCharA1LatinSmallLetterIWithAcuteTex" OutName="msg_char_a1_latin_small_letter_i_with_acute" Format="i4" Width="16" Height="16" Offset="0x4080"/>
|
||||
<Texture Name="gMsgCharA2LatinSmallLetterIWithCircumflexTex" OutName="msg_char_a2_latin_small_letter_i_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x4100"/>
|
||||
<Texture Name="gMsgCharA3LatinSmallLetterIWithDiaeresisTex" OutName="msg_char_a3_latin_small_letter_i_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x4180"/>
|
||||
<Texture Name="gMsgCharA4LatinSmallLetterNWithTildeTex" OutName="msg_char_a4_latin_small_letter_n_with_tilde" Format="i4" Width="16" Height="16" Offset="0x4200"/>
|
||||
<Texture Name="gMsgCharA5LatinSmallLetterOWithGraveTex" OutName="msg_char_a5_latin_small_letter_o_with_grave" Format="i4" Width="16" Height="16" Offset="0x4280"/>
|
||||
<Texture Name="gMsgCharA6LatinSmallLetterOWithAcuteTex" OutName="msg_char_a6_latin_small_letter_o_with_acute" Format="i4" Width="16" Height="16" Offset="0x4300"/>
|
||||
<Texture Name="gMsgCharA7LatinSmallLetterOWithCircumflexTex" OutName="msg_char_a7_latin_small_letter_o_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x4380"/>
|
||||
<Texture Name="gMsgCharA8LatinSmallLetterOWithDiaeresisTex" OutName="msg_char_a8_latin_small_letter_o_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x4400"/>
|
||||
<Texture Name="gMsgCharA9LatinSmallLetterUWithGraveTex" OutName="msg_char_a9_latin_small_letter_u_with_grave" Format="i4" Width="16" Height="16" Offset="0x4480"/>
|
||||
<Texture Name="gMsgCharAALatinSmallLetterUWithAcuteTex" OutName="msg_char_aa_latin_small_letter_u_with_acute" Format="i4" Width="16" Height="16" Offset="0x4500"/>
|
||||
<Texture Name="gMsgCharABLatinSmallLetterUWithCircumflexTex" OutName="msg_char_ab_latin_small_letter_u_with_circumflex" Format="i4" Width="16" Height="16" Offset="0x4580"/>
|
||||
<Texture Name="gMsgCharACLatinSmallLetterUWithDiaeresisTex" OutName="msg_char_ac_latin_small_letter_u_with_diaeresis" Format="i4" Width="16" Height="16" Offset="0x4600"/>
|
||||
<Texture Name="gMsgCharADInvertedExclamationMarkTex" OutName="msg_char_ad_inverted_exclamation_mark" Format="i4" Width="16" Height="16" Offset="0x4680"/>
|
||||
<Texture Name="gMsgCharAEInvertedQuestionMarkTex" OutName="msg_char_ae_inverted_question_mark" Format="i4" Width="16" Height="16" Offset="0x4700"/>
|
||||
<Texture Name="gMsgCharAFFeminineOrdinalIndicatorTex" OutName="msg_char_af_feminine_ordinal_indicator" Format="i4" Width="16" Height="16" Offset="0x4780"/>
|
||||
|
||||
<!-- Controller buttons and target inverted triangle -->
|
||||
<Texture Name="gMsgCharB0ButtonATex" OutName="msg_char_b0_button_a" Format="i4" Width="16" Height="16" Offset="0x4800"/>
|
||||
<Texture Name="gMsgCharB1ButtonBTex" OutName="msg_char_b1_button_b" Format="i4" Width="16" Height="16" Offset="0x4880"/>
|
||||
<Texture Name="gMsgCharB2ButtonCTex" OutName="msg_char_b2_button_c" Format="i4" Width="16" Height="16" Offset="0x4900"/>
|
||||
<Texture Name="gMsgCharB3ButtonLTex" OutName="msg_char_b3_button_l" Format="i4" Width="16" Height="16" Offset="0x4980"/>
|
||||
<Texture Name="gMsgCharB4ButtonRTex" OutName="msg_char_b4_button_r" Format="i4" Width="16" Height="16" Offset="0x4A00"/>
|
||||
<Texture Name="gMsgCharB5ButtonZTex" OutName="msg_char_b5_button_z" Format="i4" Width="16" Height="16" Offset="0x4A80"/>
|
||||
<Texture Name="gMsgCharB6ButtonCUpTex" OutName="msg_char_b6_button_c_up" Format="i4" Width="16" Height="16" Offset="0x4B00"/>
|
||||
<Texture Name="gMsgCharB7ButtonCDownTex" OutName="msg_char_b7_button_c_down" Format="i4" Width="16" Height="16" Offset="0x4B80"/>
|
||||
<Texture Name="gMsgCharB8ButtonCLeftTex" OutName="msg_char_b8_button_c_left" Format="i4" Width="16" Height="16" Offset="0x4C00"/>
|
||||
<Texture Name="gMsgCharB9ButtonCRightTex" OutName="msg_char_b9_button_c_right" Format="i4" Width="16" Height="16" Offset="0x4C80"/>
|
||||
<Texture Name="gMsgCharBAZTargetSignTex" OutName="msg_char_ba_z_target_sign" Format="i4" Width="16" Height="16" Offset="0x4D00"/>
|
||||
<Texture Name="gMsgCharBBControlStickTex" OutName="msg_char_bb_control_stick" Format="i4" Width="16" Height="16" Offset="0x4D80"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,136 @@
|
||||
<Root>
|
||||
<File Name="parameter_static" Segment="2">
|
||||
<Texture Name="gHeartEmptyTex" OutName="heart_empty" Format="ia8" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gHeartQuarterTex" OutName="heart_quarter" Format="ia8" Width="16" Height="16" Offset="0x100"/>
|
||||
<Texture Name="gHeartHalfTex" OutName="heart_half" Format="ia8" Width="16" Height="16" Offset="0x200"/>
|
||||
<Texture Name="gHeartThreeQuarterTex" OutName="heart_three_quarter" Format="ia8" Width="16" Height="16" Offset="0x300"/>
|
||||
<Texture Name="gHeartFullTex" OutName="heart_full" Format="ia8" Width="16" Height="16" Offset="0x400"/>
|
||||
<Texture Name="gDefenseHeartEmptyTex" OutName="defense_heart_empty" Format="ia8" Width="16" Height="16" Offset="0x500"/>
|
||||
<Texture Name="gDefenseHeartQuarterTex" OutName="defense_heart_quarter" Format="ia8" Width="16" Height="16" Offset="0x600"/>
|
||||
<Texture Name="gDefenseHeartHalfTex" OutName="defense_heart_half" Format="ia8" Width="16" Height="16" Offset="0x700"/>
|
||||
<Texture Name="gDefenseHeartThreeQuarterTex" OutName="defense_heart_three_quarter" Format="ia8" Width="16" Height="16" Offset="0x800"/>
|
||||
<Texture Name="gDefenseHeartFullTex" OutName="defense_heart_full" Format="ia8" Width="16" Height="16" Offset="0x900"/>
|
||||
|
||||
<Texture Name="gFishermanMinigameTorchIconTex" OutName="fisherman_minigame_torch_icon" Format="ia8" Width="16" Height="30" Offset="0xA00"/>
|
||||
<Texture Name="gSwordTrainingLogIconTex" OutName="sword_training_log_icon" Format="ia8" Width="24" Height="16" Offset="0xBE0"/>
|
||||
<Texture Name="gSmallKeyCounterIconTex" OutName="small_key_counter_icon" Format="ia8" Width="16" Height="16" Offset="0xD60"/>
|
||||
<Texture Name="gRupeeCounterIconTex" OutName="rupee_counter_icon" Format="ia8" Width="16" Height="16" Offset="0xE60"/>
|
||||
<Texture Name="gButtonBackgroundTex" OutName="button_background" Format="ia8" Width="32" Height="32" Offset="0xF60"/>
|
||||
<Texture Name="gEquippedItemOutlineTex" OutName="equipped_item_outline" Format="ia8" Width="32" Height="32" Offset="0x1360"/>
|
||||
<Texture Name="gEmptyCLeftArrowTex" OutName="empty_c_left_arrow" Format="ia8" Width="32" Height="32" Offset="0x1760"/>
|
||||
<Texture Name="gEmptyCDownArrowTex" OutName="empty_c_down_arrow" Format="ia8" Width="32" Height="32" Offset="0x1B60"/>
|
||||
<Texture Name="gEmptyCRightArrowTex" OutName="empty_c_right_arrow" Format="ia8" Width="32" Height="32" Offset="0x1F60"/>
|
||||
<Texture Name="gTimerClockIconTex" OutName="timer_clock_icon" Format="ia8" Width="16" Height="16" Offset="0x2360"/>
|
||||
<Texture Name="gMapBossIconTex" OutName="map_boss_icon" Format="ia8" Width="8" Height="8" Offset="0x2460"/>
|
||||
|
||||
<Texture Name="gOcarinaATex" OutName="ocarina_a" Format="ia8" Width="16" Height="16" Offset="0x24A0"/>
|
||||
<Texture Name="gOcarinaCDownTex" OutName="ocarina_c_down" Format="ia8" Width="16" Height="16" Offset="0x25A0"/>
|
||||
<Texture Name="gOcarinaCRightTex" OutName="ocarina_c_right" Format="ia8" Width="16" Height="16" Offset="0x26A0"/>
|
||||
<Texture Name="gOcarinaCLeftTex" OutName="ocarina_c_left" Format="ia8" Width="16" Height="16" Offset="0x27A0"/>
|
||||
<Texture Name="gOcarinaCUpTex" OutName="ocarina_c_up" Format="ia8" Width="16" Height="16" Offset="0x28A0"/>
|
||||
<Texture Name="gOcarinaTrebleClefTex" OutName="ocarina_treble_clef" Format="i4" Width="16" Height="32" Offset="0x29A0"/>
|
||||
|
||||
<Texture Name="gSceneTitleCardGradientTex" OutName="scene_title_card_gradient" Format="i8" Width="64" Height="1" Offset="0x2AA0"/>
|
||||
|
||||
<!-- All four versions of Tatl textures are identical -->
|
||||
<Texture Name="gTatlCUpENGTex" OutName="tatl_c_up_eng" Format="ia4" Width="32" Height="12" Offset="0x2AE0"/>
|
||||
<Texture Name="gTatlCUpGERTex" OutName="tatl_c_up_ger" Format="ia4" Width="32" Height="12" Offset="0x2BA0"/>
|
||||
<Texture Name="gTatlCUpFRATex" OutName="tatl_c_up_fra" Format="ia4" Width="32" Height="12" Offset="0x2C60"/>
|
||||
<Texture Name="gTatlCUpESPTex" OutName="tatl_c_up_esp" Format="ia4" Width="32" Height="12" Offset="0x2D20"/>
|
||||
|
||||
<Texture Name="gCarrotIconTex" OutName="carrot_icon" Format="rgba32" Width="16" Height="16" Offset="0x2DE0"/>
|
||||
<Texture Name="gGoldSkulltulaCounterIconTex" OutName="gold_skulltula_counter_icon" Format="rgba32" Width="24" Height="18" Offset="0x31E0"/>
|
||||
<Texture Name="gBeaverRingIconTex" OutName="beaver_ring_icon" Format="rgba32" Width="24" Height="16" Offset="0x38A0"/>
|
||||
<Texture Name="gMapDungeonEntranceIconTex" OutName="map_dungeon_entrance_icon" Format="rgba16" Width="8" Height="8" Offset="0x3EA0"/>
|
||||
<Texture Name="gMapChestIconTex" OutName="map_chest_icon" Format="rgba16" Width="8" Height="8" Offset="0x3F20"/>
|
||||
<Texture Name="gArcheryScoreIconTex" OutName="archery_score_icon" Format="rgba16" Width="24" Height="16" Offset="0x3FA0"/>
|
||||
|
||||
<!-- Looking through the lens of the pictograph box -->
|
||||
<Texture Name="gPictoBoxFocusIconTex" OutName="picto_box_focus_icon" Format="i4" Width="32" Height="16" Offset="0x42A0"/>
|
||||
<Texture Name="gPictoBoxFocusBorderTex" OutName="picto_box_focus_border" Format="ia4" Width="16" Height="16" Offset="0x43A0"/>
|
||||
<Texture Name="gPictoBoxFocusTextTex" OutName="picto_box_focus_text" Format="i4" Width="32" Height="8" Offset="0x4420"/>
|
||||
|
||||
<Texture Name="gCounterDigit0Tex" OutName="counter_digit_0" Format="i8" Width="8" Height="16" Offset="0x44A0"/>
|
||||
<Texture Name="gCounterDigit1Tex" OutName="counter_digit_1" Format="i8" Width="8" Height="16" Offset="0x4520"/>
|
||||
<Texture Name="gCounterDigit2Tex" OutName="counter_digit_2" Format="i8" Width="8" Height="16" Offset="0x45A0"/>
|
||||
<Texture Name="gCounterDigit3Tex" OutName="counter_digit_3" Format="i8" Width="8" Height="16" Offset="0x4620"/>
|
||||
<Texture Name="gCounterDigit4Tex" OutName="counter_digit_4" Format="i8" Width="8" Height="16" Offset="0x46A0"/>
|
||||
<Texture Name="gCounterDigit5Tex" OutName="counter_digit_5" Format="i8" Width="8" Height="16" Offset="0x4720"/>
|
||||
<Texture Name="gCounterDigit6Tex" OutName="counter_digit_6" Format="i8" Width="8" Height="16" Offset="0x47A0"/>
|
||||
<Texture Name="gCounterDigit7Tex" OutName="counter_digit_7" Format="i8" Width="8" Height="16" Offset="0x4820"/>
|
||||
<Texture Name="gCounterDigit8Tex" OutName="counter_digit_8" Format="i8" Width="8" Height="16" Offset="0x48A0"/>
|
||||
<Texture Name="gCounterDigit9Tex" OutName="counter_digit_9" Format="i8" Width="8" Height="16" Offset="0x4920"/>
|
||||
<Texture Name="gCounterColonTex" OutName="counter_colon" Format="i8" Width="8" Height="16" Offset="0x49A0"/>
|
||||
<Texture Name="gStrayFairyMapCounterSlashTex" OutName="stray_fairy_map_counter_slash" Format="i8" Width="8" Height="16" Offset="0x4A20"/>
|
||||
|
||||
<Texture Name="gAmmoDigit0Tex" OutName="ammo_digit_0" Format="ia8" Width="8" Height="8" Offset="0x4AA0"/>
|
||||
<Texture Name="gAmmoDigit1Tex" OutName="ammo_digit_1" Format="ia8" Width="8" Height="8" Offset="0x4AE0"/>
|
||||
<Texture Name="gAmmoDigit2Tex" OutName="ammo_digit_2" Format="ia8" Width="8" Height="8" Offset="0x4B20"/>
|
||||
<Texture Name="gAmmoDigit3Tex" OutName="ammo_digit_3" Format="ia8" Width="8" Height="8" Offset="0x4B60"/>
|
||||
<Texture Name="gAmmoDigit4Tex" OutName="ammo_digit_4" Format="ia8" Width="8" Height="8" Offset="0x4BA0"/>
|
||||
<Texture Name="gAmmoDigit5Tex" OutName="ammo_digit_5" Format="ia8" Width="8" Height="8" Offset="0x4BE0"/>
|
||||
<Texture Name="gAmmoDigit6Tex" OutName="ammo_digit_6" Format="ia8" Width="8" Height="8" Offset="0x4C20"/>
|
||||
<Texture Name="gAmmoDigit7Tex" OutName="ammo_digit_7" Format="ia8" Width="8" Height="8" Offset="0x4C60"/>
|
||||
<Texture Name="gAmmoDigit8Tex" OutName="ammo_digit_8" Format="ia8" Width="8" Height="8" Offset="0x4CA0"/>
|
||||
<Texture Name="gAmmoDigit9Tex" OutName="ammo_digit_9" Format="ia8" Width="8" Height="8" Offset="0x4CE0"/>
|
||||
<Texture Name="gAmmoDigitHalfTex" OutName="ammo_digit_half" Format="ia8" Width="16" Height="8" Offset="0x4D20"/>
|
||||
|
||||
<Texture Name="gMagicBarEndTex" OutName="magic_bar_end" Format="ia8" Width="8" Height="16" Offset="0x4DA0"/>
|
||||
<Texture Name="gMagicBarMidTex" OutName="magic_bar_mid" Format="ia8" Width="24" Height="16" Offset="0x4E20"/>
|
||||
<Texture Name="gMagicBarFillTex" OutName="magic_bar_fill" Format="ia8" Width="8" Height="8" Offset="0x4FA0"/>
|
||||
|
||||
<!-- The analog clock from day one until midnight of the final day -->
|
||||
<Texture Name="gThreeDayClockDiamondTex" OutName="three_day_clock_diamond" Format="ia8" Width="40" Height="32" Offset="0x4FE0"/>
|
||||
<Texture Name="gThreeDayClockMoonHourTex" OutName="three_day_clock_moon_hour" Format="ia8" Width="24" Height="24" Offset="0x54E0"/>
|
||||
<Texture Name="gThreeDayClockSunHourTex" OutName="three_day_clock_sun_hour" Format="ia8" Width="24" Height="24" Offset="0x5720"/>
|
||||
<Texture Name="gThreeDayClockBorderTex" OutName="three_day_clock_border" Format="i4" Width="64" Height="48" Offset="0x5960"/>
|
||||
<Texture Name="gThreeDayClockHourLinesTex" OutName="three_day_clock_hour_lines" Format="i4" Width="64" Height="35" Offset="0x5F60"/>
|
||||
<Texture Name="gThreeDayClockStarMinuteTex" OutName="three_day_clock_star_minute" Format="i4" Width="16" Height="16" Offset="0x63C0"/>
|
||||
<Texture Name="gThreeDayClockHour12Tex" OutName="three_day_clock_hour_12" Format="i4" Width="16" Height="11" Offset="0x6440"/>
|
||||
<Texture Name="gThreeDayClockHour1Tex" OutName="three_day_clock_hour_1" Format="i4" Width="16" Height="11" Offset="0x6498"/>
|
||||
<Texture Name="gThreeDayClockHour2Tex" OutName="three_day_clock_hour_2" Format="i4" Width="16" Height="11" Offset="0x64F0"/>
|
||||
<Texture Name="gThreeDayClockHour3Tex" OutName="three_day_clock_hour_3" Format="i4" Width="16" Height="11" Offset="0x6548"/>
|
||||
<Texture Name="gThreeDayClockHour4Tex" OutName="three_day_clock_hour_4" Format="i4" Width="16" Height="11" Offset="0x65A0"/>
|
||||
<Texture Name="gThreeDayClockHour5Tex" OutName="three_day_clock_hour_5" Format="i4" Width="16" Height="11" Offset="0x65F8"/>
|
||||
<Texture Name="gThreeDayClockHour6Tex" OutName="three_day_clock_hour_6" Format="i4" Width="16" Height="11" Offset="0x6650"/>
|
||||
<Texture Name="gThreeDayClockHour7Tex" OutName="three_day_clock_hour_7" Format="i4" Width="16" Height="11" Offset="0x66A8"/>
|
||||
<Texture Name="gThreeDayClockHour8Tex" OutName="three_day_clock_hour_8" Format="i4" Width="16" Height="11" Offset="0x6700"/>
|
||||
<Texture Name="gThreeDayClockHour9Tex" OutName="three_day_clock_hour_9" Format="i4" Width="16" Height="11" Offset="0x6758"/>
|
||||
<Texture Name="gThreeDayClockHour10Tex" OutName="three_day_clock_hour_10" Format="i4" Width="16" Height="11" Offset="0x67B0"/>
|
||||
<Texture Name="gThreeDayClockHour11Tex" OutName="three_day_clock_hour_11" Format="i4" Width="16" Height="11" Offset="0x6808"/>
|
||||
|
||||
<!-- The digital clock until moon crash after midnight of the final day -->
|
||||
<Texture Name="gFinalHoursClockDigit0Tex" OutName="final_hours_clock_digit_0" Format="i8" Width="8" Height="8" Offset="0x6860"/>
|
||||
<Texture Name="gFinalHoursClockDigit1Tex" OutName="final_hours_clock_digit_1" Format="i8" Width="8" Height="8" Offset="0x68A0"/>
|
||||
<Texture Name="gFinalHoursClockDigit2Tex" OutName="final_hours_clock_digit_2" Format="i8" Width="8" Height="8" Offset="0x68E0"/>
|
||||
<Texture Name="gFinalHoursClockDigit3Tex" OutName="final_hours_clock_digit_3" Format="i8" Width="8" Height="8" Offset="0x6920"/>
|
||||
<Texture Name="gFinalHoursClockDigit4Tex" OutName="final_hours_clock_digit_4" Format="i8" Width="8" Height="8" Offset="0x6960"/>
|
||||
<Texture Name="gFinalHoursClockDigit5Tex" OutName="final_hours_clock_digit_5" Format="i8" Width="8" Height="8" Offset="0x69A0"/>
|
||||
<Texture Name="gFinalHoursClockDigit6Tex" OutName="final_hours_clock_digit_6" Format="i8" Width="8" Height="8" Offset="0x69E0"/>
|
||||
<Texture Name="gFinalHoursClockDigit7Tex" OutName="final_hours_clock_digit_7" Format="i8" Width="8" Height="8" Offset="0x6A20"/>
|
||||
<Texture Name="gFinalHoursClockDigit8Tex" OutName="final_hours_clock_digit_8" Format="i8" Width="8" Height="8" Offset="0x6A60"/>
|
||||
<Texture Name="gFinalHoursClockDigit9Tex" OutName="final_hours_clock_digit_9" Format="i8" Width="8" Height="8" Offset="0x6AA0"/>
|
||||
<Texture Name="gFinalHoursClockColonTex" OutName="final_hours_clock_colon" Format="i8" Width="8" Height="8" Offset="0x6AE0"/>
|
||||
<Texture Name="gFinalHoursClockFrameTex" OutName="final_hours_clock_frame" Format="ia4" Width="80" Height="13" Offset="0x6B20"/>
|
||||
|
||||
<Texture Name="gMinigameCountdownGoTex" OutName="minigame_countdown_go" Format="ia8" Width="40" Height="32" Offset="0x6D28"/>
|
||||
<Texture Name="gMinigameCountdown1Tex" OutName="minigame_countdown_1" Format="ia8" Width="24" Height="32" Offset="0x7228"/>
|
||||
<Texture Name="gMinigameCountdown2Tex" OutName="minigame_countdown_2" Format="ia8" Width="24" Height="32" Offset="0x7528"/>
|
||||
<Texture Name="gMinigameCountdown3Tex" OutName="minigame_countdown_3" Format="ia8" Width="24" Height="32" Offset="0x7828"/>
|
||||
|
||||
<!-- The letters of "PERFECT!" -->
|
||||
<Texture Name="gMinigameLetterPTex" OutName="minigame_letter_p" Format="i4" Width="32" Height="33" Offset="0x7B28"/>
|
||||
<Texture Name="gMinigameLetterETex" OutName="minigame_letter_e" Format="i4" Width="32" Height="33" Offset="0x7D38"/>
|
||||
<Texture Name="gMinigameLetterRTex" OutName="minigame_letter_r" Format="i4" Width="32" Height="33" Offset="0x7F48"/>
|
||||
<Texture Name="gMinigameLetterFTex" OutName="minigame_letter_f" Format="i4" Width="32" Height="33" Offset="0x8158"/>
|
||||
<Texture Name="gMinigameLetterCTex" OutName="minigame_letter_c" Format="i4" Width="32" Height="33" Offset="0x8368"/>
|
||||
<Texture Name="gMinigameLetterTTex" OutName="minigame_letter_t" Format="i4" Width="32" Height="33" Offset="0x8578"/>
|
||||
<Texture Name="gMinigameExclamationTex" OutName="minigame_exclamation" Format="i4" Width="32" Height="33" Offset="0x8788"/>
|
||||
|
||||
<Texture Name="gStrayFairyWoodfallIconTex" OutName="stray_fairy_woodfall_icon" Format="rgba32" Width="32" Height="24" Offset="0x8998"/>
|
||||
<Texture Name="gStrayFairySnowheadIconTex" OutName="stray_fairy_snowhead_icon" Format="rgba32" Width="32" Height="24" Offset="0x9598"/>
|
||||
<Texture Name="gStrayFairyGreatBayIconTex" OutName="stray_fairy_great_bay_icon" Format="rgba32" Width="32" Height="24" Offset="0xA198"/>
|
||||
<Texture Name="gStrayFairyStoneTowerIconTex" OutName="stray_fairy_stone_tower_icon" Format="rgba32" Width="32" Height="24" Offset="0xAD98"/>
|
||||
<Texture Name="gStrayFairyGlowingCircleIconTex" OutName="stray_fairy_glowing_circle_icon" Format="i4" Width="32" Height="24" Offset="0xB998"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="week_static">
|
||||
<Texture Name="gClockDay1stTex" OutName="clock_day_1st_tex" Format="i8" Width="48" Height="27" Offset="0x0"/>
|
||||
<Texture Name="gClockDay2ndTex" OutName="clock_day_2nd_tex" Format="i8" Width="48" Height="27" Offset="0x510"/>
|
||||
<Texture Name="gClockDayFinalTex" OutName="clock_day_final_tex" Format="i8" Width="48" Height="27" Offset="0xA20"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,35 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_01" Segment="6">
|
||||
<Texture Name="scene_texture_01_Tex_000000" OutName="tex_000000" Format="ci8" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="scene_texture_01_Tex_000100" OutName="tex_000100" Format="rgba16" Width="32" Height="32" Offset="0x100"/>
|
||||
<Texture Name="scene_texture_01_Tex_000900" OutName="tex_000900" Format="ci8" Width="64" Height="16" Offset="0x900"/>
|
||||
<Texture Name="scene_texture_01_Tex_000D00" OutName="tex_000D00" Format="ci8" Width="64" Height="16" Offset="0xD00"/>
|
||||
<Texture Name="scene_texture_01_Tex_001100" OutName="tex_001100" Format="ci8" Width="16" Height="16" Offset="0x1100"/>
|
||||
<Texture Name="scene_texture_01_Tex_001200" OutName="tex_001200" Format="ci8" Width="32" Height="16" Offset="0x1200"/>
|
||||
<Texture Name="scene_texture_01_Tex_001400" OutName="tex_001400" Format="ci8" Width="32" Height="32" Offset="0x1400"/>
|
||||
<Texture Name="scene_texture_01_Tex_001800" OutName="tex_001800" Format="rgba16" Width="16" Height="8" Offset="0x1800"/>
|
||||
<Texture Name="scene_texture_01_Tex_001900" OutName="tex_001900" Format="ci8" Width="16" Height="16" Offset="0x1900"/>
|
||||
<Texture Name="scene_texture_01_Tex_001A00" OutName="tex_001A00" Format="ci8" Width="32" Height="32" Offset="0x1A00"/>
|
||||
<Texture Name="scene_texture_01_Tex_001E00" OutName="tex_001E00" Format="ci8" Width="32" Height="32" Offset="0x1E00"/>
|
||||
<Texture Name="scene_texture_01_Tex_002200" OutName="tex_002200" Format="ci8" Width="16" Height="16" Offset="0x2200"/>
|
||||
<Texture Name="scene_texture_01_Tex_002300" OutName="tex_002300" Format="ci8" Width="16" Height="32" Offset="0x2300"/>
|
||||
<Texture Name="scene_texture_01_Tex_002500" OutName="tex_002500" Format="ci8" Width="16" Height="64" Offset="0x2500"/>
|
||||
<Texture Name="scene_texture_01_Tex_002900" OutName="tex_002900" Format="ci8" Width="16" Height="64" Offset="0x2900"/>
|
||||
<Texture Name="scene_texture_01_Tex_002D00" OutName="tex_002D00" Format="i8" Width="8" Height="8" Offset="0x2D00"/>
|
||||
<!-- <Blob Name="scene_texture_01_Blob_002D40" Size="0x100" Offset="0x2D40"/> -->
|
||||
<Texture Name="scene_texture_01_Tex_002E40" OutName="tex_002E40" Format="ci8" Width="16" Height="32" Offset="0x2E40"/>
|
||||
<Texture Name="scene_texture_01_Tex_003040" OutName="tex_003040" Format="ci8" Width="32" Height="16" Offset="0x3040"/>
|
||||
<Texture Name="scene_texture_01_Tex_003240" OutName="tex_003240" Format="ci8" Width="8" Height="8" Offset="0x3240"/>
|
||||
<Texture Name="scene_texture_01_Tex_003280" OutName="tex_003280" Format="ci8" Width="32" Height="32" Offset="0x3280"/>
|
||||
<Texture Name="scene_texture_01_Tex_003680" OutName="tex_003680" Format="ci8" Width="32" Height="32" Offset="0x3680"/>
|
||||
<Texture Name="scene_texture_01_Tex_003A80" OutName="tex_003A80" Format="ci8" Width="16" Height="32" Offset="0x3A80"/>
|
||||
<Texture Name="scene_texture_01_Tex_003C80" OutName="tex_003C80" Format="ci8" Width="32" Height="32" Offset="0x3C80"/>
|
||||
<Texture Name="scene_texture_01_Tex_004080" OutName="tex_004080" Format="ci8" Width="32" Height="32" Offset="0x4080"/>
|
||||
<Texture Name="scene_texture_01_Tex_004480" OutName="tex_004480" Format="ci8" Width="32" Height="8" Offset="0x4480"/>
|
||||
<Texture Name="scene_texture_01_Tex_004580" OutName="tex_004580" Format="ci8" Width="16" Height="8" Offset="0x4580"/>
|
||||
<Texture Name="scene_texture_01_Tex_004600" OutName="tex_004600" Format="ci8" Width="16" Height="16" Offset="0x4600"/>
|
||||
<Texture Name="scene_texture_01_Tex_004700" OutName="tex_004700" Format="ci8" Width="16" Height="16" Offset="0x4700"/>
|
||||
<Texture Name="scene_texture_01_Tex_004800" OutName="tex_004800" Format="ci8" Width="16" Height="64" Offset="0x4800"/>
|
||||
<Texture Name="scene_texture_01_Tex_004C00" OutName="tex_004C00" Format="ci8" Width="16" Height="16" Offset="0x4C00"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_02" Segment="6">
|
||||
<Texture Name="scene_texture_02_Tex_000000" OutName="tex_000000" Format="ci8" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="scene_texture_02_Tex_000400" OutName="tex_000400" Format="ci8" Width="16" Height="32" Offset="0x400"/>
|
||||
<Texture Name="scene_texture_02_Tex_000600" OutName="tex_000600" Format="ci8" Width="32" Height="8" Offset="0x600"/>
|
||||
<Texture Name="scene_texture_02_Tex_000700" OutName="tex_000700" Format="ci8" Width="32" Height="32" Offset="0x700"/>
|
||||
<Texture Name="scene_texture_02_Tex_000B00" OutName="tex_000B00" Format="ci8" Width="32" Height="32" Offset="0xB00"/>
|
||||
<Texture Name="scene_texture_02_Tex_000F00" OutName="tex_000F00" Format="ci8" Width="32" Height="32" Offset="0xF00"/>
|
||||
<Texture Name="scene_texture_02_Tex_001300" OutName="tex_001300" Format="ci8" Width="16" Height="64" Offset="0x1300"/>
|
||||
<Texture Name="scene_texture_02_Tex_001700" OutName="tex_001700" Format="ci8" Width="16" Height="16" Offset="0x1700"/>
|
||||
<Texture Name="scene_texture_02_Tex_001800" OutName="tex_001800" Format="ci8" Width="32" Height="32" Offset="0x1800"/>
|
||||
<Texture Name="scene_texture_02_Tex_001C00" OutName="tex_001C00" Format="ci8" Width="16" Height="16" Offset="0x1C00"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_03" Segment="6">
|
||||
<!-- Seems like various trees in different formats -->
|
||||
<Blob Name="scene_texture_03_Blob_002D40" Size="0x4800" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_04" Segment="6">
|
||||
<Texture Name="scene_texture_04_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="128" Offset="0x0"/>
|
||||
<Texture Name="scene_texture_04_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
|
||||
<Texture Name="scene_texture_04_Tex_001800" OutName="tex_001800" Format="rgba16" Width="32" Height="32" Offset="0x1800"/>
|
||||
<Texture Name="scene_texture_04_Tex_002000" OutName="tex_002000" Format="rgba16" Width="16" Height="64" Offset="0x2000"/>
|
||||
<Texture Name="scene_texture_04_Tex_002800" OutName="tex_002800" Format="rgba16" Width="16" Height="64" Offset="0x2800"/>
|
||||
<Texture Name="scene_texture_04_Tex_003000" OutName="tex_003000" Format="i4" Width="64" Height="64" Offset="0x3000"/>
|
||||
<Texture Name="scene_texture_04_Tex_003800" OutName="tex_003800" Format="i4" Width="64" Height="64" Offset="0x3800"/>
|
||||
<Texture Name="scene_texture_04_Tex_004000" OutName="tex_004000" Format="i4" Width="32" Height="32" Offset="0x4000"/>
|
||||
<Texture Name="scene_texture_04_Tex_004200" OutName="tex_004200" Format="rgba16" Width="32" Height="32" Offset="0x4200"/>
|
||||
<Texture Name="scene_texture_04_Tex_004A00" OutName="tex_004A00" Format="rgba16" Width="32" Height="32" Offset="0x4A00"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,17 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_05" Segment="6">
|
||||
<Texture Name="scene_texture_05_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="scene_texture_05_Tex_000800" OutName="tex_000800" Format="rgba16" Width="16" Height="64" Offset="0x800"/>
|
||||
<Texture Name="scene_texture_05_Tex_001000" OutName="tex_001000" Format="rgba16" Width="16" Height="64" Offset="0x1000"/>
|
||||
<Texture Name="scene_texture_05_Tex_001800" OutName="tex_001800" Format="i4" Width="64" Height="64" Offset="0x1800"/>
|
||||
<Texture Name="scene_texture_05_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
|
||||
<Texture Name="scene_texture_05_Tex_002800" OutName="tex_002800" Format="rgba16" Width="32" Height="32" Offset="0x2800"/>
|
||||
<Texture Name="scene_texture_05_Tex_003000" OutName="tex_003000" Format="rgba16" Width="32" Height="32" Offset="0x3000"/>
|
||||
<Texture Name="scene_texture_05_Tex_003800" OutName="tex_003800" Format="rgba16" Width="32" Height="32" Offset="0x3800"/>
|
||||
<Texture Name="scene_texture_05_Tex_004000" OutName="tex_004000" Format="rgba16" Width="32" Height="32" Offset="0x4000"/>
|
||||
<Texture Name="scene_texture_05_Tex_004800" OutName="tex_004800" Format="rgba16" Width="32" Height="32" Offset="0x4800"/>
|
||||
<Texture Name="scene_texture_05_Tex_005000" OutName="tex_005000" Format="rgba16" Width="32" Height="32" Offset="0x5000"/>
|
||||
<Texture Name="scene_texture_05_Tex_005800" OutName="tex_005800" Format="rgba16" Width="32" Height="32" Offset="0x5800"/>
|
||||
<Texture Name="scene_texture_05_Tex_006000" OutName="tex_006000" Format="i4" Width="64" Height="64" Offset="0x6000"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,18 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_06" Segment="6">
|
||||
<Texture Name="scene_texture_06_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="16" Offset="0x0"/>
|
||||
<Texture Name="scene_texture_06_Tex_000400" OutName="tex_000400" Format="ci4" Width="128" Height="32" Offset="0x400"/>
|
||||
<Texture Name="scene_texture_06_TLUT_000C00" OutName="tlut_000C00" Format="rgba16" Width="4" Height="4" Offset="0xC00"/>
|
||||
<Texture Name="scene_texture_06_Tex_000C20" OutName="tex_000C20" Format="ci4" Width="64" Height="64" Offset="0xC20"/>
|
||||
<Texture Name="scene_texture_06_TLUT_001420" OutName="tlut_001420" Format="rgba16" Width="4" Height="4" Offset="0x1420"/>
|
||||
<Texture Name="scene_texture_06_Tex_001440" OutName="tex_001440" Format="ci4" Width="64" Height="64" Offset="0x1440"/>
|
||||
<Texture Name="scene_texture_06_TLUT_001C40" OutName="tlut_001C40" Format="rgba16" Width="4" Height="4" Offset="0x1C40"/>
|
||||
<Texture Name="scene_texture_06_Tex_001C60" OutName="tex_001C60" Format="rgba16" Width="32" Height="32" Offset="0x1C60"/>
|
||||
<Texture Name="scene_texture_06_Tex_002460" OutName="tex_002460" Format="rgba16" Width="32" Height="32" Offset="0x2460"/>
|
||||
<Texture Name="scene_texture_06_Tex_002C60" OutName="tex_002C60" Format="rgba16" Width="32" Height="32" Offset="0x2C60"/>
|
||||
<Texture Name="scene_texture_06_Tex_003460" OutName="tex_003460" Format="rgba16" Width="32" Height="32" Offset="0x3460"/>
|
||||
<Texture Name="scene_texture_06_Tex_003C60" OutName="tex_003C60" Format="i4" Width="64" Height="64" Offset="0x3C60"/>
|
||||
<Texture Name="scene_texture_06_Tex_004460" OutName="tex_004460" Format="rgba16" Width="32" Height="32" Offset="0x4460"/>
|
||||
<Texture Name="scene_texture_06_Tex_004C60" OutName="tex_004C60" Format="rgba16" Width="32" Height="32" Offset="0x4C60"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_07" Segment="6">
|
||||
<!-- Empty file -->
|
||||
<Blob Name="scene_texture_07_Blob_000" Size="0x10" Offset="0x0"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,21 @@
|
||||
<Root>
|
||||
<File Name="scene_texture_08" Segment="6">
|
||||
<Texture Name="scene_texture_08_Tex_000000" OutName="tex_000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="scene_texture_08_Tex_000800" OutName="tex_000800" Format="rgba16" Width="32" Height="32" Offset="0x800"/>
|
||||
<Texture Name="scene_texture_08_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="32" Offset="0x1000"/>
|
||||
<Texture Name="scene_texture_08_Tex_001800" OutName="tex_001800" Format="rgba16" Width="32" Height="32" Offset="0x1800"/>
|
||||
<Texture Name="scene_texture_08_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000"/>
|
||||
<Texture Name="scene_texture_08_Tex_002800" OutName="tex_002800" Format="i4" Width="64" Height="64" Offset="0x2800"/>
|
||||
<Texture Name="scene_texture_08_Tex_003000" OutName="tex_003000" Format="ia4" Width="64" Height="32" Offset="0x3000"/>
|
||||
<Texture Name="scene_texture_08_Tex_003400" OutName="tex_003400" Format="ia8" Width="64" Height="32" Offset="0x3400"/>
|
||||
<Texture Name="scene_texture_08_Tex_003C00" OutName="tex_003C00" Format="ia4" Width="64" Height="32" Offset="0x3C00"/>
|
||||
<Texture Name="scene_texture_08_Tex_004000" OutName="tex_004000" Format="ia8" Width="64" Height="32" Offset="0x4000"/>
|
||||
<Texture Name="scene_texture_08_Tex_004800" OutName="tex_004800" Format="rgba16" Width="32" Height="32" Offset="0x4800"/>
|
||||
<Texture Name="scene_texture_08_Tex_005000" OutName="tex_005000" Format="ia4" Width="64" Height="64" Offset="0x5000"/>
|
||||
<Texture Name="scene_texture_08_Tex_005800" OutName="tex_005800" Format="rgba16" Width="32" Height="32" Offset="0x5800"/>
|
||||
<Texture Name="scene_texture_08_Tex_006000" OutName="tex_006000" Format="rgba16" Width="32" Height="32" Offset="0x6000"/>
|
||||
<Texture Name="scene_texture_08_Tex_006800" OutName="tex_006800" Format="ia4" Width="64" Height="64" Offset="0x6800"/>
|
||||
<Texture Name="scene_texture_08_Tex_007000" OutName="tex_007000" Format="rgba16" Width="32" Height="32" Offset="0x7000"/>
|
||||
<Texture Name="scene_texture_08_Tex_007800" OutName="tex_007800" Format="rgba16" Width="32" Height="32" Offset="0x7800"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="story_static">
|
||||
<Texture Name="gStoryMaskFestivalTex" OutName="story_mask_festival" Format="ci8" Width="320" Height="240" TlutOffset="0x25800" Offset="0x0"/>
|
||||
<Texture Name="gStoryGiantsLeavingTex" OutName="story_giants_leaving" Format="ci8" Width="320" Height="240" TlutOffset="0x25A00" Offset="0x12C00"/>
|
||||
<Texture Name="gStoryMaskFestivalTLUT" OutName="story_mask_festival_tlut" Format="rgba16" Width="16" Height="16" Offset="0x25800"/>
|
||||
<Texture Name="gStoryGiantsLeavingTLUT" OutName="story_giants_leaving_tlut" Format="rgba16" Width="16" Height="16" Offset="0x25A00"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -50,8 +50,8 @@
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_0162C0" OutName="tex_0162C0" Format="i8" Width="64" Height="64" Offset="0x162C0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_0172C0" OutName="tex_0172C0" Format="rgba16" Width="32" Height="32" Offset="0x172C0" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_017AC0" OutName="tex_017AC0" Format="ia16" Width="4" Height="4" Offset="0x17AC0" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_017EA0" Offset="0x17EA0" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_018090" Offset="0x18090" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_017EA0" Offset="0x17EA0" /> <!-- pot displaylist -->
|
||||
<DList Name="gameplay_dangeon_keep_DL_018090" Offset="0x18090" /> <!-- pot break shard displaylist -->
|
||||
<DList Name="gameplay_dangeon_keep_DL_0182A0" Offset="0x182A0" />
|
||||
<DList Name="gameplay_dangeon_keep_DL_0182A8" Offset="0x182A8" />
|
||||
<Texture Name="gameplay_dangeon_keep_Tex_018350" OutName="tex_018350" Format="i8" Width="64" Height="64" Offset="0x18350" />
|
||||
|
||||
@@ -26,12 +26,12 @@
|
||||
<DList Name="gameplay_field_keep_DL_003870" Offset="0x3870" />
|
||||
<DList Name="gameplay_field_keep_DL_003938" Offset="0x3938" />
|
||||
<Collision Name="gameplay_field_keep_Colheader_003A60" Offset="0x3A60" />
|
||||
<DList Name="gameplay_field_keep_DL_003FD0" Offset="0x3FD0" />
|
||||
<DList Name="gameplay_field_keep_DL_004050" Offset="0x4050" />
|
||||
<DList Name="gameplay_field_keep_DL_004228" Offset="0x4228" />
|
||||
<DList Name="gFieldWoodDoorFrameDL" Offset="0x3FD0" />
|
||||
<DList Name="gFieldWoodDoorLeftDL" Offset="0x4050" />
|
||||
<DList Name="gFieldWoodDoorRightDL" Offset="0x4228" />
|
||||
<Texture Name="gameplay_field_keep_Tex_004400" OutName="tex_004400" Format="rgba16" Width="16" Height="16" Offset="0x4400" />
|
||||
<Texture Name="gameplay_field_keep_Tex_004600" OutName="tex_004600" Format="rgba16" Width="16" Height="16" Offset="0x4600" />
|
||||
<Texture Name="gameplay_field_keep_Tex_004800" OutName="tex_004800" Format="i4" Width="64" Height="128" Offset="0x4800" />
|
||||
<Texture Name="gFieldWoodDoorTex" OutName="wood_door" Format="i4" Width="64" Height="128" Offset="0x4800" />
|
||||
<Texture Name="gameplay_field_keep_TLUT_005800" OutName="tlut_005800" Format="rgba16" Width="4" Height="4" Offset="0x5800" />
|
||||
<Texture Name="gameplay_field_keep_Tex_005828" OutName="tex_005828" Format="ci4" Width="64" Height="64" Offset="0x5828" />
|
||||
<DList Name="gameplay_field_keep_DL_0061E8" Offset="0x61E8" />
|
||||
|
||||
@@ -873,14 +873,17 @@
|
||||
<Texture Name="gameplay_keep_Tex_01F740" OutName="tex_01F740" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
|
||||
<Texture Name="gameplay_keep_Tex_01F7C0" OutName="tex_01F7C0" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
|
||||
<Texture Name="gameplay_keep_Tex_01F8C0" OutName="tex_01F8C0" Format="ia8" Width="16" Height="24" Offset="0x1F8C0" />
|
||||
<DList Name="gameplay_keep_DL_01FA40" Offset="0x1FA40" />
|
||||
<Texture Name="gameplay_keep_Tex_01FBE0" OutName="tex_01FBE0" Format="rgba16" Width="32" Height="32" Offset="0x1FBE0" />
|
||||
|
||||
<!-- Boulder Fragments -->
|
||||
<DList Name="gBoulderFragmentsDL" Offset="0x1FA40" />
|
||||
<Texture Name="gBoulderFragmentsTex" OutName="boulder_fragments" Format="rgba16" Width="32" Height="32" Offset="0x1FBE0" />
|
||||
|
||||
<Animation Name="gameplay_keep_Anim_0204B4" Offset="0x204B4" />
|
||||
<Animation Name="gameplay_keep_Anim_0205A0" Offset="0x205A0" />
|
||||
<Animation Name="gameplay_keep_Anim_020658" Offset="0x20658" />
|
||||
<DList Name="gameplay_keep_DL_020B30" Offset="0x20B30" />
|
||||
<DList Name="gameplay_keep_DL_020BB8" Offset="0x20BB8" />
|
||||
<DList Name="gameplay_keep_DL_020D00" Offset="0x20D00" />
|
||||
<DList Name="gDoorLeftDL" Offset="0x20BB8" />
|
||||
<DList Name="gDoorRightDL" Offset="0x20D00" />
|
||||
<Texture Name="gameplay_keep_Tex_020E38" OutName="tex_020E38" Format="rgba16" Width="32" Height="64" Offset="0x20E38" />
|
||||
<DList Name="gameplay_keep_DL_0221B8" Offset="0x221B8" />
|
||||
<Texture Name="gameplay_keep_Tex_0222E8" OutName="tex_0222E8" Format="i4" Width="32" Height="64" Offset="0x222E8" />
|
||||
@@ -889,16 +892,16 @@
|
||||
<Limb Name="gameplay_keep_Standardlimb_022AF4" Type="Standard" Offset="0x22AF4" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_022B00" Type="Standard" Offset="0x22B00" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_022B0C" Type="Standard" Offset="0x22B0C" />
|
||||
<Skeleton Name="gameplay_keep_Skel_022B28" Type="Normal" LimbType="Standard" Offset="0x22B28" />
|
||||
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x22B28" />
|
||||
<Animation Name="gameplay_keep_Anim_022BE8" Offset="0x22BE8" />
|
||||
<Animation Name="gameplay_keep_Anim_022CA8" Offset="0x22CA8" />
|
||||
<Animation Name="gameplay_keep_Anim_022D90" Offset="0x22D90" />
|
||||
<Animation Name="gameplay_keep_Anim_022E68" Offset="0x22E68" />
|
||||
<Blob Name="gameplay_keep_zeroes_unk_00022E78" Size="0xA8" Offset="0x22E78" />
|
||||
<Animation Name="gameplay_keep_Anim_022FF0" Offset="0x22FF0" />
|
||||
<Collision Name="gameplay_keep_Colheader_023100" Offset="0x23100" />
|
||||
<Collision Name="gDoorCol" Offset="0x23100" />
|
||||
<DList Name="gameplay_keep_DL_023130" Offset="0x23130" />
|
||||
<DList Name="gameplay_keep_DL_023210" Offset="0x23210" />
|
||||
<DList Name="gOwlStatueWhiteFlashDL" Offset="0x23210" />
|
||||
<DList Name="gameplay_keep_DL_023288" Offset="0x23288" />
|
||||
<DList Name="gameplay_keep_DL_023348" Offset="0x23348" />
|
||||
<DList Name="gameplay_keep_DL_0233B8" Offset="0x233B8" />
|
||||
@@ -932,7 +935,7 @@
|
||||
<DList Name="gameplay_keep_DL_029BE8" Offset="0x29BE8" />
|
||||
<DList Name="gameplay_keep_DL_029CB0" Offset="0x29CB0" />
|
||||
<DList Name="gameplay_keep_DL_029CF0" Offset="0x29CF0" />
|
||||
<DList Name="gameplay_keep_DL_029D10" Offset="0x29D10" />
|
||||
<DList Name="gameplay_keep_DL_029D10" Offset="0x29D10" /> <!-- Used in ObJ_Kinoko to radiate a purple glow -->
|
||||
<Texture Name="gameplay_keep_Tex_029EF8" OutName="tex_029EF8" Format="rgba16" Width="32" Height="64" Offset="0x29EF8" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_02AEF8" Type="Standard" Offset="0x2AEF8" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_02AF04" Type="Standard" Offset="0x2AF04" />
|
||||
@@ -996,7 +999,7 @@
|
||||
<Skeleton Name="gameplay_keep_Skel_02F028" Type="Flex" LimbType="Standard" Offset="0x2F028" />
|
||||
<Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F0EC" />
|
||||
<Texture Name="gameplay_keep_Tex_02F100" OutName="tex_02F100" Format="i8" Width="64" Height="64" Offset="0x2F100" />
|
||||
<DList Name="gameplay_keep_DL_030100" Offset="0x30100" />
|
||||
<DList Name="gameplay_keep_DL_030100" Offset="0x30100" /> <!-- Floor shockwave ring -->
|
||||
<DList Name="gameplay_keep_DL_0301B0" Offset="0x301B0" />
|
||||
<Texture Name="gameplay_keep_Tex_030270" OutName="tex_030270" Format="ia8" Width="32" Height="32" Offset="0x30270" />
|
||||
<Texture Name="gameplay_keep_Tex_030670" OutName="tex_030670" Format="ia8" Width="32" Height="32" Offset="0x30670" />
|
||||
@@ -1038,15 +1041,15 @@
|
||||
<Texture Name="gameplay_keep_Tex_0367B0" OutName="tex_0367B0" Format="i8" Width="64" Height="64" Offset="0x367B0" />
|
||||
<DList Name="gameplay_keep_DL_0377B0" Offset="0x377B0" />
|
||||
<DList Name="gameplay_keep_DL_037850" Offset="0x37850" />
|
||||
<Texture Name="gameplay_keep_Tex_0378F0" OutName="tex_0378F0" Format="i8" Width="32" Height="40" Offset="0x378F0" />
|
||||
<Texture Name="gameplay_keep_Tex_037DF0" OutName="tex_037DF0" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
|
||||
<Texture Name="gameplay_keep_Tex_0382F0" OutName="tex_0382F0" Format="i8" Width="32" Height="40" Offset="0x382F0" />
|
||||
<Texture Name="gameplay_keep_Tex_0387F0" OutName="tex_0387F0" Format="i8" Width="32" Height="40" Offset="0x387F0" />
|
||||
<Texture Name="gameplay_keep_Tex_038CF0" OutName="tex_038CF0" Format="i8" Width="32" Height="40" Offset="0x38CF0" />
|
||||
<Texture Name="gameplay_keep_Tex_0391F0" OutName="tex_0391F0" Format="i8" Width="32" Height="40" Offset="0x391F0" />
|
||||
<Texture Name="gameplay_keep_Tex_0396F0" OutName="tex_0396F0" Format="i8" Width="32" Height="40" Offset="0x396F0" />
|
||||
<Texture Name="gameplay_keep_Tex_039BF0" OutName="tex_039BF0" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
|
||||
<DList Name="gameplay_keep_DL_03A0F0" Offset="0x3A0F0" />
|
||||
<Texture Name="gExplosionSplashTex1" OutName="tex_0378F0" Format="i8" Width="32" Height="40" Offset="0x378F0" />
|
||||
<Texture Name="gExplosionSplashTex2" OutName="tex_037DF0" Format="i8" Width="32" Height="40" Offset="0x37DF0" />
|
||||
<Texture Name="gExplosionSplashTex3" OutName="tex_0382F0" Format="i8" Width="32" Height="40" Offset="0x382F0" />
|
||||
<Texture Name="gExplosionSplashTex4" OutName="tex_0387F0" Format="i8" Width="32" Height="40" Offset="0x387F0" />
|
||||
<Texture Name="gExplosionSplashTex5" OutName="tex_038CF0" Format="i8" Width="32" Height="40" Offset="0x38CF0" />
|
||||
<Texture Name="gExplosionSplashTex6" OutName="tex_0391F0" Format="i8" Width="32" Height="40" Offset="0x391F0" />
|
||||
<Texture Name="gExplosionSplashTex7" OutName="tex_0396F0" Format="i8" Width="32" Height="40" Offset="0x396F0" />
|
||||
<Texture Name="gExplosionSplashTex8" OutName="tex_039BF0" Format="i8" Width="32" Height="40" Offset="0x39BF0" />
|
||||
<DList Name="gExplosionSplashDL" Offset="0x3A0F0" />
|
||||
<Texture Name="gameplay_keep_Tex_03A190" OutName="tex_03A190" Format="ia8" Width="32" Height="32" Offset="0x3A190" />
|
||||
<Texture Name="gameplay_keep_Tex_03A590" OutName="tex_03A590" Format="ia8" Width="32" Height="32" Offset="0x3A590" />
|
||||
<Texture Name="gameplay_keep_Tex_03A990" OutName="tex_03A990" Format="ia8" Width="32" Height="32" Offset="0x3A990" />
|
||||
@@ -1313,15 +1316,18 @@
|
||||
<Texture Name="gameplay_keep_Tex_077A40" OutName="tex_077A40" Format="ia8" Width="32" Height="128" Offset="0x77A40" />
|
||||
<DList Name="gameplay_keep_DL_078A80" Offset="0x78A80" />
|
||||
<Texture Name="gameplay_keep_Tex_078B10" OutName="tex_078B10" Format="rgba16" Width="32" Height="64" Offset="0x78B10" />
|
||||
<Texture Name="gameplay_keep_Tex_079B10" OutName="tex_079B10" Format="i4" Width="64" Height="31" Offset="0x79B10" />
|
||||
<Texture Name="gameplay_keep_Tex_079EF0" OutName="tex_079EF0" Format="i4" Width="64" Height="16" Offset="0x79EF0" />
|
||||
<Texture Name="gameplay_keep_Tex_07A0F0" OutName="tex_07A0F0" Format="i4" Width="64" Height="17" Offset="0x7A0F0" />
|
||||
<Texture Name="gameplay_keep_Tex_07A310" OutName="tex_07A310" Format="i4" Width="64" Height="31" Offset="0x7A310" />
|
||||
<Texture Name="gameplay_keep_Tex_07A6F0" OutName="tex_07A6F0" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
|
||||
<Texture Name="gameplay_keep_Tex_07A8F0" OutName="tex_07A8F0" Format="i4" Width="64" Height="17" Offset="0x7A8F0" />
|
||||
<DList Name="gameplay_keep_DL_07AB10" Offset="0x7AB10" />
|
||||
|
||||
<!-- Sun Textures. These should be 64x64, but they get broken into pieces in gSunDL, and ZAPD cannot currently handle that. -->
|
||||
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x79B10" />
|
||||
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x79EF0" />
|
||||
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="17" Offset="0x7A0F0" />
|
||||
<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x7A310" />
|
||||
<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x7A6F0" />
|
||||
<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="17" Offset="0x7A8F0" />
|
||||
|
||||
<DList Name="gameplay_keep_DL_07AB10" Offset="0x7AB10" /> <!-- sun (sparkles when small) displaylist -->
|
||||
<DList Name="gameplay_keep_DL_07AB58" Offset="0x7AB58" />
|
||||
<DList Name="gameplay_keep_DL_07AB70" Offset="0x7AB70" />
|
||||
<DList Name="gSunDL" Offset="0x7AB70" />
|
||||
<DList Name="gZTargetLockOnTriangleDL" Offset="0x7AE00" />
|
||||
<DList Name="gameplay_keep_DL_07AFB0" Offset="0x7AFB0" />
|
||||
<DList Name="gameplay_keep_DL_07B0B8" Offset="0x7B0B8" />
|
||||
@@ -1399,14 +1405,14 @@
|
||||
<Texture Name="gameplay_keep_Tex_08CEE0" OutName="tex_08CEE0" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
|
||||
<Texture Name="gameplay_keep_Tex_08D2E0" OutName="tex_08D2E0" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" />
|
||||
<Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />
|
||||
<Texture Name="gameplay_keep_Tex_08DBE0" OutName="tex_08DBE0" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
|
||||
<Texture Name="gameplay_keep_Tex_08DFE0" OutName="tex_08DFE0" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
|
||||
<Texture Name="gameplay_keep_Tex_08E3E0" OutName="tex_08E3E0" Format="i8" Width="32" Height="32" Offset="0x8E3E0" />
|
||||
<Texture Name="gameplay_keep_Tex_08E7E0" OutName="tex_08E7E0" Format="i8" Width="32" Height="32" Offset="0x8E7E0" />
|
||||
<Texture Name="gameplay_keep_Tex_08EBE0" OutName="tex_08EBE0" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
|
||||
<Texture Name="gameplay_keep_Tex_08EFE0" OutName="tex_08EFE0" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
|
||||
<Texture Name="gameplay_keep_Tex_08F3E0" OutName="tex_08F3E0" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
|
||||
<Texture Name="gameplay_keep_Tex_08F7E0" OutName="tex_08F7E0" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
|
||||
<Texture Name="gDust1Tex" OutName="tex_08DBE0" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
|
||||
<Texture Name="gDust2Tex" OutName="tex_08DFE0" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
|
||||
<Texture Name="gDust3Tex" OutName="tex_08E3E0" Format="i8" Width="32" Height="32" Offset="0x8E3E0" />
|
||||
<Texture Name="gDust4Tex" OutName="tex_08E7E0" Format="i8" Width="32" Height="32" Offset="0x8E7E0" />
|
||||
<Texture Name="gDust5Tex" OutName="tex_08EBE0" Format="i8" Width="32" Height="32" Offset="0x8EBE0" />
|
||||
<Texture Name="gDust6Tex" OutName="tex_08EFE0" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
|
||||
<Texture Name="gDust7Tex" OutName="tex_08F3E0" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
|
||||
<Texture Name="gDust8Tex" OutName="tex_08F7E0" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
|
||||
<Texture Name="gameplay_keep_Tex_08FBE0" OutName="tex_08FBE0" Format="i8" Width="32" Height="64" Offset="0x8FBE0" />
|
||||
<Texture Name="gameplay_keep_Tex_0903E0" OutName="tex_0903E0" Format="i8" Width="32" Height="64" Offset="0x903E0" />
|
||||
<Texture Name="gameplay_keep_Tex_090BE0" OutName="tex_090BE0" Format="i8" Width="32" Height="64" Offset="0x90BE0" />
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_am" Segment="6">
|
||||
<Collision Name="object_am_Colheader_000118" Offset="0x118" />
|
||||
<Animation Name="object_am_Anim_000238" Offset="0x238" />
|
||||
<Animation Name="object_am_Anim_00033C" Offset="0x33C" />
|
||||
<Animation Name="gArmosHopAnim" Offset="0x238" />
|
||||
<Animation Name="gArmosPushedBackAnim" Offset="0x33C" />
|
||||
<DList Name="object_am_DL_0005D0" Offset="0x5D0" />
|
||||
<DList Name="object_am_DL_0007A8" Offset="0x7A8" />
|
||||
<DList Name="object_am_DL_0016C8" Offset="0x16C8" />
|
||||
@@ -21,21 +21,21 @@
|
||||
<Texture Name="object_am_Tex_004C38" OutName="tex_004C38" Format="rgba16" Width="32" Height="32" Offset="0x4C38" />
|
||||
<Texture Name="object_am_Tex_005438" OutName="tex_005438" Format="i4" Width="16" Height="8" Offset="0x5438" />
|
||||
<Texture Name="object_am_Tex_005478" OutName="tex_005478" Format="rgba16" Width="16" Height="32" Offset="0x5478" />
|
||||
<Limb Name="object_am_Standardlimb_005878" Type="Standard" Offset="0x5878" />
|
||||
<Limb Name="object_am_Standardlimb_005884" Type="Standard" Offset="0x5884" />
|
||||
<Limb Name="object_am_Standardlimb_005890" Type="Standard" Offset="0x5890" />
|
||||
<Limb Name="object_am_Standardlimb_00589C" Type="Standard" Offset="0x589C" />
|
||||
<Limb Name="object_am_Standardlimb_0058A8" Type="Standard" Offset="0x58A8" />
|
||||
<Limb Name="object_am_Standardlimb_0058B4" Type="Standard" Offset="0x58B4" />
|
||||
<Limb Name="object_am_Standardlimb_0058C0" Type="Standard" Offset="0x58C0" />
|
||||
<Limb Name="object_am_Standardlimb_0058CC" Type="Standard" Offset="0x58CC" />
|
||||
<Limb Name="object_am_Standardlimb_0058D8" Type="Standard" Offset="0x58D8" />
|
||||
<Limb Name="object_am_Standardlimb_0058E4" Type="Standard" Offset="0x58E4" />
|
||||
<Limb Name="object_am_Standardlimb_0058F0" Type="Standard" Offset="0x58F0" />
|
||||
<Limb Name="object_am_Standardlimb_0058FC" Type="Standard" Offset="0x58FC" />
|
||||
<Limb Name="object_am_Standardlimb_005908" Type="Standard" Offset="0x5908" />
|
||||
<Skeleton Name="object_am_Skel_005948" Type="Normal" LimbType="Standard" Offset="0x5948" />
|
||||
<Animation Name="object_am_Anim_005B3C" Offset="0x5B3C" />
|
||||
<Limb Name="object_am_Standardlimb_005878" Type="Standard" EnumName="OBJECT_AM_LIMB_01" Offset="0x5878" />
|
||||
<Limb Name="object_am_Standardlimb_005884" Type="Standard" EnumName="OBJECT_AM_LIMB_02" Offset="0x5884" />
|
||||
<Limb Name="object_am_Standardlimb_005890" Type="Standard" EnumName="OBJECT_AM_LIMB_BODY" Offset="0x5890" />
|
||||
<Limb Name="object_am_Standardlimb_00589C" Type="Standard" EnumName="OBJECT_AM_LIMB_04" Offset="0x589C" />
|
||||
<Limb Name="object_am_Standardlimb_0058A8" Type="Standard" EnumName="OBJECT_AM_LIMB_05" Offset="0x58A8" />
|
||||
<Limb Name="object_am_Standardlimb_0058B4" Type="Standard" EnumName="OBJECT_AM_LIMB_SHIELD" Offset="0x58B4" />
|
||||
<Limb Name="object_am_Standardlimb_0058C0" Type="Standard" EnumName="OBJECT_AM_LIMB_07" Offset="0x58C0" />
|
||||
<Limb Name="object_am_Standardlimb_0058CC" Type="Standard" EnumName="OBJECT_AM_LIMB_08" Offset="0x58CC" />
|
||||
<Limb Name="object_am_Standardlimb_0058D8" Type="Standard" EnumName="OBJECT_AM_LIMB_SWORD" Offset="0x58D8" />
|
||||
<Limb Name="object_am_Standardlimb_0058E4" Type="Standard" EnumName="OBJECT_AM_LIMB_0A" Offset="0x58E4" />
|
||||
<Limb Name="object_am_Standardlimb_0058F0" Type="Standard" EnumName="OBJECT_AM_LIMB_0B" Offset="0x58F0" />
|
||||
<Limb Name="object_am_Standardlimb_0058FC" Type="Standard" EnumName="OBJECT_AM_LIMB_BASE" Offset="0x58FC" />
|
||||
<Limb Name="object_am_Standardlimb_005908" Type="Standard" EnumName="OBJECT_AM_LIMB_0D" Offset="0x5908" />
|
||||
<Skeleton Name="object_am_Skel_005948" Type="Normal" LimbType="Standard" LimbNone="OBJECT_AM_LIMB_NONE" LimbMax="OBJECT_AM_LIMB_MAX" EnumName="object_am_Limbs" Offset="0x5948" />
|
||||
<Animation Name="gArmosTakeDamageAnim" Offset="0x5B3C" />
|
||||
<Collision Name="object_am_Colheader_005CF8" Offset="0x5CF8" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,61 +1,67 @@
|
||||
<Root>
|
||||
<File Name="object_ani" Segment="6">
|
||||
<Animation Name="object_ani_Anim_0007FC" Offset="0x7FC" />
|
||||
<Animation Name="object_ani_Anim_000C14" Offset="0xC14" />
|
||||
<Animation Name="object_ani_Anim_0011CC" Offset="0x11CC" />
|
||||
<Animation Name="object_ani_Anim_001584" Offset="0x1584" />
|
||||
<Animation Name="object_ani_Anim_001D48" Offset="0x1D48" />
|
||||
<Animation Name="object_ani_Anim_0027A0" Offset="0x27A0" />
|
||||
<Limb Name="object_ani_Standardlimb_0027B0" Type="Standard" Offset="0x27B0" />
|
||||
<Limb Name="object_ani_Standardlimb_0027BC" Type="Standard" Offset="0x27BC" />
|
||||
<Limb Name="object_ani_Standardlimb_0027C8" Type="Standard" Offset="0x27C8" />
|
||||
<Limb Name="object_ani_Standardlimb_0027D4" Type="Standard" Offset="0x27D4" />
|
||||
<Limb Name="object_ani_Standardlimb_0027E0" Type="Standard" Offset="0x27E0" />
|
||||
<Limb Name="object_ani_Standardlimb_0027EC" Type="Standard" Offset="0x27EC" />
|
||||
<Limb Name="object_ani_Standardlimb_0027F8" Type="Standard" Offset="0x27F8" />
|
||||
<Limb Name="object_ani_Standardlimb_002804" Type="Standard" Offset="0x2804" />
|
||||
<Limb Name="object_ani_Standardlimb_002810" Type="Standard" Offset="0x2810" />
|
||||
<Limb Name="object_ani_Standardlimb_00281C" Type="Standard" Offset="0x281C" />
|
||||
<Limb Name="object_ani_Standardlimb_002828" Type="Standard" Offset="0x2828" />
|
||||
<Limb Name="object_ani_Standardlimb_002834" Type="Standard" Offset="0x2834" />
|
||||
<Limb Name="object_ani_Standardlimb_002840" Type="Standard" Offset="0x2840" />
|
||||
<Limb Name="object_ani_Standardlimb_00284C" Type="Standard" Offset="0x284C" />
|
||||
<Limb Name="object_ani_Standardlimb_002858" Type="Standard" Offset="0x2858" />
|
||||
<Skeleton Name="object_ani_Skel_0028A0" Type="Flex" LimbType="Standard" Offset="0x28A0" />
|
||||
<DList Name="object_ani_DL_004860" Offset="0x4860" />
|
||||
<DList Name="object_ani_DL_004A50" Offset="0x4A50" />
|
||||
<DList Name="object_ani_DL_004B38" Offset="0x4B38" />
|
||||
<DList Name="object_ani_DL_004C30" Offset="0x4C30" />
|
||||
<DList Name="object_ani_DL_004E20" Offset="0x4E20" />
|
||||
<DList Name="object_ani_DL_004F08" Offset="0x4F08" />
|
||||
<DList Name="object_ani_DL_005000" Offset="0x5000" />
|
||||
<DList Name="object_ani_DL_005270" Offset="0x5270" />
|
||||
<DList Name="object_ani_DL_005420" Offset="0x5420" />
|
||||
<DList Name="object_ani_DL_005668" Offset="0x5668" />
|
||||
<DList Name="object_ani_DL_005778" Offset="0x5778" />
|
||||
<DList Name="object_ani_DL_005928" Offset="0x5928" />
|
||||
<DList Name="object_ani_DL_005C50" Offset="0x5C50" />
|
||||
<DList Name="object_ani_DL_005D60" Offset="0x5D60" />
|
||||
<Texture Name="object_ani_TLUT_005E58" OutName="tlut_005E58" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
|
||||
<Texture Name="object_ani_Tex_006058" OutName="tex_006058" Format="ci8" Width="8" Height="8" Offset="0x6058" />
|
||||
<Texture Name="object_ani_Tex_006098" OutName="tex_006098" Format="ci8" Width="8" Height="8" Offset="0x6098" />
|
||||
<Texture Name="object_ani_Tex_0060D8" OutName="tex_0060D8" Format="i8" Width="8" Height="8" Offset="0x60D8" />
|
||||
<Texture Name="object_ani_Tex_006118" OutName="tex_006118" Format="ci8" Width="16" Height="16" Offset="0x6118" />
|
||||
<Texture Name="object_ani_Tex_006218" OutName="tex_006218" Format="ci8" Width="16" Height="16" Offset="0x6218" />
|
||||
<Texture Name="object_ani_TLUT_006318" OutName="tlut_006318" Format="rgba16" Width="16" Height="16" Offset="0x6318" />
|
||||
<!-- <Blob Name="object_ani_Blob_006518" Size="0x380" Offset="0x6518" /> -->
|
||||
<Texture Name="object_ani_Tex_006898" OutName="tex_006898" Format="ci8" Width="16" Height="16" Offset="0x6898" />
|
||||
<Texture Name="object_ani_Tex_006998" OutName="tex_006998" Format="ci8" Width="8" Height="8" Offset="0x6998" />
|
||||
<Texture Name="object_ani_Tex_0069D8" OutName="tex_0069D8" Format="ci8" Width="8" Height="8" Offset="0x69D8" />
|
||||
<Texture Name="object_ani_Tex_006A18" OutName="tex_006A18" Format="ci8" Width="16" Height="16" Offset="0x6A18" />
|
||||
<!-- <Blob Name="object_ani_Blob_006B18" Size="0x800" Offset="0x6B18" /> -->
|
||||
<DList Name="object_ani_DL_007B58" Offset="0x7B58" />
|
||||
<Animation Name="object_ani_Anim_009220" Offset="0x9220" />
|
||||
<Animation Name="object_ani_Anim_009734" Offset="0x9734" />
|
||||
<Animation Name="object_ani_Anim_009D34" Offset="0x9D34" />
|
||||
<Animation Name="object_ani_Anim_00A460" Offset="0xA460" />
|
||||
<Animation Name="object_ani_Anim_00A978" Offset="0xA978" />
|
||||
<Animation Name="object_ani_Anim_00B2B0" Offset="0xB2B0" />
|
||||
<Animation Name="object_ani_Anim_00B8AC" Offset="0xB8AC" />
|
||||
<Animation Name="gAniTreeHangLosingBalanceAnim" Offset="0x7FC" />
|
||||
<Animation Name="gAniFallOverHoldingFootAnim" Offset="0xC14" />
|
||||
<Animation Name="gAniHoldingFootWrithingInPainAnim" Offset="0x11CC" />
|
||||
<Animation Name="gAniUnusedSidesteppingAnim" Offset="0x1584" />
|
||||
<Animation Name="gAniTreeHangingAnim" Offset="0x1D48" />
|
||||
<Animation Name="gAniTreeHangingReachAnim" Offset="0x27A0" />
|
||||
<Limb Name="gAniPelvisLimb" Type="Standard" EnumName="ANI_LIMB_PELVIS" Offset="0x27B0" />
|
||||
<Limb Name="gAniLeftThighLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_THIGH" Offset="0x27BC" />
|
||||
<Limb Name="gAniLeftCalfLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_CALF" Offset="0x27C8" />
|
||||
<Limb Name="gAniLeftFootLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FOOT" Offset="0x27D4" />
|
||||
<Limb Name="gAniRightThighLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_THIGH" Offset="0x27E0" />
|
||||
<Limb Name="gAniRightCalfLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_CALF" Offset="0x27EC" />
|
||||
<Limb Name="gAniRightFootLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FOOT" Offset="0x27F8" />
|
||||
<Limb Name="gAniTorsoLimb" Type="Standard" EnumName="ANI_LIMB_TORSO" Offset="0x2804" />
|
||||
<Limb Name="gAniLeftUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_UPPER_ARM" Offset="0x2810" />
|
||||
<Limb Name="gAniLeftForArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FORARM" Offset="0x281C" />
|
||||
<Limb Name="gAniLeftHandLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_HAND" Offset="0x2828" />
|
||||
<Limb Name="gAniRightUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_UPPER_ARM" Offset="0x2834" />
|
||||
<Limb Name="gAniRightForArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FORARM" Offset="0x2840" />
|
||||
<Limb Name="gAniRightHandLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_HAND" Offset="0x284C" />
|
||||
<Limb Name="gAniHeadLimb" Type="Standard" EnumName="ANI_LIMB_HEAD" Offset="0x2858" />
|
||||
<Skeleton Name="gAniSkeleton" Type="Flex" LimbType="Standard" LimbNone="ANI_LIMB_NONE" LimbMax="ANI_LIMB_MAX" EnumName="ObjectAniLimbs" Offset="0x28A0" />
|
||||
<DList Name="gAniRightHandDL" Offset="0x4860" />
|
||||
<DList Name="gAniRightForArmDL" Offset="0x4A50" />
|
||||
<DList Name="gAniRightUpperArmDL" Offset="0x4B38" />
|
||||
<DList Name="gAniLeftHandDL" Offset="0x4C30" />
|
||||
<DList Name="gAniLeftForArmDL" Offset="0x4E20" />
|
||||
<DList Name="gAniLeftUpperArmDL" Offset="0x4F08" />
|
||||
<DList Name="gAniTorsoDL" Offset="0x5000" />
|
||||
<DList Name="gAniRightFootDL" Offset="0x5270" />
|
||||
<DList Name="gAniRightCalfDL" Offset="0x5420" />
|
||||
<DList Name="gAniRightThighDL" Offset="0x5668" />
|
||||
<DList Name="gAniLeftFootDL" Offset="0x5778" />
|
||||
<DList Name="gAniLeftCalfDL" Offset="0x5928" />
|
||||
<DList Name="gAniLeftThighDL" Offset="0x5C50" />
|
||||
<DList Name="gAniPelvisDL" Offset="0x5D60" />
|
||||
<Texture Name="gAniGeneralTlut" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
|
||||
<Texture Name="gAniUnkGradientTex" OutName="ani_unk_gradient1" Format="ci8" Width="8" Height="8" Offset="0x6058" />
|
||||
<Texture Name="gAniFingersTex" OutName="ani_fingers" Format="ci8" Width="8" Height="8" Offset="0x6098" />
|
||||
<Texture Name="gAniShirtEdgeTex" OutName="ani_shirt_edge" Format="i8" Width="8" Height="8" Offset="0x60D8" />
|
||||
<Texture Name="gAniSandleBuckleTex" OutName="ani_sandle_buckle" Format="ci8" Width="16" Height="16" Offset="0x6118" />
|
||||
<Texture Name="gAniPantsTex" OutName="ani_pants" Format="ci8" Width="16" Height="16" Offset="0x6218" />
|
||||
<Texture Name="gAniEyeTlut" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
|
||||
<Texture Name="gAniOpenEyeTex" OutName="ani_open_eye" Format="ci8" Width="32" Height="32" Offset="0x6498" TlutOffset="0x6318" />
|
||||
<Texture Name="gAniMouthTex" OutName="ani_mouth" Format="ci8" Width="16" Height="16" Offset="0x6898" />
|
||||
<Texture Name="gAniUnkGradient2Tex" OutName="ani_unk_gradient2" Format="ci8" Width="8" Height="8" Offset="0x6998" />
|
||||
<Texture Name="gAniEarTex" OutName="ani_ear" Format="ci8" Width="8" Height="8" Offset="0x69D8" />
|
||||
<Texture Name="gAniHairTex" OutName="ani_hair" Format="ci8" Width="16" Height="16" Offset="0x6A18" />
|
||||
<Texture Name="gAniClosingEyeTex" OutName="ani_closing_eye" Format="ci8" Width="32" Height="32" Offset="0x6B18" TlutOffset="0x6318"/>
|
||||
<Texture Name="gAniClosedEyeTex" OutName="ani_closed_eye" Format="ci8" Width="32" Height="32" Offset="0x6F18" TlutOffset="0x6318"/>
|
||||
<DList Name="gAniHeadDL" Offset="0x7B58" />
|
||||
|
||||
<!-- Only the first half of the animation is used by EnAni when knocked out of tree -->
|
||||
<Animation Name="gAniLandingThenStandingUpAnim" Offset="0x9220" />
|
||||
<!-- used by EnOssan -->
|
||||
<Animation Name="gAniHoldUpHandAnim" Offset="0x9734" />
|
||||
<Animation Name="gAniStandingNormalAnim" Offset="0x9D34" />
|
||||
<Animation Name="gAniHandBehindHeadApologyAnim" Offset="0xA460" />
|
||||
<!-- left over from OOT firetemple deathmountain cutscene, unused in MM -->
|
||||
<Animation Name="gAniKnockBackAnim" Offset="0xA978" />
|
||||
<Animation Name="gAniKnockBackGettingUpAnim" Offset="0xB2B0" />
|
||||
<!-- left over from OOT sitting on roof, unused in MM -->
|
||||
<Animation Name="gAniSittingBackAnim" Offset="0xB8AC" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,56 +1,82 @@
|
||||
<Root>
|
||||
<!-- Object for Bomb Shop Lady -->
|
||||
<File Name="object_bba" Segment="6">
|
||||
<DList Name="object_bba_DL_002A80" Offset="0x2A80" />
|
||||
<DList Name="object_bba_DL_002B70" Offset="0x2B70" />
|
||||
<DList Name="object_bba_DL_002D88" Offset="0x2D88" />
|
||||
<DList Name="object_bba_DL_002E90" Offset="0x2E90" />
|
||||
<DList Name="object_bba_DL_002FA0" Offset="0x2FA0" />
|
||||
<DList Name="object_bba_DL_0031B8" Offset="0x31B8" />
|
||||
<DList Name="object_bba_DL_0032C0" Offset="0x32C0" />
|
||||
<DList Name="object_bba_DL_0033D0" Offset="0x33D0" />
|
||||
<DList Name="object_bba_DL_003618" Offset="0x3618" />
|
||||
<DList Name="object_bba_DL_003760" Offset="0x3760" />
|
||||
<DList Name="object_bba_DL_003968" Offset="0x3968" />
|
||||
<DList Name="object_bba_DL_003F68" Offset="0x3F68" />
|
||||
<DList Name="object_bba_DL_004078" Offset="0x4078" />
|
||||
<DList Name="object_bba_DL_004180" Offset="0x4180" />
|
||||
<Animation Name="object_bba_Anim_004910" Offset="0x4910" />
|
||||
<Animation Name="object_bba_Anim_005154" Offset="0x5154" />
|
||||
<Animation Name="object_bba_Anim_0058B8" Offset="0x58B8" />
|
||||
<Animation Name="object_bba_Anim_005DC4" Offset="0x5DC4" />
|
||||
<Limb Name="object_bba_Standardlimb_005DE0" Type="Standard" Offset="0x5DE0" />
|
||||
<Limb Name="object_bba_Standardlimb_005DEC" Type="Standard" Offset="0x5DEC" />
|
||||
<Limb Name="object_bba_Standardlimb_005DF8" Type="Standard" Offset="0x5DF8" />
|
||||
<Limb Name="object_bba_Standardlimb_005E04" Type="Standard" Offset="0x5E04" />
|
||||
<Limb Name="object_bba_Standardlimb_005E10" Type="Standard" Offset="0x5E10" />
|
||||
<Limb Name="object_bba_Standardlimb_005E1C" Type="Standard" Offset="0x5E1C" />
|
||||
<Limb Name="object_bba_Standardlimb_005E28" Type="Standard" Offset="0x5E28" />
|
||||
<Limb Name="object_bba_Standardlimb_005E34" Type="Standard" Offset="0x5E34" />
|
||||
<Limb Name="object_bba_Standardlimb_005E40" Type="Standard" Offset="0x5E40" />
|
||||
<Limb Name="object_bba_Standardlimb_005E4C" Type="Standard" Offset="0x5E4C" />
|
||||
<Limb Name="object_bba_Standardlimb_005E58" Type="Standard" Offset="0x5E58" />
|
||||
<Limb Name="object_bba_Standardlimb_005E64" Type="Standard" Offset="0x5E64" />
|
||||
<Limb Name="object_bba_Standardlimb_005E70" Type="Standard" Offset="0x5E70" />
|
||||
<Limb Name="object_bba_Standardlimb_005E7C" Type="Standard" Offset="0x5E7C" />
|
||||
<Limb Name="object_bba_Standardlimb_005E88" Type="Standard" Offset="0x5E88" />
|
||||
<Limb Name="object_bba_Standardlimb_005E94" Type="Standard" Offset="0x5E94" />
|
||||
<Limb Name="object_bba_Standardlimb_005EA0" Type="Standard" Offset="0x5EA0" />
|
||||
<Skeleton Name="object_bba_Skel_005EF0" Type="Flex" LimbType="Standard" Offset="0x5EF0" />
|
||||
<Animation Name="object_bba_Anim_006550" Offset="0x6550" />
|
||||
<Animation Name="object_bba_Anim_006B10" Offset="0x6B10" />
|
||||
<Texture Name="object_bba_TLUT_006B20" OutName="tlut_006B20" Format="rgba16" Width="16" Height="16" Offset="0x6B20" />
|
||||
<!-- <Blob Name="object_bba_Blob_006D20" Size="0x19C0" Offset="0x6D20" /> -->
|
||||
<Texture Name="object_bba_Tex_0086E0" OutName="tex_0086E0" Format="ci8" Width="8" Height="8" Offset="0x86E0" />
|
||||
<Texture Name="object_bba_Tex_008720" OutName="tex_008720" Format="ci8" Width="32" Height="32" Offset="0x8720" />
|
||||
<Texture Name="object_bba_Tex_008B20" OutName="tex_008B20" Format="ci8" Width="32" Height="32" Offset="0x8B20" />
|
||||
<Texture Name="object_bba_Tex_008F20" OutName="tex_008F20" Format="ci8" Width="8" Height="8" Offset="0x8F20" />
|
||||
<Texture Name="object_bba_Tex_008F60" OutName="tex_008F60" Format="ci8" Width="8" Height="8" Offset="0x8F60" />
|
||||
<Texture Name="object_bba_Tex_008FA0" OutName="tex_008FA0" Format="ci8" Width="16" Height="16" Offset="0x8FA0" />
|
||||
<Texture Name="object_bba_Tex_0090A0" OutName="tex_0090A0" Format="ci8" Width="16" Height="16" Offset="0x90A0" />
|
||||
<Texture Name="object_bba_Tex_0091A0" OutName="tex_0091A0" Format="ci8" Width="16" Height="16" Offset="0x91A0" />
|
||||
<Texture Name="object_bba_Tex_0092A0" OutName="tex_0092A0" Format="rgba16" Width="32" Height="32" Offset="0x92A0" />
|
||||
<Texture Name="object_bba_Tex_009AA0" OutName="tex_009AA0" Format="ci8" Width="16" Height="16" Offset="0x9AA0" />
|
||||
<Texture Name="object_bba_Tex_009BA0" OutName="tex_009BA0" Format="ci8" Width="32" Height="32" Offset="0x9BA0" />
|
||||
<Texture Name="object_bba_Tex_009FA0" OutName="tex_009FA0" Format="ci8" Width="16" Height="16" Offset="0x9FA0" />
|
||||
<!-- DLists -->
|
||||
<DList Name="gBbaUpperLegsDL" Offset="0x2A80" />
|
||||
<DList Name="gBbaRightHandDL" Offset="0x2B70" />
|
||||
<DList Name="gBbaRightForearmDL" Offset="0x2D88" />
|
||||
<DList Name="gBbaRightUpperArmDL" Offset="0x2E90" />
|
||||
<DList Name="gBbaLeftHandDL" Offset="0x2FA0" />
|
||||
<DList Name="gBbaLeftForearmDL" Offset="0x31B8" />
|
||||
<DList Name="gBbaLeftUpperArmDL" Offset="0x32C0" />
|
||||
<DList Name="gBbaTorsoDL" Offset="0x33D0" />
|
||||
<DList Name="gBbaBagDL" Offset="0x3618" />
|
||||
<DList Name="gBbaNeckDL" Offset="0x3760" />
|
||||
<DList Name="gBbaHeadDL" Offset="0x3968" />
|
||||
<DList Name="gBbaMiddleLegsDL" Offset="0x3F68" />
|
||||
<DList Name="gBbaLowerLegsDL" Offset="0x4078" />
|
||||
<DList Name="gBbaFeetDL" Offset="0x4180" />
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gBbaWalkingAnim" Offset="0x4910" /> <!-- Looks to be unused -->
|
||||
<Animation Name="gBbaKnockedOverAnim" Offset="0x5154" />
|
||||
<Animation Name="gBbaLyingDownAnim" Offset="0x58B8" />
|
||||
<Animation Name="gBbaIdleHoldingBagAnim" Offset="0x5DC4" />
|
||||
|
||||
<!-- Skeleton -->
|
||||
<Limb Name="gBbaUpperLegsLimb" Type="Standard" EnumName="BBA_LIMB_UPPER_LEGS" Offset="0x5DE0" />
|
||||
<Limb Name="gBbaMiddleLegsLimb" Type="Standard" EnumName="BBA_LIMB_MIDDLE_LEGS" Offset="0x5DEC" />
|
||||
<Limb Name="gBbaLowerLegsLimb" Type="Standard" EnumName="BBA_LIMB_LOWER_LEGS" Offset="0x5DF8" />
|
||||
<Limb Name="gBbaFeetLimb" Type="Standard" EnumName="BBA_LIMB_FEET" Offset="0x5E04" />
|
||||
<Limb Name="gBbaUpperRootLimb" Type="Standard" EnumName="BBA_LIMB_UPPER_ROOT" Offset="0x5E10" />
|
||||
<Limb Name="gBbaNeckLimb" Type="Standard" EnumName="BBA_LIMB_NECK" Offset="0x5E1C" />
|
||||
<Limb Name="gBbaHeadLimb" Type="Standard" EnumName="BBA_LIMB_HEAD" Offset="0x5E28" />
|
||||
<Limb Name="gBbaBagLimb" Type="Standard" EnumName="BBA_LIMB_BAG" Offset="0x5E34" />
|
||||
<Limb Name="gBbaTorsoLimb" Type="Standard" EnumName="BBA_LIMB_TORSO" Offset="0x5E40" />
|
||||
<Limb Name="gBbaLeftUpperArmLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_UPPER_ARM" Offset="0x5E4C" />
|
||||
<Limb Name="gBbaLeftLowerArmRootLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_LOWER_ARM_ROOT" Offset="0x5E58" />
|
||||
<Limb Name="gBbaLeftForearmLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_FOREARM" Offset="0x5E64" />
|
||||
<Limb Name="gBbaLeftHandLimb" Type="Standard" EnumName="BBA_LIMB_LEFT_HAND" Offset="0x5E70" />
|
||||
<Limb Name="gBbaRightUpperArmLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_UPPER_ARM" Offset="0x5E7C" />
|
||||
<Limb Name="gBbaRightLowerArmRootLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_LOWER_ARM_ROOT" Offset="0x5E88" />
|
||||
<Limb Name="gBbaRightForearmLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_FOREARM" Offset="0x5E94" />
|
||||
<Limb Name="gBbaRightHandLimb" Type="Standard" EnumName="BBA_LIMB_RIGHT_HAND" Offset="0x5EA0" />
|
||||
<Skeleton Name="gBbaSkel" Type="Flex" LimbType="Standard" LimbNone="BBA_LIMB_NONE" LimbMax="BBA_LIMB_MAX" EnumName="BbaLimbs" Offset="0x5EF0" />
|
||||
|
||||
<!-- Animations -->
|
||||
<Animation Name="gBbaIdleAnim" Offset="0x6550" />
|
||||
<Animation Name="gBbaWalkingHoldingBagAnim" Offset="0x6B10" />
|
||||
|
||||
<!-- TLUT -->
|
||||
<Texture Name="gBbaTLUT" OutName="bba_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6B20" />
|
||||
|
||||
<!-- Unused Textures -->
|
||||
<!-- These are just exact copies of the used textures -->
|
||||
<Texture Name="gBbaUnusedHairSkinTex" OutName="bba_unused_hair_skin" Format="ci8" Width="32" Height="32" Offset="0x6D20" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedEarTex" OutName="bba_unused_ear" Format="ci8" Width="8" Height="8" Offset="0x7120" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedNostrilTex" OutName="bba_unused_nostril" Format="ci8" Width="8" Height="8" Offset="0x7160" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedEyeTex" OutName="bba_unused_eye" Format="rgba16" Width="32" Height="32" Offset="0x71A0"/>
|
||||
<Texture Name="gBbaUnusedWrinklesTex" OutName="bba_unused_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x79A0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedCheekTex" OutName="bba_unused_cheek" Format="ci8" Width="16" Height="16" Offset="0x7DA0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedSkinTex" OutName="bba_unused_skin" Format="ci8" Width="8" Height="8" Offset="0x7EA0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedForeheadTex" OutName="bba_unused_forehead" Format="ci8" Width="32" Height="32" Offset="0x7EE0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedFingersTex" OutName="bba_unused_fingers" Format="ci8" Width="16" Height="16" Offset="0x82E0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedShirtTex" OutName="bba_unused_shirt" Format="ci8" Width="16" Height="16" Offset="0x83E0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedBagTex" OutName="bba_unused_bag" Format="ci8" Width="16" Height="16" Offset="0x84E0" TlutOffset="0x6B20" />
|
||||
<Texture Name="gBbaUnusedSkirtTex" OutName="bba_unused_skirt" Format="ci8" Width="16" Height="16" Offset="0x85E0" TlutOffset="0x6B20" />
|
||||
|
||||
<!-- Textures -->
|
||||
<Texture Name="gBbaSkinTex" OutName="bba_skin" Format="ci8" Width="8" Height="8" Offset="0x86E0" />
|
||||
<Texture Name="gBbaWrinklesTex" OutName="bba_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x8720" />
|
||||
<Texture Name="gBbaHairSkinTex" OutName="bba_hair_skin" Format="ci8" Width="32" Height="32" Offset="0x8B20" />
|
||||
<Texture Name="gBbaNostrilTex" OutName="bba_nostril" Format="ci8" Width="8" Height="8" Offset="0x8F20" />
|
||||
<Texture Name="gBbaEarTex" OutName="bba_ear" Format="ci8" Width="8" Height="8" Offset="0x8F60" />
|
||||
<Texture Name="gBbaFingersTex" OutName="bba_fingers" Format="ci8" Width="16" Height="16" Offset="0x8FA0" />
|
||||
<Texture Name="gBbaBagTex" OutName="bba_bag" Format="ci8" Width="16" Height="16" Offset="0x90A0" />
|
||||
<Texture Name="gBbaSkirtTex" OutName="bba_skirt" Format="ci8" Width="16" Height="16" Offset="0x91A0" />
|
||||
<Texture Name="gBbaEyeTex" OutName="bba_eye" Format="rgba16" Width="32" Height="32" Offset="0x92A0" />
|
||||
<Texture Name="gBbaCheekTex" OutName="bba_cheek" Format="ci8" Width="16" Height="16" Offset="0x9AA0" />
|
||||
<Texture Name="gBbaForeheadTex" OutName="bba_forehead" Format="ci8" Width="32" Height="32" Offset="0x9BA0" />
|
||||
<Texture Name="gBbaShirtTex" OutName="bba_shirt" Format="ci8" Width="16" Height="16" Offset="0x9FA0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<DList Name="object_bdoor_DL_0000C0" Offset="0xC0" />
|
||||
<DList Name="object_bdoor_DL_000400" Offset="0x400" />
|
||||
<DList Name="object_bdoor_DL_000530" Offset="0x530" />
|
||||
<!-- <Blob Name="object_bdoor_Blob_0005C0" Size="0x1000" Offset="0x5C0" /> -->
|
||||
<Texture Name="object_bdoor_Tex_0005C0" OutName="tex_0005C0" Format="rgba16" Width="32" Height="64" Offset="0x5C0" />
|
||||
<DList Name="object_bdoor_DL_001790" Offset="0x1790" />
|
||||
<DList Name="object_bdoor_DL_001850" Offset="0x1850" />
|
||||
<Texture Name="object_bdoor_Tex_001910" OutName="tex_001910" Format="rgba16" Width="32" Height="64" Offset="0x1910" />
|
||||
|
||||
@@ -74,7 +74,9 @@
|
||||
<DList Name="object_bg_DL_00F350" Offset="0xF350" />
|
||||
<DList Name="object_bg_DL_00F4E8" Offset="0xF4E8" />
|
||||
<Texture Name="object_bg_TLUT_00F6F0" OutName="tlut_00F6F0" Format="rgba16" Width="16" Height="16" Offset="0xF6F0" />
|
||||
<!-- <Blob Name="object_bg_Blob_00F8F0" Size="0xC00" Offset="0xF8F0" /> -->
|
||||
<Texture Name="object_bg_Tex_00F8F0" OutName="tex_00F8F0" Format="ci8" Width="32" Height="32" Offset="0xF8F0" />
|
||||
<Texture Name="object_bg_Tex_00FCF0" OutName="tex_00FCF0" Format="ci8" Width="32" Height="32" Offset="0xFCF0" />
|
||||
<Texture Name="object_bg_Tex_0100F0" OutName="tex_0100F0" Format="ci8" Width="32" Height="32" Offset="0x100F0" />
|
||||
<Texture Name="object_bg_Tex_0104F0" OutName="tex_0104F0" Format="ci8" Width="16" Height="32" Offset="0x104F0" />
|
||||
<Texture Name="object_bg_Tex_0106F0" OutName="tex_0106F0" Format="ci8" Width="16" Height="16" Offset="0x106F0" />
|
||||
<Texture Name="object_bg_Tex_0107F0" OutName="tex_0107F0" Format="ci8" Width="64" Height="32" Offset="0x107F0" />
|
||||
|
||||
@@ -1,58 +1,58 @@
|
||||
<Root>
|
||||
<File Name="object_bigokuta" Segment="6">
|
||||
<Animation Name="object_bigokuta_Anim_000444" Offset="0x444" />
|
||||
<Animation Name="object_bigokuta_Anim_000A74" Offset="0xA74" />
|
||||
<Animation Name="object_bigokuta_Anim_000D1C" Offset="0xD1C" />
|
||||
<Animation Name="object_bigokuta_Anim_0014B8" Offset="0x14B8" />
|
||||
<Animation Name="object_bigokuta_Anim_001CA4" Offset="0x1CA4" />
|
||||
<DList Name="object_bigokuta_DL_004090" Offset="0x4090" />
|
||||
<DList Name="object_bigokuta_DL_004158" Offset="0x4158" />
|
||||
<DList Name="object_bigokuta_DL_0042A8" Offset="0x42A8" />
|
||||
<DList Name="object_bigokuta_DL_0043D0" Offset="0x43D0" />
|
||||
<DList Name="object_bigokuta_DL_0044F8" Offset="0x44F8" />
|
||||
<DList Name="object_bigokuta_DL_004AB8" Offset="0x4AB8" />
|
||||
<DList Name="object_bigokuta_DL_004CA0" Offset="0x4CA0" />
|
||||
<DList Name="object_bigokuta_DL_004E10" Offset="0x4E10" />
|
||||
<DList Name="object_bigokuta_DL_004EB8" Offset="0x4EB8" />
|
||||
<DList Name="object_bigokuta_DL_004F90" Offset="0x4F90" />
|
||||
<DList Name="object_bigokuta_DL_005038" Offset="0x5038" />
|
||||
<DList Name="object_bigokuta_DL_005110" Offset="0x5110" />
|
||||
<DList Name="object_bigokuta_DL_0051D0" Offset="0x51D0" />
|
||||
<DList Name="object_bigokuta_DL_0053B0" Offset="0x53B0" />
|
||||
<DList Name="object_bigokuta_DL_005470" Offset="0x5470" />
|
||||
<DList Name="object_bigokuta_DL_005650" Offset="0x5650" />
|
||||
<DList Name="object_bigokuta_DL_005710" Offset="0x5710" />
|
||||
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0" />
|
||||
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0" />
|
||||
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90" />
|
||||
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90" />
|
||||
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90" />
|
||||
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_006090" Format="rgba16" Width="16" Height="16" Offset="0x6090" />
|
||||
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_006290" Format="rgba16" Width="8" Height="8" Offset="0x6290" />
|
||||
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_006310" Format="rgba16" Width="8" Height="8" Offset="0x6310" />
|
||||
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_006390" Format="rgba16" Width="16" Height="16" Offset="0x6390" />
|
||||
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_006590" Format="rgba16" Width="16" Height="16" Offset="0x6590" />
|
||||
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_006790" Format="rgba16" Width="8" Height="16" Offset="0x6790" />
|
||||
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_006890" Format="rgba16" Width="16" Height="16" Offset="0x6890" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006A90" Type="Standard" Offset="0x6A90" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006A9C" Type="Standard" Offset="0x6A9C" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AA8" Type="Standard" Offset="0x6AA8" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AB4" Type="Standard" Offset="0x6AB4" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AC0" Type="Standard" Offset="0x6AC0" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006ACC" Type="Standard" Offset="0x6ACC" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AD8" Type="Standard" Offset="0x6AD8" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AE4" Type="Standard" Offset="0x6AE4" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AF0" Type="Standard" Offset="0x6AF0" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006AFC" Type="Standard" Offset="0x6AFC" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B08" Type="Standard" Offset="0x6B08" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B14" Type="Standard" Offset="0x6B14" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B20" Type="Standard" Offset="0x6B20" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B2C" Type="Standard" Offset="0x6B2C" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B38" Type="Standard" Offset="0x6B38" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B44" Type="Standard" Offset="0x6B44" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B50" Type="Standard" Offset="0x6B50" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B5C" Type="Standard" Offset="0x6B5C" />
|
||||
<Limb Name="object_bigokuta_Standardlimb_006B68" Type="Standard" Offset="0x6B68" />
|
||||
<Skeleton Name="object_bigokuta_Skel_006BC0" Type="Flex" LimbType="Standard" Offset="0x6BC0" />
|
||||
<Animation Name="gBigOctoRiseOutOfWaterAnim" Offset="0x444" />
|
||||
<Animation Name="gBigOctoDeathAnim" Offset="0xA74" />
|
||||
<Animation Name="gBigOctoHitAnim" Offset="0xD1C" />
|
||||
<Animation Name="gBigOctoIdleAnim" Offset="0x14B8" />
|
||||
<Animation Name="gBigOctoWalkAnim" Offset="0x1CA4" />
|
||||
<DList Name="gBigOctoBodyDL" Offset="0x4090" />
|
||||
<DList Name="gBigOctoCenterSnoutDL" Offset="0x4158" />
|
||||
<DList Name="gBigOctoLeftSnoutDL" Offset="0x42A8" />
|
||||
<DList Name="gBigOctoRightSnoutDL" Offset="0x43D0" />
|
||||
<DList Name="gBigOctoHeadShellDL" Offset="0x44F8" />
|
||||
<DList Name="gBigOctoRightWeakPointDL" Offset="0x4AB8" />
|
||||
<DList Name="gBigOctoLeftWeakPointDL" Offset="0x4CA0" />
|
||||
<DList Name="gBigOctoRightTentacleBaseDL" Offset="0x4E10" />
|
||||
<DList Name="gBigOctoRightTentacleTipDL" Offset="0x4EB8" />
|
||||
<DList Name="gBigOctoLeftTentacleBaseDL" Offset="0x4F90" />
|
||||
<DList Name="gBigOctoLeftTentacleTipDL" Offset="0x5038" />
|
||||
<DList Name="gBigOctoBackRightArmBaseDL" Offset="0x5110" />
|
||||
<DList Name="gBigOctoBackRightArmEndDL" Offset="0x51D0" />
|
||||
<DList Name="gBigOctoBackLeftArmBaseDL" Offset="0x53B0" />
|
||||
<DList Name="gBigOctoBackLeftArmEndDL" Offset="0x5470" />
|
||||
<DList Name="gBigOctoFrontLeftArmBaseDL" Offset="0x5650" />
|
||||
<DList Name="gBigOctoFrontLeftArmEndDL" Offset="0x5710" />
|
||||
<DList Name="gBigOctoFrontRightArmBaseDL" Offset="0x58F0" />
|
||||
<DList Name="gBigOctoFrontRightArmEndDL" Offset="0x59B0" />
|
||||
<Texture Name="gBigOctoArmTopTex" OutName="big_octo_arm_top" Format="rgba16" Width="16" Height="16" Offset="0x5B90" />
|
||||
<Texture Name="gBigOctoWeakPointCoverTex" OutName="big_octo_weak_point_cover" Format="rgba16" Width="8" Height="16" Offset="0x5D90" />
|
||||
<Texture Name="gBigOctoEyeTex" OutName="big_octo_eye" Format="rgba16" Width="16" Height="16" Offset="0x5E90" />
|
||||
<Texture Name="gBigOctoShellTex" OutName="big_octo_shell" Format="rgba16" Width="16" Height="16" Offset="0x6090" />
|
||||
<Texture Name="gBigOctoHeadBaseTex" OutName="big_octo_head_base" Format="rgba16" Width="8" Height="8" Offset="0x6290" />
|
||||
<Texture Name="gBigOctoBetweenEyesTex" OutName="big_octo_between_eyes" Format="rgba16" Width="8" Height="8" Offset="0x6310" />
|
||||
<Texture Name="gBigOctoHeadUndersideTex" OutName="big_octo_head_underside" Format="rgba16" Width="16" Height="16" Offset="0x6390" />
|
||||
<Texture Name="gBigOctoEyeShellTex" OutName="big_octo_eye_shell" Format="rgba16" Width="16" Height="16" Offset="0x6590" />
|
||||
<Texture Name="gBigOctoSnoutEdgeTex" OutName="big_octo_snout_edge" Format="rgba16" Width="8" Height="16" Offset="0x6790" />
|
||||
<Texture Name="gBigOctoArmBottomTex" OutName="big_octo_arm_bottom" Format="rgba16" Width="16" Height="16" Offset="0x6890" />
|
||||
<Limb Name="gBigOctoBodyLimb" Type="Standard" Offset="0x6A90" />
|
||||
<Limb Name="gBigOctoFrontRightArmBaseLimb" Type="Standard" Offset="0x6A9C" />
|
||||
<Limb Name="gBigOctoFrontRightArmEndLimb" Type="Standard" Offset="0x6AA8" />
|
||||
<Limb Name="gBigOctoFrontLeftArmBaseLimb" Type="Standard" Offset="0x6AB4" />
|
||||
<Limb Name="gBigOctoFrontLeftArmEndLimb" Type="Standard" Offset="0x6AC0" />
|
||||
<Limb Name="gBigOctoBackLeftArmBaseLimb" Type="Standard" Offset="0x6ACC" />
|
||||
<Limb Name="gBigOctoBackLeftArmEndLimb" Type="Standard" Offset="0x6AD8" />
|
||||
<Limb Name="gBigOctoBackRightArmBaseLimb" Type="Standard" Offset="0x6AE4" />
|
||||
<Limb Name="gBigOctoBackRightArmEndLimb" Type="Standard" Offset="0x6AF0" />
|
||||
<Limb Name="gBigOctoHeadShellLimb" Type="Standard" Offset="0x6AFC" />
|
||||
<Limb Name="gBigOctoLeftTentacleBaseLimb" Type="Standard" Offset="0x6B08" />
|
||||
<Limb Name="gBigOctoLeftTentacleTipLimb" Type="Standard" Offset="0x6B14" />
|
||||
<Limb Name="gBigOctoRightTentacleBaseLimb" Type="Standard" Offset="0x6B20" />
|
||||
<Limb Name="gBigOctoRightTentacleTipLimb" Type="Standard" Offset="0x6B2C" />
|
||||
<Limb Name="gBigOctoLeftWeakPointLimb" Type="Standard" Offset="0x6B38" />
|
||||
<Limb Name="gBigOctoRightWeakPointLimb" Type="Standard" Offset="0x6B44" />
|
||||
<Limb Name="gBigOctoCenterSnoutLimb" Type="Standard" Offset="0x6B50" />
|
||||
<Limb Name="gBigOctoRightSnoutLimb" Type="Standard" Offset="0x6B5C" />
|
||||
<Limb Name="gBigOctoLeftSnoutLimb" Type="Standard" Offset="0x6B68" />
|
||||
<Skeleton Name="gBigOctoSkel" Type="Flex" LimbType="Standard" Offset="0x6BC0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<!-- Assets for Big Poes -->
|
||||
<File Name="object_bigpo" Segment="6">
|
||||
<Animation Name="gBigpoSwingLampAttackAnim" Offset="0x158" />
|
||||
<Animation Name="gBigpoShockAnim" Offset="0x454" />
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<!-- Assets for the Gekko, Minislime, and Bigslime -->
|
||||
<File Name="object_bigslime" Segment="6">
|
||||
<Animation Name="gGekkoFullFistPumpAnim" Offset="0x994" />
|
||||
<Animation Name="gGekkoSurpriseJumpAnim" Offset="0x10F4" />
|
||||
|
||||
@@ -31,10 +31,11 @@
|
||||
<Texture Name="object_bji_Tex_004870" OutName="tex_004870" Format="ci8" Width="8" Height="8" Offset="0x4870" />
|
||||
<Texture Name="object_bji_Tex_0048B0" OutName="tex_0048B0" Format="ci8" Width="16" Height="16" Offset="0x48B0" />
|
||||
<Texture Name="object_bji_Tex_0049B0" OutName="tex_0049B0" Format="ci8" Width="8" Height="8" Offset="0x49B0" />
|
||||
<!-- <Blob Name="object_bji_Blob_0049F0" Size="0x400" Offset="0x49F0" /> -->
|
||||
<Texture Name="object_bji_Tex_0049F0" OutName="tex_0049F0" Format="ci8" Width="32" Height="32" Offset="0x49F0" />
|
||||
<Texture Name="object_bji_Tex_004DF0" OutName="tex_004DF0" Format="ci8" Width="8" Height="8" Offset="0x4DF0" />
|
||||
<Texture Name="object_bji_Tex_004E30" OutName="tex_004E30" Format="ci8" Width="8" Height="8" Offset="0x4E30" />
|
||||
<!-- <Blob Name="object_bji_Blob_004E70" Size="0x82C" Offset="0x4E70" /> -->
|
||||
<Texture Name="object_bji_Tex_004E70" OutName="tex_004E70" Format="ci8" Width="32" Height="32" Offset="0x4E70" />
|
||||
<Texture Name="object_bji_Tex_005270" OutName="tex_005270" Format="ci8" Width="32" Height="32" Offset="0x5270" />
|
||||
<Limb Name="object_bji_Standardlimb_00569C" Type="Standard" Offset="0x569C" />
|
||||
<Limb Name="object_bji_Standardlimb_0056A8" Type="Standard" Offset="0x56A8" />
|
||||
<Limb Name="object_bji_Standardlimb_0056B4" Type="Standard" Offset="0x56B4" />
|
||||
|
||||
@@ -3,16 +3,16 @@
|
||||
<Animation Name="object_boj_Anim_00041C" Offset="0x41C" />
|
||||
<Animation Name="object_boj_Anim_0004D0" Offset="0x4D0" />
|
||||
<Animation Name="object_boj_Anim_00071C" Offset="0x71C" />
|
||||
<Animation Name="object_boj_Anim_0008C0" Offset="0x8C0" />
|
||||
<Animation Name="object_boj_Anim_000AC4" Offset="0xAC4" />
|
||||
<Animation Name="object_boj_Anim_0008C0" Offset="0x8C0" /> <!-- object_ginko_floorsmacking_anim -->
|
||||
<Animation Name="object_boj_Anim_000AC4" Offset="0xAC4" /> <!-- object_ginko_advertising_anim -->
|
||||
<Animation Name="object_boj_Anim_001494" Offset="0x1494" />
|
||||
<Animation Name="object_boj_Anim_001908" Offset="0x1908" />
|
||||
<Animation Name="object_boj_Anim_002734" Offset="0x2734" />
|
||||
<Animation Name="object_boj_Anim_0033B0" Offset="0x33B0" />
|
||||
<Animation Name="object_boj_Anim_004078" Offset="0x4078" />
|
||||
<Animation Name="object_boj_Anim_0043F0" Offset="0x43F0" />
|
||||
<Animation Name="object_boj_Anim_004A7C" Offset="0x4A7C" />
|
||||
<Animation Name="object_boj_Anim_004F40" Offset="0x4F40" />
|
||||
<Animation Name="object_boj_Anim_0043F0" Offset="0x43F0" /> <!-- object_ginko_sitting_anim -->
|
||||
<Animation Name="object_boj_Anim_004A7C" Offset="0x4A7C" /> <!-- object_ginko_amazed_anim -->
|
||||
<Animation Name="object_boj_Anim_004F40" Offset="0x4F40" /> <!-- object_ginko_stamp_reach_anim -->
|
||||
<Animation Name="object_boj_Anim_005CE4" Offset="0x5CE4" />
|
||||
<Animation Name="object_boj_Anim_005D9C" Offset="0x5D9C" />
|
||||
<Texture Name="object_boj_TLUT_005DB0" OutName="tlut_005DB0" Format="rgba16" Width="16" Height="16" Offset="0x5DB0" />
|
||||
@@ -20,7 +20,9 @@
|
||||
<Texture Name="object_boj_Tex_006030" OutName="tex_006030" Format="ci8" Width="8" Height="8" Offset="0x6030" />
|
||||
<Texture Name="object_boj_Tex_006070" OutName="tex_006070" Format="ci8" Width="32" Height="16" Offset="0x6070" />
|
||||
<Texture Name="object_boj_Tex_006270" OutName="tex_006270" Format="ci8" Width="8" Height="8" Offset="0x6270" />
|
||||
<!-- <Blob Name="object_boj_Blob_0062B0" Size="0x300" Offset="0x62B0" /> -->
|
||||
<Texture Name="object_boj_Tex_0062B0" OutName="tex_0062B0" Format="ci8" Width="16" Height="16" Offset="0x62B0" />
|
||||
<Texture Name="object_boj_Tex_0063B0" OutName="tex_0063B0" Format="ci8" Width="16" Height="16" Offset="0x63B0" />
|
||||
<Texture Name="object_boj_Tex_0064B0" OutName="tex_0064B0" Format="ci8" Width="16" Height="16" Offset="0x64B0" />
|
||||
<Texture Name="object_boj_Tex_0065B0" OutName="tex_0065B0" Format="ci8" Width="8" Height="8" Offset="0x65B0" />
|
||||
<Texture Name="object_boj_Tex_0065F0" OutName="tex_0065F0" Format="i8" Width="16" Height="16" Offset="0x65F0" />
|
||||
<Texture Name="object_boj_Tex_0066F0" OutName="tex_0066F0" Format="ci8" Width="8" Height="8" Offset="0x66F0" />
|
||||
@@ -49,7 +51,7 @@
|
||||
<Texture Name="object_boj_Tex_009E00" OutName="tex_009E00" Format="ci8" Width="16" Height="16" Offset="0x9E00" />
|
||||
<Texture Name="object_boj_Tex_009F00" OutName="tex_009F00" Format="ci8" Width="16" Height="16" Offset="0x9F00" />
|
||||
<DList Name="object_boj_DL_00AF90" Offset="0xAF90" />
|
||||
<DList Name="object_boj_DL_00B1D8" Offset="0xB1D8" />
|
||||
<DList Name="object_boj_DL_00B1D8" Offset="0xB1D8" /> <!-- object_ginko_limb15_dlist -->
|
||||
<DList Name="object_boj_DL_00B3E8" Offset="0xB3E8" />
|
||||
<DList Name="object_boj_DL_00B660" Offset="0xB660" />
|
||||
<DList Name="object_boj_DL_00B878" Offset="0xB878" />
|
||||
@@ -73,7 +75,7 @@
|
||||
<Limb Name="object_boj_Standardlimb_00C1E0" Type="Standard" Offset="0xC1E0" />
|
||||
<Limb Name="object_boj_Standardlimb_00C1EC" Type="Standard" Offset="0xC1EC" />
|
||||
<Limb Name="object_boj_Standardlimb_00C1F8" Type="Standard" Offset="0xC1F8" />
|
||||
<Skeleton Name="object_boj_Skel_00C240" Type="Flex" LimbType="Standard" Offset="0xC240" />
|
||||
<Skeleton Name="object_boj_Skel_00C240" Type="Flex" LimbType="Standard" Offset="0xC240" /> <!-- object_ginko_skeleton -->
|
||||
<Animation Name="object_boj_Anim_00DED8" Offset="0xDED8" />
|
||||
<Animation Name="object_boj_Anim_00F920" Offset="0xF920" />
|
||||
<Animation Name="object_boj_Anim_00FC1C" Offset="0xFC1C" />
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
<Texture Name="object_boss02_TLUT_000340" OutName="tlut_000340" Format="rgba16" Width="4" Height="4" Offset="0x340" />
|
||||
<Texture Name="object_boss02_TLUT_000360" OutName="tlut_000360" Format="rgba16" Width="4" Height="4" Offset="0x360" />
|
||||
<Texture Name="object_boss02_TLUT_000380" OutName="tlut_000380" Format="rgba16" Width="4" Height="4" Offset="0x380" />
|
||||
<!-- <Blob Name="object_boss02_Blob_0003A0" Size="0x800" Offset="0x3A0" /> -->
|
||||
<Texture Name="object_boss02_Tex_0003A0" OutName="tex_0003A0" Format="ci4" Width="64" Height="64" Offset="0x3A0" />
|
||||
<Texture Name="object_boss02_Tex_000BA0" OutName="tex_000BA0" Format="rgba16" Width="32" Height="32" Offset="0xBA0" />
|
||||
<Texture Name="object_boss02_Tex_0013A0" OutName="tex_0013A0" Format="ci4" Width="64" Height="64" Offset="0x13A0" />
|
||||
<Texture Name="object_boss02_Tex_001BA0" OutName="tex_001BA0" Format="ci4" Width="64" Height="64" Offset="0x1BA0" />
|
||||
@@ -17,7 +17,7 @@
|
||||
<Texture Name="object_boss02_Tex_002FA0" OutName="tex_002FA0" Format="ci4" Width="64" Height="64" Offset="0x2FA0" />
|
||||
<Texture Name="object_boss02_Tex_0037A0" OutName="tex_0037A0" Format="rgba16" Width="16" Height="16" Offset="0x37A0" />
|
||||
<Texture Name="object_boss02_Tex_0039A0" OutName="tex_0039A0" Format="rgba16" Width="32" Height="32" Offset="0x39A0" />
|
||||
<!-- <Blob Name="object_boss02_Blob_0041A0" Size="0x810" Offset="0x41A0" /> -->
|
||||
<Texture Name="object_boss02_Tex_0041A0" OutName="tex_0041A0" Format="ci4" Width="64" Height="64" Offset="0x41A0" />
|
||||
<Animation Name="object_boss02_Anim_004A1C" Offset="0x4A1C" />
|
||||
<DList Name="object_boss02_DL_006160" Offset="0x6160" />
|
||||
<DList Name="object_boss02_DL_006820" Offset="0x6820" />
|
||||
@@ -33,7 +33,7 @@
|
||||
<DList Name="object_boss02_DL_007D18" Offset="0x7D18" />
|
||||
<Texture Name="object_boss02_TLUT_007E30" OutName="tlut_007E30" Format="rgba16" Width="4" Height="4" Offset="0x7E30" />
|
||||
<Texture Name="object_boss02_Tex_007E50" OutName="tex_007E50" Format="ci4" Width="64" Height="64" Offset="0x7E50" />
|
||||
<!-- <Blob Name="object_boss02_Blob_008650" Size="0x1400" Offset="0x8650" /> -->
|
||||
<Texture Name="object_boss02_Tex_008650" OutName="tex_008650" Format="ia8" Width="128" Height="40" Offset="0x8650" />
|
||||
<Limb Name="object_boss02_Standardlimb_009A50" Type="Standard" Offset="0x9A50" />
|
||||
<Limb Name="object_boss02_Standardlimb_009A5C" Type="Standard" Offset="0x9A5C" />
|
||||
<Limb Name="object_boss02_Standardlimb_009A68" Type="Standard" Offset="0x9A68" />
|
||||
|
||||
@@ -1,93 +1,138 @@
|
||||
<Root>
|
||||
<!--
|
||||
Gyorg, his title card, the small fishes he summons, the seaweed in his boss arena,
|
||||
and the bubbles in his intro cutscene. Also contains an unused copy of Majora's Wrath's
|
||||
whip assets, along with an unused duplicate of the small fishes.
|
||||
-->
|
||||
<File Name="object_boss03" Segment="6">
|
||||
<Animation Name="object_boss03_Anim_000088" Offset="0x88" />
|
||||
<Texture Name="object_boss03_Tex_0000A0" OutName="tex_0000A0" Format="rgba16" Width="8" Height="16" Offset="0xA0" />
|
||||
<DList Name="object_boss03_DL_000200" Offset="0x200" />
|
||||
<DList Name="object_boss03_DL_000278" Offset="0x278" />
|
||||
<DList Name="object_boss03_DL_0002A8" Offset="0x2A8" />
|
||||
<DList Name="object_boss03_DL_003398" Offset="0x3398" />
|
||||
<DList Name="object_boss03_DL_003A78" Offset="0x3A78" />
|
||||
<DList Name="object_boss03_DL_003E38" Offset="0x3E38" />
|
||||
<DList Name="object_boss03_DL_003FB8" Offset="0x3FB8" />
|
||||
<DList Name="object_boss03_DL_0042D0" Offset="0x42D0" />
|
||||
<DList Name="object_boss03_DL_004450" Offset="0x4450" />
|
||||
<DList Name="object_boss03_DL_004768" Offset="0x4768" />
|
||||
<DList Name="object_boss03_DL_004AC0" Offset="0x4AC0" />
|
||||
<DList Name="object_boss03_DL_005010" Offset="0x5010" />
|
||||
<!-- <Blob Name="object_boss03_Blob_005388" Size="0x8" Offset="0x5388" /> -->
|
||||
<Texture Name="object_boss03_TLUT_005390" OutName="tlut_005390" Format="rgba16" Width="4" Height="4" Offset="0x5390" />
|
||||
<Texture Name="object_boss03_TLUT_0053B0" OutName="tlut_0053B0" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
|
||||
<Texture Name="object_boss03_TLUT_0053D0" OutName="tlut_0053D0" Format="rgba16" Width="4" Height="4" Offset="0x53D0" />
|
||||
<Texture Name="object_boss03_TLUT_0053F0" OutName="tlut_0053F0" Format="rgba16" Width="4" Height="4" Offset="0x53F0" />
|
||||
<Texture Name="object_boss03_Tex_005410" OutName="tex_005410" Format="rgba16" Width="32" Height="32" Offset="0x5410" />
|
||||
<Texture Name="object_boss03_Tex_005C10" OutName="tex_005C10" Format="ci4" Width="64" Height="64" Offset="0x5C10" />
|
||||
<Texture Name="object_boss03_Tex_006410" OutName="tex_006410" Format="ci4" Width="64" Height="64" Offset="0x6410" />
|
||||
<Texture Name="object_boss03_Tex_006C10" OutName="tex_006C10" Format="ci4" Width="64" Height="64" Offset="0x6C10" />
|
||||
<Texture Name="object_boss03_Tex_007410" OutName="tex_007410" Format="ci4" Width="64" Height="64" Offset="0x7410" />
|
||||
<Texture Name="object_boss03_Tex_007C10" OutName="tex_007C10" Format="rgba16" Width="16" Height="16" Offset="0x7C10" />
|
||||
<DList Name="object_boss03_DL_007E50" Offset="0x7E50" />
|
||||
<DList Name="object_boss03_DL_007EB0" Offset="0x7EB0" />
|
||||
<!-- <Blob Name="object_boss03_Blob_007EC8" Size="0x1400" Offset="0x7EC8" /> -->
|
||||
<Limb Name="object_boss03_Standardlimb_0092C8" Type="Standard" Offset="0x92C8" />
|
||||
<Limb Name="object_boss03_Standardlimb_0092D4" Type="Standard" Offset="0x92D4" />
|
||||
<Limb Name="object_boss03_Standardlimb_0092E0" Type="Standard" Offset="0x92E0" />
|
||||
<Limb Name="object_boss03_Standardlimb_0092EC" Type="Standard" Offset="0x92EC" />
|
||||
<Limb Name="object_boss03_Standardlimb_0092F8" Type="Standard" Offset="0x92F8" />
|
||||
<Limb Name="object_boss03_Standardlimb_009304" Type="Standard" Offset="0x9304" />
|
||||
<Limb Name="object_boss03_Standardlimb_009310" Type="Standard" Offset="0x9310" />
|
||||
<Limb Name="object_boss03_Standardlimb_00931C" Type="Standard" Offset="0x931C" />
|
||||
<Limb Name="object_boss03_Standardlimb_009328" Type="Standard" Offset="0x9328" />
|
||||
<Limb Name="object_boss03_Standardlimb_009334" Type="Standard" Offset="0x9334" />
|
||||
<Limb Name="object_boss03_Standardlimb_009340" Type="Standard" Offset="0x9340" />
|
||||
<Limb Name="object_boss03_Standardlimb_00934C" Type="Standard" Offset="0x934C" />
|
||||
<Limb Name="object_boss03_Standardlimb_009358" Type="Standard" Offset="0x9358" />
|
||||
<Limb Name="object_boss03_Standardlimb_009364" Type="Standard" Offset="0x9364" />
|
||||
<Skeleton Name="object_boss03_Skel_0093A8" Type="Flex" LimbType="Standard" Offset="0x93A8" />
|
||||
<Animation Name="object_boss03_Anim_009554" Offset="0x9554" />
|
||||
<Animation Name="object_boss03_Anim_0098F0" Offset="0x98F0" />
|
||||
<Animation Name="object_boss03_Anim_0099D0" Offset="0x99D0" />
|
||||
<Animation Name="object_boss03_Anim_009C14" Offset="0x9C14" />
|
||||
<Animation Name="object_boss03_Anim_009CF8" Offset="0x9CF8" />
|
||||
<Animation Name="object_boss03_Anim_00A020" Offset="0xA020" />
|
||||
<Animation Name="object_boss03_Anim_00A134" Offset="0xA134" />
|
||||
<Animation Name="object_boss03_Anim_00A6C8" Offset="0xA6C8" />
|
||||
<DList Name="object_boss03_DL_00A8B0" Offset="0xA8B0" />
|
||||
<DList Name="object_boss03_DL_00A948" Offset="0xA948" />
|
||||
<DList Name="object_boss03_DL_00A978" Offset="0xA978" />
|
||||
<DList Name="object_boss03_DL_00A9A8" Offset="0xA9A8" />
|
||||
<DList Name="object_boss03_DL_00A9D8" Offset="0xA9D8" />
|
||||
<DList Name="object_boss03_DL_00AA08" Offset="0xAA08" />
|
||||
<Texture Name="object_boss03_TLUT_00AAC0" OutName="tlut_00AAC0" Format="rgba16" Width="4" Height="4" Offset="0xAAC0" />
|
||||
<Texture Name="object_boss03_TLUT_00AAE0" OutName="tlut_00AAE0" Format="rgba16" Width="4" Height="4" Offset="0xAAE0" />
|
||||
<Texture Name="object_boss03_Tex_00AB00" OutName="tex_00AB00" Format="ci4" Width="64" Height="64" Offset="0xAB00" />
|
||||
<Texture Name="object_boss03_Tex_00B300" OutName="tex_00B300" Format="ci4" Width="64" Height="64" Offset="0xB300" />
|
||||
<!-- <Blob Name="object_boss03_Blob_00BB00" Size="0x10" Offset="0xBB00" /> -->
|
||||
<DList Name="object_boss03_DL_00BD80" Offset="0xBD80" />
|
||||
<DList Name="object_boss03_DL_00BE40" Offset="0xBE40" />
|
||||
<DList Name="object_boss03_DL_00BF20" Offset="0xBF20" />
|
||||
<DList Name="object_boss03_DL_00BFD8" Offset="0xBFD8" />
|
||||
<DList Name="object_boss03_DL_00C0A8" Offset="0xC0A8" />
|
||||
<DList Name="object_boss03_DL_00C160" Offset="0xC160" />
|
||||
<Texture Name="object_boss03_TLUT_00C230" OutName="tlut_00C230" Format="rgba16" Width="4" Height="4" Offset="0xC230" />
|
||||
<Texture Name="object_boss03_Tex_00C250" OutName="tex_00C250" Format="ci4" Width="64" Height="64" Offset="0xC250" />
|
||||
<DList Name="object_boss03_DL_00CCC0" Offset="0xCCC0" />
|
||||
<DList Name="object_boss03_DL_00CD80" Offset="0xCD80" />
|
||||
<DList Name="object_boss03_DL_00CE60" Offset="0xCE60" />
|
||||
<DList Name="object_boss03_DL_00CF18" Offset="0xCF18" />
|
||||
<DList Name="object_boss03_DL_00CFE8" Offset="0xCFE8" />
|
||||
<DList Name="object_boss03_DL_00D0A0" Offset="0xD0A0" />
|
||||
<Texture Name="object_boss03_TLUT_00D170" OutName="tlut_00D170" Format="rgba16" Width="4" Height="4" Offset="0xD170" />
|
||||
<Texture Name="object_boss03_Tex_00D190" OutName="tex_00D190" Format="ci4" Width="64" Height="64" Offset="0xD190" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D990" Type="Standard" Offset="0xD990" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D99C" Type="Standard" Offset="0xD99C" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9A8" Type="Standard" Offset="0xD9A8" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9B4" Type="Standard" Offset="0xD9B4" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9C0" Type="Standard" Offset="0xD9C0" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9CC" Type="Standard" Offset="0xD9CC" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9D8" Type="Standard" Offset="0xD9D8" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9E4" Type="Standard" Offset="0xD9E4" />
|
||||
<Limb Name="object_boss03_Standardlimb_00D9F0" Type="Standard" Offset="0xD9F0" />
|
||||
<Skeleton Name="object_boss03_Skel_00DA20" Type="Flex" LimbType="Standard" Offset="0xDA20" />
|
||||
<Animation Name="object_boss03_Anim_00DAAC" Offset="0xDAAC" />
|
||||
<Animation Name="gGyorgIdleAnim" Offset="0x88" /> <!-- Original name is "bus_base". Maybe unused? -->
|
||||
|
||||
<!-- Unused Majora's Wrath Whip Texture -->
|
||||
<Texture Name="gGyorgUnusedMajorasWrathWhipTex" OutName="unused_majoras_wrath_whip" Format="rgba16" Width="8" Height="16" Offset="0xA0" />
|
||||
|
||||
<!-- Unused Majora's Wrath Whip DisplayLists -->
|
||||
<DList Name="gGyorgUnusedMajorasWrathWhipDL1" Offset="0x200" />
|
||||
<DList Name="gGyorgUnusedMajorasWrathWhipDL2" Offset="0x278" />
|
||||
<DList Name="gGyorgUnusedMajorasWrathWhipDL3" Offset="0x2A8" />
|
||||
|
||||
<!--Gyorg Limb DisplayLists -->
|
||||
<DList Name="gGyorgHeadDL" Offset="0x3398" />
|
||||
<DList Name="gGyorgJawDL" Offset="0x3A78" />
|
||||
<DList Name="gGyorgUpperLeftFinDL" Offset="0x3E38" />
|
||||
<DList Name="gGyorgLowerLeftFinDL" Offset="0x3FB8" />
|
||||
<DList Name="gGyorgUpperRightFinDL" Offset="0x42D0" />
|
||||
<DList Name="gGyorgLowerRightFinDL" Offset="0x4450" />
|
||||
<DList Name="gGyorgUpperTrunkDL" Offset="0x4768" />
|
||||
<DList Name="gGyorgLowerTrunkDL" Offset="0x4AC0" />
|
||||
<DList Name="gGyorgTailDL" Offset="0x5010" />
|
||||
|
||||
<!-- Unused Empty Texture Animation -->
|
||||
<TextureAnimation Name="gGyorgUnused5388TexAnim" Offset="0x5388" />
|
||||
|
||||
<!-- Gyorg Textures -->
|
||||
<Texture Name="gGyorgFinsSpikesAndJawTLUT" OutName="gyorg_fins_spikes_and_jaw_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5390" />
|
||||
<Texture Name="gGyorgSidesTLUT" OutName="gyorg_sides_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
|
||||
<Texture Name="gGyorgMouthAndSpikeBacksideTLUT" OutName="gyorg_mouth_and_spike_backside_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53D0" />
|
||||
<Texture Name="gGyorgBellyAndFinFleshTLUT" OutName="gyorg_belly_and_fin_flesh_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53F0" />
|
||||
<Texture Name="gGyorgEyeTex" OutName="gyorg_eye" Format="rgba16" Width="32" Height="32" Offset="0x5410" />
|
||||
<Texture Name="gGyorgFinsSpikesAndJawTex" OutName="gyorg_fins_spikes_and_jaw" Format="ci4" Width="64" Height="64" Offset="0x5C10" />
|
||||
<Texture Name="gGyorgSidesTex" OutName="gyorg_sides" Format="ci4" Width="64" Height="64" Offset="0x6410" />
|
||||
<Texture Name="gGyorgMouthAndSpikeBacksideTex" OutName="gyorg_mouth_and_spike_backside" Format="ci4" Width="64" Height="64" Offset="0x6C10" />
|
||||
<Texture Name="gGyorgBellyAndFinFleshTex" OutName="gyorg_belly_and_fin_flesh" Format="ci4" Width="64" Height="64" Offset="0x7410" />
|
||||
<Texture Name="gGyorgHornsTeethAndClawsTex" OutName="gyorg_horns_teeth_claws" Format="rgba16" Width="16" Height="16" Offset="0x7C10" />
|
||||
|
||||
<!-- Bubble DisplayLists (texture comes from gameplay_keep) -->
|
||||
<DList Name="gGyorgBubbleMaterialDL" Offset="0x7E50" />
|
||||
<DList Name="gGyorgBubbleModelDL" Offset="0x7EB0" />
|
||||
|
||||
<!-- Gyorg Title Card -->
|
||||
<Texture Name="gGyorgTitleCardTex" OutName="gyorg_title_card" Format="i8" Width="128" Height="40" Offset="0x7EC8" />
|
||||
|
||||
<!-- Gyorg Limbs -->
|
||||
<Limb Name="gGyorgRootLimb" Type="Standard" Offset="0x92C8" />
|
||||
<Limb Name="gGyorgHeadLimb" Type="Standard" Offset="0x92D4" />
|
||||
<Limb Name="gGyorgBodyRootLimb" Type="Standard" Offset="0x92E0" />
|
||||
<Limb Name="gGyorgUpperTrunkLimb" Type="Standard" Offset="0x92EC" />
|
||||
<Limb Name="gGyorgLowerTrunkLimb" Type="Standard" Offset="0x92F8" />
|
||||
<Limb Name="gGyorgTailLimb" Type="Standard" Offset="0x9304" />
|
||||
<Limb Name="gGyorgRightFinRootLimb" Type="Standard" Offset="0x9310" />
|
||||
<Limb Name="gGyorgUpperRightFinLimb" Type="Standard" Offset="0x931C" />
|
||||
<Limb Name="gGyorgLowerRightFinLimb" Type="Standard" Offset="0x9328" />
|
||||
<Limb Name="gGyorgLeftFinRootLimb" Type="Standard" Offset="0x9334" />
|
||||
<Limb Name="gGyorgUpperLeftFinLimb" Type="Standard" Offset="0x9340" />
|
||||
<Limb Name="gGyorgLowerLeftFinLimb" Type="Standard" Offset="0x934C" />
|
||||
<Limb Name="gGyorgJawRootLimb" Type="Standard" Offset="0x9358" />
|
||||
<Limb Name="gGyorgJawLimb" Type="Standard" Offset="0x9364" />
|
||||
|
||||
<!-- Gyorg Skeleton-->
|
||||
<Skeleton Name="gGyorgSkel" Type="Flex" LimbType="Standard" Offset="0x93A8" />
|
||||
|
||||
<!-- Gyorg Animations -->
|
||||
<Animation Name="gGyorgFloppingAnim" Offset="0x9554" /> <!-- Original name is "bus_dead" -->
|
||||
<Animation Name="gGyorgJumpingAnim" Offset="0x98F0" /> <!-- Original name is "bus_jump". Maybe unused? -->
|
||||
<Animation Name="gGyorgStunnedAnim" Offset="0x99D0" /> <!-- Original name is "bus_sibire" ("paralyzed") -->
|
||||
<Animation Name="gGyorgBackingUpAnim" Offset="0x9C14" /> <!-- Original name is "bus_stop" -->
|
||||
<Animation Name="gGyorgFastSwimmingAnim" Offset="0x9CF8" /> <!-- Original name is "bus_swim" -->
|
||||
<Animation Name="gGyorgGentleSwimmingAnim" Offset="0xA020" /> <!-- Maybe unused? -->
|
||||
<Animation Name="gGyorgTailSweepAnim" Offset="0xA134" /> <!-- Maybe unused? -->
|
||||
<Animation Name="gGyorgCrawlingAnim" Offset="0xA6C8" />
|
||||
|
||||
<!-- Seaweed DisplayLists -->
|
||||
<DList Name="gGyorgSeaweedPiece1DL" Offset="0xA8B0" />
|
||||
<DList Name="gGyorgSeaweedPiece2DL" Offset="0xA948" />
|
||||
<DList Name="gGyorgSeaweedPiece3DL" Offset="0xA978" />
|
||||
<DList Name="gGyorgSeaweedPiece4DL" Offset="0xA9A8" />
|
||||
<DList Name="gGyorgSeaweedPiece5DL" Offset="0xA9D8" />
|
||||
<DList Name="gGyorgSeaweedTopDL" Offset="0xAA08" />
|
||||
|
||||
<!-- Seaweed Textures -->
|
||||
<Texture Name="gGyorgSeaweedTopTLUT" OutName="gyorg_seaweed_top_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAAC0" />
|
||||
<Texture Name="gGyorgSeaweedTLUT" OutName="gyord_seaweed_tlut" Format="rgba16" Width="4" Height="4" Offset="0xAAE0" />
|
||||
<Texture Name="gGyorgSeaweedTopTex" OutName="gyorg_seaweed_top" Format="ci4" Width="64" Height="64" Offset="0xAB00" />
|
||||
<Texture Name="gGyorgSeaweedTex" OutName="gyorg_seaweed" Format="ci4" Width="64" Height="64" Offset="0xB300" />
|
||||
|
||||
<!-- Unused Empty Texture Animation -->
|
||||
<TextureAnimation Name="gGyorgUnusedBB00TexAnim" Offset="0xBB00" />
|
||||
|
||||
<!-- Unused Duplicate of Small Fish Limb DisplayLists -->
|
||||
<DList Name="gUnusedGyorgSmallFishHeadDL" Offset="0xBD80" />
|
||||
<DList Name="gUnusedGyorgSmallFishTrunkDL" Offset="0xBE40" />
|
||||
<DList Name="gUnusedGyorgSmallFishRightFinDL" Offset="0xBF20" />
|
||||
<DList Name="gUnusedGyorgSmallFishDorsalFinDL" Offset="0xBFD8" />
|
||||
<DList Name="gUnusedGyorgSmallFishLeftFinDL" Offset="0xC0A8" />
|
||||
<DList Name="gUnusedGyorgSmallFishTailFinDL" Offset="0xC160" />
|
||||
|
||||
<!-- Unused Duplicate of Small Fish Textures -->
|
||||
<Texture Name="gUnusedGyorgSmallFishTLUT" OutName="unused_small_fish_tlut" Format="rgba16" Width="4" Height="4" Offset="0xC230" />
|
||||
<Texture Name="gUnusedGyorgSmallFishTex" OutName="unused_small_fish" Format="ci4" Width="64" Height="64" Offset="0xC250" />
|
||||
|
||||
<!-- Small Fishes Limb DisplayLists -->
|
||||
<DList Name="gGyorgSmallFishHeadDL" Offset="0xCCC0" />
|
||||
<DList Name="gGyorgSmallFishTrunkDL" Offset="0xCD80" />
|
||||
<DList Name="gGyorgSmallFishRightFinDL" Offset="0xCE60" />
|
||||
<DList Name="gGyorgSmallFishDorsalFinDL" Offset="0xCF18" />
|
||||
<DList Name="gGyorgSmallFishLeftFinDL" Offset="0xCFE8" />
|
||||
<DList Name="gGyorgSmallFishTailFinDL" Offset="0xD0A0" />
|
||||
|
||||
<!-- Small Fishes Textures -->
|
||||
<Texture Name="gGyorgSmallFishTLUT" OutName="small_fish_tlut" Format="rgba16" Width="4" Height="4" Offset="0xD170" />
|
||||
<Texture Name="gGyorgSmallFishTex" OutName="small_fish" Format="ci4" Width="64" Height="64" Offset="0xD190" />
|
||||
|
||||
<!-- Small Fishes Limbs -->
|
||||
<Limb Name="gGyorgSmallFishRootLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_ROOT" Offset="0xD990" />
|
||||
<Limb Name="gGyorgSmallFishBodyRootLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_BODY_ROOT" Offset="0xD99C" />
|
||||
<Limb Name="gGyorgSmallFishTrunkRootLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_TRUNK_ROOT" Offset="0xD9A8" />
|
||||
<Limb Name="gGyorgSmallFishTailFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_TAIL_FIN" Offset="0xD9B4" />
|
||||
<Limb Name="gGyorgSmallFishTrunkLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_TRUNK" Offset="0xD9C0" />
|
||||
<Limb Name="gGyorgSmallFishLeftFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_LEFT_FIN" Offset="0xD9CC" />
|
||||
<Limb Name="gGyorgSmallFishDorsalFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_DORSAL_FIN" Offset="0xD9D8" />
|
||||
<Limb Name="gGyorgSmallFishRightFinLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_RIGHT_FIN" Offset="0xD9E4" />
|
||||
<Limb Name="gGyorgSmallFishHeadLimb" Type="Standard" EnumName="GYORG_SMALL_FISH_LIMB_HEAD" Offset="0xD9F0" />
|
||||
|
||||
<!-- Small Fishes Skeleton -->
|
||||
<Skeleton Name="gGyorgSmallFishSkel" Type="Flex" LimbType="Standard" LimbNone="GYORG_SMALL_FISH_LIMB_NONE" LimbMax="GYORG_SMALL_FISH_LIMB_MAX" EnumName="GyorgSmallFishLimbs" Offset="0xDA20" />
|
||||
|
||||
<!-- Small Fishes Animation -->
|
||||
<Animation Name="gGyorgSmallFishSwimAnim" Offset="0xDAAC" /> <!-- Original name is "minibus_b_swim" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
<DList Name="object_boss_hakugin_DL_010500" Offset="0x10500" />
|
||||
<Texture Name="object_boss_hakugin_Tex_010560" OutName="tex_010560" Format="rgba16" Width="36" Height="36" Offset="0x10560" />
|
||||
<DList Name="object_boss_hakugin_DL_011100" Offset="0x11100" />
|
||||
<DList Name="object_boss_hakugin_DL_011178" Offset="0x11178" />
|
||||
<DList Name="object_boss_hakugin_DL_011178" Offset="0x11178" /> <!-- Stalactite -->
|
||||
<DList Name="object_boss_hakugin_DL_011208" Offset="0x11208" />
|
||||
<DList Name="object_boss_hakugin_DL_011278" Offset="0x11278" />
|
||||
<Texture Name="object_boss_hakugin_Tex_011290" OutName="tex_011290" Format="i4" Width="32" Height="96" Offset="0x11290" />
|
||||
|
||||
@@ -1,47 +1,54 @@
|
||||
<Root>
|
||||
<!-- Object for Unusued Hyrule Market NPC -->
|
||||
<File Name="object_cne" Segment="6">
|
||||
<!-- This file has unaligned textures -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_000000" Type="Standard" Offset="0x0" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_00000C" Type="Standard" Offset="0xC" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_000018" Type="Standard" Offset="0x18" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_000024" Type="Standard" Offset="0x24" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_000030" Type="Standard" Offset="0x30" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_00003C" Type="Standard" Offset="0x3C" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_000048" Type="Standard" Offset="0x48" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_000054" Type="Standard" Offset="0x54" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_000060" Type="Standard" Offset="0x60" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_00006C" Type="Standard" Offset="0x6C" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_000078" Type="Standard" Offset="0x78" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_000084" Type="Standard" Offset="0x84" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_000090" Type="Standard" Offset="0x90" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_00009C" Type="Standard" Offset="0x9C" /> -->
|
||||
<!-- <Limb Name="object_cne_Standardlimb_0000A8" Type="Standard" Offset="0xA8" /> -->
|
||||
<!-- <Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" /> -->
|
||||
<!-- <Texture Name="object_cne_TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" /> -->
|
||||
<!-- <Texture Name="object_cne_Tex_0002FC" OutName="tex_0002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" /> -->
|
||||
<!-- <Texture Name="object_cne_Tex_00033C" OutName="tex_00033C" Format="ci8" Width="8" Height="8" Offset="0x33C" /> -->
|
||||
<!-- <Texture Name="object_cne_Tex_00037C" OutName="tex_00037C" Format="ci8" Width="8" Height="8" Offset="0x37C" /> -->
|
||||
<!-- <Texture Name="object_cne_Tex_0003BC" OutName="tex_0003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC" /> -->
|
||||
<!-- <Texture Name="object_cne_Tex_0003FC" OutName="tex_0003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC" /> -->
|
||||
<!-- <Texture Name="object_cne_Tex_00047C" OutName="tex_00047C" Format="i8" Width="8" Height="8" Offset="0x47C" /> -->
|
||||
<!-- <Texture Name="object_cne_Tex_0004BC" OutName="tex_0004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" /> -->
|
||||
<!-- <DList Name="object_cne_DL_001300" Offset="0x1300" /> -->
|
||||
<!-- <DList Name="object_cne_DL_001608" Offset="0x1608" /> -->
|
||||
<!-- <DList Name="object_cne_DL_0016E8" Offset="0x16E8" /> -->
|
||||
<!-- <DList Name="object_cne_DL_001808" Offset="0x1808" /> -->
|
||||
<!-- <DList Name="object_cne_DL_0018C8" Offset="0x18C8" /> -->
|
||||
<!-- <DList Name="object_cne_DL_0019A8" Offset="0x19A8" /> -->
|
||||
<!-- <DList Name="object_cne_DL_001AC8" Offset="0x1AC8" /> -->
|
||||
<!-- <DList Name="object_cne_DL_001B88" Offset="0x1B88" /> -->
|
||||
<!-- <DList Name="object_cne_DL_001E50" Offset="0x1E50" /> -->
|
||||
<!-- <DList Name="object_cne_DL_001F18" Offset="0x1F18" /> -->
|
||||
<!-- <DList Name="object_cne_DL_001FE0" Offset="0x1FE0" /> -->
|
||||
<!-- <DList Name="object_cne_DL_0020A8" Offset="0x20A8" /> -->
|
||||
<!-- <DList Name="object_cne_DL_002170" Offset="0x2170" /> -->
|
||||
<!-- <DList Name="object_cne_DL_002238" Offset="0x2238" /> -->
|
||||
<!-- <DList Name="object_cne_DL_002300" Offset="0x2300" /> -->
|
||||
<Texture Name="object_cne_Tex_0023D0" OutName="tex_0023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0" />
|
||||
<Texture Name="object_cne_Tex_0024D0" OutName="tex_0024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0" />
|
||||
<DList Name="object_cne_DL_002860" Offset="0x2860" />
|
||||
<!-- The textures used by these limbs aren't 64-bit aligned -->
|
||||
<Limb Name="gCnePelvisLimb" LimbType="Standard" EnumName="CNE_LIMB_PELVIS" Offset="0x0"/>
|
||||
<Limb Name="gCneLeftThighLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_THIGH" Offset="0xC"/>
|
||||
<Limb Name="gCneLeftShinLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_SHIN" Offset="0x18"/>
|
||||
<Limb Name="gCneLeftFootLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_FOOT" Offset="0x24"/>
|
||||
<Limb Name="gCneRightThighLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_THIGH" Offset="0x30"/>
|
||||
<Limb Name="gCneRightShinLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_SHIN" Offset="0x3C"/>
|
||||
<Limb Name="gCneRightFootLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_FOOT" Offset="0x48"/>
|
||||
<Limb Name="gCneTorsoLimb" LimbType="Standard" EnumName="CNE_LIMB_TORSO" Offset="0x54"/>
|
||||
<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_UPPER_ARM" Offset="0x60"/>
|
||||
<Limb Name="gCneLeftForearmLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_FOREARM" Offset="0x6C"/>
|
||||
<Limb Name="gCneLeftHandLimb" LimbType="Standard" EnumName="CNE_LIMB_LEFT_HAND" Offset="0x78"/>
|
||||
<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_UPPER_ARM" Offset="0x84"/>
|
||||
<Limb Name="gCneRightForearmLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_FOREARM" Offset="0x90"/>
|
||||
<Limb Name="gCneRightHandLimb" LimbType="Standard" EnumName="CNE_LIMB_RIGHT_HAND" Offset="0x9C"/>
|
||||
<Limb Name="gCneHeadLimb" LimbType="Standard" EnumName="CNE_LIMB_HEAD" Offset="0xA8"/>
|
||||
|
||||
<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" LimbNone="CNE_LIMB_NONE" LimbMax="CNE_LIMB_MAX" EnumName="CneLimbs" Offset="0xF0"/>
|
||||
|
||||
<!-- 32-bit aligned textures. -->
|
||||
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
|
||||
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
|
||||
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
|
||||
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
|
||||
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC"/>
|
||||
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
|
||||
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
|
||||
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
|
||||
|
||||
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
|
||||
<DList Name="gCneRightHandDL" Offset="0x1608"/>
|
||||
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
|
||||
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
|
||||
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
|
||||
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
|
||||
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
|
||||
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
|
||||
<DList Name="gCneRightFootDL" Offset="0x1E50"/>
|
||||
<DList Name="gCneRightShinDL" Offset="0x1F18"/>
|
||||
<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
|
||||
<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
|
||||
<DList Name="gCneLeftShinDL" Offset="0x2170"/>
|
||||
<DList Name="gCneLeftThighDL" Offset="0x2238"/>
|
||||
<DList Name="gCnePelvisDL" Offset="0x2300"/>
|
||||
|
||||
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
|
||||
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
|
||||
|
||||
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,38 +1,57 @@
|
||||
<Root>
|
||||
<!-- Assets for cows -->
|
||||
<File Name="object_cow" Segment="6">
|
||||
<Animation Name="object_cow_Anim_0001CC" Offset="0x1CC" />
|
||||
<DList Name="object_cow_DL_001A80" Offset="0x1A80" />
|
||||
<DList Name="object_cow_DL_001FE8" Offset="0x1FE8" />
|
||||
<DList Name="object_cow_DL_002368" Offset="0x2368" />
|
||||
<DList Name="object_cow_DL_002628" Offset="0x2628" />
|
||||
<DList Name="object_cow_DL_002760" Offset="0x2760" />
|
||||
<Texture Name="object_cow_TLUT_002880" OutName="tlut_002880" Format="rgba16" Width="16" Height="16" Offset="0x2880" />
|
||||
<Texture Name="object_cow_Tex_002A80" OutName="tex_002A80" Format="ci8" Width="16" Height="16" Offset="0x2A80" />
|
||||
<Texture Name="object_cow_Tex_002B80" OutName="tex_002B80" Format="ci8" Width="8" Height="8" Offset="0x2B80" />
|
||||
<Texture Name="object_cow_Tex_002BC0" OutName="tex_002BC0" Format="ci8" Width="16" Height="16" Offset="0x2BC0" />
|
||||
<Texture Name="object_cow_Tex_002CC0" OutName="tex_002CC0" Format="i8" Width="64" Height="64" Offset="0x2CC0" />
|
||||
<Texture Name="object_cow_Tex_003CC0" OutName="tex_003CC0" Format="ci8" Width="8" Height="16" Offset="0x3CC0" />
|
||||
<Texture Name="object_cow_Tex_003D40" OutName="tex_003D40" Format="rgba16" Width="16" Height="16" Offset="0x3D40" />
|
||||
<Texture Name="object_cow_Tex_003F40" OutName="tex_003F40" Format="ci8" Width="8" Height="16" Offset="0x3F40" />
|
||||
<Limb Name="object_cow_Standardlimb_003FC0" Type="Standard" Offset="0x3FC0" />
|
||||
<Limb Name="object_cow_Standardlimb_003FCC" Type="Standard" Offset="0x3FCC" />
|
||||
<Limb Name="object_cow_Standardlimb_003FD8" Type="Standard" Offset="0x3FD8" />
|
||||
<Limb Name="object_cow_Standardlimb_003FE4" Type="Standard" Offset="0x3FE4" />
|
||||
<Limb Name="object_cow_Standardlimb_003FF0" Type="Standard" Offset="0x3FF0" />
|
||||
<Skeleton Name="object_cow_Skel_004010" Type="Flex" LimbType="Standard" Offset="0x4010" />
|
||||
<Animation Name="object_cow_Anim_004264" Offset="0x4264" />
|
||||
<Animation Name="object_cow_Anim_004348" Offset="0x4348" />
|
||||
<DList Name="object_cow_DL_0046F0" Offset="0x46F0" />
|
||||
<DList Name="object_cow_DL_0047D0" Offset="0x47D0" />
|
||||
<DList Name="object_cow_DL_0048D0" Offset="0x48D0" />
|
||||
<DList Name="object_cow_DL_0049D0" Offset="0x49D0" />
|
||||
<DList Name="object_cow_DL_004AD0" Offset="0x4AD0" />
|
||||
<Limb Name="object_cow_Standardlimb_004BE0" Type="Standard" Offset="0x4BE0" />
|
||||
<Limb Name="object_cow_Standardlimb_004BEC" Type="Standard" Offset="0x4BEC" />
|
||||
<Limb Name="object_cow_Standardlimb_004BF8" Type="Standard" Offset="0x4BF8" />
|
||||
<Limb Name="object_cow_Standardlimb_004C04" Type="Standard" Offset="0x4C04" />
|
||||
<Limb Name="object_cow_Standardlimb_004C10" Type="Standard" Offset="0x4C10" />
|
||||
<Skeleton Name="object_cow_Skel_004C30" Type="Flex" LimbType="Standard" Offset="0x4C30" />
|
||||
<Animation Name="object_cow_Anim_004E98" Offset="0x4E98" />
|
||||
<Animation Name="gCowChewAnim" Offset="0x1CC" /> <!-- Original name is "usi_mogmog" (onomatopoeia for chewing) -->
|
||||
|
||||
<!-- Cow Limb DisplayLists -->
|
||||
<DList Name="gCowBodyDL" Offset="0x1A80" />
|
||||
<DList Name="gCowHeadDL" Offset="0x1FE8" />
|
||||
<DList Name="gCowNoseDL" Offset="0x2368" />
|
||||
<DList Name="gCowNoseRingDL" Offset="0x2628" />
|
||||
<DList Name="gCowJawDL" Offset="0x2760" />
|
||||
|
||||
<!-- Cow Palettes -->
|
||||
<Texture Name="gCowTLUT" OutName="cow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2880" />
|
||||
|
||||
<!-- Cow Textures -->
|
||||
<Texture Name="gCowUdderTex" OutName="cow_udder" Format="ci8" Width="16" Height="16" Offset="0x2A80" />
|
||||
<Texture Name="gCowNoseRingTex" OutName="cow_nose_ring" Format="ci8" Width="8" Height="8" Offset="0x2B80" />
|
||||
<Texture Name="gCowNoseTex" OutName="cow_nose" Format="ci8" Width="16" Height="16" Offset="0x2BC0" />
|
||||
<Texture Name="gCowSpotsTex" OutName="cow_spots" Format="i8" Width="64" Height="64" Offset="0x2CC0" />
|
||||
<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" />
|
||||
<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40" />
|
||||
<Texture Name="gCowLegAndTailTex" OutName="cow_leg_and_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" />
|
||||
|
||||
<!-- Cow Limb DisplayLists -->
|
||||
<Limb Name="gCowBodyLimb" Type="Standard" EnumName="COW_LIMB_BODY" Offset="0x3FC0" />
|
||||
<Limb Name="gCowHeadLimb" Type="Standard" EnumName="COW_LIMB_HEAD" Offset="0x3FCC" />
|
||||
<Limb Name="gCowJawLimb" Type="Standard" EnumName="COW_LIMB_JAW" Offset="0x3FD8" />
|
||||
<Limb Name="gCowNoseLimb" Type="Standard" EnumName="COW_LIMB_NOSE" Offset="0x3FE4" />
|
||||
<Limb Name="gCowNoseRingLimb" Type="Standard" EnumName="COW_LIMB_NOSE_RING" Offset="0x3FF0" />
|
||||
|
||||
<!-- Cow Skeleton -->
|
||||
<Skeleton Name="gCowSkel" Type="Flex" LimbType="Standard" LimbNone="COW_LIMB_NONE" LimbMax="COW_LIMB_MAX" EnumName="CowLimbs" Offset="0x4010" />
|
||||
|
||||
<Animation Name="gCowMooAnim" Offset="0x4264" /> <!-- Original name is "usi_mooo" -->
|
||||
<Animation Name="gCowTailIdleAnim" Offset="0x4348" /> <!-- Original name is "ust_daran" ("loosely") -->
|
||||
|
||||
<!-- Cow Tail Limb DisplayLists -->
|
||||
<DList Name="gCowTailBaseDL" Offset="0x46F0" />
|
||||
<DList Name="gCowTailUpperDL" Offset="0x47D0" />
|
||||
<DList Name="gCowTailMiddleDL" Offset="0x48D0" />
|
||||
<DList Name="gCowTailLowerDL" Offset="0x49D0" />
|
||||
<DList Name="gCowTailEndDL" Offset="0x4AD0" />
|
||||
|
||||
<!-- Cow Tail Limbs -->
|
||||
<Limb Name="gCowTailBaseLimb" Type="Standard" EnumName="COW_TAIL_LIMB_BASE" Offset="0x4BE0" />
|
||||
<Limb Name="gCowTailUpperLimb" Type="Standard" EnumName="COW_TAIL_LIMB_UPPER" Offset="0x4BEC" />
|
||||
<Limb Name="gCowTailMiddleLimb" Type="Standard" EnumName="COW_TAIL_LIMB_MIDDLE" Offset="0x4BF8" />
|
||||
<Limb Name="gCowTailLowerLimb" Type="Standard" EnumName="COW_TAIL_LIMB_LOWER" Offset="0x4C04" />
|
||||
<Limb Name="gCowTailEndLimb" Type="Standard" EnumName="COW_TAIL_LIMB_END" Offset="0x4C10" />
|
||||
|
||||
<!-- Cow Tail Skeleton -->
|
||||
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" LimbNone="COW_TAIL_LIMB_NONE" LimbMax="COW_TAIL_LIMB_MAX" EnumName="CowTailLimbs"Offset="0x4C30" />
|
||||
|
||||
<Animation Name="gCowTailSwishAnim" Offset="0x4E98" /> <!-- Original name is "ust_furifuri" ("fluttery") -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,63 +1,100 @@
|
||||
<Root>
|
||||
<!-- Interior clocktower objects including the ceiling cog, rotating corridor, organ, center cog, stone doors, and water wheel -->
|
||||
<File Name="object_ctower_rot" Segment="6">
|
||||
<Texture Name="object_ctower_rot_TLUT_000000" OutName="tlut_000000" Format="rgba16" Width="4" Height="4" Offset="0x0" />
|
||||
<Texture Name="object_ctower_rot_TLUT_000020" OutName="tlut_000020" Format="rgba16" Width="4" Height="4" Offset="0x20" />
|
||||
<Texture Name="object_ctower_rot_TLUT_000040" OutName="tlut_000040" Format="rgba16" Width="16" Height="16" Offset="0x40" />
|
||||
<Texture Name="object_ctower_rot_TLUT_000240" OutName="tlut_000240" Format="rgba16" Width="16" Height="16" Offset="0x240" />
|
||||
<Texture Name="object_ctower_rot_TLUT_000440" OutName="tlut_000440" Format="rgba16" Width="4" Height="4" Offset="0x440" />
|
||||
<Texture Name="object_ctower_rot_Tex_000460" OutName="tex_000460" Format="ci4" Width="64" Height="64" Offset="0x460" />
|
||||
<Texture Name="object_ctower_rot_Tex_000C60" OutName="tex_000C60" Format="ci4" Width="64" Height="64" Offset="0xC60" />
|
||||
<Texture Name="object_ctower_rot_Tex_001460" OutName="tex_001460" Format="ci8" Width="32" Height="32" Offset="0x1460" />
|
||||
<Texture Name="object_ctower_rot_Tex_001860" OutName="tex_001860" Format="ci8" Width="32" Height="32" Offset="0x1860" />
|
||||
<Texture Name="object_ctower_rot_Tex_001C60" OutName="tex_001C60" Format="ci8" Width="32" Height="64" Offset="0x1C60" />
|
||||
<Texture Name="object_ctower_rot_Tex_002460" OutName="tex_002460" Format="ci8" Width="32" Height="64" Offset="0x2460" />
|
||||
<Texture Name="object_ctower_rot_Tex_002C60" OutName="tex_002C60" Format="ci8" Width="32" Height="64" Offset="0x2C60" />
|
||||
<Texture Name="object_ctower_rot_Tex_003460" OutName="tex_003460" Format="ci8" Width="32" Height="64" Offset="0x3460" />
|
||||
<Texture Name="object_ctower_rot_Tex_003C60" OutName="tex_003C60" Format="ci8" Width="32" Height="32" Offset="0x3C60" />
|
||||
<Texture Name="object_ctower_rot_Tex_004060" OutName="tex_004060" Format="rgba16" Width="32" Height="64" Offset="0x4060" />
|
||||
<Texture Name="object_ctower_rot_Tex_005060" OutName="tex_005060" Format="ci8" Width="16" Height="64" Offset="0x5060" />
|
||||
<Texture Name="object_ctower_rot_Tex_005460" OutName="tex_005460" Format="ci8" Width="64" Height="32" Offset="0x5460" />
|
||||
<Texture Name="object_ctower_rot_Tex_005C60" OutName="tex_005C60" Format="ci8" Width="8" Height="64" Offset="0x5C60" />
|
||||
<Texture Name="object_ctower_rot_Tex_005E60" OutName="tex_005E60" Format="ci8" Width="32" Height="32" Offset="0x5E60" />
|
||||
<Texture Name="object_ctower_rot_Tex_006260" OutName="tex_006260" Format="ci8" Width="16" Height="128" Offset="0x6260" />
|
||||
<Texture Name="object_ctower_rot_Tex_006A60" OutName="tex_006A60" Format="ia16" Width="32" Height="32" Offset="0x6A60" />
|
||||
<Texture Name="object_ctower_rot_Tex_007260" OutName="tex_007260" Format="ci8" Width="16" Height="16" Offset="0x7260" />
|
||||
<Texture Name="object_ctower_rot_Tex_007360" OutName="tex_007360" Format="ia16" Width="32" Height="64" Offset="0x7360" />
|
||||
<Texture Name="object_ctower_rot_Tex_008360" OutName="tex_008360" Format="ia16" Width="16" Height="16" Offset="0x8360" />
|
||||
<Texture Name="object_ctower_rot_Tex_008560" OutName="tex_008560" Format="i8" Width="32" Height="32" Offset="0x8560" />
|
||||
<Texture Name="object_ctower_rot_Tex_008960" OutName="tex_008960" Format="ia8" Width="64" Height="64" Offset="0x8960" />
|
||||
<Texture Name="object_ctower_rot_Tex_009960" OutName="tex_009960" Format="ia8" Width="64" Height="64" Offset="0x9960" />
|
||||
<Texture Name="object_ctower_rot_Tex_00A960" OutName="tex_00A960" Format="ia16" Width="32" Height="32" Offset="0xA960" />
|
||||
<Texture Name="object_ctower_rot_Tex_00B160" OutName="tex_00B160" Format="ia16" Width="32" Height="32" Offset="0xB160" />
|
||||
<Texture Name="object_ctower_rot_Tex_00B960" OutName="tex_00B960" Format="ia16" Width="8" Height="64" Offset="0xB960" />
|
||||
<Texture Name="object_ctower_rot_Tex_00BD60" OutName="tex_00BD60" Format="ia16" Width="32" Height="32" Offset="0xBD60" />
|
||||
<Texture Name="object_ctower_rot_Tex_00C560" OutName="tex_00C560" Format="rgba16" Width="32" Height="32" Offset="0xC560" />
|
||||
<Texture Name="object_ctower_rot_Tex_00CD60" OutName="tex_00CD60" Format="ia8" Width="64" Height="64" Offset="0xCD60" />
|
||||
<Texture Name="object_ctower_rot_Tex_00DD60" OutName="tex_00DD60" Format="ci4" Width="64" Height="64" Offset="0xDD60" />
|
||||
<Texture Name="object_ctower_rot_Tex_00E560" OutName="tex_00E560" Format="rgba16" Width="32" Height="32" Offset="0xE560" />
|
||||
<Texture Name="object_ctower_rot_Tex_00ED60" OutName="tex_00ED60" Format="rgba16" Width="32" Height="32" Offset="0xED60" />
|
||||
<Texture Name="object_ctower_rot_Tex_00F560" OutName="tex_00F560" Format="ia4" Width="32" Height="32" Offset="0xF560" />
|
||||
<Texture Name="object_ctower_rot_Tex_00F760" OutName="tex_00F760" Format="ia4" Width="32" Height="32" Offset="0xF760" />
|
||||
<Texture Name="object_ctower_rot_Tex_00F960" OutName="tex_00F960" Format="i4" Width="32" Height="16" Offset="0xF960" />
|
||||
<Texture Name="object_ctower_rot_Tex_00FA60" OutName="tex_00FA60" Format="i4" Width="32" Height="16" Offset="0xFA60" />
|
||||
<Texture Name="object_ctower_rot_Tex_00FB60" OutName="tex_00FB60" Format="i4" Width="32" Height="16" Offset="0xFB60" />
|
||||
<Texture Name="object_ctower_rot_Tex_00FC60" OutName="tex_00FC60" Format="i4" Width="32" Height="16" Offset="0xFC60" />
|
||||
<DList Name="object_ctower_rot_DL_010820" Offset="0x10820" />
|
||||
<DList Name="object_ctower_rot_DL_010828" Offset="0x10828" />
|
||||
<DList Name="object_ctower_rot_DL_0129D0" Offset="0x129D0" />
|
||||
<DList Name="object_ctower_rot_DL_012DA0" Offset="0x12DA0" />
|
||||
<Collision Name="object_ctower_rot_Colheader_0142E8" Offset="0x142E8" />
|
||||
<DList Name="object_ctower_rot_DL_015F30" Offset="0x15F30" />
|
||||
<DList Name="object_ctower_rot_DL_0160A0" Offset="0x160A0" />
|
||||
<Collision Name="object_ctower_rot_Colheader_016E70" Offset="0x16E70" />
|
||||
<DList Name="object_ctower_rot_DL_017010" Offset="0x17010" />
|
||||
<DList Name="object_ctower_rot_DL_017018" Offset="0x17018" />
|
||||
<DList Name="object_ctower_rot_DL_017220" Offset="0x17220" />
|
||||
<Collision Name="object_ctower_rot_Colheader_017410" Offset="0x17410" />
|
||||
<DList Name="object_ctower_rot_DL_0174E0" Offset="0x174E0" />
|
||||
<Collision Name="object_ctower_rot_Colheader_017650" Offset="0x17650" />
|
||||
<DList Name="object_ctower_rot_DL_018110" Offset="0x18110" />
|
||||
<DList Name="object_ctower_rot_DL_018118" Offset="0x18118" />
|
||||
<Collision Name="object_ctower_rot_Colheader_018588" Offset="0x18588" />
|
||||
<!-- TLUTs -->
|
||||
<Texture Name="gClockTowerCeilingCogWoodTLUT" OutName="clocktower_ceiling_cog_wood_tlut" Format="rgba16" Width="4" Height="4" Offset="0x0" />
|
||||
<Texture Name="gClockTowerCeilingCogWoodMetalTLUT" OutName="clocktower_ceiling_cog_wood_metal_tlut" Format="rgba16" Width="4" Height="4" Offset="0x20" />
|
||||
<Texture Name="gClockTowerCooridorTLUT" OutName="clocktower_cooridor_tlut" Format="rgba16" Width="16" Height="16" Offset="0x40" />
|
||||
<Texture Name="gClockTowerOrganTLUT" OutName="clocktower_organ_tlut" Format="rgba16" Width="16" Height="16" Offset="0x240" />
|
||||
<Texture Name="gClockTowerStoneDoorTLUT" OutName="clocktower_stone_door_tlut" Format="rgba16" Width="4" Height="4" Offset="0x440" />
|
||||
|
||||
<!-- Textures -->
|
||||
|
||||
<!-- CeilingCog -->
|
||||
<Texture Name="gClockTowerCeilingCogWoodTex" OutName="clocktower_ceiling_cog_wood" Format="ci4" Width="64" Height="64" Offset="0x460" />
|
||||
<Texture Name="gClockTowerCeilingCogWoodMetalTex" OutName="clocktower_ceiling_cog_wood_metal" Format="ci4" Width="64" Height="64" Offset="0xC60" />
|
||||
|
||||
<!-- Corridor -->
|
||||
<Texture Name="gClockTowerCorridorStonePath1Tex" OutName="clocktower_corridor_stone_path_1" Format="ci8" Width="32" Height="32" Offset="0x1460" />
|
||||
<Texture Name="gClockTowerCorridorStonePath2Tex" OutName="clocktower_corridor_stone_path_2" Format="ci8" Width="32" Height="32" Offset="0x1860" />
|
||||
<Texture Name="gClockTowerCorridorStoneWallTex" OutName="clocktower_corridor_stone_wall" Format="ci8" Width="32" Height="64" Offset="0x1C60" />
|
||||
<Texture Name="gClockTowerCorridorGrassyStoneWallTex" OutName="clocktower_corridor_grassy_stone_wall" Format="ci8" Width="32" Height="64" Offset="0x2460" />
|
||||
<Texture Name="gClockTowerCorridorStonePillarTex" OutName="clocktower_corridor_stone_pillar" Format="ci8" Width="32" Height="64" Offset="0x2C60" />
|
||||
<Texture Name="gClockTowerCorridorStoneCeilingTex" OutName="clocktower_corridor_stone_ceiling" Format="ci8" Width="32" Height="64" Offset="0x3460" />
|
||||
<Texture Name="gClockTowerCorridorDirtPathTex" OutName="clocktower_corridor_dirt_path" Format="ci8" Width="32" Height="32" Offset="0x3C60" />
|
||||
<Texture Name="gClockTowerCooridorFoliageTex" OutName="clocktower_corridor_foliage" Format="rgba16" Width="32" Height="64" Offset="0x4060" />
|
||||
<Texture Name="gClockTowerCorridorWoodPillarTex" OutName="clocktower_corridor_wood_pillar" Format="ci8" Width="16" Height="64" Offset="0x5060" />
|
||||
<Texture Name="gClockTowerCorridorWoodWallTex" OutName="clocktower_corridor_wood_wall" Format="ci8" Width="64" Height="32" Offset="0x5460" />
|
||||
<Texture Name="gClockTowerCorridorGrassyCeilingTex" OutName="clocktower_corridor_grassy_ceiling" Format="ci8" Width="8" Height="64" Offset="0x5C60" />
|
||||
<Texture Name="gClockTowerCorridorDirtTex" OutName="clocktower_corridor_dirt" Format="ci8" Width="32" Height="32" Offset="0x5E60" />
|
||||
|
||||
<!-- Organ -->
|
||||
<Texture Name="gClockTowerOrganBackTex" OutName="clocktower_organ_back" Format="ci8" Width="16" Height="128" Offset="0x6260" />
|
||||
<Texture Name="gClockTowerOrganSeatLegsTex" OutName="clocktower_organ_seat_legs" Format="ia16" Width="32" Height="32" Offset="0x6A60" />
|
||||
<Texture Name="gClockTowerOrganSeatCushionTex" OutName="clocktower_organ_seat_cushion" Format="ci8" Width="16" Height="16" Offset="0x7260" />
|
||||
<Texture Name="gClockTowerOrganSeatBackTex" OutName="clocktower_organ_seat_back" Format="ia16" Width="32" Height="64" Offset="0x7360" />
|
||||
<Texture Name="gClockTowerOrganPedalTex" OutName="clocktower_organ_pedal" Format="ia16" Width="16" Height="16" Offset="0x8360" />
|
||||
<Texture Name="gClockTowerOrganWoodTex" OutName="clocktower_organ_wood" Format="i8" Width="32" Height="32" Offset="0x8560" />
|
||||
<Texture Name="gClockTowerOrganMetalPiece1Tex" OutName="clocktower_organ_metal_piece_1" Format="ia8" Width="64" Height="64" Offset="0x8960" />
|
||||
<Texture Name="gClockTowerOrganMetalPiece2Tex" OutName="clocktower_organ_metal_piece_2" Format="ia8" Width="64" Height="64" Offset="0x9960" />
|
||||
<Texture Name="gClockTowerOrganMetalPiece3Tex" OutName="clocktower_organ_metal_piece_3" Format="ia16" Width="32" Height="32" Offset="0xA960" />
|
||||
<Texture Name="gClockTowerOrganMetalPiece4Tex" OutName="clocktower_organ_metal_piece_4" Format="ia16" Width="32" Height="32" Offset="0xB160" />
|
||||
<Texture Name="gClockTowerOrganMetalPiece5Tex" OutName="clocktower_organ_metal_piece_5" Format="ia16" Width="8" Height="64" Offset="0xB960" />
|
||||
<Texture Name="gClockTowerOrganMetalPiece6Tex" OutName="clocktower_organ_metal_piece_6" Format="ia16" Width="32" Height="32" Offset="0xBD60" />
|
||||
|
||||
<!-- CenterCog -->
|
||||
<Texture Name="gClockTowerCenterCogBeamTex" OutName="clocktower_center_cog_beam" Format="rgba16" Width="32" Height="32" Offset="0xC560" />
|
||||
<Texture Name="gClockTowerCenterCogTex" OutName="clocktower_center_cog" Format="ia8" Width="64" Height="64" Offset="0xCD60" />
|
||||
|
||||
<!-- StoneDoors -->
|
||||
<Texture Name="gClockTowerStoneDoorTex" OutName="clocktower_stone_door" Format="ci4" Width="64" Height="64" Offset="0xDD60" />
|
||||
|
||||
<!-- Waterwheel -->
|
||||
<Texture Name="gClockTowerWaterWheelWoodTex" OutName="clocktower_water_wheel_wood" Format="rgba16" Width="32" Height="32" Offset="0xE560" />
|
||||
<Texture Name="gClockTowerWaterWheelGrassyWoodTex" OutName="clocktower_water_wheel_grassy_wood" Format="rgba16" Width="32" Height="32" Offset="0xED60" />
|
||||
|
||||
<!-- Organ Pipes -->
|
||||
<Texture Name="gClockTowerOrganPipesThinTex" OutName="clocktower_organ_pipes_thin" Format="ia4" Width="32" Height="32" Offset="0xF560" />
|
||||
<Texture Name="gClockTowerOrganPipesThickTex" OutName="clocktower_organ_pipes_thick" Format="ia4" Width="32" Height="32" Offset="0xF760" />
|
||||
|
||||
<!-- Organ Keys -->
|
||||
<!-- Keys get progressively blurrier-->
|
||||
<Texture Name="gClockTowerOrganKeys1Tex" OutName="clocktower_organ_keys_1" Format="i4" Width="32" Height="16" Offset="0xF960" />
|
||||
<Texture Name="gClockTowerOrganKeys2Tex" OutName="clocktower_organ_keys_2" Format="i4" Width="32" Height="16" Offset="0xFA60" />
|
||||
<Texture Name="gClockTowerOrganKeys3Tex" OutName="clocktower_organ_keys_3" Format="i4" Width="32" Height="16" Offset="0xFB60" />
|
||||
<Texture Name="gClockTowerOrganKeys4Tex" OutName="clocktower_organ_keys_4" Format="i4" Width="32" Height="16" Offset="0xFC60" />
|
||||
|
||||
<!-- DLists and Collision -->
|
||||
|
||||
<!-- CeilingCog -->
|
||||
<DList Name="gClockTowerEmpty1DL" Offset="0x10820" />
|
||||
<DList Name="gClockTowerCeilingCogDL" Offset="0x10828" />
|
||||
|
||||
<!-- Corridor -->
|
||||
<DList Name="gClockTowerCorridorFoliageDL" Offset="0x129D0" />
|
||||
<DList Name="gClockTowerCorridorDL" Offset="0x12DA0" />
|
||||
<Collision Name="gClockTowerCorridorCol" Offset="0x142E8" />
|
||||
|
||||
<!-- Organ -->
|
||||
<DList Name="gClockTowerOrganPipesDL" Offset="0x15F30" />
|
||||
<DList Name="gClockTowerOrganDL" Offset="0x160A0" />
|
||||
<Collision Name="gClockTowerOrganCol" Offset="0x16E70" />
|
||||
|
||||
<!-- CenterCog -->
|
||||
<DList Name="gClockTowerEmpty2DL" Offset="0x17010" />
|
||||
<DList Name="gClockTowerCenterCogDL" Offset="0x17018" />
|
||||
|
||||
<!-- StoneDoorMain -->
|
||||
<DList Name="gClockTowerStoneDoorMainDL" Offset="0x17220" />
|
||||
<Collision Name="gClockTowerStoneDoorMainCol" Offset="0x17410" />
|
||||
|
||||
<!-- StoneDoor -->
|
||||
<DList Name="gClockTowerStoneDoorDL" Offset="0x174E0" />
|
||||
<Collision Name="gClockTowerStoneDoorCol" Offset="0x17650" />
|
||||
|
||||
<!-- WaterWheel -->
|
||||
<DList Name="gClockTowerEmpty3DL" Offset="0x18110" />
|
||||
<DList Name="gClockTowerWaterWheelDL" Offset="0x18118" />
|
||||
<Collision Name="gClockTowerWaterWheelCol" Offset="0x18588" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -2,15 +2,18 @@
|
||||
<File Name="object_dmask" Segment="6">
|
||||
<Animation Name="object_dmask_Anim_00017C" Offset="0x17C" />
|
||||
<Animation Name="object_dmask_Anim_0001A8" Offset="0x1A8" />
|
||||
<!-- <Blob Name="object_dmask_Blob_0001B8" Size="0x28" Offset="0x1B8" /> -->
|
||||
<Limb Name="object_dmask_Standardlimb_01C0" Type="Standard" Offset="0x1C0" />
|
||||
<Skeleton Name="object_dmask_Skel_001D0" Type="Flex" LimbType="Standard" Offset="0x1D0" />
|
||||
<DList Name="object_dmask_DL_000430" Offset="0x430" />
|
||||
<Texture Name="object_dmask_Tex_000578" OutName="tex_000578" Format="i8" Width="64" Height="32" Offset="0x578" />
|
||||
<Texture Name="object_dmask_Tex_000D78" OutName="tex_000D78" Format="i8" Width="32" Height="16" Offset="0xD78" />
|
||||
<Animation Name="object_dmask_Anim_001090" Offset="0x1090" />
|
||||
<!-- <Blob Name="object_dmask_Blob_0010A0" Size="0x20" Offset="0x10A0" /> -->
|
||||
<Limb Name="object_dmask_Standardlimb_010A0" Type="Standard" Offset="0x10A0" />
|
||||
<Skeleton Name="object_dmask_Skel_010B0" Type="Normal" LimbType="Standard" Offset="0x10B0" />
|
||||
<Animation Name="object_dmask_Anim_0011A0" Offset="0x11A0" />
|
||||
<Animation Name="object_dmask_Anim_0013A4" Offset="0x13A4" />
|
||||
<!-- <Blob Name="object_dmask_Blob_0013B4" Size="0x2C" Offset="0x13B4" /> -->
|
||||
<Limb Name="object_dmask_Standardlimb_013C0" Type="Standard" Offset="0x13C0" />
|
||||
<Skeleton Name="object_dmask_Skel_013D0" Type="Normal" LimbType="Standard" Offset="0x13D0" />
|
||||
<DList Name="object_dmask_DL_001E70" Offset="0x1E70" />
|
||||
<Texture Name="object_dmask_Tex_002220" OutName="tex_002220" Format="rgba16" Width="32" Height="64" Offset="0x2220" />
|
||||
<Texture Name="object_dmask_Tex_003220" OutName="tex_003220" Format="rgba16" Width="16" Height="16" Offset="0x3220" />
|
||||
@@ -19,6 +22,7 @@
|
||||
<Texture Name="object_dmask_Tex_003820" OutName="tex_003820" Format="rgba16" Width="16" Height="16" Offset="0x3820" />
|
||||
<Texture Name="object_dmask_Tex_003A20" OutName="tex_003A20" Format="rgba16" Width="32" Height="32" Offset="0x3A20" />
|
||||
<Animation Name="object_dmask_Anim_004288" Offset="0x4288" />
|
||||
<!-- <Blob Name="object_dmask_Blob_004298" Size="0x28" Offset="0x4298" /> -->
|
||||
<Limb Name="object_dmask_Standardlimb_042A0" Type="Standard" Offset="0x42A0" />
|
||||
<Skeleton Name="object_dmask_Skel_042B0" Type="Normal" LimbType="Standard" Offset="0x42B0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -9,7 +9,9 @@
|
||||
<Texture Name="object_dnk_Tex_001380" OutName="tex_001380" Format="rgba16" Width="16" Height="16" Offset="0x1380" />
|
||||
<Texture Name="object_dnk_Tex_001580" OutName="tex_001580" Format="rgba16" Width="8" Height="8" Offset="0x1580" />
|
||||
<Texture Name="object_dnk_Tex_001600" OutName="tex_001600" Format="rgba16" Width="8" Height="8" Offset="0x1600" />
|
||||
<!-- <Blob Name="object_dnk_Blob_001680" Size="0x180" Offset="0x1680" /> -->
|
||||
<Texture Name="object_dnk_Tex_001680" OutName="tex_001680" Format="rgba16" Width="8" Height="8" Offset="0x1680" />
|
||||
<Texture Name="object_dnk_Tex_001700" OutName="tex_001700" Format="rgba16" Width="8" Height="8" Offset="0x1700" />
|
||||
<Texture Name="object_dnk_Tex_001780" OutName="tex_001780" Format="rgba16" Width="8" Height="8" Offset="0x1780" />
|
||||
<DList Name="object_dnk_DL_001DD0" Offset="0x1DD0" />
|
||||
<DList Name="object_dnk_DL_001E58" Offset="0x1E58" />
|
||||
<DList Name="object_dnk_DL_001E68" Offset="0x1E68" />
|
||||
|
||||
@@ -52,7 +52,10 @@
|
||||
<Texture Name="object_dnp_Tex_00F5D0" OutName="tex_00F5D0" Format="rgba16" Width="16" Height="16" Offset="0xF5D0" />
|
||||
<Texture Name="object_dnp_Tex_00F7D0" OutName="tex_00F7D0" Format="rgba16" Width="32" Height="32" Offset="0xF7D0" />
|
||||
<Texture Name="object_dnp_Tex_00FFD0" OutName="tex_00FFD0" Format="rgba16" Width="16" Height="32" Offset="0xFFD0" />
|
||||
<!-- <Blob Name="object_dnp_Blob_0103D0" Size="0x800" Offset="0x103D0" /> -->
|
||||
<Texture Name="object_dnp_Tex_0103D0" OutName="tex_0103D0" Format="rgba16" Width="16" Height="16" Offset="0x103D0" />
|
||||
<Texture Name="object_dnp_Tex_0105D0" OutName="tex_0105D0" Format="rgba16" Width="16" Height="16" Offset="0x105D0" />
|
||||
<Texture Name="object_dnp_Tex_0107D0" OutName="tex_0107D0" Format="rgba16" Width="16" Height="16" Offset="0x107D0" />
|
||||
<Texture Name="object_dnp_Tex_0109D0" OutName="tex_0109D0" Format="rgba16" Width="16" Height="16" Offset="0x109D0" />
|
||||
<Limb Name="object_dnp_Standardlimb_010BD0" Type="Standard" Offset="0x10BD0" />
|
||||
<Limb Name="object_dnp_Standardlimb_010BDC" Type="Standard" Offset="0x10BDC" />
|
||||
<Limb Name="object_dnp_Standardlimb_010BE8" Type="Standard" Offset="0x10BE8" />
|
||||
|
||||
@@ -1,42 +1,45 @@
|
||||
<Root>
|
||||
<!-- Assets for the King's Chamber Deku Guards -->
|
||||
<File Name="object_dns" Segment="6">
|
||||
<Animation Name="object_dns_Anim_0002A8" Offset="0x2A8" />
|
||||
<Animation Name="object_dns_Anim_000734" Offset="0x734" />
|
||||
<Animation Name="object_dns_Anim_0008F4" Offset="0x8F4" />
|
||||
<Animation Name="object_dns_Anim_000BD8" Offset="0xBD8" />
|
||||
<Animation Name="object_dns_Anim_000D58" Offset="0xD58" />
|
||||
<Animation Name="object_dns_Anim_000FEC" Offset="0xFEC" />
|
||||
<DList Name="object_dns_DL_001640" Offset="0x1640" />
|
||||
<DList Name="object_dns_DL_0016F0" Offset="0x16F0" />
|
||||
<DList Name="object_dns_DL_0017A0" Offset="0x17A0" />
|
||||
<DList Name="object_dns_DL_0018B8" Offset="0x18B8" />
|
||||
<DList Name="object_dns_DL_0019B8" Offset="0x19B8" />
|
||||
<DList Name="object_dns_DL_001A50" Offset="0x1A50" />
|
||||
<DList Name="object_dns_DL_001AD8" Offset="0x1AD8" />
|
||||
<DList Name="object_dns_DL_001B90" Offset="0x1B90" />
|
||||
<DList Name="object_dns_DL_001C20" Offset="0x1C20" />
|
||||
<DList Name="object_dns_DL_001CB0" Offset="0x1CB0" />
|
||||
<DList Name="object_dns_DL_001D40" Offset="0x1D40" />
|
||||
<DList Name="object_dns_DL_001DD8" Offset="0x1DD8" />
|
||||
<Texture Name="object_dns_Tex_001E68" OutName="tex_001E68" Format="rgba16" Width="32" Height="32" Offset="0x1E68" />
|
||||
<Texture Name="object_dns_Tex_002668" OutName="tex_002668" Format="rgba16" Width="16" Height="16" Offset="0x2668" />
|
||||
<Texture Name="object_dns_Tex_002868" OutName="tex_002868" Format="rgba16" Width="8" Height="8" Offset="0x2868" />
|
||||
<!-- <Blob Name="object_dns_Blob_0028E8" Size="0x180" Offset="0x28E8" /> -->
|
||||
<DList Name="object_dns_DL_002C48" Offset="0x2C48" />
|
||||
<Limb Name="object_dns_Standardlimb_002D18" Type="Standard" Offset="0x2D18" />
|
||||
<Limb Name="object_dns_Standardlimb_002D24" Type="Standard" Offset="0x2D24" />
|
||||
<Limb Name="object_dns_Standardlimb_002D30" Type="Standard" Offset="0x2D30" />
|
||||
<Limb Name="object_dns_Standardlimb_002D3C" Type="Standard" Offset="0x2D3C" />
|
||||
<Limb Name="object_dns_Standardlimb_002D48" Type="Standard" Offset="0x2D48" />
|
||||
<Limb Name="object_dns_Standardlimb_002D54" Type="Standard" Offset="0x2D54" />
|
||||
<Limb Name="object_dns_Standardlimb_002D60" Type="Standard" Offset="0x2D60" />
|
||||
<Limb Name="object_dns_Standardlimb_002D6C" Type="Standard" Offset="0x2D6C" />
|
||||
<Limb Name="object_dns_Standardlimb_002D78" Type="Standard" Offset="0x2D78" />
|
||||
<Limb Name="object_dns_Standardlimb_002D84" Type="Standard" Offset="0x2D84" />
|
||||
<Limb Name="object_dns_Standardlimb_002D90" Type="Standard" Offset="0x2D90" />
|
||||
<Limb Name="object_dns_Standardlimb_002D9C" Type="Standard" Offset="0x2D9C" />
|
||||
<Skeleton Name="object_dns_Skel_002DD8" Type="Normal" LimbType="Standard" Offset="0x2DD8" />
|
||||
<Animation Name="object_dns_Anim_003310" Offset="0x3310" />
|
||||
<Animation Name="object_dns_Anim_0034EC" Offset="0x34EC" />
|
||||
<Animation Name="gKingsChamberDekuGuardDanceAnim" Offset="0x2A8" /> <!-- Original name is "dns_dance" -->
|
||||
<Animation Name="gKingsChamberDekuGuardFlipAnim" Offset="0x734" /> <!-- Original name is "dns_dancejump" -->
|
||||
<Animation Name="gKingsChamberDekuGuardSurpriseStartAnim" Offset="0x8F4" /> <!-- Original name is "dns_furueru" ("to shiver") -->
|
||||
<Animation Name="gKingsChamberDekuGuardSurpriseLoopAnim" Offset="0xBD8" />
|
||||
<Animation Name="gKingsChamberDekuGuardRunStartAnim" Offset="0xD58" /> <!-- Original name is "dns_hasiru" ("to run") -->
|
||||
<Animation Name="gKingsChamberDekuGuardRunLoopAnim" Offset="0xFEC" />
|
||||
<DList Name="gKingsChamberDekuGuardRightFootDL" Offset="0x1640" />
|
||||
<DList Name="gKingsChamberDekuGuardLeftFootDL" Offset="0x16F0" />
|
||||
<DList Name="gKingsChamberDekuGuardSnoutDL" Offset="0x17A0" />
|
||||
<DList Name="gKingsChamberDekuGuardHeadDL" Offset="0x18B8" />
|
||||
<DList Name="gKingsChamberDekuGuardStalkDL" Offset="0x19B8" />
|
||||
<DList Name="gKingsChamberDekuGuardEyesDL" Offset="0x1A50" />
|
||||
<DList Name="gKingsChamberDekuGuardTorsoDL" Offset="0x1AD8" />
|
||||
<DList Name="gKingsChamberDekuGuardLeftMustacheDL" Offset="0x1B90" />
|
||||
<DList Name="gKingsChamberDekuGuardRightMustacheDL" Offset="0x1C20" />
|
||||
<DList Name="gKingsChamberDekuGuardLeftLeafDL" Offset="0x1CB0" />
|
||||
<DList Name="gKingsChamberDekuGuardCenterLeafDL" Offset="0x1D40" />
|
||||
<DList Name="gKingsChamberDekuGuardRightLeafDL" Offset="0x1DD8" />
|
||||
<Texture Name="gKingsChamberDekuGuardLeafTex" OutName="kings_chamber_deku_guard_leaf" Format="rgba16" Width="32" Height="32" Offset="0x1E68" />
|
||||
<Texture Name="gKingsChamberDekuGuardBodyTex" OutName="kings_chamber_deku_guard_body" Format="rgba16" Width="16" Height="16" Offset="0x2668" />
|
||||
<Texture Name="gKingsChamberDekuGuardMouthTex" OutName="kings_chamber_deku_guard_mouth" Format="rgba16" Width="8" Height="8" Offset="0x2868" />
|
||||
<Texture Name="gKingsChamberDekuGuardEyeOpenTex" OutName="kings_chamber_deku_guard_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />" Format="rgba16" Width="8" Height="8" Offset="0x28E8" />
|
||||
<Texture Name="gKingsChamberDekuGuardEyeHalfTex" OutName="kings_chamber_deku_guard_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x2968" />
|
||||
<Texture Name="gKingsChamberDekuGuardEyeClosedTex" OutName="kings_chamber_deku_guard_eye_closed" Format="rgba16" Width="8" Height="8" Offset="0x29E8" />
|
||||
<DList Name="gKingsChamberDekuGuardDekuFlower" Offset="0x2C48" />
|
||||
<Limb Name="gKingsChamberDekuGuardTorsoLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_TORSO" Offset="0x2D18" />
|
||||
<Limb Name="gKingsChamberDekuGuardHeadLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_HEAD" Offset="0x2D24" />
|
||||
<Limb Name="gKingsChamberDekuGuardStalkLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_STALK" Offset="0x2D30" />
|
||||
<Limb Name="gKingsChamberDekuGuardLeftLeafLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_LEFT_LEAF" Offset="0x2D3C" />
|
||||
<Limb Name="gKingsChamberDekuGuardRightLeafLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_RIGHT_LEAF" Offset="0x2D48" />
|
||||
<Limb Name="gKingsChamberDekuGuardCenterLeafLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_CENTER_LEAF" Offset="0x2D54" />
|
||||
<Limb Name="gKingsChamberDekuGuardSnoutLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_SNOUT" Offset="0x2D60" />
|
||||
<Limb Name="gKingsChamberDekuGuardRightMustacheLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_RIGHT_MUSTACHE" Offset="0x2D6C" />
|
||||
<Limb Name="gKingsChamberDekuGuardLeftMustacheLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_LEFT_MUSTACHE" Offset="0x2D78" />
|
||||
<Limb Name="gKingsChamberDekuGuardEyesLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_EYES" Offset="0x2D84" />
|
||||
<Limb Name="gKingsChamberDekuGuardLeftFootLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_LEFT_FOOT" Offset="0x2D90" />
|
||||
<Limb Name="gKingsChamberDekuGuardRightFootLimb" Type="Standard" EnumName="KINGS_CHAMBER_DEKU_GUARD_LIMB_RIGHT_FOOT" Offset="0x2D9C" />
|
||||
<Skeleton Name="gKingsChamberDekuGuardSkel" Type="Normal" LimbType="Standard" LimbNone="KINGS_CHAMBER_DEKU_GUARD_LIMB_NONE" LimbMax="KINGS_CHAMBER_DEKU_GUARD_LIMB_MAX" EnumName="KingsChamberDekuGuardLimbs" Offset="0x2DD8" />
|
||||
<Animation Name="gKingsChamberDekuGuardIdleAnim" Offset="0x3310" /> <!-- Original name is "dns_wait" -->
|
||||
<Animation Name="gKingsChamberDekuGuardWalkAnim" Offset="0x34EC" /> <!-- Original name is "dns_walk" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_dor02" Segment="6">
|
||||
<DList Name="object_dor02_DL_000420" Offset="0x420" />
|
||||
<DList Name="object_dor02_DL_000428" Offset="0x428" />
|
||||
<Texture Name="object_dor02_Tex_000610" OutName="tex_000610" Format="rgba16" Width="32" Height="64" Offset="0x610" />
|
||||
<DList Name="object_dor02_DL_000420" Offset="0x420"/>
|
||||
<DList Name="gZoraHallDoorDL" Offset="0x428"/>
|
||||
<Texture Name="gZoraHallDoorTex" OutName="zora_hall_door" Format="rgba16" Width="32" Height="64" Offset="0x610"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_dor03" Segment="6">
|
||||
<DList Name="object_dor03_DL_0003C0" Offset="0x3C0" />
|
||||
<Texture Name="object_dor03_Tex_0004D0" OutName="tex_0004D0" Format="rgba16" Width="32" Height="64" Offset="0x4D0" />
|
||||
<DList Name="gSwampDoorDL" Offset="0x3C0" />
|
||||
<Texture Name="gSwampDoorTex" OutName="swamp_door" Format="rgba16" Width="32" Height="64" Offset="0x4D0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_dor04" Segment="6">
|
||||
<DList Name="object_dor04_DL_000460" Offset="0x460" />
|
||||
<DList Name="object_dor04_DL_000468" Offset="0x468" />
|
||||
<Texture Name="object_dor04_Tex_000658" OutName="tex_000658" Format="rgba16" Width="64" Height="32" Offset="0x658" />
|
||||
<DList Name="gMagicHagPotionShopDoorEndDL" Offset="0x460"/>
|
||||
<DList Name="gMagicHagPotionShopDoorDL" Offset="0x468"/>
|
||||
<Texture Name="gMagicHagPotionShopDoorTex" OutName="magic_hag_potion_shop_door" Format="rgba16" Width="64" Height="32" Offset="0x658"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -15,6 +15,9 @@
|
||||
<Texture Name="object_dy_obj_Tex_00D240" OutName="tex_00D240" Format="i4" Width="32" Height="32" Offset="0xD240" />
|
||||
<Texture Name="object_dy_obj_Tex_00D440" OutName="tex_00D440" Format="i8" Width="16" Height="16" Offset="0xD440" />
|
||||
<Texture Name="object_dy_obj_Tex_00D540" OutName="tex_00D540" Format="i8" Width="32" Height="64" Offset="0xD540" />
|
||||
<Array Name="object_dy_obj_Vtx_00DD40" Count="27" Offset="0xDD40">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_dy_obj_DL_00DEF0" Offset="0xDEF0" />
|
||||
<DList Name="object_dy_obj_DL_013810" Offset="0x13810" />
|
||||
<DList Name="object_dy_obj_DL_013928" Offset="0x13928" />
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
<Root>
|
||||
<File Name="object_f52_obj" Segment="6">
|
||||
<DList Name="object_f52_obj_DL_000570" Offset="0x570" />
|
||||
<DList Name="object_f52_obj_DL_000698" Offset="0x698" />
|
||||
<DList Name="object_f52_obj_DL_0007A8" Offset="0x7A8" />
|
||||
<DList Name="object_f52_obj_DL_000840" Offset="0x840" />
|
||||
<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" />
|
||||
<DList Name="object_f52_obj_DL_000960" Offset="0x960" />
|
||||
<DList Name="object_f52_obj_DL_000570" Offset="0x570" /> <!-- Bell post -->
|
||||
<DList Name="object_f52_obj_DL_000698" Offset="0x698" /> <!-- Bell -->
|
||||
<DList Name="object_f52_obj_DL_0007A8" Offset="0x7A8" /> <!-- Bell Base -->
|
||||
<DList Name="object_f52_obj_DL_000840" Offset="0x840" /> <!-- Bell Shadow -->
|
||||
<DList Name="object_f52_obj_DL_0008D0" Offset="0x8D0" /> <!-- Bell Hook -->
|
||||
<DList Name="object_f52_obj_DL_000960" Offset="0x960" /> <!-- Bell Designs -->
|
||||
<Texture Name="object_f52_obj_Tex_000A10" OutName="tex_000A10" Format="rgba16" Width="32" Height="16" Offset="0xA10" />
|
||||
<Texture Name="object_f52_obj_Tex_000E10" OutName="tex_000E10" Format="ia16" Width="16" Height="16" Offset="0xE10" />
|
||||
<Texture Name="object_f52_obj_Tex_001010" OutName="tex_001010" Format="rgba16" Width="32" Height="16" Offset="0x1010" />
|
||||
|
||||
@@ -1,31 +1,56 @@
|
||||
<Root>
|
||||
<!--
|
||||
Contains the high-detail moon used in cutscenes and in Termina Field,
|
||||
the debris that rises from the ground as the moon is crashing, the
|
||||
ball of fire that surrounds the moon when it is crashing, and the ring
|
||||
of fire that expands outward when the moon is almost done crashing.
|
||||
-->
|
||||
<File Name="object_fall" Segment="6">
|
||||
<DList Name="object_fall_DL_000190" Offset="0x190" />
|
||||
<DList Name="object_fall_DL_000198" Offset="0x198" />
|
||||
<DList Name="object_fall_DL_000220" Offset="0x220" />
|
||||
<Texture Name="object_fall_Tex_000260" OutName="tex_000260" Format="i8" Width="16" Height="16" Offset="0x260" />
|
||||
<DList Name="object_fall_DL_000420" Offset="0x420" />
|
||||
<DList Name="object_fall_DL_000428" Offset="0x428" />
|
||||
<DList Name="object_fall_DL_000490" Offset="0x490" />
|
||||
<DList Name="object_fall_DL_000498" Offset="0x498" />
|
||||
<Array Name="object_fall_Vtx_0004C0" Count="209" Offset="0x4C0">
|
||||
<!-- Debris -->
|
||||
<DList Name="gMoonEmptyDL1" Offset="0x190" /> <!-- Was likely going to be used with gMoonDebrisModel1DL before they made all debris use the same material -->
|
||||
<DList Name="gMoonDebrisMaterialDL" Offset="0x198" />
|
||||
<DList Name="gMoonDebrisModel1DL" Offset="0x220" />
|
||||
<Texture Name="gMoonDebrisTex" OutName="moon_debris" Format="i8" Width="16" Height="16" Offset="0x260" />
|
||||
<DList Name="gMoonEmptyDL2" Offset="0x420" /> <!-- Was likely going to be used with gMoonDebrisModel2DL before they made all debris use the same material -->
|
||||
<DList Name="gMoonDebrisModel2DL" Offset="0x428" />
|
||||
<DList Name="gMoonEmptyDL3" Offset="0x490" /> <!-- Was likely going to be used with gMoonDebrisModel3DL before they made all debris use the same material -->
|
||||
<DList Name="gMoonDebrisModel3DL" Offset="0x498" />\
|
||||
|
||||
<!-- Fireball Vertices -->
|
||||
<Array Name="gMoonFireballVtx" Count="209" Offset="0x4C0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_fall_DL_0011D0" Offset="0x11D0" />
|
||||
<Texture Name="object_fall_Tex_001688" OutName="tex_001688" Format="i8" Width="64" Height="64" Offset="0x1688" />
|
||||
<Texture Name="object_fall_Tex_002688" OutName="tex_002688" Format="i4" Width="64" Height="64" Offset="0x2688" />
|
||||
<Texture Name="object_fall_Tex_002E88" OutName="tex_002E88" Format="i4" Width="64" Height="64" Offset="0x2E88" />
|
||||
<DList Name="object_fall_DL_003C30" Offset="0x3C30" />
|
||||
<Texture Name="object_fall_Tex_003E28" OutName="tex_003E28" Format="i8" Width="32" Height="64" Offset="0x3E28" />
|
||||
<Texture Name="object_fall_Tex_004628" OutName="tex_004628" Format="i8" Width="32" Height="64" Offset="0x4628" />
|
||||
<TextureAnimation Name="object_fall_Matanimheader_004E38" Offset="0x4E38" />
|
||||
<TextureAnimation Name="object_fall_Matanimheader_004E58" Offset="0x4E58" />
|
||||
<DList Name="object_fall_DL_0077F0" Offset="0x77F0" />
|
||||
<Texture Name="object_fall_TLUT_0082F8" OutName="tlut_0082F8" Format="rgba16" Width="4" Height="4" Offset="0x82F8" />
|
||||
<Texture Name="object_fall_TLUT_008318" OutName="tlut_008318" Format="rgba16" Width="4" Height="4" Offset="0x8318" />
|
||||
<Texture Name="object_fall_Tex_008338" OutName="tex_008338" Format="rgba16" Width="32" Height="32" Offset="0x8338" />
|
||||
<Texture Name="object_fall_Tex_008B38" OutName="tex_008B38" Format="rgba16" Width="64" Height="32" Offset="0x8B38" />
|
||||
<Texture Name="object_fall_Tex_009B38" OutName="tex_009B38" Format="ci4" Width="64" Height="64" Offset="0x9B38" />
|
||||
<Texture Name="object_fall_Tex_00A338" OutName="tex_00A338" Format="ci4" Width="64" Height="64" Offset="0xA338" />
|
||||
|
||||
<!-- Fireball DisplayList -->
|
||||
<DList Name="gMoonFireballDL" Offset="0x11D0" />
|
||||
|
||||
<!-- Fireball Textures -->
|
||||
<Texture Name="gMoonFireballFlecksTex" OutName="moon_fireball_flecks" Format="i8" Width="64" Height="64" Offset="0x1688" />
|
||||
<Texture Name="gMoonFireballFlamesTex" OutName="moon_fireball_flames" Format="i4" Width="64" Height="64" Offset="0x2688" />
|
||||
<Texture Name="gMoonFireballMaskTex" OutName="moon_fireball_mask" Format="i4" Width="64" Height="64" Offset="0x2E88" />
|
||||
|
||||
<!-- Fire Ring DisplayList -->
|
||||
<DList Name="gMoonFireRingDL" Offset="0x3C30" />
|
||||
|
||||
<!-- Fire Ring Textures -->
|
||||
<Texture Name="gMoonFireRingFlamesTex" OutName="moon_fire_ring_flames" Format="i8" Width="32" Height="64" Offset="0x3E28" />
|
||||
<Texture Name="gMoonFireRingMaskTex" OutName="moon_fire_ring_mask" Format="i8" Width="32" Height="64" Offset="0x4628" />
|
||||
|
||||
<!-- Fire Ring Texture Animation -->
|
||||
<TextureAnimation Name="gMoonFireRingTexAnim" Offset="0x4E38" />
|
||||
|
||||
<!-- Unused Fireball Texture Animation -->
|
||||
<TextureAnimation Name="gMoonUnusedFireballTexAnim" Offset="0x4E58" /> <!-- Almost certainly scrapped for just doing the TwoTexScrolls manually in EnFall_Fireball_Draw -->
|
||||
|
||||
<!-- Moon DisplayList -->
|
||||
<DList Name="gMoonDL" Offset="0x77F0" />
|
||||
|
||||
<!-- Moon Textures -->
|
||||
<Texture Name="gMoonFarSideTLUT" OutName="moon_far_side_tlut" Format="rgba16" Width="4" Height="4" Offset="0x82F8" />
|
||||
<Texture Name="gMoonFaceTLUT" OutName="moon_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x8318" />
|
||||
<Texture Name="gMoonEyeTex" OutName="moon_eye" Format="rgba16" Width="32" Height="32" Offset="0x8338" />
|
||||
<Texture Name="gMoonTeethTex" OutName="moon_teeth" Format="rgba16" Width="64" Height="32" Offset="0x8B38" />
|
||||
<Texture Name="gMoonFarSideTex" OutName="moon_far_side" Format="ci4" Width="64" Height="64" Offset="0x9B38" />
|
||||
<Texture Name="gMoonFaceTex" OutName="moon_face" Format="ci4" Width="64" Height="64" Offset="0xA338" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,12 +1,16 @@
|
||||
<Root>
|
||||
<!--
|
||||
Open-mouth version of the moon and the "warp beam" that emerges from the
|
||||
moon's mouth, both used in the cutscene before warping to the moon.
|
||||
-->
|
||||
<File Name="object_fall2" Segment="6">
|
||||
<DList Name="object_fall2_DL_002970" Offset="0x2970" />
|
||||
<Texture Name="object_fall2_TLUT_0034A8" OutName="tlut_0034A8" Format="rgba16" Width="4" Height="4" Offset="0x34A8" />
|
||||
<Texture Name="object_fall2_TLUT_0034C8" OutName="tlut_0034C8" Format="rgba16" Width="4" Height="4" Offset="0x34C8" />
|
||||
<Texture Name="object_fall2_Tex_0034E8" OutName="tex_0034E8" Format="rgba16" Width="32" Height="32" Offset="0x34E8" />
|
||||
<Texture Name="object_fall2_Tex_003CE8" OutName="tex_003CE8" Format="ci4" Width="64" Height="64" Offset="0x3CE8" />
|
||||
<Texture Name="object_fall2_Tex_0044E8" OutName="tex_0044E8" Format="ci4" Width="64" Height="64" Offset="0x44E8" />
|
||||
<Texture Name="object_fall2_Tex_004CE8" OutName="tex_004CE8" Format="rgba16" Width="64" Height="32" Offset="0x4CE8" />
|
||||
<DList Name="gOpenMouthMoonDL" Offset="0x2970" />
|
||||
<Texture Name="gOpenMouthMoonFarSideTLUT" OutName="open_mouth_moon_far_side_tlut" Format="rgba16" Width="4" Height="4" Offset="0x34A8" />
|
||||
<Texture Name="gOpenMouthMoonFaceTLUT" OutName="open_mouth_moon_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x34C8" />
|
||||
<Texture Name="gOpenMouthMoonEyesTex" OutName="open_mouth_moon_eyes" Format="rgba16" Width="32" Height="32" Offset="0x34E8" />
|
||||
<Texture Name="gOpenMouthMoonFarSideTex" OutName="open_mouth_moon_far_side" Format="ci4" Width="64" Height="64" Offset="0x3CE8" />
|
||||
<Texture Name="gOpenMouthMoonFaceTex" OutName="open_mouth_moon_face" Format="ci4" Width="64" Height="64" Offset="0x44E8" />
|
||||
<Texture Name="gOpenMouthMoonTeethTex" OutName="open_mouth_moon_teeth" Format="rgba16" Width="64" Height="32" Offset="0x4CE8" />
|
||||
<!-- <Blob Name="object_fall2_Blob_005CE8" Size="0x228" Offset="0x5CE8" /> -->
|
||||
<DList Name="object_fall2_DL_006E00" Offset="0x6E00" />
|
||||
<DList Name="object_fall2_DL_006EF0" Offset="0x6EF0" />
|
||||
|
||||
@@ -11,7 +11,8 @@
|
||||
<Texture Name="object_fr_Tex_004BA0" OutName="tex_004BA0" Format="rgba16" Width="16" Height="16" Offset="0x4BA0" />
|
||||
<Texture Name="object_fr_Tex_004DA0" OutName="tex_004DA0" Format="rgba16" Width="32" Height="32" Offset="0x4DA0" />
|
||||
<Texture Name="object_fr_Tex_0055A0" OutName="tex_0055A0" Format="i8" Width="32" Height="32" Offset="0x55A0" />
|
||||
<!-- <Blob Name="object_fr_Blob_0059A0" Size="0x400" Offset="0x59A0" /> -->
|
||||
<Texture Name="object_fr_Tex_0059A0" OutName="tex_0059A0" Format="rgba16" Width="16" Height="16" Offset="0x59A0" />
|
||||
<Texture Name="object_fr_Tex_005BA0" OutName="tex_005BA0" Format="rgba16" Width="16" Height="16" Offset="0x5BA0" />
|
||||
<Texture Name="object_fr_Tex_005DA0" OutName="tex_005DA0" Format="ia16" Width="32" Height="32" Offset="0x5DA0" />
|
||||
<Texture Name="object_fr_Tex_0065A0" OutName="tex_0065A0" Format="ia16" Width="32" Height="32" Offset="0x65A0" />
|
||||
<DList Name="object_fr_DL_008EC0" Offset="0x8EC0" />
|
||||
|
||||
@@ -31,13 +31,15 @@
|
||||
<Texture Name="object_fsn_Tex_0056C0" OutName="tex_0056C0" Format="rgba16" Width="16" Height="16" Offset="0x56C0" />
|
||||
<Texture Name="object_fsn_Tex_0058C0" OutName="tex_0058C0" Format="rgba16" Width="16" Height="16" Offset="0x58C0" />
|
||||
<Texture Name="object_fsn_Tex_005AC0" OutName="tex_005AC0" Format="ci8" Width="16" Height="16" Offset="0x5AC0" />
|
||||
<!-- <Blob Name="object_fsn_Blob_005BC0" Size="0x400" Offset="0x5BC0" /> -->
|
||||
<Texture Name="object_fsn_Tex_005BC0" OutName="tex_005BC0" Format="ci8" Width="32" Height="32" Offset="0x5BC0" />
|
||||
<Texture Name="object_fsn_Tex_005FC0" OutName="tex_005FC0" Format="ci8" Width="8" Height="8" Offset="0x5FC0" />
|
||||
<Texture Name="object_fsn_Tex_006000" OutName="tex_006000" Format="ci8" Width="16" Height="16" Offset="0x6000" />
|
||||
<Texture Name="object_fsn_Tex_006100" OutName="tex_006100" Format="ci8" Width="32" Height="32" Offset="0x6100" />
|
||||
<Texture Name="object_fsn_Tex_006500" OutName="tex_006500" Format="ci8" Width="8" Height="8" Offset="0x6500" />
|
||||
<Texture Name="object_fsn_Tex_006540" OutName="tex_006540" Format="rgba16" Width="32" Height="32" Offset="0x6540" />
|
||||
<!-- <Blob Name="object_fsn_Blob_006D40" Size="0x4C98" Offset="0x6D40" /> -->
|
||||
<Texture Name="object_fsn_Tex_006D40" OutName="tex_006D40" Format="ci8" Width="32" Height="32" Offset="0x6D40" />
|
||||
<Texture Name="object_fsn_Tex_007140" OutName="tex_007140" Format="ci8" Width="32" Height="32" Offset="0x7140" />
|
||||
<!-- <Blob Name="object_fsn_Blob_007540" Size="0x4498" Offset="0x7540" /> -->
|
||||
<Animation Name="object_fsn_Anim_00B9D8" Offset="0xB9D8" />
|
||||
<Animation Name="object_fsn_Anim_00C26C" Offset="0xC26C" />
|
||||
<Animation Name="object_fsn_Anim_00C58C" Offset="0xC58C" />
|
||||
@@ -53,7 +55,8 @@
|
||||
<!-- <Blob Name="object_fsn_Blob_00FB30" Size="0x3040" Offset="0xFB30" /> -->
|
||||
<Animation Name="object_fsn_Anim_012C34" Offset="0x12C34" />
|
||||
<Animation Name="object_fsn_Anim_0131FC" Offset="0x131FC" />
|
||||
<!-- <Blob Name="object_fsn_Blob_01320C" Size="0x124" Offset="0x1320C" /> -->
|
||||
<LimbTable Name="object_fsn_LimbTable_0132DC" LimbType="Standard" Count="17" Offset="0x132DC"/> <!-- object_fsn_Skel_013320 specifies 18 limbs but only 17 exist, ZAPD breaks if this is not specified manually -->
|
||||
<Skeleton Name="object_fsn_Skel_013320" Type="Flex" LimbType="Standard" Offset="0x13320" />
|
||||
<Animation Name="object_fsn_Anim_0138B0" Offset="0x138B0" />
|
||||
<Animation Name="object_fsn_Anim_01430C" Offset="0x1430C" />
|
||||
</File>
|
||||
|
||||
@@ -27,7 +27,10 @@
|
||||
<Texture Name="object_fu_Tex_0056E0" OutName="tex_0056E0" Format="ci8" Width="32" Height="32" Offset="0x56E0" />
|
||||
<Texture Name="object_fu_Tex_005AE0" OutName="tex_005AE0" Format="ci8" Width="32" Height="32" Offset="0x5AE0" />
|
||||
<Texture Name="object_fu_Tex_005EE0" OutName="tex_005EE0" Format="ci8" Width="8" Height="8" Offset="0x5EE0" />
|
||||
<!-- <Blob Name="object_fu_Blob_005F20" Size="0xC00" Offset="0x5F20" /> -->
|
||||
<Texture Name="object_fu_Tex_005F20" OutName="tex_005F20" Format="ci8" Width="32" Height="32" Offset="0x5F20" />
|
||||
<Texture Name="object_fu_Tex_006320" OutName="tex_006320" Format="ci8" Width="32" Height="32" Offset="0x6320" />
|
||||
<Texture Name="object_fu_Tex_006720" OutName="tex_006720" Format="ci8" Width="32" Height="16" Offset="0x6720" />
|
||||
<Texture Name="object_fu_Tex_006920" OutName="tex_006920" Format="ci8" Width="32" Height="16" Offset="0x6920" />
|
||||
<Texture Name="object_fu_Tex_006B20" OutName="tex_006B20" Format="ci8" Width="8" Height="16" Offset="0x6B20" />
|
||||
<Limb Name="object_fu_Standardlimb_006BA0" Type="Standard" Offset="0x6BA0" />
|
||||
<Limb Name="object_fu_Standardlimb_006BAC" Type="Standard" Offset="0x6BAC" />
|
||||
|
||||
@@ -51,24 +51,24 @@
|
||||
<Texture Name="gGiantBeardTex" OutName="giant_beard" Format="rgba16" Width="16" Height="16" Offset="0x76C0" />
|
||||
|
||||
<!-- Giant Limbs -->
|
||||
<Limb Name="gGiantHeadLimb" Type="Standard" Offset="0x78C0" />
|
||||
<Limb Name="gGiantLeftThighLimb" Type="Standard" Offset="0x78CC" />
|
||||
<Limb Name="gGiantLeftShinLimb" Type="Standard" Offset="0x78D8" />
|
||||
<Limb Name="gGiantLeftFootLimb" Type="Standard" Offset="0x78E4" />
|
||||
<Limb Name="gGiantRightThighLimb" Type="Standard" Offset="0x78F0" />
|
||||
<Limb Name="gGiantRightShinLimb" Type="Standard" Offset="0x78FC" />
|
||||
<Limb Name="gGiantRightFootLimb" Type="Standard" Offset="0x7908" />
|
||||
<Limb Name="gGiantLeftShoulderLimb" Type="Standard" Offset="0x7914" />
|
||||
<Limb Name="gGiantLeftUpperArmLimb" Type="Standard" Offset="0x7920" />
|
||||
<Limb Name="gGiantLeftForearmLimb" Type="Standard" Offset="0x792C" />
|
||||
<Limb Name="gGiantLeftHandLimb" Type="Standard" Offset="0x7938" />
|
||||
<Limb Name="gGiantRightShoulderLimb" Type="Standard" Offset="0x7944" />
|
||||
<Limb Name="gGiantRightUpperArmLimb" Type="Standard" Offset="0x7950" />
|
||||
<Limb Name="gGiantRightForearmLimb" Type="Standard" Offset="0x795C" />
|
||||
<Limb Name="gGiantRightHandLimb" Type="Standard" Offset="0x7968" />
|
||||
<Limb Name="gGiantHeadLimb" Type="Standard" EnumName="GIANT_LIMB_HEAD" Offset="0x78C0" />
|
||||
<Limb Name="gGiantLeftThighLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_THIGH" Offset="0x78CC" />
|
||||
<Limb Name="gGiantLeftShinLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_SHIN" Offset="0x78D8" />
|
||||
<Limb Name="gGiantLeftFootLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_FOOT" Offset="0x78E4" />
|
||||
<Limb Name="gGiantRightThighLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_THIGH" Offset="0x78F0" />
|
||||
<Limb Name="gGiantRightShinLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_SHIN" Offset="0x78FC" />
|
||||
<Limb Name="gGiantRightFootLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_FOOT" Offset="0x7908" />
|
||||
<Limb Name="gGiantLeftShoulderLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_SHOULDER" Offset="0x7914" />
|
||||
<Limb Name="gGiantLeftUpperArmLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_UPPER_ARM" Offset="0x7920" />
|
||||
<Limb Name="gGiantLeftForearmLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_FOREARM" Offset="0x792C" />
|
||||
<Limb Name="gGiantLeftHandLimb" Type="Standard" EnumName="GIANT_LIMB_LEFT_HAND" Offset="0x7938" />
|
||||
<Limb Name="gGiantRightShoulderLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_SHOULDER" Offset="0x7944" />
|
||||
<Limb Name="gGiantRightUpperArmLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_UPPER_ARM" Offset="0x7950" />
|
||||
<Limb Name="gGiantRightForearmLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_FOREARM" Offset="0x795C" />
|
||||
<Limb Name="gGiantRightHandLimb" Type="Standard" EnumName="GIANT_LIMB_RIGHT_HAND" Offset="0x7968" />
|
||||
|
||||
<!-- Giant Skeleton -->
|
||||
<Skeleton Name="gGiantSkel" Type="Flex" LimbType="Standard" Offset="0x79B0" />
|
||||
<Skeleton Name="gGiantSkel" Type="Flex" LimbType="Standard" LimbNone="GIANT_LIMB_NONE" LimbMax="GIANT_LIMB_MAX" EnumName="EnGiantLimbs" Offset="0x79B0" />
|
||||
|
||||
<!-- Giant Animations -->
|
||||
<Animation Name="gGiantLookUpStartAnim" Offset="0x8394" /> <!-- Original name is "kyo_kaoage" ("raising face") -->
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
<Root>
|
||||
<!-- Assets for Nejiron -->
|
||||
<File Name="object_gmo" Segment="6">
|
||||
<Animation Name="gNejironIdleAnim" Offset="0x18" /> <!-- Original name might be "gm_default" -->
|
||||
<DList Name="gNejironBodyDL" Offset="0xB70" />
|
||||
<DList Name="gNejironEyesDL" Offset="0xE38" />
|
||||
<Texture Name="gNejironBodyTLUT" OutName="nejiron_body_palette" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
|
||||
<Texture Name="gNejironBodyTLUT" OutName="nejiron_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
|
||||
<Texture Name="gNejironBodyTex" OutName="nejiron_body" Format="ci8" Width="32" Height="32" Offset="0x10C8" />
|
||||
<Texture Name="gNejironEyeOpenTex" OutName="nejiron_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x14C8" />
|
||||
<Texture Name="gNejironEyeHalfTex" OutName="nejiron_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x18C8" />
|
||||
<Texture Name="gNejironEyeClosedTex" OutName="nejiron_eye_closed" Format="rgba16" Width="16" Height="32" Offset="0x1CC8" />
|
||||
<Limb Name="gNejironBodyLimb" Type="Standard" Offset="0x20C8" />
|
||||
<Limb Name="gNejironEyeLimb" Type="Standard" Offset="0x20D4" />
|
||||
<Skeleton Name="gNejironSkel" Type="Normal" LimbType="Standard" Offset="0x20E8" />
|
||||
<Limb Name="gNejironBodyLimb" Type="Standard" EnumName="NEJIRON_LIMB_BODY" Offset="0x20C8" />
|
||||
<Limb Name="gNejironEyeLimb" Type="Standard" EnumName="NEJIRON_LIMB_EYES" Offset="0x20D4" />
|
||||
<Skeleton Name="gNejironSkel" Type="Normal" LimbType="Standard" LimbNone="NEJIRON_LIMB_NONE" LimbMax="NEJIRON_LIMB_MAX" EnumName="NejironLimbs" Offset="0x20E8" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_hanareyama_obj" Segment="6">
|
||||
<!-- <Blob Name="object_hanareyama_obj_Blob_000000" Size="0x8" Offset="0x0" /> -->
|
||||
<DList Name="object_hanareyama_obj_DL_000008" Offset="0x8" />
|
||||
<DList Name="object_hanareyama_obj_DL_000000" Offset="0x0" />
|
||||
<DList Name="object_hanareyama_obj_DL_000020" Offset="0x20" />
|
||||
<DList Name="object_hanareyama_obj_DL_000D70" Offset="0xD70" />
|
||||
<DList Name="object_hanareyama_obj_DL_000E30" Offset="0xE30" />
|
||||
@@ -59,7 +58,12 @@
|
||||
<DList Name="object_hanareyama_obj_DL_003578" Offset="0x3578" />
|
||||
<Texture Name="object_hanareyama_obj_Tex_003638" OutName="tex_003638" Format="i4" Width="64" Height="64" Offset="0x3638" />
|
||||
<Texture Name="object_hanareyama_obj_Tex_003E38" OutName="tex_003E38" Format="rgba16" Width="32" Height="32" Offset="0x3E38" />
|
||||
<!-- <Blob Name="object_hanareyama_obj_Blob_004638" Size="0x228" Offset="0x4638" /> -->
|
||||
<Array Name="object_hanareyama_obj_DLArray_004638" Count="54" Offset="0x4638">
|
||||
<Pointer Type="Gfx"/>
|
||||
</Array>
|
||||
<Array Name="object_hanareyama_obj_Vec_004710" Count="54" Offset="0x4710">
|
||||
<Vector Type="s16" Dimensions="3" />
|
||||
</Array>
|
||||
<Collision Name="object_hanareyama_obj_Colheader_004D8C" Offset="0x4D8C" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
<TextureAnimation Name="object_in_Matanimheader_001C30" Offset="0x1C30" />
|
||||
<Animation Name="object_in_Anim_001D10" Offset="0x1D10" />
|
||||
<!-- <Blob Name="object_in_Blob_001D20" Size="0x1738" Offset="0x1D20" /> -->
|
||||
<!-- <Texture Name="object_in_TLUT_003458" OutName="tlut_003458" Format="rgba16" Width="16" Height="16" Offset="0x3458" /> -->
|
||||
<!-- <Blob Name="object_in_Blob_003658" Size="0x388" Offset="0x3658" /> -->
|
||||
<Texture Name="object_in_Tex_003520" OutName="tex_003520" Format="ci8" Width="8" Height="8" Offset="0x3520" />
|
||||
<Texture Name="object_in_Tex_0035E0" OutName="tex_0035E0" Format="ci8" Width="32" Height="32" Offset="0x35E0" />
|
||||
<Texture Name="object_in_Tex_0039E0" OutName="tex_0039E0" Format="rgba16" Width="16" Height="16" Offset="0x39E0" />
|
||||
<Texture Name="object_in_Tex_003BE0" OutName="tex_003BE0" Format="ci8" Width="16" Height="16" Offset="0x3BE0" />
|
||||
<Texture Name="object_in_Tex_003CE0" OutName="tex_003CE0" Format="ci8" Width="16" Height="16" Offset="0x3CE0" />
|
||||
@@ -17,9 +17,10 @@
|
||||
<Texture Name="object_in_Tex_004120" OutName="tex_004120" Format="rgba16" Width="8" Height="16" Offset="0x4120" />
|
||||
<Texture Name="object_in_Tex_004220" OutName="tex_004220" Format="ci8" Width="8" Height="16" Offset="0x4220" />
|
||||
<Texture Name="object_in_Tex_0042A0" OutName="tex_0042A0" Format="ci8" Width="16" Height="16" Offset="0x42A0" />
|
||||
<!-- <Blob Name="object_in_Blob_0043A0" Size="0x440" Offset="0x43A0" /> -->
|
||||
<Texture Name="object_in_Tex_0043E0" OutName="tex_0043E0" Format="ci8" Width="32" Height="32" Offset="0x43E0" />
|
||||
<Texture Name="object_in_Tex_0047E0" OutName="tex_0047E0" Format="ci8" Width="8" Height="8" Offset="0x47E0" />
|
||||
<!-- <Blob Name="object_in_Blob_004820" Size="0x800" Offset="0x4820" /> -->
|
||||
<Texture Name="object_in_Tex_004820" OutName="tex_004820" Format="ci8" Width="32" Height="32" Offset="0x4820" />
|
||||
<Texture Name="object_in_Tex_004C20" OutName="tex_004C20" Format="ci8" Width="32" Height="32" Offset="0x4C20" />
|
||||
<DList Name="object_in_DL_006780" Offset="0x6780" />
|
||||
<DList Name="object_in_DL_0073E8" Offset="0x73E8" />
|
||||
<DList Name="object_in_DL_007510" Offset="0x7510" />
|
||||
|
||||
@@ -21,15 +21,15 @@
|
||||
<DList Name="object_in2_DL_004AF8" Offset="0x4AF8" />
|
||||
<Texture Name="object_in2_Tex_004C28" OutName="tex_004C28" Format="rgba16" Width="16" Height="16" Offset="0x4C28" />
|
||||
<Texture Name="object_in2_TLUT_004E28" OutName="tlut_004E28" Format="rgba16" Width="16" Height="16" Offset="0x4E28" />
|
||||
<!-- <Blob Name="object_in2_Blob_005028" Size="0x400" Offset="0x5028" /> -->
|
||||
<Texture Name="object_in2_Tex_005028" OutName="tex_005028" Format="ci8" Width="32" Height="32" Offset="0x5028" />
|
||||
<Texture Name="object_in2_Tex_005428" OutName="tex_005428" Format="ci8" Width="8" Height="8" Offset="0x5428" />
|
||||
<Texture Name="object_in2_Tex_005468" OutName="tex_005468" Format="ci8" Width="8" Height="8" Offset="0x5468" />
|
||||
<!-- <Blob Name="object_in2_Blob_0054A8" Size="0x400" Offset="0x54A8" /> -->
|
||||
<Texture Name="object_in2_Tex_0054A8" OutName="tex_0054A8" Format="ci8" Width="32" Height="32" Offset="0x54A8" />
|
||||
<Texture Name="object_in2_Tex_0058A8" OutName="tex_0058A8" Format="rgba16" Width="16" Height="16" Offset="0x58A8" />
|
||||
<Texture Name="object_in2_Tex_005AA8" OutName="tex_005AA8" Format="ci8" Width="16" Height="16" Offset="0x5AA8" />
|
||||
<Texture Name="object_in2_Tex_005BA8" OutName="tex_005BA8" Format="ci8" Width="16" Height="16" Offset="0x5BA8" />
|
||||
<Texture Name="object_in2_Tex_005CA8" OutName="tex_005CA8" Format="i8" Width="8" Height="8" Offset="0x5CA8" />
|
||||
<!-- <Blob Name="object_in2_Blob_005CE8" Size="0x400" Offset="0x5CE8" /> -->
|
||||
<Texture Name="object_in2_Tex_005CE8" OutName="tex_005CE8" Format="ci8" Width="32" Height="32" Offset="0x5CE8" />
|
||||
<Texture Name="object_in2_Tex_0060E8" OutName="tex_0060E8" Format="ci8" Width="16" Height="32" Offset="0x60E8" />
|
||||
<Texture Name="object_in2_Tex_0062E8" OutName="tex_0062E8" Format="ci8" Width="16" Height="16" Offset="0x62E8" />
|
||||
<Texture Name="object_in2_Tex_0063E8" OutName="tex_0063E8" Format="ci8" Width="8" Height="8" Offset="0x63E8" />
|
||||
@@ -37,9 +37,9 @@
|
||||
<Texture Name="object_in2_Tex_006528" OutName="tex_006528" Format="ci8" Width="16" Height="16" Offset="0x6528" />
|
||||
<Texture Name="object_in2_Tex_006628" OutName="tex_006628" Format="i8" Width="16" Height="16" Offset="0x6628" />
|
||||
<Texture Name="object_in2_Tex_006728" OutName="tex_006728" Format="i8" Width="16" Height="16" Offset="0x6728" />
|
||||
<!-- <Blob Name="object_in2_Blob_006828" Size="0x400" Offset="0x6828" /> -->
|
||||
<Texture Name="object_in2_Tex_006828" OutName="tex_006828" Format="ci8" Width="32" Height="32" Offset="0x6828" />
|
||||
<Texture Name="object_in2_Tex_006C28" OutName="tex_006C28" Format="ci8" Width="8" Height="8" Offset="0x6C28" />
|
||||
<!-- <Blob Name="object_in2_Blob_006C68" Size="0x400" Offset="0x6C68" /> -->
|
||||
<Texture Name="object_in2_Tex_006C68" OutName="tex_006C68" Format="ci8" Width="32" Height="32" Offset="0x6C68" />
|
||||
<Texture Name="object_in2_Tex_007068" OutName="tex_007068" Format="ci8" Width="8" Height="8" Offset="0x7068" />
|
||||
<DList Name="object_in2_DL_007198" Offset="0x7198" />
|
||||
<DList Name="object_in2_DL_0071A0" Offset="0x71A0" />
|
||||
|
||||
@@ -1,100 +1,118 @@
|
||||
<Root>
|
||||
<File Name="object_jg" Segment="6">
|
||||
<DList Name="object_jg_DL_003C50" Offset="0x3C50" />
|
||||
<DList Name="object_jg_DL_003DC8" Offset="0x3DC8" />
|
||||
<DList Name="object_jg_DL_004068" Offset="0x4068" />
|
||||
<DList Name="object_jg_DL_004410" Offset="0x4410" />
|
||||
<DList Name="object_jg_DL_004688" Offset="0x4688" />
|
||||
<DList Name="object_jg_DL_004928" Offset="0x4928" />
|
||||
<DList Name="object_jg_DL_004CD0" Offset="0x4CD0" />
|
||||
<DList Name="object_jg_DL_004F50" Offset="0x4F50" />
|
||||
<DList Name="object_jg_DL_005440" Offset="0x5440" />
|
||||
<DList Name="object_jg_DL_0054F0" Offset="0x54F0" />
|
||||
<DList Name="object_jg_DL_0055A8" Offset="0x55A8" />
|
||||
<DList Name="object_jg_DL_005770" Offset="0x5770" />
|
||||
<DList Name="object_jg_DL_005968" Offset="0x5968" />
|
||||
<DList Name="object_jg_DL_005A48" Offset="0x5A48" />
|
||||
<DList Name="object_jg_DL_005B28" Offset="0x5B28" />
|
||||
<DList Name="object_jg_DL_005EE8" Offset="0x5EE8" />
|
||||
<DList Name="object_jg_DL_006018" Offset="0x6018" />
|
||||
<DList Name="object_jg_DL_006130" Offset="0x6130" />
|
||||
<DList Name="object_jg_DL_006378" Offset="0x6378" />
|
||||
<DList Name="object_jg_DL_006678" Offset="0x6678" />
|
||||
<DList Name="object_jg_DL_0067A8" Offset="0x67A8" />
|
||||
<DList Name="object_jg_DL_0068C0" Offset="0x68C0" />
|
||||
<DList Name="object_jg_DL_006B08" Offset="0x6B08" />
|
||||
<DList Name="object_jg_DL_006E08" Offset="0x6E08" />
|
||||
<Animation Name="object_jg_Anim_0077CC" Offset="0x77CC" />
|
||||
<Animation Name="object_jg_Anim_009440" Offset="0x9440" />
|
||||
<Animation Name="object_jg_Anim_00A07C" Offset="0xA07C" />
|
||||
<DList Name="object_jg_DL_00A3B0" Offset="0xA3B0" />
|
||||
<Texture Name="object_jg_Tex_00A530" OutName="tex_00A530" Format="rgba16" Width="32" Height="32" Offset="0xA530" />
|
||||
<Texture Name="object_jg_Tex_00AD30" OutName="tex_00AD30" Format="rgba16" Width="16" Height="16" Offset="0xAD30" />
|
||||
<Animation Name="object_jg_Anim_00BDD8" Offset="0xBDD8" />
|
||||
<Animation Name="object_jg_Anim_00C7A8" Offset="0xC7A8" />
|
||||
<Animation Name="object_jg_Anim_00D630" Offset="0xD630" />
|
||||
<Animation Name="object_jg_Anim_00DB54" Offset="0xDB54" />
|
||||
<Animation Name="object_jg_Anim_00E8FC" Offset="0xE8FC" />
|
||||
<Animation Name="object_jg_Anim_00FE48" Offset="0xFE48" />
|
||||
<Animation Name="object_jg_Anim_011F50" Offset="0x11F50" />
|
||||
<Animation Name="object_jg_Anim_0129F4" Offset="0x129F4" />
|
||||
<Animation Name="object_jg_Anim_013DD8" Offset="0x13DD8" />
|
||||
<Animation Name="object_jg_Anim_01436C" Offset="0x1436C" />
|
||||
<Texture Name="object_jg_TLUT_014380" OutName="tlut_014380" Format="rgba16" Width="16" Height="16" Offset="0x14380" />
|
||||
<Texture Name="object_jg_Tex_014580" OutName="tex_014580" Format="ci8" Width="8" Height="8" Offset="0x14580" />
|
||||
<Texture Name="object_jg_Tex_0145C0" OutName="tex_0145C0" Format="ci8" Width="32" Height="16" Offset="0x145C0" />
|
||||
<Texture Name="object_jg_Tex_0147C0" OutName="tex_0147C0" Format="ci8" Width="32" Height="32" Offset="0x147C0" />
|
||||
<Texture Name="object_jg_Tex_014BC0" OutName="tex_014BC0" Format="ci8" Width="32" Height="32" Offset="0x14BC0" />
|
||||
<Texture Name="object_jg_Tex_014FC0" OutName="tex_014FC0" Format="ci8" Width="16" Height="16" Offset="0x14FC0" />
|
||||
<Texture Name="object_jg_Tex_0150C0" OutName="tex_0150C0" Format="rgba16" Width="8" Height="16" Offset="0x150C0" />
|
||||
<Texture Name="object_jg_Tex_0151C0" OutName="tex_0151C0" Format="rgba16" Width="8" Height="8" Offset="0x151C0" />
|
||||
<Texture Name="object_jg_Tex_015240" OutName="tex_015240" Format="rgba16" Width="16" Height="32" Offset="0x15240" />
|
||||
<Texture Name="object_jg_Tex_015640" OutName="tex_015640" Format="ci8" Width="8" Height="8" Offset="0x15640" />
|
||||
<Texture Name="object_jg_Tex_015680" OutName="tex_015680" Format="ci8" Width="8" Height="8" Offset="0x15680" />
|
||||
<Texture Name="object_jg_Tex_0156C0" OutName="tex_0156C0" Format="ci8" Width="8" Height="8" Offset="0x156C0" />
|
||||
<Texture Name="object_jg_Tex_015700" OutName="tex_015700" Format="rgba16" Width="32" Height="64" Offset="0x15700" />
|
||||
<Texture Name="object_jg_Tex_016700" OutName="tex_016700" Format="ci8" Width="16" Height="16" Offset="0x16700" />
|
||||
<Texture Name="object_jg_Tex_016800" OutName="tex_016800" Format="ci8" Width="16" Height="32" Offset="0x16800" />
|
||||
<Texture Name="object_jg_Tex_016A00" OutName="tex_016A00" Format="ci8" Width="32" Height="32" Offset="0x16A00" />
|
||||
<Texture Name="object_jg_Tex_016E00" OutName="tex_016E00" Format="ci8" Width="32" Height="64" Offset="0x16E00" />
|
||||
<Animation Name="object_jg_Anim_018CE4" Offset="0x18CE4" />
|
||||
<Animation Name="object_jg_Anim_01ADC0" Offset="0x1ADC0" />
|
||||
<Limb Name="object_jg_Standardlimb_01ADD0" Type="Standard" Offset="0x1ADD0" />
|
||||
<Limb Name="object_jg_Standardlimb_01ADDC" Type="Standard" Offset="0x1ADDC" />
|
||||
<Limb Name="object_jg_Standardlimb_01ADE8" Type="Standard" Offset="0x1ADE8" />
|
||||
<Limb Name="object_jg_Standardlimb_01ADF4" Type="Standard" Offset="0x1ADF4" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE00" Type="Standard" Offset="0x1AE00" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE0C" Type="Standard" Offset="0x1AE0C" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE18" Type="Standard" Offset="0x1AE18" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE24" Type="Standard" Offset="0x1AE24" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE30" Type="Standard" Offset="0x1AE30" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE3C" Type="Standard" Offset="0x1AE3C" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE48" Type="Standard" Offset="0x1AE48" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE54" Type="Standard" Offset="0x1AE54" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE60" Type="Standard" Offset="0x1AE60" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE6C" Type="Standard" Offset="0x1AE6C" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE78" Type="Standard" Offset="0x1AE78" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE84" Type="Standard" Offset="0x1AE84" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE90" Type="Standard" Offset="0x1AE90" />
|
||||
<Limb Name="object_jg_Standardlimb_01AE9C" Type="Standard" Offset="0x1AE9C" />
|
||||
<Limb Name="object_jg_Standardlimb_01AEA8" Type="Standard" Offset="0x1AEA8" />
|
||||
<Limb Name="object_jg_Standardlimb_01AEB4" Type="Standard" Offset="0x1AEB4" />
|
||||
<Limb Name="object_jg_Standardlimb_01AEC0" Type="Standard" Offset="0x1AEC0" />
|
||||
<Limb Name="object_jg_Standardlimb_01AECC" Type="Standard" Offset="0x1AECC" />
|
||||
<Limb Name="object_jg_Standardlimb_01AED8" Type="Standard" Offset="0x1AED8" />
|
||||
<Limb Name="object_jg_Standardlimb_01AEE4" Type="Standard" Offset="0x1AEE4" />
|
||||
<Limb Name="object_jg_Standardlimb_01AEF0" Type="Standard" Offset="0x1AEF0" />
|
||||
<Limb Name="object_jg_Standardlimb_01AEFC" Type="Standard" Offset="0x1AEFC" />
|
||||
<Limb Name="object_jg_Standardlimb_01AF08" Type="Standard" Offset="0x1AF08" />
|
||||
<Limb Name="object_jg_Standardlimb_01AF14" Type="Standard" Offset="0x1AF14" />
|
||||
<Limb Name="object_jg_Standardlimb_01AF20" Type="Standard" Offset="0x1AF20" />
|
||||
<Limb Name="object_jg_Standardlimb_01AF2C" Type="Standard" Offset="0x1AF2C" />
|
||||
<Limb Name="object_jg_Standardlimb_01AF38" Type="Standard" Offset="0x1AF38" />
|
||||
<Limb Name="object_jg_Standardlimb_01AF44" Type="Standard" Offset="0x1AF44" />
|
||||
<Limb Name="object_jg_Standardlimb_01AF50" Type="Standard" Offset="0x1AF50" />
|
||||
<Limb Name="object_jg_Standardlimb_01AF5C" Type="Standard" Offset="0x1AF5C" />
|
||||
<Skeleton Name="object_jg_Skel_01AFF0" Type="Flex" LimbType="Standard" Offset="0x1AFF0" />
|
||||
<Animation Name="object_jg_Anim_01B1E8" Offset="0x1B1E8" />
|
||||
<!-- <Blob Name="object_jg_Blob_01B1F8" Size="0x28" Offset="0x1B1F8" /> -->
|
||||
<!-- Goron Elder Limb DisplayLists -->
|
||||
<DList Name="gGoronElderPelvisDL" Offset="0x3C50" />
|
||||
<DList Name="gGoronElderRightShinDL" Offset="0x3DC8" />
|
||||
<DList Name="gGoronElderRightFootDL" Offset="0x4068" />
|
||||
<DList Name="gGoronElderRightThighDL" Offset="0x4410" />
|
||||
<DList Name="gGoronElderLeftShinDL" Offset="0x4688" />
|
||||
<DList Name="gGoronElderLeftFootDL" Offset="0x4928" />
|
||||
<DList Name="gGoronElderLeftThighDL" Offset="0x4CD0" />
|
||||
<DList Name="gGoronElderHeadDL" Offset="0x4F50" />
|
||||
<DList Name="gGoronElderLowerBeardDL" Offset="0x5440" />
|
||||
<DList Name="gGoronElderUpperBeardDL" Offset="0x54F0" />
|
||||
<DList Name="gGoronElderLowerLipDL" Offset="0x55A8" />
|
||||
<DList Name="gGoronElderHairBackDL" Offset="0x5770" />
|
||||
<DList Name="gGoronElderRightHairEndDL" Offset="0x5968" />
|
||||
<DList Name="gGoronElderLeftHairEndDL" Offset="0x5A48" />
|
||||
<DList Name="gGoronElderUpperTorsoDL" Offset="0x5B28" />
|
||||
<DList Name="gGoronElderRightForearmDL" Offset="0x5EE8" />
|
||||
<DList Name="gGoronElderRightFingersDL" Offset="0x6018" />
|
||||
<DList Name="gGoronElderRightHandAndThumbDL" Offset="0x6130" />
|
||||
<DList Name="gGoronElderRightShoulderAndUpperArmDL" Offset="0x6378" />
|
||||
<DList Name="gGoronElderLeftForearmDL" Offset="0x6678" />
|
||||
<DList Name="gGoronElderLeftFingersDL" Offset="0x67A8" />
|
||||
<DList Name="gGoronElderLeftHandAndThumbDL" Offset="0x68C0" />
|
||||
<DList Name="gGoronElderLeftShoulderAndUpperArmDL" Offset="0x6B08" />
|
||||
<DList Name="gGoronElderLowerTorsoDL" Offset="0x6E08" />
|
||||
|
||||
<!-- Goron Elder Animations -->
|
||||
<Animation Name="gGoronElderThinkingAnim" Offset="0x77CC" /> <!-- Original name is "jg_are_loop" ("huh?") -->
|
||||
<Animation Name="gGoronElderWalkAnim" Offset="0x9440" /> <!-- Original name is "jg_aruku" ("walk") -->
|
||||
<Animation Name="gGoronElderCradleAnim" Offset="0xA07C" /> <!-- Original name is "jg_dakko" ("hug") -->
|
||||
|
||||
<!-- Drum DisplayList and Textures -->
|
||||
<DList Name="gGoronElderDrumDL" Offset="0xA3B0" />
|
||||
<Texture Name="gGoronElderDrumSidesTex" OutName="goron_elder_drum_sides" Format="rgba16" Width="32" Height="32" Offset="0xA530" />
|
||||
<Texture Name="gGoronElderDrumTopTex" OutName="goron_elder_drum_top" Format="rgba16" Width="16" Height="16" Offset="0xAD30" />
|
||||
|
||||
<!-- Goron Elder Animations -->
|
||||
<Animation Name="gGoronElderWavingAnim" Offset="0xBDD8" /> <!-- Original name is "jg_iran" ("refuse") -->
|
||||
<Animation Name="gGoronElderHeadShakeAnim" Offset="0xC7A8" /> <!-- Original name is "jg_kubifuri" ("head shake") -->
|
||||
<Animation Name="gGoronElderRememberingAnim" Offset="0xD630" /> <!-- Original name is "jg_mouichido" ("once more time") -->
|
||||
<Animation Name="gGoronElderSurpriseStartAnim" Offset="0xDB54" /> <!-- Original name is "jg_odoroki" ("surprise") -->
|
||||
<Animation Name="gGoronElderSurpriseLoopAnim" Offset="0xE8FC" /> <!-- Original name is "jg_odorokiLoop" -->
|
||||
<Animation Name="gGoronElderStrongRememberingAnim" Offset="0xFE48" /> <!-- Original name is "jg_soujyatta" (something like "it was this way") -->
|
||||
<Animation Name="gGoronElderTakeOutDrumAnim" Offset="0x11F50" /> <!-- Original name is "jg_taiko_dasu" ("get out drum") -->
|
||||
<Animation Name="gGoronElderDrumIdleAnim" Offset="0x129F4" /> <!-- Original name is "jg_taiko_loop" ("drum loop") -->
|
||||
<Animation Name="gGoronElderPlayingDrumAnim" Offset="0x13DD8" /> <!-- Original name is "jg_taiko_tataku" ("playing the drum") -->
|
||||
<Animation Name="gGoronElderAngryAnim" Offset="0x1436C" /> <!-- Original name is "jg_takaburu" ("to become worked up") -->
|
||||
|
||||
<!-- Goron Elder Textures -->
|
||||
<Texture Name="gGoronElderTLUT" OutName="goron_elder_palette" Format="rgba16" Width="16" Height="16" Offset="0x14380" />
|
||||
<Texture Name="gGoronElderSkinTex" OutName="goron_elder_skin" Format="ci8" Width="8" Height="8" Offset="0x14580" />
|
||||
<Texture Name="gGoronElderToesTex" OutName="goron_elder_toes" Format="ci8" Width="32" Height="16" Offset="0x145C0" />
|
||||
<Texture Name="gGoronElderFootBottomTex" OutName="goron_elder_foot_bottom" Format="ci8" Width="32" Height="32" Offset="0x147C0" />
|
||||
<Texture Name="gGoronElderVeinsTex" OutName="goron_elder_veins" Format="ci8" Width="32" Height="32" Offset="0x14BC0" />
|
||||
<Texture Name="gGoronElderSpotsTex" OutName="goron_elder_spots" Format="ci8" Width="16" Height="16" Offset="0x14FC0" />
|
||||
<Texture Name="gGoronElderLowerLipTex" OutName="goron_elder_lower_lip" Format="rgba16" Width="8" Height="16" Offset="0x150C0" />
|
||||
<Texture Name="gGoronElderLipTex" OutName="goron_elder_lip" Format="rgba16" Width="8" Height="8" Offset="0x151C0" />
|
||||
<Texture Name="gGoronElderHairTex" OutName="goron_elder_hair" Format="rgba16" Width="16" Height="32" Offset="0x15240" />
|
||||
<Texture Name="gGoronElderNostrilAndBellyButtonTex" OutName="goron_elder_nostril_and_belly_button" Format="ci8" Width="8" Height="8" Offset="0x15640" />
|
||||
<Texture Name="gGoronElderCheekTex" OutName="goron_elder_cheek" Format="ci8" Width="8" Height="8" Offset="0x15680" />
|
||||
<Texture Name="gGoronElderBrowTex" OutName="goron_elder_brow" Format="ci8" Width="8" Height="8" Offset="0x156C0" />
|
||||
<Texture Name="gGoronElderHairEndTex" OutName="goron_elder_hair_end" Format="rgba16" Width="32" Height="64" Offset="0x15700" />
|
||||
<Texture Name="gGoronElderFingersTex" OutName="goron_elder_fingers" Format="ci8" Width="16" Height="16" Offset="0x16700" />
|
||||
<Texture Name="gGoronElderGoronRubyTattooTex" OutName="goron_elder_goron_ruby_tattoo" Format="ci8" Width="16" Height="32" Offset="0x16800" />
|
||||
<Texture Name="gGoronElderChestTex" OutName="goron_elder_chest" Format="ci8" Width="32" Height="32" Offset="0x16A00" />
|
||||
<Texture Name="gGoronElderBackTex" OutName="goron_elder_back" Format="ci8" Width="32" Height="64" Offset="0x16E00" />
|
||||
|
||||
<!-- Goron Elder Animations -->
|
||||
<Animation Name="gGoronElderDepressedAnim" Offset="0x18CE4" /> <!-- Original name is "jg_u_m_loop" -->
|
||||
<Animation Name="gGoronElderIdleAnim" Offset="0x1ADC0" /> <!-- Original name is "jg_wait" -->
|
||||
|
||||
<!-- Goron Elder Limbs -->
|
||||
<Limb Name="gGoronElderRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_ROOT" Offset="0x1ADD0" />
|
||||
<Limb Name="gGoronElderUpperBodyRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_UPPER_BODY_ROOT" Offset="0x1ADDC" />
|
||||
<Limb Name="gGoronElderLowerTorsoLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LOWER_TORSO" Offset="0x1ADE8" />
|
||||
<Limb Name="gGoronElderUpperTorsoLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_UPPER_TORSO" Offset="0x1ADF4" />
|
||||
<Limb Name="gGoronElderLeftArmRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_ARM_ROOT" Offset="0x1AE00" />
|
||||
<Limb Name="gGoronElderLeftShoulderAndUpperArmLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_SHOULDER_AND_UPPER_ARM" Offset="0x1AE0C" />
|
||||
<Limb Name="gGoronElderLeftForearmLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_FOREARM" Offset="0x1AE18" />
|
||||
<Limb Name="gGoronElderLeftWristLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_WRIST" Offset="0x1AE24" />
|
||||
<Limb Name="gGoronElderLeftHandAndThumbLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_HAND_AND_THUMB" Offset="0x1AE30" />
|
||||
<Limb Name="gGoronElderLeftFingersLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_FINGERS" Offset="0x1AE3C" />
|
||||
<Limb Name="gGoronElderRightArmRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_ARM_ROOT" Offset="0x1AE48" />
|
||||
<Limb Name="gGoronElderRightShoulderAndUpperArmLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_SHOULDER_AND_UPPER_ARM" Offset="0x1AE54" />
|
||||
<Limb Name="gGoronElderRightForearmLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_FOREARM" Offset="0x1AE60" />
|
||||
<Limb Name="gGoronElderRightWristLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_WRIST" Offset="0x1AE6C" />
|
||||
<Limb Name="gGoronElderRightHandAndThumbLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_HAND_AND_THUMB" Offset="0x1AE78" />
|
||||
<Limb Name="gGoronElderRightFingersLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_FINGERS" Offset="0x1AE84" />
|
||||
<Limb Name="gGoronElderNeckLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_NECK" Offset="0x1AE90" />
|
||||
<Limb Name="gGoronElderLeftHairEndLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_HAIR_END" Offset="0x1AE9C" />
|
||||
<Limb Name="gGoronElderRightHairEndLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_HAIR_END" Offset="0x1AEA8" />
|
||||
<Limb Name="gGoronElderHairBackLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_HAIR_BACK" Offset="0x1AEB4" />
|
||||
<Limb Name="gGoronElderHeadLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_HEAD" Offset="0x1AEC0" />
|
||||
<Limb Name="gGoronElderLowerLipLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LOWER_LIP" Offset="0x1AECC" />
|
||||
<Limb Name="gGoronElderBeardRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_BEARD_ROOT" Offset="0x1AED8" />
|
||||
<Limb Name="gGoronElderUpperBeardLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_UPPER_BEARD" Offset="0x1AEE4" />
|
||||
<Limb Name="gGoronElderLowerBeardLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LOWER_BEARD" Offset="0x1AEF0" />
|
||||
<Limb Name="gGoronElderPelvisLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_PELVIS" Offset="0x1AEFC" />
|
||||
<Limb Name="gGoronElderLeftLegRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_LEG_ROOT" Offset="0x1AF08" />
|
||||
<Limb Name="gGoronElderLeftThighLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_THIGH" Offset="0x1AF14" />
|
||||
<Limb Name="gGoronElderLeftShinLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_SHIN" Offset="0x1AF20" />
|
||||
<Limb Name="gGoronElderLeftFootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_LEFT_FOOT" Offset="0x1AF2C" />
|
||||
<Limb Name="gGoronElderRightLegRootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_LEG_ROOT" Offset="0x1AF38" />
|
||||
<Limb Name="gGoronElderRightThighLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_THIGH" Offset="0x1AF44" />
|
||||
<Limb Name="gGoronElderRightShinLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_SHIN" Offset="0x1AF50" />
|
||||
<Limb Name="gGoronElderRightFootLimb" Type="Standard" EnumName="GORON_ELDER_LIMB_RIGHT_FOOT" Offset="0x1AF5C" />
|
||||
|
||||
<!-- Goron Elder Skeleton -->
|
||||
<Skeleton Name="gGoronElderSkel" Type="Flex" LimbType="Standard" LimbNone="GORON_ELDER_LIMB_NONE" LimbMax="GORON_ELDER_LIMB_MAX" EnumName="GoronElderLimbs" Offset="0x1AFF0" />
|
||||
|
||||
<!-- Drum Animation, Limb, and Skeleton -->
|
||||
<Animation Name="gGoronElderDrumTakeOutAnim" Offset="0x1B1E8" /> <!-- Original name is "jggakki_dasu" ("get out") -->
|
||||
<Limb Name="gGoronElderDrumLimb" Type="Standard" EnumName="GORON_ELDER_DRUM_LIMB_ROOT" Offset="0x1B200" />
|
||||
<Skeleton Name="gGoronElderDrumSkel" Type="Normal" LimbType="Standard" LimbNone="GORON_ELDER_DRUM_LIMB_NONE" LimbMax="GORON_ELDER_DRUM_LIMB_MAX" EnumName="GoronElderDrumLimbs"Offset="0x1B210" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -28,8 +28,8 @@
|
||||
<Texture Name="object_kaizoku_obj_Tex_009108" OutName="tex_009108" Format="ci8" Width="32" Height="32" Offset="0x9108" />
|
||||
<Texture Name="object_kaizoku_obj_Tex_009508" OutName="tex_009508" Format="ci4" Width="4" Height="4" Offset="0x9508" />
|
||||
<Collision Name="object_kaizoku_obj_Colheader_009A88" Offset="0x9A88" />
|
||||
<DList Name="object_kaizoku_obj_DL_009F20" Offset="0x9F20" />
|
||||
<Texture Name="object_kaizoku_obj_Tex_00A210" OutName="tex_00A210" Format="rgba16" Width="16" Height="64" Offset="0xA210" />
|
||||
<DList Name="gPiratesFortressDoorDL" Offset="0x9F20" />
|
||||
<Texture Name="gPiratesFortressDoorTexDL" OutName="door_tex" Format="rgba16" Width="16" Height="64" Offset="0xA210" />
|
||||
<Texture Name="object_kaizoku_obj_Tex_00AA10" OutName="tex_00AA10" Format="i4" Width="32" Height="32" Offset="0xAA10" />
|
||||
<DList Name="object_kaizoku_obj_DL_00AD50" Offset="0xAD50" />
|
||||
<Texture Name="object_kaizoku_obj_TLUT_00AF38" OutName="tlut_00AF38" Format="rgba16" Width="4" Height="4" Offset="0xAF38" />
|
||||
|
||||
@@ -98,6 +98,9 @@
|
||||
<DList Name="object_knight_DL_0189F0" Offset="0x189F0" />
|
||||
<DList Name="object_knight_DL_018AF0" Offset="0x18AF0" />
|
||||
<TextureAnimation Name="object_knight_Matanimheader_018BC4" Offset="0x18BC4" />
|
||||
<Array Name="object_knight_Vtx_018BD0" Count="18" Offset="0x18BD0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="object_knight_DL_018CF0" Offset="0x18CF0" />
|
||||
<DList Name="object_knight_DL_018DE0" Offset="0x18DE0" />
|
||||
<DList Name="object_knight_DL_018E50" Offset="0x18E50" />
|
||||
|
||||
@@ -3,7 +3,9 @@
|
||||
<DList Name="object_lightswitch_DL_000260" Offset="0x260" />
|
||||
<DList Name="object_lightswitch_DL_000398" Offset="0x398" />
|
||||
<DList Name="object_lightswitch_DL_000408" Offset="0x408" />
|
||||
<!-- <Blob Name="object_lightswitch_Blob_000420" Size="0x1800" Offset="0x420" /> -->
|
||||
<Texture Name="object_lightswitch_Tex_000420" OutName="tex_000420" Format="rgba16" Width="32" Height="32" Offset="0x420" />
|
||||
<Texture Name="object_lightswitch_Tex_000C20" OutName="tex_000C20" Format="rgba16" Width="32" Height="32" Offset="0xC20" />
|
||||
<Texture Name="object_lightswitch_Tex_001420" OutName="tex_001420" Format="rgba16" Width="32" Height="32" Offset="0x1420" />
|
||||
<Texture Name="object_lightswitch_Tex_001C20" OutName="tex_001C20" Format="rgba16" Width="32" Height="32" Offset="0x1C20" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
<Root>
|
||||
<!-- Low detail version of the moon used during gameplay (except in Termina Field) -->
|
||||
<File Name="object_lodmoon" Segment="6">
|
||||
<DList Name="object_lodmoon_DL_0010E0" Offset="0x10E0" />
|
||||
<DList Name="object_lodmoon_DL_001158" Offset="0x1158" />
|
||||
<Texture Name="object_lodmoon_TLUT_0015D8" OutName="tlut_0015D8" Format="rgba16" Width="4" Height="4" Offset="0x15D8" />
|
||||
<Texture Name="object_lodmoon_TLUT_0015F8" OutName="tlut_0015F8" Format="rgba16" Width="4" Height="4" Offset="0x15F8" />
|
||||
<Texture Name="object_lodmoon_Tex_001618" OutName="tex_001618" Format="rgba16" Width="32" Height="32" Offset="0x1618" />
|
||||
<Texture Name="object_lodmoon_Tex_001E18" OutName="tex_001E18" Format="rgba16" Width="64" Height="32" Offset="0x1E18" />
|
||||
<Texture Name="object_lodmoon_Tex_002E18" OutName="tex_002E18" Format="ci4" Width="64" Height="64" Offset="0x2E18" />
|
||||
<Texture Name="object_lodmoon_Tex_003618" OutName="tex_003618" Format="ci4" Width="64" Height="64" Offset="0x3618" />
|
||||
<DList Name="gLodmoonEyesDL" Offset="0x10E0" />
|
||||
<DList Name="gLodmoonMoonDL" Offset="0x1158" />
|
||||
<Texture Name="gLodmoonFaceTLUT" OutName="lodmoon_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x15D8" />
|
||||
<Texture Name="gLodmoonFarSideTLUT" OutName="lodmoon_far_side_tlut" Format="rgba16" Width="4" Height="4" Offset="0x15F8" />
|
||||
<Texture Name="gLodmoonEyesTex" OutName="lodmoon_eyes" Format="rgba16" Width="32" Height="32" Offset="0x1618" />
|
||||
<Texture Name="gLodmoonTeethTex" OutName="lodmoon_teeth" Format="rgba16" Width="64" Height="32" Offset="0x1E18" />
|
||||
<Texture Name="gLodmoonFaceTex" OutName="lodmoon_face" Format="ci4" Width="64" Height="64" Offset="0x2E18" />
|
||||
<Texture Name="gLodmoonFarSideTex" OutName="lodmoon_far_side" Format="ci4" Width="64" Height="64" Offset="0x3618" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
<Root>
|
||||
<File Name="object_ma1" Segment="6">
|
||||
<DList Name="object_ma1_DL_0003B0" Offset="0x3B0" />
|
||||
<DList Name="object_ma1_DL_0003B0" Offset="0x3B0" /> <!-- Bow -->
|
||||
<Texture Name="object_ma1_TLUT_0005E0" OutName="tlut_0005E0" Format="rgba16" Width="16" Height="16" Offset="0x5E0" />
|
||||
<Texture Name="object_ma1_Tex_0007E0" OutName="tex_0007E0" Format="ci8" Width="16" Height="16" Offset="0x7E0" />
|
||||
<Texture Name="object_ma1_Tex_0008E0" OutName="tex_0008E0" Format="ci8" Width="8" Height="8" Offset="0x8E0" />
|
||||
<DList Name="object_ma1_DL_000A20" Offset="0xA20" />
|
||||
<DList Name="object_ma1_DL_000A20" Offset="0xA20" /> <!-- Box -->
|
||||
<Texture Name="object_ma1_Tex_000AD0" OutName="tex_000AD0" Format="rgba16" Width="32" Height="64" Offset="0xAD0" />
|
||||
<Animation Name="object_ma1_Anim_002A8C" Offset="0x2A8C" />
|
||||
<DList Name="object_ma1_DL_0043A0" Offset="0x43A0" />
|
||||
<DList Name="object_ma1_DL_0043A0" Offset="0x43A0" /> <!-- Sleeping -->
|
||||
<Texture Name="object_ma1_TLUT_004CF8" OutName="tlut_004CF8" Format="rgba16" Width="16" Height="16" Offset="0x4CF8" />
|
||||
<Texture Name="object_ma1_Tex_004EF8" OutName="tex_004EF8" Format="ci8" Width="16" Height="16" Offset="0x4EF8" />
|
||||
<Texture Name="object_ma1_Tex_004FF8" OutName="tex_004FF8" Format="ci8" Width="8" Height="8" Offset="0x4FF8" />
|
||||
@@ -54,7 +54,15 @@
|
||||
<Texture Name="object_ma1_Tex_00FA48" OutName="tex_00FA48" Format="ci8" Width="16" Height="16" Offset="0xFA48" />
|
||||
<Texture Name="object_ma1_Tex_00FB48" OutName="tex_00FB48" Format="ci8" Width="64" Height="16" Offset="0xFB48" />
|
||||
<Texture Name="object_ma1_Tex_00FF48" OutName="tex_00FF48" Format="ci8" Width="8" Height="16" Offset="0xFF48" />
|
||||
<!-- <Blob Name="object_ma1_Blob_00FFC8" Size="0x3800" Offset="0xFFC8" /> -->
|
||||
<Texture Name="object_ma1_Tex_00FFC8" OutName="tex_00FFC8" Format="rgba16" Width="32" Height="32" Offset="0xFFC8" />
|
||||
<Texture Name="object_ma1_Tex_0107C8" OutName="tex_0107C8" Format="rgba16" Width="32" Height="32" Offset="0x107C8" />
|
||||
<Texture Name="object_ma1_Tex_010FC8" OutName="tex_010FC8" Format="rgba16" Width="32" Height="32" Offset="0x10FC8" />
|
||||
<Texture Name="object_ma1_Tex_0117C8" OutName="tex_0117C8" Format="rgba16" Width="32" Height="32" Offset="0x117C8" />
|
||||
<Texture Name="object_ma1_Tex_011FC8" OutName="tex_011FC8" Format="rgba16" Width="32" Height="32" Offset="0x11FC8" />
|
||||
<Texture Name="object_ma1_Tex_0127C8" OutName="tex_0127C8" Format="rgba16" Width="32" Height="16" Offset="0x127C8" />
|
||||
<Texture Name="object_ma1_Tex_012BC8" OutName="tex_012BC8" Format="rgba16" Width="32" Height="16" Offset="0x12BC8" />
|
||||
<Texture Name="object_ma1_Tex_012FC8" OutName="tex_012FC8" Format="rgba16" Width="32" Height="16" Offset="0x12FC8" />
|
||||
<Texture Name="object_ma1_Tex_0133C8" OutName="tex_0133C8" Format="rgba16" Width="32" Height="16" Offset="0x133C8" />
|
||||
<Limb Name="object_ma1_Standardlimb_0137C8" Type="Standard" Offset="0x137C8" />
|
||||
<Limb Name="object_ma1_Standardlimb_0137D4" Type="Standard" Offset="0x137D4" />
|
||||
<Limb Name="object_ma1_Standardlimb_0137E0" Type="Standard" Offset="0x137E0" />
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<Animation Name="object_ma2_Anim_003D54" Offset="0x3D54" />
|
||||
<Animation Name="object_ma2_Anim_004370" Offset="0x4370" />
|
||||
<Animation Name="object_ma2_Anim_005314" Offset="0x5314" />
|
||||
<DList Name="object_ma2_DL_005430" Offset="0x5430" />
|
||||
<DList Name="gCremiaWoodenBox" Offset="0x5430" />
|
||||
<Texture Name="object_ma2_Tex_0054E0" OutName="tex_0054E0" Format="rgba16" Width="32" Height="64" Offset="0x54E0" />
|
||||
<Animation Name="object_ma2_Anim_0070EC" Offset="0x70EC" />
|
||||
<Animation Name="object_ma2_Anim_007E28" Offset="0x7E28" />
|
||||
@@ -48,7 +48,16 @@
|
||||
<Texture Name="object_ma2_Tex_0113D8" OutName="tex_0113D8" Format="ci8" Width="16" Height="16" Offset="0x113D8" />
|
||||
<Texture Name="object_ma2_Tex_0114D8" OutName="tex_0114D8" Format="rgba16" Width="16" Height="32" Offset="0x114D8" />
|
||||
<Texture Name="object_ma2_Tex_0118D8" OutName="tex_0118D8" Format="rgba16" Width="16" Height="16" Offset="0x118D8" />
|
||||
<!-- <Blob Name="object_ma2_Blob_011AD8" Size="0x4000" Offset="0x11AD8" /> -->
|
||||
<Texture Name="object_ma2_Tex_011AD8" OutName="tex_011AD8" Format="rgba16" Width="32" Height="32" Offset="0x11AD8" />
|
||||
<Texture Name="object_ma2_Tex_0122D8" OutName="tex_0122D8" Format="rgba16" Width="32" Height="32" Offset="0x122D8" />
|
||||
<Texture Name="object_ma2_Tex_012AD8" OutName="tex_012AD8" Format="rgba16" Width="32" Height="32" Offset="0x12AD8" />
|
||||
<Texture Name="object_ma2_Tex_0132D8" OutName="tex_0132D8" Format="rgba16" Width="32" Height="32" Offset="0x132D8" />
|
||||
<Texture Name="object_ma2_Tex_013AD8" OutName="tex_013AD8" Format="rgba16" Width="32" Height="32" Offset="0x13AD8" />
|
||||
<Texture Name="object_ma2_Tex_0142D8" OutName="tex_0142D8" Format="rgba16" Width="32" Height="32" Offset="0x142D8" />
|
||||
<Texture Name="object_ma2_Tex_014AD8" OutName="tex_014AD8" Format="rgba16" Width="32" Height="16" Offset="0x14AD8" />
|
||||
<Texture Name="object_ma2_Tex_014ED8" OutName="tex_014ED8" Format="rgba16" Width="32" Height="16" Offset="0x14ED8" />
|
||||
<Texture Name="object_ma2_Tex_0152D8" OutName="tex_0152D8" Format="rgba16" Width="32" Height="16" Offset="0x152D8" />
|
||||
<Texture Name="object_ma2_Tex_0156D8" OutName="tex_0156D8" Format="rgba16" Width="32" Height="16" Offset="0x156D8" />
|
||||
<Limb Name="object_ma2_Standardlimb_015AD8" Type="Standard" Offset="0x15AD8" />
|
||||
<Limb Name="object_ma2_Standardlimb_015AE4" Type="Standard" Offset="0x15AE4" />
|
||||
<Limb Name="object_ma2_Standardlimb_015AF0" Type="Standard" Offset="0x15AF0" />
|
||||
|
||||
@@ -1,22 +1,25 @@
|
||||
<Root>
|
||||
<!-- Textures for the title screen -->
|
||||
<File Name="object_mag" Segment="6">
|
||||
<Texture Name="gTitleScreenZeldaLogoTex" OutName="title_screen_zelda_logo" Format="rgba32" Width="144" Height="64" Offset="0x0"/>
|
||||
<Texture Name="gTitleScreenMajorasMaskSubtitleTex" OutName="title_screen_majoras_mask_subtitle" Format="i8" Width="104" Height="16" Offset="0x9000"/>
|
||||
<Texture Name="gTitleScreenMajorasMaskSubtitleMaskTex" OutName="title_screen_majoras_mask_subtitle_mask" Format="i8" Width="104" Height="16" Offset="0x9680"/><!-- Masking the flame effect -->
|
||||
<Texture Name="gTitleScreenTheLegendOfTextTex" OutName="title_screen_the_legend_of_text" Format="i8" Width="72" Height="8" Offset="0x9D00"/>
|
||||
|
||||
<Texture Name="gTitleScreenMaskGlowDim00Tex" OutName="title_screen_mask_glow_dim_0_0" Format="i4" Width="64" Height="64" Offset="0x9F40"/>
|
||||
<Texture Name="gTitleScreenMaskGlowDim01Tex" OutName="title_screen_mask_glow_dim_0_1" Format="i4" Width="64" Height="64" Offset="0xA740"/>
|
||||
<Texture Name="gTitleScreenMaskGlowDim10Tex" OutName="title_screen_mask_glow_dim_1_0" Format="i4" Width="64" Height="64" Offset="0xAF40"/>
|
||||
<Texture Name="gTitleScreenMaskGlowDim11Tex" OutName="title_screen_mask_glow_dim_1_1" Format="i4" Width="64" Height="64" Offset="0xB740"/>
|
||||
<Texture Name="gTitleScreenZeldaGlow0Tex" OutName="title_screen_zelda_glow_0" Format="i4" Width="64" Height="64" Offset="0xBF40"/>
|
||||
<Texture Name="gTitleScreenZeldaGlow1Tex" OutName="title_screen_zelda_glow_1" Format="i4" Width="64" Height="64" Offset="0xC740"/>
|
||||
<Texture Name="gTitleScreenMaskGlowBright00Tex" OutName="title_screen_mask_glow_bright_0_0" Format="i4" Width="64" Height="64" Offset="0xCF40"/>
|
||||
<Texture Name="gTitleScreenMaskGlowBright01Tex" OutName="title_screen_mask_glow_bright_0_1" Format="i4" Width="64" Height="64" Offset="0xD740"/>
|
||||
<Texture Name="gTitleScreenMaskGlowBright10Tex" OutName="title_screen_mask_glow_bright_1_0" Format="i4" Width="64" Height="64" Offset="0xDF40"/>
|
||||
<Texture Name="gTitleScreenMaskGlowBright11Tex" OutName="title_screen_mask_glow_bright_1_1" Format="i4" Width="64" Height="64" Offset="0xE740"/>
|
||||
<Texture Name="gTitleScreenGlowRight0Tex" OutName="title_screen_glow_right_0" Format="i4" Width="64" Height="64" Offset="0xEF40"/>
|
||||
<Texture Name="gTitleScreenGlowRight1Tex" OutName="title_screen_glow_right_1" Format="i4" Width="64" Height="64" Offset="0xF740"/>
|
||||
<Texture Name="gTitleScreenDisplayEffectMask00Tex" OutName="title_screen_display_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0x9F40"/>
|
||||
<Texture Name="gTitleScreenDisplayEffectMask01Tex" OutName="title_screen_display_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0xA740"/>
|
||||
<Texture Name="gTitleScreenDisplayEffectMask10Tex" OutName="title_screen_display_effect_mask_1_0" Format="i4" Width="64" Height="64" Offset="0xAF40"/>
|
||||
<Texture Name="gTitleScreenDisplayEffectMask11Tex" OutName="title_screen_display_effect_mask_1_1" Format="i4" Width="64" Height="64" Offset="0xB740"/>
|
||||
<Texture Name="gTitleScreenDisplayEffectMask02Tex" OutName="title_screen_display_effect_mask_0_2" Format="i4" Width="64" Height="64" Offset="0xBF40"/>
|
||||
<Texture Name="gTitleScreenDisplayEffectMask12Tex" OutName="title_screen_display_effect_mask_1_2" Format="i4" Width="64" Height="64" Offset="0xC740"/>
|
||||
|
||||
<Texture Name="gTitleScreenAppearEffectMask00Tex" OutName="title_screen_appear_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0xCF40"/>
|
||||
<Texture Name="gTitleScreenAppearEffectMask01Tex" OutName="title_screen_appear_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0xD740"/>
|
||||
<Texture Name="gTitleScreenAppearEffectMask10Tex" OutName="title_screen_appear_effect_mask_1_0" Format="i4" Width="64" Height="64" Offset="0xDF40"/>
|
||||
<Texture Name="gTitleScreenAppearEffectMask11Tex" OutName="title_screen_appear_effect_mask_1_1" Format="i4" Width="64" Height="64" Offset="0xE740"/>
|
||||
<Texture Name="gTitleScreenAppearEffectMask02Tex" OutName="title_screen_appear_effect_mask_0_2" Format="i4" Width="64" Height="64" Offset="0xEF40"/>
|
||||
<Texture Name="gTitleScreenAppearEffectMask12Tex" OutName="title_screen_appear_effect_mask_1_2" Format="i4" Width="64" Height="64" Offset="0xF740"/>
|
||||
|
||||
<Texture Name="gTitleScreenFlame0Tex" OutName="title_screen_flame_0" Format="i8" Width="32" Height="32" Offset="0xFF40"/>
|
||||
<Texture Name="gTitleScreenFlame1Tex" OutName="title_screen_flame_1" Format="i8" Width="32" Height="32" Offset="0x10340"/>
|
||||
<Texture Name="gTitleScreenFlame2Tex" OutName="title_screen_flame_2" Format="i8" Width="32" Height="32" Offset="0x10740"/>
|
||||
|
||||
@@ -5,6 +5,6 @@
|
||||
<Texture Name="object_mbar_obj_Tex_000408" OutName="tex_000408" Format="i8" Width="32" Height="64" Offset="0x408" />
|
||||
<Texture Name="object_mbar_obj_Tex_000C08" OutName="tex_000C08" Format="i8" Width="32" Height="32" Offset="0xC08" />
|
||||
<Texture Name="object_mbar_obj_Tex_001008" OutName="tex_001008" Format="ia16" Width="16" Height="64" Offset="0x1008" />
|
||||
<!-- <Blob Name="object_mbar_obj_Blob_001808" Size="0x1D8" Offset="0x1808" /> -->
|
||||
<Collision Name="object_mbar_obj_Colheader_0019B4" Offset="0x19B4" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
<Texture Name="object_mm_Tex_002510" OutName="tex_002510" Format="ci8" Width="8" Height="8" Offset="0x2510" />
|
||||
<Texture Name="object_mm_Tex_002550" OutName="tex_002550" Format="ci8" Width="16" Height="16" Offset="0x2550" />
|
||||
<Texture Name="object_mm_Tex_002650" OutName="tex_002650" Format="ci8" Width="16" Height="16" Offset="0x2650" />
|
||||
<!-- <Blob Name="object_mm_Blob_002750" Size="0x400" Offset="0x2750" /> -->
|
||||
<Texture Name="object_mm_Tex_002750" OutName="tex_002750" Format="ci8" Width="32" Height="16" Offset="0x2750" />
|
||||
<Texture Name="object_mm_Tex_002950" OutName="tex_002950" Format="ci8" Width="32" Height="16" Offset="0x2950" />
|
||||
<Texture Name="object_mm_Tex_002B50" OutName="tex_002B50" Format="ci8" Width="16" Height="16" Offset="0x2B50" />
|
||||
<Texture Name="object_mm_Tex_002C50" OutName="tex_002C50" Format="ci8" Width="32" Height="16" Offset="0x2C50" />
|
||||
<Texture Name="object_mm_Tex_002E50" OutName="tex_002E50" Format="ci8" Width="16" Height="16" Offset="0x2E50" />
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
<Root>
|
||||
<!--
|
||||
The Moon's Tear that can be seen falling from the telescope,
|
||||
along with its associated fire trail.
|
||||
-->
|
||||
<File Name="object_moonston" Segment="6">
|
||||
<DList Name="object_moonston_DL_000400" Offset="0x400" />
|
||||
<DList Name="object_moonston_DL_0004C8" Offset="0x4C8" />
|
||||
<Texture Name="object_moonston_Tex_000608" OutName="tex_000608" Format="i8" Width="32" Height="32" Offset="0x608" />
|
||||
<Texture Name="object_moonston_Tex_000A08" OutName="tex_000A08" Format="i8" Width="32" Height="64" Offset="0xA08" />
|
||||
<TextureAnimation Name="object_moonston_Matanimheader_001220" Offset="0x1220" />
|
||||
<DList Name="gFallingMoonsTearDL" Offset="0x400" />
|
||||
<DList Name="gFallingMoonsTearFireDL" Offset="0x4C8" />
|
||||
<Texture Name="gFallingMoonsTearTex" OutName="falling_moons_tear" Format="i8" Width="32" Height="32" Offset="0x608" />
|
||||
<Texture Name="gFallingMoonsTearFireTex" OutName="falling_moons_tear_fire" Format="i8" Width="32" Height="64" Offset="0xA08" />
|
||||
<TextureAnimation Name="gFallingMoonsTearTexAnim" Offset="0x1220" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
<TextureAnimation Name="object_mtoride_Matanimheader_00AA50" Offset="0xAA50" />
|
||||
<DList Name="object_mtoride_DL_00AF90" Offset="0xAF90" />
|
||||
<DList Name="object_mtoride_DL_00AF98" Offset="0xAF98" />
|
||||
<!-- <Blob Name="object_mtoride_Blob_00B1A0" Size="0x10" Offset="0xB1A0" /> -->
|
||||
<TextureAnimation Name="object_mtoride_Matanimheader_00B1A0" Offset="0xB1A0" />
|
||||
<DList Name="object_mtoride_DL_00DE50" Offset="0xDE50" />
|
||||
<DList Name="object_mtoride_DL_00DF18" Offset="0xDF18" />
|
||||
<DList Name="object_mtoride_DL_00F3C0" Offset="0xF3C0" />
|
||||
@@ -40,7 +40,7 @@
|
||||
<DList Name="object_mtoride_DL_00FAE0" Offset="0xFAE0" />
|
||||
<DList Name="object_mtoride_DL_00FAE8" Offset="0xFAE8" />
|
||||
<Collision Name="object_mtoride_Colheader_00FE5C" Offset="0xFE5C" />
|
||||
<!-- <Blob Name="object_mtoride_Blob_00FE90" Size="0x10" Offset="0xFE90" /> -->
|
||||
<TextureAnimation Name="object_mtoride_Matanimheader_00FE90" Offset="0xFE90" />
|
||||
<Collision Name="object_mtoride_Colheader_010C3C" Offset="0x10C3C" />
|
||||
<DList Name="object_mtoride_DL_010EF0" Offset="0x10EF0" />
|
||||
<DList Name="object_mtoride_DL_010FD8" Offset="0x10FD8" />
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
<Texture Name="object_niw_Tex_001880" OutName="tex_001880" Format="rgba16" Width="32" Height="32" Offset="0x1880" />
|
||||
<Texture Name="object_niw_Tex_002080" OutName="tex_002080" Format="rgba16" Width="8" Height="16" Offset="0x2080" />
|
||||
<Texture Name="object_niw_Tex_002180" OutName="tex_002180" Format="rgba16" Width="16" Height="16" Offset="0x2180" />
|
||||
<DList Name="object_niw_DL_0023B0" Offset="0x23B0" />
|
||||
<DList Name="object_niw_DL_002428" Offset="0x2428" />
|
||||
<DList Name="gNiwFeatherMaterialDL" Offset="0x23B0" />
|
||||
<DList Name="gNiwFeatherDL" Offset="0x2428" />
|
||||
<Limb Name="object_niw_Standardlimb_002440" Type="Standard" Offset="0x2440" />
|
||||
<Limb Name="object_niw_Standardlimb_00244C" Type="Standard" Offset="0x244C" />
|
||||
<Limb Name="object_niw_Standardlimb_002458" Type="Standard" Offset="0x2458" />
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<!-- Assets for actors in Woodfall Temple (doors, staircases, the wooden flower, poisoned/purified water) -->
|
||||
<File Name="object_numa_obj" Segment="6">
|
||||
<DList Name="object_numa_obj_DL_0007A0" Offset="0x7A0" />
|
||||
<DList Name="object_numa_obj_DL_0007A8" Offset="0x7A8" />
|
||||
@@ -11,27 +12,30 @@
|
||||
<DList Name="object_numa_obj_DL_004448" Offset="0x4448" />
|
||||
<DList Name="object_numa_obj_DL_0051B0" Offset="0x51B0" />
|
||||
<DList Name="object_numa_obj_DL_0051B8" Offset="0x51B8" />
|
||||
<DList Name="object_numa_obj_DL_005DF0" Offset="0x5DF0" />
|
||||
<DList Name="gWoodfallDoorDL" Offset="0x5DF0" />
|
||||
<Texture Name="object_numa_obj_Tex_005FC0" OutName="tex_005FC0" Format="rgba16" Width="32" Height="64" Offset="0x5FC0" />
|
||||
<DList Name="object_numa_obj_DL_007150" Offset="0x7150" />
|
||||
<Texture Name="object_numa_obj_Tex_0072B0" OutName="tex_0072B0" Format="rgba16" Width="32" Height="64" Offset="0x72B0" />
|
||||
<DList Name="object_numa_obj_DL_008440" Offset="0x8440" />
|
||||
<Texture Name="object_numa_obj_Tex_0085A0" OutName="tex_0085A0" Format="rgba16" Width="32" Height="64" Offset="0x85A0" />
|
||||
<Collision Name="object_numa_obj_Colheader_009FE0" Offset="0x9FE0" />
|
||||
<Collision Name="object_numa_obj_Colheader_00A740" Offset="0xA740" />
|
||||
<DList Name="object_numa_obj_DL_00AB80" Offset="0xAB80" />
|
||||
<DList Name="object_numa_obj_DL_00AB88" Offset="0xAB88" />
|
||||
<DList Name="object_numa_obj_DL_00B920" Offset="0xB920" />
|
||||
<DList Name="object_numa_obj_DL_00B928" Offset="0xB928" />
|
||||
<DList Name="object_numa_obj_DL_00BE50" Offset="0xBE50" />
|
||||
<DList Name="object_numa_obj_DL_00BE58" Offset="0xBE58" />
|
||||
<Texture Name="object_numa_obj_Tex_00BFD0" OutName="tex_00BFD0" Format="rgba16" Width="32" Height="32" Offset="0xBFD0" />
|
||||
<Texture Name="object_numa_obj_Tex_00C7D0" OutName="tex_00C7D0" Format="rgba16" Width="32" Height="64" Offset="0xC7D0" />
|
||||
<Texture Name="object_numa_obj_Tex_00D7D0" OutName="tex_00D7D0" Format="rgba16" Width="32" Height="64" Offset="0xD7D0" />
|
||||
<Texture Name="object_numa_obj_Tex_00E7D0" OutName="tex_00E7D0" Format="rgba16" Width="32" Height="64" Offset="0xE7D0" />
|
||||
<Texture Name="object_numa_obj_Tex_00F7D0" OutName="tex_00F7D0" Format="rgba16" Width="32" Height="64" Offset="0xF7D0" />
|
||||
<Texture Name="object_numa_obj_Tex_0107D0" OutName="tex_0107D0" Format="rgba16" Width="32" Height="64" Offset="0x107D0" />
|
||||
<Texture Name="object_numa_obj_Tex_0117D0" OutName="tex_0117D0" Format="rgba16" Width="32" Height="64" Offset="0x117D0" />
|
||||
|
||||
<!-- Wooden Flower -->
|
||||
<Collision Name="gWoodenFlowerOpenedFlowerCol" Offset="0x9FE0" />
|
||||
<Collision Name="gWoodenFlowerClosedFlowerCol" Offset="0xA740" />
|
||||
<DList Name="gWoodenFlowerEmpty1DL" Offset="0xAB80" /> <!-- Original name might be "m2_N_HANAin_modelT", may have originally been for transparency? -->
|
||||
<DList Name="gWoodenFlowerInnerPetalDL" Offset="0xAB88" />
|
||||
<DList Name="gWoodenFlowerEmpty2DL" Offset="0xB920" /> <!-- Original name might be "m2_N_HANAkuki_modelT", may have originally been for transparency? -->
|
||||
<DList Name="gWoodenFlowerStalkDL" Offset="0xB928" />
|
||||
<DList Name="gWoodenFlowerEmpty3DL" Offset="0xBE50" /> <!-- Original name might be "m2_N_HANAout_modelT", may have originally been for transparency? -->
|
||||
<DList Name="gWoodenFlowerOuterPetalDL" Offset="0xBE58" />
|
||||
<Texture Name="gWoodenFlowerPetalSidesTex" OutName="wooden_flower_petal_sides" Format="rgba16" Width="32" Height="32" Offset="0xBFD0" />
|
||||
<Texture Name="gWoodenFlowerInnerPetalTopTex" OutName="wooden_flower_inner_petal_top" Format="rgba16" Width="32" Height="64" Offset="0xC7D0" />
|
||||
<Texture Name="gWoodenFlowerInnerPetalBottomTex" OutName="wooden_flower_inner_petal_bottom" Format="rgba16" Width="32" Height="64" Offset="0xD7D0" />
|
||||
<Texture Name="gWoodenFlowerStalkTopTex" OutName="wooden_flower_stalk_top" Format="rgba16" Width="32" Height="64" Offset="0xE7D0" />
|
||||
<Texture Name="gWoodenFlowerStalkSidesTex" OutName="wooden_flower_stalk_sides" Format="rgba16" Width="32" Height="64" Offset="0xF7D0" />
|
||||
<Texture Name="gWoodenFlowerOuterPetalTopTex" OutName="wooden_flower_outer_petal_top" Format="rgba16" Width="32" Height="64" Offset="0x107D0" />
|
||||
<Texture Name="gWoodenFlowerOuterPetalBottomTex" OutName="wooden_flower_outer_petal_bottom" Format="rgba16" Width="32" Height="64" Offset="0x117D0" />
|
||||
|
||||
<Collision Name="object_numa_obj_Colheader_012818" Offset="0x12818" />
|
||||
<DList Name="object_numa_obj_DL_0128E0" Offset="0x128E0" />
|
||||
<DList Name="object_numa_obj_DL_0129C0" Offset="0x129C0" />
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_obj_milk_bin" Segment="6">
|
||||
<DList Name="object_obj_milk_bin_DL_0004B0" Offset="0x4B0" />
|
||||
<DList Name="gMilkBinMilkJarDL" Offset="0x4B0" />
|
||||
<Texture Name="object_obj_milk_bin_TLUT_0007C0" OutName="tlut_0007C0" Format="rgba16" Width="16" Height="16" Offset="0x7C0" />
|
||||
<Texture Name="object_obj_milk_bin_Tex_0009C0" OutName="tex_0009C0" Format="ci8" Width="8" Height="8" Offset="0x9C0" />
|
||||
<Texture Name="object_obj_milk_bin_Tex_000A00" OutName="tex_000A00" Format="ci8" Width="32" Height="64" Offset="0xA00" />
|
||||
|
||||
@@ -1,59 +1,81 @@
|
||||
<Root>
|
||||
<!-- Contains objects related to the Clock Tower and various wall clocks. -->
|
||||
<File Name="object_obj_tokeidai" Segment="6">
|
||||
<Texture Name="object_obj_tokeidai_TLUT_000000" OutName="tlut_000000" Format="rgba16" Width="4" Height="4" Offset="0x0" />
|
||||
<Texture Name="object_obj_tokeidai_TLUT_000020" OutName="tlut_000020" Format="rgba16" Width="4" Height="4" Offset="0x20" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_000040" OutName="tex_000040" Format="i8" Width="64" Height="64" Offset="0x40" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_001040" OutName="tex_001040" Format="rgba16" Width="32" Height="32" Offset="0x1040" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_001840" OutName="tex_001840" Format="rgba16" Width="32" Height="32" Offset="0x1840" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_002040" OutName="tex_002040" Format="rgba16" Width="32" Height="32" Offset="0x2040" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_002840" OutName="tex_002840" Format="rgba16" Width="32" Height="32" Offset="0x2840" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_003040" OutName="tex_003040" Format="rgba16" Width="16" Height="32" Offset="0x3040" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_003440" OutName="tex_003440" Format="rgba16" Width="8" Height="32" Offset="0x3440" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_003640" OutName="tex_003640" Format="rgba16" Width="16" Height="16" Offset="0x3640" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_003840" OutName="tex_003840" Format="rgba16" Width="16" Height="16" Offset="0x3840" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_003A40" OutName="tex_003A40" Format="rgba16" Width="16" Height="16" Offset="0x3A40" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_003C40" OutName="tex_003C40" Format="rgba16" Width="16" Height="32" Offset="0x3C40" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_004040" OutName="tex_004040" Format="rgba16" Width="16" Height="16" Offset="0x4040" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_004240" OutName="tex_004240" Format="rgba16" Width="32" Height="16" Offset="0x4240" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_004640" OutName="tex_004640" Format="rgba16" Width="32" Height="16" Offset="0x4640" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_004A40" OutName="tex_004A40" Format="rgba16" Width="32" Height="16" Offset="0x4A40" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_004E40" OutName="tex_004E40" Format="rgba16" Width="32" Height="16" Offset="0x4E40" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_005240" OutName="tex_005240" Format="ci4" Width="64" Height="64" Offset="0x5240" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_005A40" OutName="tex_005A40" Format="ci4" Width="64" Height="64" Offset="0x5A40" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_006240" OutName="tex_006240" Format="rgba16" Width="8" Height="8" Offset="0x6240" />
|
||||
<!-- <Blob Name="object_obj_tokeidai_Blob_0062C0" Size="0x1000" Offset="0x62C0" /> -->
|
||||
<Texture Name="object_obj_tokeidai_Tex_0072C0" OutName="tex_0072C0" Format="ia8" Width="32" Height="64" Offset="0x72C0" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_007AC0" OutName="tex_007AC0" Format="i8" Width="32" Height="32" Offset="0x7AC0" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_007EC0" OutName="tex_007EC0" Format="i4" Width="64" Height="64" Offset="0x7EC0" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_0086C0" OutName="tex_0086C0" Format="i4" Width="64" Height="64" Offset="0x86C0" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_008EC0" OutName="tex_008EC0" Format="i4" Width="64" Height="64" Offset="0x8EC0" />
|
||||
<DList Name="object_obj_tokeidai_DL_009A00" Offset="0x9A00" />
|
||||
<DList Name="object_obj_tokeidai_DL_009A08" Offset="0x9A08" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_009B48" OutName="tex_009B48" Format="rgba16" Width="32" Height="32" Offset="0x9B48" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_00A348" OutName="tex_00A348" Format="i4" Width="64" Height="64" Offset="0xA348" />
|
||||
<DList Name="object_obj_tokeidai_DL_00B0C0" Offset="0xB0C0" />
|
||||
<DList Name="object_obj_tokeidai_DL_00B208" Offset="0xB208" />
|
||||
<TextureAnimation Name="object_obj_tokeidai_Matanimheader_00B4E4" Offset="0xB4E4" />
|
||||
<DList Name="object_obj_tokeidai_DL_00BA70" Offset="0xBA70" />
|
||||
<DList Name="object_obj_tokeidai_DL_00BA78" Offset="0xBA78" />
|
||||
<DList Name="object_obj_tokeidai_DL_00BEE0" Offset="0xBEE0" />
|
||||
<DList Name="object_obj_tokeidai_DL_00BEE8" Offset="0xBEE8" />
|
||||
<DList Name="object_obj_tokeidai_DL_00C360" Offset="0xC360" />
|
||||
<DList Name="object_obj_tokeidai_DL_00C368" Offset="0xC368" />
|
||||
<DList Name="object_obj_tokeidai_DL_00CF20" Offset="0xCF20" />
|
||||
<DList Name="object_obj_tokeidai_DL_00CF28" Offset="0xCF28" />
|
||||
<DList Name="object_obj_tokeidai_DL_00D380" Offset="0xD380" />
|
||||
<DList Name="object_obj_tokeidai_DL_00D388" Offset="0xD388" />
|
||||
<DList Name="object_obj_tokeidai_DL_00D8E0" Offset="0xD8E0" />
|
||||
<DList Name="object_obj_tokeidai_DL_00D8E8" Offset="0xD8E8" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_00DAC0" OutName="tex_00DAC0" Format="rgba16" Width="16" Height="32" Offset="0xDAC0" />
|
||||
<DList Name="object_obj_tokeidai_DL_00E810" Offset="0xE810" />
|
||||
<DList Name="object_obj_tokeidai_DL_00E818" Offset="0xE818" />
|
||||
<DList Name="object_obj_tokeidai_DL_00F510" Offset="0xF510" />
|
||||
<DList Name="object_obj_tokeidai_DL_00F518" Offset="0xF518" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_00F7F8" OutName="tex_00F7F8" Format="rgba16" Width="16" Height="32" Offset="0xF7F8" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_00FBF8" OutName="tex_00FBF8" Format="rgba16" Width="64" Height="32" Offset="0xFBF8" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_010BF8" OutName="tex_010BF8" Format="rgba16" Width="64" Height="32" Offset="0x10BF8" />
|
||||
<Texture Name="object_obj_tokeidai_Tex_011BF8" OutName="tex_011BF8" Format="rgba16" Width="8" Height="8" Offset="0x11BF8" />
|
||||
<Texture Name="gClockTowerClockFaceTopTLUT" OutName="clock_tower_clock_face_top_tlut" Format="rgba16" Width="4" Height="4" Offset="0x0" />
|
||||
<Texture Name="gClockTowerClockFaceBottomTLUT" OutName="clock_tower_clock_face_bottom_tlut" Format="rgba16" Width="4" Height="4" Offset="0x20" />
|
||||
<Texture Name="gClockTowerSpotlightShineTex" OutName="clock_tower_spotlight_shine" Format="i8" Width="64" Height="64" Offset="0x40" />
|
||||
|
||||
<!-- Generic brick texture used for multiple pieces of the Clock Tower (counterweight, unused tower wall, staircase to rooftop) -->
|
||||
<Texture Name="gClockTowerBrickTex" OutName="clock_tower_bricks" Format="rgba16" Width="32" Height="32" Offset="0x1040" />
|
||||
<Texture Name="gClockTowerCounterweightBeamSide1Tex" OutName="clock_tower_counterweight_beam_side1" Format="rgba16" Width="32" Height="32" Offset="0x1840" />
|
||||
<Texture Name="gClockTowerCounterweightBeamSide2Tex" OutName="clock_tower_counterweight_beam_side2" Format="rgba16" Width="32" Height="32" Offset="0x2040" />
|
||||
<Texture Name="gClockTowerExteriorGearFaceTex" OutName="clock_tower_exterior_gear_face" Format="rgba16" Width="32" Height="32" Offset="0x2840" />
|
||||
<Texture Name="gClockTowerExteriorGearSidesAndMinuteRingBackTex" OutName="clock_tower_exterior_gear_sides_and_minute_ring_back" Format="rgba16" Width="16" Height="32" Offset="0x3040" />
|
||||
<Texture Name="gClockTowerClockCenterTex" OutName="clock_tower_clock_center" Format="rgba16" Width="8" Height="32" Offset="0x3440" />
|
||||
<Texture Name="gClockTowerClockCenterSidesTex" OutName="clock_tower_clock_center_sides" Format="rgba16" Width="16" Height="16" Offset="0x3640" />
|
||||
<Texture Name="gClockTowerHandTex" OutName="clock_tower_hand" Format="rgba16" Width="16" Height="16" Offset="0x3840" />
|
||||
<Texture Name="gClockTowerSunAndMoonPanelSidesTex" OutName="clock_tower_sun_and_moon_panel_sides" Format="rgba16" Width="16" Height="16" Offset="0x3A40" />
|
||||
<Texture Name="gClockTowerSunAndMoonPanelMoonTex" OutName="clock_tower_sun_and_moon_panel_moon" Format="rgba16" Width="16" Height="32" Offset="0x3C40" />
|
||||
<Texture Name="gClockTowerSunAndMoonPanelSunTex" OutName="clock_tower_sun_and_moon_panel_sun" Format="rgba16" Width="16" Height="16" Offset="0x4040" />
|
||||
<Texture Name="gClockTowerMinuteRingFace1Tex" OutName="clock_tower_minute_ring_face_1" Format="rgba16" Width="32" Height="16" Offset="0x4240" />
|
||||
<Texture Name="gClockTowerMinuteRingFace2Tex" OutName="clock_tower_minute_ring_face_2" Format="rgba16" Width="32" Height="16" Offset="0x4640" />
|
||||
<Texture Name="gClockTowerMinuteRingFace3Tex" OutName="clock_tower_minute_ring_face_3" Format="rgba16" Width="32" Height="16" Offset="0x4A40" />
|
||||
<Texture Name="gClockTowerMinuteRingSidesTex" OutName="clock_tower_minute_ring_sides" Format="rgba16" Width="32" Height="16" Offset="0x4E40" />
|
||||
<Texture Name="gClockTowerClockFaceTopTex" OutName="clock_tower_clock_face_top" Format="ci4" Width="64" Height="64" Offset="0x5240" />
|
||||
<Texture Name="gClockTowerClockFaceBottomTex" OutName="clock_tower_clock_face_bottom" Format="ci4" Width="64" Height="64" Offset="0x5A40" />
|
||||
<Texture Name="gClockTowerClockFacePanelBarTex" OutName="clock_tower_clock_face_panel_bar" Format="rgba16" Width="8" Height="8" Offset="0x6240" />
|
||||
<Texture Name="gClockTowerUnusedBrickTex" OutName="clock_tower_unused_bricks" Format="rgba16" Width="32" Height="32" Offset="0x62C0" />
|
||||
<Texture Name="gClockTowerUnusedMaskTex" OutName="clock_tower_unused_mask" Format="i4" Width="64" Height="64" Offset="0x6AC0" />
|
||||
<Texture Name="gClockTowerSpotlightBeamTex" OutName="clock_tower_spotlight_beam" Format="ia8" Width="32" Height="64" Offset="0x72C0" />
|
||||
<Texture Name="gClockTowerSpotlightMaskTex" OutName="clock_tower_spotlight_mask" Format="i8" Width="32" Height="32" Offset="0x7AC0" />
|
||||
<Texture Name="gClockTowerCounterweightMaskTex" OutName="clock_tower_counterweight_mask" Format="i4" Width="64" Height="64" Offset="0x7EC0" />
|
||||
<Texture Name="gClockTowerUnusedTowerWallMaskTex" OutName="clock_tower_unused_tower_wall_mask" Format="i4" Width="64" Height="64" Offset="0x86C0" />
|
||||
<Texture Name="gClockTowerStaircaseToRooftopMaskTex" OutName="clock_tower_staircase_to_rooftop_mask" Format="i4" Width="64" Height="64" Offset="0x8EC0" />
|
||||
|
||||
<!-- Probably intended to be used as the xluDList for Clock Tower Termina Field Walls -->
|
||||
<DList Name="gClockTowerUnusedEmpty1DL" Offset="0x9A00" />
|
||||
<DList Name="gClockTowerTerminaFieldWallsDL" Offset="0x9A08" />
|
||||
<Texture Name="gClockTowerTerminaFieldWallsBrickTex" OutName="clock_tower_termina_field_walls_brick" Format="rgba16" Width="32" Height="32" Offset="0x9B48" />
|
||||
<Texture Name="gClockTowerTerminaFieldWallsMask" OutName="clock_tower_termina_field_walls_mask" Format="i4" Width="64" Height="64" Offset="0xA348" />
|
||||
<DList Name="gClockTowerSpotlightDL" Offset="0xB0C0" />
|
||||
<DList Name="gClockTowerCounterweightDL" Offset="0xB208" />
|
||||
<TextureAnimation Name="gClockTowerUnusedTexAnim" Offset="0xB4E4" />
|
||||
|
||||
<!-- Probably intended to be used as the xluDList for Clock Tower Exterior Gear -->
|
||||
<DList Name="gClockTowerUnusedEmpty2DL" Offset="0xBA70" />
|
||||
<DList Name="gClockTowerExteriorGearDL" Offset="0xBA78" />
|
||||
|
||||
<!-- Probably intended to be used as the xluDList for Clock Tower Center and Hand -->
|
||||
<DList Name="gClockTowerUnusedEmpty3DL" Offset="0xBEE0" />
|
||||
<DList Name="gClockTowerClockCenterAndHandDL" Offset="0xBEE8" />
|
||||
|
||||
<!-- Probably intended to be used as the xluDList for Clock Tower Sun and Moon Panel -->
|
||||
<DList Name="gClockTowerUnusedEmpty4DL" Offset="0xC360" />
|
||||
<DList Name="gClockTowerSunAndMoonPanelDL" Offset="0xC368" />
|
||||
|
||||
<!-- Probably intended to be used as the xluDList for Clock Tower Minute Ring -->
|
||||
<DList Name="gClockTowerUnusedEmpty5DL" Offset="0xCF20" />
|
||||
<DList Name="gClockTowerMinuteRingDL" Offset="0xCF28" />
|
||||
|
||||
<!-- Probably intended to be used as the xluDList for Clock Tower Unused Tower Wall -->
|
||||
<DList Name="gClockTowerUnusedEmpty6DL" Offset="0xD380" />
|
||||
<DList Name="gClockTowerUnusedTowerWallDL" Offset="0xD388" />
|
||||
|
||||
<!-- Used as the xluDList for Staircase to Rooftop -->
|
||||
<DList Name="gClockTowerEmptyDL" Offset="0xD8E0" />
|
||||
<DList Name="gClockTowerStaircaseToRooftopDL" Offset="0xD8E8" />
|
||||
<Texture Name="gClockTowerClockFaceBackTex" OutName="clock_tower_clock_face_back" Format="rgba16" Width="16" Height="32" Offset="0xDAC0" />
|
||||
|
||||
<!-- Probably intended to be used as the xluDList for Clock Tower Clock Face -->
|
||||
<DList Name="gClockTowerUnusedEmpty7DL" Offset="0xE810" />
|
||||
<DList Name="gClockTowerClockFace" Offset="0xE818" />
|
||||
|
||||
<!-- Probably intended to be used as the xluDList for Wall Clock Clock Face -->
|
||||
<DList Name="gClockTowerUnusedEmpty8DL" Offset="0xF510" />
|
||||
<DList Name="gWallClockClockFace" Offset="0xF518" />
|
||||
<Texture Name="gWallClockClockFaceBackTex" OutName="wall_clock_clock_face_back" Format="rgba16" Width="16" Height="32" Offset="0xF7F8" />
|
||||
<Texture Name="gWallClockClockFaceBottomTex" OutName="wall_clock_clock_face_bottom" Format="rgba16" Width="64" Height="32" Offset="0xFBF8" />
|
||||
<Texture Name="gWallClockClockFaceTopTex" OutName="wall_clock_clock_face_top" Format="rgba16" Width="64" Height="32" Offset="0x10BF8" />
|
||||
<Texture Name="gWallClockClockFacePanelBarTex" OutName="wall_clock_clock_face_panel_bar" Format="rgba16" Width="8" Height="8" Offset="0x11BF8" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -29,7 +29,9 @@
|
||||
<Texture Name="object_owl_Tex_0076B8" OutName="tex_0076B8" Format="rgba16" Width="32" Height="32" Offset="0x76B8" />
|
||||
<Texture Name="object_owl_Tex_007EB8" OutName="tex_007EB8" Format="rgba16" Width="32" Height="32" Offset="0x7EB8" />
|
||||
<Texture Name="object_owl_Tex_0086B8" OutName="tex_0086B8" Format="rgba16" Width="32" Height="32" Offset="0x86B8" />
|
||||
<!-- <Blob Name="object_owl_Blob_008EB8" Size="0xC00" Offset="0x8EB8" /> -->
|
||||
<Texture Name="object_owl_Tex_008EB8" OutName="tex_008EB8" Format="ci8" Width="32" Height="32" Offset="0x8EB8" />
|
||||
<Texture Name="object_owl_Tex_0092B8" OutName="tex_0092B8" Format="ci8" Width="32" Height="32" Offset="0x92B8" />
|
||||
<Texture Name="object_owl_Tex_0096B8" OutName="tex_0096B8" Format="ci8" Width="32" Height="32" Offset="0x96B8" />
|
||||
<Texture Name="object_owl_Tex_009AB8" OutName="tex_009AB8" Format="rgba16" Width="32" Height="32" Offset="0x9AB8" />
|
||||
<Texture Name="object_owl_Tex_00A2B8" OutName="tex_00A2B8" Format="rgba16" Width="16" Height="16" Offset="0xA2B8" />
|
||||
<Texture Name="object_owl_Tex_00A4B8" OutName="tex_00A4B8" Format="rgba16" Width="64" Height="32" Offset="0xA4B8" />
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
<DList Name="object_oyu_DL_000158" Offset="0x158" />
|
||||
<Texture Name="object_oyu_Tex_000160" OutName="tex_000160" Format="rgba16" Width="32" Height="32" Offset="0x160" />
|
||||
<TextureAnimation Name="object_oyu_Matanimheader_000968" Offset="0x968" />
|
||||
<!-- <Blob Name="object_oyu_Blob_000970" Size="0x50" Offset="0x970" /> -->
|
||||
<Collision Name="object_oyu_Colheader_000988" Offset="0x988" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -26,7 +26,13 @@
|
||||
<Texture Name="object_pamera_Tex_0063E8" OutName="tex_0063E8" Format="ci8" Width="16" Height="16" Offset="0x63E8" />
|
||||
<Texture Name="object_pamera_Tex_0064E8" OutName="tex_0064E8" Format="ci8" Width="16" Height="16" Offset="0x64E8" />
|
||||
<Texture Name="object_pamera_Tex_0065E8" OutName="tex_0065E8" Format="ci8" Width="16" Height="16" Offset="0x65E8" />
|
||||
<!-- <Blob Name="object_pamera_Blob_0066E8" Size="0x1600" Offset="0x66E8" /> -->
|
||||
<Texture Name="object_pamera_Tex_0066E8" OutName="tex_0066E8" Format="ci8" Width="32" Height="32" Offset="0x66E8" />
|
||||
<Texture Name="object_pamera_Tex_006AE8" OutName="tex_006AE8" Format="ci8" Width="32" Height="32" Offset="0x6AE8" />
|
||||
<Texture Name="object_pamera_Tex_006EE8" OutName="tex_006EE8" Format="ci8" Width="32" Height="32" Offset="0x6EE8" />
|
||||
<Texture Name="object_pamera_Tex_0072E8" OutName="tex_0072E8" Format="ci8" Width="16" Height="16" Offset="0x72E8" />
|
||||
<Texture Name="object_pamera_Tex_0073E8" OutName="tex_0073E8" Format="ci8" Width="16" Height="16" Offset="0x73E8" />
|
||||
<Texture Name="object_pamera_Tex_0074E8" OutName="tex_0074E8" Format="ci8" Width="32" Height="32" Offset="0x74E8" />
|
||||
<Texture Name="object_pamera_Tex_0078E8" OutName="tex_0078E8" Format="ci8" Width="32" Height="32" Offset="0x78E8" />
|
||||
<Texture Name="object_pamera_Tex_007CE8" OutName="tex_007CE8" Format="ci8" Width="16" Height="16" Offset="0x7CE8" />
|
||||
<Texture Name="object_pamera_Tex_007DE8" OutName="tex_007DE8" Format="ci8" Width="32" Height="16" Offset="0x7DE8" />
|
||||
<Texture Name="object_pamera_Tex_007FE8" OutName="tex_007FE8" Format="ci8" Width="16" Height="16" Offset="0x7FE8" />
|
||||
@@ -55,17 +61,17 @@
|
||||
<Limb Name="object_pamera_Standardlimb_0083D8" Type="Standard" Offset="0x83D8" />
|
||||
<Limb Name="object_pamera_Standardlimb_0083E4" Type="Standard" Offset="0x83E4" />
|
||||
<Skeleton Name="object_pamera_Skel_008448" Type="Flex" LimbType="Standard" Offset="0x8448" />
|
||||
<Animation Name="object_pamera_Anim_008AE0" Offset="0x8AE0" />
|
||||
<Animation Name="object_pamera_Anim_008AE0" Offset="0x8AE0" /> <!-- Pamela Walking -->
|
||||
<Animation Name="object_pamera_Anim_008E38" Offset="0x8E38" />
|
||||
<Animation Name="object_pamera_Anim_009870" Offset="0x9870" />
|
||||
<Animation Name="object_pamera_Anim_009F54" Offset="0x9F54" />
|
||||
<Animation Name="object_pamera_Anim_00A844" Offset="0xA844" />
|
||||
<Animation Name="object_pamera_Anim_009F54" Offset="0x9F54" /> <!-- HoldBack En_Hgo -->
|
||||
<Animation Name="object_pamera_Anim_00A844" Offset="0xA844" /> <!-- Pamela Looking down the well -->
|
||||
<Animation Name="object_pamera_Anim_00B0C4" Offset="0xB0C4" />
|
||||
<Animation Name="object_pamera_Anim_00B5B0" Offset="0xB5B0" />
|
||||
<Animation Name="object_pamera_Anim_00BCC4" Offset="0xBCC4" />
|
||||
<Animation Name="object_pamera_Anim_00B5B0" Offset="0xB5B0" /> <!-- PushBack En_Hgo -->
|
||||
<Animation Name="object_pamera_Anim_00BCC4" Offset="0xBCC4" /> <!-- Defend En_Hgo -->
|
||||
<Animation Name="object_pamera_Anim_00C9F4" Offset="0xC9F4" />
|
||||
<Animation Name="object_pamera_Anim_00D0F0" Offset="0xD0F0" />
|
||||
<Animation Name="object_pamera_Anim_00D9DC" Offset="0xD9DC" />
|
||||
<Animation Name="object_pamera_Anim_00E16C" Offset="0xE16C" />
|
||||
<Animation Name="object_pamera_Anim_00E16C" Offset="0xE16C" /> <!-- Hugging En_Hg -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
+110
-110
@@ -1,114 +1,114 @@
|
||||
<Root>
|
||||
<File Name="object_rd" Segment="6">
|
||||
<Animation Name="object_rd_Anim_0009C4" Offset="0x9C4" />
|
||||
<Animation Name="object_rd_Anim_000F1C" Offset="0xF1C" />
|
||||
<Animation Name="object_rd_Anim_001600" Offset="0x1600" />
|
||||
<Texture Name="object_rd_Tex_001610" OutName="tex_001610" Format="rgba16" Width="64" Height="32" Offset="0x1610" />
|
||||
<Texture Name="object_rd_Tex_002610" OutName="tex_002610" Format="rgba16" Width="32" Height="16" Offset="0x2610" />
|
||||
<DList Name="object_rd_DL_004270" Offset="0x4270" />
|
||||
<DList Name="object_rd_DL_004350" Offset="0x4350" />
|
||||
<DList Name="object_rd_DL_0044C0" Offset="0x44C0" />
|
||||
<DList Name="object_rd_DL_004628" Offset="0x4628" />
|
||||
<DList Name="object_rd_DL_004730" Offset="0x4730" />
|
||||
<DList Name="object_rd_DL_004830" Offset="0x4830" />
|
||||
<DList Name="object_rd_DL_004930" Offset="0x4930" />
|
||||
<DList Name="object_rd_DL_004A38" Offset="0x4A38" />
|
||||
<DList Name="object_rd_DL_004B38" Offset="0x4B38" />
|
||||
<DList Name="object_rd_DL_004C38" Offset="0x4C38" />
|
||||
<DList Name="object_rd_DL_004D48" Offset="0x4D48" />
|
||||
<DList Name="object_rd_DL_004E40" Offset="0x4E40" />
|
||||
<DList Name="object_rd_DL_004F58" Offset="0x4F58" />
|
||||
<DList Name="object_rd_DL_005068" Offset="0x5068" />
|
||||
<DList Name="object_rd_DL_005160" Offset="0x5160" />
|
||||
<Limb Name="object_rd_Standardlimb_005258" Type="Standard" Offset="0x5258" />
|
||||
<Limb Name="object_rd_Standardlimb_005264" Type="Standard" Offset="0x5264" />
|
||||
<Limb Name="object_rd_Standardlimb_005270" Type="Standard" Offset="0x5270" />
|
||||
<Limb Name="object_rd_Standardlimb_00527C" Type="Standard" Offset="0x527C" />
|
||||
<Limb Name="object_rd_Standardlimb_005288" Type="Standard" Offset="0x5288" />
|
||||
<Limb Name="object_rd_Standardlimb_005294" Type="Standard" Offset="0x5294" />
|
||||
<Limb Name="object_rd_Standardlimb_0052A0" Type="Standard" Offset="0x52A0" />
|
||||
<Limb Name="object_rd_Standardlimb_0052AC" Type="Standard" Offset="0x52AC" />
|
||||
<Limb Name="object_rd_Standardlimb_0052B8" Type="Standard" Offset="0x52B8" />
|
||||
<Limb Name="object_rd_Standardlimb_0052C4" Type="Standard" Offset="0x52C4" />
|
||||
<Limb Name="object_rd_Standardlimb_0052D0" Type="Standard" Offset="0x52D0" />
|
||||
<Limb Name="object_rd_Standardlimb_0052DC" Type="Standard" Offset="0x52DC" />
|
||||
<Limb Name="object_rd_Standardlimb_0052E8" Type="Standard" Offset="0x52E8" />
|
||||
<Limb Name="object_rd_Standardlimb_0052F4" Type="Standard" Offset="0x52F4" />
|
||||
<Limb Name="object_rd_Standardlimb_005300" Type="Standard" Offset="0x5300" />
|
||||
<Limb Name="object_rd_Standardlimb_00530C" Type="Standard" Offset="0x530C" />
|
||||
<Limb Name="object_rd_Standardlimb_005318" Type="Standard" Offset="0x5318" />
|
||||
<Limb Name="object_rd_Standardlimb_005324" Type="Standard" Offset="0x5324" />
|
||||
<Limb Name="object_rd_Standardlimb_005330" Type="Standard" Offset="0x5330" />
|
||||
<Limb Name="object_rd_Standardlimb_00533C" Type="Standard" Offset="0x533C" />
|
||||
<Limb Name="object_rd_Standardlimb_005348" Type="Standard" Offset="0x5348" />
|
||||
<Limb Name="object_rd_Standardlimb_005354" Type="Standard" Offset="0x5354" />
|
||||
<Limb Name="object_rd_Standardlimb_005360" Type="Standard" Offset="0x5360" />
|
||||
<Limb Name="object_rd_Standardlimb_00536C" Type="Standard" Offset="0x536C" />
|
||||
<Limb Name="object_rd_Standardlimb_005378" Type="Standard" Offset="0x5378" />
|
||||
<Skeleton Name="object_rd_Skel_0053E8" Type="Flex" LimbType="Standard" Offset="0x53E8" />
|
||||
<Animation Name="object_rd_Anim_005DF4" Offset="0x5DF4" />
|
||||
<Animation Name="object_rd_Anim_0061E4" Offset="0x61E4" />
|
||||
<Animation Name="object_rd_Anim_006678" Offset="0x6678" />
|
||||
<Animation Name="object_rd_Anim_006B08" Offset="0x6B08" />
|
||||
<Animation Name="object_rd_Anim_006EEC" Offset="0x6EEC" />
|
||||
<Animation Name="object_rd_Anim_0073A4" Offset="0x73A4" />
|
||||
<Animation Name="object_rd_Anim_007BBC" Offset="0x7BBC" />
|
||||
<Animation Name="object_rd_Anim_0081A8" Offset="0x81A8" />
|
||||
<Animation Name="object_rd_Anim_009298" Offset="0x9298" />
|
||||
<Animation Name="object_rd_Anim_009900" Offset="0x9900" />
|
||||
<Animation Name="object_rd_Anim_00A450" Offset="0xA450" />
|
||||
<Animation Name="object_rd_Anim_00ABE0" Offset="0xABE0" />
|
||||
<Texture Name="object_rd_Tex_00ABF0" OutName="tex_00ABF0" Format="rgba16" Width="32" Height="64" Offset="0xABF0" />
|
||||
<Texture Name="object_rd_Tex_00BBF0" OutName="tex_00BBF0" Format="rgba16" Width="32" Height="64" Offset="0xBBF0" />
|
||||
<Texture Name="object_rd_Tex_00CBF0" OutName="tex_00CBF0" Format="rgba16" Width="16" Height="32" Offset="0xCBF0" />
|
||||
<Texture Name="object_rd_Tex_00CFF0" OutName="tex_00CFF0" Format="rgba16" Width="16" Height="32" Offset="0xCFF0" />
|
||||
<Texture Name="object_rd_Tex_00D3F0" OutName="tex_00D3F0" Format="i8" Width="32" Height="32" Offset="0xD3F0" />
|
||||
<Texture Name="object_rd_Tex_00D7F0" OutName="tex_00D7F0" Format="rgba16" Width="32" Height="64" Offset="0xD7F0" />
|
||||
<Texture Name="object_rd_Tex_00E7F0" OutName="tex_00E7F0" Format="rgba16" Width="32" Height="16" Offset="0xE7F0" />
|
||||
<DList Name="object_rd_DL_00FAB0" Offset="0xFAB0" />
|
||||
<DList Name="object_rd_DL_00FBD8" Offset="0xFBD8" />
|
||||
<DList Name="object_rd_DL_00FED0" Offset="0xFED0" />
|
||||
<DList Name="object_rd_DL_00FFB0" Offset="0xFFB0" />
|
||||
<DList Name="object_rd_DL_010070" Offset="0x10070" />
|
||||
<DList Name="object_rd_DL_010140" Offset="0x10140" />
|
||||
<DList Name="object_rd_DL_010218" Offset="0x10218" />
|
||||
<DList Name="object_rd_DL_0102E8" Offset="0x102E8" />
|
||||
<DList Name="object_rd_DL_0103B8" Offset="0x103B8" />
|
||||
<DList Name="object_rd_DL_0104F8" Offset="0x104F8" />
|
||||
<DList Name="object_rd_DL_0105D8" Offset="0x105D8" />
|
||||
<DList Name="object_rd_DL_0106A0" Offset="0x106A0" />
|
||||
<DList Name="object_rd_DL_010768" Offset="0x10768" />
|
||||
<DList Name="object_rd_DL_010848" Offset="0x10848" />
|
||||
<DList Name="object_rd_DL_010910" Offset="0x10910" />
|
||||
<Limb Name="object_rd_Standardlimb_0109F8" Type="Standard" Offset="0x109F8" />
|
||||
<Limb Name="object_rd_Standardlimb_010A04" Type="Standard" Offset="0x10A04" />
|
||||
<Limb Name="object_rd_Standardlimb_010A10" Type="Standard" Offset="0x10A10" />
|
||||
<Limb Name="object_rd_Standardlimb_010A1C" Type="Standard" Offset="0x10A1C" />
|
||||
<Limb Name="object_rd_Standardlimb_010A28" Type="Standard" Offset="0x10A28" />
|
||||
<Limb Name="object_rd_Standardlimb_010A34" Type="Standard" Offset="0x10A34" />
|
||||
<Limb Name="object_rd_Standardlimb_010A40" Type="Standard" Offset="0x10A40" />
|
||||
<Limb Name="object_rd_Standardlimb_010A4C" Type="Standard" Offset="0x10A4C" />
|
||||
<Limb Name="object_rd_Standardlimb_010A58" Type="Standard" Offset="0x10A58" />
|
||||
<Limb Name="object_rd_Standardlimb_010A64" Type="Standard" Offset="0x10A64" />
|
||||
<Limb Name="object_rd_Standardlimb_010A70" Type="Standard" Offset="0x10A70" />
|
||||
<Limb Name="object_rd_Standardlimb_010A7C" Type="Standard" Offset="0x10A7C" />
|
||||
<Limb Name="object_rd_Standardlimb_010A88" Type="Standard" Offset="0x10A88" />
|
||||
<Limb Name="object_rd_Standardlimb_010A94" Type="Standard" Offset="0x10A94" />
|
||||
<Limb Name="object_rd_Standardlimb_010AA0" Type="Standard" Offset="0x10AA0" />
|
||||
<Limb Name="object_rd_Standardlimb_010AAC" Type="Standard" Offset="0x10AAC" />
|
||||
<Limb Name="object_rd_Standardlimb_010AB8" Type="Standard" Offset="0x10AB8" />
|
||||
<Limb Name="object_rd_Standardlimb_010AC4" Type="Standard" Offset="0x10AC4" />
|
||||
<Limb Name="object_rd_Standardlimb_010AD0" Type="Standard" Offset="0x10AD0" />
|
||||
<Limb Name="object_rd_Standardlimb_010ADC" Type="Standard" Offset="0x10ADC" />
|
||||
<Limb Name="object_rd_Standardlimb_010AE8" Type="Standard" Offset="0x10AE8" />
|
||||
<Limb Name="object_rd_Standardlimb_010AF4" Type="Standard" Offset="0x10AF4" />
|
||||
<Limb Name="object_rd_Standardlimb_010B00" Type="Standard" Offset="0x10B00" />
|
||||
<Limb Name="object_rd_Standardlimb_010B0C" Type="Standard" Offset="0x10B0C" />
|
||||
<Limb Name="object_rd_Standardlimb_010B18" Type="Standard" Offset="0x10B18" />
|
||||
<Skeleton Name="object_rd_Skel_010B88" Type="Flex" LimbType="Standard" Offset="0x10B88" />
|
||||
<Animation Name="object_rd_Anim_0113EC" Offset="0x113EC" />
|
||||
<Animation Name="object_rd_Anim_0118D8" Offset="0x118D8" />
|
||||
<Animation Name="object_rd_Anim_011DB8" Offset="0x11DB8" />
|
||||
<Animation Name="object_rd_Anim_01216C" Offset="0x1216C" />
|
||||
<Animation Name="gGibdoRedeadArmsUpStartAnim" Offset="0x9C4" /> <!-- Original name is "gibud_banzai" ("cheering"?)-->
|
||||
<Animation Name="gGibdoRedeadArmsUpLoopAnim" Offset="0xF1C" /> <!-- Original name is "gibud_banzai_loop" -->
|
||||
<Animation Name="gGibdoRedeadConvulsionAnim" Offset="0x1600" /> <!-- Original name is "gibud_keiren" ("convulsion") -->
|
||||
<Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x1610" />
|
||||
<Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x2610" />
|
||||
<DList Name="gGibdoPelvisDL" Offset="0x4270" />
|
||||
<DList Name="gGibdoHeadDL" Offset="0x4350" />
|
||||
<DList Name="gGibdoTorsoDL" Offset="0x44C0" />
|
||||
<DList Name="gGibdoRightShoulderAndUpperArmDL" Offset="0x4628" />
|
||||
<DList Name="gGibdoRightForearmDL" Offset="0x4730" />
|
||||
<DList Name="gGibdoRightHandDL" Offset="0x4830" />
|
||||
<DList Name="gGibdoLeftShoulderAndUpperArmDL" Offset="0x4930" />
|
||||
<DList Name="gGibdoLeftForearmDL" Offset="0x4A38" />
|
||||
<DList Name="gGibdoLeftHandDL" Offset="0x4B38" />
|
||||
<DList Name="gGibdoRightThighDL" Offset="0x4C38" />
|
||||
<DList Name="gGibdoRightShinDL" Offset="0x4D48" />
|
||||
<DList Name="gGibdoRightFootDL" Offset="0x4E40" />
|
||||
<DList Name="gGibdoLeftThighDL" Offset="0x4F58" />
|
||||
<DList Name="gGibdoLeftShinDL" Offset="0x5068" />
|
||||
<DList Name="gGibdoLeftFootDL" Offset="0x5160" />
|
||||
<Limb Name="gGibdoRootLimb" Type="Standard" EnumName="GIBDO_LIMB_ROOT" Offset="0x5258" />
|
||||
<Limb Name="gGibdoLeftLegRootLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_LEG_ROOT" Offset="0x5264" />
|
||||
<Limb Name="gGibdoLeftThighLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_THIGH" Offset="0x5270" />
|
||||
<Limb Name="gGibdoLeftShinLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_SHIN" Offset="0x527C" />
|
||||
<Limb Name="gGibdoLeftAnkleLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_ANKLE" Offset="0x5288" />
|
||||
<Limb Name="gGibdoLeftFootLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_FOOT" Offset="0x5294" />
|
||||
<Limb Name="gGibdoRightLegRootLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_LEG_ROOT" Offset="0x52A0" />
|
||||
<Limb Name="gGibdoRightThighLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_THIGH" Offset="0x52AC" />
|
||||
<Limb Name="gGibdoRightShinLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_SHIN" Offset="0x52B8" />
|
||||
<Limb Name="gGibdoRightAnkleLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_ANKLE" Offset="0x52C4" />
|
||||
<Limb Name="gGibdoRightFootLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_FOOT" Offset="0x52D0" />
|
||||
<Limb Name="gGibdoUpperBodyRootLimb" Type="Standard" EnumName="GIBDO_LIMB_UPPER_BODY_ROOT" Offset="0x52DC" />
|
||||
<Limb Name="gGibdoUpperBodyLimb" Type="Standard" EnumName="GIBDO_LIMB_UPPER_BODY" Offset="0x52E8" />
|
||||
<Limb Name="gGibdoTorsoLimb" Type="Standard" EnumName="GIBDO_LIMB_TORSO" Offset="0x52F4" />
|
||||
<Limb Name="gGibdoLeftArmRootLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_ARM_ROOT" Offset="0x5300" />
|
||||
<Limb Name="gGibdoLeftShoulderAndUpperArmLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_SHOULDER_AND_UPPER_ARM" Offset="0x530C" />
|
||||
<Limb Name="gGibdoLeftForearmLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_FOREARM" Offset="0x5318" />
|
||||
<Limb Name="gGibdoLeftHandLimb" Type="Standard" EnumName="GIBDO_LIMB_LEFT_HAND" Offset="0x5324" />
|
||||
<Limb Name="gGibdoRightArmRootLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_ARM_ROOT" Offset="0x5330" />
|
||||
<Limb Name="gGibdoRightShoulderAndUpperArmLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_SHOULDER_AND_UPPER_ARM" Offset="0x533C" />
|
||||
<Limb Name="gGibdoRightForearmLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_FOREARM" Offset="0x5348" />
|
||||
<Limb Name="gGibdoRightHandLimb" Type="Standard" EnumName="GIBDO_LIMB_RIGHT_HAND" Offset="0x5354" />
|
||||
<Limb Name="gGibdoHeadRootLimb" Type="Standard" EnumName="GIBDO_LIMB_HEAD_ROOT" Offset="0x5360" />
|
||||
<Limb Name="gGibdoHeadLimb" Type="Standard" EnumName="GIBDO_LIMB_HEAD" Offset="0x536C" />
|
||||
<Limb Name="gGibdoPelvisLimb" Type="Standard" EnumName="GIBDO_LIMB_PELVIS" Offset="0x5378" />
|
||||
<Skeleton Name="gGibdoSkel" Type="Flex" LimbType="Standard" LimbNone="GIBDO_LIMB_NONE" LimbMax="GIBDO_LIMB_MAX" EnumName="GibdoLimbs" Offset="0x53E8" />
|
||||
<Animation Name="gGibdoRedeadSlumpStartAnim" Offset="0x5DF4" /> <!-- Original name is "gibud_stop" -->
|
||||
<Animation Name="gGibdoRedeadSlumpLoopAnim" Offset="0x61E4" /> <!-- Original name is "gibud_stop_loop" -->
|
||||
<Animation Name="gGibdoRedeadGrabAttackAnim" Offset="0x6678" /> <!-- Original name is "re_dead_attack" -->
|
||||
<Animation Name="gGibdoRedeadGrabEndAnim" Offset="0x6B08" /> <!-- Original name is "re_dead_attack_end" -->
|
||||
<Animation Name="gGibdoRedeadGrabStartAnim" Offset="0x6EEC" /> <!-- Original name is "re_dead_attack_start" -->
|
||||
<Animation Name="gGibdoRedeadLookBackAnim" Offset="0x73A4" /> <!-- Original name is "re_dead_back_turn" -->
|
||||
<Animation Name="gGibdoRedeadWipingTearsAnim" Offset="0x7BBC" /> <!-- Original name is "re_dead_cry" -->
|
||||
<Animation Name="gGibdoRedeadSobbingAnim" Offset="0x81A8" /> <!-- Original name is "re_dead_cryB" -->
|
||||
<Animation Name="gGibdoRedeadDeathAnim" Offset="0x9298" /> <!-- Original name is "re_dead_down" -->
|
||||
<Animation Name="gGibdoRedeadDamageAnim" Offset="0x9900" /> <!-- Original name is "re_dead_hit" -->
|
||||
<Animation Name="gGibdoRedeadStandUpAnim" Offset="0xA450" /> <!-- Original name is "re_dead_standing" -->
|
||||
<Animation Name="gGibdoRedeadIdleAnim" Offset="0xABE0" /> <!-- Original name is "re_dead_wait" -->
|
||||
<Texture Name="gRedeadBackTex" OutName="redead_back" Format="rgba16" Width="32" Height="64" Offset="0xABF0" />
|
||||
<Texture Name="gRedeadTorsoTex" OutName="redead_torso" Format="rgba16" Width="32" Height="64" Offset="0xBBF0" />
|
||||
<Texture Name="gRedeadFingersAndToesTex" OutName="redead_fingers_and_toes" Format="rgba16" Width="16" Height="32" Offset="0xCBF0" />
|
||||
<Texture Name="gRedeadMuscleTex" OutName="redead_muscle" Format="rgba16" Width="16" Height="32" Offset="0xCFF0" />
|
||||
<Texture Name="gRedeadMaskTex" OutName="redead_mask" Format="i8" Width="32" Height="32" Offset="0xD3F0" />
|
||||
<Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xD7F0" />
|
||||
<Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xE7F0" />
|
||||
<DList Name="gRedeadPelvisDL" Offset="0xFAB0" />
|
||||
<DList Name="gRedeadTorsoDL" Offset="0xFBD8" />
|
||||
<DList Name="gRedeadLeftShoulderAndUpperArmDL" Offset="0xFED0" />
|
||||
<DList Name="gRedeadLeftForearmDL" Offset="0xFFB0" />
|
||||
<DList Name="gRedeadLeftHandDL" Offset="0x10070" />
|
||||
<DList Name="gRedeadRightShoulderAndUpperArmDL" Offset="0x10140" />
|
||||
<DList Name="gRedeadRightForearmDL" Offset="0x10218" />
|
||||
<DList Name="gRedeadRightHandDL" Offset="0x102E8" />
|
||||
<DList Name="gRedeadHeadDL" Offset="0x103B8" />
|
||||
<DList Name="gRedeadLeftThighDL" Offset="0x104F8" />
|
||||
<DList Name="gRedeadLeftShinDL" Offset="0x105D8" />
|
||||
<DList Name="gRedeadLeftFootDL" Offset="0x106A0" />
|
||||
<DList Name="gRedeadRightThighDL" Offset="0x10768" />
|
||||
<DList Name="gRedeadRightShinDL" Offset="0x10848" />
|
||||
<DList Name="gRedeadRightFootDL" Offset="0x10910" />
|
||||
<Limb Name="gRedeadRootLimb" Type="Standard" EnumName="REDEAD_LIMB_ROOT" Offset="0x109F8" />
|
||||
<Limb Name="gRedeadLeftLegRootLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_LEG_ROOT" Offset="0x10A04" />
|
||||
<Limb Name="gRedeadLeftThighLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_THIGH" Offset="0x10A10" />
|
||||
<Limb Name="gRedeadLeftShinLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_SHIN" Offset="0x10A1C" />
|
||||
<Limb Name="gRedeadLeftAnkleLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_ANKLE" Offset="0x10A28" />
|
||||
<Limb Name="gRedeadLeftFootLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_FOOT" Offset="0x10A34" />
|
||||
<Limb Name="gRedeadRightLegRootLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_LEG_ROOT" Offset="0x10A40" />
|
||||
<Limb Name="gRedeadRightThighLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_THIGH" Offset="0x10A4C" />
|
||||
<Limb Name="gRedeadRightShinLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_SHIN" Offset="0x10A58" />
|
||||
<Limb Name="gRedeadRightAnkleLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_ANKLE" Offset="0x10A64" />
|
||||
<Limb Name="gRedeadRightFootLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_FOOT" Offset="0x10A70" />
|
||||
<Limb Name="gRedeadUpperBodyRootLimb" Type="Standard" EnumName="REDEAD_LIMB_UPPER_BODY_ROOT" Offset="0x10A7C" />
|
||||
<Limb Name="gRedeadUpperBodyLimb" Type="Standard" EnumName="REDEAD_LIMB_UPPER_BODY" Offset="0x10A88" />
|
||||
<Limb Name="gRedeadTorsoLimb" Type="Standard" EnumName="REDEAD_LIMB_TORSO" Offset="0x10A94" />
|
||||
<Limb Name="gRedeadLeftArmRootLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_ARM_ROOT" Offset="0x10AA0" />
|
||||
<Limb Name="gRedeadLeftShoulderAndUpperArmLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_SHOULDER_AND_UPPER_ARM" Offset="0x10AAC" />
|
||||
<Limb Name="gRedeadLeftForearmLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_FOREARM" Offset="0x10AB8" />
|
||||
<Limb Name="gRedeadLeftHandLimb" Type="Standard" EnumName="REDEAD_LIMB_LEFT_HAND" Offset="0x10AC4" />
|
||||
<Limb Name="gRedeadRightArmRootLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_ARM_ROOT" Offset="0x10AD0" />
|
||||
<Limb Name="gRedeadRightShoulderAndUpperArmLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_SHOULDER_AND_UPPER_ARM" Offset="0x10ADC" />
|
||||
<Limb Name="gRedeadRightForearmLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_FOREARM" Offset="0x10AE8" />
|
||||
<Limb Name="gRedeadRightHandLimb" Type="Standard" EnumName="REDEAD_LIMB_RIGHT_HAND" Offset="0x10AF4" />
|
||||
<Limb Name="gRedeadHeadRootLimb" Type="Standard" EnumName="REDEAD_LIMB_HEAD_ROOT" Offset="0x10B00" />
|
||||
<Limb Name="gRedeadHeadLimb" Type="Standard" EnumName="REDEAD_LIMB_HEAD" Offset="0x10B0C" />
|
||||
<Limb Name="gRedeadPelvisLimb" Type="Standard" EnumName="REDEAD_LIMB_PELVIS" Offset="0x10B18" />
|
||||
<Skeleton Name="gRedeadSkel" Type="Flex" LimbType="Standard" LimbNone="REDEAD_LIMB_NONE" LimbMax="REDEAD_LIMB_MAX" EnumName="RedeadLimbs" Offset="0x10B88" />
|
||||
<Animation Name="gGibdoRedeadWalkAnim" Offset="0x113EC" /> <!-- Original name is "re_dead_walk" -->
|
||||
<Animation Name="gGibdoRedeadPirouetteAnim" Offset="0x118D8" /> <!-- Original name is "wait_baree" ("ballet") -->
|
||||
<Animation Name="gGibdoRedeadClappingDanceAnim" Offset="0x11DB8" /> <!-- Original name is "wait_dance_b" -->
|
||||
<Animation Name="gGibdoRedeadSquattingDanceAnim" Offset="0x1216C" /> <!-- Original name is "wait_kosakku" ("Cossack" as in "Cossack Dance") -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,66 +1,66 @@
|
||||
<Root>
|
||||
<File Name="object_sdn" Segment="6">
|
||||
<DList Name="object_sdn_DL_000630" Offset="0x630" />
|
||||
<DList Name="object_sdn_DL_000768" Offset="0x768" />
|
||||
<DList Name="object_sdn_DL_000800" Offset="0x800" />
|
||||
<Texture Name="object_sdn_Tex_000808" OutName="tex_000808" Format="i4" Width="16" Height="16" Offset="0x808" />
|
||||
<Animation Name="object_sdn_Anim_000A54" Offset="0xA54" />
|
||||
<Animation Name="object_sdn_Anim_0020D8" Offset="0x20D8" />
|
||||
<Animation Name="object_sdn_Anim_002A84" Offset="0x2A84" />
|
||||
<Animation Name="object_sdn_Anim_003380" Offset="0x3380" />
|
||||
<Animation Name="object_sdn_Anim_003BFC" Offset="0x3BFC" />
|
||||
<Animation Name="object_sdn_Anim_004770" Offset="0x4770" />
|
||||
<Animation Name="object_sdn_Anim_004AC0" Offset="0x4AC0" />
|
||||
<Animation Name="object_sdn_Anim_005320" Offset="0x5320" />
|
||||
<Animation Name="object_sdn_Anim_0057BC" Offset="0x57BC" />
|
||||
<Animation Name="object_sdn_Anim_005D28" Offset="0x5D28" />
|
||||
<Animation Name="object_sdn_Anim_0064C0" Offset="0x64C0" />
|
||||
<Animation Name="object_sdn_Anim_006C18" Offset="0x6C18" />
|
||||
<DList Name="object_sdn_DL_009EB0" Offset="0x9EB0" />
|
||||
<DList Name="object_sdn_DL_00A1A8" Offset="0xA1A8" />
|
||||
<DList Name="object_sdn_DL_00A678" Offset="0xA678" />
|
||||
<DList Name="object_sdn_DL_00A768" Offset="0xA768" />
|
||||
<DList Name="object_sdn_DL_00A9A8" Offset="0xA9A8" />
|
||||
<DList Name="object_sdn_DL_00ADE0" Offset="0xADE0" />
|
||||
<DList Name="object_sdn_DL_00AED0" Offset="0xAED0" />
|
||||
<DList Name="object_sdn_DL_00B120" Offset="0xB120" />
|
||||
<DList Name="object_sdn_DL_00B438" Offset="0xB438" />
|
||||
<DList Name="object_sdn_DL_00B5B0" Offset="0xB5B0" />
|
||||
<DList Name="object_sdn_DL_00B698" Offset="0xB698" />
|
||||
<DList Name="object_sdn_DL_00B988" Offset="0xB988" />
|
||||
<DList Name="object_sdn_DL_00BAD0" Offset="0xBAD0" />
|
||||
<DList Name="object_sdn_DL_00BBB8" Offset="0xBBB8" />
|
||||
<DList Name="object_sdn_DL_00BEB8" Offset="0xBEB8" />
|
||||
<Texture Name="object_sdn_TLUT_00C000" OutName="tlut_00C000" Format="rgba16" Width="16" Height="16" Offset="0xC000" />
|
||||
<Texture Name="object_sdn_TLUT_00C200" OutName="tlut_00C200" Format="rgba16" Width="16" Height="16" Offset="0xC200" />
|
||||
<Texture Name="object_sdn_Tex_00C400" OutName="tex_00C400" Format="ci8" Width="32" Height="32" Offset="0xC400" />
|
||||
<Texture Name="object_sdn_Tex_00C800" OutName="tex_00C800" Format="i8" Width="16" Height="16" Offset="0xC800" />
|
||||
<Texture Name="object_sdn_Tex_00C900" OutName="tex_00C900" Format="i8" Width="32" Height="32" Offset="0xC900" />
|
||||
<Texture Name="object_sdn_Tex_00CD00" OutName="tex_00CD00" Format="ci8" Width="8" Height="8" Offset="0xCD00" />
|
||||
<Texture Name="object_sdn_Tex_00CD40" OutName="tex_00CD40" Format="ci8" Width="16" Height="16" Offset="0xCD40" />
|
||||
<Texture Name="object_sdn_Tex_00CE40" OutName="tex_00CE40" Format="ci8" Width="8" Height="8" Offset="0xCE40" />
|
||||
<Texture Name="object_sdn_Tex_00CE80" OutName="tex_00CE80" Format="ci8" Width="8" Height="8" Offset="0xCE80" />
|
||||
<Texture Name="object_sdn_Tex_00CEC0" OutName="tex_00CEC0" Format="ci8" Width="16" Height="16" Offset="0xCEC0" />
|
||||
<Texture Name="object_sdn_Tex_00CFC0" OutName="tex_00CFC0" Format="ci8" Width="32" Height="32" Offset="0xCFC0" />
|
||||
<Texture Name="object_sdn_Tex_00D3C0" OutName="tex_00D3C0" Format="i8" Width="16" Height="8" Offset="0xD3C0" />
|
||||
<Texture Name="object_sdn_Tex_00D440" OutName="tex_00D440" Format="ci8" Width="16" Height="16" Offset="0xD440" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D540" Type="Standard" Offset="0xD540" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D54C" Type="Standard" Offset="0xD54C" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D558" Type="Standard" Offset="0xD558" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D564" Type="Standard" Offset="0xD564" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D570" Type="Standard" Offset="0xD570" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D57C" Type="Standard" Offset="0xD57C" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D588" Type="Standard" Offset="0xD588" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D594" Type="Standard" Offset="0xD594" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D5A0" Type="Standard" Offset="0xD5A0" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D5AC" Type="Standard" Offset="0xD5AC" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D5B8" Type="Standard" Offset="0xD5B8" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D5C4" Type="Standard" Offset="0xD5C4" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D5D0" Type="Standard" Offset="0xD5D0" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D5DC" Type="Standard" Offset="0xD5DC" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D5E8" Type="Standard" Offset="0xD5E8" />
|
||||
<Limb Name="object_sdn_Standardlimb_00D5F4" Type="Standard" Offset="0xD5F4" />
|
||||
<Skeleton Name="object_sdn_Skel_00D640" Type="Flex" LimbType="Standard" Offset="0xD640" />
|
||||
<Animation Name="object_sdn_Anim_00DC7C" Offset="0xDC7C" />
|
||||
<DList Name="gSoldierBottleDL" Offset="0x630" />
|
||||
<DList Name="gSoldierBottleContentsDL" Offset="0x768" />
|
||||
<DList Name="gSoldierBottleEmptyContentsDL" Offset="0x800" />
|
||||
<Texture Name="gSoldierBottleTex" OutName="soldier_bottle_tex" Format="i4" Width="16" Height="16" Offset="0x808" />
|
||||
<Animation Name="gSoldierStandWithHandOnChest" Offset="0xA54" />
|
||||
<Animation Name="gSoldierDrink" Offset="0x20D8" />
|
||||
<Animation Name="gSoldierCheerWithSpear" Offset="0x2A84" />
|
||||
<Animation Name="gSoldierSitAndReach" Offset="0x3380" />
|
||||
<Animation Name="gSoldierWave" Offset="0x3BFC" />
|
||||
<Animation Name="gSoldierStandUp" Offset="0x4770" />
|
||||
<Animation Name="gSoldierLookDown" Offset="0x4AC0" />
|
||||
<Animation Name="gSoldierComeUpHere" Offset="0x5320" />
|
||||
<Animation Name="object_sdn_Anim_0057BC" Offset="0x57BC" /><!-- gSoldierHaltStart? -->
|
||||
<Animation Name="object_sdn_Anim_005D28" Offset="0x5D28" /><!-- gSoldierHaltIdle? -->
|
||||
<Animation Name="object_sdn_Anim_0064C0" Offset="0x64C0" /><!-- gSoldierHaltLoop? -->
|
||||
<Animation Name="gSoldierStandHandOnHip" Offset="0x6C18" />
|
||||
<DList Name="gSoldierTorsoDL" Offset="0x9EB0" />
|
||||
<DList Name="gSoldierHeadDL" Offset="0xA1A8" />
|
||||
<DList Name="gSoldierRightShoulderDL" Offset="0xA678" />
|
||||
<DList Name="gSoldierRightForearmDL" Offset="0xA768" />
|
||||
<DList Name="gSoldierRightHandWithSpearDL" Offset="0xA9A8" />
|
||||
<DList Name="gSoldierLeftShoulderDL" Offset="0xADE0" />
|
||||
<DList Name="gSoldierLeftForearmDL" Offset="0xAED0" />
|
||||
<DList Name="gSoldierLeftHandDL" Offset="0xB120" />
|
||||
<DList Name="gSoldierPelvisDL" Offset="0xB438" />
|
||||
<DList Name="gSoldierRightThighDL" Offset="0xB5B0" />
|
||||
<DList Name="gSoldierRightShinDL" Offset="0xB698" />
|
||||
<DList Name="gSoldierRightFootDL" Offset="0xB988" />
|
||||
<DList Name="gSoldierLeftThighDL" Offset="0xBAD0" />
|
||||
<DList Name="gSoldierLeftShinDL" Offset="0xBBB8" />
|
||||
<DList Name="gSoldierLeftFootDL" Offset="0xBEB8" />
|
||||
<Texture Name="gSoldierSkinTLUT" OutName="soldier_skin_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC000" />
|
||||
<Texture Name="gSoldierGeneralTLUT" OutName="soldier_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC200" />
|
||||
<Texture Name="gSoldierArmorStrapTex" OutName="soldier_armor_strap_tex" Format="ci8" Width="32" Height="32" Offset="0xC400" />
|
||||
<Texture Name="gSoldierArmorPlate1Tex" OutName="soldier_armor_plate1_tex" Format="i8" Width="16" Height="16" Offset="0xC800" />
|
||||
<Texture Name="gSoldierArmorEmblemTex" OutName="soldier_armor_emblem_tex" Format="i8" Width="32" Height="32" Offset="0xC900" />
|
||||
<Texture Name="gSoldierSkinShadowGradient2Tex" OutName="soldier_skin_shadow_gradient2_tex" Format="ci8" Width="8" Height="8" Offset="0xCD00" />
|
||||
<Texture Name="gSoldierShortsToLegTex" OutName="soldier_shorts_to_leg_tex" Format="ci8" Width="16" Height="16" Offset="0xCD40" />
|
||||
<Texture Name="gSoldierArmorTex" OutName="soldier_armor_tex" Format="ci8" Width="8" Height="8" Offset="0xCE40" />
|
||||
<Texture Name="gSoldierSkinShadowGradient1Tex" OutName="soldier_skin_shadow_gradient1_tex" Format="ci8" Width="8" Height="8" Offset="0xCE80" />
|
||||
<Texture Name="gSoldierLipsTex" OutName="soldier_lips_tex" Format="ci8" Width="16" Height="16" Offset="0xCEC0" />
|
||||
<Texture Name="gSoldierArmorCoatOfArmsTex" OutName="soldier_armor_coat_of_arms_tex" Format="ci8" Width="32" Height="32" Offset="0xCFC0" />
|
||||
<Texture Name="gSoldierArmorPlate2Tex" OutName="soldier_armor_plate2_tex" Format="i8" Width="16" Height="8" Offset="0xD3C0" />
|
||||
<Texture Name="gSoldierFingersTex" OutName="soldier_fingers_tex" Format="ci8" Width="16" Height="16" Offset="0xD440" />
|
||||
<Limb Name="gSoldierRootLimb" Type="Standard" Offset="0xD540" />
|
||||
<Limb Name="gSoldierPelvisLimb" Type="Standard" Offset="0xD54C" />
|
||||
<Limb Name="gSoldierLeftThighLimb" Type="Standard" Offset="0xD558" />
|
||||
<Limb Name="gSoldierLeftShinLimb" Type="Standard" Offset="0xD564" />
|
||||
<Limb Name="gSoldierLeftFootLimb" Type="Standard" Offset="0xD570" />
|
||||
<Limb Name="gSoldierRightThighLimb" Type="Standard" Offset="0xD57C" />
|
||||
<Limb Name="gSoldierRightShinLimb" Type="Standard" Offset="0xD588" />
|
||||
<Limb Name="gSoldierRightFootLimb" Type="Standard" Offset="0xD594" />
|
||||
<Limb Name="gSoldierTorsoLimb" Type="Standard" Offset="0xD5A0" />
|
||||
<Limb Name="gSoldierLeftShoulderLimb" Type="Standard" Offset="0xD5AC" />
|
||||
<Limb Name="gSoldierLeftForearmLimb" Type="Standard" Offset="0xD5B8" />
|
||||
<Limb Name="gSoldierLeftHandLimb" Type="Standard" Offset="0xD5C4" />
|
||||
<Limb Name="gSoldierRightShoulderLimb" Type="Standard" Offset="0xD5D0" />
|
||||
<Limb Name="gSoldierRightForearmLimb" Type="Standard" Offset="0xD5DC" />
|
||||
<Limb Name="gSoldierRightHandWithSpearLimb" Type="Standard" Offset="0xD5E8" />
|
||||
<Limb Name="gSoldierHeadLimb" Type="Standard" Offset="0xD5F4" />
|
||||
<Skeleton Name="gSoldierSkeleton" Type="Flex" LimbType="Standard" Offset="0xD640" />
|
||||
<Animation Name="gSoldierStandAndLookDown" Offset="0xDC7C" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_sek" Segment="6">
|
||||
<DList Name="object_sek_DL_0001D0" Offset="0x1D0" />
|
||||
<DList Name="gOwlStatueClosedDL" Offset="0x1D0" />
|
||||
<Texture Name="object_sek_Tex_0003F0" OutName="tex_0003F0" Format="ci8" Width="32" Height="32" Offset="0x3F0" />
|
||||
<Texture Name="object_sek_Tex_0007F0" OutName="tex_0007F0" Format="ci8" Width="32" Height="32" Offset="0x7F0" />
|
||||
<DList Name="object_sek_DL_001110" Offset="0x1110" />
|
||||
@@ -11,7 +11,7 @@
|
||||
<Texture Name="object_sek_Tex_002410" OutName="tex_002410" Format="ci8" Width="32" Height="32" Offset="0x2410" />
|
||||
<Texture Name="object_sek_Tex_002810" OutName="tex_002810" Format="ci8" Width="32" Height="32" Offset="0x2810" />
|
||||
<Texture Name="object_sek_Tex_002C10" OutName="tex_002C10" Format="ci8" Width="32" Height="32" Offset="0x2C10" />
|
||||
<DList Name="object_sek_DL_003770" Offset="0x3770" />
|
||||
<DList Name="gOwlStatueOpenedDL" Offset="0x3770" />
|
||||
<Texture Name="object_sek_Tex_003A70" OutName="tex_003A70" Format="ci8" Width="32" Height="64" Offset="0x3A70" />
|
||||
<Texture Name="object_sek_Tex_004270" OutName="tex_004270" Format="ci8" Width="32" Height="64" Offset="0x4270" />
|
||||
</File>
|
||||
|
||||
@@ -18,7 +18,9 @@
|
||||
<Texture Name="object_shn_TLUT_005688" OutName="tlut_005688" Format="rgba16" Width="16" Height="16" Offset="0x5688" />
|
||||
<Texture Name="object_shn_TLUT_005888" OutName="tlut_005888" Format="rgba16" Width="16" Height="16" Offset="0x5888" />
|
||||
<Texture Name="object_shn_Tex_005A88" OutName="tex_005A88" Format="ci8" Width="8" Height="8" Offset="0x5A88" />
|
||||
<!-- <Blob Name="object_shn_Blob_005AC8" Size="0x1800" Offset="0x5AC8" /> -->
|
||||
<Texture Name="object_shn_Tex_005AC8" OutName="tex_005AC8" Format="rgba16" Width="32" Height="32" Offset="0x5AC8" />
|
||||
<Texture Name="object_shn_Tex_0062C8" OutName="tex_0062C8" Format="rgba16" Width="32" Height="32" Offset="0x62C8" />
|
||||
<!-- <Blob Name="object_shn_Blob_006AC8" Size="0x800" Offset="0x6AC8" /> -->
|
||||
<Texture Name="object_shn_Tex_0072C8" OutName="tex_0072C8" Format="ci8" Width="16" Height="16" Offset="0x72C8" />
|
||||
<Texture Name="object_shn_Tex_0073C8" OutName="tex_0073C8" Format="ci8" Width="8" Height="8" Offset="0x73C8" />
|
||||
<Texture Name="object_shn_Tex_007408" OutName="tex_007408" Format="ci8" Width="32" Height="32" Offset="0x7408" />
|
||||
@@ -83,7 +85,8 @@
|
||||
<DList Name="object_shn_DL_00F2D0" Offset="0xF2D0" />
|
||||
<Texture Name="object_shn_TLUT_00F790" OutName="tlut_00F790" Format="rgba16" Width="16" Height="16" Offset="0xF790" />
|
||||
<Texture Name="object_shn_TLUT_00F990" OutName="tlut_00F990" Format="rgba16" Width="16" Height="16" Offset="0xF990" />
|
||||
<!-- <Blob Name="object_shn_Blob_00FB90" Size="0x1000" Offset="0xFB90" /> -->
|
||||
<Texture Name="object_shn_Tex_00FB90" OutName="tex_00FB90" Format="rgba16" Width="32" Height="32" Offset="0xFB90" />
|
||||
<Texture Name="object_shn_Tex_010390" OutName="tex_010390" Format="rgba16" Width="32" Height="32" Offset="0x10390" />
|
||||
<Texture Name="object_shn_Tex_010B90" OutName="tex_010B90" Format="ci8" Width="32" Height="32" Offset="0x10B90" />
|
||||
<Texture Name="object_shn_Tex_010F90" OutName="tex_010F90" Format="ci8" Width="8" Height="8" Offset="0x10F90" />
|
||||
<Texture Name="object_shn_Tex_010FD0" OutName="tex_010FD0" Format="ci8" Width="16" Height="16" Offset="0x10FD0" />
|
||||
|
||||
@@ -22,8 +22,8 @@
|
||||
<Texture Name="object_st_Tex_0024D0" OutName="tex_0024D0" Format="rgba16" Width="16" Height="8" Offset="0x24D0" />
|
||||
<Texture Name="object_st_Tex_0025D0" OutName="tex_0025D0" Format="i4" Width="16" Height="16" Offset="0x25D0" />
|
||||
<Texture Name="object_st_Tex_002650" OutName="tex_002650" Format="rgba16" Width="8" Height="8" Offset="0x2650" />
|
||||
<!-- <Blob Name="object_st_Blob_003C50" Size="0x358" Offset="0x3C50" /> -->
|
||||
<DList Name="object_st_DL_003FA8" Offset="0x3FA8" />
|
||||
<!-- <Blob Name="object_st_Blob_003C50" Size="0x360" Offset="0x3C50" /> -->
|
||||
<DList Name="object_st_DL_003FB0" Offset="0x3FB0" />
|
||||
<DList Name="object_st_DL_0043D8" Offset="0x43D8" />
|
||||
<DList Name="object_st_DL_0045C0" Offset="0x45C0" />
|
||||
<DList Name="object_st_DL_004658" Offset="0x4658" />
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<Root>
|
||||
<File Name="object_syokudai" Segment="6">
|
||||
<DList Name="object_syokudai_DL_0003A0" Offset="0x3A0" />
|
||||
<DList Name="object_syokudai_DL_000870" Offset="0x870" />
|
||||
<DList Name="object_syokudai_DL_000B90" Offset="0xB90" />
|
||||
<DList Name="gObjectSyokudaiTypeSwitchCausesFlameDL" Offset="0x3A0" />
|
||||
<DList Name="gObjectSyokudaiTypeNoSwitchDL" Offset="0x870" />
|
||||
<DList Name="gObjectSyokudaiTypeFlameCausesSwitchDL" Offset="0xB90" />
|
||||
<Texture Name="object_syokudai_Tex_000C90" OutName="tex_000C90" Format="rgba16" Width="32" Height="32" Offset="0xC90" />
|
||||
<Texture Name="object_syokudai_Tex_001490" OutName="tex_001490" Format="rgba16" Width="32" Height="64" Offset="0x1490" />
|
||||
<Texture Name="object_syokudai_Tex_002490" OutName="tex_002490" Format="rgba16" Width="32" Height="32" Offset="0x2490" />
|
||||
|
||||
@@ -8,10 +8,14 @@
|
||||
<Animation Name="object_tite_Anim_000C70" Offset="0xC70" />
|
||||
<Animation Name="object_tite_Anim_000F50" Offset="0xF50" />
|
||||
<Animation Name="object_tite_Anim_0012E4" Offset="0x12E4" />
|
||||
<!-- <Blob Name="object_tite_Blob_0012F4" Size="0x70C" Offset="0x12F4" /> -->
|
||||
<Texture Name="object_tite_Tex_001300" OutName="tex_001300" Format="rgba16" Width="16" Height="32" Offset="0x1300" />
|
||||
<Texture Name="object_tite_Tex_001700" OutName="tex_001700" Format="rgba16" Width="16" Height="16" Offset="0x1700" />
|
||||
<Texture Name="object_tite_Tex_001900" OutName="tex_001900" Format="rgba16" Width="8" Height="16" Offset="0x1900" />
|
||||
<Texture Name="object_tite_Tex_001A00" OutName="tex_001A00" Format="rgba16" Width="4" Height="16" Offset="0x1A00" />
|
||||
<Texture Name="object_tite_Tex_001A80" OutName="tex_001A80" Format="rgba16" Width="8" Height="8" Offset="0x1A80" />
|
||||
<!-- <Blob Name="object_tite_Blob_001B00" Size="0x700" Offset="0x1B00" /> -->
|
||||
<Texture Name="object_tite_Tex_001B00" OutName="tex_001B00" Format="rgba16" Width="16" Height="32" Offset="0x1B00" />
|
||||
<Texture Name="object_tite_Tex_001F00" OutName="tex_001F00" Format="rgba16" Width="16" Height="16" Offset="0x1F00" />
|
||||
<Texture Name="object_tite_Tex_002100" OutName="tex_002100" Format="rgba16" Width="8" Height="16" Offset="0x2100" />
|
||||
<DList Name="object_tite_DL_002FF0" Offset="0x2FF0" />
|
||||
<DList Name="object_tite_DL_003160" Offset="0x3160" />
|
||||
<DList Name="object_tite_DL_003290" Offset="0x3290" />
|
||||
|
||||
@@ -12,7 +12,9 @@
|
||||
<Texture Name="object_tk_Tex_004210" OutName="tex_004210" Format="ci8" Width="8" Height="8" Offset="0x4210" />
|
||||
<Texture Name="object_tk_Tex_004250" OutName="tex_004250" Format="ci8" Width="8" Height="8" Offset="0x4250" />
|
||||
<Texture Name="object_tk_Tex_004290" OutName="tex_004290" Format="ci8" Width="16" Height="16" Offset="0x4290" />
|
||||
<!-- <Blob Name="object_tk_Blob_004390" Size="0x1800" Offset="0x4390" /> -->
|
||||
<Texture Name="object_tk_Tex_004390" OutName="tex_004390" Format="rgba16" Width="32" Height="32" Offset="0x4390" />
|
||||
<Texture Name="object_tk_Tex_004B90" OutName="tex_004B90" Format="rgba16" Width="32" Height="32" Offset="0x4B90" />
|
||||
<Texture Name="object_tk_Tex_005390" OutName="tex_005390" Format="rgba16" Width="32" Height="32" Offset="0x5390" />
|
||||
<Texture Name="object_tk_Tex_005B90" OutName="tex_005B90" Format="ci8" Width="16" Height="16" Offset="0x5B90" />
|
||||
<Texture Name="object_tk_Tex_005C90" OutName="tex_005C90" Format="ci8" Width="16" Height="16" Offset="0x5C90" />
|
||||
<!-- <Blob Name="object_tk_Blob_005D90" Size="0x180" Offset="0x5D90" /> -->
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<!-- Assets for the Clock Tower steps -->
|
||||
<File Name="object_tokei_step" Segment="6">
|
||||
<DList Name="gClocktowerPanelEmptyDL" Offset="0x80" />
|
||||
<DList Name="gClocktowerPanelDL" Offset="0x88" />
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<DList Name="object_uch_DL_000080" Offset="0x80" />
|
||||
<Texture Name="object_uch_Tex_000130" OutName="tex_000130" Format="i8" Width="32" Height="32" Offset="0x130" />
|
||||
<TextureAnimation Name="object_uch_Matanimheader_000550" Offset="0x550" />
|
||||
<!-- <Blob Name="object_uch_Blob_000560" Size="0x10" Offset="0x560" /> -->
|
||||
<TextureAnimation Name="object_uch_Matanimheader_000560" Offset="0x560" />
|
||||
<Animation Name="object_uch_Anim_000608" Offset="0x608" />
|
||||
<Animation Name="object_uch_Anim_0006C8" Offset="0x6C8" />
|
||||
<DList Name="object_uch_DL_000720" Offset="0x720" />
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_wdor04" Segment="6">
|
||||
<DList Name="object_wdor04_DL_000500" Offset="0x500" />
|
||||
<DList Name="object_wdor04_DL_000508" Offset="0x508" />
|
||||
<Texture Name="object_wdor04_Tex_000670" OutName="tex_000670" Format="rgba16" Width="32" Height="64" Offset="0x670" />
|
||||
<DList Name="gMilkBarDoorEndDL" Offset="0x500"/>
|
||||
<DList Name="gMilkBarDoorDL" Offset="0x508"/>
|
||||
<Texture Name="gMilkBarDoorTex" OutName="milk_bar_door_tex" Format="rgba16" Width="32" Height="64" Offset="0x670"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_wdor05" Segment="6">
|
||||
<DList Name="object_wdor05_DL_000500" Offset="0x500" />
|
||||
<DList Name="object_wdor05_DL_000508" Offset="0x508" />
|
||||
<Texture Name="object_wdor05_Tex_000670" OutName="tex_000670" Format="rgba16" Width="32" Height="64" Offset="0x670" />
|
||||
<DList Name="gMusicBoxHouseEndDL" Offset="0x500"/>
|
||||
<DList Name="gMusicBoxHouseDoorDL" Offset="0x508"/>
|
||||
<Texture Name="gMusicBoxHouseDoorTex" OutName="music_box_house_door" Format="rgba16" Width="32" Height="64" Offset="0x670"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
<Texture Name="object_wf_Tex_000180" OutName="tex_000180" Format="rgba16" Width="8" Height="8" Offset="0x180" />
|
||||
<Texture Name="object_wf_Tex_000200" OutName="tex_000200" Format="rgba16" Width="8" Height="8" Offset="0x200" />
|
||||
<Texture Name="object_wf_Tex_000280" OutName="tex_000280" Format="rgba16" Width="8" Height="8" Offset="0x280" />
|
||||
<!-- <Blob Name="object_wf_Blob_000300" Size="0x200" Offset="0x300" /> -->
|
||||
<Texture Name="object_wf_Tex_000300" OutName="tex_000300" Format="rgba16" Width="16" Height="16" Offset="0x300" />
|
||||
<DList Name="object_wf_DL_001A20" Offset="0x1A20" />
|
||||
<DList Name="object_wf_DL_001AE8" Offset="0x1AE8" />
|
||||
<DList Name="object_wf_DL_001BD8" Offset="0x1BD8" />
|
||||
@@ -20,7 +20,8 @@
|
||||
<DList Name="object_wf_DL_002490" Offset="0x2490" />
|
||||
<DList Name="object_wf_DL_0025A0" Offset="0x25A0" />
|
||||
<DList Name="object_wf_DL_0026C8" Offset="0x26C8" />
|
||||
<!-- <Blob Name="object_wf_Blob_0027D8" Size="0x400" Offset="0x27D8" /> -->
|
||||
<Texture Name="object_wf_Tex_0027D8" OutName="tex_0027D8" Format="rgba16" Width="16" Height="16" Offset="0x27D8" />
|
||||
<Texture Name="object_wf_Tex_0029D8" OutName="tex_0029D8" Format="rgba16" Width="16" Height="16" Offset="0x29D8" />
|
||||
<DList Name="object_wf_DL_003488" Offset="0x3488" />
|
||||
<DList Name="object_wf_DL_003528" Offset="0x3528" />
|
||||
<DList Name="object_wf_DL_0035F0" Offset="0x35F0" />
|
||||
@@ -67,13 +68,14 @@
|
||||
<DList Name="object_wf_DL_007770" Offset="0x7770" />
|
||||
<DList Name="object_wf_DL_007880" Offset="0x7880" />
|
||||
<DList Name="object_wf_DL_007998" Offset="0x7998" />
|
||||
<!-- <Blob Name="object_wf_Blob_007AA8" Size="0x200" Offset="0x7AA8" /> -->
|
||||
<Texture Name="object_wf_Tex_007AA8" OutName="tex_007AA8" Format="rgba16" Width="16" Height="16" Offset="0x7AA8" />
|
||||
<Texture Name="object_wf_Tex_007CA8" OutName="tex_007CA8" Format="rgba16" Width="16" Height="32" Offset="0x7CA8" />
|
||||
<Texture Name="object_wf_Tex_0080A8" OutName="tex_0080A8" Format="rgba16" Width="8" Height="8" Offset="0x80A8" />
|
||||
<Texture Name="object_wf_Tex_008128" OutName="tex_008128" Format="rgba16" Width="8" Height="8" Offset="0x8128" />
|
||||
<Texture Name="object_wf_Tex_0081A8" OutName="tex_0081A8" Format="rgba16" Width="8" Height="8" Offset="0x81A8" />
|
||||
<Texture Name="object_wf_Tex_008228" OutName="tex_008228" Format="rgba16" Width="8" Height="8" Offset="0x8228" />
|
||||
<!-- <Blob Name="object_wf_Blob_0082A8" Size="0x400" Offset="0x82A8" /> -->
|
||||
<Texture Name="object_wf_Tex_0082A8" OutName="tex_0082A8" Format="rgba16" Width="16" Height="16" Offset="0x82A8" />
|
||||
<Texture Name="object_wf_Tex_0084A8" OutName="tex_0084A8" Format="rgba16" Width="16" Height="16" Offset="0x84A8" />
|
||||
<DList Name="object_wf_DL_008E98" Offset="0x8E98" />
|
||||
<DList Name="object_wf_DL_008F38" Offset="0x8F38" />
|
||||
<DList Name="object_wf_DL_009000" Offset="0x9000" />
|
||||
|
||||
@@ -1,57 +1,61 @@
|
||||
<Root>
|
||||
<File Name="object_yb" Segment="6">
|
||||
<!-- animation wont play in z64utils, attempts to play in game are crash -->
|
||||
<!-- actor uses link animation so this might be reading incorrectly -->
|
||||
<Animation Name="object_yb_Anim_000200" Offset="0x200" />
|
||||
<!-- since these blobs are right after the animation, and that animation doesnt work... assume this is part of why -->
|
||||
<!-- <Blob Name="object_yb_Blob_002080" Size="0x30" Offset="0x2080" /> -->
|
||||
<!-- <Blob Name="object_yb_Blob_002D50" Size="0x30" Offset="0x2D50" /> -->
|
||||
<DList Name="object_yb_DL_003400" Offset="0x3400" />
|
||||
<DList Name="object_yb_DL_003610" Offset="0x3610" />
|
||||
<DList Name="object_yb_DL_0037B0" Offset="0x37B0" />
|
||||
<DList Name="object_yb_DL_003900" Offset="0x3900" />
|
||||
<DList Name="object_yb_DL_003BC8" Offset="0x3BC8" />
|
||||
<DList Name="object_yb_DL_003D68" Offset="0x3D68" />
|
||||
<DList Name="object_yb_DL_003EB8" Offset="0x3EB8" />
|
||||
<DList Name="object_yb_DL_004108" Offset="0x4108" />
|
||||
<DList Name="object_yb_DL_004110" Offset="0x4110" />
|
||||
<DList Name="object_yb_DL_004310" Offset="0x4310" />
|
||||
<DList Name="object_yb_DL_0047F8" Offset="0x47F8" />
|
||||
<DList Name="object_yb_DL_004970" Offset="0x4970" />
|
||||
<DList Name="object_yb_DL_004978" Offset="0x4978" />
|
||||
<DList Name="object_yb_DL_004AA0" Offset="0x4AA0" />
|
||||
<DList Name="object_yb_DL_004BC0" Offset="0x4BC0" />
|
||||
<DList Name="object_yb_DL_004D98" Offset="0x4D98" />
|
||||
<DList Name="object_yb_DL_004EC0" Offset="0x4EC0" />
|
||||
<DList Name="object_yb_DL_004FE0" Offset="0x4FE0" />
|
||||
<Texture Name="object_yb_TLUT_0051B8" OutName="tlut_0051B8" Format="rgba16" Width="16" Height="16" Offset="0x51B8" />
|
||||
<Texture Name="object_yb_Tex_0053B8" OutName="tex_0053B8" Format="ci8" Width="8" Height="8" Offset="0x53B8" />
|
||||
<Texture Name="object_yb_Tex_0053F8" OutName="tex_0053F8" Format="ci8" Width="8" Height="16" Offset="0x53F8" />
|
||||
<Texture Name="object_yb_Tex_005478" OutName="tex_005478" Format="ci8" Width="16" Height="16" Offset="0x5478" />
|
||||
<Texture Name="object_yb_Tex_005578" OutName="tex_005578" Format="ci8" Width="16" Height="16" Offset="0x5578" />
|
||||
<Texture Name="object_yb_Tex_005678" OutName="tex_005678" Format="ci8" Width="16" Height="16" Offset="0x5678" />
|
||||
<Texture Name="object_yb_Tex_005778" OutName="tex_005778" Format="ci8" Width="8" Height="16" Offset="0x5778" />
|
||||
<Texture Name="object_yb_Tex_0057F8" OutName="tex_0057F8" Format="ci8" Width="16" Height="16" Offset="0x57F8" />
|
||||
<Texture Name="object_yb_Tex_0058F8" OutName="tex_0058F8" Format="ci8" Width="32" Height="32" Offset="0x58F8" />
|
||||
<Texture Name="object_yb_Tex_005CF8" OutName="tex_005CF8" Format="i8" Width="16" Height="16" Offset="0x5CF8" />
|
||||
<Limb Name="object_yb_Standardlimb_005DF8" Type="Standard" Offset="0x5DF8" />
|
||||
<Limb Name="object_yb_Standardlimb_005E04" Type="Standard" Offset="0x5E04" />
|
||||
<Limb Name="object_yb_Standardlimb_005E10" Type="Standard" Offset="0x5E10" />
|
||||
<Limb Name="object_yb_Standardlimb_005E1C" Type="Standard" Offset="0x5E1C" />
|
||||
<Limb Name="object_yb_Standardlimb_005E28" Type="Standard" Offset="0x5E28" />
|
||||
<Limb Name="object_yb_Standardlimb_005E34" Type="Standard" Offset="0x5E34" />
|
||||
<Limb Name="object_yb_Standardlimb_005E40" Type="Standard" Offset="0x5E40" />
|
||||
<Limb Name="object_yb_Standardlimb_005E4C" Type="Standard" Offset="0x5E4C" />
|
||||
<Limb Name="object_yb_Standardlimb_005E58" Type="Standard" Offset="0x5E58" />
|
||||
<Limb Name="object_yb_Standardlimb_005E64" Type="Standard" Offset="0x5E64" />
|
||||
<Limb Name="object_yb_Standardlimb_005E70" Type="Standard" Offset="0x5E70" />
|
||||
<Limb Name="object_yb_Standardlimb_005E7C" Type="Standard" Offset="0x5E7C" />
|
||||
<Limb Name="object_yb_Standardlimb_005E88" Type="Standard" Offset="0x5E88" />
|
||||
<Limb Name="object_yb_Standardlimb_005E94" Type="Standard" Offset="0x5E94" />
|
||||
<Limb Name="object_yb_Standardlimb_005EA0" Type="Standard" Offset="0x5EA0" />
|
||||
<Limb Name="object_yb_Standardlimb_005EAC" Type="Standard" Offset="0x5EAC" />
|
||||
<Limb Name="object_yb_Standardlimb_005EB8" Type="Standard" Offset="0x5EB8" />
|
||||
<Limb Name="object_yb_Standardlimb_005EC4" Type="Standard" Offset="0x5EC4" />
|
||||
<Limb Name="object_yb_Standardlimb_005ED0" Type="Standard" Offset="0x5ED0" />
|
||||
<Limb Name="object_yb_Standardlimb_005EDC" Type="Standard" Offset="0x5EDC" />
|
||||
<Limb Name="object_yb_Standardlimb_005EE8" Type="Standard" Offset="0x5EE8" />
|
||||
<Skeleton Name="object_yb_Skel_005F48" Type="Flex" LimbType="Standard" Offset="0x5F48" />
|
||||
<DList Name="gYbPantsAndBellyButtonDL" Offset="0x3400" />
|
||||
<DList Name="gYbRightThighDL" Offset="0x3610" />
|
||||
<DList Name="gYbRightCalfDL" Offset="0x37B0" />
|
||||
<DList Name="gYbRightFoodDL" Offset="0x3900" />
|
||||
<DList Name="gYbLeftThighDL" Offset="0x3BC8" />
|
||||
<DList Name="gYbLeftCalfDL" Offset="0x3D68" />
|
||||
<DList Name="gYbLeftFootDL" Offset="0x3EB8" />
|
||||
<DList Name="gYbEndDisplayList4108DL" Offset="0x4108" />
|
||||
<DList Name="gYbUpperTorsoDL" Offset="0x4110" />
|
||||
<DList Name="gYbHeadDL" Offset="0x4310" />
|
||||
<DList Name="gYbPonyTailDL" Offset="0x47F8" />
|
||||
<DList Name="gYbEndDisplayList4970DL" Offset="0x4970" />
|
||||
<DList Name="gYbRightUpperArmDL" Offset="0x4978" />
|
||||
<DList Name="gYbRightForArmDL" Offset="0x4AA0" />
|
||||
<DList Name="gYbRightHandDL" Offset="0x4BC0" />
|
||||
<DList Name="gYbLeftUpperArmDL" Offset="0x4D98" />
|
||||
<DList Name="gYbLeftForArmDL" Offset="0x4EC0" />
|
||||
<DList Name="gYbLeftHandDL" Offset="0x4FE0" />
|
||||
<Texture Name="gYbTLUT" OutName="yb_tlut" Format="rgba16" Width="16" Height="16" Offset="0x51B8" />
|
||||
<Texture Name="gYbForeheadBlotchTex" OutName="yb_forhead_blotch" Format="ci8" Width="8" Height="8" Offset="0x53B8" />
|
||||
<Texture Name="gYbPonytailTex" OutName="yb_ponytail" Format="ci8" Width="8" Height="16" Offset="0x53F8" />
|
||||
<Texture Name="gYbFingersTex" OutName="yb_fingers" Format="ci8" Width="16" Height="16" Offset="0x5478" />
|
||||
<Texture Name="gYbToesTex" OutName="yb_toes" Format="ci8" Width="16" Height="16" Offset="0x5578" />
|
||||
<Texture Name="gYbHairlineTex" OutName="yb_hairline" Format="ci8" Width="16" Height="16" Offset="0x5678" />
|
||||
<Texture Name="gYbBellybuttonTex" OutName="yb_bellybutton" Format="ci8" Width="8" Height="16" Offset="0x5778" />
|
||||
<Texture Name="gYbNoseTex" OutName="yb_nose" Format="ci8" Width="16" Height="16" Offset="0x57F8" />
|
||||
<Texture Name="gYbEyeTex" OutName="yb_eye" Format="ci8" Width="32" Height="32" Offset="0x58F8" />
|
||||
<Texture Name="gYbPantsTex" OutName="yb_pants" Format="i8" Width="16" Height="16" Offset="0x5CF8" />
|
||||
<!-- some limbs wont highlight in z64utils, some guesswork here -->
|
||||
<Limb Name="gYbMainRootLimb" Type="Standard" EnumName="YB_LIMB_MAIN_ROOT" Offset="0x5DF8" />
|
||||
<Limb Name="gYbPantsLimb" Type="Standard" EnumName="YB_LIMB_PANTS" Offset="0x5E04" />
|
||||
<Limb Name="gYbLegsRootLimb" Type="Standard" EnumName="YB_LIMB_LEGS_ROOT" Offset="0x5E10" />
|
||||
<Limb Name="gYbRightThighLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_THIGH" Offset="0x5E1C" />
|
||||
<Limb Name="gYbRightCalfLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_CALF" Offset="0x5E28" />
|
||||
<Limb Name="gYbRightFootLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_FOOT" Offset="0x5E34" />
|
||||
<Limb Name="gYbLeftThighLimb" Type="Standard" EnumName="YB_LIMB_LEFT_THIGH" Offset="0x5E40" />
|
||||
<Limb Name="gYbLeftCalfLimb" Type="Standard" EnumName="YB_LIMB_LEFT_CALF" Offset="0x5E4C" />
|
||||
<Limb Name="gYbLeftFootLimb" Type="Standard" EnumName="YB_LIMB_LEFT_FOOT" Offset="0x5E58" />
|
||||
<Limb Name="gYbChestRootLimb" Type="Standard" EnumName="YB_LIMB_CHEST_ROOT" Offset="0x5E64" />
|
||||
<Limb Name="gYbHeadLimb" Type="Standard" EnumName="YB_LIMB_HEAD" Offset="0x5E70" />
|
||||
<Limb Name="gYbPonyTailLimb" Type="Standard" EnumName="YB_LIMB_PONYTAIL" Offset="0x5E7C" />
|
||||
<Limb Name="gYbEmpty5E88Limb" Type="Standard" EnumName="YB_LIMB_EMPTY_5E88" Offset="0x5E88" />
|
||||
<Limb Name="gYbLeftUpperArmLimb" Type="Standard" EnumName="YB_LIMB_LEFT_UPPER_ARM" Offset="0x5E94" />
|
||||
<Limb Name="gYbLeftForArmLimb" Type="Standard" EnumName="YB_LIMB_LEFT_FORARM" Offset="0x5EA0" />
|
||||
<Limb Name="gYbLeftHandLimb" Type="Standard" EnumName="YB_LIMB_LEFT_HAND" Offset="0x5EAC" />
|
||||
<Limb Name="gYbRightUpperArmLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_UPPER_ARM" Offset="0x5EB8" />
|
||||
<Limb Name="gYbRightForArmLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_FORARM" Offset="0x5EC4" />
|
||||
<Limb Name="gYbRightHandLimb" Type="Standard" EnumName="YB_LIMB_RIGHT_HAND" Offset="0x5ED0" />
|
||||
<Limb Name="gYbEmpty5EDCLimb" Type="Standard" EnumName="YB_LIMB_EMPTY_5EDC" Offset="0x5EDC" />
|
||||
<Limb Name="gYbUpperTorsoLimb" Type="Standard" EnumName="YB_LIMB_TORSO" Offset="0x5EE8" />
|
||||
<Skeleton Name="gYbSkeleton" Type="Flex" LimbType="Standard" LimbNone="YB_LIMB_NONE" LimbMax="YB_LIMB_MAX" EnumName="ObjectYBLimbs" Offset="0x5F48" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
<Texture Name="object_zm_Tex_0082A8" OutName="tex_0082A8" Format="ci8" Width="8" Height="8" Offset="0x82A8" />
|
||||
<Texture Name="object_zm_Tex_0082E8" OutName="tex_0082E8" Format="ci8" Width="32" Height="32" Offset="0x82E8" />
|
||||
<Texture Name="object_zm_Tex_0086E8" OutName="tex_0086E8" Format="ci8" Width="32" Height="32" Offset="0x86E8" />
|
||||
<!-- <Blob Name="object_zm_Blob_008AE8" Size="0x400" Offset="0x8AE8" /> -->
|
||||
<Texture Name="object_zm_Tex_008AE8" OutName="tex_008AE8" Format="ci8" Width="32" Height="32" Offset="0x8AE8" />
|
||||
<Texture Name="object_zm_Tex_008EE8" OutName="tex_008EE8" Format="ci8" Width="16" Height="16" Offset="0x8EE8" />
|
||||
<Texture Name="object_zm_Tex_008FE8" OutName="tex_008FE8" Format="rgba16" Width="32" Height="32" Offset="0x8FE8" />
|
||||
<Texture Name="object_zm_Tex_0097E8" OutName="tex_0097E8" Format="rgba16" Width="8" Height="8" Offset="0x97E8" />
|
||||
@@ -36,7 +36,8 @@
|
||||
<Texture Name="object_zm_Tex_009968" OutName="tex_009968" Format="ci8" Width="16" Height="16" Offset="0x9968" />
|
||||
<Texture Name="object_zm_Tex_009A68" OutName="tex_009A68" Format="rgba16" Width="16" Height="16" Offset="0x9A68" />
|
||||
<Texture Name="object_zm_Tex_009C68" OutName="tex_009C68" Format="ci8" Width="32" Height="32" Offset="0x9C68" />
|
||||
<!-- <Blob Name="object_zm_Blob_00A068" Size="0x800" Offset="0xA068" /> -->
|
||||
<Texture Name="object_zm_Tex_00A068" OutName="tex_00A068" Format="ci8" Width="32" Height="32" Offset="0xA068" />
|
||||
<Texture Name="object_zm_Tex_00A468" OutName="tex_00A468" Format="ci8" Width="32" Height="32" Offset="0xA468" />
|
||||
<Limb Name="object_zm_Standardlimb_00A868" Type="Standard" Offset="0xA868" />
|
||||
<Limb Name="object_zm_Standardlimb_00A874" Type="Standard" Offset="0xA874" />
|
||||
<Limb Name="object_zm_Standardlimb_00A880" Type="Standard" Offset="0xA880" />
|
||||
|
||||
@@ -1,65 +1,67 @@
|
||||
<Root>
|
||||
<File Name="object_zo" Segment="6">
|
||||
<Animation Name="object_zo_Anim_000598" Offset="0x598" />
|
||||
<Animation Name="object_zo_Anim_000D48" Offset="0xD48" />
|
||||
<Animation Name="object_zo_Anim_00219C" Offset="0x219C" />
|
||||
<Animation Name="object_zo_Anim_002898" Offset="0x2898" />
|
||||
<Texture Name="object_zo_Tex_0028B0" OutName="tex_0028B0" Format="ia8" Width="16" Height="16" Offset="0x28B0" />
|
||||
<Animation Name="gZoraHandsOnHipsTappingFootAnim" Offset="0x598" />
|
||||
<Animation Name="gZoraArmsOpenAnim" Offset="0xD48" />
|
||||
<Animation Name="gZoraThrowRupeeAnim" Offset="0x219C" />
|
||||
<Animation Name="gZoraWalkAnim" Offset="0x2898" />
|
||||
<Texture Name="gZoraBubbleTex" OutName="bubble" Format="ia8" Width="16" Height="16" Offset="0x28B0" />
|
||||
<DList Name="object_zo_DL_0029F0" Offset="0x29F0" />
|
||||
<DList Name="object_zo_DL_002A50" Offset="0x2A50" />
|
||||
<Texture Name="object_zo_Tex_002A70" OutName="tex_002A70" Format="i8" Width="16" Height="16" Offset="0x2A70" />
|
||||
<Texture Name="gZoraSplashTex" OutName="splash" Format="i8" Width="16" Height="16" Offset="0x2A70" />
|
||||
<DList Name="object_zo_DL_002BA0" Offset="0x2BA0" />
|
||||
<DList Name="object_zo_DL_002C10" Offset="0x2C10" />
|
||||
<Animation Name="object_zo_Anim_003610" Offset="0x3610" />
|
||||
<Animation Name="gZoraSurfacingAnim" Offset="0x3610" />
|
||||
<Animation Name="object_zo_Anim_004168" Offset="0x4168" />
|
||||
<Animation Name="object_zo_Anim_004248" Offset="0x4248" />
|
||||
<Texture Name="object_zo_TLUT_004260" OutName="tlut_004260" Format="rgba16" Width="16" Height="16" Offset="0x4260" />
|
||||
<Texture Name="object_zo_Tex_004460" OutName="tex_004460" Format="ci8" Width="32" Height="32" Offset="0x4460" />
|
||||
<Texture Name="object_zo_Tex_004860" OutName="tex_004860" Format="ci8" Width="32" Height="64" Offset="0x4860" />
|
||||
<Animation Name="gZoraIdleAnim" Offset="0x4248" />
|
||||
<Texture Name="gZoraTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x4260" />
|
||||
<Texture Name="gZoraFinTex" OutName="fin" Format="ci8" Width="32" Height="32" Offset="0x4460" />
|
||||
<Texture Name="gZoraBackAndHeadTailTex" OutName="back_head_tail" Format="ci8" Width="32" Height="64" Offset="0x4860" />
|
||||
<Texture Name="object_zo_Tex_005060" OutName="tex_005060" Format="ci8" Width="8" Height="8" Offset="0x5060" />
|
||||
<!-- <Blob Name="object_zo_Blob_0050A0" Size="0x1800" Offset="0x50A0" /> -->
|
||||
<Texture Name="object_zo_Tex_0068A0" OutName="tex_0068A0" Format="rgba16" Width="32" Height="32" Offset="0x68A0" />
|
||||
<Texture Name="object_zo_Tex_0070A0" OutName="tex_0070A0" Format="ci8" Width="16" Height="16" Offset="0x70A0" />
|
||||
<Texture Name="object_zo_Tex_0071A0" OutName="tex_0071A0" Format="ci8" Width="8" Height="8" Offset="0x71A0" />
|
||||
<DList Name="object_zo_DL_00A2A0" Offset="0xA2A0" />
|
||||
<DList Name="object_zo_DL_00A448" Offset="0xA448" />
|
||||
<DList Name="object_zo_DL_00A7C0" Offset="0xA7C0" />
|
||||
<DList Name="object_zo_DL_00AA38" Offset="0xAA38" />
|
||||
<DList Name="object_zo_DL_00ABD8" Offset="0xABD8" />
|
||||
<DList Name="object_zo_DL_00AD70" Offset="0xAD70" />
|
||||
<DList Name="object_zo_DL_00AF08" Offset="0xAF08" />
|
||||
<DList Name="object_zo_DL_00B148" Offset="0xB148" />
|
||||
<DList Name="object_zo_DL_00B3A8" Offset="0xB3A8" />
|
||||
<DList Name="object_zo_DL_00B688" Offset="0xB688" />
|
||||
<DList Name="object_zo_DL_00B890" Offset="0xB890" />
|
||||
<DList Name="object_zo_DL_00BAF0" Offset="0xBAF0" />
|
||||
<DList Name="object_zo_DL_00BDD0" Offset="0xBDD0" />
|
||||
<DList Name="object_zo_DL_00BFD8" Offset="0xBFD8" />
|
||||
<DList Name="object_zo_DL_00C2B8" Offset="0xC2B8" />
|
||||
<DList Name="object_zo_DL_00C590" Offset="0xC590" />
|
||||
<DList Name="object_zo_DL_00C858" Offset="0xC858" />
|
||||
<DList Name="object_zo_DL_00CB38" Offset="0xCB38" />
|
||||
<DList Name="object_zo_DL_00CE10" Offset="0xCE10" />
|
||||
<Limb Name="object_zo_Standardlimb_00D0D8" Type="Standard" Offset="0xD0D8" />
|
||||
<Limb Name="object_zo_Standardlimb_00D0E4" Type="Standard" Offset="0xD0E4" />
|
||||
<Limb Name="object_zo_Standardlimb_00D0F0" Type="Standard" Offset="0xD0F0" />
|
||||
<Limb Name="object_zo_Standardlimb_00D0FC" Type="Standard" Offset="0xD0FC" />
|
||||
<Limb Name="object_zo_Standardlimb_00D108" Type="Standard" Offset="0xD108" />
|
||||
<Limb Name="object_zo_Standardlimb_00D114" Type="Standard" Offset="0xD114" />
|
||||
<Limb Name="object_zo_Standardlimb_00D120" Type="Standard" Offset="0xD120" />
|
||||
<Limb Name="object_zo_Standardlimb_00D12C" Type="Standard" Offset="0xD12C" />
|
||||
<Limb Name="object_zo_Standardlimb_00D138" Type="Standard" Offset="0xD138" />
|
||||
<Limb Name="object_zo_Standardlimb_00D144" Type="Standard" Offset="0xD144" />
|
||||
<Limb Name="object_zo_Standardlimb_00D150" Type="Standard" Offset="0xD150" />
|
||||
<Limb Name="object_zo_Standardlimb_00D15C" Type="Standard" Offset="0xD15C" />
|
||||
<Limb Name="object_zo_Standardlimb_00D168" Type="Standard" Offset="0xD168" />
|
||||
<Limb Name="object_zo_Standardlimb_00D174" Type="Standard" Offset="0xD174" />
|
||||
<Limb Name="object_zo_Standardlimb_00D180" Type="Standard" Offset="0xD180" />
|
||||
<Limb Name="object_zo_Standardlimb_00D18C" Type="Standard" Offset="0xD18C" />
|
||||
<Limb Name="object_zo_Standardlimb_00D198" Type="Standard" Offset="0xD198" />
|
||||
<Limb Name="object_zo_Standardlimb_00D1A4" Type="Standard" Offset="0xD1A4" />
|
||||
<Limb Name="object_zo_Standardlimb_00D1B0" Type="Standard" Offset="0xD1B0" />
|
||||
<Skeleton Name="object_zo_Skel_00D208" Type="Flex" LimbType="Standard" Offset="0xD208" />
|
||||
<Texture Name="gZoraEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x50A0" />
|
||||
<Texture Name="gZoraEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x58A0" />
|
||||
<Texture Name="gZoraEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x60A0" />
|
||||
<Texture Name="gZoraMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="32" Offset="0x68A0" />
|
||||
<Texture Name="gZoraHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x70A0" />
|
||||
<Texture Name="gZoraKneeTex" OutName="knee" Format="ci8" Width="8" Height="8" Offset="0x71A0" />
|
||||
<DList Name="gZoraPelvisDL" Offset="0xA2A0" />
|
||||
<DList Name="gZoraTorsoDL" Offset="0xA448" />
|
||||
<DList Name="gZoraHeadDL" Offset="0xA7C0" />
|
||||
<DList Name="gZoraHeadTail1DL" Offset="0xAA38" />
|
||||
<DList Name="gZoraHeadTail2DL" Offset="0xABD8" />
|
||||
<DList Name="gZoraHeadTail3DL" Offset="0xAD70" />
|
||||
<DList Name="gZoraHeadTailFinDL" Offset="0xAF08" />
|
||||
<DList Name="gZoraRightUpperArmDL" Offset="0xB148" />
|
||||
<DList Name="gZoraRightForearmDL" Offset="0xB3A8" />
|
||||
<DList Name="gZoraRightHandDL" Offset="0xB688" />
|
||||
<DList Name="gZoraLeftUpperArmDL" Offset="0xB890" />
|
||||
<DList Name="gZoraLeftForearmDL" Offset="0xBAF0" />
|
||||
<DList Name="gZoraLeftHandDL" Offset="0xBDD0" />
|
||||
<DList Name="gZoraRightThighDL" Offset="0xBFD8" />
|
||||
<DList Name="gZoraRightShinDL" Offset="0xC2B8" />
|
||||
<DList Name="gZoraRightFootDL" Offset="0xC590" />
|
||||
<DList Name="gZoraLeftThighDL" Offset="0xC858" />
|
||||
<DList Name="gZoraLeftShinDL" Offset="0xCB38" />
|
||||
<DList Name="gZoraLeftFootDL" Offset="0xCE10" />
|
||||
<Limb Name="gZoraPelvisLimb" Type="Standard" Offset="0xD0D8" />
|
||||
<Limb Name="gZoraLeftThighLimb" Type="Standard" Offset="0xD0E4" />
|
||||
<Limb Name="gZoraLeftShinLimb" Type="Standard" Offset="0xD0F0" />
|
||||
<Limb Name="gZoraLeftFootLimb" Type="Standard" Offset="0xD0FC" />
|
||||
<Limb Name="gZoraRightThighLimb" Type="Standard" Offset="0xD108" />
|
||||
<Limb Name="gZoraRightShinLimb" Type="Standard" Offset="0xD114" />
|
||||
<Limb Name="gZoraRightFootLimb" Type="Standard" Offset="0xD120" />
|
||||
<Limb Name="gZoraTorsoLimb" Type="Standard" Offset="0xD12C" />
|
||||
<Limb Name="gZoraLeftUpperArmLimb" Type="Standard" Offset="0xD138" />
|
||||
<Limb Name="gZoraLeftForearmLimb" Type="Standard" Offset="0xD144" />
|
||||
<Limb Name="gZoraLeftHandLimb" Type="Standard" Offset="0xD150" />
|
||||
<Limb Name="gZoraRightUpperArmLimb" Type="Standard" Offset="0xD15C" />
|
||||
<Limb Name="gZoraRightForearmLimb" Type="Standard" Offset="0xD168" />
|
||||
<Limb Name="gZoraRightHandLimb" Type="Standard" Offset="0xD174" />
|
||||
<Limb Name="gZoraHeadLimb" Type="Standard" Offset="0xD180" />
|
||||
<Limb Name="gZoraHeadTail1Limb" Type="Standard" Offset="0xD18C" />
|
||||
<Limb Name="gZoraHeadTail2Limb" Type="Standard" Offset="0xD198" />
|
||||
<Limb Name="gZoraHeadTail3Limb" Type="Standard" Offset="0xD1A4" />
|
||||
<Limb Name="gZoraHeadTailFinLimb" Type="Standard" Offset="0xD1B0" />
|
||||
<Skeleton Name="gZoraSkel" Type="Flex" LimbType="Standard" Offset="0xD208" />
|
||||
<DList Name="object_zo_DL_00D220" Offset="0xD220" />
|
||||
<DList Name="object_zo_DL_00D288" Offset="0xD288" />
|
||||
<DList Name="object_zo_DL_00D2A0" Offset="0xD2A0" />
|
||||
|
||||
@@ -11,10 +11,11 @@
|
||||
<Texture Name="object_zoraegg_TLUT_002DF0" OutName="tlut_002DF0" Format="rgba16" Width="16" Height="16" Offset="0x2DF0" />
|
||||
<Texture Name="object_zoraegg_Tex_002FF0" OutName="tex_002FF0" Format="ci8" Width="32" Height="32" Offset="0x2FF0" />
|
||||
<Texture Name="object_zoraegg_Tex_0033F0" OutName="tex_0033F0" Format="ci8" Width="8" Height="8" Offset="0x33F0" />
|
||||
<!-- <Blob Name="object_zoraegg_Blob_003430" Size="0x400" Offset="0x3430" /> -->
|
||||
<Texture Name="object_zoraegg_Tex_003430" OutName="tex_003430" Format="ci8" Width="32" Height="32" Offset="0x3430" />
|
||||
<Texture Name="object_zoraegg_Tex_003830" OutName="tex_003830" Format="ci8" Width="32" Height="64" Offset="0x3830" />
|
||||
<Texture Name="object_zoraegg_Tex_004030" OutName="tex_004030" Format="ci8" Width="32" Height="32" Offset="0x4030" />
|
||||
<!-- <Blob Name="object_zoraegg_Blob_004430" Size="0x800" Offset="0x4430" /> -->
|
||||
<Texture Name="object_zoraegg_Tex_004430" OutName="tex_004430" Format="ci8" Width="32" Height="32" Offset="0x4430" />
|
||||
<Texture Name="object_zoraegg_Tex_004830" OutName="tex_004830" Format="ci8" Width="32" Height="32" Offset="0x4830" />
|
||||
<Limb Name="object_zoraegg_Standardlimb_004C30" Type="Standard" Offset="0x4C30" />
|
||||
<Limb Name="object_zoraegg_Standardlimb_004C3C" Type="Standard" Offset="0x4C3C" />
|
||||
<Limb Name="object_zoraegg_Standardlimb_004C48" Type="Standard" Offset="0x4C48" />
|
||||
|
||||
@@ -35,7 +35,10 @@
|
||||
<Texture Name="object_zos_Tex_00FC98" OutName="tex_00FC98" Format="rgba16" Width="32" Height="32" Offset="0xFC98" />
|
||||
<Texture Name="object_zos_Tex_010498" OutName="tex_010498" Format="rgba16" Width="16" Height="32" Offset="0x10498" />
|
||||
<Texture Name="object_zos_Tex_010898" OutName="tex_010898" Format="rgba16" Width="8" Height="8" Offset="0x10898" />
|
||||
<!-- <Blob Name="object_zos_Blob_010918" Size="0x1800" Offset="0x10918" /> -->
|
||||
<Texture Name="object_zos_Tex_010918" OutName="tex_010918" Format="rgba16" Width="32" Height="32" Offset="0x10918" />
|
||||
<Texture Name="object_zos_Tex_011118" OutName="tex_011118" Format="rgba16" Width="32" Height="32" Offset="0x11118" />
|
||||
<Texture Name="object_zos_Tex_011918" OutName="tex_011918" Format="rgba16" Width="32" Height="32" Offset="0x11918" />
|
||||
<!-- <Blob Name="object_zos_Blob_012118" Size="0xF70" Offset="0x12118" /> -->
|
||||
<DList Name="object_zos_DL_013088" Offset="0x13088" />
|
||||
<DList Name="object_zos_DL_0136E0" Offset="0x136E0" />
|
||||
<Texture Name="object_zos_Tex_013728" OutName="tex_013728" Format="rgba16" Width="32" Height="32" Offset="0x13728" />
|
||||
|
||||
@@ -37,15 +37,17 @@
|
||||
<Texture Name="object_zov_Tex_013478" OutName="tex_013478" Format="rgba16" Width="8" Height="16" Offset="0x13478" />
|
||||
<Texture Name="object_zov_Tex_013578" OutName="tex_013578" Format="ci8" Width="8" Height="8" Offset="0x13578" />
|
||||
<Texture Name="object_zov_Tex_0135B8" OutName="tex_0135B8" Format="ci8" Width="8" Height="8" Offset="0x135B8" />
|
||||
<!-- <Blob Name="object_zov_Blob_0135F8" Size="0x400" Offset="0x135F8" /> -->
|
||||
<Texture Name="object_zov_Tex_0135F8" OutName="tex_0135F8" Format="ci8" Width="32" Height="32" Offset="0x135F8" />
|
||||
<Texture Name="object_zov_Tex_0139F8" OutName="tex_0139F8" Format="ci8" Width="16" Height="16" Offset="0x139F8" />
|
||||
<Texture Name="object_zov_Tex_013AF8" OutName="tex_013AF8" Format="ci8" Width="8" Height="8" Offset="0x13AF8" />
|
||||
<Texture Name="object_zov_Tex_013B38" OutName="tex_013B38" Format="ci8" Width="16" Height="16" Offset="0x13B38" />
|
||||
<!-- <Blob Name="object_zov_Blob_013C38" Size="0x400" Offset="0x13C38" /> -->
|
||||
<Texture Name="object_zov_Tex_013C38" OutName="tex_013C38" Format="ci8" Width="32" Height="32" Offset="0x13C38" />
|
||||
<Texture Name="object_zov_Tex_014038" OutName="tex_014038" Format="ci8" Width="16" Height="16" Offset="0x14038" />
|
||||
<!-- <Blob Name="object_zov_Blob_014138" Size="0x800" Offset="0x14138" /> -->
|
||||
<Texture Name="object_zov_Tex_014138" OutName="tex_014138" Format="ci8" Width="32" Height="32" Offset="0x14138" />
|
||||
<Texture Name="object_zov_Tex_014538" OutName="tex_014538" Format="ci8" Width="32" Height="32" Offset="0x14538" />
|
||||
<Texture Name="object_zov_Tex_014938" OutName="tex_014938" Format="ci8" Width="32" Height="32" Offset="0x14938" />
|
||||
<!-- <Blob Name="object_zov_Blob_014D38" Size="0x800" Offset="0x14D38" /> -->
|
||||
<!-- <Blob Name="object_zov_Blob_014D38" Size="0x400" Offset="0x14D38" /> -->
|
||||
<Texture Name="object_zov_Tex_015138" OutName="tex_015138" Format="ci8" Width="32" Height="32" Offset="0x15138" />
|
||||
<Texture Name="object_zov_Tex_015538" OutName="tex_015538" Format="ci8" Width="8" Height="8" Offset="0x15538" />
|
||||
<Texture Name="object_zov_Tex_015578" OutName="tex_015578" Format="ci8" Width="16" Height="16" Offset="0x15578" />
|
||||
<Texture Name="object_zov_Tex_015678" OutName="tex_015678" Format="ci8" Width="16" Height="16" Offset="0x15678" />
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
<Root>
|
||||
<!-- Ice Arrow assets -->
|
||||
<File Name="ovl_Arrow_Ice" BaseAddress="0x80922430" RangeStart="0x980" RangeEnd="0x1DA0">
|
||||
<Texture Name="sIceArrow1Tex" OutName="ice_tex_1" Format="ia8" Width="32" Height="64" Offset="0x980"/>
|
||||
<Texture Name="sIceArrow2Tex" OutName="ice_tex_2" Format="ia8" Width="32" Height="64" Offset="0x1180"/>
|
||||
<Array Name="sIceArrowVtx" Count="43" Offset="0x1980">
|
||||
<Texture Name="gIceArrowTex" OutName="ice_arrow" Format="ia8" Width="32" Height="64" Offset="0x980"/>
|
||||
<Texture Name="gIceArrowMaskTex" OutName="ice_arrow_mask" Format="ia8" Width="32" Height="64" Offset="0x1180"/>
|
||||
<Array Name="gIceArrowVtx" Count="43" Offset="0x1980">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<DList Name="sIceArrowDL" Offset="0x1C30"/>
|
||||
<DList Name="sIceArrowVtxDL" Offset="0x1CE0"/>
|
||||
<DList Name="gIceArrowMaterialDL" Offset="0x1C30"/>
|
||||
<DList Name="gIceArrowModelDL" Offset="0x1CE0"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
<Root>
|
||||
<File Name="ovl_Dm_Char01" BaseAddress="0x80AA81E0" RangeStart="0x1BE0" RangeEnd="0x28B0">
|
||||
<Array Name="ovl_dm_char01_Vtx_1BE0" Count="205" Offset="0x1BE0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,9 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Bom" BaseAddress="0x80870DB0" RangeStart="0x2160" RangeEnd="0x3610">
|
||||
<DList Name="ovl_En_Bom_DL_80872F98" Offset="0x21E8"/>
|
||||
<DList Name="ovl_En_Bom_DL_80873020" Offset="0x2270"/>
|
||||
<DList Name="ovl_En_Bom_DL_80873040" Offset="0x2290"/>
|
||||
<DList Name="ovl_En_Bom_DL_80873CA0" Offset="0x2EF0"/>
|
||||
<DList Name="ovl_En_Bom_DL_808742F8" Offset="0x3548"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,6 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Bom_Bowl_Man" BaseAddress="0x809C4790" RangeStart="0x1A50" RangeEnd="0x1A70">
|
||||
<DList Name="gEnBomBowlMan_D_809C61E0" Offset="0x1A50"/>
|
||||
<DList Name="gEnBomBowlMan_D_809C61F0" Offset="0x1A60"/>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -0,0 +1,14 @@
|
||||
<Root>
|
||||
<File Name="ovl_En_Sth" BaseAddress="0x80B66D30" RangeStart="0x1890" RangeEnd="0x646C">
|
||||
<DList Name="ovl_En_Sth_DL_0034A0" Offset="0x34A0"/>
|
||||
<DList Name="ovl_En_Sth_DL_0037C0" Offset="0x37C0"/>
|
||||
<Animation Name="ovl_En_Sth_Anim_003F50" Offset="0x3F50" />
|
||||
<Animation Name="ovl_En_Sth_Anim_0045B4" Offset="0x45B4" />
|
||||
<Animation Name="ovl_En_Sth_Anim_004CC0" Offset="0x4CC0" />
|
||||
<Animation Name="ovl_En_Sth_Anim_00533C" Offset="0x533C" />
|
||||
<Animation Name="ovl_En_Sth_Anim_0059B8" Offset="0x59B8" />
|
||||
<Animation Name="ovl_En_Sth_Anim_005E40" Offset="0x5E40" />
|
||||
<Animation Name="ovl_En_Sth_Anim_006354" Offset="0x6354" />
|
||||
<Animation Name="ovl_En_Sth_Anim_00645C" Offset="0x645C" />
|
||||
</File>
|
||||
</Root>
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="misc/scene_texture_08.xml" OutPath="misc/scene_texture_08/"/>
|
||||
<File Name="Z2_00KEIKOKU" Segment="2" Game="MM">
|
||||
<Scene Name="Z2_00KEIKOKU" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
|
||||
<File Name="Z2_10YUKIYAMANOMURA" Segment="2" Game="MM">
|
||||
<Scene Name="Z2_10YUKIYAMANOMURA" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
|
||||
<File Name="Z2_10YUKIYAMANOMURA2" Segment="2" Game="MM">
|
||||
<Scene Name="Z2_10YUKIYAMANOMURA2" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
|
||||
<File Name="Z2_11GORONNOSATO" Segment="2" Game="MM">
|
||||
<Scene Name="Z2_11GORONNOSATO" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
<Root>
|
||||
<ExternalFile XmlPath="misc/scene_texture_04.xml" OutPath="misc/scene_texture_04/"/>
|
||||
<File Name="Z2_11GORONNOSATO2" Segment="2" Game="MM">
|
||||
<Scene Name="Z2_11GORONNOSATO2" Offset="0x0"/>
|
||||
</File>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user