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Remove (ActorFunc) cast on InitVars (#1148)
* Remove ActorFunc cast * Format * Revert "Format" This reverts commita6e89b3969. * Messing with formatting * format header a bit * Revert "Messing with formatting" This reverts commitc8db520278. * comment * format * more comments * format * format * format * properly format
This commit is contained in:
@@ -27,15 +27,15 @@ void func_809529AC(EnMs* this, PlayState* play);
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void func_80952A1C(EnMs* this, PlayState* play);
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ActorInit En_Ms_InitVars = {
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ACTOR_EN_MS,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_MS,
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sizeof(EnMs),
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(ActorFunc)EnMs_Init,
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(ActorFunc)EnMs_Destroy,
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(ActorFunc)EnMs_Update,
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(ActorFunc)EnMs_Draw,
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/**/ ACTOR_EN_MS,
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/**/ ACTORCAT_NPC,
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/**/ FLAGS,
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/**/ OBJECT_MS,
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/**/ sizeof(EnMs),
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/**/ EnMs_Init,
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/**/ EnMs_Destroy,
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/**/ EnMs_Update,
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/**/ EnMs_Draw,
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};
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static ColliderCylinderInitType1 D_80952BA0 = {
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@@ -28,15 +28,15 @@ void EnRecepgirl_Draw(Actor* thisx, PlayState* play);
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// --------------- 4 ---------------
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#if 0
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ActorInit En_Recepgirl_InitVars = {
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ACTOR_EN_RECEPGIRL,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_BG,
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sizeof(EnRecepgirl),
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(ActorFunc)EnRecepgirl_Init,
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(ActorFunc)EnRecepgirl_Destroy,
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(ActorFunc)EnRecepgirl_Update,
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(ActorFunc)EnRecepgirl_Draw,
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/**/ ACTOR_EN_RECEPGIRL,
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/**/ ACTORCAT_NPC,
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/**/ FLAGS,
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/**/ OBJECT_BG,
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/**/ sizeof(EnRecepgirl),
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/**/ EnRecepgirl_Init,
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/**/ EnRecepgirl_Destroy,
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/**/ EnRecepgirl_Update,
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/**/ EnRecepgirl_Draw,
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};
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// static InitChainEntry sInitChain[] = {
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@@ -336,15 +336,15 @@ For now, we do not want to consider the data that mips2c has kindly imported for
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```C
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#if 0
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ActorInit En_Recepgirl_InitVars = {
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ACTOR_EN_RECEPGIRL,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_BG,
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sizeof(EnRecepgirl),
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(ActorFunc)EnRecepgirl_Init,
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(ActorFunc)EnRecepgirl_Destroy,
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(ActorFunc)EnRecepgirl_Update,
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(ActorFunc)EnRecepgirl_Draw,
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/**/ ACTOR_EN_RECEPGIRL,
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/**/ ACTORCAT_NPC,
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/**/ FLAGS,
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/**/ OBJECT_BG,
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/**/ sizeof(EnRecepgirl),
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/**/ EnRecepgirl_Init,
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/**/ EnRecepgirl_Destroy,
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/**/ EnRecepgirl_Update,
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/**/ EnRecepgirl_Draw,
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};
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static void* D_80C106B0[4] = { (void*)0x600F8F0, (void*)0x600FCF0, (void*)0x60100F0, (void*)0x600FCF0 };
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+22
-22
@@ -44,15 +44,15 @@ Once we have decompiled enough things to know what the data is, we can import it
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```C
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#if 0
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ActorInit En_Recepgirl_InitVars = {
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ACTOR_EN_RECEPGIRL,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_BG,
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sizeof(EnRecepgirl),
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(ActorFunc)EnRecepgirl_Init,
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(ActorFunc)EnRecepgirl_Destroy,
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(ActorFunc)EnRecepgirl_Update,
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(ActorFunc)EnRecepgirl_Draw,
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/**/ ACTOR_EN_RECEPGIRL,
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/**/ ACTORCAT_NPC,
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/**/ FLAGS,
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/**/ OBJECT_BG,
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/**/ sizeof(EnRecepgirl),
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/**/ EnRecepgirl_Init,
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/**/ EnRecepgirl_Destroy,
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/**/ EnRecepgirl_Update,
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/**/ EnRecepgirl_Draw,
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};
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static void* D_80C106B0[4] = { (void*)0x600F8F0, (void*)0x600FCF0, (void*)0x60100F0, (void*)0x600FCF0 };
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@@ -100,15 +100,15 @@ Next remove all the externs, and uncomment their corresponding commented data:
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```C
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ActorInit En_Recepgirl_InitVars = {
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ACTOR_EN_RECEPGIRL,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_BG,
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sizeof(EnRecepgirl),
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(ActorFunc)EnRecepgirl_Init,
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(ActorFunc)EnRecepgirl_Destroy,
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(ActorFunc)EnRecepgirl_Update,
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(ActorFunc)EnRecepgirl_Draw,
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/**/ ACTOR_EN_RECEPGIRL,
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/**/ ACTORCAT_NPC,
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/**/ FLAGS,
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/**/ OBJECT_BG,
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/**/ sizeof(EnRecepgirl),
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/**/ EnRecepgirl_Init,
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/**/ EnRecepgirl_Destroy,
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/**/ EnRecepgirl_Update,
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/**/ EnRecepgirl_Draw,
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};
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static void* D_80C106B0[4] = { (void*)0x600F8F0, (void*)0x600FCF0, (void*)0x60100F0, (void*)0x600FCF0 };
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@@ -140,10 +140,10 @@ For actors which have yet to be decompiled, this is mitigated by use of the file
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```c
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ActorInit En_Recepgirl_InitVars = {
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ACTOR_EN_RECEPGIRL,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_BG,
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/**/ ACTOR_EN_RECEPGIRL,
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/**/ ACTORCAT_NPC,
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/**/ FLAGS,
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/**/ OBJECT_BG,
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};
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```
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@@ -49,15 +49,15 @@ void func_80C10290(EnRecepgirl* this);
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void func_80C102D4(EnRecepgirl* this, PlayState* play);
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ActorInit En_Recepgirl_InitVars = {
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ACTOR_EN_RECEPGIRL,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_BG,
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sizeof(EnRecepgirl),
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(ActorFunc)EnRecepgirl_Init,
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(ActorFunc)EnRecepgirl_Destroy,
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(ActorFunc)EnRecepgirl_Update,
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(ActorFunc)EnRecepgirl_Draw,
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/**/ ACTOR_EN_RECEPGIRL,
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/**/ ACTORCAT_NPC,
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/**/ FLAGS,
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/**/ OBJECT_BG,
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/**/ sizeof(EnRecepgirl),
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/**/ EnRecepgirl_Init,
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/**/ EnRecepgirl_Destroy,
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/**/ EnRecepgirl_Update,
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/**/ EnRecepgirl_Draw,
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};
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static void* D_80C106B0[4] = { object_bg_Tex_00F8F0, object_bg_Tex_00FCF0, object_bg_Tex_0100F0, object_bg_Tex_00FCF0 };
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@@ -317,10 +317,10 @@ As we discussed last time, `D_80C106B0` is an array of [segmented pointers](data
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```C
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ActorInit En_Recepgirl_InitVars = {
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ACTOR_EN_RECEPGIRL,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_BG,
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/**/ ACTOR_EN_RECEPGIRL,
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/**/ ACTORCAT_NPC,
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/**/ FLAGS,
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/**/ OBJECT_BG,
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```
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the fourth element is the object (it is actually an enum, but the file itself has the same name as the object enum). So, we need to look at the object file. We are very lucky that a custom tool has been written for such a thing: Z64Utils.
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