Remove (ActorFunc) cast on InitVars (#1148)

* Remove ActorFunc cast

* Format

* Revert "Format"

This reverts commit a6e89b3969.

* Messing with formatting

* format header a bit

* Revert "Messing with formatting"

This reverts commit c8db520278.

* comment

* format

* more comments

* format

* format

* format

* properly format
This commit is contained in:
Anghelo Carvajal
2023-10-27 10:03:02 -03:00
committed by GitHub
parent 6475196f0f
commit cf41eeb3ac
581 changed files with 5260 additions and 5225 deletions
+22 -22
View File
@@ -44,15 +44,15 @@ Once we have decompiled enough things to know what the data is, we can import it
```C
#if 0
ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,
OBJECT_BG,
sizeof(EnRecepgirl),
(ActorFunc)EnRecepgirl_Init,
(ActorFunc)EnRecepgirl_Destroy,
(ActorFunc)EnRecepgirl_Update,
(ActorFunc)EnRecepgirl_Draw,
/**/ ACTOR_EN_RECEPGIRL,
/**/ ACTORCAT_NPC,
/**/ FLAGS,
/**/ OBJECT_BG,
/**/ sizeof(EnRecepgirl),
/**/ EnRecepgirl_Init,
/**/ EnRecepgirl_Destroy,
/**/ EnRecepgirl_Update,
/**/ EnRecepgirl_Draw,
};
static void* D_80C106B0[4] = { (void*)0x600F8F0, (void*)0x600FCF0, (void*)0x60100F0, (void*)0x600FCF0 };
@@ -100,15 +100,15 @@ Next remove all the externs, and uncomment their corresponding commented data:
```C
ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,
OBJECT_BG,
sizeof(EnRecepgirl),
(ActorFunc)EnRecepgirl_Init,
(ActorFunc)EnRecepgirl_Destroy,
(ActorFunc)EnRecepgirl_Update,
(ActorFunc)EnRecepgirl_Draw,
/**/ ACTOR_EN_RECEPGIRL,
/**/ ACTORCAT_NPC,
/**/ FLAGS,
/**/ OBJECT_BG,
/**/ sizeof(EnRecepgirl),
/**/ EnRecepgirl_Init,
/**/ EnRecepgirl_Destroy,
/**/ EnRecepgirl_Update,
/**/ EnRecepgirl_Draw,
};
static void* D_80C106B0[4] = { (void*)0x600F8F0, (void*)0x600FCF0, (void*)0x60100F0, (void*)0x600FCF0 };
@@ -140,10 +140,10 @@ For actors which have yet to be decompiled, this is mitigated by use of the file
```c
ActorInit En_Recepgirl_InitVars = {
ACTOR_EN_RECEPGIRL,
ACTORCAT_NPC,
FLAGS,
OBJECT_BG,
/**/ ACTOR_EN_RECEPGIRL,
/**/ ACTORCAT_NPC,
/**/ FLAGS,
/**/ OBJECT_BG,
};
```