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Respond to engineer's feedback
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@@ -425,10 +425,10 @@ void ObjTokeidai_TowerTransformation_EndCutscene(ObjTokeidai* this, GlobalContex
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void ObjTokeidai_TowerTransformation_FinishTransformation(ObjTokeidai* this, GlobalContext* globalCtx) {
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s32 type;
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if (this->clockFaceZTranslation >= -0x13F) {
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if (this->clockFaceZTranslation > -320) {
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// Recess the clock face before ending the cutscene, since the Termina
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// Field version of the cutscene looks right at it.
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this->clockFaceZTranslation -= 0xA;
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this->clockFaceZTranslation -= 10;
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} else {
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type = OBJ_TOKEIDAI_TYPE(&this->actor);
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if ((type == OBJ_TOKEIDAI_TYPE_TOWER_CLOCK_CLOCK_TOWN) ||
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@@ -524,7 +524,7 @@ void ObjTokeidai_TowerTransformation_RaiseTower(ObjTokeidai* this, GlobalContext
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if (this->yTranslation < 3400) {
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type = OBJ_TOKEIDAI_TYPE(&this->actor);
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this->yTranslation += 0x19;
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this->yTranslation += 25;
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if ((type == OBJ_TOKEIDAI_TYPE_TOWER_CLOCK_CLOCK_TOWN) ||
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(type == OBJ_TOKEIDAI_TYPE_TOWER_CLOCK_TERMINA_FIELD)) {
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func_800B9010(&this->actor, NA_SE_EV_CLOCK_TOWER_UP - SFX_FLAG);
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