Respond to engineer's feedback

This commit is contained in:
tom-overton
2021-11-20 09:17:04 -08:00
parent 5c207bc603
commit ef0a8c2f6d
@@ -425,10 +425,10 @@ void ObjTokeidai_TowerTransformation_EndCutscene(ObjTokeidai* this, GlobalContex
void ObjTokeidai_TowerTransformation_FinishTransformation(ObjTokeidai* this, GlobalContext* globalCtx) {
s32 type;
if (this->clockFaceZTranslation >= -0x13F) {
if (this->clockFaceZTranslation > -320) {
// Recess the clock face before ending the cutscene, since the Termina
// Field version of the cutscene looks right at it.
this->clockFaceZTranslation -= 0xA;
this->clockFaceZTranslation -= 10;
} else {
type = OBJ_TOKEIDAI_TYPE(&this->actor);
if ((type == OBJ_TOKEIDAI_TYPE_TOWER_CLOCK_CLOCK_TOWN) ||
@@ -524,7 +524,7 @@ void ObjTokeidai_TowerTransformation_RaiseTower(ObjTokeidai* this, GlobalContext
if (this->yTranslation < 3400) {
type = OBJ_TOKEIDAI_TYPE(&this->actor);
this->yTranslation += 0x19;
this->yTranslation += 25;
if ((type == OBJ_TOKEIDAI_TYPE_TOWER_CLOCK_CLOCK_TOWN) ||
(type == OBJ_TOKEIDAI_TYPE_TOWER_CLOCK_TERMINA_FIELD)) {
func_800B9010(&this->actor, NA_SE_EV_CLOCK_TOWER_UP - SFX_FLAG);