Anghelo Carvajal
3098abd4f6
Add current missing functions prototypes ( #181 )
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* First bash
* Another batch
* Another bunch
* Update actorfixer
* run format
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Suggestion
* context renaming
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Fix renamings
* fix
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2021-06-17 08:54:18 -04:00
engineer124
f4687fbbe7
General Cleanup ( #155 )
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* minor fixes
* Consolidate into globalCtx
* fix error
* Fix Warnings
Co-authored-by: engineer124 <engineer124enginer124@gmail.com >
2021-05-20 21:24:47 -04:00
Anghelo Carvajal
c56934038a
Format everything ( #141 )
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* Add trailing comma
* Run format and add some missing trailing commas
* Enforce the same clang-format version for everybody
* z_en_m_fire1
2021-05-18 20:00:36 -04:00
Kenix3
c40bb119e1
Adds in scene support ( #117 )
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* 1 scene done, Z2_SOUGEN OK
* All scenes OK
* Makefile improvements
* Use WIP ZAPD branch as submodule
* Add spawn rotation flag macro
* Fix bad merge
* Move scenes to be in their own subfolders
* Rename and restructure extracted baserom files
* Progress tracking for assets
* Add asset progress to csv
* Use master ZAPD
* Use distclean like in OOT
* Fix up a few things with the makefile
* Fix scenes not being dumped from ELF
Co-authored-by: Rozelette <Uberpanzermensch@gmail.com >
2021-04-29 18:56:18 -04:00
Zelllll
fb1ed529ad
Add OoT actor structs and enums ( #55 )
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* add oot structs
* revert formatting
* fix comment thing
* fix accidental renames
* slight fix
* naviEnemyId -> hintId
* fix headers
2021-02-28 22:52:12 -05:00
rozlette
ff958ad932
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
2020-03-15 01:13:53 -05:00
rozlette
74c1dc2145
Decompile code_0x800CAE10.c
2020-03-01 16:49:45 -06:00