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17 Commits
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7b81d6e950 |
Kaleido_Update OK and documented (#1113)
* Kaleido Update Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com> * fill in enums * PR Suggestions * more PR Suggestions * missed one * pause state range macros * fix bss * PR suggestions, doc roll Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com> |
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6fc12c3a70 |
Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)
* Match Debug Menu * Many docs and discussions * Missed one * A bit more * More PR Suggestions * phrasing * hex health * Fix |
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8e45eb7b1f |
z_parameter: Items & Import Data (#799)
* Import Data * More functions * cleanup * Add Enum * Many changes, PR and add-ons * Fix bss * Better data * Extra space * DoubleDefense is boolean * Missed a macro * More enums missed * macro -> enum * More item cleanup... * missing/wrong quest items * Next PR Review * Revert Interface_AddMagic to Parameter_AddMagic * Remove QUEST_HEART_CONTAINER * Fix bss * Move Color_RGB16 up + fix incorrect numbers * Add texture pointers * Add comment * EQUIP_SLOT_A * rm redundant comment * Fix merge * PR Suggestions * fix bss |
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87506f7c19 |
z_player_lib: Part 1 (#688)
* fix some symbols and file splits * PLAYER_STATE macros * Move over a few functions * AP functions and update struct * another small bunch * Add player_lib prototypes * A few more functions * Some fixes and add stuff to actorfixer * format * bss * Elliptic's review * Engineer's review * Some renames and cleanups * bss * A bit of cleaning up * Player_DrawZoraShield * format * actorfixer, bss and format * Forgot to merge master again * Rename some LinkGoron dlists * PlayerMeleeWeaponAnimation enum * format * actorfixer, bss and format * more bss * actorfixer * format * actorfixer and format * bss * Update src/code/z_player_lib.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * sEnvironmentTextTriggers * Update include/z64save.h Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/code/z_player_lib.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/code/z_player_lib.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/code/z_player_lib.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * breman mask march comment * fix * fixes * bss * RESPAWN_MODE_RETURN * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * format * Engineer's review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_player_lib.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update include/z64player.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format * unused mwas * fixes Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> |
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45eed680d6 |
code_8013EC10 and code_80182CE0 (z_rumble and sys_rumble) (#763)
* First pass * import bss * cleanup warnings * PadMgr_ControllerHasRumblePak * z64rumble.h * rename file to z_rumble.c * format * Update src/code/z_rumble.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_rumble.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * name a temp * minor cleaning * bss * match code_80182CE0 * import data and cleanups * Rename RumbleManager struct and sys_rumble file * Rename functions from sys_rumble * Rename parameter to distSq Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * more notes and a bit of cleaning * Name Rumble_Add and Rumble_AddForced * some extra notes * Rename Rumble_Override and Rumble_Request * document states * minor renames * actorfixer * format * very minor docs * whoops * remove redundant prevent_bss_reordering * Update src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Iknin_Susceil/z_bg_iknin_susceil.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * namefixer * Update src/code/sys_rumble.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix * Elliptic review Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * minor cleanups * Update include/z64rumble.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/code/sys_rumble.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_rumble.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> |
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158d1b26b0 |
PlayState rename (#835)
* PlayState rename * Make this work with the latest master and run format * Respond to hensldm's review * Respond to Elliptic's review * Add Effect_GetPlayState to namefixer.py * Add missed comma |
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72bae2b6ba |
z_kaleido_setup (#768)
* KaleidoSetup_Init * func_800F4C0C * func_800F4A10 NON_EQUIVALENT * fixes * func_800F4A10 * import data * Rename Play_InCsMode * Name KaleidoSetup_Update * minor cleanup * Update src/code/z_play.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Bom/z_en_bom.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Gs/z_en_gs.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/code/z_kaleido_setup.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/code/z_kaleido_setup.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/code/z_kaleido_setup.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/overlays/actors/ovl_Door_Ana/z_door_ana.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/overlays/actors/ovl_Door_Ana/z_door_ana.c * unname D_801BDB00 * format * a * actorfixer Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> |
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b08880f7a7 |
z_sram_NES with 2 NON_MATCHINGs and 1 NON_EQUIVALENTs (#531)
* Rename Sram_InitDebugSave * Sram_InitDebugSave * err * Sram_IncrementDay * non_matchings * func_80146F5C and protos * func_80146EE8 * func_80145698 * func_80143A54 * Split SaveContext * problems with bss * Fix bss * more * a small bunch * Fix warnings * almost everything * two attempts * at least compiles * import data * bss * format * stuff? * Progress? * More progress * clean up data a little * More progress * disaster * re split data * A bit less of a disaster * Fix renamed stuff * data stuff * fix conflicts * format * CycleSceneFlags * some enums * cleanup * Fix merge issues * format * some changes * format * Lots of progress on z_sram_NES, but no matches yet * SaveContent Documentation * Oops * Oops2 * Document more SaveContext * Oops, don't need that anymore * add small comment * Another comment * dekuPlaygroundPlayerName * Fix merge issues * format * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * remove magic number * format * fix merge issues * bss * format * macro cleanup * review * merge issues * review * cleanup * UNK_TYPE1 * Fix * Remove comment * small change * conflicts * review * fix * fixes * format * Update actorCtx renames part * Match func_80143B0C thanks to Petrie and Anon * minor cleaning pass * format * cleanup * more minor cleanups * Macros for accessing gSaveContext.save.stolenItems * Introduce STOLEN_ITEM_NONE and remove CLEAR_STOLEN_ITEM_ * format * Update include/macros.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sram_NES.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * @hensldm review * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Rename QUEST_SONG_NEW_WAVE * Add scene name comments to D_801C5FC0 * rename horseData.yaw * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sram_NES.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * // = CUR_UPG_VALUE(UPG_WALLET); * run actorfixer and format * fix bss * Fix merge problems and run format * Some improvements to func_801457CC by anon * bss * format * run actorfixer * actorfixer, bss and format * Use original names for the RESPAWN_MODE enum because the current ones are bad * QUEST_SONG_BOSSA_NOVA * some minor fixes on the SaveContext struct according to the debug rom * Merge Inventory.items and Inventory.masks * a * simplify saveBuf accesses * A few func renames * actorfixer * bss * fixes * bss * actorfixer * actorfixer and format * actorfixer * whoops * whops * bss Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> |
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92c4d42f44 |
z_skin and z_skin_awb OK and documented a bit (#415)
* oot copypaste * func_8013859C non matching and func_80138700 * protos * the other functions * func_80138300 * progress * func_80137F58 * func_80137EBC * func_80137B34 NON_MATCHING * func_80137970 * func_8013835C * z64skin * some docs * some bits * Match func_80137B34 * Match Skin_DrawImpl * Match Skin_Init tahnks to Anon * Some docs? * AnimatedLimb * SkinVtx * more names * fix merge issue * format * another clean * trailing comma * cleanup * format * add some descriptions * Import bss * last cleanup * Update ZAPD symbol map * Reanme gIdentityMtx and gIdentityMtxF * fix merge issues * bss * review * Update include/z64skin.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * bss * Port @fig02 skin docs * format and a few changes * format * Port over OoT review * fixes * Engineer's review * format * address pr * Fix bss * fix bss * Update src/code/z_skin_awb.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * bss * bss * undo * pr * Skin_Setup Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> |
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fe32df0e82 |
Document Actor_DrawDamageEffects (#645)
* Being documenting `Actor_DrawDamageEffects` and apply to actors * More doc progress * Small cleanup * Document display lists * more cleanup * Fix Typo * PR Review * Shock -> Spark * Missed one * Missed another * Fix dust textures * Remove `_tex` from `light_orb_tex` (so that it matches convention) * electric stun -> electric spark * Fix mistake * Fix float * spark -> sparks where applicable * Missed even more shocks... * Name `drawDmgEffTimer` for consistency * Fix BSS |
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2104c16362 |
code_8012EC80.c OK and Documented + parameter_static extraction (#534)
* Match remaining functions of code_8012EC80.c * parameter_static extracted and OK * Small Progress * Documentation all over the place * Finish Documenting * Cleanup * Name more textures * Update knowledge on deku playground player name * All textures from parameter_static known now * Finish documenting and validating parameter_static * More up-to-date SaveContext docs * More docs * More cleanup * Sun -> Star * Minor touchup * More cleanup * pictograph -> pictoBox * Remove the "unused" part * More accurate name: hour lines * It's gsDPLoadTextureBlock, not gsDPSetTextureImage * Fix parameter_static and merge issues * More docs from new PRs and Parameter WIP * Missed a name * Move parameter_static to interface assets * Clean up code_8012EC80.c data * Fix comment * Add comments to parameter_static * Oops * fix merge * Missed a PR review suggestion * Fix merge |
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6069a1585f |
z_actor with some documentation, with 1 NON_EQUIVALENTs (#401)
* Match Player_GetHeight * Another bunch * Fix merge conflict * rename Gfx_DrawDListXlu * add WEEROR * Actor_Spawn * almost Actor_SpawnTransitionActors and Actor_Delete * A bunch of small actors * More renames * format * Some Player renames * a few more * import data * run formatter * func_800B7170 * whoops * Fix merge issues * Whoops 2 * func_800B83BC and func_800B83F8 * Actor_IsActorFacingPlayerAndWithinRange * add some prototypes * match Actor_UpdateBgCheckInfo * func_800B7678 * mark Actor_SpawnAsChildAndCutscene as non_matching * Actor_Draw * Update is chaotic * 2 new matches * func_800BC8B8 * Another bunch * function renames * run formatter * cleanup * remove unnecesary casts * add missing sfx * Fix renames * fix merge * func_800BF7CC * small bunch * another bunch * func_800BE184 non_matching * two more * split z_cheap_proc * Another bunch * another bunch * a few and a non matching * yeee * a * Actor_DrawAll non_equivalent * Actor_RecordUndrawnActor * i don't know what to put in this commit message * func_800B4B50 non matching * func_800B42F8 non matching * func_800B5040 * func_800B5814 non_equiv * func_800B6584 * func_800B6608 * func_800B6680 * func_800B7E04 * func_800B8118 * func_800b9170 * , * func_800BC4EC * func_800BA6FC * func_800BA798 * func_800BA8B8 * Actor_LoadOverlay * small cleanup * func_800BB2D0 * meh * func_800BBAC0 * func_800BC270 * func_800B5208 non matching * Fix warnings * meh * rename some ActorShadow_ functions * fairy * Flags_ * fix warnings * format * Actor_PickUp and family * func_800B8E58 * match Actor_RemoveFromCategory * another bit of docs * Match func_800B86C8 * And another bit * rename Player_GetRunSpeedLimit * func_800B9E84 * func_800BE63C * func_800BB8EC * match func_800B5814 * match func_800B9334 * cleanup * fix conflicts: first pass * another fix * actorfixer fix * fix conflicts * func_800BE680 non_equivalent * Improve func_800BE680 a bit * func_800BE680 equivalent (?) * func_800BE680 equivalent * Actor_UpdateActor equivalent * format * use some ExchangeItemID enum values * Some more cleaning * more cleanup * More name stealing from OoT * match func_800B82EC * match func_800B9D1C and a bit of cleanup * Add ACTOR_FLAGS placeholders * Renames and match func_800BE184 * last pass of name stealing * format * fix conflicts * more cleanup * more cleanup * cleanup and OVERLAY_RELOCATION_OFFSET macro * Remove prototypes of obviously internal-only functions, update variable names, forward declare where necessary, remove all `param_\d`s * remove newlines * minor rename * Use ACTOR_FLAGS in z_actor * Match func_800BE3D0 * Rename movement functions * Document Actor_CalcOffsetOrientedToDrawRotation * velX -> horizontalSpeed * A bit of documentation for actor movement functions * format * Fix merge issues * format * Format * Fix renames * fix warnings * fix conflicts * review :D * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Fix * format * Actor_SpawnSetupActors * engineer review * Update src/code/z_actor.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * A bunch of Engineer's reviews * more Engineer's review * a * whoops * run actorfixer * c'mon * 😮💨 * whoops * warning * More engineer's review * run format * I'm dumb * a * match func_800BE680 * Match Actor_DrawZTarget * Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor * Fix merge issue * format * update actor * Steal a bit of @Thar0 documentation from OoT's z_message * Run actorfixer * Fix renames * Match func_800B4B50 thanks to @hensldm * Improve ActorShadow_DrawFeet thanks to @hensldm * whoops * Actor_PlaySfxAtProjectedPos * Actor_UpdateActor matched by @hensldm * Match func_800BA2FC by @hensldm * Match Actor_SpawnTransitionActors by @hensldm * Match func_800BB604 by @hensldm * Match Actor_DrawAll by @hensldm * ActorShadow_DrawFeet by @hensldm * Actor_UpdateAll by @hensldm * Match func_800BCCDC by @engineer124 * Small Actor_PlaySfxAtPos by @engineer124 * ACTOR_FLAGS_ALL and a bit of cleanup * Add invisible comment * Small docs pass * Fix merge * Engineer's review * format lol * Actor_DrawDoorLock docs * Actor_SpawnShieldParticlesMetal * fix merge issues * sActorFaultClient * fix * commit message * Run actorfixer.py && format.sh * Fix warnings * fixes * format * bss * Update include/functions.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Address review * Fix merge issues, format and such * fix merge issues * Add ACTORCAT_MAX * actorList -> actorLists * Fix merge issues * format * Enable WERROR on jenkinsfile * Fix merge * Use object symbols * address review * format * review * fix merge issues * fix * VRAM_PTR_SIZE, small cleanup and format * review Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> |
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d825ef5de1 |
Improve/Add Enums for Player, Items, and Quest (#275)
* Create enums (non-matching monkaBSS) * Add effect enum * Almost fix bss reordering (1 different word) * Fix capacity * Fully fix bss * Add PlayerBoots * PR Feedback & add missing playerForm enums * Clean-Up * Script to check global bss ordering * Bit of cleanup * Format * Remove global_bss_check PR * Fix bss * Add enums to new PRs & previously missed ones * Remove Effect Enums * Missed one * Format * Remove old prevent_bss_reordering.h comments * Use a better macro * A few more uses of enums found * Add enums to recent PRs * Improve GI enums * Add enums from new PRs * PR Suggestions * format * Fix bss * Fix mistake in GI * No actually, part of it was correct before Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> |
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5c06a6b240 |
Main OK (#329)
* Main OK, use defines where known * Couple more defines * Tharo's review * Fix lifemeter bss |
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fa95f9e6e8 |
Migrated a lot of boot bss, matched a few NON_MATCHINGs in boot (#266)
* Import bss to boot_main and idle, match last function in idle * Some pointer cleanup in idle, spec * Clean up idle, add build.c, add bss to CIC6105 * Import rand bss * sptask bss and a macro * sptask updated to use libultra macros * siacs.c bss * Macros in CIC and idle * controller bss * seteventmesg bss * spec * pimgr and piacs bss * initialize OK, threadsave, initialize, pimgr bss * Match DmaMgr_Start * Fix bss reorder using separate file * Small cleanup of hex/dec in buffer sizes * Add comment, remove unused bss from spec * Merge remote-tracking branch 'upstream/master' into boot_bss * Format * Delete files * remove commented-out structs * Bit more cleanup * Addressed reviews * Format |
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3e0801890d |
z_lifemeter (#247)
* z_lifemeter done. * fix new warning I didn't saw. add variables.txt * suggested changes * add new texture ptrs to undefined_sym, changed heartTex & temp to TexturePtr in LifeMeter_Draw * change hex literal to decimal and other small suggestions * change bool to u32; change hexa literal to decimal in LifeMeter_IsCritical; renamed undefined sym to their D_02 addresses * re-applied format.sh on z_lifemeter * coding style fixes * fix typo in undefined_sym * named func and vars. * changed modulo check * add extra line after var declaration in LifeMeter_Draw Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * changed unkTimer to camelCase; timer constant as decimal; flip some comparison in LifeMeter_Draw * uncomment & rename func_ in functions.h * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Andzura <andzura@andzura.fr> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> |
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7743e5a2c4 |
Overhaul the build system (#234)
* wip * fix * add disassembler * Disasm builds OK * Variable addends * More wip * Rodata migration implemented * Cleanup old tools * Try fix submodule -> subrepo merge * git subrepo pull --force --remote=https://github.com/zeldaret/ZAPD.git tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "602e609" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "602e609" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Builds again but assets are totally broken * git subrepo pull --force tools/asm-processor subrepo: subdir: "tools/asm-processor" merged: "1ffdb08a" upstream: origin: "https://github.com/simonlindholm/asm-processor.git" branch: "master" commit: "1ffdb08a" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * More cleanup, move functions.txt and variables.txt to tools/disasm and rm tables * rm z64compress in preparation for subrepo * git subrepo clone (merge) https://github.com/z64me/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "eb11085c" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "eb11085c" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Fix asset extraction * Fix diff-init make rule * Split code bss * Split assumed linker bug padding from assembly files * add filelists for mm.us.rev1 * Maybe working, but I'm not sure * add overlays to spec * Add rodata to actos * Everything compiles * Make a lot of C files for code * Add almost every file in code to spec * whoops * 3 code files left * add scenes to spec * More progress on progress.py * Fix skelanime in spec * audio files! * Fix merge issues * Fix some C files in code * Fix remaining code files * Use existing O1 C files in spec * reorder boot order in spec * update spec * fault.c * Convert relocs on completed actors, fixbaserom uses current rom name * more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Some tidying up, remove c for fp and the other two handwritten code files * BSS in z_collision_check & z_scene_proc * add static back in * Fix timerintr bss, add file to spec, some cleanup * Remove externs * Newline * Readd enums * Typo * Colours * Comments for hitmark enum values Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Improvements and suggestions * Organize and remove unused imports and use env for python3 scripts, delete unused overlay.py Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> |