Isghj
e64d4d8bf2
EnPoFusen: OK ( #69 )
...
* EnPoFusen: OK
EnPoFusen: WIP
EnPoFusen: init is matched
* EnPoFusen: requested changes
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com >
* EnPoFusen: forgot I renamed a function to check diff, changed back
* EnPoFusen: Bad search and replace
* EnPoFusen: really bad search replace
* EnPoFusen: ColliderInit and requested changes
* Functions: renamed func_800B8EC8 to Audio_PlayActorSound2
Co-authored-by: isghj8 <isghj8@gmail.com >
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com >
2021-03-24 03:58:25 -05:00
Tharo
1a2e6d7ffe
z_collision_check.c ( #58 )
...
* setup
* Progress on z_collision_check.c
* Further progress on z_collision_check.c
* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss
* Structs changes
* Document functions
* overlayhelpers folder, colliderinit.py and ichaindis.py
* Flags, format existing ColliderInits
* Fix merge
* Few more small improvements
* Review suggestions
2021-03-22 17:48:15 -04:00
Rozelette
8342329538
yaz0.c OK ( #71 )
2021-03-16 21:49:27 -04:00
Kenix3
a53626049f
Decompiles z_vr_box (from zel) ( #73 )
2021-03-16 21:27:14 -04:00
Tharo
a983d14081
functions and variables headers cleanup ( #63 )
2021-03-11 20:27:39 -05:00
Kenix3
037ba9a22e
Initial support of tracking progress per code/boot/overlay, and outputs the stats to csv.
2021-03-10 22:28:06 -05:00
Zelllll
fb1ed529ad
Add OoT actor structs and enums ( #55 )
...
* add oot structs
* revert formatting
* fix comment thing
* fix accidental renames
* slight fix
* naviEnemyId -> hintId
* fix headers
2021-02-28 22:52:12 -05:00
Tharo
c55e9eeee5
pragma variant for GLOBAL_ASM ( #49 )
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* pragma GLOBAL_ASM
* Revert split_asm.py arg description change
2021-02-23 23:15:58 -05:00
fullgrowngaming
f927730418
Arms_Hook OK ( #33 )
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* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming
1c4a3047de
z_skelanime OK ( #34 )
...
* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
Bonfam
280d7b7eea
GlobalContext: unwrap CameraContext ( #31 )
...
* GlobalContext: unwrap CameraContext
Makes ACTIVE_CAM macro usable.
func_8013A530 changes to use new GlobalContext struct.
* z64.h: remove CameraContext
2020-09-27 20:38:43 -04:00
Rozelette
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
Rozelette
189d0d6c30
Bootstrap actors ( #14 )
...
* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
Rozelette
de7a521857
Decompile z_snap ( #11 )
2020-08-29 01:10:24 -04:00
Rozelette
125b16cb17
Add object enum ( #9 )
2020-08-07 18:12:03 -04:00
Rozelette
12e258561e
Cleanup some function identifications. ( #7 )
...
* Add missed functions, remove not functions
* Fix typo
2020-08-06 18:11:32 -04:00
Rozelette
f37da749f6
Add actor and scene enums ( #8 )
2020-08-06 18:06:38 -04:00
Kenix3
e80336d4a8
Initial code format
2020-07-24 20:00:52 -04:00
Kenix3
07cfe5b43f
Merge branch 'master' of https://github.com/zeldaret/mm
2020-06-23 17:38:34 -04:00
Rafael Moura
c9dc82cbe5
func_800B72F8 decompiled
2020-06-23 17:35:29 -04:00
MMDecomp
7d61d4e6ff
Decompile game.c
2020-06-23 10:55:11 -04:00
Kenix3
2d191e301a
Adds TODO comments to remove implementation defined pointer manipulation.
2020-06-06 19:27:28 -04:00
Kenix3
cb8b9a2020
z_lib now uses SEGMENTED_TO_VIRTUAL macro
...
Additionally removed some TODO comments in z_scene and defining gRspSegmentPhysAddrs array size as NUM_SEGMENTS
2020-06-04 23:25:57 -04:00
Kenix3
5c97d35841
Added macros header
...
Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros.
Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
2020-06-04 23:07:09 -04:00
Kenix3
664182c289
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void*
2020-06-04 21:41:44 -04:00
Kenix3
dfbcac539e
All z_scene functions now OK
2020-06-04 20:41:16 -04:00
Kenix3
f230898dfe
z_scene functions now use the same structs as OOT ( #3 )
...
* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com >
Co-authored-by: Egor Ananyin <ananinegor@gmail.com >
2020-04-29 22:14:29 -05:00
rozlette
01c86ec621
Decompile z_prenmi.c
2020-04-23 01:11:25 -05:00
rozlette
c1bb5f00d6
Decompile z_rpc.c
2020-04-22 15:38:09 -05:00
rozlette
639df45a03
Some work on z_view
2020-04-21 11:49:16 -05:00
rozlette
ec3ccda941
Fix build issue
2020-04-21 00:45:00 -05:00
Kenix3
2ab90dca27
Adds in fully matching Scene_HeaderCommand00
...
Additionally fixes code formatting in Scene_HeaderCommand15
2020-04-08 18:37:27 -04:00
Kenix3
4e63d23cf4
Merge pull request #2 from Kenix3/master
...
Decompile functions in z_scene
2020-04-08 17:52:03 -04:00
Kenix
f8713ceb46
Decompile functions in z_scene
2020-04-08 17:49:40 -04:00
rozlette
b1dda27053
Decompile code_0x800AF710.c
2020-03-19 22:59:03 -05:00
Egor Ananyin
42f515dd4c
z_actor.c: Some functions
2020-03-18 16:01:00 +03:00
rozlette
ff958ad932
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
2020-03-15 01:13:53 -05:00
Cleverking2003
0c35be2381
More functions from z_actor.c ( #6 )
...
* More functions from z_actor.c
* Apply suggestions from code review
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com >
2020-03-10 12:24:59 -05:00
Cleverking2003
da9aaf43c1
Some functions from z_actor.c ( #5 )
...
* Decompiled some functions from z_actor.c
* More functions
* Coding style
* Minor fixes
2020-03-04 11:44:43 -06:00
rozlette
50930aa4da
Update names in z_bgcheck.c
2020-03-02 01:23:14 -06:00
rozlette
d4d8f58636
Start on z_bgcheck.c
2020-03-01 19:17:22 -06:00
rozlette
74c1dc2145
Decompile code_0x800CAE10.c
2020-03-01 16:49:45 -06:00
rozlette
581a97b561
Make non-matchings consistent with oot
2020-02-20 16:29:22 -06:00
rozlette
e45d0ef673
Normalize line endings
2020-02-19 11:18:03 -06:00
Kenix3
bfcc1d6a9a
Decompiling functions in z_scene ( #4 )
...
* Decompiling functions in z_scene
* Bringing decompiled functions in line with project style
2020-02-17 23:17:07 -06:00
rozlette
69351886bf
Fix nonmatching location in z_scene stub
2020-01-25 00:23:32 -06:00
Kenix
498909ea18
Splits out z_scene for decompilation.
2020-01-23 22:24:02 -05:00
rozlette
36f623023d
Port over fault.c from oot decomp
2020-01-12 16:52:32 -06:00
rozlette
727a546fcf
Update to latest ghidra project
2020-01-08 08:32:20 -06:00