Commit Graph

  • bfa242c550 Fix return type of EnDeath_UpdateCoreVelocityAndRotation (#1769) Tharo 2024-12-19 05:20:46 +00:00
  • 0fe2e8f7d6 Add original asset names to all assets present in overlays (#1766) Tom Overton 2024-12-18 09:21:26 -08:00
  • a6675d7327 Document Update Actor Flags (#1762) engineer124 2024-12-18 08:18:56 +11:00
  • 971d95b550 Add original asset names to all object_y* and object_z* files (#1765) Tom Overton 2024-12-17 08:30:28 -08:00
  • f8fe09531f Port over macOS fix Anghelo Carvajal 2024-12-17 13:05:59 -03:00
  • 417f682510 Add original asset names to all object_u*, object_v*, and object_w* files (#1761) Tom Overton 2024-12-15 09:14:50 -08:00
  • 6156df5fee Document Culling (#1759) engineer124 2024-12-15 19:11:29 +11:00
  • 9e2ef99d2e Ports over OoT's version config (#1750) Derek Hensley 2024-12-13 18:54:39 -08:00
  • 01a1b113b4 libultra/libc cleanup (#1757) Tharo 2024-12-14 02:28:22 +00:00
  • fc8d1165c8 [Audio 9/9] Loose ends (#1755) Tharo 2024-12-14 00:27:45 +00:00
  • 8efc382b9f Remove THIS macro (#1756) Tom Overton 2024-12-13 03:34:39 -08:00
  • f6d4a8731e Name OOT samples in sample bank 0 (#1695) louist103 2024-12-12 20:46:26 -05:00
  • fa240048cf Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753) Tom Overton 2024-12-10 18:06:55 -08:00
  • 3c16f534de Document Light-Based Actor Flags (#1754) engineer124 2024-12-06 15:48:38 +11:00
  • 33e4afd4d5 Player Docs: Slide on Slope (#1752) engineer124 2024-12-03 12:11:00 +11:00
  • a8dbb5ac27 Small Misc Clean (#1751) Derek Hensley 2024-12-01 02:01:42 -08:00
  • 009708773e Player Docs: First 8 Start Modes (#1749) engineer124 2024-12-01 04:57:08 +11:00
  • 4c3fa3efd4 Document Actor Ocarina Interaction (#1748) engineer124 2024-11-30 04:58:42 +11:00
  • b84e27c732 Name Remaining Hookshot Actor Flags (#1746) engineer124 2024-11-28 04:33:13 +11:00
  • 2f1f0bdaef Document Minimap Icon Actor Flag (#1747) engineer124 2024-11-28 01:00:23 +11:00
  • ba693efb08 Document Hookshot Attachment (#1745) engineer124 2024-11-26 11:26:55 +11:00
  • a448168d37 Player Docs: Rename Init Mode to Start Mode (#1744) engineer124 2024-11-23 12:04:34 +11:00
  • 0b51a16453 Player Docs: Spin Attack (#1741) engineer124 2024-11-21 10:48:50 +11:00
  • 70e97dc285 Player Docs: Init Action Cleanup (#1743) engineer124 2024-11-20 10:15:28 +11:00
  • 00bafced8e Player Docs: Zora Boomerang (#1739) engineer124 2024-11-18 11:37:11 +11:00
  • a957342583 Player Docs: Talking (#1738) engineer124 2024-11-18 11:26:59 +11:00
  • a198b8556b Fix ocarina start UB for Japas jam session (#1742) Archez 2024-11-17 10:55:53 -05:00
  • 4663beda1a Document Room Type (#1740) engineer124 2024-11-12 11:46:21 +11:00
  • 4337c2a4f2 Document Arrow Related Actor Flags (#1737) engineer124 2024-11-08 15:34:13 +11:00
  • fcc5cf828d libu64 (#1705) Dragorn421 2024-11-08 02:27:19 +01:00
  • 9cd9099a04 Player Docs: Z Targeting (#1736) engineer124 2024-11-08 11:54:21 +11:00
  • 318e391272 Animation Cleanup: En_Z* (#1727) engineer124 2024-11-07 15:43:28 +11:00
  • c5db9b47e1 dead flag (#1735) engineer124 2024-10-24 11:55:14 +11:00
  • d60a032b11 Further Attention Docs (#1732) engineer124 2024-10-24 11:44:44 +11:00
  • 5a958cad4d Name Talking Related Actor Flags (#1733) engineer124 2024-10-24 11:12:41 +11:00
  • 19495ba8e9 dyna switches (#1731) engineer124 2024-10-23 12:48:01 +11:00
  • 961899ca91 Update vscode doc (#1734) Derek Hensley 2024-10-22 18:30:32 -07:00
  • e3a535d3d0 actor flag thump (#1730) engineer124 2024-10-23 12:13:17 +11:00
  • ec9b5839ad Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1729) engineer124 2024-10-23 11:51:00 +11:00
  • 694d3b3965 turn in place (#1728) engineer124 2024-10-23 11:26:19 +11:00
  • 13c42b487d carry flag (#1725) engineer124 2024-10-21 11:58:25 +11:00
  • ea323f1712 Player Docs: speedXZ and yaw (#1724) engineer124 2024-10-21 11:30:39 +11:00
  • a746164041 Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#1720) engineer124 2024-10-21 11:05:45 +11:00
  • 83bbdf7583 build creator (#1726) engineer124 2024-10-21 02:56:55 +11:00
  • d03e8719e6 Player Docs: Idle and Fidget (#1723) engineer124 2024-10-21 01:35:03 +11:00
  • 781d1d1119 Target -> Attention (System Rename) Part 2 (#1721) engineer124 2024-10-21 01:05:53 +11:00
  • 1b7c9ecb88 FALLTHROUGH Attribute, switch cleanup (#1719) engineer124 2024-10-20 11:56:35 +11:00
  • eee5762a55 Clean up gitignores (#1715) Derek Hensley 2024-10-18 17:45:18 -07:00
  • 784c1724ff Sync Colliders Final (#1718) Derek Hensley 2024-10-18 05:54:54 -07:00
  • 001c6f0bff action handler (#1717) engineer124 2024-10-18 15:13:16 +11:00
  • 6a0bb0345d Target -> Attention (System Rename) (#1716) engineer124 2024-10-18 14:56:58 +11:00
  • 1ddc836c8e Colliders Sync Tris Quad Sphere Line (#1714) Derek Hensley 2024-10-16 06:51:16 -07:00
  • 5dd4310285 Animation Cleanup: En_V* and En_W* (#1713) engineer124 2024-10-17 00:13:25 +11:00
  • 4a3f9b0f6b Player Docs: Body Shock and Body Burn (#1712) engineer124 2024-10-16 12:42:20 +11:00
  • 5587769b14 Player Docs: Action Interrupt (#1707) engineer124 2024-10-16 12:27:55 +11:00
  • 86d8dc6a9f Player Docs: FocusActor and Lock-On Cleanup (#1711) engineer124 2024-10-16 11:52:45 +11:00
  • 917d214951 Player Docs: Misc Rotation (#1710) engineer124 2024-10-16 11:30:34 +11:00
  • f946162a89 Extract assets to extracted (#1708) Derek Hensley 2024-10-15 04:41:48 -07:00
  • 15ddcac8a4 Colliders Sync Cylinders (#1709) Derek Hensley 2024-10-14 19:11:58 -07:00
  • 278717bb04 Player "Hostile" Docs (#1706) engineer124 2024-10-15 12:11:20 +11:00
  • 3472e79caa Colliders Sync JntSphere (#1700) Derek Hensley 2024-10-12 17:31:16 -07:00
  • 0514d963d9 Port over OoT's new text pipeline (#1685) Derek Hensley 2024-10-12 17:03:44 -07:00
  • 7bb0e9287d Add missing std headers to audio tools (#1704) Anghelo Carvajal 2024-10-05 21:33:20 -03:00
  • 3040c21ae9 [headers] Move object decls to z64object.h, cleanup Scene_Command* protos (#1703) Dragorn421 2024-10-05 22:22:59 +02:00
  • 5cb703fe94 [headers] z64malloc.h -> zelda_arena.h (#1702) Dragorn421 2024-10-05 17:42:49 +02:00
  • 5d01f07abb [headers] Move z_actor functions to z64actor.h (#1696) Dragorn421 2024-10-03 03:45:35 +02:00
  • 7a1e106a9b Divy out mkdir some more in the makefile (#1701) Derek Hensley 2024-09-30 04:03:11 -07:00
  • bd16074050 [headers] gfx_setupdl.h and z64skin_matrix.h (#1699) Dragorn421 2024-09-28 07:22:48 +02:00
  • d0cb5d9be4 InitVars -> Profile (#1697) Derek Hensley 2024-09-27 22:12:20 -07:00
  • b4d6c3921f Colliders Sync ColliderElement (#1698) Derek Hensley 2024-09-27 22:00:54 -07:00
  • 495b9adeea promote some cc_check warnings to errors (#1687) Dragorn421 2024-09-27 14:35:29 +02:00
  • c83b4cf107 Player: Document "WaitForPutAway" (#1694) engineer124 2024-09-23 11:22:14 +10:00
  • 24086dc67b Colliders Sync General Clean (#1693) Derek Hensley 2024-09-19 20:49:01 -07:00
  • af22b72e2b Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1692) engineer124 2024-09-20 12:38:06 +10:00
  • 5c6310306f Remove include_data_with_rodata spec hack by incremental link of z_game_over (#1691) Derek Hensley 2024-09-19 18:22:39 -07:00
  • 34dcfbccc6 Add rand.h for non-qrand.c rand functions (#1684) Dragorn421 2024-09-19 04:49:56 +02:00
  • e05eaf9812 Update links (#1690) Derek Hensley 2024-09-16 10:21:14 -07:00
  • d14e1ac1df [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679) Tharo 2024-09-15 23:26:32 +01:00
  • b9ea1c19ab Remove assets from automatic includes (#1683) Derek Hensley 2024-09-10 12:16:56 -06:00
  • 19da273ca0 [headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688) Dragorn421 2024-09-10 19:49:39 +02:00
  • 6eaf196927 Misc Clean (#1680) Derek Hensley 2024-09-07 21:55:59 -06:00
  • 2e2b2e2c7a [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) Dragorn421 2024-09-08 00:47:22 +02:00
  • e982c44721 Import data + bss (#1676) Derek Hensley 2024-09-07 16:03:00 -06:00
  • 3add37c3a0 Fixup actor audio flags docs (#1682) Dragorn421 2024-09-07 15:48:30 +02:00
  • d925976c82 Small Misc Tooling (#1668) Derek Hensley 2024-09-06 11:01:55 -06:00
  • 629584b1bc Update Room Documentation (#1678) mzxrules 2024-09-06 12:45:30 -04:00
  • e111552e73 Cleanup: Pass all paths to tools rather than tools constructing them (#1669) Dragorn421 2024-09-05 03:07:41 +02:00
  • f33aba87cc [Audio 7/?] Extract sequences to assembly (#1677) Tharo 2024-09-04 18:51:51 +01:00
  • 7210cfac2f [Audio 6/?] Build Soundfonts and the Soundfont Table (#1675) Tharo 2024-08-28 02:09:48 +01:00
  • 98d9571f51 [Audio 5/?] Build the Samplebank Table (#1674) Tharo 2024-08-17 22:02:57 +01:00
  • 7209abbec2 [Audio 4/?] Build Samplebanks, match Audiotable (#1672) Tharo 2024-08-15 01:55:45 +01:00
  • e8cd6e622f Extract sFaultDrawerFont as blob (#1673) Derek Hensley 2024-08-14 14:08:40 -07:00
  • c7d2a81b2b z_en_dinofos documented (#1661) TrulyNaN 2024-08-12 20:41:58 -04:00
  • b286111666 [Audio 3/?] Set up building samples (#1671) Tharo 2024-08-11 16:41:38 +01:00
  • fb7f6f1743 [Audio 2/?] Extract audio samples to wav (#1670) Tharo 2024-08-09 03:39:12 +01:00
  • 6c4896d947 [Audio 1/?] Extract Samplebanks and Soundfonts to XML (#1666) Tharo 2024-08-08 05:11:38 +01:00
  • 2a12eca52b z_collision_check_OK (#1481) Revo 2024-07-31 23:38:18 -04:00
  • 1e4a56fbdf EnBsb (Captain Keeta) OK (#1667) Derek Hensley 2024-07-31 18:35:54 -07:00
  • cd087d8511 Introduce a bunch of small new headers (#1649) Anghelo Carvajal 2024-07-28 16:53:28 -04:00
  • 43cac34566 Misc Cleanup (#1665) Derek Hensley 2024-07-28 10:04:09 -07:00