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253eec1fdc
* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*` * [assets] Add TlutOffset to CI textures: `object_[c-i]*` * remove extra space before TlutOffset * [assets] Add TlutOffset to CI textures: `object_[j-n]*` * [assets] Add TlutOffset to CI textures: `object_[o-z]*` --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
18 lines
974 B
XML
18 lines
974 B
XML
<Root>
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<!-- Get Item Draw: All Night's Mask -->
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<File Name="object_gi_mask06" Segment="6">
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<!-- All Night's Mask Display Lists -->
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<DList Name="gGiAllNightMaskFaceDL" Offset="0x6F0" />
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<DList Name="gGiAllNightMaskEyesDL" Offset="0x968" />
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<!-- All Night's Mask TLUT -->
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<Texture Name="gGiAllNightMaskEyeTLUT" OutName="gi_all_night_mask_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0xAD8" />
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<!-- All Night's Mask Textures -->
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<Texture Name="gGiAllNightMaskEyeTex" OutName="gi_all_night_mask_eye" Format="ci8" Width="32" Height="32" Offset="0xCD8" TlutOffset="0xAD8"/>
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<Texture Name="gGiAllNightMaskFacePattern1Tex" OutName="gi_all_night_mask_face_pattern_1" Format="i8" Width="32" Height="32" Offset="0x10D8" />
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<Texture Name="gGiAllNightMaskFacePattern2Tex" OutName="gi_all_night_mask_face_pattern_2" Format="i4" Width="64" Height="32" Offset="0x14D8" />
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</File>
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</Root>
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