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253eec1fdc
* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*` * [assets] Add TlutOffset to CI textures: `object_[c-i]*` * remove extra space before TlutOffset * [assets] Add TlutOffset to CI textures: `object_[j-n]*` * [assets] Add TlutOffset to CI textures: `object_[o-z]*` --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
19 lines
1.1 KiB
XML
19 lines
1.1 KiB
XML
<Root>
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<!-- Get Item Draw: Bremen Mask -->
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<File Name="object_gi_mask20" Segment="6">
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<!-- Bremen Mask Display Lists -->
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<DList Name="gGiBremenMaskEmptyDL" Offset="0x800" />
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<DList Name="gGiBremenMaskDL" Offset="0x808" />
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<!-- Bremen Mask TLUTs -->
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<Texture Name="gGiBremenMaskTLUT" OutName="gi_bremen_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0xC80" />
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<!-- Bremen Mask Textures -->
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<Texture Name="gGiBremenMaskFeathersTex" OutName="gi_bremen_mask_feathers" Format="ia8" Width="48" Height="24" Offset="0xE80" />
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<Texture Name="gGiBremenMaskBeakBaseTex" OutName="gi_bremen_mask_beak_base" Format="ci8" Width="16" Height="16" Offset="0x1300" TlutOffset="0xC80"/>
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<Texture Name="gGiBremenMaskBeakNostrilTex" OutName="gi_bremen_mask_beak_nostril" Format="ci8" Width="8" Height="8" Offset="0x1400" TlutOffset="0xC80"/>
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<Texture Name="gGiBremenMaskEyeTex" OutName="gi_bremen_mask_eye" Format="ci8" Width="32" Height="32" Offset="0x1440" TlutOffset="0xC80"/>
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</File>
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</Root>
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