Files
mm/assets/xml/objects/object_gmo.xml
T
Dragorn421 253eec1fdc [assets] Add most missing TLUTOffsets (#1890)
* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*`

* [assets] Add TlutOffset to CI textures: `object_[c-i]*`

* remove extra space before TlutOffset

* [assets] Add TlutOffset to CI textures: `object_[j-n]*`

* [assets] Add TlutOffset to CI textures: `object_[o-z]*`

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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2026-08-13 18:40:56 -04:00

17 lines
1.3 KiB
XML

<Root>
<!-- Assets for Nejiron -->
<File Name="object_gmo" Segment="6">
<Animation Name="gNejironIdleAnim" Offset="0x18" /> <!-- Original name might be "gm_default" -->
<DList Name="gNejironBodyDL" Offset="0xB70" />
<DList Name="gNejironEyesDL" Offset="0xE38" />
<Texture Name="gNejironBodyTLUT" OutName="nejiron_body_tlut" Format="rgba16" Width="16" Height="16" Offset="0xEC8" />
<Texture Name="gNejironBodyTex" OutName="nejiron_body" Format="ci8" Width="32" Height="32" Offset="0x10C8" TlutOffset="0xEC8"/>
<Texture Name="gNejironEyeOpenTex" OutName="nejiron_eye_open" Format="rgba16" Width="16" Height="32" Offset="0x14C8" />
<Texture Name="gNejironEyeHalfTex" OutName="nejiron_eye_half" Format="rgba16" Width="16" Height="32" Offset="0x18C8" />
<Texture Name="gNejironEyeClosedTex" OutName="nejiron_eye_closed" Format="rgba16" Width="16" Height="32" Offset="0x1CC8" />
<Limb Name="gNejironBodyLimb" Type="Standard" EnumName="NEJIRON_LIMB_BODY" Offset="0x20C8" />
<Limb Name="gNejironEyeLimb" Type="Standard" EnumName="NEJIRON_LIMB_EYES" Offset="0x20D4" />
<Skeleton Name="gNejironSkel" Type="Normal" LimbType="Standard" LimbNone="NEJIRON_LIMB_NONE" LimbMax="NEJIRON_LIMB_MAX" EnumName="NejironLimb" Offset="0x20E8" />
</File>
</Root>