Files
mm/include/face_change.h
T
engineer124 d31ceacfdf Document Player's Face and z_actor FaceChange functions (#1777)
* player face docs

* more docs

* cleanup

* toto

* more comments

* fix bss, names

* better comment

* PR, fix comment

* fix bss

* sEyeTextures comment

* FaceChange_UpdateBlinkingNonHuman

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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-06-03 18:59:25 -07:00

14 lines
538 B
C

#ifndef FACE_CHANGE_H
#define FACE_CHANGE_H
typedef struct FaceChange {
/* 0x0 */ s16 face;
/* 0x2 */ s16 timer;
} FaceChange; // size = 0x4
s16 FaceChange_UpdateBlinking(FaceChange* faceChange, s16 blinkIntervalBase, s16 blinkIntervalRandRange, s16 blinkDuration);
s16 FaceChange_UpdateBlinkingNonHuman(FaceChange* faceChange, s16 blinkIntervalBase, s16 blinkIntervalRandRange, s16 blinkDuration);
s16 FaceChange_UpdateRandomSet(FaceChange* faceChange, s16 changeTimerBase, s16 changeTimerRandRange, s16 faceSetRange);
#endif