Files
mm/src/code/z_eff_footmark.c
T
Derek Hensley 85b19de4ab General Cleanup 4 (#871)
* PartTimerWorker -> PartTimer

* cleanup

* format

* objChan draw macro

* Fix macro

* Fix warning

* PR Review

* Missed 1 ull

* UINT16_MAX

* Remove todo from footmark

* Remove * from tex in AnimatedMat_DrawTexCycle
2022-07-11 23:06:21 -04:00

121 lines
4.0 KiB
C

#include "global.h"
void EffFootmark_Init(PlayState* play) {
EffFootmark* footmark;
s32 i;
for (footmark = play->footprintInfo, i = 0; i < 100; i++, footmark++) {
footmark->actor = NULL;
footmark->location.x = 0;
footmark->location.y = 0;
footmark->location.z = 0;
footmark->flags = 0;
footmark->id = 0;
footmark->alpha = 0;
footmark->alphaChange = 0;
}
}
void EffFootmark_Add(PlayState* play, MtxF* displayMatrix, Actor* actor, u8 id, Vec3f* location, u16 size, u8 red,
u8 green, u8 blue, u16 alpha, u16 alphaChange, u16 fadeoutDelay) {
s32 i;
EffFootmark* footmark;
EffFootmark* destination = NULL;
EffFootmark* oldest = NULL;
s32 isNew = 1;
for (footmark = play->footprintInfo, i = 0; i < 100; i++, footmark++) {
if (((actor == footmark->actor) && (footmark->id == id)) && ((footmark->flags & 1) == 0)) {
if (fabsf((footmark->location).x - location->x) <= 1) {
if (fabsf((footmark->location).z - location->z) <= 1) {
isNew = 0;
break;
}
}
// This footmark is being re-added at a new location. Let's mark this one to start fading out.
footmark->flags = 1;
}
if (footmark->actor == NULL) {
destination = footmark;
} else {
if (destination == NULL) {
if ((oldest != NULL && footmark->age > oldest->age) || (oldest == NULL)) {
oldest = footmark;
}
}
}
}
if ((isNew) && ((destination != NULL || (oldest != NULL)))) {
if (destination == NULL) {
destination = oldest;
}
Matrix_MtxFCopy(&destination->displayMatrix, displayMatrix);
destination->actor = actor;
destination->location.x = location->x;
destination->location.y = location->y;
destination->location.z = location->z;
destination->flags = 0;
destination->id = id;
destination->red = red;
destination->green = green;
destination->blue = blue;
destination->alpha = alpha;
destination->alphaChange = alphaChange;
destination->size = size;
destination->fadeoutDelay = fadeoutDelay;
destination->age = 0;
}
}
void EffFootmark_Update(PlayState* play) {
EffFootmark* footmark;
s32 i;
for (footmark = play->footprintInfo, i = 0; i < 100; i++, footmark++) {
if (footmark->actor != NULL) {
if ((footmark->flags & 1) == 1) {
if ((u32)footmark->age < UINT16_MAX) {
footmark->age++;
}
if (footmark->fadeoutDelay == 0) {
if (footmark->alpha >= footmark->alphaChange + 0x1000) {
footmark->alpha -= footmark->alphaChange;
} else {
footmark->actor = NULL;
}
} else if (footmark->fadeoutDelay > 0) {
footmark->fadeoutDelay--;
}
}
}
}
}
void EffFootmark_Draw(PlayState* play) {
EffFootmark* footmark;
s32 i;
GraphicsContext* gfxCtx = play->state.gfxCtx;
func_8012C448(play->state.gfxCtx);
gSPDisplayList(gfxCtx->polyXlu.p++, D_801BC240);
for (footmark = play->footprintInfo, i = 0; i < 100; i++, footmark++) {
if (footmark->actor != NULL) {
Matrix_Put(&footmark->displayMatrix);
Matrix_Scale(footmark->size * (1.0f / 0x100) * 0.7f, 1, footmark->size * (1.0f / 0x100), MTXMODE_APPLY);
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD);
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, footmark->red, footmark->green, footmark->blue,
footmark->alpha >> 8);
gSPDisplayList(gfxCtx->polyXlu.p++, D_801BC288);
}
}
}