Files
mm/src/code/z_fbdemo_dlftbls.c
T
Derek Hensley d0cb5d9be4 InitVars -> Profile (#1697)
* ActorProfile

* EffectSsProfile

* TransitionProfile

* variables.txt
2024-09-27 22:12:20 -07:00

65 lines
2.6 KiB
C

#include "z64transition.h"
#include "segment_symbols.h"
#include "z64lib.h"
// Profile and Linker symbol declarations (used in the table below)
#define DEFINE_TRANSITION(_enumValue, structName, _instanceName, name) \
extern TransitionProfile structName##_Profile; \
DECLARE_OVERLAY_SEGMENT(name)
#define DEFINE_TRANSITION_INTERNAL(_enumValue, structName, _instanceName) extern TransitionProfile structName##_Profile;
#include "tables/transition_table.h"
#undef DEFINE_TRANSITION
#undef DEFINE_TRANSITION_INTERNAL
#define DEFINE_TRANSITION(_enumValue, structName, _instanceName, name) \
{ \
{ 0, 0 }, \
SEGMENT_START(ovl_##name), \
SEGMENT_END(ovl_##name), \
ROM_FILE(ovl_##name), \
&structName##_Profile, \
sizeof(structName), \
},
#define DEFINE_TRANSITION_INTERNAL(_enumValue, structName, _instanceName) \
{ { 0, 0 }, NULL, NULL, 0, 0, &structName##_Profile, sizeof(structName) },
TransitionOverlay gTransitionOverlayTable[] = {
#include "tables/transition_table.h"
};
#undef DEFINE_TRANSITION
#undef DEFINE_TRANSITION_INTERNAL
void Transition_Init(TransitionContext* transitionCtx) {
TransitionOverlay* overlayEntry;
ptrdiff_t relocOffset;
TransitionProfile* profile[1];
overlayEntry = &gTransitionOverlayTable[transitionCtx->fbdemoType];
TransitionOverlay_Load(overlayEntry);
relocOffset = (uintptr_t)Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr) - (uintptr_t)overlayEntry->vramStart;
profile[0] = NULL;
profile[0] = (overlayEntry->profile != NULL) ? (TransitionProfile*)((uintptr_t)overlayEntry->profile + relocOffset)
: profile[0];
transitionCtx->init = profile[0]->init;
transitionCtx->destroy = profile[0]->destroy;
transitionCtx->start = profile[0]->start;
transitionCtx->isDone = profile[0]->isDone;
transitionCtx->draw = profile[0]->draw;
transitionCtx->update = profile[0]->update;
transitionCtx->setType = profile[0]->setType;
transitionCtx->setColor = profile[0]->setColor;
transitionCtx->setEnvColor = profile[0]->setEnvColor;
}
void Transition_Destroy(TransitionContext* transitionCtx) {
TransitionOverlay_Free(&gTransitionOverlayTable[transitionCtx->fbdemoType]);
}