Files
mm/tools/filelists/n64-us/segments.csv
T
Derek Hensley 471d86f530 Build Sync (#1600)
* Rename outputs

* Makefile target renames

* Add run target

* yeet z64compress

* venv

* baserom_uncompressed -> baserom-decompressed

* input rom name to baserom.z64

* Add BUILD_DIR makefile variable

* Move built roms to build dir

* Move baserom to baseroms folder

* Add version to map file name

* Makefile cleanup

* Rename ldscript to include version

* Multiversion build

* n64-us version name

* Remove venv as dependency of setup

* Readme wording

* extract_baserom.py suggestion

* Readd checksums

* Make .venv work with windows

* missed an endif

* Cleaner windows venv implementation

* Remove duplciate process

* Build process steps

* Move make_options back

* Fix schedule build directory

* Fix schedule includes

* Makefile NON_MATCHING check -> != 0

* OOT 1704 changes

* Small cleanups

* Missed 1 thing

* UNSET -> SYMS

* Update extract_baserom.py

* dmadata.py

* Small cleanup

* dmadata_start

* Format

* dmadata files

* Fix makefile comment

* Jenkins report fix

* extracted dir

* Python dependencies order in readme
2024-04-06 11:07:58 -07:00

415 B

1652gameplay_object_exchange_static
21538bump_texture_static
31539anime_model_1_static
41540anime_model_2_static
51541anime_model_3_static
61542anime_model_4_static
71543anime_model_5_static
81544anime_model_6_static
91545anime_texture_1_static
101546anime_texture_2_static
111547anime_texture_3_static
121548anime_texture_4_static
131549anime_texture_5_static
141550anime_texture_6_static
151551softsprite_matrix_static