Files
mm/src/code/z_debug_display.c
T
Derek Hensley fde3a29b17 Add ALIGN16 to GRAPH_ALLOC (#1137)
* Add ALIGN16 to GRAPH_ALLOC

* format

* DebugDisplay_PathDisplayList

* 1 more

* PR

* Format

* Reverse gfxHead and gfx

* PR
2022-10-28 14:09:16 -03:00

210 lines
8.3 KiB
C

#include "global.h"
DebugDispObject* sDebugObjectListHead;
typedef struct {
/* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
/* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called
} DebugDispObjectInfo; // size = 0x8
typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, PlayState*);
void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, PlayState*);
void DebugDisplay_DrawPolygon(DebugDispObject*, void*, PlayState*);
Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path);
DebugDispObject* DebugDisplay_Init(void) {
sDebugObjectListHead = NULL;
return sDebugObjectListHead;
}
DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
GraphicsContext* gfxCtx) {
DebugDispObject* oldHead = sDebugObjectListHead;
sDebugObjectListHead = GRAPH_ALLOC(gfxCtx, sizeof(DebugDispObject));
sDebugObjectListHead->pos.x = posX;
sDebugObjectListHead->pos.y = posY;
sDebugObjectListHead->pos.z = posZ;
sDebugObjectListHead->rot.x = rotX;
sDebugObjectListHead->rot.y = rotY;
sDebugObjectListHead->rot.z = rotZ;
sDebugObjectListHead->scale.x = scaleX;
sDebugObjectListHead->scale.y = scaleY;
sDebugObjectListHead->scale.z = scaleZ;
sDebugObjectListHead->color.r = red;
sDebugObjectListHead->color.g = green;
sDebugObjectListHead->color.b = blue;
sDebugObjectListHead->color.a = alpha;
sDebugObjectListHead->type = type;
sDebugObjectListHead->next = oldHead;
return sDebugObjectListHead;
}
#include "code/debug_display/debug_display.c"
DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon };
DebugDispObjectInfo sDebugObjectInfoTable[] = {
{ 0, sDebugDisplayCircleTex }, { 0, sDebugDisplayCrossTex }, { 0, sDebugDisplayBallTex },
{ 0, sDebugDisplayCursorTex }, { 1, &sDebugDisplay1DL }, { 1, &sDebugDisplay3DL },
{ 1, &sDebugDisplay2DL },
};
void DebugDisplay_DrawObjects(PlayState* play) {
DebugDispObject* dispObj = sDebugObjectListHead;
DebugDispObjectInfo* objInfo;
while (dispObj != NULL) {
objInfo = &sDebugObjectInfoTable[dispObj->type];
sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, play);
dispObj = dispObj->next;
}
}
void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
func_8012C6FC(play->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
Matrix_Translate(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, MTXMODE_NEW);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
Matrix_RotateZYX(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY);
gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, sDebugDisplaySpriteDL);
CLOSE_DISPS(play->state.gfxCtx);
}
Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73);
void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx);
func_8012C588(play->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
gSPSetLights1(POLY_XLU_DISP++, sDebugDisplayLight1);
Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, arg1);
CLOSE_DISPS(play->state.gfxCtx);
}
/**
* Visualise a path, see DebugDisplay_PathDisplayList for details.
*/
void DebugDisplay_DrawPath(PlayState* play, Path* path) {
s32 pad;
OPEN_DISPS(play->state.gfxCtx);
func_8012C560(play->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, DebugDisplay_PathDisplayList(play->state.gfxCtx, path));
CLOSE_DISPS(play->state.gfxCtx);
}
#define R_DRAW_PATH_SEGMENT 0 // bREG(82)
#define R_DRAW_PATH_SCALE 1.0f // (1.0f + 0.1f * bREG(83))
#define R_DRAW_PATH_RED 0 // bREG(84)
#define R_DRAW_PATH_GREEN 0 // bREG(85)
#define R_DRAW_PATH_BLUE 0 // bREG(86)
#define R_DRAW_PATH_ALPHA 0 // bREG(87)
/**
* Offsets of the points of the triaxial shape used for visualising paths
*/
Vec3s sDebugPathVtxOffsets[][2] = {
{ { 20, 0, 0 }, { -20, 0, 0 } },
{ { 0, 20, 0 }, { 0, -20, 0 } },
{ { 0, 0, 20 }, { 0, 0, -20 } },
};
/**
* Constructs a displaylist to show a Path, by extruding the three-axis shape defined by `sPathDebugVtx` along it.
*/
Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path) {
Gfx* gfxHead;
Gfx* gfx;
Vtx* curVtx;
Vtx* curBaseVtx; // First Vtx for the current point
Vtx* prevBaseVtx; // First Vtx for the previous point
Vec3s* curPoint;
s32 segment; // of path ending at the current point, 1-indexed
if (path != NULL) {
// (count - 1) segments, 1 gSPVertex and 3 gSP2Triangles for each, plus a gSPEndDisplayList
gfx = GRAPH_ALLOC(gfxCtx, ((path->count - 1) * 4 + 1) * sizeof(Gfx));
curVtx = GRAPH_ALLOC(gfxCtx, path->count * 6 * sizeof(Vtx));
gfxHead = gfx;
curBaseVtx = curVtx;
curPoint = Lib_SegmentedToVirtual(path->points);
for (segment = 0; segment < path->count; segment++, curPoint++) {
s32 i;
s32 j;
prevBaseVtx = curBaseVtx;
curBaseVtx = curVtx;
// Add a vertex for each point in the triaxial shape
for (i = 0; i < ARRAY_COUNT(sDebugPathVtxOffsets); i++) {
for (j = 0; j < ARRAY_COUNT(sDebugPathVtxOffsets[0]); j++) {
curVtx->v.ob[0] = curPoint->x + (s32)(sDebugPathVtxOffsets[i][j].x * R_DRAW_PATH_SCALE);
curVtx->v.ob[1] = curPoint->y + (s32)(sDebugPathVtxOffsets[i][j].y * R_DRAW_PATH_SCALE);
curVtx->v.ob[2] = curPoint->z + (s32)(sDebugPathVtxOffsets[i][j].z * R_DRAW_PATH_SCALE);
curVtx->v.flag = 0;
curVtx->v.tc[0] = 0;
curVtx->v.tc[1] = 0;
curVtx->v.cn[0] = 128 + R_DRAW_PATH_RED;
curVtx->v.cn[1] = 128 + R_DRAW_PATH_GREEN;
curVtx->v.cn[2] = 128 + R_DRAW_PATH_BLUE;
curVtx->v.cn[3] = 128 + R_DRAW_PATH_ALPHA;
curVtx++;
}
}
// Draw the path segment ending at point `R_DRAW_PATH_SEGMENT`, or the whole path if `R_DRAW_PATH_SEGMENT`
// is 0
if (R_DRAW_PATH_SEGMENT == 0) {
if (segment > 0) {
gSPVertex(gfx++, prevBaseVtx, 12, 0);
gSP2Triangles(gfx++, 0, 7, 1, 0, 0, 6, 7, 0);
gSP2Triangles(gfx++, 2, 3, 8, 0, 3, 9, 8, 0);
gSP2Triangles(gfx++, 4, 11, 10, 0, 4, 5, 11, 0);
}
} else {
if ((segment > 0) && (segment == R_DRAW_PATH_SEGMENT)) {
gSPVertex(gfx++, prevBaseVtx, 12, 0);
gSP2Triangles(gfx++, 0, 7, 1, 0, 0, 6, 7, 0);
gSP2Triangles(gfx++, 2, 3, 8, 0, 3, 9, 8, 0);
gSP2Triangles(gfx++, 4, 11, 10, 0, 4, 5, 11, 0);
}
}
}
gSPEndDisplayList(gfx++);
} else {
// No path, trivial displaylist
gfx = gfxHead = GRAPH_ALLOC(gfxCtx, sizeof(Gfx));
gSPEndDisplayList(gfx++);
}
return gfxHead;
}