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fde3a29b17
* Add ALIGN16 to GRAPH_ALLOC * format * DebugDisplay_PathDisplayList * 1 more * PR * Format * Reverse gfxHead and gfx * PR
210 lines
8.3 KiB
C
210 lines
8.3 KiB
C
#include "global.h"
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DebugDispObject* sDebugObjectListHead;
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typedef struct {
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/* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object
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/* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called
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} DebugDispObjectInfo; // size = 0x8
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typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, PlayState*);
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void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, PlayState*);
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void DebugDisplay_DrawPolygon(DebugDispObject*, void*, PlayState*);
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Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path);
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DebugDispObject* DebugDisplay_Init(void) {
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sDebugObjectListHead = NULL;
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return sDebugObjectListHead;
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}
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DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
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f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
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GraphicsContext* gfxCtx) {
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DebugDispObject* oldHead = sDebugObjectListHead;
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sDebugObjectListHead = GRAPH_ALLOC(gfxCtx, sizeof(DebugDispObject));
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sDebugObjectListHead->pos.x = posX;
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sDebugObjectListHead->pos.y = posY;
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sDebugObjectListHead->pos.z = posZ;
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sDebugObjectListHead->rot.x = rotX;
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sDebugObjectListHead->rot.y = rotY;
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sDebugObjectListHead->rot.z = rotZ;
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sDebugObjectListHead->scale.x = scaleX;
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sDebugObjectListHead->scale.y = scaleY;
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sDebugObjectListHead->scale.z = scaleZ;
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sDebugObjectListHead->color.r = red;
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sDebugObjectListHead->color.g = green;
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sDebugObjectListHead->color.b = blue;
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sDebugObjectListHead->color.a = alpha;
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sDebugObjectListHead->type = type;
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sDebugObjectListHead->next = oldHead;
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return sDebugObjectListHead;
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}
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#include "code/debug_display/debug_display.c"
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DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon };
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DebugDispObjectInfo sDebugObjectInfoTable[] = {
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{ 0, sDebugDisplayCircleTex }, { 0, sDebugDisplayCrossTex }, { 0, sDebugDisplayBallTex },
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{ 0, sDebugDisplayCursorTex }, { 1, &sDebugDisplay1DL }, { 1, &sDebugDisplay3DL },
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{ 1, &sDebugDisplay2DL },
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};
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void DebugDisplay_DrawObjects(PlayState* play) {
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DebugDispObject* dispObj = sDebugObjectListHead;
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DebugDispObjectInfo* objInfo;
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while (dispObj != NULL) {
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objInfo = &sDebugObjectInfoTable[dispObj->type];
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sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, play);
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dispObj = dispObj->next;
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}
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}
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void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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func_8012C6FC(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
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Matrix_Translate(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, MTXMODE_NEW);
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Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
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Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateZYX(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, MTXMODE_APPLY);
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gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, sDebugDisplaySpriteDL);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73);
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void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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func_8012C588(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
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gSPSetLights1(POLY_XLU_DISP++, sDebugDisplayLight1);
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Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
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Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, arg1);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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/**
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* Visualise a path, see DebugDisplay_PathDisplayList for details.
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*/
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void DebugDisplay_DrawPath(PlayState* play, Path* path) {
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s32 pad;
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OPEN_DISPS(play->state.gfxCtx);
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func_8012C560(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, DebugDisplay_PathDisplayList(play->state.gfxCtx, path));
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CLOSE_DISPS(play->state.gfxCtx);
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}
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#define R_DRAW_PATH_SEGMENT 0 // bREG(82)
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#define R_DRAW_PATH_SCALE 1.0f // (1.0f + 0.1f * bREG(83))
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#define R_DRAW_PATH_RED 0 // bREG(84)
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#define R_DRAW_PATH_GREEN 0 // bREG(85)
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#define R_DRAW_PATH_BLUE 0 // bREG(86)
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#define R_DRAW_PATH_ALPHA 0 // bREG(87)
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/**
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* Offsets of the points of the triaxial shape used for visualising paths
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*/
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Vec3s sDebugPathVtxOffsets[][2] = {
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{ { 20, 0, 0 }, { -20, 0, 0 } },
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{ { 0, 20, 0 }, { 0, -20, 0 } },
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{ { 0, 0, 20 }, { 0, 0, -20 } },
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};
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/**
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* Constructs a displaylist to show a Path, by extruding the three-axis shape defined by `sPathDebugVtx` along it.
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*/
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Gfx* DebugDisplay_PathDisplayList(GraphicsContext* gfxCtx, Path* path) {
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Gfx* gfxHead;
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Gfx* gfx;
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Vtx* curVtx;
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Vtx* curBaseVtx; // First Vtx for the current point
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Vtx* prevBaseVtx; // First Vtx for the previous point
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Vec3s* curPoint;
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s32 segment; // of path ending at the current point, 1-indexed
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if (path != NULL) {
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// (count - 1) segments, 1 gSPVertex and 3 gSP2Triangles for each, plus a gSPEndDisplayList
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gfx = GRAPH_ALLOC(gfxCtx, ((path->count - 1) * 4 + 1) * sizeof(Gfx));
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curVtx = GRAPH_ALLOC(gfxCtx, path->count * 6 * sizeof(Vtx));
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gfxHead = gfx;
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curBaseVtx = curVtx;
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curPoint = Lib_SegmentedToVirtual(path->points);
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for (segment = 0; segment < path->count; segment++, curPoint++) {
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s32 i;
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s32 j;
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prevBaseVtx = curBaseVtx;
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curBaseVtx = curVtx;
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// Add a vertex for each point in the triaxial shape
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for (i = 0; i < ARRAY_COUNT(sDebugPathVtxOffsets); i++) {
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for (j = 0; j < ARRAY_COUNT(sDebugPathVtxOffsets[0]); j++) {
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curVtx->v.ob[0] = curPoint->x + (s32)(sDebugPathVtxOffsets[i][j].x * R_DRAW_PATH_SCALE);
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curVtx->v.ob[1] = curPoint->y + (s32)(sDebugPathVtxOffsets[i][j].y * R_DRAW_PATH_SCALE);
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curVtx->v.ob[2] = curPoint->z + (s32)(sDebugPathVtxOffsets[i][j].z * R_DRAW_PATH_SCALE);
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curVtx->v.flag = 0;
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curVtx->v.tc[0] = 0;
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curVtx->v.tc[1] = 0;
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curVtx->v.cn[0] = 128 + R_DRAW_PATH_RED;
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curVtx->v.cn[1] = 128 + R_DRAW_PATH_GREEN;
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curVtx->v.cn[2] = 128 + R_DRAW_PATH_BLUE;
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curVtx->v.cn[3] = 128 + R_DRAW_PATH_ALPHA;
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curVtx++;
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}
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}
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// Draw the path segment ending at point `R_DRAW_PATH_SEGMENT`, or the whole path if `R_DRAW_PATH_SEGMENT`
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// is 0
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if (R_DRAW_PATH_SEGMENT == 0) {
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if (segment > 0) {
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gSPVertex(gfx++, prevBaseVtx, 12, 0);
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gSP2Triangles(gfx++, 0, 7, 1, 0, 0, 6, 7, 0);
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gSP2Triangles(gfx++, 2, 3, 8, 0, 3, 9, 8, 0);
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gSP2Triangles(gfx++, 4, 11, 10, 0, 4, 5, 11, 0);
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}
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} else {
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if ((segment > 0) && (segment == R_DRAW_PATH_SEGMENT)) {
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gSPVertex(gfx++, prevBaseVtx, 12, 0);
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gSP2Triangles(gfx++, 0, 7, 1, 0, 0, 6, 7, 0);
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gSP2Triangles(gfx++, 2, 3, 8, 0, 3, 9, 8, 0);
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gSP2Triangles(gfx++, 4, 11, 10, 0, 4, 5, 11, 0);
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}
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}
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}
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gSPEndDisplayList(gfx++);
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} else {
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// No path, trivial displaylist
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gfx = gfxHead = GRAPH_ALLOC(gfxCtx, sizeof(Gfx));
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gSPEndDisplayList(gfx++);
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}
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return gfxHead;
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}
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