Files
mm/src/code/z_malloc.c
T
Lucas Shaw dcf44596d2 Animation system updated, some more boot files decompiled (+6%), z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

* remove old effects enum

* gamealloc.c OK

* added more files

* motor.c almost done

* motor.c OK

* updates

* migration of two files

* listalloc.c oK

* z_fcurve_data_skelanime split

* z_fcurve_data_skelanime.c decompiled

* more files split

* z_malloc.c OK

* contpfs.c OK

* fault.c rodata migrated

* migrated fault_drawer rodata

* update

* update preprocess.py

* renamed functions in z_skelanime

* started z_skelanime cleanup

* like halfway through fixing z_skelanime

* animation system updated to meet oot standards

* remove unused animation structs

* rename matrix structs to fit oot

* Add -woff 712

* fix diff_settings.py because i accidentally broke it before

* fixed merge conflict, doesn't match though

* It matches now

* Updates

* Fixed warnings...added gcc code syntax checking

* Remove gcc check, added in Tharo's PR

* warnings fixed (i think)

* fixed all warnings i think

* ok

* not sure what to do

* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)

* it matches if i do this

* remove comment

* accidentally put osPfsFreeBlocks in epilinkhandle.c

* memcmp -> bcmp

* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice

* format.sh

* MTXMODE_NEW and MTXMODE_APPLY to matrix functions

* Made suggested changes

* pragma sFaultDrawerFont instead of including in repo

* add some functions to functions.h

* Bss reordering fixed in z_collision_check...added hack to disasm.py

* Updated z_en_a_keep.c

* Missed suggestion in EnAObj_Destroy

* .

* update z_fcurve_Data_skelanime and z_skelanime with suggestions

* devmgr.c ok

* minor changes

* Addressed comments

* remove redundant file

* gfxp -> dlist in game.c

* updated actorfixer.py

* fixed warnings in z_malloc

* Change void* back to Actor*

* format

* Add the soft_sprit comments back

* Rename SV->Flex

* remove .common

* run format

* Update src/code/z_skelanime.c

* u32 channel

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-10-24 10:59:14 -04:00

55 lines
1.1 KiB
C

#include "global.h"
void* ZeldaArena_Malloc(size_t size) {
void* ptr = __osMalloc(&sZeldaArena, size);
return ptr;
}
void* ZeldaArena_MallocR(size_t size) {
void* ptr = __osMallocR(&sZeldaArena, size);
return ptr;
}
void* ZeldaArena_Realloc(void* ptr, size_t newSize) {
ptr = __osRealloc(&sZeldaArena, ptr, newSize);
return ptr;
}
void ZeldaArena_Free(void* ptr) {
__osFree(&sZeldaArena, ptr);
}
void* ZeldaArena_Calloc(u32 num, size_t size) {
void* ret;
u32 n = num * size;
ret = __osMalloc(&sZeldaArena, n);
if (ret != NULL) {
bzero(ret, n);
}
return ret;
}
void ZeldaArena_GetSizes(size_t* outMaxFree, size_t* outFree, size_t* outAlloc) {
__osAnalyzeArena(&sZeldaArena, outMaxFree, outFree, outAlloc);
}
void ZeldaArena_Check() {
__osCheckArena(&sZeldaArena);
}
void ZeldaArena_Init(void* start, size_t size) {
__osMallocInit(&sZeldaArena, start, size);
}
void ZeldaArena_Cleanup() {
__osMallocCleanup(&sZeldaArena);
}
u8 ZeldaArena_IsInitialized() {
return __osMallocIsInitalized(&sZeldaArena);
}