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dcf44596d2
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok * remove old effects enum * gamealloc.c OK * added more files * motor.c almost done * motor.c OK * updates * migration of two files * listalloc.c oK * z_fcurve_data_skelanime split * z_fcurve_data_skelanime.c decompiled * more files split * z_malloc.c OK * contpfs.c OK * fault.c rodata migrated * migrated fault_drawer rodata * update * update preprocess.py * renamed functions in z_skelanime * started z_skelanime cleanup * like halfway through fixing z_skelanime * animation system updated to meet oot standards * remove unused animation structs * rename matrix structs to fit oot * Add -woff 712 * fix diff_settings.py because i accidentally broke it before * fixed merge conflict, doesn't match though * It matches now * Updates * Fixed warnings...added gcc code syntax checking * Remove gcc check, added in Tharo's PR * warnings fixed (i think) * fixed all warnings i think * ok * not sure what to do * Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh) * it matches if i do this * remove comment * accidentally put osPfsFreeBlocks in epilinkhandle.c * memcmp -> bcmp * change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice * format.sh * MTXMODE_NEW and MTXMODE_APPLY to matrix functions * Made suggested changes * pragma sFaultDrawerFont instead of including in repo * add some functions to functions.h * Bss reordering fixed in z_collision_check...added hack to disasm.py * Updated z_en_a_keep.c * Missed suggestion in EnAObj_Destroy * . * update z_fcurve_Data_skelanime and z_skelanime with suggestions * devmgr.c ok * minor changes * Addressed comments * remove redundant file * gfxp -> dlist in game.c * updated actorfixer.py * fixed warnings in z_malloc * Change void* back to Actor* * format * Add the soft_sprit comments back * Rename SV->Flex * remove .common * run format * Update src/code/z_skelanime.c * u32 channel Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
55 lines
1.1 KiB
C
55 lines
1.1 KiB
C
#include "global.h"
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void* ZeldaArena_Malloc(size_t size) {
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void* ptr = __osMalloc(&sZeldaArena, size);
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return ptr;
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}
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void* ZeldaArena_MallocR(size_t size) {
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void* ptr = __osMallocR(&sZeldaArena, size);
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return ptr;
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}
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void* ZeldaArena_Realloc(void* ptr, size_t newSize) {
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ptr = __osRealloc(&sZeldaArena, ptr, newSize);
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return ptr;
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}
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void ZeldaArena_Free(void* ptr) {
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__osFree(&sZeldaArena, ptr);
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}
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void* ZeldaArena_Calloc(u32 num, size_t size) {
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void* ret;
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u32 n = num * size;
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ret = __osMalloc(&sZeldaArena, n);
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if (ret != NULL) {
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bzero(ret, n);
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}
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return ret;
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}
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void ZeldaArena_GetSizes(size_t* outMaxFree, size_t* outFree, size_t* outAlloc) {
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__osAnalyzeArena(&sZeldaArena, outMaxFree, outFree, outAlloc);
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}
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void ZeldaArena_Check() {
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__osCheckArena(&sZeldaArena);
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}
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void ZeldaArena_Init(void* start, size_t size) {
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__osMallocInit(&sZeldaArena, start, size);
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}
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void ZeldaArena_Cleanup() {
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__osMallocCleanup(&sZeldaArena);
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}
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u8 ZeldaArena_IsInitialized() {
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return __osMallocIsInitalized(&sZeldaArena);
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}
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