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bf6bd9d0d3
* Start documenting Toto * Document EnToto_IsFacingPlayer and Unk2B6/isPlayerCancelingSoundCheck * Rename EnTotoText to EnTotoSpeakData to align with EnTest3 (Kafei) * Update gitignore * Document some HandleTalk and SetupTalk functions similar to EnTest3 * Rename D_80BA502C to sEnTotoSpeakData1 * Document TalkState setup funcs * Update gitignore, document talk state update functions (from En_Test3) * Toto talk loop animations * Update gitignore for functions.txt * Document ActionFuncs * Clean up remaining undocumented variables * Clean up comments * Run format.py and clean up result, and revert makefile changes * Add missing newline at end of z_en_toto.h * Clean up gitignore and other local stuff * gitignore again * Gitignore again again * Gitignore again again again * Restore old graphovl.py * Update include/z64save.h Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update src/overlays/actors/ovl_En_Toto/z_en_toto.c Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Rename SetupAction and Action functions; fix block comments; create enum for TalkData * move enum up so it's declared before it's used lol * Change shouldCancelSoundCheck and ShouldPlaySoundCheckCompleteCutscene to bool * Run format.py even though it makes the SpeakData array less readable yay * Remove accidentally pushed files * Enum for SpeakDataIndex * SpeakDataIndex * Index into SpeakData with enums * Apply requested changes * Apply clang-format * Apply requested changes (rename SetPlayedFlags, add formsPlayed enum, fix a few missing enum replacements) * Change enum to macros * Apply more suggested changes --------- Co-authored-by: AlexisACooper1 <alexis@lingualogica.net> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
65 lines
6.2 KiB
XML
65 lines
6.2 KiB
XML
<Root>
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<File Name="object_zm" Segment="6">
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<Animation Name="gTotoWaveHelloAnim" Offset="0xC80" /> <!-- Original name is "zM_aisatsu" -->
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<Animation Name="gTotoIdleLookAtGormanAnim" Offset="0x1324" /> <!-- Original name is "zM_furimuki" -->
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<Animation Name="gTotoTurnLookAtStageAnim" Offset="0x16A4" /> <!-- Original name is "zM_furimuki2wait" -->
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<Animation Name="gTotoCheerAnim" Offset="0x1DF0" /> <!-- Original name is "zM_maru" -->
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<Animation Name="gTotoTurnLookAtGormanAnim" Offset="0x22C8" /> <!-- Original name is "zM_ok2furimuki" -->
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<Animation Name="gTotoTalkSittingAnim" Offset="0x28B8" /> <!-- Original name is "zM_suwaritalk01" -->
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<Animation Name="gTotoTapHeadWithCaneAnim" Offset="0x2F20" /> <!-- Original name is "zM_suwaritalk02" -->
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<Animation Name="gTotoIdleSittingAnim" Offset="0x3AA8" /> <!-- Original name is "zM_suwariwait" -->
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<DList Name="object_zm_DL_0063A0" Offset="0x63A0" />
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<DList Name="object_zm_DL_0066D0" Offset="0x66D0" />
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<DList Name="object_zm_DL_006898" Offset="0x6898" />
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<DList Name="object_zm_DL_0069D8" Offset="0x69D8" />
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<DList Name="object_zm_DL_006C38" Offset="0x6C38" />
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<DList Name="object_zm_DL_006E00" Offset="0x6E00" />
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<DList Name="object_zm_DL_006F40" Offset="0x6F40" />
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<DList Name="object_zm_DL_007178" Offset="0x7178" />
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<DList Name="object_zm_DL_0076F8" Offset="0x76F8" />
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<DList Name="object_zm_DL_0078A0" Offset="0x78A0" />
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<DList Name="object_zm_DL_007A18" Offset="0x7A18" />
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<DList Name="object_zm_DL_007B18" Offset="0x7B18" />
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<DList Name="object_zm_DL_007C38" Offset="0x7C38" />
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<DList Name="object_zm_DL_007D60" Offset="0x7D60" />
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<DList Name="object_zm_DL_007E60" Offset="0x7E60" />
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<DList Name="object_zm_DL_007F80" Offset="0x7F80" />
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<Texture Name="object_zm_TLUT_0080A8" OutName="tlut_0080A8" Format="rgba16" Width="16" Height="16" Offset="0x80A8" />
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<Texture Name="object_zm_Tex_0082A8" OutName="tex_0082A8" Format="ci8" Width="8" Height="8" Offset="0x82A8" TlutOffset="0x80A8"/>
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<Texture Name="object_zm_Tex_0082E8" OutName="tex_0082E8" Format="ci8" Width="32" Height="32" Offset="0x82E8" TlutOffset="0x80A8"/>
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<Texture Name="object_zm_Tex_0086E8" OutName="tex_0086E8" Format="ci8" Width="32" Height="32" Offset="0x86E8" TlutOffset="0x80A8"/>
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<Texture Name="gTotoEyesOpenTex" OutName="toto_eyes_open" Format="ci8" Width="32" Height="32" Offset="0x8AE8" TlutOffset="0x80A8" />
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<Texture Name="object_zm_Tex_008EE8" OutName="tex_008EE8" Format="ci8" Width="16" Height="16" Offset="0x8EE8" TlutOffset="0x80A8"/>
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<Texture Name="object_zm_Tex_008FE8" OutName="tex_008FE8" Format="rgba16" Width="32" Height="32" Offset="0x8FE8" />
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<Texture Name="object_zm_Tex_0097E8" OutName="tex_0097E8" Format="rgba16" Width="8" Height="8" Offset="0x97E8" />
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<Texture Name="object_zm_Tex_009868" OutName="tex_009868" Format="ci8" Width="16" Height="16" Offset="0x9868" TlutOffset="0x80A8"/>
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<Texture Name="object_zm_Tex_009968" OutName="tex_009968" Format="ci8" Width="16" Height="16" Offset="0x9968" TlutOffset="0x80A8"/>
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<Texture Name="object_zm_Tex_009A68" OutName="tex_009A68" Format="rgba16" Width="16" Height="16" Offset="0x9A68" />
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<Texture Name="object_zm_Tex_009C68" OutName="tex_009C68" Format="ci8" Width="32" Height="32" Offset="0x9C68" TlutOffset="0x80A8"/>
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<Texture Name="gTotoEyesHalfTex" OutName="toto_eyes_half" Format="ci8" Width="32" Height="32" Offset="0xA068" TlutOffset="0x80A8" />
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<Texture Name="gTotoEyesClosedTex" OutName="toto_eyes_closed" Format="ci8" Width="32" Height="32" Offset="0xA468" TlutOffset="0x80A8" />
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<Limb Name="object_zm_Standardlimb_00A868" Type="Standard" EnumName="OBJECT_ZM_LIMB_01" Offset="0xA868" />
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<Limb Name="object_zm_Standardlimb_00A874" Type="Standard" EnumName="OBJECT_ZM_LIMB_02" Offset="0xA874" />
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<Limb Name="object_zm_Standardlimb_00A880" Type="Standard" EnumName="OBJECT_ZM_LIMB_03" Offset="0xA880" />
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<Limb Name="object_zm_Standardlimb_00A88C" Type="Standard" EnumName="OBJECT_ZM_LIMB_04" Offset="0xA88C" />
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<Limb Name="object_zm_Standardlimb_00A898" Type="Standard" EnumName="OBJECT_ZM_LIMB_05" Offset="0xA898" />
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<Limb Name="object_zm_Standardlimb_00A8A4" Type="Standard" EnumName="OBJECT_ZM_LIMB_06" Offset="0xA8A4" />
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<Limb Name="object_zm_Standardlimb_00A8B0" Type="Standard" EnumName="OBJECT_ZM_LIMB_07" Offset="0xA8B0" />
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<Limb Name="object_zm_Standardlimb_00A8BC" Type="Standard" EnumName="OBJECT_ZM_LIMB_08" Offset="0xA8BC" />
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<Limb Name="object_zm_Standardlimb_00A8C8" Type="Standard" EnumName="OBJECT_ZM_LIMB_09" Offset="0xA8C8" />
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<Limb Name="object_zm_Standardlimb_00A8D4" Type="Standard" EnumName="OBJECT_ZM_LIMB_0A" Offset="0xA8D4" />
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<Limb Name="object_zm_Standardlimb_00A8E0" Type="Standard" EnumName="OBJECT_ZM_LIMB_0B" Offset="0xA8E0" />
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<Limb Name="object_zm_Standardlimb_00A8EC" Type="Standard" EnumName="OBJECT_ZM_LIMB_0C" Offset="0xA8EC" />
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<Limb Name="object_zm_Standardlimb_00A8F8" Type="Standard" EnumName="OBJECT_ZM_LIMB_0D" Offset="0xA8F8" />
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<Limb Name="object_zm_Standardlimb_00A904" Type="Standard" EnumName="OBJECT_ZM_LIMB_0E" Offset="0xA904" />
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<Limb Name="object_zm_Standardlimb_00A910" Type="Standard" EnumName="OBJECT_ZM_LIMB_0F" Offset="0xA910" />
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<Limb Name="object_zm_Standardlimb_00A91C" Type="Standard" EnumName="OBJECT_ZM_LIMB_10" Offset="0xA91C" />
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<Limb Name="object_zm_Standardlimb_00A928" Type="Standard" EnumName="OBJECT_ZM_LIMB_11" Offset="0xA928" />
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<Skeleton Name="gTotoSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_ZM_LIMB_NONE" LimbMax="OBJECT_ZM_LIMB_MAX" EnumName="ObjectZmLimb" Offset="0xA978" />
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<Animation Name="gTotoTalkStandingAnim" Offset="0xB3E0" /> <!-- Original name is "zM_talk" -->
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<Animation Name="gTotoMoveCaneBehindHeadAnim" Offset="0xB894" /> <!-- Original name is "zM_talk01TOtalk02" -->
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<Animation Name="gTotoMoveCaneBackDownAnim" Offset="0xBC08" /> <!-- Original name is "zM_talk02TOtalk01" -->
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<Animation Name="gTotoIdleStandingAnim" Offset="0xC880" /> <!-- Original name is "zM_wait" -->
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</File>
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</Root>
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