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656fd08ee8
* gamestate_table.h * move macros * bss * format
44 lines
1.8 KiB
C
44 lines
1.8 KiB
C
#include "global.h"
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#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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#include "overlays/gamestates/ovl_opening/z_opening.h"
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#include "overlays/gamestates/ovl_select/z_select.h"
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#include "overlays/gamestates/ovl_title/z_title.h"
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#include "z_title_setup.h"
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// Linker symbol declarations (used in the table below)
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#define DEFINE_GAMESTATE(_typeName, _enumName, segmentName) DECLARE_OVERLAY_SEGMENT(segmentName)
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#define DEFINE_GAMESTATE_INTERNAL(_typeName, _enumName)
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#include "tables/gamestate_table.h"
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#undef DEFINE_GAMESTATE
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#undef DEFINE_GAMESTATE_INTERNAL
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// Gamestate Overlay Table definition
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#define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \
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{ NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(typeName##State) },
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#define DEFINE_GAMESTATE(typeName, _enumName, segmentName) \
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{ NULL, \
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(uintptr_t)SEGMENT_ROM_START(ovl_##segmentName), \
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(uintptr_t)SEGMENT_ROM_END(ovl_##segmentName), \
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SEGMENT_START(ovl_##segmentName), \
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SEGMENT_END(ovl_##segmentName), \
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NULL, \
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typeName##_Init, \
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typeName##_Destroy, \
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NULL, \
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NULL, \
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0, \
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sizeof(typeName##State) },
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GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX] = {
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#include "tables/gamestate_table.h"
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};
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#undef DEFINE_GAMESTATE
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#undef DEFINE_GAMESTATE_INTERNAL
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GameStateId gGraphNumGameStates = GAMESTATE_ID_MAX;
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