Files
mm/assets/xml/objects/object_astr_obj.xml
T
Dragorn421 253eec1fdc [assets] Add most missing TLUTOffsets (#1890)
* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*`

* [assets] Add TlutOffset to CI textures: `object_[c-i]*`

* remove extra space before TlutOffset

* [assets] Add TlutOffset to CI textures: `object_[j-n]*`

* [assets] Add TlutOffset to CI textures: `object_[o-z]*`

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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2026-08-13 18:40:56 -04:00

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<Root>
<File Name="object_astr_obj" Segment="6">
<Texture Name="object_astr_obj_TLUT_000000" OutName="tlut_000000" Format="rgba16" Width="4" Height="4" Offset="0x0" />
<Texture Name="object_astr_obj_Tex_000020" OutName="tex_000020" Format="rgba16" Width="32" Height="32" Offset="0x20" />
<Texture Name="object_astr_obj_Tex_000820" OutName="tex_000820" Format="ci4" Width="64" Height="64" Offset="0x820" TlutOffset="0x0"/>
<Texture Name="object_astr_obj_Tex_001020" OutName="tex_001020" Format="ia8" Width="64" Height="64" Offset="0x1020" />
<DList Name="object_astr_obj_DL_002170" Offset="0x2170" />
<DList Name="gAstralObservatoryBombWallFragmentDL" Offset="0x2178" /> <!-- Original name is "z2_tennmondai_hahen_model" ("tennmondai" = "astronomical observatory", "hahen" = "fragment") -->
<DList Name="gAstralObservatoryBombWallCrackDL" Offset="0x22E0" />
<DList Name="gAstralObservatoryBombWallDL" Offset="0x2380" /> <!-- Original name is "z2_tennmondai_kabe_model" ("tennmondai" = "astronomical observatory", "kabe" = "wall") -->
<Collision Name="gAstralObservatoryBombWallCol" Offset="0x2498" /> <!-- Original name is "z2_tennmondai_kabe_bgdatainfo" -->
</File>
</Root>