Files
mm/assets/xml/objects/object_kaizoku_obj.xml
T
Dragorn421 253eec1fdc [assets] Add most missing TLUTOffsets (#1890)
* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*`

* [assets] Add TlutOffset to CI textures: `object_[c-i]*`

* remove extra space before TlutOffset

* [assets] Add TlutOffset to CI textures: `object_[j-n]*`

* [assets] Add TlutOffset to CI textures: `object_[o-z]*`

---------

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2026-08-13 18:40:56 -04:00

42 lines
4.7 KiB
XML

<Root>
<File Name="object_kaizoku_obj" Segment="6">
<DList Name="object_kaizoku_obj_DL_0001A0" Offset="0x1A0" /> <!-- Original name is "Y2_KaizokuShutter_model" -->
<Texture Name="object_kaizoku_obj_Tex_000300" OutName="tex_000300" Format="rgba16" Width="32" Height="64" Offset="0x300" />
<DList Name="gPirateLiftPlatformDL" Offset="0x1680" />
<Collision Name="gPirateLiftPlatformCol" Offset="0x19B0" />
<Texture Name="object_kaizoku_obj_Tex_0019E0" OutName="tex_0019E0" Format="rgba16" Width="64" Height="32" Offset="0x19E0" />
<Texture Name="object_kaizoku_obj_Tex_0029E0" OutName="tex_0029E0" Format="rgba16" Width="16" Height="32" Offset="0x29E0" />
<Texture Name="object_kaizoku_obj_Tex_002DE0" OutName="tex_002DE0" Format="rgba16" Width="16" Height="16" Offset="0x2DE0" />
<DList Name="gPirateBarredShutterDL" Offset="0x32A0" /> <!-- Original name is "Y2_AMIdoor_model" -->
<Collision Name="gPirateBarredShutterCol" Offset="0x35B0" /> <!-- Original name is "Y2_AMIdoor_bgdatainfo" -->
<Texture Name="object_kaizoku_obj_Tex_0035E0" OutName="tex_0035E0" Format="rgba16" Width="32" Height="64" Offset="0x35E0" />
<Texture Name="object_kaizoku_obj_Tex_0045E0" OutName="tex_0045E0" Format="rgba16" Width="32" Height="32" Offset="0x45E0" />
<Texture Name="object_kaizoku_obj_Tex_004DE0" OutName="tex_004DE0" Format="rgba16" Width="32" Height="16" Offset="0x4DE0" />
<DList Name="gPirateGratedShutterDL" Offset="0x5720" /> <!-- Original name is "Y2_AMIshutter_model" -->
<Collision Name="gPirateGratedShutterCol" Offset="0x5EC8" /> <!-- Original name is "Y2_AMIshutter_bgdatainfo" -->
<Texture Name="object_kaizoku_obj_TLUT_005F00" OutName="tlut_005F00" Format="rgba16" Width="4" Height="4" Offset="0x5F00" />
<Texture Name="object_kaizoku_obj_Tex_005F20" OutName="tex_005F20" Format="ci4" Width="64" Height="64" Offset="0x5F20" TlutOffset="0x5F00"/>
<DList Name="object_kaizoku_obj_DL_007630" Offset="0x7630" /> <!-- Original name is "Y2_boat_model" -->
<Texture Name="object_kaizoku_obj_TLUT_0083C8" OutName="tlut_0083C8" Format="rgba16" Width="16" Height="16" Offset="0x83C8" />
<Texture Name="object_kaizoku_obj_TLUT_0085C8" OutName="tlut_0085C8" Format="rgba16" Width="4" Height="4" Offset="0x85C8" />
<Texture Name="object_kaizoku_obj_TLUT_0085E8" OutName="tlut_0085E8" Format="rgba16" Width="4" Height="4" Offset="0x85E8" />
<Texture Name="object_kaizoku_obj_Tex_008608" OutName="tex_008608" Format="ci8" Width="16" Height="32" Offset="0x8608" TlutOffset="0x83C8"/>
<Texture Name="object_kaizoku_obj_Tex_008808" OutName="tex_008808" Format="ci8" Width="32" Height="16" Offset="0x8808" TlutOffset="0x83C8"/>
<Texture Name="object_kaizoku_obj_Tex_008A08" OutName="tex_008A08" Format="ci8" Width="16" Height="16" Offset="0x8A08" TlutOffset="0x83C8"/>
<Texture Name="object_kaizoku_obj_Tex_008B08" OutName="tex_008B08" Format="ci4" Width="32" Height="32" Offset="0x8B08" TlutOffset="0x85C8"/>
<Texture Name="object_kaizoku_obj_Tex_008D08" OutName="tex_008D08" Format="ci8" Width="32" Height="32" Offset="0x8D08" TlutOffset="0x83C8"/>
<Texture Name="object_kaizoku_obj_Tex_009108" OutName="tex_009108" Format="ci8" Width="32" Height="32" Offset="0x9108" TlutOffset="0x83C8"/>
<Texture Name="object_kaizoku_obj_Tex_009508" OutName="tex_009508" Format="ci4" Width="4" Height="4" Offset="0x9508" TlutOffset="0x85E8"/>
<Collision Name="object_kaizoku_obj_Colheader_009A88" Offset="0x9A88" /> <!-- Original name is "Y2_boat_bgdatainfo" -->
<DList Name="gPiratesFortressDoorDL" Offset="0x9F20" /> <!-- Original name is "Y2_KaizokuDoor_model" -->
<Texture Name="gPiratesFortressDoorTex" OutName="door" Format="rgba16" Width="16" Height="64" Offset="0xA210" />
<Texture Name="object_kaizoku_obj_Tex_00AA10" OutName="tex_00AA10" Format="i4" Width="32" Height="32" Offset="0xAA10" />
<DList Name="object_kaizoku_obj_DL_00AD50" Offset="0xAD50" /> <!-- Original name is "Y2_kibako_model" -->
<Texture Name="object_kaizoku_obj_TLUT_00AF38" OutName="tlut_00AF38" Format="rgba16" Width="4" Height="4" Offset="0xAF38" />
<Texture Name="object_kaizoku_obj_TLUT_00AF58" OutName="tlut_00AF58" Format="rgba16" Width="4" Height="4" Offset="0xAF58" />
<Texture Name="object_kaizoku_obj_Tex_00AF78" OutName="tex_00AF78" Format="ci4" Width="32" Height="64" Offset="0xAF78" TlutOffset="0xAF38"/>
<Texture Name="object_kaizoku_obj_Tex_00B378" OutName="tex_00B378" Format="ci4" Width="32" Height="64" Offset="0xB378" TlutOffset="0xAF58"/>
<Collision Name="object_kaizoku_obj_Colheader_00B868" Offset="0xB868" /> <!-- Original name is "Y2_kibako_bgdatainfo" -->
</File>
</Root>