Files
mm/assets/xml/objects/object_rotlift.xml
T
Dragorn421 253eec1fdc [assets] Add most missing TLUTOffsets (#1890)
* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*`

* [assets] Add TlutOffset to CI textures: `object_[c-i]*`

* remove extra space before TlutOffset

* [assets] Add TlutOffset to CI textures: `object_[j-n]*`

* [assets] Add TlutOffset to CI textures: `object_[o-z]*`

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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2026-08-13 18:40:56 -04:00

21 lines
2.0 KiB
XML

<Root>
<!-- Assets for the rotating platforms/spikes in the Deku Moon Dungeon -->
<File Name="object_rotlift" Segment="6">
<!-- Rotating Platforms -->
<DList Name="gDekuMoonDungeonRotatingPlatformsDL" Offset="0x400" /> <!-- Original name is "i2_last02a1_model" -->
<Texture Name="gDekuMoonDungeonRotatingPlatformsWoodBarkTLUT" OutName="deku_moon_dungeon_rotating_platforms_wood_bark_tlut" Format="rgba16" Width="16" Height="16" Offset="0x590" />
<Texture Name="gDekuMoonDungeonRotatingPlatformsWoodBarkTex" OutName="deku_moon_dungeon_rotating_platforms_wood_bark" Format="ci8" Width="32" Height="64" Offset="0x790" TlutOffset="0x590"/>
<Texture Name="gDekuMoonDungeonRotatingPlatformsWoodTex" OutName="deku_moon_dungeon_rotating_platforms_wood" Format="rgba16" Width="32" Height="64" Offset="0xF90" />
<TextureAnimation Name="gDekuMoonDungeonRotatingPlatformsUnusedTexAnim" Offset="0x1F98" />
<Collision Name="gDekuMoonDungeonRotatingPlatformsCol" Offset="0x2190" /> <!-- Original name is "i2_last02a1_bgdatainfo" -->
<!-- Rotating Spikes -->
<DList Name="gDekuMoonDungeonRotatingSpikesDL" Offset="0x2CE0" /> <!-- Original name is "i2_last02b1_model" -->
<Texture Name="gDekuMoonDungeonRotatingSpikesWoodBarkTLUT" OutName="deku_moon_dungeon_rotating_spikes_wood_bark_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2FF8" />
<Texture Name="gDekuMoonDungeonRotatingSpikesWoodBarkTex" OutName="deku_moon_dungeon_rotating_spikes_wood_bark" Format="ci8" Width="32" Height="64" Offset="0x31F8" TlutOffset="0x2FF8"/>
<Texture Name="gDekuMoonDungeonRotatingSpikesWoodTex" OutName="deku_moon_dungeon_rotating_spikes_wood" Format="rgba16" Width="32" Height="64" Offset="0x39F8" />
<TextureAnimation Name="gDekuMoonDungeonRotatingSpikesUnusedTexAnim" Offset="0x4A08" />
<Collision Name="gDekuMoonDungeonRotatingSpikesCol" Offset="0x4DF0" /> <!-- Original name is "i2_last02b1_bgdatainfo" -->
</File>
</Root>