Files
mm/assets/xml/objects/object_spot11_obj.xml
T
Dragorn421 253eec1fdc [assets] Add most missing TLUTOffsets (#1890)
* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*`

* [assets] Add TlutOffset to CI textures: `object_[c-i]*`

* remove extra space before TlutOffset

* [assets] Add TlutOffset to CI textures: `object_[j-n]*`

* [assets] Add TlutOffset to CI textures: `object_[o-z]*`

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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2026-08-13 18:40:56 -04:00

14 lines
1.1 KiB
XML

<Root>
<File Name="object_spot11_obj" Segment="6">
<DList Name="gSpot11EmptyDL" Offset="0x80" /> <!-- Original name is "z2_11_tobira01_modelT" -->
<DList Name="gGoronDoorDL" Offset="0x88" /> <!-- Original name is "z2_11_tobira01_model" -->
<Texture Name="gGoronDoorTex" OutName="goron_door" Format="rgba16" Width="32" Height="64" Offset="0x120" />
<Collision Name="gGoronDoorCol" Offset="0x11C0" /> <!-- Original name is "z2_11_tobira01_bgdatainfo" -->
<DList Name="gWoodStepDL" Offset="0x13F0" /> <!-- Original name is "z2_11_dai_model" -->
<Texture Name="gWoodTLUT" OutName="wood_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1560" />
<Texture Name="gWoodStepTopTex" OutName="wood_step_top" Format="ci8" Width="32" Height="32" Offset="0x1760" TlutOffset="0x1560"/>
<Texture Name="gWoodStepSideTex" OutName="wood_step_side" Format="ci8" Width="32" Height="16" Offset="0x1B60" TlutOffset="0x1560"/>
<Collision Name="gWoodStepCol" Offset="0x1EB8" /> <!-- Original name is "z2_11_dai_bgdatainfo" -->
</File>
</Root>