mirror of
https://github.com/zeldaret/mm.git
synced 2026-08-24 07:00:37 -04:00
f30be363ec
* object_boj_TLUT_009848 * Add dependencies comment to xmls * ExternalFile gameplay_keep * Combine gEffFireMaskTexs into one gEffFireMaskTex * gEffFleckTex * gGoronEyeTLUT TlutOffsets * gHiliteTexs * gUnknownCircle4Tex * object_nwc_Tex_001A40 * gBartenEyeTLUT TlutOffsets * object_in2 * gFsnEyeTLUT TlutOffset * object_rz_TLUT_00B650 * object_bji_TLUT_004130 * gOwlEyeTLUTs * Many TlutOffsets
30 lines
2.5 KiB
XML
30 lines
2.5 KiB
XML
<Root>
|
|
<!-- Dependencies -->
|
|
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
|
|
|
<File Name="object_water_effect" Segment="6">
|
|
<DList Name="object_water_effect_DL_000180" Offset="0x180" /> <!-- Original name is "spl_hasira_model" -->
|
|
<DList Name="object_water_effect_DL_000420" Offset="0x420" /> <!-- Original name is "spl_sibuki01_model" -->
|
|
<DList Name="object_water_effect_DL_000730" Offset="0x730" /> <!-- Original name is "spl_sibuki02_model" -->
|
|
<DList Name="object_water_effect_DL_000A48" Offset="0xA48" /> <!-- Original name is "spl_sibuki03_model" -->
|
|
<DList Name="object_water_effect_DL_000CD8" Offset="0xCD8" /> <!-- Original name is "spl_hamon_model" -->
|
|
<TextureAnimation Name="object_water_effect_Matanimheader_000DD0" Offset="0xDD0" />
|
|
<TextureAnimation Name="object_water_effect_Matanimheader_000DE0" Offset="0xDE0" />
|
|
<TextureAnimation Name="object_water_effect_Matanimheader_000E0C" Offset="0xE0C" />
|
|
<TextureAnimation Name="object_water_effect_Matanimheader_000E40" Offset="0xE40" />
|
|
<TextureAnimation Name="object_water_effect_Matanimheader_000E58" Offset="0xE58" />
|
|
<Texture Name="object_water_effect_Tex_000E60" OutName="tex_000E60" Format="i4" Width="32" Height="64" Offset="0xE60" />
|
|
<Texture Name="object_water_effect_Tex_001260" OutName="tex_001260" Format="i4" Width="64" Height="64" Offset="0x1260" />
|
|
<Texture Name="object_water_effect_Tex_001A60" OutName="tex_001A60" Format="i8" Width="32" Height="64" Offset="0x1A60" />
|
|
<Texture Name="object_water_effect_Tex_002260" OutName="tex_002260" Format="i4" Width="64" Height="64" Offset="0x2260" />
|
|
<Texture Name="object_water_effect_Tex_002A60" OutName="tex_002A60" Format="i4" Width="64" Height="64" Offset="0x2A60" />
|
|
<Texture Name="object_water_effect_Tex_003260" OutName="tex_003260" Format="i4" Width="64" Height="64" Offset="0x3260" />
|
|
<Texture Name="object_water_effect_Tex_003A60" OutName="tex_003A60" Format="i4" Width="64" Height="64" Offset="0x3A60" />
|
|
<DList Name="object_water_effect_DL_004260" Offset="0x4260" />
|
|
<DList Name="object_water_effect_DL_0042B0" Offset="0x42B0" />
|
|
<DList Name="object_water_effect_DL_0042F8" Offset="0x42F8" /> <!-- Original name is "we_water2_modelT" -->
|
|
<DList Name="object_water_effect_DL_004340" Offset="0x4340" />
|
|
<DList Name="object_water_effect_DL_0043E8" Offset="0x43E8" /> <!-- Original name might be "torch_model" -->
|
|
</File>
|
|
</Root>
|