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@@ -1,3 +1,9 @@
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/*
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* File: z_bg_hidan_firewall.c
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* Overlay: ovl_Bg_Hidan_Firewall
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* Description: Proximity Flame Wall
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*/
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#include "z_bg_hidan_firewall.h"
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#define ROOM 0x00
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@@ -5,9 +11,17 @@
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void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx);
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void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx);
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s32 BgHidanFirewall_CheckProximity(BgHidanFirewall* this, GlobalContext* globalCtx);
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void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx);
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void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx);
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void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx);
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void BgHidanFirewall_Collide(BgHidanFirewall* this, GlobalContext* globalCtx);
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void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext* globalCtx);
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void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx);
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void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx);
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extern Gfx D_0600DA80[];
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/*
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const ActorInit Bg_Hidan_Firewall_InitVars = {
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ACTOR_BG_HIDAN_FIREWALL,
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ACTORTYPE_BG,
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@@ -20,23 +34,194 @@ const ActorInit Bg_Hidan_Firewall_InitVars = {
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(ActorFunc)BgHidanFirewall_Update,
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NULL,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/BgHidanFirewall_Init.s")
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/BgHidanFirewall_Destroy.s")
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static ColliderCylinderInit cylinderInitData = {
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0x0A, 0x11, 0x00, 0x09,
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0x20, 0x01, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00,
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0x20000000,
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0x01, 0x04, 0x00, 0x00,
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0xFFCFFFFF,
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0x00, 0x00, 0x00, 0x00,
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0x19, 0x00, 0x01, 0x00,
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0x001E, 0x0053,
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0x0000,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886728.s")
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static Sub98Init4 actor98InitData = {
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0x01, 0x0050, 0x0064, 0xFF,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886794.s")
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UNK_PTR D_80886D04[] = {
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0x06015D20,
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0x06016120,
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0x06016520,
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0x06016920,
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0x06016D20,
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0x06017120,
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0x06017520,
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0x06017920,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_808867DC.s")
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void BgHidanFirewall_Init(BgHidanFirewall* this, GlobalContext* globalCtx) {
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886810.s")
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f32 scale;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886898.s")
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scale = 0.12f;
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this->actor.scale.x = scale;
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this->actor.scale.z = scale;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_808868FC.s")
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scale = 0.01f;
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this->actor.scale.y = 0.01f;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/BgHidanFirewall_Update.s")
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this->unk_150 = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Hidan_Firewall/func_80886B34.s")
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ActorCollider_AllocCylinder(globalCtx, &this->collider);
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ActorCollider_InitCylinder(globalCtx, &this->collider, &this->actor, &cylinderInitData);
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this->collider.dim.position.y = this->actor.posRot.pos.y;
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func_80061ED4(&this->actor.sub_98, NULL, &actor98InitData);
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this->actionFunc = (ActorFunc)BgHidanFirewall_Wait;
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}
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void BgHidanFirewall_Destroy(BgHidanFirewall* this, GlobalContext* globalCtx) {
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BgHidanFirewall* thing = this;
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ActorCollider_FreeCylinder(globalCtx, &this->collider);
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}
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s32 BgHidanFirewall_CheckProximity(BgHidanFirewall* this, GlobalContext* globalCtx) {
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Player* player;
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Vec3f distance;
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player = PLAYER;
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func_8002DBD0(&this->actor, &distance, &player->actor.posRot.pos);
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if (fabsf(distance.x) < 100.0f && fabsf(distance.z) < 120.0f) {
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return 1;
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}
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return 0;
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}
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void BgHidanFirewall_Wait(BgHidanFirewall* this, GlobalContext* globalCtx) {
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if (BgHidanFirewall_CheckProximity(this, globalCtx) != 0) {
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this->actor.draw = BgHidanFirewall_Draw;
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this->actor.params = 5;
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this->actionFunc = (ActorFunc)BgHidanFirewall_Countdown;
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}
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}
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void BgHidanFirewall_Countdown(BgHidanFirewall* this, GlobalContext* globalCtx) {
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if (this->actor.params != 0) {
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this->actor.params--;
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}
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if (this->actor.params == 0) {
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this->actionFunc = (ActorFunc)BgHidanFirewall_Erupt;
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}
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}
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void BgHidanFirewall_Erupt(BgHidanFirewall* this, GlobalContext* globalCtx) {
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if (BgHidanFirewall_CheckProximity(this, globalCtx) != 0) {
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Math_ApproxF(&this->actor.scale.y, 0.1f, 0.01f/0.4f);
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} else {
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if (Math_ApproxF(&this->actor.scale.y, 0.01f, 0.01f) != 0) {
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this->actor.draw = NULL;
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this->actionFunc = (ActorFunc)BgHidanFirewall_Wait;
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} else {
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this->actor.params = 0;
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}
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}
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}
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void BgHidanFirewall_Collide(BgHidanFirewall* this, GlobalContext* globalCtx) {
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s16 phi_a3;
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if (func_8002E084(&this->actor, 0x4000) != 0) {
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phi_a3 = this->actor.shape.rot.y;
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} else {
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phi_a3 = this->actor.shape.rot.y + 0x8000;
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}
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func_8002F71C(globalCtx, &this->actor, 5.0f, phi_a3, 1.0f);
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}
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void BgHidanFirewall_ColliderFollowPlayer(BgHidanFirewall* this, GlobalContext* globalCtx) {
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Player* player;
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Vec3f sp30;
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f32 temp_ret;
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f32 sp28;
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f32 phi_f0;
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player = PLAYER;
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func_8002DBD0(&this->actor, &sp30, &player->actor.posRot.pos);
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if (sp30.x < -70.0f) {
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sp30.x = -70.0f;
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} else {
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if (70.0f < sp30.x) {
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phi_f0 = 70.0f;
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} else {
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phi_f0 = sp30.x;
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}
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sp30.x = phi_f0;
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}
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if (this->actor.params == 0) {
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if (0.0f < sp30.z) {
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sp30.z = -25.0f;
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this->actor.params = -1;
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} else {
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sp30.z = 25.0f;
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this->actor.params = 1;
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}
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} else {
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sp30.z = this->actor.params * 25.0f;
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}
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sp28 = Math_Sins(this->actor.shape.rot.y);
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temp_ret = Math_Coss(this->actor.shape.rot.y);
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this->collider.dim.position.x = this->actor.posRot.pos.x + sp30.x * temp_ret + sp30.z * sp28;
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this->collider.dim.position.z = this->actor.posRot.pos.z - sp30.x * sp28 + sp30.z * temp_ret;
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}
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void BgHidanFirewall_Update(BgHidanFirewall* this, GlobalContext* globalCtx) {
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s32 pad1;
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s32 pad2;
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this->unk_150 = (this->unk_150 + 1) % 8;
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if (this->collider.base.colliderFlags & 2) {
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this->collider.base.colliderFlags &= ~2;
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BgHidanFirewall_Collide(this, globalCtx);
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}
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this->actionFunc(this, globalCtx);
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if (this->actionFunc == (ActorFunc)BgHidanFirewall_Erupt) {
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BgHidanFirewall_ColliderFollowPlayer(this, globalCtx);
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Actor_CollisionCheck_SetAT(globalCtx, &globalCtx->sub_11E60, &this->collider);
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Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, &this->collider);
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func_8002F974(&this->actor, 0x2034);
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}
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}
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void BgHidanFirewall_Draw(BgHidanFirewall* this, GlobalContext* globalCtx) {
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UNK_PTR* temp;
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u32 pad;
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GraphicsContext* gfxCtx;
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Gfx* dispRefs[3];
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gfxCtx = globalCtx->state.gfxCtx;
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Graph_OpenDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 448);
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gfxCtx->polyXlu.p = Gfx_CallSetupDL(gfxCtx->polyXlu.p, 0x14);
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temp = D_80886D04;
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gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(temp[this->unk_150]));
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0x01, 0xFF, 0xFF, 0x00, 0x96);
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gDPSetEnvColor(gfxCtx->polyXlu.p++, 0xFF, 0x00, 0x00, 0xFF);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 458),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyXlu.p++, D_0600DA80);
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_bg_hidan_firewall.c", 463);
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}
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