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@@ -445,10 +445,12 @@ static void func_808BB0AC(BgTokiSwd* this, GlobalContext* globalCtx)
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this->actor.draw = BgTokiSwd_Draw; //sword has been placed, draw the master sword
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}
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BgTokiSwd_SetupAction(this, func_808BB128);
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return;
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}
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player = PLAYER;
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player->interactRangeActor = &this->actor;
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else
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{
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player = PLAYER;
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player->interactRangeActor = &this->actor;
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}
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}
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static void func_808BB128(BgTokiSwd* this, GlobalContext* globalCtx)
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