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https://github.com/zeldaret/oot
synced 2026-06-12 05:27:40 -04:00
Minor cleanup
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-1
@@ -208,7 +208,7 @@ void Gameplay_Init(GameState* thisx) {
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Audio_SetExtraFilter(0);
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Quake_Init();
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for (i = 0; i < 4; i++) {
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for (i = 0; i < ARRAY_COUNT(globalCtx->cameraPtrs); i++) {
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globalCtx->cameraPtrs[i] = NULL;
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}
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@@ -33,7 +33,7 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
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// Note: In other rom versions this function also updates unk_1D4, coverAlpha, addAlpha, visibleDuration to calculate
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// the fade-in/fade-out + the duration of the n64 logo animation
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void Title_Calc(TitleContext* this) {
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this->exit = 1;
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this->exit = true;
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}
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void Title_SetupView(TitleContext* this, f32 x, f32 y, f32 z) {
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