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https://github.com/zeldaret/oot
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Child Ruto Part 2: Rename resurfacing animation (#2569)
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@@ -18,7 +18,7 @@
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<Animation Name="gRutoChildWalkAnim" Offset="0x78E4"/>
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<Animation Name="gRutoChildTransitionFromSwimOnBackAnim" Offset="0x8100"/>
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<Animation Name="gRutoChildTransitionToSwimOnBackAnim" Offset="0x8AA8"/>
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<Animation Name="gRutoChildAnim_009060" Offset="0x9060"/>
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<Animation Name="gRutoChildResurfaceAnim" Offset="0x9060"/>
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<Animation Name="gRutoChildWait2Anim" Offset="0x97B8"/>
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<Animation Name="gRutoChildSwimOnBackAnim" Offset="0x12E94"/>
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<Animation Name="gRutoChildTreadWaterAnim" Offset="0x13A64"/>
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@@ -645,10 +645,10 @@ void func_80AEBD94(EnRu1* this, PlayState* play) {
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f32 frameCount;
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if (func_80AEB480(play, 3)) {
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frameCount = Animation_GetLastFrame(&gRutoChildAnim_009060);
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frameCount = Animation_GetLastFrame(&gRutoChildResurfaceAnim);
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func_80AEB934(this, play);
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func_80AEB738(this, play);
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Animation_Change(&this->skelAnime, &gRutoChildAnim_009060, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f);
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Animation_Change(&this->skelAnime, &gRutoChildResurfaceAnim, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f);
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this->action = 2;
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this->drawConfig = 1;
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}
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