mirror of
https://github.com/zeldaret/oot
synced 2026-07-10 15:04:07 -04:00
dont use asm-processor, use iconv for reencoding utf8 to eucjp
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@@ -308,11 +308,11 @@ $(BUILD_DIR)/src/libultra/rmon/%.o: CC := $(CC_OLD)
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$(BUILD_DIR)/src/code/jpegutils.o: CC := $(CC_OLD)
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$(BUILD_DIR)/src/code/jpegdecoder.o: CC := $(CC_OLD)
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$(BUILD_DIR)/src/boot/%.o: CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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$(BUILD_DIR)/src/code/%.o: CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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$(BUILD_DIR)/src/overlays/%.o: CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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# For using asm_processor on some files:
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#$(BUILD_DIR)/.../%.o: CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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$(BUILD_DIR)/%.o: CC := tools/reencode.sh $(CC)
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$(BUILD_DIR)/assets/%.o: CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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else
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$(BUILD_DIR)/src/libultra/libc/ll.o: OPTFLAGS := -Ofast
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$(BUILD_DIR)/src/%.o: CC := $(CC) -fexec-charset=euc-jp
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@@ -1408,6 +1408,7 @@ void CollisionCheck_NoBlood(PlayState* play, Collider* collider, Vec3f* v) {
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* Used by collider types HIT0 and HIT8.
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*/
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void CollisionCheck_BlueBlood(PlayState* play, Collider* collider, Vec3f* v) {
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static s32 pad;
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static EffectSparkInit sparkInit;
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s32 effectIndex;
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Executable
+11
@@ -0,0 +1,11 @@
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#!/bin/bash
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set -e
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srcfile="${@: -1}"
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tempfile=`mktemp --tmpdir oot_XXXXXXXX.c`
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iconv -f UTF-8 -t EUC-JP -o "$tempfile" "$srcfile"
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"${@:1:$# - 1}" -I `dirname $srcfile` $tempfile
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