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Fixup comment refering to Actor.velocity by struct offset
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@@ -77,7 +77,7 @@ typedef struct {
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typedef struct {
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/* 0x00 */ DamageTable* damageTable;
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/* 0x04 */ Vec3f displacement; // Amount to correct velocity (0x5C) by when colliding into a body
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/* 0x04 */ Vec3f displacement; // Amount to correct actor velocity by when colliding into a body
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/* 0x10 */ s16 cylRadius; // Used for various purposes
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/* 0x12 */ s16 cylHeight; // Used for various purposes
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/* 0x14 */ s16 cylYShift; // Unused. Purpose inferred from Cylinder16 and CollisionCheck_CylSideVsLineSeg
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