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formatting fix
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@@ -101,7 +101,8 @@ static void BgZg_Update(BgZg *this,GlobalContext *globalCtx)
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}
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static void BgZg_Init(BgZg* this, GlobalContext* globalCtx) {
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static void BgZg_Init(BgZg* this, GlobalContext* globalCtx)
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{
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s32 sp20[2];
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Actor* thisx = &this->dyna.actor;
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u32 local_c;
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