Rename room number fields

This commit is contained in:
JordanLongstaff
2026-02-23 19:37:08 -05:00
parent c912508358
commit 65b7fa02f8
2 changed files with 24 additions and 25 deletions
+21 -22
View File
@@ -864,9 +864,9 @@ void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) {
this->action = ENRU1_ACTION_SPEAK_JABU_PRE_SPAWN;
this->actor.room = -1;
this->drawConfig = ENRU1_DRAW_NOTHING;
this->roomNum1 = actorRoom;
this->roomNum3 = actorRoom;
this->roomNum2 = actorRoom;
this->initRoomNum = actorRoom;
this->lastCarryRoomNum = actorRoom;
this->lastSittingRoomNum = actorRoom;
} else {
Actor_Kill(&this->actor);
}
@@ -1293,9 +1293,9 @@ void EnRu1_InitInJabuJabuBasement(EnRu1* this, PlayState* play) {
actorRoom = this->actor.room;
this->action = ENRU1_ACTION_SPEAK_JABU_PRE_SPAWN;
this->actor.room = -1;
this->roomNum1 = actorRoom;
this->roomNum3 = actorRoom;
this->roomNum2 = actorRoom;
this->initRoomNum = actorRoom;
this->lastCarryRoomNum = actorRoom;
this->lastSittingRoomNum = actorRoom;
} else {
Actor_Kill(&this->actor);
}
@@ -1333,14 +1333,14 @@ void func_80AED600(EnRu1* this) {
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_DISCOVER);
}
// TODO: This probably isn't the correct name for this function
s32 EnRu1_CheckSittingInWater(EnRu1* this, PlayState* play) {
s8 curRoomNum = play->roomCtx.curRoom.num;
if (this->roomNum2 != curRoomNum) {
if (this->lastSittingRoomNum != curRoomNum) {
Actor_Kill(&this->actor);
return false;
} else if (((this->roomNum1 != curRoomNum) || (this->roomNum2 != curRoomNum)) &&
} else if (((this->initRoomNum != curRoomNum) || (this->lastSittingRoomNum != curRoomNum)) &&
//! @bug ? This lastSittingRoomNum check has already been proven false
(this->actor.depthInWater > kREG(16) + 50.0f) && (this->action != ENRU1_ACTION_SITTING_DISAPPEARING)) {
this->action = ENRU1_ACTION_SITTING_DISAPPEARING;
this->drawConfig = ENRU1_DRAW_XLU;
@@ -1350,11 +1350,10 @@ s32 EnRu1_CheckSittingInWater(EnRu1* this, PlayState* play) {
return true;
}
// TODO: Need to find out what each of the three room number variables means
void EnRu1_UpdateRoomNum2(EnRu1* this, PlayState* play) {
void EnRu1_UpdateLastSittingRoomNum(EnRu1* this, PlayState* play) {
s8 curRoomNum = play->roomCtx.curRoom.num;
this->roomNum2 = curRoomNum;
this->lastSittingRoomNum = curRoomNum;
this->unk_288 = 0.0f;
}
@@ -1683,7 +1682,7 @@ void EnRu1_UpdateSittingAction(EnRu1* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play)) {
// If Ruto is currently being carried
curRoomNum = play->roomCtx.curRoom.num;
this->roomNum3 = curRoomNum;
this->lastCarryRoomNum = curRoomNum;
this->action = ENRU1_ACTION_SITTING_CARRIED;
EnRu1_PlayLiftingSfx(this, play);
} else if (!EnRu1_IsOnSapphirePlatform(this, play) && !(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
@@ -1725,7 +1724,7 @@ void EnRu1_EndSeeingSapphireAnimation(EnRu1* this, PlayState* play) {
SET_INFTABLE(INFTABLE_BROUGHT_RUTO_TO_SAPPHIRE_ROOM);
this->action = ENRU1_ACTION_SITTING_CARRIED;
}
this->roomNum3 = curRoomNum;
this->lastCarryRoomNum = curRoomNum;
}
s32 func_80AEE6D0(EnRu1* this, PlayState* play) {
@@ -1742,10 +1741,10 @@ s32 func_80AEE6D0(EnRu1* this, PlayState* play) {
play->csCtx.script = gRutoFoundSapphireCs;
gSaveContext.cutsceneTrigger = 1;
}
this->roomNum3 = curRoomNum;
this->lastCarryRoomNum = curRoomNum;
return true;
}
this->roomNum3 = curRoomNum;
this->lastCarryRoomNum = curRoomNum;
return false;
}
@@ -1758,7 +1757,7 @@ void EnRu1_UpdateCarriedBehavior(EnRu1* this, PlayState* play) {
f32 frameCount = Animation_GetLastFrame(&gRutoChildSittingAnim);
Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f);
EnRu1_UpdateRoomNum2(this, play);
EnRu1_UpdateLastSittingRoomNum(this, play);
this->actor.speed *= (kREG(25) * 0.01f) + 1.0f;
this->actor.velocity.y *= (kREG(26) * 0.01f) + 1.0f;
this->actor.minVelocityY = -((kREG(24) * 0.01f) + 6.8f);
@@ -1978,7 +1977,7 @@ void EnRu1_HoldSittingPose(EnRu1* this, PlayState* play, s32 isFullySeated) {
Animation_GetLastFrame(&gRutoChildSittingAnim), ANIMMODE_LOOP, 0.0f);
Message_CloseTextbox(play);
SET_INFTABLE(INFTABLE_BECAME_CARRIER_FOR_RUTO);
EnRu1_UpdateRoomNum2(this, play);
EnRu1_UpdateLastSittingRoomNum(this, play);
Actor_OfferCarry(&this->actor, play);
this->action = ENRU1_ACTION_SITTING_IDLE;
EnRu1_DisableSittingOC(this);
@@ -2343,9 +2342,9 @@ void EnRu1_InitBesideDoorSwitch(EnRu1* this, PlayState* play) {
this->action = ENRU1_ACTION_SPEAK_JABU_PRE_SPAWN;
this->actor.room = -1;
this->drawConfig = ENRU1_DRAW_NOTHING;
this->roomNum1 = actorRoom;
this->roomNum3 = actorRoom;
this->roomNum2 = actorRoom;
this->initRoomNum = actorRoom;
this->lastCarryRoomNum = actorRoom;
this->lastSittingRoomNum = actorRoom;
PRINTF(T("スイッチルトセット!!!!!!!!!!!!!!!!!!!!!!\n", "Ruto switch set!!!!!!!!!!!!!!!!!!!!!!\n"));
} else {
PRINTF(T("スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!!\n", "Ruto switch not set!!!!!!!!!!!!!!!!!!!!!!\n"));
@@ -2357,7 +2356,7 @@ void EnRu1_InitBesideDoorSwitch(EnRu1* this, PlayState* play) {
void func_80AF0050(EnRu1* this, PlayState* play) {
EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
this->action = ENRU1_ACTION_THROWN_ONTO_SAPPHIRE_PLATFORM;
this->roomNum1 = this->actor.room;
this->initRoomNum = this->actor.room;
this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play);
this->actor.room = -1;
}
+3 -3
View File
@@ -32,9 +32,9 @@ typedef struct EnRu1 {
/* 0x0278 */ DoorWarp1* blueWarp;
/* 0x027C */ f32 xzDistToPlayerInBlueWarp;
/* 0x0280 */ s32 isFalling;
/* 0x0284 */ s8 roomNum1;
/* 0x0285 */ s8 roomNum2;
/* 0x0286 */ s8 roomNum3;
/* 0x0284 */ s8 initRoomNum;
/* 0x0285 */ s8 lastSittingRoomNum;
/* 0x0286 */ s8 lastCarryRoomNum;
/* 0x0288 */ f32 unk_288;
/* 0x028C */ BgBdanObjects* bigOctoPlatform;
/* 0x0290 */ s32 preLimbDrawIndex;