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Move Path to z64scene.h
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@@ -806,12 +806,6 @@ typedef struct
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/* 0x01 */ u8 room;
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} EntranceEntry;
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typedef struct
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{
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/* 0x00 */ u8 n_points;
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/* 0x04 */ Vec3s* point_array;
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} Path; // size = 0x8
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typedef struct
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{
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/* 0x00 */ u32 vromStart;
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@@ -303,6 +303,12 @@ typedef struct
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} MeshHeader2;
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typedef struct
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{
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/* 0x00 */ u8 nPoints;
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/* 0x04 */ Vec3s* pointArray;
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} Path; // size = 0x8
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typedef struct
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{
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u8 ambientClrR, ambientClrG, ambientClrB;
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