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Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * maths * Factoriali -> Factorial * soon, soon * renames * rand * docs * merged * formatting * little more cleanup * asm crept back in * changes to MathF * smooth criminal * functions.h
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@@ -27,7 +27,7 @@ f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw) {
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dx = pointPos->x - actor->posRot.pos.x;
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dz = pointPos->z - actor->posRot.pos.z;
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*yaw = Math_atan2f(dx, dz) * (32768 / M_PI);
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*yaw = Math_FAtan2F(dx, dz) * (32768 / M_PI);
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return SQ(dx) + SQ(dz);
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}
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