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https://github.com/zeldaret/oot
synced 2026-06-07 03:57:35 -04:00
Turn another sus construction into a switch
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@@ -579,8 +579,8 @@ s32 EnSkj_CollisionCheck(EnSkj* this, PlayState* play) {
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if (!((this->unk_2D3 == 0) || (D_80B01EA0 != 0) || !(this->collider.base.acFlags & AC_HIT))) {
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this->collider.base.acFlags &= ~AC_HIT;
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if (this->actor.colChkInfo.damageEffect != 0) {
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if (this->actor.colChkInfo.damageEffect == 0xF) {
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switch (this->actor.colChkInfo.damageEffect) {
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case 0xF:
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effectPos.x = this->collider.info.bumper.hitPos.x;
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effectPos.y = this->collider.info.bumper.hitPos.y;
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effectPos.z = this->collider.info.bumper.hitPos.z;
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@@ -612,11 +612,14 @@ s32 EnSkj_CollisionCheck(EnSkj* this, PlayState* play) {
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}
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EnSkj_SetupDie(this);
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return 1;
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}
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} else {
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this->backflipFlag = 1;
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EnSkj_Backflip(this);
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return 1;
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case 0:
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this->backflipFlag = 1;
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EnSkj_Backflip(this);
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return 1;
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default:
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break;
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}
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}
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return 0;
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