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@@ -6508,7 +6508,8 @@ s32 func_8083C6B8(PlayState* play, Player* this) {
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this->av2.useWaterBottleSwingAnimations = true;
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}
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Player_AnimPlayOnceAdjusted(play, this, sBottleCatchAnimationDatas[this->av2.useWaterBottleSwingAnimations].missAnimation);
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Player_AnimPlayOnceAdjusted(
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play, this, sBottleCatchAnimationDatas[this->av2.useWaterBottleSwingAnimations].missAnimation);
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Player_PlaySfx(this, NA_SE_IT_SWORD_SWING);
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Player_PlayVoiceSfx(this, NA_SE_VO_LI_AUTO_JUMP);
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@@ -13827,7 +13828,8 @@ static BottleCatchInfo sBottleCatchInfos[] = {
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void Player_Action_SwingBottle(Player* this, PlayState* play) {
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//! @note: after av2 is set as startedTextbox, this will not necessarily get the correct animations,
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//! this doesn't matter as at that point this is not used anymore
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BottleCatchAnimationData* bottleCatchAnimationData = &sBottleCatchAnimationDatas[this->av2.useWaterBottleSwingAnimations];
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BottleCatchAnimationData* bottleCatchAnimationData =
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&sBottleCatchAnimationDatas[this->av2.useWaterBottleSwingAnimations];
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Player_StepHorizontalSpeedToZero(this);
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