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Fixup feetFloorFlags doc and -> feetFloorFlag
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@@ -96,7 +96,7 @@ typedef struct {
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/* 0x0C */ ActorShadowFunc shadowDraw; // Shadow draw function
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/* 0x10 */ f32 shadowScale; // Changes the size of the shadow
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/* 0x14 */ u8 shadowAlpha; // Default is 255
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/* 0x15 */ u8 feetFloorFlags; // Set if the actor's foot is clipped under the floor. & 1 is right foot, & 2 is left
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/* 0x15 */ u8 feetFloorFlag; // 0 if actor or feet aren't on ground, or 1 or 2 depending on feet positions
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/* 0x18 */ Vec3f feetPos[2]; // Update by using `Actor_SetFeetPos` in PostLimbDraw
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} ActorShape; // size = 0x30
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