Apply includes style to src/code/z_[r-z].*.c (#2824)

* Apply includes style to `src/code/z_[r-z].c`

* fixup
This commit is contained in:
Dragorn421
2026-09-04 21:12:50 +02:00
committed by GitHub
parent 749e232dc3
commit cbe814b254
18 changed files with 176 additions and 57 deletions
+6 -1
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@@ -1,11 +1,16 @@
#include "buffers.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "buffers.h"
#include "gfxalloc.h"
#include "letterbox.h"
#include "main.h"
#include "regs.h"
#include "play_state.h"
#include "room.h"
#include "ultra64.h"
#include <assert.h>
Gfx sSetupDL[SETUPDL_MAX][6] = {
{
+20 -4
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@@ -1,8 +1,15 @@
#include "libu64/debug.h"
#include "ultra64/gs2dex.h"
#include "room.h"
#include "versions.h"
#include "actor.h"
#include "alignment.h"
#include "array_count.h"
#include "bgcheck.h"
#include "buffers.h"
#include "camera.h"
#include "dma.h"
#include "fault.h"
#include "game.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "jpeg.h"
@@ -18,13 +25,22 @@
#include "sys_ucode.h"
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "audio.h"
#include "play_state.h"
#include "player.h"
#include "room.h"
#include "save.h"
#include "scene.h"
#include "skin_matrix.h"
#include "z_math.h"
#include "libu64/debug.h"
#include "libu64/pad.h"
#include "ultra64.h"
#include "ultra64/gs2dex.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };
+4
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@@ -15,6 +15,10 @@
#include "padmgr.h"
#include "z_math.h"
#include "ultra64.h"
#include <math.h>
#include <stddef.h>
static s32 sUnused[4];
RumbleMgr sRumbleMgr;
+14 -5
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@@ -1,11 +1,20 @@
#include "sample_state.h"
#include "controller.h"
#include "dma.h"
#include "game.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "controller.h"
#include "regs.h"
#include "sample_state.h"
#include "segment_symbols.h"
#include "dma.h"
#include "play_state.h"
#include "regs.h"
#include "segment_symbols.h"
#include "view.h"
#include "z_math.h"
#include "ultra64.h"
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
void Sample_HandleStateChange(SampleState* this) {
if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) {
+29 -12
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@@ -1,20 +1,37 @@
#include "object.h"
#include "scene.h"
#include "versions.h"
#include "actor.h"
#include "alignment.h"
#include "array_count.h"
#include "avoid_ub.h"
#include "printf.h"
#include "regs.h"
#include "romfile.h"
#include "seqcmd.h"
#include "segment_symbols.h"
#include "segmented_address.h"
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z_actor_dlftbls.h"
#include "z_lib.h"
#include "bgcheck.h"
#include "dma.h"
#include "environment.h"
#include "game.h"
#include "inventory.h"
#include "light.h"
#include "play_state.h"
#include "player.h"
#include "printf.h"
#include "regs.h"
#include "save.h"
#include "scene.h"
#include "segment_symbols.h"
#include "segmented_address.h"
#include "seqcmd.h"
#include "sequence.h"
#include "terminal.h"
#include "translation.h"
#include "z_actor_dlftbls.h"
#include "z_lib.h"
#include "z_math.h"
#include "ultra64.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX];
RomFile sNaviQuestHintFiles[];
+4 -1
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@@ -1,9 +1,12 @@
#include "sfx_source.h"
#include "array_count.h"
#include "sfx.h"
#include "play_state.h"
#include "sfx.h"
#include "skin_matrix.h"
#include "z_math.h"
#include "ultra64/ultratypes.h"
void SfxSource_InitAll(PlayState* play) {
SfxSource* sources = &play->sfxSources[0];
+16 -5
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@@ -1,18 +1,29 @@
#include "libu64/debug.h"
#include "animation.h"
#include "animation_legacy.h"
#include "actor.h"
#include "alignment.h"
#include "avoid_ub.h"
#include "dma.h"
#include "gfx.h"
#include "play_state.h"
#include "printf.h"
#include "regs.h"
#include "segmented_address.h"
#include "segment_symbols.h"
#include "segmented_address.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z_math.h"
#include "zelda_arena.h"
#include "animation.h"
#include "animation_legacy.h"
#include "play_state.h"
#include "libu64/debug.h"
#include "ultra64.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#define ANIM_INTERP 1
+9 -3
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@@ -1,10 +1,16 @@
#include "skin.h"
#include "actor.h"
#include "gfx.h"
#include "play_state.h"
#include "segmented_address.h"
#include "skin_matrix.h"
#include "sys_matrix.h"
#include "z_math.h"
#include "play_state.h"
#include "skin.h"
#include "skin_matrix.h"
#include "ultra64.h"
#include <stdbool.h>
#include <stddef.h>
MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn
+5
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@@ -5,6 +5,11 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
#include "z_math.h"
#include "ultra64.h"
#include <math.h>
#include <stddef.h>
// clang-format off
MtxF sMtxFClear = {
+14 -7
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@@ -1,21 +1,28 @@
#include "sram.h"
#include "array_count.h"
#include "file_select_state.h"
#include "controller.h"
#include "memory_utils.h"
#include "printf.h"
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "array_count.h"
#include "audio.h"
#include "controller.h"
#include "file_select_state.h"
#include "game.h"
#include "interface.h"
#include "inventory.h"
#include "item.h"
#include "memory_utils.h"
#include "message.h"
#include "ocarina.h"
#include "printf.h"
#include "save.h"
#include "scene.h"
#include "ss_sram.h"
#include "terminal.h"
#include "translation.h"
#include "ultra64.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
#define CHECKSUM_SIZE (sizeof(Save) / 2)
+5 -2
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@@ -1,7 +1,10 @@
#include "ultra64.h"
#include "printf.h"
#include "ss_sram.h"
#include "printf.h"
#include "ultra64.h"
#include <stddef.h>
typedef struct SsSramContext {
/* 0x00 */ OSPiHandle piHandle;
/* 0x74 */ OSIoMesg ioMesg;
+8 -2
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@@ -1,7 +1,5 @@
#include "view.h"
#include "libc64/malloc.h"
#include "libu64/debug.h"
#include "avoid_ub.h"
#include "gfx.h"
#include "letterbox.h"
@@ -11,6 +9,14 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_math.h"
#include "libc64/malloc.h"
#include "libu64/debug.h"
#include "ultra64.h"
#include <assert.h>
#include <stdbool.h>
#include <string.h>
vu32 sLogOnNextViewInit = true;
+7 -3
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@@ -1,13 +1,17 @@
#include "vi_mode.h"
#include "libu64/debug.h"
#include "ultra64/viint.h"
#include "versions.h"
#include "controller.h"
#include "gfx.h"
#include "main.h"
#include "printf.h"
#include "regs.h"
#include "versions.h"
#include "libu64/debug.h"
#include "libu64/pad.h"
#include "ultra64.h"
#include "ultra64/viint.h"
#include <stdbool.h>
void ViMode_LogPrint(OSViMode* osViMode) {
LOG_ADDRESS("osvimodep", osViMode, "../z_vimode.c", 87);
+6 -2
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@@ -6,10 +6,14 @@
* usually highlight silhouettes.
*/
#include "ultra64.h"
#include "gfx.h"
#include "vis.h"
#include "color.h"
#include "gfx.h"
#include "ultra64.h"
#include <stdbool.h>
Gfx sVisCvgModulateBlendColorDL[] = {
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
+10 -3
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@@ -11,12 +11,19 @@
* See the rest of the file for specifics.
*/
#include "libc64/malloc.h"
#include "libu64/debug.h"
#include "vis.h"
#include "attributes.h"
#include "color.h"
#include "gfx.h"
#include "gfxalloc.h"
#include "vis.h"
#include "libc64/malloc.h"
#include "libu64/debug.h"
#include "ultra64.h"
#include <assert.h>
#include <stdbool.h>
#include <stddef.h>
// Height of the fragments the color frame buffer (CFB) is split into.
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into
+6 -2
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@@ -37,10 +37,14 @@
* - blue: like green but even higher frequency
*/
#include "ultra64.h"
#include "gfx.h"
#include "vis.h"
#include "color.h"
#include "gfx.h"
#include "ultra64.h"
#include <stdbool.h>
// z-buffer
extern u16 D_0E000000[];
+9 -4
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@@ -1,14 +1,19 @@
#include "skybox.h"
#include "array_count.h"
#include "printf.h"
#include "segment_symbols.h"
#include "terminal.h"
#include "ultra64.h"
#include "dma.h"
#include "environment.h"
#include "game.h"
#include "play_state.h"
#include "printf.h"
#include "save.h"
#include "segment_symbols.h"
#include "terminal.h"
#include "ultra64.h"
#include <assert.h>
#include <stddef.h>
#include <stdint.h>
typedef struct SkyboxFaceParams {
/* 0x000 */ s32 xStart;
+4 -1
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@@ -1,7 +1,10 @@
#include "skybox.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
#include "skybox.h"
#include "ultra64.h"
Mtx* sSkyboxDrawMatrix;