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https://github.com/zeldaret/oot
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Move data into func_80A75A38
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@@ -579,16 +579,13 @@ void func_80A7598C(EnIk* this) {
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EnIk_SetupAction(this, func_80A75A38);
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}
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static Vec3f D_80A78464 = { 0.0f, 0.5f, 0.0f };
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void func_80A75A38(EnIk* this, GlobalContext* globalCtx) {
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s32 i;
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Vec3f pos;
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Vec3f sp7C;
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if (SkelAnime_FrameUpdateMatrix(&this->skelAnime)) {
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if ((this->actor.colChkInfo.health == 0) && (this->unk_2F9 != 0)) {
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sp7C = D_80A78464;
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s32 i;
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Vec3f pos;
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Vec3f sp7C = { 0.0f, 0.5f, 0.0f };
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this->unk_2F9--;
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for (i = 0xC - (this->unk_2F9 >> 1); i >= 0; i--) {
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