mirror of
https://github.com/zeldaret/oot
synced 2026-06-15 14:31:39 -04:00
Undocument eye textures as an enum
i was wrong: `_Draw` function might not follow the eyes texture order it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah
This commit is contained in:
@@ -545,9 +545,9 @@ u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) {
|
||||
void EnMd_UpdateEyes(EnMd* this) {
|
||||
if (DECR(this->blinkTimer) == 0) {
|
||||
this->eyeTexIndex++;
|
||||
if (this->eyeTexIndex > ENMD_EYE_CLOSED) {
|
||||
if (this->eyeTexIndex > 0) {
|
||||
this->blinkTimer = Rand_S16Offset(30, 30);
|
||||
this->eyeTexIndex = ENMD_EYE_OPEN;
|
||||
this->eyeTexIndex = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,15 +27,6 @@ typedef enum EnMdLimb {
|
||||
ENMD_LIMB_MAX
|
||||
} EnMdLimb;
|
||||
|
||||
typedef enum EnMdEye {
|
||||
ENMD_EYE_OPEN,
|
||||
ENMD_EYE_HALF,
|
||||
ENMD_EYE_CLOSED,
|
||||
ENMD_EYE_ANGRY,
|
||||
ENMD_EYE_LOOKING_UP,
|
||||
ENMD_EYE_MAX
|
||||
} EnMdEye;
|
||||
|
||||
typedef void (*EnMdActionFunc)(struct EnMd*, PlayState*);
|
||||
|
||||
typedef struct EnMd {
|
||||
|
||||
Reference in New Issue
Block a user