mirror of
https://github.com/zeldaret/oot
synced 2026-07-11 15:18:59 -04:00
change flag name (#2194)
This commit is contained in:
+2
-2
@@ -116,10 +116,10 @@ typedef struct ActorShape {
|
||||
// Note: This must be paired with `ACTOR_FLAG_ATTENTION_ENABLED` to have any effect.
|
||||
#define ACTOR_FLAG_HOSTILE (1 << 2)
|
||||
|
||||
// Actor is not hostile toward the player; Opposite flag of `ACTOR_FLAG_HOSTILE`.
|
||||
// Actor is considered "friendly"; Opposite flag of `ACTOR_FLAG_HOSTILE`.
|
||||
// Note that this flag doesn't have any effect on either the actor, or Player's behvaior.
|
||||
// What actually matters is the presence or lack of `ACTOR_FLAG_HOSTILE`.
|
||||
#define ACTOR_FLAG_NEUTRAL (1 << 3)
|
||||
#define ACTOR_FLAG_FRIENDLY (1 << 3)
|
||||
|
||||
//
|
||||
#define ACTOR_FLAG_4 (1 << 4)
|
||||
|
||||
Reference in New Issue
Block a user