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change flag name (#2194)
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@@ -146,7 +146,7 @@ void EnAObj_Init(Actor* thisx, PlayState* play) {
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case A_OBJ_SIGNPOST_ARROW:
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thisx->textId = (this->textId & 0xFF) | 0x300;
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thisx->lockOnArrowOffset = 500.0f;
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thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_NEUTRAL;
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thisx->flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY;
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this->focusYoffset = 45.0f;
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EnAObj_SetupWaitTalk(this, thisx->params);
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Collider_InitCylinder(play, &this->collider);
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