* rm PROJECT_DIR var from makefile
* fix tlutoffset missing 0x prefix
* fix FTOFIX32 redef warning
* `@bug:` -> `@bug`
* playerFloorPoly -> sPlayerFloorPoly
* fix settingChangeSuccessful use as bool
* fix broken english
* osEPiStartDma: use OS_MESG_PRI_HIGH
* EffectSsHahen_SpawnBurst: pass OBJECT_ for objId
* remove extra parens
* fix trailing comma warnings in enums
* EnRu1: decimal alpha
* fix parens
* fix ATELEM_SFX_NORMAL comment (collider "type" was renamed to material)
* fix comment in Math3D_TriChkPointParaYImpl
* use ANIMMODE_ more
* Remove leading 0s from enum comments (as they indicate octal in C)
Second pair of eyes for #2383: manually re-checked the extracted hanzi against the in-game message font glyphs and their message context. 8 entries were misread lookalikes; codepoints are unchanged so this only affects the human-readable labels, not the extracted bytes.
- ⋯ (U+22EF) → … (U+2026) @0xA109 — the font glyph matches the standard horizontal ellipsis
- 蠃 → 赢 @0xA12E — 000F "你贏啦!!" (bombchu bowling prize); 蠃 is a snail/clam, the glyph re-reads as 赢
- 噓 → 嘘 @0xA5DA — simplified form used throughout the simplified text
- 咩 → 哞 @0xA5F1 — message 2006, a cow talking about producing milk; 咩 is a sheep's bleat, 哞 a cow's moo (牛, not 羊, on the right)
- 亳 → 毫 @0xA605 — 201B "一根毫毛" (a single hair); 亳 is a place name, the glyph lacks its extra upper-right stroke
- 汊 → 汉 @0xA621 — 203F "懶漢" / 404E "男子漢" (lazy fellow / manly man); 汊 means a stream branch
- 鰓 → 鳃 @0xA68E — simplified form (fish gill)
- 寃 → 冤 @0xA75B — standard form (寃 is the variant spelling)
Apply the same replacements to CHN_CHARS in tools/extract_text.py (extraction charmap) so the build matches; charmap.chn.txt is used for building, CHN_CHARS for extraction.
* [cc0 oot] Biri
* name biri anims (by usage, Z64Utils cant preview them)
* fixup bari/biri mixup
* EnBili cleanup
* biri cleanup
* biri: merge var ini with decl
Due to the layout of the pitch_frequencies lookup table, note values
computed in extraction were reflected around middle C (midi note
number 60). This didn't matter for matching, values would successfully
roundtrip. However when using samples in external programs or
converting soundfonts to standard formats the note values would lead
to incorrect playback of sounds. This change corrects the note values
so that external programs correctly infer the pitch of the sound when
played at a particular MIDI key.
* Commit and split gameplay_keep
* Remove debugging bits
* format
* bss
* merge gameplay_keep_0x400 into link_textures
* Name some unused NTSC stuff
* Rename files for some of the newly named unused NTSC stuff
* name more gkeep files
* format
* spin_attack
* name fish anims files
* name some eff_ files
* name a bunch more files
* Add underscore in not-final names
* cleanup limb enum names (remove g prefix)
* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c
* door.h -> door_skel.h
* gArrowNAnim -> gArrowN_Anim
* split arrow_anims into gArrow1_Anim + gArrow2_Anim
* fix merge
* bss
* bss
* Fix bss
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>