Commit Graph

  • a3c3c38fea [iQue] Match libultra/libc (#2407) Tharo 2025-01-07 09:19:18 +00:00
  • 727b61aaf8 [iQue] Match libultra/mgu (#2406) Tharo 2025-01-07 08:36:34 +00:00
  • aaf9c939a4 [iQue] Match osViSetMode (#2404) Tharo 2025-01-07 05:21:25 +00:00
  • c6cceea85b [iQue] Match src/libc (#2405) cadmic 2025-01-06 01:09:35 -08:00
  • 9a60c941fe [iQue] Match exceptasm.s and parameters.s (#2401) Tharo 2025-01-06 07:23:23 +00:00
  • 3aafbf3971 Match remaining IDO files for iQue (#2394) cadmic 2025-01-05 22:45:12 -08:00
  • bd606ba038 [iQue] Match skapi.s, create bbskapi.h documenting the syscalls (#2400) Tharo 2025-01-04 03:58:26 +00:00
  • 4c88cfd08a [iQue] Match makerom (#2397) Tharo 2025-01-03 04:42:28 +00:00
  • 9dafc2f2e4 [iQue] Build some C files with EGCS (#2396) cadmic 2025-01-02 00:35:22 -08:00
  • ffc9f2d4f1 Download EGCS binutils and gcc for iQue (#2391) cadmic 2024-12-30 06:30:37 -08:00
  • 95d5f5b18d Restructure event flags in z64save.h (3/?): Cursed Family Rewards (#2392) mzxrules 2024-12-28 21:29:10 -05:00
  • a590995c1a Add missing vimode splits in iQue disassembly (#2393) cadmic 2024-12-28 12:55:00 -08:00
  • 7e082f0c4f Use IDO for assembling handwritten asm files in src (#2390) Tharo 2024-12-28 20:18:45 +00:00
  • ba6a83533a Restructure event flags in z64save.h (2/?): Carpenters (#2385) mzxrules 2024-12-27 18:48:56 -05:00
  • ccfb3594ac Match iQue compression (#2389) cadmic 2024-12-27 07:34:45 -08:00
  • 1662ac70af Fix iQue audio and line numbers (#2386) cadmic 2024-12-26 14:42:38 -08:00
  • aaf3183233 Download ido-recomp compiler binaries instead of committing them (#2388) cadmic 2024-12-26 09:41:03 -08:00
  • e10ecb2fa3 Set up iQue disassembly (#2384) cadmic 2024-12-26 05:54:26 -08:00
  • fbeb477e68 iQue text extraction (#2383) Tharo 2024-12-25 17:07:08 +00:00
  • 8a48c17cc8 Move D_80134488 from system_heap.c to fp.s (#2387) cadmic 2024-12-24 09:49:31 -08:00
  • 970639b38b Fix editing PATH in macOS build instructions (#2379) cadmic 2024-12-21 13:48:48 -08:00
  • ee4b3474a5 Restructure event flags in z64save.h (1/?) (#2380) mzxrules 2024-12-21 16:03:10 -05:00
  • 471fe51c82 Set up build system for ique-cn (#2382) cadmic 2024-12-21 11:13:56 -08:00
  • 81df2d4ba3 Move const-qualified data from session_config.c to session_init.c, no longer qualify them as const and incrementally link instead (#2381) Tharo 2024-12-21 01:41:14 +00:00
  • 1adf696588 Document z_horse.c and related actors (#2278) mzxrules 2024-12-17 10:51:56 -05:00
  • 524597dc14 Reformat item00 drop tables (#2377) cadmic 2024-12-17 04:54:19 -08:00
  • fdcfe49b44 Rename event check flags for boss battles (#2376) Jordan Longstaff 2024-12-16 18:08:25 -05:00
  • f88e62bfe1 fix tiny mistake (#2368) Yanis 2024-12-16 16:53:59 +01:00
  • 34c1b41780 Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364) Yanis 2024-12-16 13:12:44 +01:00
  • 15ed658547 Docker Build Change Proposal (#2373) ptweezy 2024-12-15 19:12:09 -05:00
  • 81f89b52c9 Add libiconv to text too (#2375) cadmic 2024-12-15 15:59:29 -08:00
  • bdb3656af9 Use iconv from Homebrew on macOS (#2374) cadmic 2024-12-15 14:53:07 -08:00
  • 4873788e2d Dockerfile Update (#2372) ptweezy 2024-12-15 15:52:08 -05:00
  • 582f040789 use CS_TEXT_NORMAL when needed (#2367) Yanis 2024-12-15 21:11:25 +01:00
  • 76c1b621ac Name cutscenes of remaining actors (#2366) Yanis 2024-12-15 20:29:52 +01:00
  • b270d58f43 Name cutscenes from Temple of Time (#2363) Yanis 2024-12-15 19:00:51 +01:00
  • 8056312c39 Remove ‾ character from source files (#2371) cadmic 2024-12-15 09:22:45 -08:00
  • c9940faa22 Fix macOS build (#2370) cadmic 2024-12-15 08:47:39 -08:00
  • ff78b1263b Add macros for line number differences (#2365) fig02 2024-12-15 11:07:21 -05:00
  • 2eb0b91516 Name cutscenes from Death Mountain Trail (#2357) Yanis 2024-12-15 13:24:17 +01:00
  • 9801a624ff removing due to deprecation (#2369) Parker Loflin 2024-12-15 06:13:55 -05:00
  • db8d351c5b Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339) Yanis 2024-12-15 01:53:28 +01:00
  • 0f27d2fea3 document func_8002F368 (#2358) Leonid Kapitonov 2024-12-14 20:59:22 +01:00
  • 793516290e name cs from chamber of sages, link's house, courtyard and shooting gallery (#2362) Yanis 2024-12-14 05:26:06 +01:00
  • a59a60e414 Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) (#2361) Yanis 2024-12-14 03:17:04 +01:00
  • 9170902f8d Move build.c definitions to the makefile, introduce and use libultra version defines in libultra instead of PLATFORM defines (#2353) Tharo 2024-12-14 01:28:28 +00:00
  • df5d4cb467 [Audio 10/10] Loose ends (#2337) Tharo 2024-12-14 00:26:36 +00:00
  • 4b20d8269b Naming cutscenes from Lon-Lon Ranch (#2359) Yanis 2024-12-14 00:28:48 +01:00
  • d12750b956 Name some cutscenes 3 (Zora's Domain, Zora's Fountain, Lost Woods and Desert Colossus) (#2355) Yanis 2024-12-13 23:28:20 +01:00
  • 2f40fed5c1 Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron City) (#2356) Yanis 2024-12-13 23:03:51 +01:00
  • 016aef482b Document Culling (#2318) fig02 2024-12-13 08:12:52 -05:00
  • a897017af5 Rename EVENTCHKINF flags for payments to Happy Mask salesman (#2331) Jordan Longstaff 2024-12-12 21:24:47 -05:00
  • 0fc36972fb Name Kokiri Forest cutscenes (and related ones) (#2338) Yanis 2024-12-13 02:21:49 +01:00
  • c57dff4f78 Rename item get flags for Forest Stage upgrades (#2333) Jordan Longstaff 2024-12-12 10:43:58 -05:00
  • c780c4e147 Rename EVENTCHKINF_69 (#2330) Jordan Longstaff 2024-12-11 05:51:51 -05:00
  • b01b20697e Renamed EVENTCHKINF_3C (#2324) Jordan Longstaff 2024-12-10 11:00:18 -05:00
  • c04ed0e76c Rename "temp" variables in Adult Ruto functions (#2335) Jordan Longstaff 2024-12-10 01:34:55 -05:00
  • 07751d3d44 Rename symbols related to Kakariko Well being drained (#2332) Jordan Longstaff 2024-12-10 00:18:40 -05:00
  • c21c3fe3da Renamed EVENTCHKINF_33 (#2326) Jordan Longstaff 2024-12-09 23:53:41 -05:00
  • b76fe9d0b8 Rename EVENTCHKINF_4D (#2329) Jordan Longstaff 2024-12-09 22:24:06 -05:00
  • 9305a71458 Document Mido functions, fields, and animations (#2289) Leonid Kapitonov 2024-12-09 14:06:05 +01:00
  • e9b165b6e5 Add names for Medallion cutscene data (#2319) Jordan Longstaff 2024-12-08 20:45:02 -05:00
  • d886e76960 Split code_800D31A0.c into sys_freeze.c and sys_debug_controller.c (#2315) cadmic 2024-12-08 16:38:58 -08:00
  • 40930acf11 Rename code_80069420.c -> z_memory_utils.c (#2314) cadmic 2024-12-08 15:55:14 -08:00
  • 64de4a0f5d Rename code_800BB0A0.c -> z_cutscene_spline.c (#2313) cadmic 2024-12-08 14:56:51 -08:00
  • 06ceb8e661 Use MM names for some unnamed code files (#2312) cadmic 2024-12-08 13:52:48 -08:00
  • bda5e94ded Document Player Params (#2307) fig02 2024-12-08 14:56:01 -05:00
  • 7a0a90b16a Name Sleeping Waterfall state machine function (#2320) Jordan Longstaff 2024-12-08 07:12:41 -05:00
  • 4d28d34d9a Renamed EVENTCHKINF_4B (#2328) Jordan Longstaff 2024-12-07 19:26:05 -05:00
  • df2450ac17 Replaced EVENTCHKINF_4E (#2327) Jordan Longstaff 2024-12-07 18:19:55 -05:00
  • 6735eb25d6 Rename EVENTCHKINF_02 (#2322) Jordan Longstaff 2024-12-07 17:01:21 -05:00
  • 4d902dcd95 Renamed EVENTCHKINF_3A (#2325) Jordan Longstaff 2024-12-07 15:46:47 -05:00
  • da7958db22 Name some scene cutscenes (Hyrule Field and Kakariko Village) (#2321) Yanis 2024-12-07 12:25:14 +01:00
  • a96ada0bba ru2 fixes (#2323) fig02 2024-12-06 07:49:00 -05:00
  • b2d3c0523d Name asset extraction tools more consistently (#2316) cadmic 2024-12-04 16:44:16 -08:00
  • 3a07abbfac Rename and document Adult Ruto functions (#2288) Jordan Longstaff 2024-12-04 18:20:19 -05:00
  • 54c4ce8ca6 named missing actor cue lists command types (#2317) Yanis 2024-12-03 01:52:23 +01:00
  • bdc774058d More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311) mracsys 2024-12-02 16:50:58 -05:00
  • 3f703a39d9 Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) Tharo 2024-12-02 09:40:49 +00:00
  • 6199634ffb Minor Cleanup (#2308) engineer124 2024-12-01 23:55:50 +11:00
  • e0bd123312 Document time-specific textures for Deku Tree and Gerudo Fortress similar to other scenes (#2310) mracsys 2024-11-30 13:56:59 -05:00
  • cddca30442 Player Docs: Document Some Start Mode Actions (#2305) fig02 2024-11-27 21:19:53 -05:00
  • 53962a2cd8 Document Actor "Fidget Tables" (#2287) Leonid Kapitonov 2024-11-27 19:50:44 +01:00
  • 33391c0a5b Name Remaining Hookshot Actor Flags (#2306) fig02 2024-11-23 23:19:27 -05:00
  • e10c64a0b4 Add a PARAMS_PACK macro for building actor params setters (#2304) Tharo 2024-11-24 03:19:12 +00:00
  • 6239f8e0b3 Document Hookshot Attachment (#2300) fig02 2024-11-21 19:46:49 -05:00
  • e0e0e93644 Player: Name all Start Modes (#2302) fig02 2024-11-20 03:22:55 -05:00
  • ae1a1adcf1 Player Docs: Begin "Start Mode" Documentation (#2301) fig02 2024-11-18 18:47:41 -05:00
  • 5881164453 Fix VROM address handling in sym_info.py (#2292) cadmic 2024-11-17 14:34:23 -08:00
  • 17edb82c0d Decouple Debug Features From gc-eu-mq-dbg (#2296) fig02 2024-11-17 17:02:07 -05:00
  • cf4dc98cc9 Use debug macros even in N64-only code (#2298) cadmic 2024-11-15 10:18:05 -08:00
  • e46fcbdbc9 Document enum PauseState game over parts (#2283) Leonid Kapitonov 2024-11-15 09:37:10 +01:00
  • c55a1dab57 fix_bss.py: Fix infinite loop after linker errors (#2297) cadmic 2024-11-14 09:35:35 -08:00
  • 8ce69c3ac9 Completely match ntsc-1.0/1.1 bss and add to CI (#2294) cadmic 2024-11-12 14:39:08 -08:00
  • a04912a017 Use the T macro in z_select (#2273) Pepe20129 2024-11-12 19:35:59 +01:00
  • 2d454933f3 [Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1.1 audio extraction (#2291) Tharo 2024-11-12 13:47:34 +00:00
  • d886ebe711 [ntsc-1.0/1.1] Match audio and loose ends (#2293) cadmic 2024-11-11 14:50:56 -08:00
  • 0d04f51e8e Document Arrow Related Actor Flags (#2284) fig02 2024-11-05 07:31:28 -05:00
  • e50581b9fb ACTOR_FLAG_ENKUSA_CUT -> ACTOR_FLAG_GRASS_DESTROYED (#2285) fig02 2024-11-04 18:22:44 -05:00
  • 5b27899b9f libu64 (#2267) Dragorn421 2024-11-01 23:47:12 +01:00