Commit Graph

  • df5d4cb467 [Audio 10/10] Loose ends (#2337) Tharo 2024-12-14 00:26:36 +00:00
  • 4b20d8269b Naming cutscenes from Lon-Lon Ranch (#2359) Yanis 2024-12-14 00:28:48 +01:00
  • d12750b956 Name some cutscenes 3 (Zora's Domain, Zora's Fountain, Lost Woods and Desert Colossus) (#2355) Yanis 2024-12-13 23:28:20 +01:00
  • 2f40fed5c1 Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron City) (#2356) Yanis 2024-12-13 23:03:51 +01:00
  • 016aef482b Document Culling (#2318) fig02 2024-12-13 08:12:52 -05:00
  • a897017af5 Rename EVENTCHKINF flags for payments to Happy Mask salesman (#2331) Jordan Longstaff 2024-12-12 21:24:47 -05:00
  • 0fc36972fb Name Kokiri Forest cutscenes (and related ones) (#2338) Yanis 2024-12-13 02:21:49 +01:00
  • c57dff4f78 Rename item get flags for Forest Stage upgrades (#2333) Jordan Longstaff 2024-12-12 10:43:58 -05:00
  • c780c4e147 Rename EVENTCHKINF_69 (#2330) Jordan Longstaff 2024-12-11 05:51:51 -05:00
  • b01b20697e Renamed EVENTCHKINF_3C (#2324) Jordan Longstaff 2024-12-10 11:00:18 -05:00
  • c04ed0e76c Rename "temp" variables in Adult Ruto functions (#2335) Jordan Longstaff 2024-12-10 01:34:55 -05:00
  • 07751d3d44 Rename symbols related to Kakariko Well being drained (#2332) Jordan Longstaff 2024-12-10 00:18:40 -05:00
  • c21c3fe3da Renamed EVENTCHKINF_33 (#2326) Jordan Longstaff 2024-12-09 23:53:41 -05:00
  • b76fe9d0b8 Rename EVENTCHKINF_4D (#2329) Jordan Longstaff 2024-12-09 22:24:06 -05:00
  • 9305a71458 Document Mido functions, fields, and animations (#2289) Leonid Kapitonov 2024-12-09 14:06:05 +01:00
  • e9b165b6e5 Add names for Medallion cutscene data (#2319) Jordan Longstaff 2024-12-08 20:45:02 -05:00
  • d886e76960 Split code_800D31A0.c into sys_freeze.c and sys_debug_controller.c (#2315) cadmic 2024-12-08 16:38:58 -08:00
  • 40930acf11 Rename code_80069420.c -> z_memory_utils.c (#2314) cadmic 2024-12-08 15:55:14 -08:00
  • 64de4a0f5d Rename code_800BB0A0.c -> z_cutscene_spline.c (#2313) cadmic 2024-12-08 14:56:51 -08:00
  • 06ceb8e661 Use MM names for some unnamed code files (#2312) cadmic 2024-12-08 13:52:48 -08:00
  • bda5e94ded Document Player Params (#2307) fig02 2024-12-08 14:56:01 -05:00
  • 7a0a90b16a Name Sleeping Waterfall state machine function (#2320) Jordan Longstaff 2024-12-08 07:12:41 -05:00
  • 4d28d34d9a Renamed EVENTCHKINF_4B (#2328) Jordan Longstaff 2024-12-07 19:26:05 -05:00
  • df2450ac17 Replaced EVENTCHKINF_4E (#2327) Jordan Longstaff 2024-12-07 18:19:55 -05:00
  • 6735eb25d6 Rename EVENTCHKINF_02 (#2322) Jordan Longstaff 2024-12-07 17:01:21 -05:00
  • 4d902dcd95 Renamed EVENTCHKINF_3A (#2325) Jordan Longstaff 2024-12-07 15:46:47 -05:00
  • da7958db22 Name some scene cutscenes (Hyrule Field and Kakariko Village) (#2321) Yanis 2024-12-07 12:25:14 +01:00
  • a96ada0bba ru2 fixes (#2323) fig02 2024-12-06 07:49:00 -05:00
  • b2d3c0523d Name asset extraction tools more consistently (#2316) cadmic 2024-12-04 16:44:16 -08:00
  • 3a07abbfac Rename and document Adult Ruto functions (#2288) Jordan Longstaff 2024-12-04 18:20:19 -05:00
  • 54c4ce8ca6 named missing actor cue lists command types (#2317) Yanis 2024-12-03 01:52:23 +01:00
  • bdc774058d More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311) mracsys 2024-12-02 16:50:58 -05:00
  • 3f703a39d9 Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) Tharo 2024-12-02 09:40:49 +00:00
  • 6199634ffb Minor Cleanup (#2308) engineer124 2024-12-01 23:55:50 +11:00
  • e0bd123312 Document time-specific textures for Deku Tree and Gerudo Fortress similar to other scenes (#2310) mracsys 2024-11-30 13:56:59 -05:00
  • cddca30442 Player Docs: Document Some Start Mode Actions (#2305) fig02 2024-11-27 21:19:53 -05:00
  • 53962a2cd8 Document Actor "Fidget Tables" (#2287) Leonid Kapitonov 2024-11-27 19:50:44 +01:00
  • 33391c0a5b Name Remaining Hookshot Actor Flags (#2306) fig02 2024-11-23 23:19:27 -05:00
  • e10c64a0b4 Add a PARAMS_PACK macro for building actor params setters (#2304) Tharo 2024-11-24 03:19:12 +00:00
  • 6239f8e0b3 Document Hookshot Attachment (#2300) fig02 2024-11-21 19:46:49 -05:00
  • e0e0e93644 Player: Name all Start Modes (#2302) fig02 2024-11-20 03:22:55 -05:00
  • ae1a1adcf1 Player Docs: Begin "Start Mode" Documentation (#2301) fig02 2024-11-18 18:47:41 -05:00
  • 5881164453 Fix VROM address handling in sym_info.py (#2292) cadmic 2024-11-17 14:34:23 -08:00
  • 17edb82c0d Decouple Debug Features From gc-eu-mq-dbg (#2296) fig02 2024-11-17 17:02:07 -05:00
  • cf4dc98cc9 Use debug macros even in N64-only code (#2298) cadmic 2024-11-15 10:18:05 -08:00
  • e46fcbdbc9 Document enum PauseState game over parts (#2283) Leonid Kapitonov 2024-11-15 09:37:10 +01:00
  • c55a1dab57 fix_bss.py: Fix infinite loop after linker errors (#2297) cadmic 2024-11-14 09:35:35 -08:00
  • 8ce69c3ac9 Completely match ntsc-1.0/1.1 bss and add to CI (#2294) cadmic 2024-11-12 14:39:08 -08:00
  • a04912a017 Use the T macro in z_select (#2273) Pepe20129 2024-11-12 19:35:59 +01:00
  • 2d454933f3 [Audio 9/?] Multiversion samplebank and soundfont extraction xmls, 1.0 and 1.1 audio extraction (#2291) Tharo 2024-11-12 13:47:34 +00:00
  • d886ebe711 [ntsc-1.0/1.1] Match audio and loose ends (#2293) cadmic 2024-11-11 14:50:56 -08:00
  • 0d04f51e8e Document Arrow Related Actor Flags (#2284) fig02 2024-11-05 07:31:28 -05:00
  • e50581b9fb ACTOR_FLAG_ENKUSA_CUT -> ACTOR_FLAG_GRASS_DESTROYED (#2285) fig02 2024-11-04 18:22:44 -05:00
  • 5b27899b9f libu64 (#2267) Dragorn421 2024-11-01 23:47:12 +01:00
  • 012c192f00 Missing python3-venv in Dockerfile (#2282) Maciek 2024-10-28 15:18:23 +01:00
  • 2c1d2d74bc Document PLAYER_STATE1_SHIELDING (#2279) Pepe20129 2024-10-25 04:14:34 +02:00
  • 6ea3982695 Remove hardcoded bash location in tools/preprocess.sh (#2280) Charles Averill 2024-10-24 05:20:14 -05:00
  • 3677c11140 Document ACTOR_FLAG_CAN_PRESS_SWITCHES (#2275) fig02 2024-10-20 23:19:14 -04:00
  • f4210323a2 Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) fig02 2024-10-20 22:29:50 -04:00
  • e55e909477 Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) fig02 2024-10-17 21:44:35 -04:00
  • df1815cf8f Document ACTOR_FLAG_THROW_ONLY (#2274) fig02 2024-10-15 14:10:21 -04:00
  • a53fb02699 EnHy + objects docs (#1499) Derek Hensley 2024-10-15 02:20:46 -07:00
  • 4f6e33e302 Add multiversion instructions to README (#2247) cadmic 2024-10-14 16:49:40 -07:00
  • 2f54db142e Rename RoomBehaviorType1 to RoomType (#2271) mzxrules 2024-10-14 15:23:50 -04:00
  • d0b4725869 Document Player_Action_8084F390 (#2264) Pepe20129 2024-10-13 19:33:16 +02:00
  • b275588728 Minor en_changer and en_bom_bowl_man documentation update (#2272) mracsys 2024-10-12 23:52:55 -04:00
  • eee7ba9bd5 Rename RoomBehaviorType2 (#2270) mzxrules 2024-10-12 22:28:55 -04:00
  • 44460eeaec Document Player_Action_SwingBottle (#2263) Pepe20129 2024-10-11 22:31:06 +02:00
  • f79c9db649 Document Player_Action_TurnInPlace (#2268) fig02 2024-10-11 12:22:04 -04:00
  • 746adfc727 Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269) cadmic 2024-10-10 20:48:26 -07:00
  • 53c57599a4 Name talking action related things (#2260) fig02 2024-10-10 22:04:30 -04:00
  • fdf502dcdd Document Player_Action_Idle (#2266) fig02 2024-10-10 12:56:39 -04:00
  • 869bae3429 Pause doc: misc, fixups (#2265) Dragorn421 2024-10-10 04:09:58 +02:00
  • 33251ccb51 name action wrappers (#2261) fig02 2024-10-09 21:37:33 -04:00
  • ba9c60552b Player doc: some rotation logic/data (#1443) Dragorn421 2024-10-10 02:22:52 +02:00
  • 621b8f38c5 [ntsc-1.0/1.1] Match audio library (#2243) cadmic 2024-10-09 07:53:16 -07:00
  • 60f9607569 [ntsc-1.0/1.1] Match "system" files (#2254) cadmic 2024-10-09 06:48:53 -07:00
  • d3bf8ae78b [ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 (#2253) cadmic 2024-10-09 05:22:57 -07:00
  • 2048a65dd8 [ntsc-1.0/1.1] Match line numbers in debug strings (#2255) cadmic 2024-10-09 04:41:16 -07:00
  • 7dd8f2b6ad Document Player_ChooseNextIdleAnim (#2262) fig02 2024-10-08 00:19:10 -04:00
  • 93f22fcc42 [includes] z_collision_check.c (#2252) Dragorn421 2024-10-07 11:16:04 +02:00
  • 1d0e243806 Player: Special Idle Animations (#2259) fig02 2024-10-05 10:26:15 -04:00
  • 6b31fdad53 Player: AnimMovement (#2245) fig02 2024-10-04 13:52:03 -04:00
  • e9cbcb7ad9 Document bug in Camera_BGCheckInfo (#2258) cadmic 2024-10-04 01:04:53 -07:00
  • 089a2c4c0b Add missing HS_FISHING constant (#2256) cadmic 2024-10-03 19:50:06 -07:00
  • 801fe22153 Fix build on certain Linux distributions (#2257) cadmic 2024-10-02 10:40:38 -07:00
  • 8ced66d249 Pause doc: item page cursor movement (#2249) Dragorn421 2024-10-02 06:35:50 +02:00
  • 49759e42d7 Actor flag: ACTOR_FLAG_CARRY_X_ROT_INFLUENCE (#2237) fig02 2024-10-01 18:27:29 -04:00
  • 37e72d7d95 [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) cadmic 2024-10-01 11:46:17 -07:00
  • ed77e143b6 [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) Dragorn421 2024-10-01 19:14:54 +02:00
  • 47c6c36dc3 [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) Dragorn421 2024-10-01 08:46:56 +02:00
  • bdc11c2894 [ntsc-1.0/1.1] Match "game engine" files (#2244) cadmic 2024-09-30 12:52:38 -07:00
  • 80ed596c56 Name Talking Related Actor Flags (#2230) fig02 2024-09-30 06:24:43 -04:00
  • f7f38ff874 [PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246) cadmic 2024-09-28 17:52:45 -07:00
  • 04498f808f [PAL N64] Match file select language selection (#2240) cadmic 2024-09-28 10:12:57 -07:00
  • 89df3ed9ff Pause doc: Item page quads (#2238) Dragorn421 2024-09-28 00:36:10 +02:00
  • c6160e1980 [ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231) cadmic 2024-09-27 13:44:35 -07:00
  • 86a146db24 [includes] z_fishing (#2242) Dragorn421 2024-09-27 21:32:44 +02:00
  • fbf797f1e2 [headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233) Dragorn421 2024-09-27 20:51:00 +02:00
  • d80e538370 Pause doc: Quest page cursor movement (#2236) Dragorn421 2024-09-27 12:21:46 +02:00