Files
Tharo dbe1a80541 Commit and split gameplay_keep (#2612)
* Commit and split gameplay_keep

* Remove debugging bits

* format

* bss

* merge gameplay_keep_0x400 into link_textures

* Name some unused NTSC stuff

* Rename files for some of the newly named unused NTSC stuff

* name more gkeep files

* format

* spin_attack

* name fish anims files

* name some eff_ files

* name a bunch more files

* Add underscore in not-final names

* cleanup limb enum names (remove g prefix)

* split gameplay_keep_0x34020.c into gBugCrawlAnim.c + bug_skel.c

* door.h -> door_skel.h

* gArrowNAnim -> gArrowN_Anim

* split arrow_anims into gArrow1_Anim + gArrow2_Anim

* fix merge

* bss

* bss

* Fix bss

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2026-02-16 15:32:37 +01:00

256 lines
6.2 KiB
C

#include "bug_skel.h"
#include "array_count.h"
#include "gfx.h"
Gfx gBugLimb_1DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_1DL.inc.c"
};
Gfx gBugLimb_1WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_1WrapperDL.inc.c"
};
Gfx gBugLimb_1WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_1WrapperWrapperDL.inc.c"
};
Vtx gBugLimb_1Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_1Vtx.inc.c"
};
Gfx gBugLimb_2DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_2DL.inc.c"
};
Gfx gBugLimb_2WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_2WrapperDL.inc.c"
};
Gfx gBugLimb_2WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_2WrapperWrapperDL.inc.c"
};
Vtx gBugLimb_2Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_2Vtx.inc.c"
};
Gfx gBugLimb_3DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_3DL.inc.c"
};
Gfx gBugLimb_3WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_3WrapperDL.inc.c"
};
Gfx gBugLimb_3WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_3WrapperWrapperDL.inc.c"
};
Vtx gBugLimb_3Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_3Vtx.inc.c"
};
Gfx gBugLimb_4DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_4DL.inc.c"
};
Gfx gBugLimb_4WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_4WrapperDL.inc.c"
};
Gfx gBugLimb_4WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_4WrapperWrapperDL.inc.c"
};
Vtx gBugLimb_4Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_4Vtx.inc.c"
};
Gfx gBugLimb_5DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_5DL.inc.c"
};
Gfx gBugLimb_5WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_5WrapperDL.inc.c"
};
Gfx gBugLimb_5WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_5WrapperWrapperDL.inc.c"
};
Vtx gBugLimb_5Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_5Vtx.inc.c"
};
Gfx gBugLimb_6DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_6DL.inc.c"
};
Gfx gBugLimb_6WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_6WrapperDL.inc.c"
};
Gfx gBugLimb_6WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_6WrapperWrapperDL.inc.c"
};
Vtx gBugLimb_6Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_6Vtx.inc.c"
};
Gfx gBugLimb_7DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_7DL.inc.c"
};
Gfx gBugLimb_7WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_7WrapperDL.inc.c"
};
Gfx gBugLimb_7WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_7WrapperWrapperDL.inc.c"
};
Vtx gBugLimb_7Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_7Vtx.inc.c"
};
Gfx gBugLimb_8DL[20] = {
#include "assets/objects/gameplay_keep/gBugLimb_8DL.inc.c"
};
Gfx gBugLimb_8WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_8WrapperDL.inc.c"
};
Gfx gBugLimb_8WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_8WrapperWrapperDL.inc.c"
};
Vtx gBugLimb_8Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_8Vtx.inc.c"
};
Gfx gBugLimb_9DL[22] = {
#include "assets/objects/gameplay_keep/gBugLimb_9DL.inc.c"
};
Gfx gBugLimb_9WrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_9WrapperDL.inc.c"
};
Gfx gBugLimb_9WrapperWrapperDL[2] = {
#include "assets/objects/gameplay_keep/gBugLimb_9WrapperWrapperDL.inc.c"
};
Vtx gBugLimb_9Vtx[] = {
#include "assets/objects/gameplay_keep/gBugLimb_9Vtx.inc.c"
};
u64 gBugBodyTex[TEX_LEN(u64, gBugBodyTex_WIDTH, gBugBodyTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gBugBodyTex.rgba16.inc.c"
};
u64 gBugLegTex[TEX_LEN(u64, gBugLegTex_WIDTH, gBugLegTex_HEIGHT, 16)] = {
#include "assets/objects/gameplay_keep/gBugLegTex.rgba16.inc.c"
};
StandardLimb gBugSkelLimb_0 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_0.inc.c"
};
StandardLimb gBugSkelLimb_1 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_1.inc.c"
};
StandardLimb gBugSkelLimb_2 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_2.inc.c"
};
StandardLimb gBugSkelLimb_3 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_3.inc.c"
};
StandardLimb gBugSkelLimb_4 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_4.inc.c"
};
StandardLimb gBugSkelLimb_5 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_5.inc.c"
};
StandardLimb gBugSkelLimb_6 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_6.inc.c"
};
StandardLimb gBugSkelLimb_7 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_7.inc.c"
};
StandardLimb gBugSkelLimb_8 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_8.inc.c"
};
StandardLimb gBugSkelLimb_9 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_9.inc.c"
};
StandardLimb gBugSkelLimb_10 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_10.inc.c"
};
StandardLimb gBugSkelLimb_11 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_11.inc.c"
};
StandardLimb gBugSkelLimb_12 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_12.inc.c"
};
StandardLimb gBugSkelLimb_13 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_13.inc.c"
};
StandardLimb gBugSkelLimb_14 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_14.inc.c"
};
StandardLimb gBugSkelLimb_15 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_15.inc.c"
};
StandardLimb gBugSkelLimb_16 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_16.inc.c"
};
StandardLimb gBugSkelLimb_17 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_17.inc.c"
};
StandardLimb gBugSkelLimb_18 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_18.inc.c"
};
StandardLimb gBugSkelLimb_19 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_19.inc.c"
};
StandardLimb gBugSkelLimb_20 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_20.inc.c"
};
StandardLimb gBugSkelLimb_21 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_21.inc.c"
};
StandardLimb gBugSkelLimb_22 = {
#include "assets/objects/gameplay_keep/gBugSkelLimb_22.inc.c"
};
void* gBugLimbs[] = {
#include "assets/objects/gameplay_keep/gBugLimbs.inc.c"
};
SkeletonHeader gBugSkel = {
#include "assets/objects/gameplay_keep/gBugSkel.inc.c"
};