Files
oot/assets/xml/objects/object_bl.xml
T
Dragorn421 1e2bd9e46a [cc0 oot] Biri (#2794)
* [cc0 oot] Biri

* name biri anims (by usage, Z64Utils cant preview them)

* fixup bari/biri mixup

* EnBili cleanup

* biri cleanup

* biri: merge var ini with decl
2026-08-31 16:03:49 +00:00

35 lines
2.2 KiB
XML

<Root>
<File Name="object_bl" Segment="6">
<Animation Name="gBiriElectrifyAnim" Offset="0x24"/>
<Animation Name="gBiriAscendAwayAnim" Offset="0x64"/>
<Animation Name="gBiriMainAnim" Offset="0xA4"/>
<Array Name="gBiriTentaclesVtx" Count="4" Offset="0xC0">
<Vtx/>
</Array>
<Array Name="gBiriCoreVtx" Count="14" Offset="0x100">
<Vtx/>
</Array>
<Array Name="gBiriHoodVtx" Count="29" Offset="0x1E0">
<Vtx/>
</Array>
<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
<DList Name="gBiriCoreDL" Offset="0x448"/>
<DList Name="gBiriHoodDL" Offset="0x530"/>
<Texture Name="gBiriHoodTex" Format="ia16" Width="16" Height="64" Offset="0x608"/>
<Texture Name="gBiriTentacle0Tex" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
<Texture Name="gBiriTentacle1Tex" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
<Texture Name="gBiriTentacle2Tex" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
<Texture Name="gBiriTentacle3Tex" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
<Texture Name="gBiriTentacle4Tex" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
<Texture Name="gBiriTentacle5Tex" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
<Texture Name="gBiriTentacle6Tex" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
<Texture Name="gBiriTentacle7Tex" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
<Texture Name="gBiriCoreTex" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<Limb Name="gBiriRootLimb" LimbType="Standard" EnumName="BIRI_LIMB_ROOT" Offset="0x5808"/>
<Limb Name="gBiriCoreLimb" LimbType="Standard" EnumName="BIRI_LIMB_CORE" Offset="0x5814"/>
<Limb Name="gBiriHoodLimb" LimbType="Standard" EnumName="BIRI_LIMB_HOOD" Offset="0x5820"/>
<Limb Name="gBiriTentaclesLimb" LimbType="Standard" EnumName="BIRI_LIMB_TENTACLES" Offset="0x582C"/>
<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" LimbNone="BIRI_LIMB_NONE" LimbMax="BIRI_LIMB_MAX" EnumName="BiriLimb" Offset="0x5848"/>
</File>
</Root>