mirror of
https://github.com/zeldaret/oot
synced 2026-09-02 10:01:38 -04:00
1e2bd9e46a
* [cc0 oot] Biri * name biri anims (by usage, Z64Utils cant preview them) * fixup bari/biri mixup * EnBili cleanup * biri cleanup * biri: merge var ini with decl
35 lines
2.2 KiB
XML
35 lines
2.2 KiB
XML
<Root>
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<File Name="object_bl" Segment="6">
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<Animation Name="gBiriElectrifyAnim" Offset="0x24"/>
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<Animation Name="gBiriAscendAwayAnim" Offset="0x64"/>
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<Animation Name="gBiriMainAnim" Offset="0xA4"/>
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<Array Name="gBiriTentaclesVtx" Count="4" Offset="0xC0">
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<Vtx/>
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</Array>
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<Array Name="gBiriCoreVtx" Count="14" Offset="0x100">
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<Vtx/>
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</Array>
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<Array Name="gBiriHoodVtx" Count="29" Offset="0x1E0">
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<Vtx/>
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</Array>
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<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
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<DList Name="gBiriCoreDL" Offset="0x448"/>
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<DList Name="gBiriHoodDL" Offset="0x530"/>
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<Texture Name="gBiriHoodTex" Format="ia16" Width="16" Height="64" Offset="0x608"/>
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<Texture Name="gBiriTentacle0Tex" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
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<Texture Name="gBiriTentacle1Tex" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
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<Texture Name="gBiriTentacle2Tex" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
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<Texture Name="gBiriTentacle3Tex" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
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<Texture Name="gBiriTentacle4Tex" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
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<Texture Name="gBiriTentacle5Tex" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
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<Texture Name="gBiriTentacle6Tex" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
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<Texture Name="gBiriTentacle7Tex" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
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<Texture Name="gBiriCoreTex" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
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<Limb Name="gBiriRootLimb" LimbType="Standard" EnumName="BIRI_LIMB_ROOT" Offset="0x5808"/>
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<Limb Name="gBiriCoreLimb" LimbType="Standard" EnumName="BIRI_LIMB_CORE" Offset="0x5814"/>
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<Limb Name="gBiriHoodLimb" LimbType="Standard" EnumName="BIRI_LIMB_HOOD" Offset="0x5820"/>
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<Limb Name="gBiriTentaclesLimb" LimbType="Standard" EnumName="BIRI_LIMB_TENTACLES" Offset="0x582C"/>
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<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" LimbNone="BIRI_LIMB_NONE" LimbMax="BIRI_LIMB_MAX" EnumName="BiriLimb" Offset="0x5848"/>
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</File>
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</Root>
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